Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.04.22 @ 20:03:03 Player: Lyra Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (126) 630 Value Destroyed (3836) 3836 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (406) 406 TOTAL SCORE: 7232 Bonus ------- High Alert Combat Kills 406 Cogmind --------- Core Integrity 516/700 Matter 0/300 Energy 290/290 System Corruption 7% Temperature Cool (0) Movement Core (750) Ox14 Location -7/Factory Parts ------- > --- POWER (1) -------- Reinforced Deuterium Engine > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ Large Storage Unit Hardened Medium Armor Plating > --- WEAPON (2) ------- (None) > --- INVENTORY (15) --- Reinforced Deuterium Engine Improved Heat Sink Improved Terrain Scan Processor Kinecellerator Reflective Plating Gauss Rifle Flak Cannon Flak Cannon Flak Cannon Flak Cannon Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine > --- PROPULSION ------- Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Targeting Computer Kinecellerator Kinecellerator Hardened Medium Armor Plating > --- WEAPON ----------- Heavy Assault Cannon > --- INVENTORY -------- Reinforced Deuterium Engine Improved Heat Sink Compact Battery Improved Terrain Scan Processor Weapon Shielding Hardened Medium Armor Plating Hardened Medium Armor Plating Reflective Plating Reflective Plating Hardlight Generator System Shield Gauss Rifle Gauss Rifle Flak Cannon Mini Grenade Launcher [Rating: 39] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Advanced Treads Leg Aluminum Leg Wheel Compact Wheel Flight Unit Flight Unit Utility Large Storage Unit Device Kinecellerator Storage Large Storage Unit Processor Targeting Computer Hackware System Shield Protection Light Armor Plating Weapon Assault Rifle Energy Gun Pulse Rifle Energy Cannon EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Heavy Assault Cannon Launcher Mini Grenade Launcher Build | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 3 | . . 2 1 . Utility 3 | . . . 1 2 Weapon . | . . . . . Parts Attached 129 | 9 12 24 62 22 Power 9 | 1 2 1 5 . Engine 7 | 1 2 1 3 . Core 2 | . . . 2 . Reactor . | . . . . . Propulsion 36 | 4 2 7 20 3 Treads 3 | . . . 3 . Leg 25 | 2 1 7 12 3 Wheel 7 | 2 . . 5 . Hover . | . . . . . Flight 1 | . 1 . . . Utility 46 | 1 6 3 20 16 Device 11 | . 1 . 4 6 Storage 4 | 1 3 . . . Processor 2 | . . . . 2 Hackware 1 | . . . 1 . Protection 28 | . 2 3 15 8 Artifact . | . . . . . Weapon 38 | 3 2 13 17 3 Energy Gun 15 | . . 8 7 . Energy Cannon 6 | . . . 6 . Ballistic Gun 9 | 3 . 4 2 . Ballistic Cannon 6 | . 2 . 2 2 Launcher 2 | . . 1 . 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 3 | . . 2 1 . Corrupted Parts 1 | . . . 1 . System Corruption 5 | . . . 5 . Parts Lost 51 | . 1 10 29 11 Power 5 | . 1 1 3 . Propulsion 24 | . . 5 13 6 Utility 14 | . . 3 7 4 Weapon 8 | . . 1 6 1 Highest Loss Streak 8 | . 1 4 8 8 To Critical Strikes . | . . . . . Average Slot Usage (%) 89 | . 96 93 85 84 Engine 7 | . 13 8 3 7 Core 1 | . . . 4 . Leg 30 | . 27 39 22 32 Wheel 2 | . . . 8 . Device 2 | . . . 1 5 Storage 9 | . 14 11 9 7 Processor 1 | . . . . 5 Hackware 1 | . . . 3 . Protection 11 | . 10 10 11 13 Energy Gun 5 | . . 14 5 . Energy Cannon 1 | . . . 6 . Ballistic Gun 5 | . 18 6 2 . Ballistic Cannon 4 | . 9 1 3 6 Naked Turns . | . . . . . Heaviest Build 68 | 12 31 37 49 68 Greatest Support 69 | 26 20 43 64 69 Greatest Overweight (x) 22 | . 1 1 11 22 Average Overweight (x) . | . . . 1 . Largest Inventory Capacity 15 | 8 15 15 15 15 Average Capacity 14 | 6 13 15 15 15 Most Carried 15 | 3 10 15 15 15 Average Carried 12 | 2 7 14 14 14 Final Capacity 15 | 8 15 15 15 15 Final Carried 15 | 3 10 15 15 10 Class Distribution -------------------- 60% | Mutant 39% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Scr Mat Mat Mat Fac Matter Collected 3035 | 190 455 778 987 625 Remotely . | . . . . . Salvage Created 4509 | . 407 1110 2027 965 Parts 243 | . 35 78 87 43 Haulers Intercepted 8 | . 2 3 1 2 Recyclers Shooed 6 | . . 1 4 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Combat Hostiles Destroyed 99 | . 11 26 39 23 Melee 1 | . . . 1 . Guns 52 | . 8 20 24 . Cannons 39 | . 3 2 13 21 AOE 4 | . . 2 . 2 Classes Destroyed 14 | . 5 1 5 3 Worker 2 | . . . 1 1 Builder 3 | . . . . 3 Hauler 8 | . 2 3 1 2 Recycler 9 | . 1 . 4 4 Operator 1 | . . . 1 . Watcher 4 | . 1 3 . . Swarmer 29 | . 6 11 6 6 Grunt 38 | . 5 8 17 8 Brawler 2 | . . . . 2 Duelist 2 | . . . 1 1 Sentry 20 | . . 7 12 1 Hunter 3 | . . . 2 1 Programmer 4 | . . . . 4 Heavy 1 | . . . 1 . Best Kill Streak 8 | . 6 5 8 5 Combat Bots Only 6 | . 6 5 6 4 Max Kills in Single Turn 3 | . 1 3 1 2 Gunslinging . | . . . . . Exploded 2 | . . 2 . 1 Melee 1 | . . . 1 . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Damage Taken 7534 | . 334 1317 3610 2273 Core 774 | . 70 123 397 184 Absorbed by Shields 112 | . . . . 112 Redirected to Shielding 10 | . . . 10 . Regen/Repaired (Parts) 192 | . . . 192 . Core Remaining (%) 67 | 100 72 69 27 . Volleys Fired 360 | 6 39 73 161 81 Largest 2 | 2 2 2 2 1 Hottest 131 | 40 55 126 131 60 Shots Fired 602 | 9 78 146 287 82 Gun 394 | 9 50 127 208 . Cannon 201 | . 28 15 79 79 Launcher 7 | . . 4 . 3 Special . | . . . . . Kinetic 367 | 9 78 70 131 79 Thermal 150 | . . 32 118 . Explosive 7 | . . 4 . 3 Electromagnetic 78 | . . 40 38 . Robot Hit Streak 21 | 6 9 12 21 8 Robot Miss Streak 4 | 1 4 4 4 3 Penetration Max . | . . . . . Secondary Targets 4 | . . 2 2 . Max Gunslinging Chain 1 | . . 1 1 . Shots Hit Robots 404 | 7 36 97 207 57 Core Hits 176 | 1 20 45 78 32 Critical Kills 1 | . . . 1 . Critical Parts Destroyed 1 | . 1 . . . Critical Strikes 21 | . 2 5 4 10 Burn 7 | . . 5 2 . Destroy 2 | . 1 . 1 . Blast 12 | . 1 . 1 10 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 10098 | 70 569 1898 3890 3671 Guns 4531 | 70 343 1532 2586 . Cannons 4964 | . 224 157 1295 3288 Explosions 556 | . . 173 . 383 Melee . | . . . . . Ramming 47 | . 2 36 9 . Kinetic 6309 | 70 567 789 1595 3288 Thermal 2084 | . . 534 1550 . Explosive 411 | . . 28 . 383 Electromagnetic 1247 | . . 511 736 . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 7 | . . . 7 7 Average Corruption 2 | . . . 1 2 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 41 | . . . 24 17 Message Errors 5 | . . . 3 2 Matter Fused 16 | . . . 9 7 Heat Flow Errors 8 | . . . 5 3 Energy Discharges 3 | . . . 2 1 Parts Rejected 2 | . . . 1 1 Data Loss (minor) 1 | . . . . 1 Data Loss (major) 2 | . . . 1 1 Misfires 3 | . . . 2 1 Weapon Failures 1 | . . . 1 . Overload Shots . | . . . . . Overflow Damage 439 | . . 9 11 419 Projectiles 420 | . . 6 11 403 Explosions 19 | . . 3 . 16 Melee . | . . . . . Knockbacks 27 | . 1 5 4 17 Impact . | . . . . . Kinetic 25 | . 1 5 4 15 Secondary 2 | . . . . 2 Self-Inflicted Damage 189 | . . 127 . 62 Shots 8 | . . 5 . 3 Rammed . | . . . . . Targets Rammed 7 | . 1 4 2 . Kicked 7 | . 1 4 2 . Crushed . | . . . . . Highest Temperature 597 | . 66 257 597 405 Average Temperature 107 | . 16 82 140 88 Received Heat Transfer 2191 | . 123 318 1422 328 Effects 25 | . . 1 20 4 Shutdowns 3 | . . . 2 1 Energy Bleed 5 | . . 1 4 . Interference 5 | . . . 5 . Matter Decay 1 | . . . . 1 Short Circuit 5 | . . . 5 . Damage (minor) 2 | . . . 2 . Damage (major) 4 | . . . 2 2 Siege Activations . | . . . . . Robots Corrupted 2 | . . 1 1 . Combat Hostiles 2 | . . 1 1 . Parts Fried 9 | . . 3 6 . Impact Corruptions 2 | . . . . 2 Robots Melted 1 | . . 1 . . Combat Hostiles 1 | . . 1 . . Parts Melted 12 | . . 7 5 . Heat Transferred 4875 | . . 1508 3367 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 4 | . . 4 . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Peak Influence 778 | . 272 599 778 427 Initial 324 | . . 53 222 324 Average 306 | . 106 303 515 249 Maximum Alert Level 3 | . 1 2 3 2 Low Security (%) 37 | 100 82 41 . 37 Level 1 30 | . 17 23 24 54 Level 2 26 | . . 34 55 7 Level 3 5 | . . . 19 . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 21 | . 2 3 11 5 Investigation 3 | . . . 2 1 Extermination 4 | . . . . 4 Reinforcement 7 | . 2 3 2 . Assault 1 | . . . 1 . Garrison 6 | . . . 6 . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . 1 . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Distress Signals 11 | . 3 4 4 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 150 | . 29 41 54 26 Peak Tracking Total 8 | . 4 8 6 6 Tactical Retreats 6 | . 2 . 2 2 Traps | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Traps Triggered 8 | . 3 2 1 2 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Scr Mat Mat Mat Fac Machines Disabled 6 | . . 4 . 2 Max in Single Turn 1 | . . 1 . 1 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Machines Accessed 28 | . 7 9 8 4 Terminals 19 | . 6 7 4 2 Fabricators . | . . . . . Repair Stations 2 | . . . 2 . Recycling Units 6 | . 1 2 2 1 Scanalyzers 1 | . . . . 1 Garrison Access . | . . . . . Total Hacks 86 | . 21 27 28 10 Successful 44 | . 9 14 18 3 Failed 40 | . 11 13 9 7 Catastrophic 3 | . 2 1 . . Database Lockouts 2 | . 1 . 1 . Manual 53 | . 19 17 10 7 Terminals 49 | . 17 17 11 4 Fabricators . | . . . . . Repair Stations 10 | . . . 10 . Recycling Units 25 | . 4 10 7 4 Scanalyzers 2 | . . . . 2 Garrison Access . | . . . . . Terminal Hacks 14 | . 4 8 2 . Record 1 | . . 1 . . Part Schematic 3 | . . 2 1 . Robot Analysis 5 | . 3 2 . . Branch Access Points 1 | . . 1 . . Alert Level 1 | . . 1 . . Locate Traps 1 | . 1 . . . Hauler Manifests 2 | . . 1 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 8 | . . . 8 . Scan Component 4 | . . . 4 . Repair 4 | . . . 4 . Recycling Unit Hacks 7 | . 1 1 4 1 Report Inventory 5 | . 1 1 2 1 Retrieve Components 2 | . . . 2 . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 15 | . 4 5 4 2 Terminals 7 | . 3 2 2 . Botnet 7 | . 3 2 2 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 8 | . 1 3 2 2 Monitor 1 | . . 1 . . Reject 5 | . 1 1 2 1 Mask 2 | . . 1 . 1 Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . . 1 . Used 1 | . . . 1 . Hacking Detections 21 | . 6 8 4 3 Full Trace Events 3 | . . . 2 1 Feedback Events 1 | . . . 1 . Corruption 1 | . . . 1 . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 3 | . . 2 1 . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 4 | . . . 4 . Time 182 | . . . 182 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 16 | . . . 16 . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Scr Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Robot Analysis Total 5 | . 3 2 . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Scr Mat Mat Mat Fac Turns Passed 7069 | 93 1406 1677 2008 1885 Spaces Moved 3742 | 56 722 1038 928 998 Core 7 | 1 . . 4 2 Treads 51 | . . . 51 . Legs 3231 | 44 706 1038 447 996 Wheels 437 | 11 . . 426 . Hover . | . . . . . Flight 16 | . 16 . . . Fastest Speed 50 | 50 50 120 93 120 Average Speed 142 | 113 170 129 142 138 Slowest Speed 1150 | 120 190 190 600 1150 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered 1 | . . . . 1 Exploration Rate (%) 50 | 6 84 85 56 21 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 89 | . . 45 1 43 Melee . | . . . . . Projectile 29 | . . . 1 28 AOE 60 | . . 45 . 15 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Total 4815 | 74 821 1220 1311 1389 Wait 420 | . 23 39 115 243 Move 3738 | 55 721 1037 927 998 Hop . | . . . . . Pick Up 80 | 2 14 25 22 17 Fast Attach 61 | 8 7 9 33 4 Attach 35 | . 1 8 15 11 Detach 6 | . 1 . . 5 Swap 33 | 1 4 7 14 7 Drop 75 | 2 10 18 22 23 Fire 360 | 6 39 73 161 81 Melee . | . . . . . Ram . | . . . . . Kick 7 | . 1 4 2 . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 5 exits: *Mat x2 / *Min / *Sto x2) -8/Materials -7/Factory History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 16) 94 | -11/Scrapyard | Entered Materials 235 | -10/Materials | Discovered new exit (range 16) 315 | -10/Materials | Build established: Mutant 330 | -10/Materials | Discovered new exit (range 8) 595 | -10/Materials | Discovered new exit (range 15) 808 | -10/Materials | Central database locked down 1042 | -10/Materials | Discovered new exit (range 16) 1500 | -10/Materials | Entered another Materials area 1500 | -9/Materials | Evolved 2 slots: Propulsion x2 1970 | -9/Materials | Discovered new exit (range 6) 2118 | -9/Materials | Identified exit to Mines 2118 | -9/Materials | Identified exit to Storage 2203 | -9/Materials | Discovered new exit (range 16) 2819 | -9/Materials | Lost 4 parts (3n1u) 3095 | -9/Materials | Discovered new exit (range 9) 3177 | -9/Materials | Entered another Materials area 3177 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3488 | -8/Materials | Lost 7 parts (1p3n1u2w) 3554 | -8/Materials | Garrison activated, responded to threat 3932 | -8/Materials | Lost 8 parts (1p5n1u1w) 4024 | -8/Materials | Central database locked down 4210 | -8/Materials | Garrison activated, responded to threat 4275 | -8/Materials | Core integrity fell below 50% 4282 | -8/Materials | Lost 3 parts (1n1u1w) 4532 | -8/Materials | Repaired Imp. Aluminum Leg 4553 | -8/Materials | Build established: Scavenger-Mutant 4934 | -8/Materials | Discovered new exit (range 8) 5057 | -8/Materials | Repaired Broken Imp. Aluminum Leg 5112 | -8/Materials | Repaired Broken Carbon-fiber Leg 5175 | -8/Materials | Repaired Corrupted Hvy. Assault Cannon 5177 | -8/Materials | First assault squad dispatched 5185 | -8/Materials | Entered Factory 5185 | -7/Factory | Evolved 2 slots: Utility x2 6978 | -7/Factory | Lost 8 parts (5n3u) 6981 | -7/Factory | Crushed by falling debris 7070 | -7/Factory | Self-destructed Last Messages --------------- 06954_ U-05 Engineer lays Concrete. 06955_ System corrupted: Hardlight Generator rejected. 06955_ U-05 Engineer lays Concrete. 06955_ K-01 Serf collects debris. 06955_ U-05 Engineer builds a Wall. 06956_ U-05 Engineer lays Concrete. 06957_ U-05 Engineer builds a Wall. 06958_ K-01 Serf collects debris. 06958_ U-05 Engineer builds a Wall. 06981_ The unstable cave ceiling collapses. 06981_ Crushed by falling debris. 06981_ Imp. Targeting Computer destroyed. 06981_ System corrupted by crushing effect (+2). 06981_ Hvy. Assault Cannon destroyed. 06981_ System corrupted by crushing effect (+3). 06981_ Hardlight Generator crushed. 06983_ System corrupted: Heat flow error (+144). 07007_ System corrupted: Matter fused (-8). 07046_ System corrupted: Matter fused (-2). 07054_ Dropped Com. Battery. Map ----- +----------------------------------------------------+ | #??# """"""""???? #?????# " " " !#????? | | / #??# ???? #?????# #????? | | #??# ???? #?????# %% % ! #????? | | ###+###??#######+####### #############+########### | | # #?###### %%%= # | | # "" ###% |%! %! # | | T / !% """ """ # | | # ###[% = % """ """ + | | # #### ### """ """ # | | ###+######+######+### ######### # | | ?## % ! 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Storage Unit | -9/Materials | Hacked Lrg. Storage Unit | -9/Materials | Hacked Hvy. Armor Plating | -8/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FlakRecoilFlail Manual? 0 Play Time 01:22:55 Cumulative 21.1 hours Start 2022.04.22 @ 17:23:22 End 2022.04.22 @ 20:03:03 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 14 Rogue 14 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 28 Achievement% 67 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters LOW_CONTRAST(47,30,31) Steam 1 RUN: 58843ab0-bacf-4d2a-8e06-dc1a6f8df781