Cogmind - Beta 13 *** ADVENTURER MODE // 2024.04.01 @ 16:39:59 Player: Grace Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (162) 810 Value Destroyed (5222) 5222 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (56) 56 TOTAL SCORE: 10408 Bonus ------- High Alert Combat Kills 72 Friendly Fire -16 Cogmind --------- Core Integrity 124/850 Matter 155/300 Energy 89/100 System Corruption 15% Temperature Cool (61) Movement Core (350) Ox6 Location -6/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Large Storage Unit Improved Salvage Targeting Computer EM Disruption Field > --- WEAPON (4) ------- (None) > --- INVENTORY (15) --- Improved Heat Sink Targeting Computer Improved System Shield Advanced System Restoration Module Peak State ------------ > --- POWER ------------ Micro Nuclear Core Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Large Storage Unit Advanced Sensor Array Improved Salvage Targeting Computer Targeting Computer > --- WEAPON ----------- Heavy Laser Proton Cannon Gauss Rifle Impact Mace > --- INVENTORY -------- Nuclear Core Light Fission Core Improved Heat Sink Targeting Computer Improved System Shield Advanced System Restoration Module [Rating: 61] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Wheel Compact Wheel Hover Unit Hover Unit Flight Unit Flight Unit Utility High-capacity Storage Unit Device Advanced Weight Redist. System Storage High-capacity Storage Unit Processor Improved Salvage Targeting Computer Hackware Hacking Suite Weapon Ion Cannon Energy Gun Heavy Laser Energy Cannon Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Gauss Cannon Launcher Rocket Array Special Weapon Welding Torch Impact Weapon Impact Mace Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Fac Was Fac Slots Evolved 8 | . . . 2 . 2 2 . . 2 . . Power 2 | . . . . . . 1 . . 1 . . Propulsion 2 | . . . . . 1 1 . . . . . Utility 2 | . . . 1 . 1 . . . . . . Weapon 2 | . . . 1 . . . . . 1 . . Parts Attached 136 | 7 19 14 7 11 23 12 . 1 4 . 38 Power 36 | 1 3 1 3 3 4 4 . . 3 . 14 Engine 20 | 1 3 1 3 3 3 2 . . 1 . 3 Core 15 | . . . . . 1 2 . . 2 . 10 Reactor 1 | . . . . . . . . . . . 1 Propulsion 38 | 4 6 9 . 2 8 4 . . . . 5 Treads 3 | . 1 2 . . . . . . . . . Leg 16 | 2 . . . 2 3 4 . . . . 5 Wheel 11 | 2 2 3 . . 4 . . . . . . Hover 5 | . 3 2 . . . . . . . . . Flight 3 | . . 2 . . 1 . . . . . . Utility 23 | . 4 2 1 . 7 4 . . . . 5 Device 13 | . 2 1 . . 5 3 . . . . 2 Storage 3 | . 2 . . . . . . . . . 1 Processor 6 | . . 1 1 . 2 1 . . . . 1 Hackware 1 | . . . . . . . . . . . 1 Protection . | . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . Weapon 39 | 2 6 2 3 6 4 . . 1 1 . 14 Energy Gun 8 | 1 . . 1 1 1 . . . . . 4 Energy Cannon 7 | . . . 1 . 3 . . . 1 . 2 Ballistic Gun 7 | 1 1 1 . 1 . . . . . . 3 Ballistic Cannon 7 | . 1 1 1 . . . . . . . 4 Launcher 6 | . 3 . . 2 . . . 1 . . . Special Weapon 1 | . . . . 1 . . . . . . . Impact Weapon 1 | . . . . . . . . . . . 1 Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon 2 | . 1 . . 1 . . . . . . . Unidentified Prototypes 4 | . . 1 . . . . . 1 . . 2 Corrupted Parts 3 | . . . . . . . . . . . 3 System Corruption 6 | . . . . . . . . . . . 6 Parts Lost 55 | . 2 2 1 9 3 2 . 1 . . 35 Power 16 | . . 1 . 2 . . . 1 . . 12 Propulsion 13 | . . 1 . 2 . 1 . . . . 9 Utility 6 | . 1 . . . 2 1 . . . . 2 Weapon 20 | . 1 . 1 5 1 . . . . . 12 Highest Loss Streak 9 | . 2 2 1 9 1 1 . 1 . . 7 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 90 | . 92 99 93 92 96 96 100 99 98 100 77 Engine 7 | . 13 14 11 10 8 1 . . 5 6 3 Core 5 | . . . . . . 13 15 14 13 13 10 Treads 4 | . . 15 22 15 . . . . . . . Leg 12 | . . . . 3 19 23 30 30 26 26 14 Wheel 3 | . 9 10 . . 7 4 . . . . . Hover 1 | . 16 . . . . . . . . . . Device 12 | . 10 11 11 11 16 13 15 15 13 13 10 Storage 7 | . 11 14 11 11 9 5 . . . . 5 Processor 7 | . . 2 11 11 7 8 15 15 13 13 7 Energy Gun 3 | . 1 . 1 9 7 . . . . . 4 Energy Cannon 9 | . . . 7 7 17 23 23 20 20 20 4 Ballistic Gun 2 | . 1 12 3 . . . . . . . . Ballistic Cannon 6 | . 4 14 14 7 . . . . . . 7 Launcher 2 | . 10 . . 3 1 . . 1 6 6 1 Special Melee Weapon 1 | . 10 . . 1 . . . . . . . Naked Turns . | . . . . . . . . . . . . Heaviest Build 78 | 6 50 52 56 56 71 78 35 36 57 57 77 Greatest Support 70 | 20 20 40 40 40 48 69 69 69 69 69 70 Greatest Overweight (x) 16 | . 3 6 1 16 2 2 . . . . 13 Average Overweight (x) . | . 1 1 1 1 1 . . . . . 1 Largest Inventory Capacity 20 | 5 20 20 20 20 20 20 5 5 5 5 15 Average Capacity 15 | 5 15 20 20 20 20 16 5 5 5 5 14 Most Carried 20 | 5 20 17 14 14 16 14 5 5 4 3 15 Average Carried 8 | 2 7 10 11 11 12 8 4 4 3 3 4 Final Capacity 20 | 5 20 20 20 20 20 5 5 5 5 5 15 Final Carried 12 | 3 9 11 12 10 11 4 5 5 3 3 4 Class Distribution -------------------- 38% | Gunner 31% | Mutant 15% | Skirmisher 4% | Hacker-Gunner 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Skirmisher | -9/Mines Gunner | -8/Materials Gunner | -7/Factory Gunner | -7/Waste Gunner | -7/Factory Gunner | -6/Factory Gunner | -6/Waste Skirmisher | -6/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 ----------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Fac Was Fac Matter Collected 2457 | 273 18 482 222 244 205 225 . 25 . . 763 Remotely . | . . . . . . . . . . . . Salvage Created 5378 | 38 122 170 946 389 823 545 . 569 . . 1776 Parts 321 | 1 5 4 66 27 56 41 . 32 . . 89 Haulers Intercepted 4 | . . . 1 . . 1 . 1 . . 1 Recyclers Shooed 2 | . . . 1 . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Fac Was Fac Combat Hostiles Destroyed 120 | 1 5 4 25 12 22 10 . 8 . . 33 Guns 23 | 1 . 1 2 6 4 . . . . . 9 Cannons 63 | . 2 3 23 4 9 10 . 4 . . 8 AOE 30 | . 3 . . 1 9 . . 4 . . 13 Classes Destroyed 16 | 1 1 3 6 . 1 1 . 2 . . 1 Worker 15 | . . . 1 1 . 2 . 5 . . 6 Builder 9 | . . . . . 1 . . 3 . . 5 Tunneler 3 | . . . 1 1 . . . . . . 1 Hauler 4 | . . . 1 . . 1 . 1 . . 1 Recycler 3 | . . . . . . . . 1 . . 2 Operator 1 | . . . 1 . . . . . . . . Watcher 8 | . . . 1 . 2 2 . 1 . . 2 Swarmer 34 | . 1 . 8 4 8 7 . . . . 6 Grunt 52 | 1 4 . 12 8 7 1 . 4 . . 15 Brawler 1 | . . . 1 . . . . . . . . Duelist 1 | . . . . . . . . . . . 1 Sentry 21 | . . 2 4 . 7 1 . 2 . . 5 Demolisher 1 | . . 1 . . . . . . . . . Hunter 3 | . . . . . . 1 . . . . 2 Programmer 6 | . . . . . . . . 2 . . 4 Assembled 1 | . . 1 . . . . . . . . . Best Kill Streak 14 | 1 3 2 6 4 4 4 . 14 . . 7 Combat Bots Only 5 | 1 3 2 5 4 4 4 . 4 . . 5 Max Kills in Single Turn 6 | 1 1 1 2 3 4 2 . 5 . . 6 Gunslinging . | . . . . . . . . . . . . Exploded 4 | . 1 . . 1 4 . . 2 . . 2 Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Fac Was Fac Hostile Shots Fired 702 | 3 19 15 72 74 50 43 . 33 . . 393 Missed 215 | 2 3 7 18 9 15 18 . 18 . . 125 Damage Taken 5671 | 9 177 252 449 609 436 147 . 147 56 . 3389 Core 1085 | . 17 8 34 185 67 26 . 22 . . 726 Absorbed by Shields 157 | . . . . . 12 85 . . . . 60 Ignored by Resistances 1727 | 3 53 77 140 184 125 72 . 47 15 . 1011 Regen/Repaired (Parts) 59 | . . . 59 . . . . . . . . Core Remaining (%) 83 | 100 . 90 . 45 87 . . 93 . . . Volleys Fired 271 | 3 15 17 61 22 30 18 . 15 . . 90 Largest 4 | 2 2 2 3 3 3 3 . 3 . . 4 Hottest 225 | 60 65 55 138 159 189 180 . 180 . . 225 Shots Fired 564 | 6 19 31 106 48 83 54 . 45 . . 172 Gun 137 | 6 . 14 9 27 23 . . . . . 58 Cannon 395 | . 12 17 97 20 52 54 . 38 . . 105 Launcher 32 | . 7 . . 1 8 . . 7 . . 9 Special . | . . . . . . . . . . . . Kinetic 151 | 3 12 31 40 13 . . . . . . 52 Thermal 323 | . . . 66 34 75 54 . 38 . . 56 Explosive 32 | . 7 . . 1 8 . . 7 . . 9 Electromagnetic 58 | 3 . . . . . . . . . . 55 Robot Hit Streak 19 | 2 7 9 19 11 13 14 . 15 . . 16 Robot Miss Streak 4 | 1 2 2 3 3 2 2 . 3 . . 4 Penetration Max 1 | . . . . . . . . . . . 1 Secondary Targets . | . . . . . . . . . . . . Shots Hit Robots 383 | 3 16 24 71 35 53 25 . 30 . . 126 Core Hits 307 | 2 7 12 32 20 44 21 . 41 . . 128 Critical Kills 1 | . . . 1 . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . . . . . 1 Critical Strikes 13 | . 1 1 2 2 1 . . . . . 6 Burn 3 | . . . . 2 1 . . . . . . Meltdown 1 | . . . 1 . . . . . . . . Blast 7 | . 1 1 1 . . . . . . . 4 Corrupt 1 | . . . . . . . . . . . 1 Smash 1 | . . . . . . . . . . . 1 Melee Attacks 11 | . 2 . . 3 . . . . . . 6 Impact 6 | . . . . . . . . . . . 6 Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks 2 | . 2 . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 11729 | 25 370 323 1433 609 1544 635 . 1380 . . 5410 Guns 1544 | 25 . 89 89 292 310 . . . . . 739 Cannons 5861 | . 175 234 1327 232 712 616 . 589 . . 1976 Explosions 3932 | . 195 . . 74 506 18 . 782 . . 2357 Melee 257 | . . . . . . . . . . . 257 Ramming 135 | . . . 17 11 16 1 . 9 . . 81 Kinetic 1957 | 13 175 323 459 77 . . . . . . 910 Thermal 5068 | . . . 957 447 1022 616 . 589 . . 1437 Explosive 3370 | . 195 . . 74 506 . . 782 . . 1813 Electromagnetic 942 | 12 . . . . . 18 . . . . 912 Impact 257 | . . . . . . . . . . . 257 Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 15 | . . . . . . . 9 9 . 4 15 Average Corruption 9 | . . . . . . . 4 9 . 4 9 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 95 | . . . . . . . 1 14 . 1 79 Message Errors 25 | . . . . . . . 1 5 . 1 18 Matter Fused 17 | . . . . . . . . 3 . . 14 Heat Flow Errors 11 | . . . . . . . . 2 . . 9 Energy Discharges 7 | . . . . . . . . . . . 7 Parts Rejected 3 | . . . . . . . . . . . 3 Parts Fused 1 | . . . . . . . . . . . 1 Data Loss (minor) 11 | . . . . . . . . 1 . . 10 Data Loss (major) 6 | . . . . . . . . 1 . . 5 Misfires 6 | . . . . . . . . 1 . . 5 Alerts 2 | . . . . . . . . . . . 2 Misdirections 1 | . . . . . . . . . . . 1 Weapon Failures 5 | . . . . . . . . 1 . . 4 Overload Shots . | . . . . . . . . . . . . Overflow Damage 268 | . . . 7 1 4 . . 19 . . 237 Projectiles 15 | . . . 7 1 4 . . . . . 3 Explosions 156 | . . . . . . . . 19 . . 137 Melee 97 | . . . . . . . . . . . 97 Knockbacks 19 | . . 4 4 . . . . . . . 11 Impact 5 | . . . 1 . . . . . . . 4 Kinetic 14 | . . 4 3 . . . . . . . 7 Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 424 | . . . . 31 72 . . 53 . . 268 Shots 16 | . . . . 1 3 . . 3 . . 9 Rammed 6 | . . . 4 1 1 . . . . . . Targets Rammed 33 | . . . 4 3 2 1 . 1 . . 22 Kicked 27 | . . . . 2 1 1 . 1 . . 22 Crushed . | . . . . . . . . . . . . Highest Temperature 772 | 20 27 42 297 772 490 557 . 341 . . 705 Average Temperature 157 | 15 10 16 94 327 142 189 . 101 . . 178 Received Heat Transfer 2174 | 6 126 89 192 429 207 18 . 30 . . 1077 Effects 104 | . . . 4 25 6 9 . . . . 60 Shutdowns 30 | . . . . 5 1 5 . . . . 19 Energy Bleed 11 | . . . . 4 1 1 . . . . 5 Interference 14 | . . . 4 . 3 . . . . . 7 Matter Decay 6 | . . . . 4 . 1 . . . . 1 Short Circuit 7 | . . . . 2 1 1 . . . . 3 Damage (minor) 8 | . . . . 1 . 1 . . . . 6 Damage (major) 27 | . . . . 9 . . . . . . 18 Damage (core) 1 | . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . . . 2 Combat Hostiles 2 | . . . . . . . . . . . 2 Parts Fried 7 | . . . . . . . . . . . 7 Impact Corruptions 5 | . . . . . . . . . . . 5 Robots Melted 2 | . . . 1 1 . . . . . . . Combat Hostiles 1 | . . . . 1 . . . . . . . Parts Melted 24 | . . . 3 5 5 4 . 3 . . 4 Heat Transferred 8638 | . . . 1776 1147 1850 999 . 925 . . 1941 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . . . 2 Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Fac Was Fac Peak Influence 528 | 20 104 46 528 408 434 278 58 318 133 83 459 Initial 173 | . 11 26 . 173 64 83 58 23 133 38 50 Average 172 | 4 33 20 157 312 287 179 52 159 133 64 209 Maximum Alert Level 2 | . . . 2 2 2 1 . 1 . . 2 Low Security (%) 58 | 100 100 100 65 10 28 50 100 80 100 100 44 Level 1 34 | . . . 25 87 56 49 . 19 . . 46 Level 2 6 | . . . 9 1 15 . . . . . 9 Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 18 | . 1 . 2 . 3 1 . 2 . . 9 Investigation 5 | . 1 . . . 3 1 . . . . . Extermination 5 | . . . . . . . . 1 . . 4 Reinforcement 6 | . . . 2 . . . . 1 . . 3 Assault 1 | . . . . . . . . . . . 1 Garrison 1 | . . . . . . . . . . . 1 Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 4 | . . . . . . . . 1 . . 3 Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Fac Was Fac Distress Signals 10 | . 1 . 3 . 3 1 . . . . 2 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 168 | 1 8 11 32 12 25 17 . 12 . 6 44 Peak Tracking Total 6 | 1 4 5 6 6 5 4 . 3 . 6 5 Tactical Retreats 5 | . 1 1 . . . 1 . . . . 2 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Fac Was Fac Traps Triggered 15 | . 6 . . . 3 1 . 2 2 . 1 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts 1 | . 1 . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Most Traps Carried 3 | . . 3 . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 ---------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Fac Was Fac Machines Disabled 27 | . . . 4 . 3 2 . 2 . . 16 Max in Single Turn 12 | . . . 1 . 1 1 . 1 . . 12 Garrison Access 1 | . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Fac Was Fac Machines Accessed 13 | . 1 . 3 . 4 1 . 1 . . 3 Terminals 10 | . 1 . 2 . 3 1 . 1 . . 2 Fabricators 1 | . . . . . . . . . . . 1 Repair Stations 1 | . . . 1 . . . . . . . . Recycling Units 1 | . . . . . 1 . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 39 | . 6 . 10 . 9 6 . 2 . . 6 Successful 29 | . 3 . 7 . 8 4 . 2 . . 5 Failed 10 | . 3 . 3 . 1 2 . . . . 1 Catastrophic 1 | . 1 . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual . | . . . . . . . . . . . . Terminals 30 | . 6 . 4 . 7 6 . 2 . . 5 Fabricators 1 | . . . . . . . . . . . 1 Repair Stations 6 | . . . 6 . . . . . . . . Recycling Units 2 | . . . . . 2 . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 22 | . 3 . 3 . 6 4 . 2 . . 4 Record 9 | . . . 1 . 3 1 . 1 . . 3 Part Schematic 1 | . . . . . . 1 . . . . . Prototype ID Bank 1 | . . . . . . 1 . . . . . Emergency Access Points 2 | . . . . . 1 1 . . . . . Alert Level 3 | . . . 1 . 2 . . . . . . Unreport Threat 1 | . . . 1 . . . . . . . . Dispatch Records 1 | . 1 . . . . . . . . . . Surveillance Status 1 | . 1 . . . . . . . . . . Recall Reinforcements 1 | . . . . . . . . . . . 1 Hauler Manifests 1 | . 1 . . . . . . . . . . Zone Layout 1 | . . . . . . . . 1 . . . Fabricator Hacks 1 | . . . . . . . . . . . 1 Network Status 1 | . . . . . . . . . . . 1 Repair Station Hacks 4 | . . . 4 . . . . . . . . Scan Component 2 | . . . 2 . . . . . . . . Repair 2 | . . . 2 . . . . . . . . Recycling Unit Hacks 2 | . . . . . 2 . . . . . . Recycle Component 1 | . . . . . 1 . . . . . . Process 1 | . . . . . 1 . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 7 | . 1 . 2 . 1 1 . . . . 2 Full Trace Events 3 | . 1 . . . 1 1 . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 2 | . . . 2 . . . . . . . . Time 52 | . . . 52 . . . . . . . . Parts Recycled 1 | . . . . . 1 . . . . . . Recycled Matter 289 | . . . . . 289 . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 ------------ Run | Yrd Mat Min Mat Min Mat Fac Was Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked 3 | . 2 . . 1 . . . . . . . Non-combat 2 | . 2 . . . . . . . . . . Combat 1 | . . . . 1 . . . . . . . Robot Hacks Applied 3 | . 2 . . 1 . . . . . . . parse_system 2 | . 1 . . 1 . . . . . . . no_distress 1 | . 1 . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . . 2 Machine Destruction 2 | . . . . . . . . . . . 2 Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Fac Was Fac Total Allies 1 | . . . . . . . 1 . . . . Largest Group 1 | . . . . . . . 1 . . . . Highest-Rated Group 31 | . . . . . . . 31 . . . . Highest-Rated Ally 31 | . . . . . . . 31 . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks 11 | . . . . . . . 11 . . . . Total Damage 210 | . . . . . . . 210 . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Fac Was Fac Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 5 | . . 2 . 3 . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 ------------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Fac Was Fac Turns Passed 7927 | 88 671 921 797 446 1278 663 125 450 133 102 2253 Spaces Moved 3829 | 90 437 484 245 129 510 366 104 317 106 86 955 Core 40 | 26 . . . 5 . . . . . . 9 Treads 557 | . 5 205 245 102 . . . . . . . Legs 2178 | . . . . 22 327 270 104 317 106 86 946 Wheels 777 | 64 167 267 . . 183 96 . . . . . Hover 269 | . 265 4 . . . . . . . . . Flight 8 | . . 8 . . . . . . . . . Fastest Speed 50 | 50 56 105 240 240 115 115 120 120 120 120 120 Average Speed 170 | 71 126 171 240 266 200 151 120 120 120 120 191 Slowest Speed 850 | 80 320 517 240 850 260 190 120 120 120 120 700 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 40 | 8 51 81 43 29 46 15 82 12 5 81 27 Regions Visited 11 Branch Regions 2 Pre-discovered Areas 2 | . . 1 . 1 . . . . . . . Known Exits Taken 2 | . . . 1 1 . . . . . . . Unknown Exits Taken 5 | 1 1 1 . . 1 . . 1 . . . Scrap Searched 3 | . . 2 . 1 . . . . . . . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 576 | . 44 . . 7 68 . . 193 . . 264 Melee . | . . . . . . . . . . . . Projectile 17 | . . . . . 8 . . . . . 9 AOE 559 | . 44 . . 7 60 . . 193 . . 255 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Fac Was Fac Total 4733 | 109 543 560 347 188 701 438 104 346 113 85 1199 Wait 223 | . 12 2 19 11 104 23 . 11 . . 41 Move 3820 | 89 436 483 244 128 509 366 103 316 106 85 955 Hop . | . . . . . . . . . . . . Pick Up 152 | 8 34 22 9 8 18 11 1 1 2 . 38 Fast Attach . | . . . . . . . . . . . . Attach 103 | 7 14 12 4 10 12 8 . . 3 . 33 Detach 18 | 2 4 5 . 1 3 . . . . . 3 Swap 33 | . 5 2 3 1 11 4 . 1 1 . 5 Drop 68 | . 20 17 3 1 12 7 . 1 1 . 6 Fire 271 | 3 15 17 61 22 30 18 . 15 . . 90 Melee 11 | . 2 . . 3 . . . . . . 6 Ram 1 | . . . . . 1 . . . . . . Kick 27 | . . . . 2 1 1 . 1 . . 22 Crush 5 | . . . 4 1 . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap 1 | . 1 . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: *Mat / *Min x2 / *Sto x2) -9/Mines -8/Materials -7/Factory -7/Waste -7/Factory -6/Factory -6/Waste -6/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 64 | -11/Scrapyard | Discovered new exit (range 8) 89 | -11/Scrapyard | Entered Materials 175 | -10/Materials | Met 8R-AWN 227 | -10/Materials | Discovered new exit (range 8) 316 | -10/Materials | Build established: Mutant 427 | -10/Materials | Discovered new exit (range 15) 760 | -10/Materials | Entered Mines 761 | -10/Mines | Learned location of Storage (-9) 762 | -10/Mines | Followed 8R-AWN into the Mines 773 | -10/Mines | Met a Derelict bent on vengeance 799 | -10/Mines | Assembled infested the area 804 | -10/Mines | Assisted by a Guerilla fighting off Assembled 825 | -10/Mines | Discovered new exit (range 7) 957 | -10/Mines | Learned 2 Materials zone layouts 1006 | -10/Mines | Found a hidden stash of uninstalled traps 1379 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1383 | -10/Mines | Found Prototype Device 1384 | -10/Mines | Identified Exp. Sensor Array 1669 | -10/Mines | Discovered new exit (range 5) 1681 | -10/Mines | Entered Materials 1681 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1682 | -9/Materials | Identified exit to Storage 1683 | -9/Materials | Identified exit to Materials 1728 | -9/Materials | Repaired Ion Engine 1754 | -9/Materials | Repaired Grenade Launcher 2330 | -9/Materials | Discovered new exit (range 11) 2429 | -9/Materials | Discovered new exit (range 14) 2475 | -9/Materials | Identified exit to Mines 2478 | -9/Materials | Entered Mines 2596 | -9/Mines | Learned location of Zion (-7) 2649 | -9/Mines | Build established: Skirmisher 2729 | -9/Mines | Learned Materials security intel 2813 | -9/Mines | Core integrity fell below 50% 2853 | -9/Mines | Lost 9 parts (2p2n5w) 2908 | -9/Mines | Discovered exit to Materials (range 7) 2924 | -9/Mines | Entered Materials 2924 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3373 | -8/Materials | Build established: Gunner 4185 | -8/Materials | Discovered new exit (range 15) 4202 | -8/Materials | Entered Factory 4202 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 4865 | -7/Factory | Sucked down chute 4865 | -7/Factory | Entered Waste 4866 | -7/Waste | Met a frightened Derelict 4880 | -7/Waste | EMP discharged 4931 | -7/Waste | Spotted C-40 Crusher 4953 | -7/Waste | Spotted C-40 Crusher 4953 | -7/Waste | Spotted C-40 Crusher 4976 | -7/Waste | Discovered new exit (range 13) 4976 | -7/Waste | Spotted C-40 Crusher 4980 | -7/Waste | EMP discharged 4990 | -7/Waste | Entered Factory 5322 | -7/Factory | Found Prototype Launcher 5323 | -7/Factory | Identified Rocket Array 5414 | -7/Factory | Discovered new exit (range 13) 5440 | -7/Factory | Entered another Factory area 5440 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 5573 | -6/Factory | Sucked down chute 5573 | -6/Factory | Entered Waste 5582 | -6/Waste | Spotted C-40 Crusher 5588 | -6/Waste | EMP discharged 5608 | -6/Waste | Spotted C-40 Crusher 5608 | -6/Waste | Spotted C-40 Crusher 5621 | -6/Waste | Spotted C-40 Crusher 5639 | -6/Waste | Spotted C-40 Crusher 5641 | -6/Waste | Spotted C-40 Crusher 5662 | -6/Waste | Discovered new exit (range 12) 5675 | -6/Waste | Entered Factory 6265 | -6/Factory | System corruption reached 10% 6290 | -6/Factory | Lost 5 parts (2p2n1w) 6475 | -6/Factory | Build established: Hacker-Gunner 6583 | -6/Factory | Lost 3 parts (1n1u1w) 7098 | -6/Factory | Build established: Skirmisher 7368 | -6/Factory | Lost 3 parts (1p2w) 7442 | -6/Factory | Lost 3 parts (1n2w) 7513 | -6/Factory | Garrison activated, responded to threat 7538 | -6/Factory | Core integrity fell below 50% 7645 | -6/Factory | Lost 5 parts (3p1n1w) 7839 | -6/Factory | Build established: Scavenger-Mutant 7899 | -6/Factory | Lost 4 parts (2p2n) 7927 | -6/Factory | Core integrity fell below 20% 7928 | -6/Factory | Self-destructed Last Messages --------------- K-01 Serf collects debris. Lgt. Nuclear Core destroyed. U-05 Engineer lays Concrete. Adv. Sensor Array destroyed. U-05 Engineer lays Concrete. Fission Core destroyed. U-05 Engineer lays Concrete. K-01 Serf collects debris. U-05 Engineer lays Concrete. K-01 Serf collects debris. System corrupted: Energy discharge (-23). U-05 Engineer lays Concrete. K-01 Serf collects debris. U-05 Engineer lays Concrete. K-01 Serf collects debris. Impact Mace destroyed. U-05 Engineer lays Concrete. K-01 Serf collects debris. [Achievement: 5k Club] [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????? +???????????????? | | ??????????????????????????????? #???????????????? | | ???????????????????????######## #######"????????? | | ???????????????####+####;;;;;# ????????? | | ???????? ####### ^ g ???????? | | ???????# t % gg% ???????? | | ???????# Rk [[ ???????? | | ???????# % @ [[ ???????? | | ???????# % ???????? | | ???????# ####;; % u % ????????? | | ????????? ?????### k ????????? | | ???????????????????# ?????????? | | ???????????????????# ?????????? | | ???????????????????# ?????????? | | ???????????????????# ??????????? | | ???????????????????# ??????????? | | ???????????????????# ??????????? | | ???????????????????### ??????????? | | ?????????????????????# ??????????? | | ?????????????????????# ??????????? | | ?????????????????????# ??????????? | | ?????????????????????# ??????????? | | ?????????????????????# ########## ??????????? | | ?????????????????????# # ! #???????????? | | ?????????????????????+ + """ #???????????? | | ?????????????????????# # """"" #???????????? | | ??????????????######## # """"" #???????????? | | ??????????????"" 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""" + # """"" #???????????? | | ???????????# # # """""??????????????? | | ???????????# # # ??????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Energy Generation 43 Energy Capacity 510 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 14 Terrain Scan Density 10 ECM Strength 1 Additional Mass Support 9 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 45 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Targeting Accuracy 5 Core Analysis 9 Recoil Reduction 2 Salvage Targeting 2 Offensive Hacking 20 Item Schematics ----------------- Shock Absorption System | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club 5k Club Below Crack Shot Everything Is Under Control I Survived The Infestation It Was An Accident, I Swear It's Just You Let's See Who's Tougher Loot Pinata Made in Tau Ceti IV Maybe Next Time I'll Detach My Launcher One Hack Too Far Oops Part-time Mechanic Please Form A Line Power Corrupts Remodeling Risk Taker Serviceable Loadout Shopping List System Compromised Troublemaker Uninvited Guest Universal Adapter Challenges ------------ None Game ------ Seed RegenerativeNodeLauncher Manual? 0 Play Time 01:42:47 Cumulative 1.7 hours Start 2024.03.31 @ 23:38:26 End 2024.04.01 @ 16:39:59 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 1 Rogue 0 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 6 Achievement% 9 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: b1240476-305f-40ec-9d90-fb8d5220e1b9