Cogmind - Beta 13 *** ADVENTURER MODE // 2024.04.01 @ 16:39:59

Player: Grace

Result: Self-destructed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (11)       2200
Robots Destroyed (162)     810
Value Destroyed (5222)     5222
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (56)                 56
              TOTAL SCORE: 10408

 Bonus
-------
High Alert Combat Kills    72
Friendly Fire              -16

 Cogmind 
---------
Core Integrity             124/850
Matter                     155/300
Energy                     89/100
System Corruption          15%
Temperature                Cool (61)
Movement                   Core (350) Ox6
Location                   -6/Factory

 Parts 
-------
>          --- POWER (3) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (4) ------
     Large Storage Unit
  Improved Salvage Targeting Computer
           EM Disruption Field
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (15) ---
  Improved Heat Sink
           Targeting Computer
  Improved System Shield
  Advanced System Restoration Module

 Peak State 
------------
>          --- POWER ------------
     Micro Nuclear Core
           Angular Momentum Engine
     Light Angular Momentum Engine
>          --- PROPULSION -------
           Carbon-fiber Leg
           Carbon-fiber Leg
           Flexi-carbon Leg
           Flexi-carbon Leg
>          --- UTILITY ----------
     Large Storage Unit
  Advanced Sensor Array
  Improved Salvage Targeting Computer
           Targeting Computer
>          --- WEAPON -----------
     Heavy Laser
           Proton Cannon
           Gauss Rifle
           Impact Mace
>          --- INVENTORY --------
           Nuclear Core
     Light Fission Core
  Improved Heat Sink
           Targeting Computer
  Improved System Shield
  Advanced System Restoration Module
[Rating: 61]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Carbon-fiber Leg
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Compact Wheel
  Hover Unit               Hover Unit
  Flight Unit              Flight Unit
Utility                    High-capacity Storage Unit
  Device                   Advanced Weight Redist. System
  Storage                  High-capacity Storage Unit
  Processor                Improved Salvage Targeting Computer
  Hackware                 Hacking Suite
Weapon                     Ion Cannon
  Energy Gun               Heavy Laser
  Energy Cannon            Ion Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Gauss Cannon
  Launcher                 Rocket Array
  Special Weapon           Welding Torch
  Impact Weapon            Impact Mace
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Was Fac Fac Was Fac 
Slots Evolved              8    | .   .   .   2   .   2   2   .   .   2   .   .   
  Power                    2    | .   .   .   .   .   .   1   .   .   1   .   .   
  Propulsion               2    | .   .   .   .   .   1   1   .   .   .   .   .   
  Utility                  2    | .   .   .   1   .   1   .   .   .   .   .   .   
  Weapon                   2    | .   .   .   1   .   .   .   .   .   1   .   .   
Parts Attached             136  | 7   19  14  7   11  23  12  .   1   4   .   38  
  Power                    36   | 1   3   1   3   3   4   4   .   .   3   .   14  
    Engine                 20   | 1   3   1   3   3   3   2   .   .   1   .   3   
    Core                   15   | .   .   .   .   .   1   2   .   .   2   .   10  
    Reactor                1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               38   | 4   6   9   .   2   8   4   .   .   .   .   5   
    Treads                 3    | .   1   2   .   .   .   .   .   .   .   .   .   
    Leg                    16   | 2   .   .   .   2   3   4   .   .   .   .   5   
    Wheel                  11   | 2   2   3   .   .   4   .   .   .   .   .   .   
    Hover                  5    | .   3   2   .   .   .   .   .   .   .   .   .   
    Flight                 3    | .   .   2   .   .   1   .   .   .   .   .   .   
  Utility                  23   | .   4   2   1   .   7   4   .   .   .   .   5   
    Device                 13   | .   2   1   .   .   5   3   .   .   .   .   2   
    Storage                3    | .   2   .   .   .   .   .   .   .   .   .   1   
    Processor              6    | .   .   1   1   .   2   1   .   .   .   .   1   
    Hackware               1    | .   .   .   .   .   .   .   .   .   .   .   1   
    Protection             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   39   | 2   6   2   3   6   4   .   .   1   1   .   14  
    Energy Gun             8    | 1   .   .   1   1   1   .   .   .   .   .   4   
    Energy Cannon          7    | .   .   .   1   .   3   .   .   .   1   .   2   
    Ballistic Gun          7    | 1   1   1   .   1   .   .   .   .   .   .   3   
    Ballistic Cannon       7    | .   1   1   1   .   .   .   .   .   .   .   4   
    Launcher               6    | .   3   .   .   2   .   .   .   1   .   .   .   
    Special Weapon         1    | .   .   .   .   1   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   .   .   .   .   .   .   1   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   2    | .   1   .   .   1   .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   1   .   .   .   .   .   1   .   .   2   
  Corrupted Parts          3    | .   .   .   .   .   .   .   .   .   .   .   3   
    System Corruption      6    | .   .   .   .   .   .   .   .   .   .   .   6   
Parts Lost                 55   | .   2   2   1   9   3   2   .   1   .   .   35  
  Power                    16   | .   .   1   .   2   .   .   .   1   .   .   12  
  Propulsion               13   | .   .   1   .   2   .   1   .   .   .   .   9   
  Utility                  6    | .   1   .   .   .   2   1   .   .   .   .   2   
  Weapon                   20   | .   1   .   1   5   1   .   .   .   .   .   12  
  Highest Loss Streak      9    | .   2   2   1   9   1   1   .   1   .   .   7   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     90   | .   92  99  93  92  96  96  100 99  98  100 77  
  Engine                   7    | .   13  14  11  10  8   1   .   .   5   6   3   
  Core                     5    | .   .   .   .   .   .   13  15  14  13  13  10  
  Treads                   4    | .   .   15  22  15  .   .   .   .   .   .   .   
  Leg                      12   | .   .   .   .   3   19  23  30  30  26  26  14  
  Wheel                    3    | .   9   10  .   .   7   4   .   .   .   .   .   
  Hover                    1    | .   16  .   .   .   .   .   .   .   .   .   .   
  Device                   12   | .   10  11  11  11  16  13  15  15  13  13  10  
  Storage                  7    | .   11  14  11  11  9   5   .   .   .   .   5   
  Processor                7    | .   .   2   11  11  7   8   15  15  13  13  7   
  Energy Gun               3    | .   1   .   1   9   7   .   .   .   .   .   4   
  Energy Cannon            9    | .   .   .   7   7   17  23  23  20  20  20  4   
  Ballistic Gun            2    | .   1   12  3   .   .   .   .   .   .   .   .   
  Ballistic Cannon         6    | .   4   14  14  7   .   .   .   .   .   .   7   
  Launcher                 2    | .   10  .   .   3   1   .   .   1   6   6   1   
  Special Melee Weapon     1    | .   10  .   .   1   .   .   .   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             78   | 6   50  52  56  56  71  78  35  36  57  57  77  
  Greatest Support         70   | 20  20  40  40  40  48  69  69  69  69  69  70  
  Greatest Overweight (x)  16   | .   3   6   1   16  2   2   .   .   .   .   13  
  Average Overweight (x)   .    | .   1   1   1   1   1   .   .   .   .   .   1   
Largest Inventory Capacity 20   | 5   20  20  20  20  20  20  5   5   5   5   15  
  Average Capacity         15   | 5   15  20  20  20  20  16  5   5   5   5   14  
  Most Carried             20   | 5   20  17  14  14  16  14  5   5   4   3   15  
  Average Carried          8    | 2   7   10  11  11  12  8   4   4   3   3   4   
  Final Capacity           20   | 5   20  20  20  20  20  5   5   5   5   5   15  
  Final Carried            12   | 3   9   11  12  10  11  4   5   5   3   3   4   

 Class Distribution 
--------------------
 38% | Gunner
 31% | Mutant
 15% | Skirmisher
  4% | Hacker-Gunner
  3% | Scavenger-Mutant

 Dominant Class 
----------------
     Mutant | -10/Materials
     Mutant | -10/Mines
     Mutant | -9/Materials
 Skirmisher | -9/Mines
     Gunner | -8/Materials
     Gunner | -7/Factory
     Gunner | -7/Waste
     Gunner | -7/Factory
     Gunner | -6/Factory
     Gunner | -6/Waste
 Skirmisher | -6/Factory

 Resources                      | -11  -10  -10  -9   -9   -8   -7   -7   -7   -6   -6   -6   
-----------                Run  | Yrd  Mat  Min  Mat  Min  Mat  Fac  Was  Fac  Fac  Was  Fac  
Matter Collected           2457 | 273  18   482  222  244  205  225  .    25   .    .    763  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            5378 | 38   122  170  946  389  823  545  .    569  .    .    1776 
  Parts                    321  | 1    5    4    66   27   56   41   .    32   .    .    89   
Haulers Intercepted        4    | .    .    .    1    .    .    1    .    1    .    .    1    
Recyclers Shooed           2    | .    .    .    1    .    .    .    .    .    .    .    1    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Was Fac Fac Was Fac 
Combat Hostiles Destroyed  120  | 1   5   4   25  12  22  10  .   8   .   .   33  
  Guns                     23   | 1   .   1   2   6   4   .   .   .   .   .   9   
  Cannons                  63   | .   2   3   23  4   9   10  .   4   .   .   8   
  AOE                      30   | .   3   .   .   1   9   .   .   4   .   .   13  
Classes Destroyed          16   | 1   1   3   6   .   1   1   .   2   .   .   1   
  Worker                   15   | .   .   .   1   1   .   2   .   5   .   .   6   
  Builder                  9    | .   .   .   .   .   1   .   .   3   .   .   5   
  Tunneler                 3    | .   .   .   1   1   .   .   .   .   .   .   1   
  Hauler                   4    | .   .   .   1   .   .   1   .   1   .   .   1   
  Recycler                 3    | .   .   .   .   .   .   .   .   1   .   .   2   
  Operator                 1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Watcher                  8    | .   .   .   1   .   2   2   .   1   .   .   2   
  Swarmer                  34   | .   1   .   8   4   8   7   .   .   .   .   6   
  Grunt                    52   | 1   4   .   12  8   7   1   .   4   .   .   15  
  Brawler                  1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Duelist                  1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Sentry                   21   | .   .   2   4   .   7   1   .   2   .   .   5   
  Demolisher               1    | .   .   1   .   .   .   .   .   .   .   .   .   
  Hunter                   3    | .   .   .   .   .   .   1   .   .   .   .   2   
  Programmer               6    | .   .   .   .   .   .   .   .   2   .   .   4   
  Assembled                1    | .   .   1   .   .   .   .   .   .   .   .   .   
Best Kill Streak           14   | 1   3   2   6   4   4   4   .   14  .   .   7   
  Combat Bots Only         5    | 1   3   2   5   4   4   4   .   4   .   .   5   
Max Kills in Single Turn   6    | 1   1   1   2   3   4   2   .   5   .   .   6   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   1   .   .   1   4   .   .   2   .   .   2   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -8   -7   -7   -7   -6   -6   -6   
--------                   Run   | Yrd  Mat  Min  Mat  Min  Mat  Fac  Was  Fac  Fac  Was  Fac  
Hostile Shots Fired        702   | 3    19   15   72   74   50   43   .    33   .    .    393  
  Missed                   215   | 2    3    7    18   9    15   18   .    18   .    .    125  
Damage Taken               5671  | 9    177  252  449  609  436  147  .    147  56   .    3389 
  Core                     1085  | .    17   8    34   185  67   26   .    22   .    .    726  
  Absorbed by Shields      157   | .    .    .    .    .    12   85   .    .    .    .    60   
  Ignored by Resistances   1727  | 3    53   77   140  184  125  72   .    47   15   .    1011 
  Regen/Repaired (Parts)   59    | .    .    .    59   .    .    .    .    .    .    .    .    
Core Remaining (%)         83    | 100  .    90   .    45   87   .    .    93   .    .    .    
Volleys Fired              271   | 3    15   17   61   22   30   18   .    15   .    .    90   
  Largest                  4     | 2    2    2    3    3    3    3    .    3    .    .    4    
  Hottest                  225   | 60   65   55   138  159  189  180  .    180  .    .    225  
Shots Fired                564   | 6    19   31   106  48   83   54   .    45   .    .    172  
  Gun                      137   | 6    .    14   9    27   23   .    .    .    .    .    58   
  Cannon                   395   | .    12   17   97   20   52   54   .    38   .    .    105  
  Launcher                 32    | .    7    .    .    1    8    .    .    7    .    .    9    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  151   | 3    12   31   40   13   .    .    .    .    .    .    52   
  Thermal                  323   | .    .    .    66   34   75   54   .    38   .    .    56   
  Explosive                32    | .    7    .    .    1    8    .    .    7    .    .    9    
  Electromagnetic          58    | 3    .    .    .    .    .    .    .    .    .    .    55   
  Robot Hit Streak         19    | 2    7    9    19   11   13   14   .    15   .    .    16   
  Robot Miss Streak        4     | 1    2    2    3    3    2    2    .    3    .    .    4    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    .    1    
  Secondary Targets        .     | .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           383   | 3    16   24   71   35   53   25   .    30   .    .    126  
  Core Hits                307   | 2    7    12   32   20   44   21   .    41   .    .    128  
  Critical Kills           1     | .    .    .    1    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 1     | .    .    .    .    .    .    .    .    .    .    .    1    
  Critical Strikes         13    | .    1    1    2    2    1    .    .    .    .    .    6    
    Burn                   3     | .    .    .    .    2    1    .    .    .    .    .    .    
    Meltdown               1     | .    .    .    1    .    .    .    .    .    .    .    .    
    Blast                  7     | .    1    1    1    .    .    .    .    .    .    .    4    
    Corrupt                1     | .    .    .    .    .    .    .    .    .    .    .    1    
    Smash                  1     | .    .    .    .    .    .    .    .    .    .    .    1    
Melee Attacks              11    | .    2    .    .    3    .    .    .    .    .    .    6    
  Impact                   6     | .    .    .    .    .    .    .    .    .    .    .    6    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            2     | .    2    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           11729 | 25   370  323  1433 609  1544 635  .    1380 .    .    5410 
  Guns                     1544  | 25   .    89   89   292  310  .    .    .    .    .    739  
  Cannons                  5861  | .    175  234  1327 232  712  616  .    589  .    .    1976 
  Explosions               3932  | .    195  .    .    74   506  18   .    782  .    .    2357 
  Melee                    257   | .    .    .    .    .    .    .    .    .    .    .    257  
  Ramming                  135   | .    .    .    17   11   16   1    .    9    .    .    81   
  Kinetic                  1957  | 13   175  323  459  77   .    .    .    .    .    .    910  
  Thermal                  5068  | .    .    .    957  447  1022 616  .    589  .    .    1437 
  Explosive                3370  | .    195  .    .    74   506  .    .    782  .    .    1813 
  Electromagnetic          942   | 12   .    .    .    .    .    18   .    .    .    .    912  
  Impact                   257   | .    .    .    .    .    .    .    .    .    .    .    257  
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         15    | .    .    .    .    .    .    .    9    9    .    4    15   
  Average Corruption       9     | .    .    .    .    .    .    .    4    9    .    4    9    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  95    | .    .    .    .    .    .    .    1    14   .    1    79   
    Message Errors         25    | .    .    .    .    .    .    .    1    5    .    1    18   
    Matter Fused           17    | .    .    .    .    .    .    .    .    3    .    .    14   
    Heat Flow Errors       11    | .    .    .    .    .    .    .    .    2    .    .    9    
    Energy Discharges      7     | .    .    .    .    .    .    .    .    .    .    .    7    
    Parts Rejected         3     | .    .    .    .    .    .    .    .    .    .    .    3    
    Parts Fused            1     | .    .    .    .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      11    | .    .    .    .    .    .    .    .    1    .    .    10   
    Data Loss (major)      6     | .    .    .    .    .    .    .    .    1    .    .    5    
    Misfires               6     | .    .    .    .    .    .    .    .    1    .    .    5    
    Alerts                 2     | .    .    .    .    .    .    .    .    .    .    .    2    
    Misdirections          1     | .    .    .    .    .    .    .    .    .    .    .    1    
    Weapon Failures        5     | .    .    .    .    .    .    .    .    1    .    .    4    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            268   | .    .    .    7    1    4    .    .    19   .    .    237  
  Projectiles              15    | .    .    .    7    1    4    .    .    .    .    .    3    
  Explosions               156   | .    .    .    .    .    .    .    .    19   .    .    137  
  Melee                    97    | .    .    .    .    .    .    .    .    .    .    .    97   
Knockbacks                 19    | .    .    4    4    .    .    .    .    .    .    .    11   
  Impact                   5     | .    .    .    1    .    .    .    .    .    .    .    4    
  Kinetic                  14    | .    .    4    3    .    .    .    .    .    .    .    7    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      424   | .    .    .    .    31   72   .    .    53   .    .    268  
  Shots                    16    | .    .    .    .    1    3    .    .    3    .    .    9    
  Rammed                   6     | .    .    .    4    1    1    .    .    .    .    .    .    
Targets Rammed             33    | .    .    .    4    3    2    1    .    1    .    .    22   
  Kicked                   27    | .    .    .    .    2    1    1    .    1    .    .    22   
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        772   | 20   27   42   297  772  490  557  .    341  .    .    705  
  Average Temperature      157   | 15   10   16   94   327  142  189  .    101  .    .    178  
  Received Heat Transfer   2174  | 6    126  89   192  429  207  18   .    30   .    .    1077 
  Effects                  104   | .    .    .    4    25   6    9    .    .    .    .    60   
    Shutdowns              30    | .    .    .    .    5    1    5    .    .    .    .    19   
    Energy Bleed           11    | .    .    .    .    4    1    1    .    .    .    .    5    
    Interference           14    | .    .    .    4    .    3    .    .    .    .    .    7    
    Matter Decay           6     | .    .    .    .    4    .    1    .    .    .    .    1    
    Short Circuit          7     | .    .    .    .    2    1    1    .    .    .    .    3    
    Damage (minor)         8     | .    .    .    .    1    .    1    .    .    .    .    6    
    Damage (major)         27    | .    .    .    .    9    .    .    .    .    .    .    18   
    Damage (core)          1     | .    .    .    .    .    .    .    .    .    .    .    1    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           2     | .    .    .    .    .    .    .    .    .    .    .    2    
  Combat Hostiles          2     | .    .    .    .    .    .    .    .    .    .    .    2    
  Parts Fried              7     | .    .    .    .    .    .    .    .    .    .    .    7    
  Impact Corruptions       5     | .    .    .    .    .    .    .    .    .    .    .    5    
Robots Melted              2     | .    .    .    1    1    .    .    .    .    .    .    .    
  Combat Hostiles          1     | .    .    .    .    1    .    .    .    .    .    .    .    
  Parts Melted             24    | .    .    .    3    5    5    4    .    3    .    .    4    
  Heat Transferred         8638  | .    .    .    1776 1147 1850 999  .    925  .    .    1941 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2     | .    .    .    .    .    .    .    .    .    .    .    2    

 Alert                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Was Fac Fac Was Fac 
Peak Influence             528  | 20  104 46  528 408 434 278 58  318 133 83  459 
  Initial                  173  | .   11  26  .   173 64  83  58  23  133 38  50  
  Average                  172  | 4   33  20  157 312 287 179 52  159 133 64  209 
Maximum Alert Level        2    | .   .   .   2   2   2   1   .   1   .   .   2   
  Low Security (%)         58   | 100 100 100 65  10  28  50  100 80  100 100 44  
  Level 1                  34   | .   .   .   25  87  56  49  .   19  .   .   46  
  Level 2                  6    | .   .   .   9   1   15  .   .   .   .   .   9   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          18   | .   1   .   2   .   3   1   .   2   .   .   9   
  Investigation            5    | .   1   .   .   .   3   1   .   .   .   .   .   
  Extermination            5    | .   .   .   .   .   .   .   .   1   .   .   4   
  Reinforcement            6    | .   .   .   2   .   .   .   .   1   .   .   3   
  Assault                  1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Garrison                 1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       4    | .   .   .   .   .   .   .   .   1   .   .   3   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac Was Fac Fac Was Fac 
Distress Signals           10   | .   1   .   3   .   3   1   .   .   .   .   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              168  | 1   8   11  32  12  25  17  .   12  .   6   44  
  Peak Tracking Total      6    | 1   4   5   6   6   5   4   .   3   .   6   5   
  Tactical Retreats        5    | .   1   1   .   .   .   1   .   .   .   .   2   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Was Fac Fac Was Fac 
Traps Triggered            15   | .   6   .   .   .   3   1   .   2   2   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Most Traps Carried         3    | .   .   3   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  
----------                 Run  | Yrd Mat Min Mat Min Mat Fac Was Fac Fac Was Fac 
Machines Disabled          27   | .   .   .   4   .   3   2   .   2   .   .   16  
  Max in Single Turn       12   | .   .   .   1   .   1   1   .   1   .   .   12  
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac Was Fac Fac Was Fac 
Machines Accessed          13   | .   1   .   3   .   4   1   .   1   .   .   3   
  Terminals                10   | .   1   .   2   .   3   1   .   1   .   .   2   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Repair Stations          1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                39   | .   6   .   10  .   9   6   .   2   .   .   6   
  Successful               29   | .   3   .   7   .   8   4   .   2   .   .   5   
  Failed                   10   | .   3   .   3   .   1   2   .   .   .   .   1   
    Catastrophic           1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                30   | .   6   .   4   .   7   6   .   2   .   .   5   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Repair Stations          6    | .   .   .   6   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   2   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             22   | .   3   .   3   .   6   4   .   2   .   .   4   
  Record                   9    | .   .   .   1   .   3   1   .   1   .   .   3   
  Part Schematic           1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Prototype ID Bank        1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Emergency Access Points  2    | .   .   .   .   .   1   1   .   .   .   .   .   
  Alert Level              3    | .   .   .   1   .   2   .   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Dispatch Records         1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Surveillance Status      1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Recall Reinforcements    1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Hauler Manifests         1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   .   .   .   1   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Network Status           1    | .   .   .   .   .   .   .   .   .   .   .   1   
Repair Station Hacks       4    | .   .   .   4   .   .   .   .   .   .   .   .   
  Scan Component           2    | .   .   .   2   .   .   .   .   .   .   .   .   
  Repair                   2    | .   .   .   2   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   .   .   .   .   2   .   .   .   .   .   .   
  Recycle Component        1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Process                  1    | .   .   .   .   .   1   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         7    | .   1   .   2   .   1   1   .   .   .   .   2   
  Full Trace Events        3    | .   1   .   .   .   1   1   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   2   .   .   .   .   .   .   .   .   
  Time                     52   | .   .   .   52  .   .   .   .   .   .   .   .   
Parts Recycled             1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Recycled Matter          289  | .   .   .   .   .   289 .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  
------------               Run  | Yrd Mat Min Mat Min Mat Fac Was Fac Fac Was Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              3    | .   2   .   .   1   .   .   .   .   .   .   .   
  Non-combat               2    | .   2   .   .   .   .   .   .   .   .   .   .   
  Combat                   1    | .   .   .   .   1   .   .   .   .   .   .   .   
Robot Hacks Applied        3    | .   2   .   .   1   .   .   .   .   .   .   .   
  parse_system             2    | .   1   .   .   1   .   .   .   .   .   .   .   
  no_distress              1    | .   1   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    2    | .   .   .   .   .   .   .   .   .   .   .   2   
  Machine Destruction      2    | .   .   .   .   .   .   .   .   .   .   .   2   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  
--------                   Run  | Yrd Mat Min Mat Min Mat Fac Was Fac Fac Was Fac 
Total Allies               1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Largest Group            1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Highest-Rated Group      31   | .   .   .   .   .   .   .   31  .   .   .   .   
  Highest-Rated Ally       31   | .   .   .   .   .   .   .   31  .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               11   | .   .   .   .   .   .   .   11  .   .   .   .   
  Total Damage             210  | .   .   .   .   .   .   .   210 .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Was Fac Fac Was Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    5    | .   .   2   .   3   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -8   -7   -7   -7   -6   -6   -6   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Mat  Fac  Was  Fac  Fac  Was  Fac  
Turns Passed               7927 | 88   671  921  797  446  1278 663  125  450  133  102  2253 
Spaces Moved               3829 | 90   437  484  245  129  510  366  104  317  106  86   955  
  Core                     40   | 26   .    .    .    5    .    .    .    .    .    .    9    
  Treads                   557  | .    5    205  245  102  .    .    .    .    .    .    .    
  Legs                     2178 | .    .    .    .    22   327  270  104  317  106  86   946  
  Wheels                   777  | 64   167  267  .    .    183  96   .    .    .    .    .    
  Hover                    269  | .    265  4    .    .    .    .    .    .    .    .    .    
  Flight                   8    | .    .    8    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   56   105  240  240  115  115  120  120  120  120  120  
  Average Speed            170  | 71   126  171  240  266  200  151  120  120  120  120  191  
  Slowest Speed            850  | 80   320  517  240  850  260  190  120  120  120  120  700  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       40   | 8    51   81   43   29   46   15   82   12   5    81   27   
  Regions Visited          11
    Branch Regions         2
  Pre-discovered Areas     2    | .    .    1    .    1    .    .    .    .    .    .    .    
  Known Exits Taken        2    | .    .    .    1    1    .    .    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    .    .    1    .    .    1    .    .    .    
Scrap Searched             3    | .    .    2    .    1    .    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          576  | .    44   .    .    7    68   .    .    193  .    .    264  
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               17   | .    .    .    .    .    8    .    .    .    .    .    9    
  AOE                      559  | .    44   .    .    7    60   .    .    193  .    .    255  
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -8   -7   -7   -7   -6   -6   -6   
---------                  Run  | Yrd  Mat  Min  Mat  Min  Mat  Fac  Was  Fac  Fac  Was  Fac  
Total                      4733 | 109  543  560  347  188  701  438  104  346  113  85   1199 
  Wait                     223  | .    12   2    19   11   104  23   .    11   .    .    41   
  Move                     3820 | 89   436  483  244  128  509  366  103  316  106  85   955  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  152  | 8    34   22   9    8    18   11   1    1    2    .    38   
  Fast Attach              .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Attach                   103  | 7    14   12   4    10   12   8    .    .    3    .    33   
  Detach                   18   | 2    4    5    .    1    3    .    .    .    .    .    3    
  Swap                     33   | .    5    2    3    1    11   4    .    1    1    .    5    
  Drop                     68   | .    20   17   3    1    12   7    .    1    1    .    6    
  Fire                     271  | 3    15   17   61   22   30   18   .    15   .    .    90   
  Melee                    11   | .    2    .    .    3    .    .    .    .    .    .    6    
  Ram                      1    | .    .    .    .    .    1    .    .    .    .    .    .    
  Kick                     27   | .    .    .    .    2    1    1    .    1    .    .    22   
  Crush                    5    | .    .    .    4    1    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     1    | .    1    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 5 exits: *Mat / *Min x2 / *Sto x2)
-9/Mines
-8/Materials
-7/Factory
-7/Waste
-7/Factory
-6/Factory
-6/Waste
-6/Factory

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   64 | -11/Scrapyard | Discovered new exit (range 8)
   89 | -11/Scrapyard | Entered Materials
  175 | -10/Materials | Met 8R-AWN
  227 | -10/Materials | Discovered new exit (range 8)
  316 | -10/Materials | Build established: Mutant
  427 | -10/Materials | Discovered new exit (range 15)
  760 | -10/Materials | Entered Mines
  761 | -10/Mines     | Learned location of Storage (-9)
  762 | -10/Mines     | Followed 8R-AWN into the Mines
  773 | -10/Mines     | Met a Derelict bent on vengeance
  799 | -10/Mines     | Assembled infested the area
  804 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
  825 | -10/Mines     | Discovered new exit (range 7)
  957 | -10/Mines     | Learned 2 Materials zone layouts
 1006 | -10/Mines     | Found a hidden stash of uninstalled traps
 1379 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
 1383 | -10/Mines     | Found Prototype Device
 1384 | -10/Mines     | Identified Exp. Sensor Array
 1669 | -10/Mines     | Discovered new exit (range 5)
 1681 | -10/Mines     | Entered Materials
 1681 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 1682 | -9/Materials  | Identified exit to Storage
 1683 | -9/Materials  | Identified exit to Materials
 1728 | -9/Materials  | Repaired Ion Engine
 1754 | -9/Materials  | Repaired Grenade Launcher
 2330 | -9/Materials  | Discovered new exit (range 11)
 2429 | -9/Materials  | Discovered new exit (range 14)
 2475 | -9/Materials  | Identified exit to Mines
 2478 | -9/Materials  | Entered Mines
 2596 | -9/Mines      | Learned location of Zion (-7)
 2649 | -9/Mines      | Build established: Skirmisher
 2729 | -9/Mines      | Learned Materials security intel
 2813 | -9/Mines      | Core integrity fell below 50%
 2853 | -9/Mines      | Lost 9 parts (2p2n5w)
 2908 | -9/Mines      | Discovered exit to Materials (range 7)
 2924 | -9/Mines      | Entered Materials
 2924 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 3373 | -8/Materials  | Build established: Gunner
 4185 | -8/Materials  | Discovered new exit (range 15)
 4202 | -8/Materials  | Entered Factory
 4202 | -7/Factory    | Evolved 2 slots: Power x1, Propulsion x1
 4865 | -7/Factory    | Sucked down chute
 4865 | -7/Factory    | Entered Waste
 4866 | -7/Waste      | Met a frightened Derelict
 4880 | -7/Waste      | EMP discharged
 4931 | -7/Waste      | Spotted C-40 Crusher
 4953 | -7/Waste      | Spotted C-40 Crusher
 4953 | -7/Waste      | Spotted C-40 Crusher
 4976 | -7/Waste      | Discovered new exit (range 13)
 4976 | -7/Waste      | Spotted C-40 Crusher
 4980 | -7/Waste      | EMP discharged
 4990 | -7/Waste      | Entered Factory
 5322 | -7/Factory    | Found Prototype Launcher
 5323 | -7/Factory    | Identified Rocket Array
 5414 | -7/Factory    | Discovered new exit (range 13)
 5440 | -7/Factory    | Entered another Factory area
 5440 | -6/Factory    | Evolved 2 slots: Power x1, Weapon x1
 5573 | -6/Factory    | Sucked down chute
 5573 | -6/Factory    | Entered Waste
 5582 | -6/Waste      | Spotted C-40 Crusher
 5588 | -6/Waste      | EMP discharged
 5608 | -6/Waste      | Spotted C-40 Crusher
 5608 | -6/Waste      | Spotted C-40 Crusher
 5621 | -6/Waste      | Spotted C-40 Crusher
 5639 | -6/Waste      | Spotted C-40 Crusher
 5641 | -6/Waste      | Spotted C-40 Crusher
 5662 | -6/Waste      | Discovered new exit (range 12)
 5675 | -6/Waste      | Entered Factory
 6265 | -6/Factory    | System corruption reached 10%
 6290 | -6/Factory    | Lost 5 parts (2p2n1w)
 6475 | -6/Factory    | Build established: Hacker-Gunner
 6583 | -6/Factory    | Lost 3 parts (1n1u1w)
 7098 | -6/Factory    | Build established: Skirmisher
 7368 | -6/Factory    | Lost 3 parts (1p2w)
 7442 | -6/Factory    | Lost 3 parts (1n2w)
 7513 | -6/Factory    | Garrison activated, responded to threat
 7538 | -6/Factory    | Core integrity fell below 50%
 7645 | -6/Factory    | Lost 5 parts (3p1n1w)
 7839 | -6/Factory    | Build established: Scavenger-Mutant
 7899 | -6/Factory    | Lost 4 parts (2p2n)
 7927 | -6/Factory    | Core integrity fell below 20%
 7928 | -6/Factory    | Self-destructed

 Last Messages 
---------------
K-01 Serf collects debris.
Lgt. Nuclear Core destroyed.
U-05 Engineer lays Concrete.
Adv. Sensor Array destroyed.
U-05 Engineer lays Concrete.
Fission Core destroyed.
U-05 Engineer lays Concrete.
K-01 Serf collects debris.
U-05 Engineer lays Concrete.
K-01 Serf collects debris.
System corrupted: Energy discharge (-23).
U-05 Engineer lays Concrete. <x2>
K-01 Serf collects debris.
U-05 Engineer lays Concrete.
K-01 Serf collects debris.
Impact Mace destroyed.
U-05 Engineer lays Concrete.
K-01 Serf collects debris.
[Achievement: 5k Club]
[Achievement: 10k Club]

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ???????????????????????????????? +???????????????? |
| ???????????????????????????????  #???????????????? |
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| ???????????????####+####;;;;;#           ????????? |
| ???????? #######  ^         g             ???????? |
| ???????#   t              % gg%           ???????? |
| ???????#        Rk         [[             ???????? |
| ???????#          %      @ [[             ???????? |
| ???????#           %                      ???????? |
| ???????#      ####;;  %   u        %     ????????? |
| ?????????   ?????###                   k ????????? |
| ???????????????????#                    ?????????? |
| ???????????????????#                    ?????????? |
| ???????????????????#                    ?????????? |
| ???????????????????#                   ??????????? |
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| ?????????????????????#                 ??????????? |
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| ?????????????????????#   # !         #???????????? |
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| ???????????#         #   #         ??????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           41
Energy Generation          43
Energy Capacity            510
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           20
Terrain Scan Range         14
Terrain Scan Density       10
ECM Strength               1
Additional Mass Support    9
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             45
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                55
Targeting Accuracy         5
Core Analysis              9
Recoil Reduction           2
Salvage Targeting          2
Offensive Hacking          20

 Item Schematics 
-----------------
 Shock Absorption System | -7/Factory | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
10k Club
5k Club
Below
Crack Shot
Everything Is Under Control
I Survived The Infestation
It Was An Accident, I Swear
It's Just You
Let's See Who's Tougher
Loot Pinata
Made in Tau Ceti IV
Maybe Next Time I'll Detach My Launcher
One Hack Too Far
Oops
Part-time Mechanic
Please Form A Line
Power Corrupts
Remodeling
Risk Taker
Serviceable Loadout
Shopping List
System Compromised
Troublemaker
Uninvited Guest
Universal Adapter

 Challenges 
------------
None

 Game 
------
Seed              RegenerativeNodeLauncher
  Manual?         0
Play Time         01:42:47
  Cumulative      1.7 hours
  Start           2024.03.31 @ 23:38:26
  End             2024.04.01 @ 16:39:59
Sessions          3
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          1
  Rogue           0
  Adventurer      1
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             1
Gallery%          6
Achievement%      9
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b1240476-305f-40ec-9d90-fb8d5220e1b9