Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.08.13 @ 04:19:18 Player: youngster Result: Core destroyed Performance ------------- Evolutions (7) 3500 Regions Visited (18) 3600 Robots Destroyed (124) 620 Value Destroyed (3604) 3604 Prototype IDs (60) 1200 Alien Tech Used (2) 400 Bonus (1113) 1113 TOTAL SCORE: 14037 Bonus ------- High Alert Combat Kills 31 Follower Combat Kills 482 Aligned with FarCom 300 Met Zhirov 300 Cogmind --------- Core Integrity 0/1300 Matter 239/300 Energy 95/100 System Corruption 24% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (8) ------ Advanced Target Analyzer Experimental System Shield > --- WEAPON (5) ------- (None) > --- INVENTORY (4) ---- Backup Power I Advanced Heat Sink Experimental Propulsion Shielding Corruption Screen Peak State ------------ > --- POWER ------------ Micro Fission Core Light Antimatter Reactor > --- PROPULSION ------- Improved Heavy Treads Biometal Medium Treads Advanced Heavy Treads Antigrav System > --- UTILITY ---------- Advanced Cryofiber Web Advanced Melee Analysis Suite Improved Transmission Jammer Heavy Armor Plating > --- WEAPON ----------- Backup Laser I Backup Laser I Lance > --- INVENTORY -------- Backup Power I Advanced Heat Sink Experimental Propulsion Shielding Corruption Screen [Rating: 89] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Nuclear Core Reactor Heavy Antimatter Reactor Propulsion Light Treads Treads Light Treads Wheel Compact Wheel Hover Unit Antigrav System Flight Unit Improved Flight Unit Utility Large Storage Unit Device Transmission Jammer Storage Large Storage Unit Processor Advanced Salvage Targeting Computer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Backup Laser I Energy Cannon Beam Cannon Ballistic Gun Heavy Assault Rifle Launcher Rocket Launcher Slashing Weapon Axe Piercing Weapon Lance Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Was Fac Res Slots Evolved 14 | . . . 2 . . . 2 2 2 2 . . . . 2 . . 2 Power 1 | . . . . . . . . . . . . . . . 1 . . . Propulsion 4 | . . . . . . . 1 1 1 1 . . . . . . . . Utility 6 | . . . . . . . 1 1 1 1 . . . . . . . 2 Weapon 3 | . . . 2 . . . . . . . . . . . 1 . . . Parts Attached 161 | 6 15 5 13 5 1 . 18 4 20 23 7 2 7 1 3 5 5 21 Power 10 | 1 1 . 1 . . . 1 . 2 . . . 1 . 1 . . 2 Engine 5 | 1 1 . 1 . . . 1 . 1 . . . . . . . . . Core 2 | . . . . . . . . . 1 . . . . . . . . 1 Reactor 3 | . . . . . . . . . . . . . 1 . 1 . . 1 Propulsion 45 | 2 3 1 6 . . . 8 1 5 8 1 . 1 . . . 1 8 Treads 33 | 2 3 . 3 . . . 8 1 2 5 1 . 1 . . . 1 6 Leg . | . . . . . . . . . . . . . . . . . . . Wheel 10 | . . 1 2 . . . . . 3 3 . . . . . . . 1 Hover 1 | . . . . . . . . . . . . . . . . . . 1 Flight 1 | . . . 1 . . . . . . . . . . . . . . . Utility 43 | 1 3 . . 1 . . 1 2 4 7 3 1 4 1 1 3 3 8 Device 22 | . . . . . . . . 1 1 4 3 . 3 . 1 3 2 4 Storage 3 | 1 1 . . 1 . . . . . . . . . . . . . . Processor 4 | . . . . . . . . . . 1 . . . 1 . . . 2 Hackware 5 | . 2 . . . . . . . . 1 . . . . . . 1 1 Protection 9 | . . . . . . . 1 1 3 1 . 1 1 . . . . 1 Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 63 | 2 8 4 6 4 1 . 8 1 9 8 3 1 1 . 1 2 1 3 Energy Gun 7 | 1 3 . 1 2 . . . . . . . . . . . . . . Energy Cannon 1 | . 1 . . . . . . . . . . . . . . . . . Ballistic Gun 34 | 1 3 3 4 . . . 6 1 6 5 1 1 . . 1 2 . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . Launcher 11 | . 1 1 1 2 . . 2 . 1 1 1 . . . . . . 1 Special Weapon . | . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . Slashing Weapon 6 | . . . . . . . . . 2 2 1 . 1 . . . . . Piercing Weapon 2 | . . . . . . . . . . . . . . . . . . 2 Special Melee Weapon 2 | . . . . . 1 . . . . . . . . . . . 1 . Unidentified Prototypes 10 | . . . 2 . . . . . . . . . 4 . . 1 . 3 Parts Lost 43 | . 6 1 . 1 . . 3 . 7 5 2 . . . . 6 4 8 Power 1 | . 1 . . . . . . . . . . . . . . . . . Propulsion 20 | . 1 1 . . . . 1 . 4 3 2 . . . . 4 . 4 Utility 7 | . 1 . . . . . . . 2 . . . . . . . 3 1 Weapon 15 | . 3 . . 1 . . 2 . 1 2 . . . . . 2 1 3 Highest Loss Streak 6 | . 1 1 . 1 . . 2 . 3 2 2 . . . . 5 4 6 Average Slot Usage (%) 87 | . 94 100 97 100 100 100 99 99 92 98 92 94 97 100 94 48 12 45 Engine 7 | . 13 14 11 11 11 11 9 7 2 5 5 5 3 . . . . 7 Treads 20 | . 28 16 11 11 11 11 25 30 23 17 23 29 32 35 31 11 . 10 Wheel 3 | . . 11 10 11 11 11 1 . 2 15 3 . . . . . . . Device 4 | . . . . . . . . 7 5 11 11 11 8 5 5 5 7 5 Storage 11 | . 14 14 11 18 22 22 18 15 13 11 11 11 11 11 10 3 . . Processor 1 | . . . . . . . . . . 2 5 5 5 5 5 4 . 1 Hackware 2 | . 9 14 11 3 . . . . . . . . . . . . 3 . Protection 4 | . . . . . . . 8 6 12 6 5 5 7 11 10 4 . . Energy Gun 4 | . 11 7 9 10 11 11 1 . . . . . . . . . . 8 Ballistic Gun 18 | . 10 14 31 25 22 22 24 30 24 17 18 23 21 17 19 11 . . Special Melee Weapon 1 | . . . . . 9 11 9 . . . . . . . . . . . Naked Turns 36 | . . . . . . . . . . . . . . . . 15 13 8 Heaviest Build 97 | 13 25 25 36 53 53 50 58 57 78 82 75 70 77 76 96 97 9 39 Greatest Support 180 | 40 40 40 20 16 16 16 60 80 80 70 116 116 139 139 139 139 75 180 Greatest Overweight (x) 9 | . . 1 2 3 3 3 3 . 7 3 3 . . . . 9 2 2 Average Overweight (x) . | . . . 1 2 3 3 . . 1 2 1 . . . . 1 1 . Largest Inventory Capacity 16 | 6 10 10 10 16 16 16 16 16 16 16 16 16 16 16 16 16 4 4 Average Capacity 12 | 4 6 10 10 14 16 16 16 16 16 16 16 16 16 16 16 8 4 4 Most Carried 16 | 4 7 7 10 14 16 16 16 16 16 16 16 16 16 16 16 16 4 4 Average Carried 11 | 2 5 5 8 12 15 16 15 15 15 15 16 15 15 15 15 8 3 3 Final Capacity 16 | 6 10 10 10 16 16 16 16 16 16 16 16 16 16 16 16 4 4 4 Final Carried 16 | 3 6 5 10 14 16 16 16 16 16 16 16 16 16 16 16 3 4 4 Class Distribution -------------------- 30% | Scavenger-Tank 30% | Mutant 18% | Scavenger-Skirmisher 12% | Gunner 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Gunner | -9/Materials Gunner | -9/Mines Gunner | -9/Exiles Mutant | -8/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Tank | -6/Factory Scavenger-Skirmisher | -5/Factory Scavenger-Tank | -5/Upper Caves Scavenger-Tank | -5/Upper Caves Scavenger-Tank | -5/Zhirov Scavenger-Tank | -4/Proximity Caves Scavenger-Tank | -4/Factory Mutant | -4/Waste Mutant | -4/Factory Mutant | -3/Research Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Was Fac Res Matter Collected 3524 | 255 309 53 551 143 . 16 519 65 476 425 256 16 84 10 . . 47 299 Remotely . | . . . . . . . . . . . . . . . . . . . Salvage Created 4859 | 100 900 41 678 85 . 30 859 66 686 401 346 . 262 . . . 17 388 Parts 301 | 1 56 8 55 14 . 5 53 6 28 33 20 . 4 . . . 2 16 Haulers Intercepted 9 | . 2 . 4 . . . 3 . . . . . . . . . . . Recyclers Shooed 2 | . . . . . . . . 2 . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 16 | . . . . . . . . . . . 12 . 4 . . . . . Prevented 3 | . . . . . . . . . . . 2 1 . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Was Fac Res Combat Hostiles Destroyed 98 | . 21 6 14 10 . . 17 1 12 6 7 . . . . . 1 3 Melee 3 | . . . . . . . . . . . . . . . . . 1 2 Guns 56 | . 10 3 11 4 . . 13 1 7 4 3 . . . . . . . Cannons 8 | . 8 . . . . . . . . . . . . . . . . . AOE 29 | . 3 3 3 6 . . 4 . 4 2 4 . . . . . . . Classes Destroyed 13 | 1 6 . 2 . . . 2 . 1 1 . . . . . . . . Worker 5 | . 1 . . . . . 1 . 1 1 . . . . . . . 1 Builder 2 | . . . 1 . . 1 . . . . . . . . . . . . Hauler 9 | . 2 . 4 . . . 3 . . . . . . . . . . . Recycler 3 | 1 . . 1 . . . . . . . . . . . . . . 1 Operator 3 | . 2 . 1 . . . . . . . . . . . . . . . Watcher 4 | . 1 . 1 . . . 2 . . . . . . . . . . . Swarmer 42 | . 6 6 7 10 . . 3 . 3 1 5 . . . . . 1 . Grunt 35 | . 15 . 4 . . . 10 . 4 . 1 . . . . . . 1 Brawler 1 | . . . . . . . 1 . . . . . . . . . . . Duelist 2 | . . . . . . . . . . 2 . . . . . . . . Sentry 12 | . . . 3 . . . 2 1 2 2 1 . . . . . . 1 Hunter 4 | . . . . . . . 1 . 2 1 . . . . . . . . Programmer 2 | . . . . . . . . . 1 . . . . . . . . 1 Best Kill Streak 6 | 1 6 3 6 4 . 1 5 1 4 3 5 . . . . . 1 2 Combat Bots Only 5 | . 3 3 4 4 . . 4 1 3 2 5 . . . . . 1 1 Max Kills in Single Turn 3 | 1 2 2 3 3 . 1 3 1 2 2 3 . . . . . 1 1 Gunslinging 1 | . . 1 . . . . . . . . . . . . . . . . Exploded 3 | . 2 2 2 3 . . 2 . 2 1 3 . . . . . . . Melee 1 | . . . . . . . . . . . . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Was Fac Res Damage Taken 10147 | . 974 73 501 160 . 10 782 117 1558 876 414 . . . . 269 1183 3230 Core 2545 | . 100 13 56 . . . 117 11 59 93 46 . . . . 135 608 1307 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . Core Remaining (%) 78 | 100 . 54 . . . 86 78 98 93 . . . . 86 . . 29 . Volleys Fired 255 | 1 66 5 37 9 . 2 51 5 37 22 8 . . . . 6 . 6 Largest 5 | 2 2 2 4 4 . 3 3 4 4 4 4 . . . . 5 . 2 Hottest 150 | 60 100 80 114 114 . 91 91 88 104 107 117 . . . . 150 . 60 Shots Fired 671 | 2 125 7 131 26 . 4 129 20 104 63 22 . . . . 27 . 11 Gun 613 | 2 97 4 128 22 . 4 126 20 94 60 19 . . . . 27 . 10 Cannon 25 | . 25 . . . . . . . . . . . . . . . . . Launcher 33 | . 3 3 3 4 . . 3 . 10 3 3 . . . . . . 1 Special . | . . . . . . . . . . . . . . . . . . . Kinetic 530 | 1 66 . 98 18 . 2 125 20 94 60 19 . . . . 27 . . Thermal 59 | . 45 4 . . . . . . . . . . . . . . . 10 Explosive 17 | . 3 3 3 4 . . 3 . . . . . . . . . . 1 Electromagnetic 65 | 1 11 . 30 4 . 2 1 . 10 3 3 . . . . . . . Robot Hit Streak 20 | 2 13 2 15 6 . 1 18 13 10 13 11 . . . . 16 . 20 Robot Miss Streak 5 | . 4 2 5 1 . 4 2 2 4 4 4 . . . . 2 . . Penetration Max 1 | . . . . . . . . . . . 1 . . . . . . . Secondary Targets 3 | . . 1 1 . . . . . . . 1 . . . . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . . . . 1 . . . . . . . Shots Hit Robots 460 | 2 75 2 67 10 4 3 93 14 66 45 21 . 3 . . 26 1 28 Core Hits 259 | 2 37 10 34 10 . 1 43 6 41 30 19 . 3 . . 3 3 17 Critical Hits 8 | . . . 1 . . . 4 . 2 . . . . . . . . 1 Critical Kills 4 | . . . 1 . . . 2 . 1 . . . . . . . . . Critical Parts Destroyed 3 | . . . . . . . 2 . . . . . . . . . . 1 Melee Attacks 48 | . . . . . 4 2 . . 5 11 1 . 3 . . . 1 21 Impact . | . . . . . . . . . . . . . . . . . . . Slashing 20 | . . . . . . . . . 5 11 1 . 3 . . . . . Piercing 21 | . . . . . . . . . . . . . . . . . . 21 Sneak Attacks 9 | . . . . . 4 2 . . . . . . . . . . 1 2 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . Damage Inflicted 10181 | 27 1191 211 1065 495 . 17 1544 304 1465 948 768 . 351 . . 628 12 1155 Guns 5535 | 24 742 34 718 92 . 17 1091 140 810 739 413 . . . . 628 . 87 Cannons 297 | . 297 . . . . . . . . . . . . . . . . . Explosions 2998 | . 117 160 346 403 . . 453 137 655 209 251 . . . . . . 267 Melee 1232 | . . . . . . . . . . . 104 . 351 . . . . 777 Ramming 119 | 3 35 17 1 . . . . 27 . . . . . . . . 12 24 Kinetic 4751 | 12 514 . 365 54 . . 1076 140 810 739 413 . . . . 628 . . Thermal 1009 | . 451 34 73 41 . . . . 128 139 56 . . . . . . 87 Explosive 1748 | . 96 160 273 362 . . 453 137 . . . . . . . . . 267 Electromagnetic 1322 | 12 95 . 353 38 . 17 15 . 527 70 195 . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . Slashing 455 | . . . . . . . . . . . 104 . 351 . . . . . Piercing 777 | . . . . . . . . . . . . . . . . . . 777 Highest Corruption 24 | . . . . . . . . . . 1 . . . . . 15 15 24 Average Corruption 8 | . . . . . . . . . . 1 . . . . . 5 11 13 Corruption Purged 9 | . . . . . . . . . . 1 . . . . . 2 6 . Effects 20 | . . . . . . . . . . . . . . . . 4 9 7 Message Errors 7 | . . . . . . . . . . . . . . . . 1 2 4 Matter Fused 5 | . . . . . . . . . . . . . . . . 1 2 2 Energy Discharges 1 | . . . . . . . . . . . . . . . . . 1 . Parts Rejected 1 | . . . . . . . . . . . . . . . . . . 1 Data Loss (minor) 2 | . . . . . . . . . . . . . . . . . 2 . Data Loss (major) 1 | . . . . . . . . . . . . . . . . . 1 . Targeting Errors 3 | . . . . . . . . . . . . . . . . 2 1 . Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 221 | . 6 . 8 21 . . 42 80 . 3 26 . . . . . . 35 Projectiles 6 | . 6 . . . . . . . . . . . . . . . . . Explosions 180 | . . . 8 21 . . 42 80 . 3 26 . . . . . . . Melee 35 | . . . . . . . . . . . . . . . . . . 35 Knockbacks 1 | . 1 . . . . . . . . . . . . . . . . . Impact 1 | . 1 . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 204 | . 39 7 . 77 . . . . 3 14 . . . . . . 5 59 Shots 6 | . 1 . . 2 . . . . 1 1 . . . . . . . 1 Rammed 37 | 3 10 5 1 . . . . 2 . . . . . . . . 12 4 Targets Rammed 39 | 3 11 5 1 . . . . 2 . . . . . . . . 13 4 Kicked . | . . . . . . . . . . . . . . . . . . . Crushed 2 | . 1 . . . . . . . . . . . . . . . 1 . Highest Temperature 300 | . 168 36 228 134 . 24 102 64 135 42 158 . . . . 300 . . Average Temperature 54 | . 52 20 77 45 . 12 22 24 43 15 71 . . . . 169 . . Received Heat Transfer 1206 | . 327 . 117 . . . 306 36 159 81 72 . . . . . . 108 Effects 2 | . . . 2 . . . . . . . . . . . . . . . Interference 2 | . . . 2 . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . 1 . . . . . . . . . Combat Hostiles 1 | . . . . . . . . . 1 . . . . . . . . . Parts Fried 4 | . . . 2 . . . . . 1 . 1 . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . 1 Parts Melted 3 | . 2 . . . . . . . . . . . . . . . . 1 Heat Transferred 1874 | . 979 75 50 50 . . . . 100 150 100 . . . . . . 370 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions 8 | . 1 . 1 1 . . . . 2 2 1 . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Was Fac Res Peak Influence 453 | 5 453 300 352 436 . 101 439 119 228 164 . . . . . 15 30 254 Initial 140 | . 3 140 117 111 . . 39 72 . 11 . . . . . . 10 15 Average 136 | 1 224 242 228 310 . 93 172 62 79 55 . . . . . 2 10 55 Maximum Alert Level 2 | . 2 1 1 2 . . 2 . 1 . . . . . . . . 1 Low Security (%) 68 | 100 46 19 31 . . 100 57 100 87 100 . . . . 100 100 100 97 Level 1 28 | . 48 80 68 71 . . 39 . 12 . . . . . . . . 2 Level 2 3 | . 4 . . 28 . . 3 . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Squads Dispatched 30 | . 5 . 1 . . . 5 . 8 1 . . . . . . 1 9 Investigation 6 | . 3 . . . . . 2 . 1 . . . . . . . . . Extermination 4 | . . . . . . . . . 1 . . . . . . . . 3 Reinforcement 14 | . 2 . 1 . . . 3 . 3 1 . . . . . . 1 3 Assault . | . . . . . . . . . . . . . . . . . . . Garrison 6 | . . . . . . . . . 3 . . . . . . . . 3 Intercept . | . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . 1 . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Was Fac Res Distress Signals 13 | . 3 . 1 . . . 5 . 3 . . . . . . . 1 . Communications Jammed 14 | . . . . . . . . . . 1 . . . . . . . 13 Distress Signals 14 | . . . . . . . . . . 1 . . . . . . . 13 Times Spotted 195 | . 40 6 24 10 . 3 40 2 14 9 14 . . . . 3 7 23 Peak Tracking Total 12 | . 6 3 5 3 . 2 8 1 5 4 8 . . . . 1 6 12 Tactical Retreats 21 | . 7 . . 1 . . 6 . . 1 2 . . . . . 1 3 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Was Fac Res Traps Triggered 5 | . 1 . . . . . . . 2 1 . . . . 1 . . . Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused 4 | . . . . . . . 4 . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed 5 | . . . . . . . 5 . . . . . . . . . . . Triggered 6 | . . . . . . . 4 . . . 1 1 . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Was Fac Res Machines Disabled 20 | . 3 2 3 3 . . 1 3 5 . . . . . . . . . Max in Single Turn 3 | . 1 1 1 2 . . 1 3 2 . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Was Fac Res Machines Accessed 47 | . 5 1 4 1 2 1 6 5 3 5 . . 7 . 1 . 2 4 Terminals 27 | . 3 1 4 1 . 1 3 3 3 3 . . . . 1 . 1 3 Fabricators 2 | . . . . . . . . 1 . . . . . . . . 1 . Repair Stations 3 | . . . . . . . 1 . . 1 . . . . . . . 1 Recycling Units 4 | . 2 . . . . . 2 . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . 1 . 1 . . . . . . . . Total Hacks 100 | . 6 1 11 1 2 1 17 10 5 11 . . 20 . 1 . 5 9 Successful 67 | . 5 1 6 1 2 . 14 5 1 4 . . 20 . . . 1 7 Failed 33 | . 1 . 5 . . 1 3 5 4 7 . . . . 1 . 4 2 Catastrophic 11 | . . . 1 . . . 1 1 1 4 . . . . . . 2 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual 17 | . 3 . 3 . 1 1 2 . . 4 . . . . . . . 3 Terminals 61 | . 4 1 11 1 . 1 13 8 5 7 . . . . 1 . 3 6 Fabricators 3 | . . . . . . . . 1 . . . . . . . . 2 . Repair Stations 7 | . . . . . . . 2 . . 2 . . . . . . . 3 Recycling Units 4 | . 2 . . . . . 2 . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . 1 . 2 . . . . . . . . Terminal Hacks 56 | . 3 1 6 1 2 . 10 4 1 3 . . 20 . . . 1 4 Record 14 | . . . . . 1 . . . 1 . . . 8 . . . 1 3 Part Schematic 4 | . . . . . . . . . . . . . 4 . . . . . Robot Analysis 4 | . . . . . . . . . . . . . 4 . . . . . Prototype ID Bank 8 | . 1 . 1 . . . 1 1 . . . . 4 . . . . . Branch Access Points 2 | . 1 . 1 . . . . . . . . . . . . . . . Emergency Access Points 1 | . . . . . . . 1 . . . . . . . . . . . Alert Level 2 | . . . . . . . 1 1 . . . . . . . . . . Unreport Threat 7 | . . . 1 . . . 3 2 . 1 . . . . . . . . Locate Traps 3 | . . . 1 . . . 2 . . . . . . . . . . . Patrol Status 1 | . . 1 . . . . . . . . . . . . . . . . Recall Reinforcements 1 | . . . 1 . . . . . . . . . . . . . . . Hauler Manifests 1 | . . . . . . . 1 . . . . . . . . . . . Zone Layout 7 | . 1 . 1 1 . . 1 . . 2 . . . . . . . 1 EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . Repair Station Hacks 6 | . . . . . . . 2 . . 1 . . . . . . . 3 Scan Component 3 | . . . . . . . 1 . . 1 . . . . . . . 1 Repair 2 | . . . . . . . 1 . . . . . . . . . . 1 Refit 1 | . . . . . . . . . . . . . . . . . . 1 Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . 1 . . . . . . . . . . Seal Access 1 | . . . . . . . . 1 . . . . . . . . . . Unauthorized Hacks 4 | . 2 . . . . . 2 . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units 4 | . 2 . . . . . 2 . . . . . . . . . . . Tunnel 4 | . 2 . . . . . 2 . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . . . . . . . . Used 1 | . . . 1 . . . . . . . . . . . . . . . Hacking Detections 26 | . 1 1 4 . . . 3 4 3 4 . . . . 1 . 2 3 Full Trace Events 1 | . . . . . . . . . 1 . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . . . . . . . . . . . 4 . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . Parts Repaired 2 | . . . . . . . 1 . . . . . . . . . . 1 Time 94 | . . . . . . . 32 . . . . . . . . . . 62 Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Was Fac Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked 4 | . . . . . 4 . . . . . . . . . . . . . Non-combat 3 | . . . . . 3 . . . . . . . . . . . . . Combat 1 | . . . . . 1 . . . . . . . . . . . . . Robot Hacks Applied 4 | . . . . . 4 . . . . . . . . . . . . . parse_system 4 | . . . . . 4 . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Was Fac Res Total Allies 4 | . . . . 3 . . . . . . . . . . . 1 . . Largest Group 3 | . . . . 3 3 3 3 . . . . . . . . 1 . . Highest-Rated Group 46 | . . . . 40 40 40 40 . . . . . . . . 46 . . Highest-Rated Ally 46 | . . . . 16 16 16 16 . . . . . . . . 46 . . Total Orders 12 | . . . . . . . 2 . 5 2 . . . . 1 2 . . STAY 1 | . . . . . . . 1 . . . . . . . . . . . FOLLOW 1 | . . . . . . . 1 . . . . . . . . . . . EXPLORE 8 | . . . . . . . . . 3 2 . . . . 1 2 . . RETURN 2 | . . . . . . . . . 2 . . . . . . . . . Ally Attacks 76 | . . . . . . 7 24 . . . . . . . . 25 . 20 Total Damage 2628 | . . . . . . 56 262 . . . . . . . . 1207 . 1103 Kills 14 | . . . . . . 3 3 . . . . . . . . 1 . 7 Allies Corrupted . | . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . Turrets Deployed 3 | . . . . . . . . . . . . . . . . 2 . 1 Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Was Fac Res Robot Analysis Total 4 | . . . . . . . . . . . . . 4 . . . . . Derelict Logs Recovered 4 | . . 1 . 1 . . . . . . . 1 . 1 . . . . Drone Launches 8 | . . . . . . . . . 3 2 . . . . 1 2 . . Drone Recoveries 4 | . . . . . . . . . 2 1 . . . . 1 . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Was Fac Res Turns Passed 10481 | 79 1231 256 668 673 325 49 1221 482 1244 637 506 620 317 289 225 119 412 1128 Spaces Moved 5725 | 39 596 194 353 495 236 31 514 281 661 422 310 346 181 177 137 50 273 429 Core 487 | 2 . . . . . . . . . . . . . . . 36 257 192 Treads 3312 | 37 596 30 130 . . . 479 281 553 8 200 346 181 177 137 14 16 127 Legs . | . . . . . . . . . . . . . . . . . . . Wheels 1816 | . . 164 223 495 236 31 35 . 108 414 110 . . . . . . . Hover 110 | . . . . . . . . . . . . . . . . . . 110 Flight . | . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 110 110 120 130 130 130 160 110 92 115 162 161 161 161 50 50 50 Average Speed 142 | 154 160 117 137 126 130 130 164 160 161 107 145 162 161 161 161 165 124 97 Slowest Speed 500 | 160 160 160 180 130 130 130 200 160 180 200 162 162 162 161 161 500 160 150 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . . . . . . . . 1 . . Cave-ins Triggered 1 | . . . . . . . . . . 1 . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . 1 . . Exploration Rate (%) 39 | 4 75 29 37 99 64 10 40 11 33 18 53 50 62 48 13 69 8 22 Regions Visited 18 Branch Regions 8 Pre-discovered Areas 11 | . 2 2 . 1 1 . 2 . . . . . 3 . . . . . Known Exits Taken 2 | . 1 . 1 . . . . . . . . . . . . . . . Unknown Exits Taken 14 | 1 . 1 . 1 1 1 1 1 1 1 1 1 1 1 . . 1 . Scrap Searched 9 | . . . . 4 . . . . . . 3 1 . 1 . . . . Spaces Dug 36 | . 8 . . 12 . . . . 5 10 . . . . . . . 1 Terrain Destroyed 154 | . 22 6 12 41 . . 15 18 10 13 . . . . . . . 17 Melee 16 | . . . . . . . . . 5 10 . . . . . . . 1 Projectile . | . . . . . . . . . . . . . . . . . . . AOE 138 | . 22 6 12 41 . . 15 18 5 3 . . . . . . . 16 Terrain Rammed 2 | . . . . . . . . . . . . . . . . . 1 1 Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Was Fac Res Total 7468 | 52 745 214 466 521 251 34 803 304 763 540 347 409 200 184 142 69 335 1089 Wait 1091 | . 46 2 43 6 3 . 188 4 32 48 20 56 1 . 1 3 39 599 Move 5706 | 38 595 193 352 494 235 30 513 280 660 421 309 345 180 176 137 47 272 429 Hop 1 | . . . . . . . . . . . . . . . . 1 . . Pick Up 64 | 4 7 . 7 6 5 . 10 5 4 4 1 2 2 3 1 . 2 1 Fast Attach 74 | 5 3 2 6 . . . 5 1 8 8 1 . 6 1 1 3 5 19 Attach 28 | 1 5 1 1 2 . . 3 2 4 4 . . 1 . 1 1 . 2 Detach 12 | . . 2 1 1 . . 1 . . 2 . . . 1 . 2 . 2 Swap 61 | . 7 2 6 3 1 . 10 1 8 11 6 2 1 . 1 2 . . Drop 83 | . 5 2 12 . 3 . 17 4 5 9 1 4 6 3 . 4 2 6 Fire 255 | 1 66 5 37 9 . 2 51 5 37 22 8 . . . . 6 . 6 Melee 48 | . . . . . 4 2 . . 5 11 1 . 3 . . . 1 21 Ram 10 | . . 5 . . . . . . . . . . . . . . 1 4 Kick . | . . . . . . . . . . . . . . . . . . . Crush 30 | 3 11 . 1 . . . . 2 . . . . . . . . 13 . Escape Stasis . | . . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . Trap 5 | . . . . . . . 5 . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines -9/Materials (discovered 4 exits: *Mat / *Min x2 / *Sto) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials -7/Factory -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory -4/Waste -4/Factory -3/Research History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 15) 80 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 400 | -10/Materials | Discovered new exit (range 5) 749 | -10/Materials | Discovered new exit (range 13) 1001 | -10/Materials | Discovered new exit (range 3) 1032 | -10/Materials | Identified exit to Mines 1311 | -10/Materials | Entered Mines 1368 | -10/Mines | Discovered new exit (range 5) 1457 | -10/Mines | Learned location of Storage (-9) 1567 | -10/Mines | Entered Materials 1567 | -9/Materials | Evolved 2 slots: Weapon x2 1592 | -9/Materials | Identified exit to Mines 1592 | -9/Materials | Identified exit to Storage 1912 | -9/Materials | Build established: Scavenger-Gunner 1987 | -9/Materials | Discovered new exit (range 4) 2218 | -9/Materials | Build established: Gunner 2235 | -9/Materials | Entered Mines 2252 | -9/Mines | Met a Derelict bent on vengeance 2454 | -9/Mines | Found a hidden stash of uninstalled traps 2592 | -9/Mines | Learned location of Zion (-6) 2698 | -9/Mines | Discovered new exit (range 8) 2748 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2844 | -9/Mines | Discovered new exit (range 9) 2898 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2898 | -9/Mines | Discovered new exit (range 5) 2908 | -9/Mines | Entered Exiles 2908 | -9/Exiles | Accompanied by 3 allies 2944 | -9/Exiles | Met 8R-AWN 2970 | -9/Exiles | Met EX-HEX 3010 | -9/Exiles | Met EX-BIN 3027 | -9/Exiles | Aligned with FarCom system 3028 | -9/Exiles | Given EX-Vault access code 3058 | -9/Exiles | Opened EX-Vault 3068 | -9/Exiles | Found Deploy-a-Sentry 3071 | -9/Exiles | Found Deploy-a-Sentry 3074 | -9/Exiles | Found Deploy-a-Sentry 3102 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3138 | -9/Exiles | Met EX-DEC 3218 | -9/Exiles | Discovered new exit (range 11) 3233 | -9/Exiles | Left Exiles lab with Deploy-a-Sentry 3233 | -9/Exiles | Entered Mines 3233 | -8/Mines | Accompanied by 3 allies 3266 | -8/Mines | Discovered new exit (range 8) 3282 | -8/Mines | Entered Materials 3282 | -8/Materials | Accompanied by 3 allies 3282 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3902 | -8/Materials | Repaired Hvy. Assault Rifle 4221 | -8/Materials | Build established: Scavenger-Skirmisher 4493 | -8/Materials | Discovered new exit (range 8) 4503 | -8/Materials | Entered Factory 4503 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4915 | -7/Factory | Discovered new exit (range 16) 4985 | -7/Factory | Entered another Factory area 4985 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5283 | -6/Factory | Build established: Scavenger-Tank 5593 | -6/Factory | Garrison activated, responded to threat 5765 | -6/Factory | Lost 3 parts (2n1u) 6209 | -6/Factory | Discovered new exit (range 19) 6229 | -6/Factory | Entered another Factory area 6229 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6343 | -5/Factory | Crushed by falling debris 6675 | -5/Factory | Build established: Scavenger-Skirmisher 6758 | -5/Factory | Discovered new exit (range 7) 6866 | -5/Factory | Entered Upper Caves 7164 | -5/Upper Caves | Build established: Scavenger-Tank 7290 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 7319 | -5/Upper Caves | Discovered new exit (range 14) 7358 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 7372 | -5/Upper Caves | Entered another Upper Caves area 7454 | -5/Upper Caves | Learned Factory stockpile data 7975 | -5/Upper Caves | Discovered new exit (range 10) 7992 | -5/Upper Caves | Entered Zhirov 7992 | -5/Zhirov | Discovered new exit (range 3) 8022 | -5/Zhirov | Met Zhirov 8057 | -5/Zhirov | Learned location of Testing (-3) 8085 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 8132 | -5/Zhirov | Found Alien Artifact 8132 | -5/Zhirov | Identified Integrated Reactor 8132 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 8157 | -5/Zhirov | Found Alien Artifact 8309 | -5/Zhirov | Entered Proximity Caves 8573 | -4/Proximity Caves | Discovered new exit (range 14) 8598 | -4/Proximity Caves | Entered Factory 8598 | -4/Factory | Evolved 2 slots: Power x1, Weapon x1 8823 | -4/Factory | Sucked down chute 8823 | -4/Factory | Entered Waste 8824 | -4/Waste | Met a frightened Derelict 8836 | -4/Waste | Spotted C-40 Crusher 8838 | -4/Waste | EMP discharged 8862 | -4/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 8865 | -4/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 8868 | -4/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 8871 | -4/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 8873 | -4/Waste | DAS Turret deployed 8874 | -4/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 8874 | -4/Waste | Allies destroyed C-40 Crusher 8891 | -4/Waste | Spotted C-40 Crusher 8892 | -4/Waste | DAS Turret deployed 8905 | -4/Waste | Lost 5 parts (4n1w) 8924 | -4/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 8925 | -4/Waste | Identified Transdimensional Reconstructor 8925 | -4/Waste | Warped through subspace 8925 | -4/Waste | Spotted C-40 Crusher 8933 | -4/Waste | Discovered new exit (range 16) 8938 | -4/Waste | EMP discharged 8938 | -4/Waste | System corruption reached 10% 8942 | -4/Waste | Entered Factory 9170 | -4/Factory | Build established: Mutant 9299 | -4/Factory | Core integrity fell below 50% 9326 | -4/Factory | Lost 4 parts (3u1w) 9329 | -4/Factory | Discovered new exit (range 15) 9354 | -4/Factory | Entered Research 9354 | -3/Research | Evolved 2 slots: Utility x2 9420 | -3/Research | Repaired Imp. Heavy Treads 9556 | -3/Research | DAS Turret deployed 9596 | -3/Research | Garrison activated, responded to threat 9785 | -3/Research | Spotted B-86 Titan 10197 | -3/Research | Spotted B-86 Titan 10372 | -3/Research | Released all parts (9) 10377 | -3/Research | System corruption reached 10% 10385 | -3/Research | Spotted B-86 Titan 10433 | -3/Research | Lost 6 parts (3n1u2w) 10461 | -3/Research | Core integrity fell below 50% 10475 | -3/Research | Core integrity fell below 20% 10481 | -3/Research | Found Prototype Hackware 10481 | -3/Research | Identified Exp. System Shield 10482 | -3/Research | Core destroyed Last Messages --------------- 10456_ Terminal disabled. 10460_ P-80 Master resets P-80 Master, system corruption cleaned. 10460_ Slammed into P-80 Master. 10463_ P-80 Master resets P-80 Master, system corruption cleaned. 10465_ Broken Hdn. Centrium Wheel destroyed. 10466_ =Y S#MSQI/N6C#HJYMFD9>IHAK75V2#EA>N3GY2XQQO 10481_ Acquired Prototype Hackware. 10481_ Identified Exp. System Shield. 10482_ Slammed into Wall. 10482_ Destabilizing: System interference. 10482_ Adv. Target Analyzer temporarily disabled. 10482_ Destabilizing: Core damaged (-26). Map ----- +----------------------------------------------------+ | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????! ????????????? | | ?????????????????????????????? ????????????? | | ?????????????????????????????? ! #??????###### | | ????????????????????????????? #??????#""""" | | ????????????????????????????? ! #??????#""" " | | ????????????????????????????? ?????#### " | | ????????????????????????????? ??????# | | ???????????????????????????? ???????# | | ??????????????????????###### + ##???????# | | ??????????????????????# * ######### "" | | ??????????????????????# # # """ | | ??????????????????????# |!% # """ | | ??????????????????????# ! !%[* + "" | | ??????????????????????# =!pp #^ """ | | ??????????????????????# ! = # """ | | ??????????????????????# pp ######### """ | | ??????????????????????#! n#p | | ??????????????????????# @ # p | | ??????????????????????###### | | ???????????????????????????# ##+# | | ???????????????????????????# w###+########### | | ???????????????????????????#h #?? ? # | | ??????##########+########### #??? # | | ???? #???? # | | ???? #????? # | | ???? h #????? # | | ???? #????? #### | | ?????##+######+###### ########?????########## | | ????????????????????# #???????????? # | | ????????????????????# #???????????? # | | ????????????????????# +???????????? #"" | | ????????????????????# #???????????????????????? | | ????????????????????# #???????????????????????? | | ????????????????????# #???????????????????????? | | ????????????????????# #???????????????????????? | | ????????????????????# #???????????????????????? | | ????????????????????# #################+######+ | | ????????????????????# | | ????????????????????# | | ????????????????????# | | ????????????????????# | | ????????????????????###################### """ | +----------------------------------------------------+ Best States ------------- Heat Dissipation 46 Energy Generation 51 Energy Capacity 410 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Jamming Range 12 Base Temperature (-) 200 Corruption Prevention 20 Armor Coverage 600 Propulsion Shielding 90 Evasion (%) 50 Targeting Accuracy 8 Melee Accuracy 8 Target Analysis 8 Recoil Reduction 7 Salvage Targeting 3 Offensive Hacking 10 Defensive Hacking 14 Item Schematics ----------------- Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed FusionCoordinationArmor Manual? 0 Play Time 02:03:56 Cumulative 61.4 hours Start 2021.08.11 @ 06:48:56 End 2021.08.13 @ 04:19:18 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 39 Rogue 39 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 45 Gallery% 62 Achievement% 37 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 18/Cog Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: eee11c30-38a4-4392-adb8-6d73692a7e03