Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.29 @ 14:29:55

Player: WetterLettuce

Result: Destroyed by H-77 Assassin with Coil Gun

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (17)       3400
Robots Destroyed (57)      285
Value Destroyed (1497)     1497
Prototype IDs (33)         660
Alien Tech Used (0)        0
Bonus (442)                442
              TOTAL SCORE: 9284

 Bonus
-------
Follower Combat Kills      70
Entered DSFs               500
Friendly Fire              -128

 Cogmind 
---------
Core Integrity             0/1150
Matter                     54/300
Energy                     100/100
System Corruption          9%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -4/Factory

 Parts 
-------
>          --- POWER (3) --------
               (None)
>          --- PROPULSION (5) ---
               (None)
>          --- UTILITY (7) ------
               (None)
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (5) ----
     Heavy Antimatter Reactor
  Improved Antigrav System
     Heavy Machine Gun

 Peak State 
------------
>           --- POWER ------------
   Improved Deuterium Engine
      Light Antimatter Reactor
>           --- PROPULSION -------
            Gravmag System
            Gravmag System
            Gravmag System
>           --- UTILITY ----------
      Small Storage Unit
   Advanced Weight Redist. System
   Advanced Targeting Computer
            Hacking Suite
   Advanced System Restoration Module
>           --- WEAPON -----------
     Cooled Pulse Rifle
   Enhanced Autogun
            Rocket Array
>           --- INVENTORY --------
      Light Ion Engine
            Gyrokinetic Inverter
   Improved Light Armor Plating
   Improved Light Armor Plating
            Supersonic Drone Bay
  Precision Beam Rifle
            Missile Launcher
   Improved Datajack
[Rating: 56]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Fission Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Gravmag System
  Leg                      Aluminum Leg
  Hover Unit               Gravmag System
  Flight Unit              Field Propulsion Array
Utility                    Hacking Suite
  Device                   Improved Heat Sink
  Storage                  Small Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Hacking Suite
  Protection               Improved Light Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               Cooled Pulse Rifle
  Energy Cannon            Cooled Particle Cannon
  Ballistic Gun            Heavy Assault Rifle
  Launcher                 Grenade Launcher
  Slashing Weapon          Ripper
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -5  -5  -4  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Sto Fac Low Low Fac DSF Fac 
Slots Evolved              12   | .   .   .   2   .   .   .   2   2   .   .   .   2   .   .   2   .   2   
  Power                    2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   
  Propulsion               3    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   2   .   .   
  Utility                  5    | .   .   .   1   .   .   .   1   1   .   .   .   2   .   .   .   .   .   
  Weapon                   2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Parts Attached             100  | 6   1   2   5   .   1   5   2   30  3   12  12  11  4   2   .   .   4   
  Power                    12   | 1   .   .   .   .   1   1   .   4   1   2   .   1   .   .   .   .   1   
    Engine                 8    | 1   .   .   .   .   1   1   .   3   1   1   .   .   .   .   .   .   .   
    Core                   2    | .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   
    Reactor                2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   
  Propulsion               27   | 2   .   .   1   .   .   3   1   9   1   1   5   2   1   .   .   .   1   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    7    | 2   .   .   1   .   .   3   1   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  18   | .   .   .   .   .   .   .   .   8   1   1   5   2   1   .   .   .   .   
    Flight                 2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   
  Utility                  23   | 1   1   .   1   .   .   .   1   6   1   4   2   4   1   .   .   .   1   
    Device                 10   | .   .   .   1   .   .   .   .   3   1   .   1   2   1   .   .   .   1   
    Storage                1    | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              2    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   
    Hackware               5    | .   1   .   .   .   .   .   .   1   .   2   .   1   .   .   .   .   .   
    Protection             5    | .   .   .   .   .   .   .   .   1   .   2   1   1   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   38   | 2   .   2   3   .   .   1   .   11  .   5   5   4   2   2   .   .   1   
    Energy Gun             10   | .   .   2   .   .   .   .   .   2   .   3   1   2   .   .   .   .   .   
    Energy Cannon          3    | .   .   .   .   .   .   .   .   .   .   .   2   .   1   .   .   .   .   
    Ballistic Gun          12   | 2   .   .   1   .   .   1   .   5   .   1   .   .   .   1   .   .   1   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               10   | .   .   .   2   .   .   .   .   4   .   .   2   1   1   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   2    | .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   
  Unidentified Prototypes  10   | .   .   .   .   .   .   .   .   5   .   2   1   1   .   .   .   .   1   
Parts Lost                 39   | .   .   1   1   .   .   .   .   8   .   1   10  1   10  2   .   .   5   
  Power                    6    | .   .   .   .   .   .   .   .   3   .   .   2   .   1   .   .   .   .   
  Propulsion               13   | .   .   .   1   .   .   .   .   2   .   1   5   .   2   1   .   .   1   
  Utility                  11   | .   .   .   .   .   .   .   .   1   .   .   2   1   4   .   .   .   3   
  Weapon                   9    | .   .   1   .   .   .   .   .   2   .   .   1   .   3   1   .   .   1   
  Highest Loss Streak      10   | .   .   1   1   .   .   .   .   3   .   1   5   1   10  2   .   .   3   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     83   | .   87  97  100 100 100 100 100 90  99  99  80  65  65  26  17  17  14  
  Engine                   6    | .   14  14  11  11  11  11  9   4   15  15  6   .   .   .   .   .   .   
  Core                     1    | .   .   .   .   .   .   .   .   2   .   .   .   5   5   .   .   .   .   
  Leg                      8    | .   28  28  22  22  22  22  27  1   .   .   .   .   .   .   .   .   .   
  Hover                    10   | .   .   .   .   .   .   .   .   21  22  22  22  11  12  4   .   .   .   
  Device                   7    | .   .   .   11  11  11  11  9   7   14  2   3   12  9   .   .   .   .   
  Storage                  7    | .   14  14  11  11  11  11  9   7   7   7   7   6   5   .   .   .   .   
  Processor                4    | .   .   .   .   .   .   .   9   15  7   7   1   .   .   .   .   .   .   
  Hackware                 11   | .   2   14  11  11  11  11  9   5   7   17  18  14  19  13  11  11  6   
  Energy Gun               5    | .   .   9   11  11  11  5   .   2   7   14  6   1   5   .   .   .   .   
  Ballistic Gun            9    | .   28  15  6   11  11  16  18  13  7   6   .   .   .   4   .   .   2   
  Launcher                 4    | .   .   .   15  11  11  11  9   5   7   .   .   .   .   .   .   .   .   
  Special Melee Weapon     1    | .   .   .   .   .   .   .   .   .   .   .   .   5   5   .   .   .   .   
Peak Build Rating          56   | 6   9   11  15  15  17  26  32  48  50  56  49  55  52  28  12  12  39  
  Average Rating           31   | 4   6   9   14  15  15  23  31  39  49  46  39  41  46  20  12  12  18  
  On Entrance              21   | .   6   9   10  15  15  17  26  32  43  50  47  19  45  23  12  12  12  
Naked Turns                52   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   52  
Heaviest Build             39   | 10  10  13  18  18  18  20  20  31  35  35  39  31  22  12  3   3   8   
  Greatest Support         45   | 20  20  20  20  20  20  32  45  45  36  38  38  38  29  20  3   3   15  
  Greatest Overweight (x)  2    | .   .   .   1   .   .   .   .   2   1   .   1   1   .   1   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   8   8   8   8   8   8   8   8   8   5   5   5   5   
  Average Capacity         7    | 6   8   8   8   8   8   8   8   8   8   8   8   8   7   5   5   5   5   
  Most Carried             8    | 2   8   8   8   8   8   8   8   8   8   8   8   8   7   2   1   1   3   
  Average Carried          6    | 1   6   7   6   8   7   7   7   7   7   7   7   7   5   .   1   1   2   
  Final Capacity           8    | 8   8   8   8   8   8   8   8   8   8   8   8   8   5   5   5   5   5   
  Final Carried            8    | 2   8   8   8   8   8   8   8   8   8   8   8   7   1   1   1   1   3   

 Class Distribution 
--------------------
 25% | Hacker-Mutant
 23% | Gunner
 12% | Scavenger-Bomber
 11% | Scavenger-Gunner
 10% | Mutant
  8% | Hacker-Gunner
  7% | Commander-Bomber

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Gunner | -9/Materials
 Scavenger-Gunner | -9/Mines
 Commander-Bomber | -9/Exiles
 Scavenger-Bomber | -8/Mines
 Scavenger-Bomber | -8/Materials
           Gunner | -7/Factory
           Gunner | -7/Waste
    Hacker-Gunner | -7/Factory
    Hacker-Gunner | -7/Storage
    Hacker-Mutant | -6/Factory
    Hacker-Mutant | -6/Lower Caves
    Hacker-Mutant | -6/Lower Caves
    Hacker-Mutant | -5/Factory
    Hacker-Mutant | -5/DSF
    Hacker-Mutant | -4/Factory

 Resources                      | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -5  -5  -4  
-----------                Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Sto Fac Low Low Fac DSF Fac 
Matter Collected           1447 | 224 74  38  28  .   30  144 75  569 .   110 38  57  60  .   .   .   .   
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            1809 | .   91  93  64  .   30  200 104 829 .   110 215 19  54  .   .   .   .   
  Parts                    102  | .   8   4   7   .   .   11  15  42  .   5   7   3   .   .   .   .   .   
Haulers Intercepted        1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           5    | .   .   1   1   .   .   2   .   1   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      5    | .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   
  Prevented                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -5  -5  -4  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Sto Fac Low Low Fac DSF Fac 
Combat Hostiles Destroyed  38   | .   3   2   2   .   .   4   4   11  .   2   5   4   1   .   .   .   .   
  Guns                     20   | .   3   2   2   .   .   2   2   6   .   2   .   1   .   .   .   .   .   
  Cannons                  3    | .   .   .   .   .   .   .   .   .   .   .   2   .   1   .   .   .   .   
  AOE                      15   | .   .   .   .   .   .   2   2   5   .   .   3   3   .   .   .   .   .   
Classes Destroyed          13   | .   3   1   1   .   .   2   1   3   .   .   .   1   1   .   .   .   .   
  Worker                   5    | .   .   .   .   .   .   .   1   4   .   .   .   .   .   .   .   .   .   
  Builder                  1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Hauler                   1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Recycler                 6    | .   .   .   .   .   .   1   .   5   .   .   .   .   .   .   .   .   .   
  Operator                 4    | .   1   .   .   .   .   .   .   1   .   1   1   .   .   .   .   .   .   
  Watcher                  1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Swarmer                  16   | .   3   .   .   .   .   3   3   4   .   .   .   3   .   .   .   .   .   
  Cutter                   1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Grunt                    13   | .   .   2   1   .   .   1   .   4   .   1   4   .   .   .   .   .   .   
  Duelist                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Sentry                   5    | .   .   .   1   .   .   .   1   2   .   .   1   .   .   .   .   .   .   
  Hunter                   1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Programmer               2    | .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   
Best Kill Streak           9    | .   3   2   1   .   .   3   3   9   .   1   5   3   1   .   .   .   .   
  Combat Bots Only         5    | .   3   2   1   .   .   3   2   4   .   1   5   3   1   .   .   .   .   
Max Kills in Single Turn   5    | .   1   1   1   .   .   2   2   5   .   1   3   3   1   .   .   .   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   .   2   1   3   .   .   3   3   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -5   -5   -4   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Sto  Fac  Low  Low  Fac  DSF  Fac  
Hostile Shots Fired        733  | .    13   19   14   .    .    11   15   128  .    17   211  52   64   15   .    1    173  
  Missed                   339  | .    3    4    9    .    .    4    9    62   .    5    106  25   21   7    .    1    83   
Damage Taken               5456 | .    81   298  65   .    .    124  80   661  .    139  858  582  896  157  .    .    1515 
  Core                     1997 | .    35   55   22   .    .    18   .    52   .    20   160  167  227  75   .    .    1166 
  Absorbed by Shields      18   | .    .    .    .    .    .    .    .    .    .    .    .    18   .    .    .    .    .    
Core Remaining (%)         80   | 100  .    64   .    .    .    90   100  .    .    .    66   .    .    44   .    100  .    
Volleys Fired              124  | .    14   9    10   .    1    12   6    29   .    7    10   11   11   3    .    .    1    
  Largest                  3    | .    2    2    3    .    2    3    3    3    .    3    3    1    2    2    .    .    1    
  Hottest                  150  | .    40   40   125  .    88   88   81   150  .    106  105  45   60   60   .    .    30   
Shots Fired                249  | .    28   18   20   .    2    26   14   70   1    18   22   11   13   5    .    .    1    
  Gun                      208  | .    28   18   16   .    2    24   12   62   1    18   3    10   10   3    .    .    1    
  Cannon                   22   | .    .    .    .    .    .    .    .    .    .    .    17   .    3    2    .    .    .    
  Launcher                 19   | .    .    .    4    .    .    2    2    8    .    .    2    1    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  145  | .    28   18   6    .    1    17   12   55   .    4    .    .    .    3    .    .    1    
  Thermal                  85   | .    .    .    10   .    1    7    .    7    1    14   20   10   13   2    .    .    .    
  Explosive                19   | .    .    .    4    .    .    2    2    8    .    .    2    1    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         13   | .    3    8    2    .    1    8    4    9    .    13   7    4    8    1    .    .    .    
  Robot Miss Streak        5    | .    5    2    4    .    1    4    1    5    .    1    4    2    5    2    .    .    1    
  Penetration Max          1    | .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    
  Secondary Targets        1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           159  | .    9    15   5    .    1    15   11   51   .    14   13   15   8    2    .    .    .    
  Core Hits                113  | .    9    6    4    .    2    8    6    50   .    5    13   7    3    .    .    .    .    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         2    | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    
    Burn                   2    | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    
Melee Attacks              19   | .    .    .    .    .    .    .    .    .    .    .    .    15   .    3    .    .    1    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    1    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            8    | .    .    .    .    .    .    .    .    .    .    .    .    8    .    .    .    .    .    
    Combat Hostiles        6    | .    .    .    .    .    .    .    .    .    .    .    .    6    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           4356 | .    109  134  105  .    29   301  321  1739 .    288  601  491  175  47   .    .    16   
  Guns                     2211 | .    109  134  74   .    29   226  210  868  .    288  19   112  95   47   .    .    .    
  Cannons                  379  | .    .    .    .    .    .    .    .    .    .    .    299  .    80   .    .    .    .    
  Explosions               1750 | .    .    .    31   .    .    75   111  871  .    .    283  379  .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  16   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    16   
  Kinetic                  1396 | .    109  134  29   .    12   120  210  710  .    25   .    .    .    47   .    .    .    
  Thermal                  1573 | .    .    .    45   .    17   106  .    158  .    263  318  491  175  .    .    .    .    
  Explosive                1371 | .    .    .    31   .    .    75   111  871  .    .    283  .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         11   | .    .    .    .    .    .    .    .    4    11   11   11   .    .    .    .    .    9    
  Average Corruption       5    | .    .    .    .    .    .    .    .    2    7    7    11   .    .    .    .    .    4    
  Corruption Purged        6    | .    .    .    .    .    .    .    .    .    5    1    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  37   | .    .    .    .    .    .    .    .    7    4    11   11   .    .    .    .    .    4    
    Message Errors         9    | .    .    .    .    .    .    .    .    1    .    3    3    .    .    .    .    .    2    
    Matter Fused           4    | .    .    .    .    .    .    .    .    2    .    1    1    .    .    .    .    .    .    
    Heat Flow Errors       6    | .    .    .    .    .    .    .    .    1    .    2    1    .    .    .    .    .    2    
    Energy Discharges      6    | .    .    .    .    .    .    .    .    1    2    1    2    .    .    .    .    .    .    
    Parts Rejected         2    | .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    
    Data Loss (minor)      3    | .    .    .    .    .    .    .    .    2    .    1    .    .    .    .    .    .    .    
    Data Loss (major)      2    | .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    
    Misfires               2    | .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    
    Misdirections          1    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
    Weapon Failures        2    | .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    
Overload Shots             2    | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    
  Effects                  1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
    Heat Surge             1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Overflow Damage            41   | .    .    .    .    .    .    .    .    .    .    .    .    41   .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               41   | .    .    .    .    .    .    .    .    .    .    .    .    41   .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      213  | .    .    .    .    .    .    40   .    .    .    .    .    166  .    .    .    .    7    
  Shots                    4    | .    .    .    .    .    .    1    .    .    .    .    .    3    .    .    .    .    .    
  Rammed                   5    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    
Targets Rammed             5    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        417  | .    .    31   21   .    .    12   .    270  .    417  270  13   134  16   .    .    160  
  Average Temperature      86   | .    .    15   9    .    .    6    .    55   .    136  92   13   67   7    .    .    86   
  Received Heat Transfer   1092 | .    .    72   30   .    .    27   27   75   .    30   285  69   378  87   .    .    12   
  Effects                  3    | .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    
    Shutdowns              1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
    Energy Bleed           1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
    Damage (minor)         1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             3    | .    .    .    .    .    .    .    .    .    .    1    .    .    2    .    .    .    .    
  Heat Transferred         2696 | .    .    .    111  .    37   259  .    298  .    481  444  770  296  .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -5  -5  -4  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Sto Fac Low Low Fac DSF Fac 
Peak Influence             374  | .   126 98  120 46  .   187 218 362 124 203 264 352 .   .   9   6   374 
  Initial                  98   | .   .   48  33  46  .   .   72  98  94  86  92  79  .   .   9   6   2   
  Average                  138  | .   65  74  85  46  .   56  151 230 108 128 143 140 .   .   9   6   108 
Maximum Alert Level        1    | .   .   .   .   .   .   .   1   1   .   1   1   1   .   .   .   .   1   
  Low Security (%)         74   | 100 100 100 100 100 .   100 57  35  100 87  87  88  .   .   100 100 84  
  Level 1                  25   | .   .   .   .   .   .   .   42  64  .   12  12  11  .   .   .   .   15  
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          11   | .   1   .   .   .   .   .   1   3   .   1   2   2   .   .   .   .   1   
  Investigation            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Extermination            2    | .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   
  Reinforcement            9    | .   1   .   .   .   .   .   1   2   .   .   2   2   .   .   .   .   1   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -5  -5  -4  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Sto Fac Low Low Fac DSF Fac 
Distress Signals           7    | .   .   .   .   .   .   .   1   .   .   .   2   1   .   .   .   .   3   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              164  | .   8   18  3   .   .   8   5   20  5   5   19  24  6   3   .   1   39  
  Peak Tracking Total      17   | .   3   12  2   .   .   3   2   4   5   4   12  9   4   3   .   1   17  
  Tactical Retreats        21   | .   .   2   .   .   .   2   .   4   .   1   3   4   1   .   .   .   4   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -5  -5  -4  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Sto Fac Low Low Fac DSF Fac 
Traps Triggered            8    | .   .   .   .   .   .   .   .   3   .   3   .   .   .   .   .   .   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -5  -5  -4  
----------                 Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Sto Fac Low Low Fac DSF Fac 
Machines Disabled          6    | .   .   .   .   .   .   1   .   3   .   .   .   2   .   .   .   .   .   
  Max in Single Turn       2    | .   .   .   .   .   .   1   .   2   .   .   .   2   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -5  -5  -4  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Sto Fac Low Low Fac DSF Fac 
Machines Accessed          32   | .   2   .   2   .   1   .   .   9   .   3   5   7   .   .   1   .   2   
  Terminals                25   | .   2   .   1   .   .   .   .   6   .   2   5   6   .   .   1   .   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          4    | .   .   .   1   .   .   .   .   2   .   .   .   1   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   
Total Hacks                83   | .   4   .   3   .   1   .   .   19  .   13  16  24  .   .   1   .   2   
  Successful               39   | .   2   .   2   .   1   .   .   5   .   6   8   12  .   .   1   .   2   
  Failed                   44   | .   2   .   1   .   .   .   .   14  .   7   8   12  .   .   .   .   .   
    Catastrophic           10   | .   .   .   .   .   .   .   .   3   .   3   1   3   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   32   | .   .   .   .   .   1   .   .   3   .   6   14  8   .   .   .   .   .   
  Terminals                66   | .   4   .   2   .   .   .   .   13  .   9   16  19  .   .   1   .   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          9    | .   .   .   1   .   .   .   .   3   .   .   .   5   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          7    | .   .   .   .   .   .   .   .   3   .   4   .   .   .   .   .   .   .   
Terminal Hacks             32   | .   2   .   1   .   1   .   .   2   .   5   8   10  .   .   1   .   2   
  Record                   1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Robot Analysis           1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Open DSF                 4    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   2   
  Branch Access Points     1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Alert Level              7    | .   .   .   1   .   .   .   .   2   .   .   2   2   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Locate Traps             1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Security Status          1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Patrol Status            2    | .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   
  Investigation Status     1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Reinforcement Status     2    | .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   
  Coupling Status          1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Recall Reinforcements    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Zone Layout              4    | .   1   .   .   .   .   .   .   .   .   1   .   2   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       5    | .   .   .   1   .   .   .   .   2   .   .   .   2   .   .   .   .   .   
  Process                  1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Report Inventory         4    | .   .   .   1   .   .   .   .   2   .   .   .   1   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   
  Coupler Status           2    | .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       3    | .   .   .   .   .   .   .   .   1   .   1   1   .   .   .   .   .   .   
  Used                     1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Hacking Detections         27   | .   2   .   2   .   .   .   .   9   .   3   4   6   .   .   1   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          22   | .   .   .   .   .   .   .   .   .   .   .   .   22  .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -5  -5  -4  
------------               Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Sto Fac Low Low Fac DSF Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Non-combat               2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  no_distress              2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             7    | .   .   .   .   .   3   .   .   .   .   .   .   4   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -5  -5  -4  
--------                   Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Sto Fac Low Low Fac DSF Fac 
Total Allies               10   | .   .   .   .   3   3   .   .   .   .   .   .   4   .   .   .   .   .   
  Largest Group            6    | .   .   .   .   3   6   6   .   .   .   .   .   2   .   .   .   .   .   
  Highest-Rated Group      77   | .   .   .   .   40  77  77  .   .   .   .   .   42  .   .   .   .   .   
  Highest-Rated Ally       40   | .   .   .   .   16  21  21  .   .   .   .   .   40  .   .   .   .   .   
Total Orders               3    | .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   
  EXPLORE                  2    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   
  RETURN                   1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Ally Attacks               36   | .   .   .   .   .   .   24  .   .   .   .   .   12  .   .   .   .   .   
  Total Damage             498  | .   .   .   .   .   .   304 .   .   .   .   .   194 .   .   .   .   .   
  Kills                    2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -5  -5  -4  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Sto Fac Low Low Fac DSF Fac 
Robot Analysis Total       1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   
Drone Launches             2    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   
  Drone Recoveries         1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -5   -5   -4   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Sto  Fac  Low  Low  Fac  DSF  Fac  
Turns Passed               4901 | 59   211  150  180  231  480  332  149  1151 91   365  229  405  558  56   8    25   221  
Spaces Moved               5271 | 46   134  99   104  189  370  212  95   1462 127  512  233  596  511  64   15   50   452  
  Core                     288  | 9    .    .    .    .    .    .    .    .    .    .    .    .    .    13   15   50   201  
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     1282 | 37   134  99   104  189  370  212  95   42   .    .    .    .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    3450 | .    .    .    .    .    .    .    .    1420 127  512  233  596  511  51   .    .    .    
  Flight                   251  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    251  
  Fastest Speed            40   | 50   120  120  120  120  120  120  120  52   52   52   52   56   56   50   50   50   40   
  Average Speed            72   | 106  120  120  120  120  120  121  120  63   52   54   66   56   56   58   50   50   44   
  Slowest Speed            190  | 120  120  120  190  120  120  125  120  180  116  55   120  110  60   100  50   50   50   
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       36   | 4    35   31   18   47   86   70   16   36   85   21   50   19   55   13   1    41   23   
  Regions Visited          17
    Branch Regions         7
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        3    | .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    1    .    .    
  Unknown Exits Taken      11   | 1    1    1    1    1    1    1    1    .    .    1    1    .    .    1    .    .    .    
Scrap Searched             2    | .    .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 68   | .    .    .    .    .    .    .    .    .    .    .    .    65   .    3    .    .    .    
Terrain Destroyed          241  | .    .    .    23   .    .    12   11   83   .    .    43   65   1    3    .    .    .    
  Melee                    3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    
  Projectile               6    | .    .    .    .    .    .    .    .    1    .    .    4    .    1    .    .    .    .    
  AOE                      232  | .    .    .    23   .    .    12   11   82   .    .    39   65   .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -5   -5   -4   
---------                  Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Sto  Fac  Low  Low  Fac  DSF  Fac  
Total                      6118 | 53   161  118  139  193  405  264  117  1628 150  581  287  651  765  73   14   49   470  
  Wait                     455  | .    7    4    17   5    3    23   13   60   16   39   18   9    240  .    .    .    1    
  Move                     5255 | 45   133  98   103  188  369  211  94   1462 126  511  232  595  510  63   14   49   452  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  66   | 2    6    2    4    .    4    5    2    15   4    8    4    5    .    1    .    .    4    
  Fast Attach              26   | 6    1    1    .    .    .    2    .    10   .    .    2    4    .    .    .    .    .    
  Attach                   46   | .    .    1    4    .    .    .    2    8    2    6    6    7    4    2    .    .    4    
  Detach                   10   | .    .    .    .    .    .    .    .    2    .    .    3    2    .    1    .    .    2    
  Swap                     28   | .    .    .    1    .    1    3    .    12   1    6    4    .    .    .    .    .    .    
  Drop                     45   | .    .    3    .    .    4    8    .    17   1    4    5    3    .    .    .    .    .    
  Fire                     124  | .    14   9    10   .    1    12   6    29   .    7    10   11   11   3    .    .    1    
  Melee                    19   | .    .    .    .    .    .    .    .    .    .    .    .    15   .    3    .    .    1    
  Ram                      6    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    5    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            13   | .    .    .    .    .    .    .    .    13   .    .    .    .    .    .    .    .    .    
  Rewire                   25   | .    .    .    .    .    23   .    .    .    .    .    2    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-9/Mines
-9/Exiles
-8/Mines
-8/Materials
-7/Factory
-7/Waste
-7/Factory
-7/Storage
-6/Factory (discovered 2 exits: *Low x2)
-6/Lower Caves
-6/Lower Caves
-5/Factory
-5/DSF
-4/Factory

 History 
---------
 Turn | Location       | Event
    2 | -11/Scrapyard  | Met Revision 17
   26 | -11/Scrapyard  | Discovered new exit (range 15)
   60 | -11/Scrapyard  | Entered Materials
  237 | -10/Materials  | Discovered new exit (range 7)
  271 | -10/Materials  | Entered Mines
  275 | -10/Mines      | Met a Derelict bent on vengeance
  308 | -10/Mines      | Build established: Mutant
  377 | -10/Mines      | Assembled infested the area
  382 | -10/Mines      | Assisted by a Guerilla fighting off Assembled
  413 | -10/Mines      | Received a Rocket Launcher from a helpful Derelict
  414 | -10/Mines      | Discovered new exit (range 7)
  421 | -10/Mines      | Entered Materials
  421 | -9/Materials   | Evolved 2 slots: Utility x1, Weapon x1
  567 | -9/Materials   | Discovered new exit (range 12)
  601 | -9/Materials   | Entered Mines
  610 | -9/Mines       | Assisted by bots powering up and referring to "LRC-V3"
  718 | -9/Mines       | Learned location of 1 exit from Lower Caves
  814 | -9/Mines       | Build established: Scavenger-Gunner
  827 | -9/Mines       | Deemed a non-threat by the Exiles lab entrance
  827 | -9/Mines       | Discovered new exit (range 5)
  832 | -9/Mines       | Entered Exiles
  832 | -9/Exiles      | Found Exiles lab destroyed
  832 | -9/Exiles      | Accompanied by 3 allies
  989 | -9/Exiles      | Opened EX-Vault
  995 | -9/Exiles      | Found Supersonic Drone Bay
 1297 | -9/Exiles      | Discovered new exit (range 11)
 1312 | -9/Exiles      | Entered Mines
 1312 | -8/Mines       | Accompanied by 6 allies
 1362 | -8/Mines       | Build established: Commander-Bomber
 1495 | -8/Mines       | Lost 6 allies
 1629 | -8/Mines       | Discovered new exit (range 10)
 1644 | -8/Mines       | Entered Materials
 1644 | -8/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
 1723 | -8/Materials   | Build established: Scavenger-Bomber
 1769 | -8/Materials   | Discovered new exit (range 15)
 1793 | -8/Materials   | Entered Factory
 1793 | -7/Factory     | Evolved 2 slots: Power x1, Utility x1
 1884 | -7/Factory     | Found Prototype Launcher
 1885 | -7/Factory     | Identified Rocket Array
 2368 | -7/Factory     | Build established: Gunner
 2784 | -7/Factory     | Lost 3 parts (1p2n)
 2944 | -7/Factory     | Sucked down chute
 2944 | -7/Factory     | Entered Waste
 2959 | -7/Waste       | EMP discharged
 2959 | -7/Waste       | System corruption reached 10%
 2968 | -7/Waste       | Spotted C-40 Crusher
 2972 | -7/Waste       | Spotted C-40 Crusher
 2973 | -7/Waste       | Spotted C-40 Crusher
 3012 | -7/Waste       | Spotted C-40 Crusher
 3012 | -7/Waste       | Spotted C-40 Crusher
 3016 | -7/Waste       | Spotted C-40 Crusher
 3026 | -7/Waste       | Discovered new exit (range 10)
 3035 | -7/Waste       | Entered Factory
 3397 | -7/Factory     | Discovered new exit (range 4)
 3400 | -7/Factory     | Entered Storage
 3503 | -7/Storage     | Build established: Hacker-Gunner
 3544 | -7/Storage     | Lost 5 parts (2p2n1u)
 3620 | -7/Storage     | Discovered new exit (range 15)
 3629 | -7/Storage     | Entered Factory
 3629 | -6/Factory     | Evolved 2 slots: Utility x2
 3696 | -6/Factory     | Identified exit to Lower Caves
 3855 | -6/Factory     | Build established: Hacker-Mutant
 4034 | -6/Factory     | Entered Lower Caves
 4035 | -6/Lower Caves | Identified exit to Lower Caves
 4101 | -6/Lower Caves | Learned Factory stockpile data
 4583 | -6/Lower Caves | Lost 10 parts (1p2n4u3w)
 4592 | -6/Lower Caves | Entered another Lower Caves area
 4599 | -6/Lower Caves | Discovered new exit (range 10)
 4627 | -6/Lower Caves | Core integrity fell below 50%
 4648 | -6/Lower Caves | Entered Factory
 4648 | -5/Factory     | Evolved 2 slots: Propulsion x2
 4655 | -5/Factory     | Identified exit to DSF
 4656 | -5/Factory     | Entered DSF
 4673 | -5/DSF         | Discovered new exit (range 16)
 4681 | -5/DSF         | Entered Factory
 4681 | -4/Factory     | Evolved 2 slots: Power x1, Weapon x1
 4860 | -4/Factory     | Core integrity fell below 50%
 4881 | -4/Factory     | Lost 3 parts (1n2u)
 4897 | -4/Factory     | Core integrity fell below 20%
 4902 | -4/Factory     | Destroyed by H-77 Assassin with Coil Gun

 Last Messages 
---------------
U-05 Engineer repairs door.
V#FJ/VV,5IU=LDOJMVJZD7%<0 O=
Hacking Suite destroyed.
Imp. Cloaking Device destroyed.
Slug penetrates Wall.
Slug penetrates K-01 Serf.
System corrupted: Heat flow error (+203).
Slammed into S-27 Virus.
Slug penetrates Nuclear Reactor. <x2>
Slammed into S-27 Virus. <x3>
Destabilizing: System corrupted (+2).
Slug penetrates Wall.
Penetrated by Slug.
Slug penetrates Nuclear Reactor.
S-27 Virus destroyed.
Slammed into H-77 Assassin.
Destabilizing: System corrupted (+1).
Penetrated by Slug. <x2>
Slug penetrates Wall.
Penetrated by Slug. <x2>

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????  ??????????????????????????? |
| ????????????????????"  ###+####??????????????????? |
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| ???????????############?#@    #?        ?????????? |
| ???????????#            #     #         ?????????? |
| ???????????#            #     #          ????????? |
| ???????????#  =         +     A         ? ???????? |
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| ???????????#            #     #########+####?????? |
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| ????????????????????????#     #?????????########## |
| ????????????????????????#     ?????????            |
| ?????????????????????????     ??????????           |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          24
Energy Capacity            315
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       10
Cloak Strength             3
Additional Mass Support    9
Armor Coverage             150
Evasion (%)                62
Targeting Accuracy         8
Offensive Hacking          22
Defensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
GoHome()
Hey, That's Mine!

 Challenges 
------------
None

 Game 
------
Seed              TeleporterBackupSink
  Manual?         0
Play Time         01:30:20
  Cumulative      27.6 hours
  Start           2025.01.29 @ 13:03:18
  End             2025.01.29 @ 14:29:55
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          37
  Rogue           37
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             28
Gallery%          31
Achievement%      27
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e5e1d7a7-011c-4639-869c-4fd8f5433f67