Cogmind - Beta 15 X4 @@@ ROGUE MODE // 2025.04.26 @ 13:58:24 Player: Minty Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (150) 750 Value Destroyed (4729) 4729 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (214) 214 TOTAL SCORE: 8553 Bonus ------- High Alert Combat Kills 214 Cogmind --------- Core Integrity 317/700 Matter 300/300 Energy 280/280 System Corruption 1% Temperature Cool (9) Movement Core (850) Ox16 Location -7/Factory Parts ------- > --- POWER (1) -------- Cooled Ion Engine > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ High-capacity Storage Unit System Shield > --- WEAPON (4) ------- Ripper > --- INVENTORY (20) --- Cooled Ion Engine Improved Heat Sink Improved Cooling System Improved Sensor Array Improved Signal Interpreter Improved Terrain Scanner Improved Targeting Computer Improved Targeting Computer Improved Targeting Computer Improved Targeting Computer Improved Targeting Computer Improved Targeting Computer Core Analyzer Recalibrator Cooled Pulse Rifle Cooled Pulse Rifle Cooled Pulse Rifle Improved Datajack Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Light Treads Light Treads Armored Treads > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink High-capacity Storage Unit Machine Analyzer System Shield > --- WEAPON ----------- Heavy Laser Cooled Pulse Rifle Cooled Pulse Rifle Cooled Pulse Rifle > --- INVENTORY -------- Cooled Ion Engine Cooled Ion Engine Light Treads Wheel Wheel Improved Heat Sink Improved Heat Sink Medium Matter Pod Trap Scanner Improved Sensor Array Improved Signal Interpreter Improved Terrain Scanner Improved Targeting Computer Advanced Targeting Computer Core Analyzer Heavy Particle Cannon Ion Cannon Grenade Launcher Improved Datajack Ripper [Rating: 45] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Improved Heat Sink Device Improved Heat Sink Storage High-capacity Storage Unit Processor Machine Analyzer Hackware System Shield Protection Light Armor Plating Weapon Cooled Pulse Rifle Energy Gun Cooled Pulse Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Autogun Launcher Grenade Launcher Slashing Weapon Ripper Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Sto Mat Fac Slots Evolved 6 | . . . 2 . 2 2 Power . | . . . . . . . Propulsion 1 | . . . . . . 1 Utility 3 | . . . 1 . 1 1 Weapon 2 | . . . 1 . 1 . Parts Attached 82 | . 11 2 11 12 25 21 Power 8 | . 2 . . 2 2 2 Engine 7 | . 1 . . 2 2 2 Core 1 | . 1 . . . . . Reactor . | . . . . . . . Propulsion 19 | . 3 . 2 1 8 5 Treads 17 | . 3 . 2 1 6 5 Leg . | . . . . . . . Wheel 2 | . . . . . 2 . Hover . | . . . . . . . Flight . | . . . . . . . Utility 21 | . 3 . 2 3 8 5 Device 13 | . 2 . 2 1 5 3 Storage 1 | . 1 . . . . . Processor 3 | . . . . . 1 2 Hackware 1 | . . . . . 1 . Protection 3 | . . . . 2 1 . Artifact . | . . . . . . . Weapon 34 | . 3 2 7 6 7 9 Energy Gun 25 | . 2 2 5 5 5 6 Energy Cannon 2 | . . . . . . 2 Ballistic Gun 4 | . . . 2 . 2 . Ballistic Cannon . | . . . . . . . Launcher 1 | . 1 . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 1 | . . . . 1 . . Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . . . . . . 1 Unidentified Prototypes 6 | . . . 2 1 2 1 Corrupted Parts 2 | . . 1 1 . . . System Corruption 5 | . . 4 1 . . . Parts Lost 35 | . 1 2 2 1 11 18 Power 2 | . . . . . 1 1 Propulsion 14 | . . . 1 . 4 9 Utility 9 | . 1 . . 1 3 4 Weapon 10 | . . 2 1 . 3 4 Highest Loss Streak 10 | . 1 1 2 1 4 10 To Critical Strikes . | . . . . . . . Average Backups 17 | . 7 14 16 19 19 19 Power 1 | . . . 1 . 2 1 Propulsion 3 | . 3 2 4 5 4 2 Utility 6 | . 1 5 5 5 4 10 Weapon 5 | . 2 3 4 7 7 3 Tool/Special . | . . . . . . . Unused Backups 33 | . 5 . 1 1 7 19 Power 3 | . . . . 1 . 2 Propulsion 4 | . . . 1 . 1 2 Utility 14 | . . . . . 1 13 Weapon 11 | . 5 . . . 5 1 Tool/Special 1 | . . . . . . 1 Average Slot Usage (%) 97 | . 96 97 84 99 97 99 Engine 6 | . 8 . . 8 9 6 Core 3 | . 5 14 11 2 . . Treads 21 | . 21 28 20 22 17 22 Device 14 | . 10 14 13 13 17 14 Storage 9 | . 14 14 11 11 9 7 Processor 3 | . . . . . 1 7 Hackware 3 | . . . . . 5 7 Protection 1 | . . . . 7 1 . Energy Gun 24 | . 14 26 21 32 23 24 Ballistic Gun 3 | . 13 . 6 . 9 . Slashing Weapon 1 | . . . . . . 4 Peak Build Rating 45 | . 12 14 23 22 37 45 Average Rating 28 | . 8 12 16 20 29 42 On Entrance 16 | 6 6 12 14 21 20 37 Naked Turns . | . . . . . . . Heaviest Build 70 | 12 50 51 57 62 65 70 Greatest Support 60 | 20 40 40 40 40 40 60 Greatest Overweight (x) 6 | . 1 1 2 1 3 6 Average Overweight (x) . | . . 1 1 1 1 1 Largest Inventory Capacity 20 | . 20 20 20 20 20 20 Average Capacity 18 | . 8 20 20 20 20 20 Most Carried 20 | . 11 15 20 20 20 20 Average Carried 17 | . 7 14 17 19 19 19 Final Capacity 20 | 8 20 20 20 20 20 20 Final Carried 20 | 6 11 14 19 20 20 18 Class Distribution -------------------- 25% | Mutant 21% | Scavenger-Skirmisher 18% | Scavenger-Gunner 11% | Skirmisher 9% | Tank 8% | Gunner 4% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Gunner | -9/Materials Tank | -9/Storage Scavenger-Gunner | -8/Materials Scavenger-Skirmisher | -7/Factory Resources | -11 -10 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Min Mat Sto Mat Fac Matter Collected 1880 | 200 230 10 161 172 610 497 Remotely . | . . . . . . . Salvage Created 6625 | . 376 272 261 1353 2127 2236 Parts 323 | . 31 18 11 78 88 97 Haulers Intercepted 16 | . 1 . 2 5 4 4 Recyclers Shooed 4 | . . . . 1 . 3 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Sto Mat Fac Combat Hostiles Destroyed 100 | . 7 5 3 18 33 34 Melee 1 | . . . . . . 1 Guns 72 | . 2 3 3 12 27 25 AOE 20 | . 5 2 . 6 2 5 Classes Destroyed 17 | . 4 2 1 1 7 2 Worker 15 | . 4 1 . 3 1 6 Builder 3 | . . . . . 2 1 Tunneler 3 | . . 2 . . . 1 Hauler 16 | . 1 . 2 5 4 4 Recycler 8 | . . 1 . 2 2 3 Mechanic 1 | . . . . . 1 . Operator 2 | . . . . . 1 1 Watcher 2 | . . . . 1 1 . Swarmer 13 | . 2 3 . 3 . 5 Grunt 51 | . 5 2 2 6 16 20 Brawler 5 | . . . . . 3 2 Duelist 2 | . . . . . 2 . Protector 1 | . . . . . 1 . Sentry 18 | . . . 1 9 7 1 Specialist 2 | . . . . . . 2 Hunter 4 | . . . . . 4 . Programmer 4 | . . . . . . 4 Best Kill Streak 11 | . 3 3 3 11 10 8 Combat Bots Only 9 | . 3 3 3 3 9 6 Max Kills in Single Turn 3 | . 2 2 1 3 2 3 Gunslinging 1 | . . . . 1 1 1 Exploded 3 | . 2 1 . 3 1 2 Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Min Mat Sto Mat Fac Hostile Shots Fired 624 | . 48 18 31 56 167 304 Missed 211 | . 20 4 11 18 50 108 Hits 413 | . 28 14 20 38 117 196 Melee 6 | . . . . . 4 2 Projectile 407 | . 28 14 20 38 113 194 Critical Strikes 21 | . 1 . . 5 8 7 Part Disruptions 1 | . . . . . . 1 Damage Taken 5918 | . 323 139 250 622 1890 2694 Core 621 | . 82 6 54 30 66 383 Absorbed by Shields 34 | . 34 . . . . . Regen/Repaired (Parts) 394 | . . . . 47 159 188 Core Remaining (%) 82 | 100 . 64 . 79 88 . Volleys Fired 251 | . 36 16 14 39 71 75 Largest 4 | . 2 2 3 3 4 4 Hottest 249 | . 80 80 128 168 229 249 Shots Fired 742 | . 67 25 28 117 268 237 Gun 719 | . 63 25 28 116 266 221 Cannon 8 | . . . . . . 8 Launcher 15 | . 4 . . 1 2 8 Special . | . . . . . . . Kinetic 84 | . 12 . 9 . 63 . Thermal 413 | . . 1 18 31 167 196 Explosive 15 | . 4 . . 1 2 8 Electromagnetic 230 | . 51 24 1 85 36 33 Robot Hit Streak 25 | . 5 5 4 25 13 10 Robot Miss Streak 5 | . 2 5 4 3 3 4 Penetration Max . | . . . . . . . Secondary Targets 16 | . . . 2 1 7 6 Max Gunslinging Chain 2 | . . . 1 1 1 2 Shots Hit Robots 467 | . 32 10 16 82 166 161 Core Hits 255 | . 16 11 7 50 85 86 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 30 | . 1 . 1 3 15 10 Burn 28 | . . . 1 3 14 10 Destroy 1 | . . . . . 1 . Corrupt 1 | . 1 . . . . . Melee Attacks 20 | . . . . 4 . 16 Impact . | . . . . . . . Slashing 20 | . . . . 4 . 16 Piercing . | . . . . . . . Sneak Attacks 8 | . . . . . . 8 Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 10971 | . 753 387 228 1811 3404 4388 Guns 8112 | . 419 151 228 1301 3000 3013 Cannons 47 | . . . . . . 47 Explosions 2066 | . 328 220 . 483 404 631 Melee 691 | . . . . . . 691 Ramming 55 | . 6 16 . 27 . 6 Kinetic 724 | . 102 . 65 . 557 . Thermal 5954 | . 193 220 151 580 2100 2710 Explosive 999 | . 135 . . 143 182 539 Electromagnetic 2548 | . 317 151 12 1061 565 442 Impact . | . . . . . . . Slashing 691 | . . . . . . 691 Piercing . | . . . . . . . Highest Corruption 4 | . . 4 1 1 4 1 Average Corruption 1 | . . 4 1 1 4 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 23 | . . . 2 8 10 3 Message Errors 7 | . . . . 3 4 . Matter Fused 8 | . . . 1 2 4 1 Heat Flow Errors 4 | . . . 1 1 1 1 Misfires 3 | . . . . 2 . 1 Weapon Failures 1 | . . . . . 1 . Overload Shots 7 | . . . . . . 7 Overflow Damage 320 | . 9 . . 24 . 287 Projectiles . | . . . . . . . Explosions 89 | . 9 . . 24 . 56 Melee 231 | . . . . . . 231 Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 155 | . 32 . . 87 32 4 Shots 7 | . 2 . . 3 1 1 Rammed 11 | . 2 2 . 4 . 3 Targets Rammed 11 | . 2 2 . 4 . 3 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 332 | . 126 3 209 250 332 168 Average Temperature 50 | . 40 3 41 42 66 27 Received Heat Transfer 2233 | . 109 45 96 222 828 933 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted 1 | . . . . . 1 . Combat Hostiles 1 | . . . . . 1 . Robots Corrupted 3 | . . . . . 2 1 Combat Hostiles 3 | . . . . . 2 1 Parts Fried 17 | . 1 . . 11 1 4 Impact Corruptions . | . . . . . . . Robots Melted 4 | . . . . . 2 2 Combat Hostiles 4 | . . . . . 2 2 Parts Melted 37 | . . . 1 4 12 20 Heat Transferred 12902 | . 200 300 445 1040 5189 5728 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 18 | . 3 4 . 5 3 3 Alert | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Sto Mat Fac Maximum Alert Level 3 | . . . . 1 2 3 Low Security (%) 72 | . 100 100 100 84 62 50 Level 1 20 | . . . . 15 16 39 Level 2 6 | . . . . . 21 7 Level 3 . | . . . . . . 2 Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 735 | . 115 57 60 245 629 735 Initial 277 | . . 31 9 . 98 277 Average 159 | . 36 14 16 110 232 240 Influence Increases 3496 | . 280 164 84 642 1132 1194 Destroy 0b10 Robot/C 1980 | . 140 100 60 360 640 680 Destroy 0b10 Robot/NC 270 | . 25 20 10 60 65 90 Destroy Leader 526 | . 42 20 14 132 160 158 Trap Triggered on 0b10 10 | . . . . . 10 . Successful Hack 71 | . 22 . . 10 7 32 Select Force Hacks 30 | . . . . . . 30 Disable Machine 135 | . 15 15 . 45 45 15 Anti-Garrison Action 300 | . . . . . 150 150 Destroy Structure 129 | . 36 9 . 35 25 24 Lose Combat Pursuer 45 | . . . . . 30 15 Influence Decreases 2865 | . 199 220 109 409 755 1173 Entered New Map 534 | . . 50 16 . 135 333 Time Decay 2001 | . 189 150 93 399 510 660 Lost Part 330 | . 10 20 . 10 110 180 Squads Dispatched 29 | . 2 . . 3 8 16 Investigation 10 | . 1 . . 1 2 6 Extermination 3 | . . . . . . 3 Reinforcement 7 | . 1 . . 2 2 2 Assault 5 | . . . . . 2 3 Garrison 4 | . . . . . 2 2 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 2 | . . . . 1 1 . Haulers Reinforced 1 | . . . . . . 1 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Sto Mat Fac Distress Signals 6 | . 1 . . 1 2 2 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 155 | . 15 5 3 19 49 64 Peak Tracking Total 17 | . 5 3 3 3 6 17 Tactical Retreats 3 | . . . . . 2 1 Traps | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Sto Mat Fac Traps Triggered 3 | . . . . 1 . 2 Indirectly . | . . . . . . . Trap Hack Attempts 14 | . . . . . . 14 Triggered 1 | . . . . . . 1 Disarmed . | . . . . . . . Reprogrammed 6 | . . . . . 6 . Reused 1 | . . . . . 1 . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 1 | . . . . . 1 . Objects Rigged 4 | . 4 . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Min Mat Sto Mat Fac Machines Disabled 12 | . 2 1 . 3 4 2 Max in Single Turn 2 | . 1 1 . 2 1 1 Garrison Access 3 | . . . . 1 1 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Sto Mat Fac Machines Accessed 29 | . 6 . 1 8 5 9 Terminals 17 | . 4 . 1 5 4 3 Fabricators . | . . . . . . . Repair Stations 6 | . . . . 2 1 3 Recycling Units 2 | . 2 . . . . . Scanalyzers 2 | . . . . . . 2 Garrison Access 2 | . . . . 1 . 1 Total Hacks 106 | . 21 . 4 23 30 28 Successful 51 | . 11 . 1 10 17 12 Failed 55 | . 10 . 3 13 13 16 Catastrophic 5 | . 1 . . . 1 3 Database Lockouts . | . . . . . . . Manual 34 | . 6 . 4 5 11 8 Terminals 67 | . 14 . 4 15 22 12 Fabricators . | . . . . . . . Repair Stations 22 | . . . . 7 8 7 Recycling Units 7 | . 7 . . . . . Scanalyzers 6 | . . . . . . 6 Garrison Access 4 | . . . . 1 . 3 Terminal Hacks 23 | . 4 . . 5 10 4 Record 1 | . . . . . 1 . Part Schematic 4 | . . . . 2 . 2 Robot Schematic 1 | . . . . . . 1 Robot Analysis 1 | . . . . . 1 . Prototype ID Bank 2 | . 1 . . . 1 . Open Door 1 | . . . . 1 . . Level Access Points 1 | . . . . . . 1 Emergency Access Points 1 | . . . . 1 . . Terminal Index 2 | . 1 . . . 1 . Alert Level 3 | . . . . . 3 . Locate Traps 2 | . 2 . . . . . Reprogram Traps 1 | . . . . . 1 . Dispatch Records 1 | . . . . . 1 . Maintenance Status 1 | . . . . 1 . . Zone Layout 1 | . . . . . 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks 11 | . . . . 3 5 3 Scan Component 7 | . . . . 2 3 2 Repair 4 | . . . . 1 2 1 Recycling Unit Hacks 5 | . 5 . . . . . Process 1 | . 1 . . . . . Report Inventory 2 | . 2 . . . . . Retrieve Matter 1 | . 1 . . . . . Retrieve Components 1 | . 1 . . . . . Scanalyzer 1 | . . . . . . 1 Insert Component 1 | . . . . . . 1 Garrison Access Hacks 1 | . . . . 1 . . Seal Access 1 | . . . . 1 . . Unauthorized Hacks 10 | . 2 . 1 1 2 4 Terminals 6 | . 2 . 1 1 2 . Botnet 5 | . 1 . 1 1 2 . Detonate 1 | . 1 . . . . . Fabricators . | . . . . . . . Repair Stations 3 | . . . . . . 3 Patch 3 | . . . . . . 3 Recycling Units . | . . . . . . . Scanalyzers 1 | . . . . . . 1 Extract 1 | . . . . . . 1 Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 23 | . 5 . 1 6 5 6 Full Trace Events 9 | . 2 . . 2 3 2 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 1 | . . . . . . 1 Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 5 | . . . . 2 . 3 Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 4 | . . . . 1 2 1 Time 178 | . . . . 51 83 44 Parts Recycled . | . . . . . . . Recycled Matter 120 | . 120 . . . . . Retrieved Matter 120 | . 120 . . . . . Retrieved Components 3 | . 3 . . . . . Parts Scanalyzed 1 | . . . . . . 1 Part Schematics Acquired . | . . . . . . . Parts Damaged 1 | . . . . . . 1 Bothacking | -11 -10 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Min Mat Sto Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 3 | . . . . . 2 1 Machine Destruction 3 | . . . . . 2 1 Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Min Mat Sto Mat Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Sto Mat Fac Active Infowar (turns) 2932 | . . . 98 317 32 2485 Traps 32 | . . . . . 32 . Seismic 415 | . . . 98 317 . . Machine Analysis 2485 | . . . . . . 2485 Robot Analysis Total 1 | . . . . . 1 . Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Min Mat Sto Mat Fac Turns Passed 6888 | . 850 624 371 1161 1389 2493 Spaces Moved 2466 | 1 469 239 118 387 421 831 Core . | . . . . . . . Treads 2301 | . 329 239 118 387 409 819 Legs 141 | 1 140 . . . . . Wheels 24 | . . . . . 12 12 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 120 | 120 120 240 240 240 125 125 Average Speed 223 | 120 150 240 261 240 237 240 Slowest Speed 320 | 120 240 240 320 240 245 243 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 39 | 2 66 64 7 74 48 17 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . 1 . . Unknown Exits Taken 5 | 1 1 1 1 . 1 . Scrap Searched . | . . . . . . . Spaces Dug 3 | . . . . 1 . 2 Terrain Destroyed 118 | . 34 9 . 31 24 20 Melee 3 | . . . . 1 . 2 Projectile . | . . . . . . . AOE 115 | . 34 9 . 30 24 18 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Sto Mat Fac Total 3283 | . 545 264 159 524 657 1134 Wait 237 | . 5 1 . 58 85 88 Move 2460 | . 468 238 117 386 420 831 Hop . | . . . . . . . Pick Up 84 | . 11 5 10 7 24 27 Fast Attach 14 | . 2 . 3 1 4 4 Attach 38 | . 3 2 3 . 14 16 Detach 9 | . . . 1 . 3 5 Swap 74 | . 9 . 6 14 17 28 Drop 65 | . 9 . 5 9 19 23 Fire 251 | . 36 16 14 39 71 75 Melee 20 | . . . . 4 . 16 Ram . | . . . . . . . Kick . | . . . . . . . Crush 11 | . 2 2 . 4 . 3 Escape Stasis 4 | . . . . . . 4 Rewire 2 | . . . . 2 . . Trap 14 | . . . . . . 14 Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials (discovered 2 exits: Mat / *Sto) -9/Storage -8/Materials -7/Factory (discovered 4 exits: Fac x4) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 76 | -10/Materials | Discovered new exit (range 12) 318 | -10/Materials | Build established: Mutant 346 | -10/Materials | Discovered new exit (range 10) 851 | -10/Materials | Entered Mines 1095 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1429 | -10/Mines | Discovered new exit (range 8) 1443 | -10/Mines | Learned location of 1 exit from Materials 1475 | -10/Mines | Entered Materials 1475 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1476 | -9/Materials | Identified exit to Materials 1585 | -9/Materials | Discovered new exit (range 7) 1846 | -9/Materials | Entered Storage 1939 | -9/Storage | Build established: Scavenger-Gunner 2469 | -9/Storage | Build established: Tank 2924 | -9/Storage | Repaired Imp. EM Shotgun 2932 | -9/Storage | Discovered exit to Materials (range 15) 3007 | -9/Storage | Entered Materials 3007 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3158 | -8/Materials | Build established: Scavenger-Tank 3261 | -8/Materials | Lost 4 parts (2n2u) 3398 | -8/Materials | Lost 3 parts (3w) 3606 | -8/Materials | Repaired Autogun 3659 | -8/Materials | Repaired Imp. Medium Laser 3680 | -8/Materials | Build established: Scavenger-Gunner 3998 | -8/Materials | Garrison activated, responded to threat 4235 | -8/Materials | Destroyed 9 combat bots 4246 | -8/Materials | Discovered new exit (range 14) 4396 | -8/Materials | Entered Factory 4396 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4698 | -7/Factory | Build established: Scavenger-Skirmisher 5239 | -7/Factory | Repaired Core Analyzer? 5809 | -7/Factory | Build established: Skirmisher 5951 | -7/Factory | Identified exit to Factory 6300 | -7/Factory | Lost 4 parts (1p2n1w) 6576 | -7/Factory | Build established: Scavenger-Skirmisher 6654 | -7/Factory | Garrison activated, responded to threat 6796 | -7/Factory | First assault squad dispatched 6889 | -7/Factory | Self-destructed Last Messages --------------- 06870_ Lgt. Treads destroyed. 06873_ Slug penetrates Wall. 06875_ Lgt. Treads destroyed. 06876_ Slug penetrates Wall. 06876_ Lgt. Treads destroyed. 06878_ Hvy. Laser destroyed. 06880_ C-30 ARC bursts open, deploying its payload. 06880_ G-50 Soldier unfolds itself. 06880_ L-41 Fighter unfolds itself. 06880_ M-28 Smith unfolds itself. 06880_ K-01 Serf collects debris. 06882_ Lgt. Treads destroyed. 06882_ Adv. Targeting Computer destroyed. 06884_ K-01 Serf collects debris. 06885_ Critical hit (Burn: +37). 06885_ Machine Analyzer destroyed. 06885_ Imp. Heat Sink destroyed. 06887_ K-01 Serf collects debris. 06888_ Wheel destroyed. 06889_ Hvy. Laser destroyed. 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" "%" [ [! # """" | | ???????? % % " # """" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 76 Energy Generation 23 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 3 Defensive Hacking 10 Item Schematics ----------------- Deuterium Engine | -9/Storage | Hacked Nuclear Core | -9/Storage | Hacked IFF Parser | -7/Factory | Hacked Adv. Sensor Array | -7/Factory | Hacked Lrg. Storage Unit | -7/Factory | Extracted Robot Schematics ------------------ G-47 Trooper | -7/Factory | Hacked Fabricated ------------ Nothing Repaired ---------- Imp. EM Shotgun | 32% | -9/Storage Autogun | 12% | -8/Materials Imp. Medium Laser | 35% | -8/Materials Core Analyzer | 37% | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GravitonPotentialMatrix Manual? 0 Play Time 00:35:19 Cumulative 999.0 hours Start 2025.04.25 @ 18:32:42 End 2025.04.26 @ 13:58:24 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1224 Rogue 942 Adventurer 124 Explorer 158 Win Type - Total 43 Types 30/0/8/3/1/0/0/1/0/0 Lore% 90 Gallery% 84 Achievement% 79 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 939a8726-fb84-4948-9d24-b025506318fd