Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.01 @ 11:47:15

Player: Fazzonamite

Result: Destroyed by G-73 Enforcer with Heavy Laser

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (16)       3200
Robots Destroyed (139)     695
Value Destroyed (5174)     5174
Prototype IDs (33)         660
Alien Tech Used (0)        0
Bonus (2003)               2003
              TOTAL SCORE: 15232

 Bonus
-------
Triggered Max Security     1000
High Alert Combat Kills    447
Follower Combat Kills      405
Aligned with FarCom        300
Friendly Fire              -149

 Cogmind 
---------
Core Integrity             0/1300
Matter                     20/300
Energy                     0/100
System Corruption          13%
Temperature                Cool (21)
Movement                   Treading (180)
Location                   -3/Testing

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (6) ---
  Improved Heavy Siege Treads
>          --- UTILITY (10) -----
  Enhanced Optical Array
  Advanced Shield Generator
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (5) ----
  Enhanced Optical Array
           Seismic Detector

 Peak State 
------------
>               --- POWER ------------
     Reinforced Deuterium Engine
>               --- PROPULSION -------
                Flexi-carbon Leg
                Flexi-carbon Leg
        Compact Wheel
        Compact Wheel
                VTOL Module
>               --- UTILITY ----------
       Advanced Heat Sink
       Advanced Cooling System
          Large Storage Unit
                Recoil Stabilizer
       Improved Weapon Cycler
       Improved Medium Armor Plating
        Layered Heavy Armor Plating
       Advanced Shield Generator
>               --- WEAPON -----------
                Wave Gun
                KE Penetrator
                KE Penetrator
>               --- INVENTORY --------
          Micro Fission Core
                VTOL Module
                Cesium-ion Thruster
  High-capacity Matter Pod
                Structural Scanner
                Machine Analyzer
   Experimental Sensor Array
       Advanced Signal Interpreter
                Reaction Control System
                Phase Shifter
                Power Shielding
                Hacking Suite
       Improved Hacking Suite
       Improved Datajack
                Powered Hammer
[Rating: 84]

 Favorites 
-----------
Power                      Reinforced Deuterium Engine
  Engine                   Reinforced Deuterium Engine
  Power Core               Light Nuclear Core
  Reactor                  Micro Antimatter Reactor
Propulsion                 Wheel
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Improved Antigrav System
  Flight Unit              VTOL Module
Utility                    Large Storage Unit
  Device                   Cryofiber Web
  Storage                  Large Storage Unit
  Processor                Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Improved Heavy Armor Plating
Weapon                     Autogun
  Energy Gun               Gatling Laser
  Energy Cannon            Compact HERF Cannon
  Ballistic Gun            Autogun
  Launcher                 Rocket Launcher
  Impact Weapon            Powered Hammer
  Piercing Weapon          Kinetic Spear
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  -5  -4  -4  -4  -3  -3  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Ext Fac Fac Was Fac Res Tes 
Slots Evolved              14   | .   .   .   2   .   .   .   2   2   2   .   2   2   .   .   2   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Propulsion               4    | .   .   .   .   .   .   .   1   .   .   .   1   1   .   .   1   .   
  Utility                  8    | .   .   .   2   .   .   .   1   1   2   .   1   .   .   .   1   .   
  Weapon                   1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Parts Attached             183  | 7   8   1   10  12  3   4   22  14  18  22  27  4   4   6   9   12  
  Power                    10   | 1   .   .   .   2   .   1   1   1   1   1   .   .   .   .   2   .   
    Engine                 6    | 1   .   .   .   2   .   .   .   1   1   1   .   .   .   .   .   .   
    Core                   2    | .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   
    Reactor                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Propulsion               51   | 3   1   .   3   3   .   2   5   4   6   5   10  2   .   1   2   4   
    Treads                 3    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   1   
    Leg                    18   | .   .   .   .   2   .   2   2   2   1   2   7   .   .   .   .   .   
    Wheel                  22   | 3   1   .   3   1   .   .   3   2   5   2   2   .   .   .   .   .   
    Hover                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Flight                 7    | .   .   .   .   .   .   .   .   .   .   .   1   2   .   1   .   3   
  Utility                  75   | 1   5   1   5   4   3   .   9   6   7   6   11  1   3   5   4   4   
    Device                 33   | 1   3   1   .   1   .   .   2   2   3   4   7   1   1   4   1   2   
    Storage                6    | .   1   .   .   .   3   .   2   .   .   .   .   .   .   .   .   .   
    Processor              9    | .   1   .   2   .   .   .   .   2   1   .   .   .   1   .   1   1   
    Hackware               3    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   .   
    Protection             24   | .   .   .   3   3   .   .   5   2   3   2   4   .   .   .   1   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   47   | 2   2   .   2   3   .   1   7   3   4   10  6   1   1   .   1   4   
    Energy Gun             11   | 1   1   .   .   1   .   1   2   1   1   1   2   .   .   .   .   .   
    Energy Cannon          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Ballistic Gun          24   | 1   1   .   2   1   .   .   4   2   3   5   4   1   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               4    | .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   1   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
    Special Melee Weapon   4    | .   .   .   .   .   .   .   .   .   .   3   .   .   1   .   .   .   
  Unidentified Prototypes  6    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   4   
Parts Lost                 47   | .   2   .   1   1   .   .   6   .   3   5   9   .   7   .   6   7   
  Power                    3    | .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   1   .   
  Propulsion               15   | .   .   .   1   .   .   .   1   .   2   1   2   .   3   .   2   3   
  Utility                  22   | .   2   .   .   .   .   .   2   .   .   3   5   .   4   .   3   3   
  Weapon                   7    | .   .   .   .   .   .   .   2   .   1   1   2   .   .   .   .   1   
  Highest Loss Streak      7    | .   2   .   1   1   .   .   3   .   1   2   3   .   7   .   6   3   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     90   | .   97  100 99  99  100 100 99  99  93  92  90  85  67  25  33  31  
  Engine                   5    | .   14  14  11  10  11  .   .   1   6   6   5   5   3   .   .   .   
  Core                     1    | .   .   .   .   .   .   10  8   5   .   .   .   .   .   .   .   .   
  Leg                      8    | .   .   .   .   7   22  22  12  7   6   5   7   8   2   .   .   .   
  Wheel                    10   | .   28  28  21  13  .   .   14  15  12  12  9   10  6   .   .   .   
  Device                   15   | .   13  14  7   1   .   .   7   10  20  26  26  26  20  15  19  9   
  Storage                  7    | .   10  14  11  11  11  11  9   7   6   6   5   5   3   .   .   .   
  Processor                5    | .   2   .   13  11  11  11  9   15  6   2   .   .   1   .   .   3   
  Protection               13   | .   .   .   11  20  22  22  19  11  13  10  12  10  7   .   3   1   
  Energy Gun               7    | .   14  14  11  11  11  11  7   8   5   5   4   5   3   .   .   .   
  Ballistic Gun            10   | .   14  14  11  10  11  11  10  12  13  13  10  10  7   .   .   .   
Peak Build Rating          84   | 6   8   8   11  13  14  15  26  39  56  64  82  84  81  17  45  68  
  Average Rating           38   | 4   7   8   10  11  13  14  23  34  51  57  67  81  58  13  23  40  
  On Entrance              25   | .   6   8   8   11  13  14  15  26  36  56  49  82  81  1   17  14  
Naked Turns                17   | .   .   .   .   .   .   .   .   .   .   .   .   .   16  1   .   .   
Heaviest Build             98   | 9   15  15  19  20  25  25  98  54  71  71  89  87  87  2   13  11  
  Greatest Support         75   | 26  20  20  26  32  20  20  26  32  32  20  70  32  32  4   21  75  
  Greatest Overweight (x)  9    | .   .   .   1   1   1   1   9   1   4   6   6   2   4   .   1   .   
  Average Overweight (x)   1    | .   .   .   .   .   .   1   3   1   2   3   2   2   1   .   .   .   
Largest Inventory Capacity 25   | 5   8   8   8   8   20  10  25  15  15  15  15  15  15  5   5   5   
  Average Capacity         12   | 5   7   8   8   8   9   10  18  15  15  15  15  15  12  5   5   5   
  Most Carried             17   | 5   8   8   8   8   10  10  17  15  15  15  15  15  15  5   5   5   
  Average Carried          12   | 3   7   8   7   7   8   10  14  14  14  14  14  14  12  4   4   3   
  Final Capacity           15   | 5   8   8   8   8   10  10  15  15  15  15  15  15  5   5   5   5   
  Final Carried            15   | 5   8   8   8   8   10  10  15  15  15  13  15  15  5   5   2   2   

 Class Distribution 
--------------------
 47% | Scavenger-Tank
 32% | Scavenger-Mutant
 14% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -9/Exiles
 Scavenger-Mutant | -8/Mines
 Scavenger-Mutant | -8/Materials
   Scavenger-Tank | -7/Factory
   Scavenger-Tank | -6/Factory
   Scavenger-Tank | -6/Extension
   Scavenger-Tank | -5/Factory
   Scavenger-Tank | -4/Factory
   Scavenger-Tank | -4/Waste
           Mutant | -4/Factory
           Mutant | -3/Research
     Hacker-Scout | -3/Testing

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   -6   -5   -4   -4   -4   -3   -3   
-----------                Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  Ext  Fac  Fac  Was  Fac  Res  Tes  
Matter Collected           4572 | 258  195  13   268  298  14   90   420  133  816  917  931  .    .    200  .    19   
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            6124 | 38   353  20   321  259  .    86   674  226  1100 1138 1560 150  .    .    .    199  
  Parts                    302  | 6    26   2    16   18   .    7    24   8    61   49   67   10   .    .    .    8    
Haulers Intercepted        2    | .    1    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
Recyclers Shooed           17   | .    .    2    4    .    .    .    3    .    1    6    1    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  -5  -4  -4  -4  -3  -3  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Ext Fac Fac Was Fac Res Tes 
Combat Hostiles Destroyed  106  | .   5   1   5   10  .   4   10  2   20  18  21  4   .   .   .   6   
  Guns                     97   | .   5   1   5   8   .   4   9   2   20  18  21  4   .   .   .   .   
  AOE                      9    | .   .   .   .   2   .   .   1   .   .   .   .   .   .   .   .   6   
Classes Destroyed          17   | 1   6   1   2   1   .   .   2   .   2   1   1   .   .   .   .   .   
  Worker                   4    | .   .   .   .   .   .   .   1   .   2   .   1   .   .   .   .   .   
  Builder                  6    | .   1   .   .   .   .   .   .   .   3   1   1   .   .   .   .   .   
  Tunneler                 2    | 2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   2    | .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Recycler                 8    | .   .   .   2   .   .   .   3   1   .   1   1   .   .   .   .   .   
  Mechanic                 2    | .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Operator                 1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  7    | .   1   .   .   .   .   .   .   .   .   3   2   1   .   .   .   .   
  Swarmer                  26   | .   .   1   3   4   .   3   .   .   9   2   .   4   .   .   .   .   
  Grunt                    44   | .   5   .   .   5   .   1   6   .   3   10  11  .   .   .   .   3   
  Brawler                  1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Duelist                  2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   
  Protector                1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   17   | .   .   .   2   .   .   .   3   2   4   4   2   .   .   .   .   .   
  Hunter                   5    | .   .   .   .   .   .   .   .   .   2   .   3   .   .   .   .   .   
  Programmer               8    | .   .   .   .   .   .   .   .   .   2   .   4   .   .   .   .   2   
  Behemoth                 2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Guerrilla                1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Best Kill Streak           7    | 1   2   1   5   4   .   3   4   1   4   4   7   3   .   .   .   6   
  Combat Bots Only         7    | .   2   1   3   4   .   3   4   1   4   4   7   3   .   .   .   6   
Max Kills in Single Turn   3    | 1   1   1   1   2   .   1   1   1   2   2   2   2   .   .   .   3   
  Gunslinging              1    | .   .   .   .   .   .   .   .   .   1   .   1   1   .   .   .   .   
  Exploded                 3    | .   .   .   .   2   .   .   1   .   .   .   .   .   .   .   .   3   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   -6   -5   -4   -4   -4   -3   -3   
--------                   Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  Ext  Fac  Fac  Was  Fac  Res  Tes  
Hostile Shots Fired        1080  | .    24   11   58   38   .    30   83   47   205  200  112  37   11   .    55   169  
  Missed                   371   | .    3    1    22   9    .    12   22   13   68   84   23   9    .    .    26   79   
Damage Taken               10031 | .    295  152  351  300  .    219  978  286  1135 1544 1591 327  368  .    652  1833 
  Core                     2181  | .    49   78   67   79   .    54   75   70   48   80   133  40   91   .    297  1020 
  Absorbed by Shields      943   | .    .    .    .    .    .    .    .    .    446  197  142  92   43   .    .    23   
  Redirected to Shielding  233   | .    .    .    16   21   .    37   9    .    .    .    .    .    .    .    109  41   
  Ignored by Resistances   394   | .    .    .    .    .    .    .    22   27   177  62   .    .    106  .    .    .    
Core Remaining (%)         79    | 100  .    49   .    .    .    50   86   90   .    84   86   .    .    88   .    .    
Volleys Fired              427   | 8    36   4    24   18   .    10   54   7    75   84   85   7    9    .    .    6    
  Largest                  3     | 2    2    2    2    2    .    2    2    3    3    3    3    3    3    .    .    1    
  Hottest                  155   | 70   70   70   73   79   .    88   88   155  126  133  147  147  137  .    .    94   
Shots Fired                1059  | 14   72   8    48   33   .    20   107  21   209  235  245  16   25   .    .    6    
  Gun                      1049  | 14   72   8    48   30   .    20   106  21   209  235  245  16   25   .    .    .    
  Cannon                   1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Launcher                 9     | .    .    .    .    3    .    .    1    .    .    .    .    .    .    .    .    5    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  709   | 8    36   4    24   15   .    10   73   10   155  173  169  14   18   .    .    .    
  Thermal                  340   | 6    36   4    24   15   .    10   33   11   54   62   76   2    7    .    .    .    
  Explosive                9     | .    .    .    .    3    .    .    1    .    .    .    .    .    .    .    .    5    
  Electromagnetic          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Robot Hit Streak         21    | 6    13   5    7    7    .    5    17   19   21   19   15   5    12   .    .    2    
  Robot Miss Streak        6     | 2    3    1    2    2    .    3    2    .    5    6    6    1    2    .    .    2    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Secondary Targets        20    | .    1    .    2    1    .    1    2    .    2    4    5    2    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    1    1    .    1    1    .    1    1    1    1    .    .    .    .    
Shots Hit Robots           731   | 8    49   6    30   23   .    13   77   18   132  191  157  7    18   .    .    2    
  Core Hits                358   | 3    19   3    10   16   .    6    27   7    66   85   66   7    2    .    .    41   
  Critical Kills           1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Critical Parts Destroyed 7     | .    .    .    .    .    .    .    .    .    1    1    4    1    .    .    .    .    
  Critical Strikes         21    | .    3    1    1    1    .    .    1    1    2    4    5    1    1    .    .    .    
    Burn                   11    | .    3    1    1    1    .    .    1    1    1    .    1    .    1    .    .    .    
    Destroy                10    | .    .    .    .    .    .    .    .    .    1    4    4    1    .    .    .    .    
Melee Attacks              26    | .    .    .    .    .    .    .    .    .    .    26   .    .    .    .    .    .    
  Impact                   5     | .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            21    | .    .    .    .    .    .    .    .    .    .    21   .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           16141 | 79   614  76   462  718  .    196  1558 301  2396 3589 3003 311  436  .    12   2390 
  Guns                     12915 | 79   614  76   462  322  .    196  1161 301  2365 3589 3003 311  436  .    .    .    
  Cannons                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               3183  | .    .    .    .    396  .    .    397  .    .    .    .    .    .    .    .    2390 
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  43    | .    .    .    .    .    .    .    .    .    31   .    .    .    .    .    12   .    
  Kinetic                  7851  | 29   291  50   287  167  .    103  719  114  1477 2145 1866 288  315  .    .    .    
  Thermal                  5315  | 50   323  26   175  155  .    93   693  187  888  1444 1137 23   121  .    .    .    
  Explosive                2932  | .    .    .    .    396  .    .    146  .    .    .    .    .    .    .    .    2390 
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         13    | .    .    .    .    .    .    .    .    .    4    4    4    .    .    .    .    13   
  Average Corruption       2     | .    .    .    .    .    .    .    .    .    1    3    3    .    .    .    .    10   
  Corruption Purged        4     | .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  52    | .    .    .    .    .    .    .    .    .    8    20   19   .    .    .    .    5    
    Message Errors         7     | .    .    .    .    .    .    .    .    .    1    4    2    .    .    .    .    .    
    Matter Fused           12    | .    .    .    .    .    .    .    .    .    1    4    4    .    .    .    .    3    
    Heat Flow Errors       8     | .    .    .    .    .    .    .    .    .    2    2    4    .    .    .    .    .    
    Energy Discharges      3     | .    .    .    .    .    .    .    .    .    .    1    2    .    .    .    .    .    
    Data Loss (minor)      15    | .    .    .    .    .    .    .    .    .    2    6    6    .    .    .    .    1    
    Data Loss (major)      3     | .    .    .    .    .    .    .    .    .    .    2    1    .    .    .    .    .    
    Misfires               2     | .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    
    Misdirections          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Weapon Failures        1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            100   | .    .    .    .    2    .    .    81   .    .    .    .    .    .    .    .    17   
  Projectiles              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               100   | .    .    .    .    2    .    .    81   .    .    .    .    .    .    .    .    17   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      115   | .    .    .    .    .    .    .    69   .    15   .    .    .    .    .    6    25   
  Shots                    3     | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    1    
  Rammed                   2     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    
Targets Rammed             2     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        352   | 40   135  16   84   96   .    144  352  86   318  280  173  4    .    .    .    22   
  Average Temperature      64    | 21   41   9    25   43   .    57   110  27   94   99   35   3    .    .    .    12   
  Received Heat Transfer   2092  | .    162  .    36   78   .    63   459  120  187  449  313  .    .    .    12   213  
  Effects                  2     | .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    
    Interference           2     | .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             11    | .    1    .    1    1    .    .    1    2    3    1    1    .    .    .    .    .    
  Heat Transferred         11812 | 148  1184 148  592  495  .    222  1260 444  2020 3175 1828 37   259  .    .    .    
Parts Sabotaged            5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   -6   -5   -4   -4   -4   -3   -3   
-------                    Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  Ext  Fac  Fac  Was  Fac  Res  Tes  
Peak Influence             2128 | 10   186  50   266  193  .    148  295  86   418  458  329  266  93   16   173  2128 
  Initial                  167  | .    6    .    19   103  .    .    .    24   21   167  154  105  93   16   8    96   
  Average                  210  | 3    77   39   129  114  .    86   130  46   256  307  196  187  70   16   28   1717 
Maximum Alert Level        5    | .    .    .    1    .    .    .    1    .    2    2    1    1    .    .    .    5    
  Low Security (%)         58   | 100  100  100  77   100  .    100  78   100  24   2    48   53   100  100  100  .    
  Level 1                  36   | .    .    .    22   .    .    .    21   .    74   83   51   46   .    .    .    .    
  Level 2                  2    | .    .    .    .    .    .    .    .    .    1    14   .    .    .    .    .    .    
  Level 3                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 4                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    99   
Squads Dispatched          32   | .    .    .    .    1    .    .    3    1    6    2    5    .    .    .    2    12   
  Investigation            6    | .    .    .    .    .    .    .    1    .    1    1    2    .    .    .    1    .    
  Extermination            4    | .    .    .    .    .    .    .    .    .    1    .    2    .    .    .    1    .    
  Reinforcement            6    | .    .    .    .    .    .    .    1    1    2    1    1    .    .    .    .    .    
  Assault                  13   | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    12   
  Garrison                 3    | .    .    .    .    .    .    .    1    .    2    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
Haulers Reinforced         1    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  -5  -4  -4  -4  -3  -3  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Ext Fac Fac Was Fac Res Tes 
Distress Signals           7    | .   .   .   1   .   .   .   2   .   .   2   .   1   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              243  | .   10  7   8   11  .   6   16  8   29  30  24  5   6   .   24  59  
  Peak Tracking Total      37   | .   2   4   4   5   .   3   5   5   4   4   6   5   5   .   14  37  
  Tactical Retreats        21   | .   .   1   1   .   .   .   2   .   4   2   .   2   .   .   4   5   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  -5  -4  -4  -4  -3  -3  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Ext Fac Fac Was Fac Res Tes 
Traps Triggered            8    | .   .   .   .   .   .   .   .   .   2   2   1   1   .   .   .   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  -5  -4  -4  -4  -3  -3  
----------                 Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Ext Fac Fac Was Fac Res Tes 
Machines Disabled          4    | .   .   .   .   1   .   .   2   .   .   1   .   .   .   .   .   .   
  Max in Single Turn       1    | .   .   .   .   1   .   .   1   .   .   1   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  -5  -4  -4  -4  -3  -3  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Ext Fac Fac Was Fac Res Tes 
Machines Accessed          34   | .   6   .   4   .   1   .   2   3   5   4   5   1   .   1   2   .   
  Terminals                30   | .   6   .   4   .   .   .   2   3   4   4   4   1   .   1   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   1   .   
Total Hacks                85   | .   18  .   20  .   1   .   4   7   11  8   10  1   .   1   4   .   
  Successful               38   | .   10  .   10  .   1   .   2   3   2   4   5   .   .   .   1   .   
  Failed                   47   | .   8   .   10  .   .   .   2   4   9   4   5   1   .   1   3   .   
    Catastrophic           7    | .   .   .   .   .   .   .   .   .   3   .   1   .   .   1   2   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   52   | .   12  .   10  .   1   .   3   7   7   2   7   1   .   1   1   .   
  Terminals                77   | .   18  .   20  .   .   .   4   7   8   8   9   1   .   1   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          7    | .   .   .   .   .   .   .   .   .   3   .   1   .   .   .   3   .   
Terminal Hacks             16   | .   4   .   5   .   1   .   1   .   1   2   2   .   .   .   .   .   
  Record                   2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Part Schematic           1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           2    | .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                2    | .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   
  Branch Access Points     2    | .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Patrol Status            1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Registered Components    1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   
  Seal Access              2    | .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   
Unauthorized Hacks         20   | .   6   .   5   .   .   .   1   3   .   2   2   .   .   .   1   .   
  Terminals                20   | .   6   .   5   .   .   .   1   3   .   2   2   .   .   .   1   .   
    Assimilate             2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 18   | .   5   .   4   .   .   .   1   3   .   2   2   .   .   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         29   | .   5   .   4   .   .   .   2   3   5   3   4   1   .   1   1   .   
  Full Trace Events        6    | .   1   .   .   .   .   .   1   .   .   1   2   .   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  -5  -4  -4  -4  -3  -3  
------------               Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Ext Fac Fac Was Fac Res Tes 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Machine Destruction      1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             9    | .   .   .   .   .   .   .   .   .   .   9   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   -6   -5   -4   -4   -4   -3   -3   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  Ext  Fac  Fac  Was  Fac  Res  Tes  
Total Allies               11   | .    .    .    1    1    .    .    .    .    .    9    .    .    .    .    .    .    
  Largest Group            3    | .    .    .    1    2    2    2    2    .    .    3    3    .    .    .    .    .    
  Highest-Rated Group      103  | .    .    .    10   41   41   41   41   .    .    103  70   .    .    .    .    .    
  Highest-Rated Ally       39   | .    .    .    10   31   31   31   31   .    .    39   25   .    .    .    .    .    
Total Orders               7    | .    .    .    2    2    .    .    3    .    .    .    .    .    .    .    .    .    
  STAY                     4    | .    .    .    1    1    .    .    2    .    .    .    .    .    .    .    .    .    
  FOLLOW                   3    | .    .    .    1    1    .    .    1    .    .    .    .    .    .    .    .    .    
Ally Attacks               91   | .    .    .    .    2    .    6    17   .    .    58   8    .    .    .    .    .    
  Total Damage             1741 | .    .    .    .    37   .    106  208  .    .    1092 298  .    .    .    .    .    
  Kills                    13   | .    .    .    .    1    .    2    2    .    .    7    1    .    .    .    .    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  -5  -4  -4  -4  -3  -3  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Ext Fac Fac Was Fac Res Tes 
Robot Analysis Total       2    | .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   -6   -5   -4   -4   -4   -3   -3   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  Ext  Fac  Fac  Was  Fac  Res  Tes  
Turns Passed               9458 | 79   421  81   255  729  650  574  961  594  1163 1478 1404 317  89   107  327  229  
Spaces Moved               6406 | 48   293  65   176  570  411  283  383  449  657  868  751  179  59   269  535  410  
  Core                     281  | 11   .    .    .    .    .    .    .    .    .    .    .    .    32   .    130  108  
  Treads                   6    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    5    
  Legs                     950  | .    .    .    .    193  411  283  .    .    .    .    63   .    .    .    .    .    
  Wheels                   4198 | 37   293  65   176  377  .    .    383  449  657  868  687  179  27   .    .    .    
  Hover                    21   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    21   .    
  Flight                   950  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    269  384  297  
  Fastest Speed            25   | 50   80   80   80   90   120  190  105  105  115  125  120  130  50   35   35   25   
  Average Speed            108  | 80   80   80   81   104  156  190  133  112  122  126  129  130  92   35   47   46   
  Slowest Speed            320  | 90   80   80   95   120  190  190  215  115  160  170  320  130  160  35   100  180  
  Overloaded Moves         8    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            14   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    11   
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       35   | 4    42   23   16   92   69   67   24   13   22   62   21   5    53   7    18   68   
  Regions Visited          16
    Branch Regions         6
  Pre-discovered Areas     1    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        7    | .    .    .    1    1    1    1    1    1    1    .    .    .    .    .    .    .    
  Unknown Exits Taken      7    | 1    1    1    .    .    .    .    .    .    .    1    1    .    .    1    1    .    
Scrap Searched             3    | .    .    .    .    2    .    1    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          135  | .    .    .    .    5    .    .    26   .    .    .    5    2    .    .    .    97   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               5    | .    .    .    .    .    .    .    .    .    .    .    3    2    .    .    .    .    
  AOE                      128  | .    .    .    .    5    .    .    26   .    .    .    .    .    .    .    .    97   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   -6   -5   -4   -4   -4   -3   -3   
---------                  Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  Ext  Fac  Fac  Was  Fac  Res  Tes  
Total                      8207 | 75   410  85   241  670  416  304  724  527  900  1107 1098 254  83   279  604  430  
  Wait                     927  | 3    61   16   19   59   .    .    237  33   113  68   200  59   8    .    50   1    
  Move                     6369 | 47   292  64   175  569  410  282  382  448  656  867  750  179  58   266  530  394  
  Hop                      8    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    5    
  Pick Up                  119  | 9    7    .    5    4    2    2    17   8    15   12   17   1    .    5    4    11   
  Fast Attach              54   | 2    3    .    2    4    .    1    5    6    5    3    12   4    .    2    4    1    
  Attach                   55   | 4    1    .    2    .    .    .    7    1    3    7    6    .    4    4    5    11   
  Detach                   1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Swap                     74   | 1    4    1    6    8    3    3    10   7    10   12   9    .    .    .    .    .    
  Drop                     129  | 1    6    .    8    8    1    6    12   17   22   12   19   4    4    1    7    1    
  Fire                     427  | 8    36   4    24   18   .    10   54   7    75   84   85   7    9    .    .    6    
  Melee                    26   | .    .    .    .    .    .    .    .    .    .    26   .    .    .    .    .    .    
  Ram                      2    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            16   | .    .    .    .    .    .    .    .    .    .    16   .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-10/Mines
-9/Materials (discovered 2 exits: *Min x2)
-9/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Exiles
-8/Mines
-8/Materials (discovered 2 exits: *Fac / [*Sto])
-7/Factory
-6/Factory
-6/Extension (discovered 2 exits: *Fac / Cet)
-5/Factory
-4/Factory
-4/Waste
-4/Factory
-3/Research
-3/Testing

 History 
---------
 Turn | Location      | Event
   10 | -11/Scrapyard | Discovered new exit (range 16)
   80 | -11/Scrapyard | Entered Materials
  104 | -10/Materials | Discovered new exit (range 6)
  315 | -10/Materials | Build established: Mutant
  382 | -10/Materials | Discovered new exit (range 16)
  501 | -10/Materials | Entered Mines
  526 | -10/Mines     | Discovered new exit (range 11)
  569 | -10/Mines     | Assembled infested the area
  582 | -10/Mines     | Entered Materials
  582 | -9/Materials  | Evolved 2 slots: Utility x2
  597 | -9/Materials  | Identified exit to Mines
  837 | -9/Materials  | Entered Mines
  837 | -9/Mines      | Accompanied by 1 ally
  891 | -9/Mines      | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  934 | -9/Mines      | Met a Derelict bent on vengeance
  955 | -9/Mines      | Found a damaged Exp. Sensor Array with a note attached
  959 | -9/Mines      | Found Prototype Device
 1026 | -9/Mines      | Build established: Scavenger-Mutant
 1066 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
 1103 | -9/Mines      | Learned location of Zion (-6)
 1470 | -9/Mines      | Discovered new exit (range 5)
 1486 | -9/Mines      | Discovered new exit (range 11)
 1491 | -9/Mines      | Met a Derelict testing a Signal Generator
 1558 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 1558 | -9/Mines      | Discovered new exit (range 5)
 1561 | -9/Mines      | Identified exit to Exiles
 1566 | -9/Mines      | Entered Exiles
 1566 | -9/Exiles     | Accompanied by 2 allies
 1595 | -9/Exiles     | Met 8R-AWN
 1616 | -9/Exiles     | Met EX-HEX
 1649 | -9/Exiles     | Met EX-BIN
 1662 | -9/Exiles     | Aligned with FarCom system
 1664 | -9/Exiles     | Given EX-Vault access code
 1691 | -9/Exiles     | Opened EX-Vault
 1722 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
 1755 | -9/Exiles     | Met EX-DEC
 1993 | -9/Exiles     | Found 0b10 Alert Chip
 2195 | -9/Exiles     | Discovered new exit (range 14)
 2214 | -9/Exiles     | Identified exit to Mines
 2216 | -9/Exiles     | Left Exiles lab with 0b10 Alert Chip
 2216 | -9/Exiles     | Entered Mines
 2216 | -8/Mines      | Accompanied by 2 allies
 2775 | -8/Mines      | Discovered new exit (range 9)
 2788 | -8/Mines      | Identified exit to Materials
 2790 | -8/Mines      | Entered Materials
 2790 | -8/Materials  | Accompanied by 2 allies
 2790 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 3035 | -8/Materials  | Garrison activated, responded to threat
 3125 | -8/Materials  | Lost 3 parts (1p1u1w)
 3384 | -8/Materials  | Discovered new exit (range 5)
 3535 | -8/Materials  | Discovered new exit (range 8)
 3578 | -8/Materials  | Identified exit to Factory
 3751 | -8/Materials  | Entered Factory
 3751 | -7/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 4286 | -7/Factory    | Discovered new exit (range 14)
 4340 | -7/Factory    | Build established: Scavenger-Tank
 4344 | -7/Factory    | Identified exit to Factory
 4345 | -7/Factory    | Entered another Factory area
 4345 | -6/Factory    | Evolved 2 slots: Utility x2
 4629 | -6/Factory    | Garrison activated, responded to threat
 5503 | -6/Factory    | Discovered new exit (range 6)
 5507 | -6/Factory    | Identified exit to Extension
 5508 | -6/Factory    | Entered Extension
 5800 | -6/Extension  | Lost 3 allies
 5970 | -6/Extension  | Disrupted transfer network
 6616 | -6/Extension  | Spotted B-75 Beast
 6628 | -6/Extension  | Spotted B-75 Beast
 6636 | -6/Extension  | Destroyed B-75 Beast
 6673 | -6/Extension  | Destroyed B-75 Beast
 6676 | -6/Extension  | Lost 3 allies
 6817 | -6/Extension  | Discovered new exit (range 3)
 6923 | -6/Extension  | Identified exit to Cetus
 6986 | -6/Extension  | Entered Factory
 6986 | -5/Factory    | Accompanied by 3 allies
 6986 | -5/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 7197 | -5/Factory    | Discovered new exit (range 8)
 7607 | -5/Factory    | Destroyed 7 combat bots
 7609 | -5/Factory    | Lost 3 parts (1n2u)
 8390 | -5/Factory    | Entered another Factory area
 8390 | -4/Factory    | Evolved 2 slots: Power x1, Propulsion x1
 8705 | -4/Factory    | Discovered new exit (range 3)
 8707 | -4/Factory    | Sucked down chute
 8707 | -4/Factory    | Entered Waste
 8718 | -4/Waste      | Spotted C-40 Crusher
 8725 | -4/Waste      | Spotted C-40 Crusher
 8741 | -4/Waste      | Spotted C-40 Crusher
 8747 | -4/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 8750 | -4/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 8755 | -4/Waste      | Spotted C-40 Crusher
 8765 | -4/Waste      | Spotted C-40 Crusher
 8768 | -4/Waste      | Crushed by Compactor (0 parts destroyed, 1 dropped)
 8771 | -4/Waste      | Crushed by Compactor (0 parts destroyed, 1 dropped)
 8771 | -4/Waste      | Crushed by Compactor (1 part destroyed)
 8774 | -4/Waste      | Crushed by Compactor (0 parts destroyed, 1 dropped)
 8774 | -4/Waste      | Crushed by Compactor (1 part destroyed)
 8777 | -4/Waste      | Identified Exp. Sensor Array
 8777 | -4/Waste      | Crushed by Compactor (0 parts destroyed, 1 dropped)
 8777 | -4/Waste      | Crushed by Compactor (0 parts destroyed, 1 dropped)
 8780 | -4/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 8780 | -4/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 8788 | -4/Waste      | Discovered new exit (range 16)
 8796 | -4/Waste      | Entered Factory
 8811 | -4/Factory    | Lost 7 parts (3n4u)
 8898 | -4/Factory    | Discovered new exit (range 13)
 8903 | -4/Factory    | Entered Research
 8903 | -3/Research   | Evolved 2 slots: Propulsion x1, Utility x1
 8921 | -3/Research   | Found Prototype Processor
 8921 | -3/Research   | Identified Spectral Analyzer
 9056 | -3/Research   | Build established: Mutant
 9154 | -3/Research   | Found Gamma Bomb Array
 9222 | -3/Research   | Discovered new exit (range 15)
 9230 | -3/Research   | Entered Testing
 9231 | -3/Testing    | Maximum security lockdown engaged
 9251 | -3/Testing    | Lost 6 parts (1p2n3u)
 9286 | -3/Testing    | Found Prototype Launcher
 9363 | -3/Testing    | Core integrity fell below 50%
 9380 | -3/Testing    | System corruption reached 10%
 9384 | -3/Testing    | Identified Adv. Micro-nuke Launcher
 9387 | -3/Testing    | Lost 3 parts (2n1u)
 9401 | -3/Testing    | Core integrity fell below 20%
 9443 | -3/Testing    | Spotted Striker
 9446 | -3/Testing    | Spotted Striker
 9459 | -3/Testing    | Destroyed by G-73 Enforcer with Heavy Laser

 Last Messages 
---------------
09394_ The unstable cave ceiling collapses. <x2>
09395_ G-67 Veteran destroyed.
09395_ Adv. Micro-nuke Launcher destroyed.
09396_ The unstable cave ceiling collapses. <x2>
09398_ B-74 Champion suffers critical hit
  (Burn).
09399_ G-67 Veteran destroyed.
09401_ P-80 Master resets L-61 Swordsman, system
  corruption cleaned.
09408_ Acquired Seismic Detector.
09409_ System corrupted: Matter fused (-5).
09409_ Penetrated by Slug.
09412_ Slug penetrates Door.
09412_ Penetrated by Slug.
09416_ Slug penetrates Wall.
09431_ ALERT: Assault forces dispatched.
09441_ Structural Scanner destroyed.
09443_ System corrupted: Matter fused (-6).
09448_ Acquired Imp. Heavy Siege Treads.
09459_ Propulsion Shielding destroyed.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
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|   ??????????????????????#"""   #######     """ """ |
|   ??????????????????????#"""   #######     """ """ |
|   ??????????????????????#"""   #????##             |
|   ??????????????????????#      #????##     """ """ |
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|   ??????????????????????????????????##             |
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|   ??????????????????????????????????##    ##?????? |
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|   ????????????#T     ####+###????################# |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           116
Energy Generation          19
Energy Capacity            300
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           20
Terrain Scan Density       10
Cloak Strength             3
Additional Mass Support    9
Base Temperature (-)       200
Armor Coverage             1050
Resistance: KI             30
Resistance: TH             10
Propulsion Shielding       33
Utility Shielding          66
Weapon Shielding           33
Weapon Cycling             30
Phase Shifting             5
Evasion (%)                71
Targeting Accuracy         8
Recoil Reduction           4
Offensive Hacking          24

 Item Schematics 
-----------------
 Structural Scanner | -10/Materials | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MasterBurstAccelerator
  Manual?         0
Play Time         03:41:17
  Cumulative      144.2 hours
  Start           2025.01.01 @ 07:49:56
  End             2025.01.01 @ 11:47:15
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          100
  Rogue           100
  Adventurer      0
  Explorer        0
Win Type          -
  Total           2
  Types           2/0/0/0/0/0/0/0/0
Lore%             45
Gallery%          53
Achievement%      46
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              48/Smallcaps
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 6a043fc0-4a94-4708-a1dc-1de75951f61a