Cogmind - Beta 16.1 *** ADVENTURER MODE // 2026.03.27 @ 20:36:10 Player: Sharded of Serpulo Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (16) 3200 Robots Destroyed (222) 1110 Value Destroyed (9012) 9012 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (1006) 1006 TOTAL SCORE: 17468 Bonus ------- High Alert Combat Kills 74 Follower Combat Kills 147 Entered DSFs 500 Acquired ECA 300 Friendly Fire -15 Cogmind --------- Core Integrity 1025/1150 Matter 97/300 Energy 149/170 System Corruption 0% Temperature Cool (76) Movement Immobile (Siege) Location -4/Factory Parts ------- > --- POWER (3) -------- Light Antimatter Reactor > --- PROPULSION (5) --- Armored Medium Treads Armored Medium Treads Heavy Treads > --- UTILITY (7) ------ Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit Weapon Cycler Layered Medium Armor Plating Improved System Restoration Module > --- WEAPON (4) ------- Phase Cannon Advanced Plasma Cannon Phasing Sabre > --- INVENTORY (20) --- Fission Core Neutrino Core Improved Treads Improved Treads Improved Medium Treads Advanced Heat Sink Improved Cooling System Encrypted Comm Array Improved Weapon Cycler Improved Datajack Powered Hammer Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Antimatter Reactor Light Antimatter Reactor > --- PROPULSION ------- Improved Treads Heavy Treads Heavy Treads > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Improved Cooling System High-capacity Storage Unit Weapon Cycler Improved System Restoration Module > --- WEAPON ----------- Proton Cannon Phase Cannon Advanced Plasma Cannon Mass Driver > --- INVENTORY -------- Micro Nuclear Core Fission Core Neutrino Core Neutrino Core Improved Treads Improved Treads Improved Medium Treads Armored Medium Treads Armored Medium Treads Advanced Heat Sink Encrypted Comm Array Improved Weapon Cycler Improved Medium Armor Plating Layered Medium Armor Plating Improved Datajack Powered Hammer Phasing Sabre [Rating: 102] Favorites ----------- Power Neutrino Core Engine Deuterium Engine Power Core Neutrino Core Reactor Light Antimatter Reactor Propulsion Improved Medium Treads Treads Improved Medium Treads Leg Aluminum Leg Flight Unit Cesium-ion Thruster Utility Advanced Heat Sink Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Protection Medium Armor Plating Weapon Phase Cannon Energy Gun Heavy Particle Gun Energy Cannon Phase Cannon Ballistic Cannon Bore Cannon Impact Weapon Powered Hammer Slashing Weapon Mining Claw Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Low Low Fac Upp Upp Zhi Pro Fac Slots Evolved 12 | . . . 2 . 2 2 . 2 . . 2 . . . . 2 Power 2 | . . . . . 1 . . . . . . . . . . 1 Propulsion 3 | . . . . . 1 1 . 1 . . . . . . . . Utility 5 | . . . 2 . . . . . . . 2 . . . . 1 Weapon 2 | . . . . . . 1 . 1 . . . . . . . . Parts Attached 160 | 6 2 . 10 1 23 8 9 34 7 1 32 13 3 . 4 7 Power 27 | 1 . . 3 1 3 . 1 4 2 . 5 3 1 . 1 2 Engine 14 | 1 . . 3 1 3 . 1 2 1 . 2 . . . . . Core 11 | . . . . . . . . 2 1 . 3 3 1 . . 1 Reactor 2 | . . . . . . . . . . . . . . . 1 1 Propulsion 41 | 2 . . 1 . 9 1 3 11 2 1 7 2 . . 1 1 Treads 34 | 2 . . 1 . 3 1 3 11 2 . 7 2 . . 1 1 Leg 6 | . . . . . 6 . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight 1 | . . . . . . . . . . 1 . . . . . . Utility 50 | 1 2 . 3 . 4 2 3 6 2 . 18 4 1 . 1 3 Device 33 | . 2 . 1 . 1 . 2 5 1 . 15 3 1 . 1 1 Storage 4 | 1 . . 1 . . 2 . . . . . . . . . . Processor 1 | . . . . . . . . . . . 1 . . . . . Hackware . | . . . . . . . . . . . . . . . . . Protection 12 | . . . 1 . 3 . 1 1 1 . 2 1 . . . 2 Artifact . | . . . . . . . . . . . . . . . . . Weapon 42 | 2 . . 3 . 7 5 2 13 1 . 2 4 1 . 1 1 Energy Gun 10 | 2 . . . . 5 2 . 1 . . . . . . . . Energy Cannon 25 | . . . 2 . 2 3 2 10 1 . 2 3 . . . . Ballistic Gun . | . . . . . . . . . . . . . . . . . Ballistic Cannon 2 | . . . . . . . . . . . . 1 . . 1 . Launcher . | . . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . 1 . . . . . . . . Slashing Weapon 3 | . . . 1 . . . . 1 . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . . . . . 1 . . . Unidentified Prototypes 7 | . . . . . 3 1 . 2 . . 1 . . . . . Corrupted Parts 1 | . . . . . . . . . . . . . . . . 1 System Corruption 3 | . . . . . . . . . . . . . . . . 3 Parts Lost 52 | . . . . 2 1 . 2 16 5 . 16 1 . . 1 8 Power 9 | . . . . . . . 1 3 . . 3 . . . . 2 Propulsion 14 | . . . . 1 . . . 5 1 . 5 . . . . 2 Utility 13 | . . . . 1 1 . 1 3 2 . 2 1 . . . 2 Weapon 16 | . . . . . . . . 5 2 . 6 . . . 1 2 Highest Loss Streak 9 | . . . . 2 1 . 2 9 4 . 8 1 . . 1 6 To Critical Strikes 1 | . . . . . . . . 1 . . . . . . . . Average Backups 15 | . 1 2 5 10 12 14 18 17 15 15 16 17 19 19 18 15 Power 5 | . 1 1 3 6 4 4 4 5 6 7 7 5 5 5 5 3 Propulsion 1 | . . . . 2 2 . . 1 . . . 2 3 3 3 4 Utility 3 | . . 1 . . . 3 4 3 3 2 4 5 6 6 5 3 Weapon 4 | . . . 1 1 4 6 9 6 4 4 3 2 3 3 2 1 Tool/Special . | . . . . . . . . . . . . . . . . . Unused Backups 27 | . 1 . . . 5 . 2 8 . . 3 1 2 . 2 3 Power 8 | . 1 . . . 2 . . 1 . . 2 . 1 . 1 . Propulsion 4 | . . . . . 1 . . . . . . 1 . . . 2 Utility 6 | . . . . . . . . 4 . . . . . . 1 1 Weapon 9 | . . . . . 2 . 2 3 . . 1 . 1 . . . Tool/Special . | . . . . . . . . . . . . . . . . . Average Slot Usage (%) 93 | . 97 100 95 76 95 99 97 96 87 94 94 91 94 94 94 85 Engine 6 | . 14 14 11 11 17 15 15 7 6 6 2 . . . . . Core 5 | . . . . . . . . 4 5 6 7 10 11 11 8 9 Treads 23 | . 28 28 22 19 4 30 28 29 22 26 26 22 23 23 23 15 Leg 1 | . . . . . 22 . . . . . . . . . . . Device 18 | . 11 14 18 12 11 7 9 14 15 17 20 26 29 29 29 28 Storage 6 | . 14 14 11 11 9 12 9 6 6 6 5 5 5 5 5 5 Protection 4 | . . . 10 . 12 9 9 4 3 . 3 1 . . . 1 Energy Gun 2 | . 28 28 5 . 14 14 . . . . . . . . . . Energy Cannon 18 | . . . 16 17 3 7 23 25 26 26 21 15 16 17 17 12 Ballistic Cannon 1 | . . . . . . . . . . . . 2 4 5 5 4 Peak Build Rating 102 | 6 7 7 16 16 31 37 45 72 68 72 92 91 91 91 93 102 Average Rating 62 | 4 6 7 12 11 25 34 40 60 64 70 81 88 90 91 91 95 On Entrance 46 | . 6 7 7 16 13 29 37 45 66 67 72 65 90 91 91 93 Avg Prop Armor Cover (%) 3 | . . . . . . . . . 6 1 2 . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 133 | 11 12 12 47 45 55 87 99 106 98 97 133 108 108 108 108 113 Greatest Support 163 | 40 40 40 40 40 60 80 80 140 118 118 154 150 150 150 150 163 Greatest Overweight (x) 2 | 2 . . 1 1 1 1 1 2 1 . 1 . . . . . Average Overweight (x) . | . . . . . . . 1 . . . . . . . . . Largest Inventory Capacity 20 | 8 8 8 15 15 15 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 18 | 7 8 8 8 15 15 19 20 20 20 20 20 20 20 20 20 20 Most Carried 20 | 2 3 2 8 14 15 20 20 20 18 16 20 20 20 20 20 20 Average Carried 15 | . 1 2 5 10 12 14 18 17 15 14 17 18 19 20 19 15 Final Capacity 20 | 8 8 8 15 15 15 20 20 20 20 20 20 20 20 20 20 20 Final Carried 20 | 1 2 2 8 14 15 20 20 14 16 14 18 20 20 20 19 11 Class Distribution -------------------- 46% | Scavenger-Tank 18% | Scavenger-Gunner 12% | Scavenger-Mutant 11% | Mutant 9% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -7/DSF Tank | -6/Factory Scavenger-Tank | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -5/Factory Scavenger-Tank | -5/Upper Caves Scavenger-Tank | -5/Upper Caves Scavenger-Tank | -5/Zhirov Scavenger-Tank | -4/Proximity Caves Scavenger-Tank | -4/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 ----------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Low Low Fac Upp Upp Zhi Pro Fac Matter Collected 2609 | 158 122 . 130 40 230 . 200 417 167 46 461 254 200 . 182 2 Remotely 192 | . 122 . 70 . . . . . . . . . . . . . Salvage Created 11729 | . 130 . 745 361 1079 . 536 2918 669 51 3038 904 340 . 535 423 Parts 446 | . 3 . 37 14 50 . 23 122 21 1 113 25 7 . 16 14 Haulers Intercepted 15 | . 1 . 1 . 6 . . 4 . . 2 . . . . 1 Recyclers Shooed 5 | . . . . . . . . 3 . . 2 . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 47 | . . . . . . . . . 20 4 . 13 6 . 4 . Prevented 14 | . . . . . . . . . . . . 4 1 . 9 . Parts Restored . | . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Low Low Fac Upp Upp Zhi Pro Fac Combat Hostiles Destroyed 171 | . 2 . 15 8 11 . 9 44 12 2 45 9 5 . 5 4 Melee 5 | . . . 1 2 . . . 1 . . 1 . . . . . Guns 12 | . 2 . 3 . 7 . . . . . . . . . . . Cannons 136 | . . . 10 4 . . 9 37 12 2 41 9 5 . 4 3 AOE 5 | . . . 1 2 . . . 2 . . . . . . . . Classes Destroyed 21 | . 2 . 6 1 3 . 3 3 1 . . 1 1 . . . Worker 4 | . . . . . . . . 4 . . . . . . . . Builder 8 | . . . . . 1 . . 3 . . 3 . . . . 1 Tunneler 2 | . . . . . 2 . . . . . . . . . . . Hauler 15 | . 1 . 1 . 6 . . 4 . . 2 . . . . 1 Recycler 8 | . . . 1 . . . . 1 . . 6 . . . . . Mechanic 1 | . . . 1 . . . . . . . . . . . . . Operator 5 | . . . 1 . 1 . . 2 . . . . . . . 1 Watcher 8 | . . . 1 . 4 . . 1 . . 2 . . . . . Swarmer 34 | . . . 5 . . . . 10 . 2 17 . . . . . Grunt 78 | . 2 . 7 7 5 . 5 18 8 . 16 3 3 . 3 1 Brawler 7 | . . . . . . . 1 2 1 . 2 1 . . . . Duelist 4 | . . . . 1 . . . 1 1 . . . . . 1 . Sentry 17 | . . . 3 . 5 . . 3 . . 4 . 1 . . 1 Specialist 3 | . . . . . . . 2 . . . . . . . . 1 Hunter 12 | . . . . . 1 . . 5 1 . 1 3 . . . 1 Programmer 9 | . . . . . . . . 4 . . 5 . . . . . Heavy 1 | . . . . . . . 1 . . . . . . . . . Behemoth 3 | . . . . . . . . 1 . . . 1 . . 1 . Samaritan 1 | . . . . . . . . . . . . . 1 . . . Thief 1 | . . . . . . . . . 1 . . . . . . . Mutant 2 | . . . . . . . . . . . . 1 1 . . . Best Kill Streak 13 | . 3 . 4 3 6 . 5 13 3 2 7 4 3 . 3 6 Combat Bots Only 12 | . 2 . 3 3 3 . 5 12 3 2 6 4 3 . 3 4 Max Kills in Single Turn 3 | . 1 . 1 2 1 . 1 3 1 1 2 1 1 . 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . Exploded 1 | . . . 1 1 . . . 1 . . . . . . . . Melee 1 | . . . 1 1 . . . 1 . . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Low Low Fac Upp Upp Zhi Pro Fac Hostile Shots Fired 1370 | . 11 . 73 37 66 . 56 419 43 4 262 67 40 . 32 260 Missed 394 | . 1 . 30 10 24 . 15 118 9 . 71 18 14 . 15 69 Hits 976 | . 10 . 43 27 42 . 41 301 34 4 191 49 26 . 17 191 Melee 18 | . . . . 13 . . . 1 1 . 2 1 . . . . Projectile 958 | . 10 . 43 14 42 . 41 300 33 4 189 48 26 . 17 191 AOE 2 | . . . . . . . . 1 . . 1 . . . . . Critical Strikes 39 | . . . . 1 3 . 3 12 . . 11 1 1 . 3 4 Part Disruptions 5 | . . . . . . . . . 2 . 2 1 . . . . Actively Blocked 1 | . . . . . . . . . . . 1 . . . . . Damage Taken 13328 | . 92 . 399 449 444 . 689 4151 550 56 2887 641 393 . 404 2173 Core 1193 | . 25 . 46 103 53 . 12 357 61 9 266 40 40 . 56 125 Absorbed by Shields . | . . . . . . . . . . . . . . . . . Reduced by Siege Mode 164 | . . . . . . . . . . . . . . . . 164 Redirected to Shielding 169 | . . . . . . . . . 76 . 93 . . . . . Ignored by Resistances 3792 | . 28 . 117 125 125 . 194 1157 131 16 859 181 109 . 112 638 Regen/Repaired (Parts) 288 | . . . . . 54 . . . . . 123 . . . . 111 Core Remaining (%) 78 | 100 . 90 . 62 90 . 98 . . 49 . . . . 59 . Volleys Fired 454 | . 9 . 38 9 63 3 23 104 25 2 95 29 11 . 21 22 Largest 4 | . 2 . 2 2 2 3 3 4 4 4 4 4 4 . 4 4 Hottest 375 | . 90 . 112 112 126 195 195 370 375 375 375 306 306 . 306 305 Shots Fired 1383 | . 18 . 76 17 126 8 68 383 100 8 307 84 44 . 84 60 Gun 147 | . 18 . 18 . 110 1 . . . . . . . . . . Cannon 1236 | . . . 58 17 16 7 68 383 100 8 307 84 44 . 84 60 Launcher . | . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . Kinetic 59 | . . . . . . . . . . . . 11 12 . 21 15 Thermal 1182 | . 18 . 18 . 110 8 68 383 100 8 307 54 22 . 42 44 Explosive . | . . . . . . . . . . . . . . . . . Electromagnetic 142 | . . . 58 17 16 . . . . . . 19 10 . 21 1 Robot Hit Streak 48 | . 8 . 14 10 13 . 22 24 18 4 48 16 9 . 12 23 Robot Miss Streak 6 | . 3 . 2 1 3 . 2 6 4 1 4 2 1 . 2 2 Penetration Max 1 | . . . . . . . . . . . . . 1 . . . Secondary Targets 1 | . 1 . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . . . Shots Hit Robots 957 | . 11 . 54 29 84 . 54 241 54 3 209 65 42 . 61 50 Core Hits 375 | . 7 . 23 11 31 . 15 93 24 2 105 23 13 . 14 14 Critical Kills 11 | . . . . . . . . 4 . . 2 . 3 . 1 1 Critical Parts Destroyed 6 | . . . . . . . . . . . . 3 1 . 2 . Critical Strikes 27 | . . . 3 . 4 . . 4 . . 2 4 4 . 4 2 Burn 5 | . . . 1 . 4 . . . . . . . . . . . Meltdown 7 | . . . . . . . . 4 . . 2 . . . . 1 Destroy 11 | . . . . . . . . . . . . 3 4 . 4 . Blast 1 | . . . . . . . . . . . . . . . . 1 Corrupt 3 | . . . 2 . . . . . . . . 1 . . . . Melee Attacks 43 | . . . 1 15 . . . 4 . . 6 4 13 . . . Impact 12 | . . . . . . . . 1 . . 6 4 1 . . . Slashing 19 | . . . 1 15 . . . 3 . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks 12 | . . . . . . . . . . . . . 12 . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 28608 | . 139 . 1206 751 1696 . 1483 8002 1742 104 7281 2093 896 . 1718 1497 Guns 1649 | . 139 . 178 . 1332 . . . . . . . . . . . Cannons 25553 | . . . 888 327 331 . 1483 7599 1742 104 7051 1917 896 . 1718 1497 Explosions 594 | . . . 117 163 33 . . 281 . . . . . . . . Melee 812 | . . . 23 261 . . . 122 . . 230 176 . . . . Ramming . | . . . . . . . . . . . . . . . . . Kinetic 907 | . . . . . . . . . . . . 113 177 . 304 313 Thermal 24059 | . 139 . 295 163 1365 . 1483 7702 1742 104 7051 1412 540 . 919 1144 Explosive 178 | . . . . . . . . 178 . . . . . . . . Electromagnetic 2652 | . . . 888 327 331 . . . . . . 392 179 . 495 40 Impact 461 | . . . . . . . . 55 . . 230 176 . . . . Slashing 351 | . . . 23 261 . . . 67 . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 6 | . 1 1 . . . 2 2 6 6 6 5 1 1 1 1 3 Average Corruption 2 | . 1 1 . . . 2 2 4 6 6 3 1 1 1 1 2 Corruption Purged 8 | . . . . . . . . . . . 5 . . . . 3 Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 106 | . . . . . . 1 5 34 35 1 13 9 5 . 3 . Message Errors 25 | . . . . . . . . 7 10 . 2 3 2 . 1 . Matter Fused 15 | . . . . . . . . 3 5 . 4 1 2 . . . Heat Flow Errors 11 | . . . . . . . 1 5 2 . . 2 . . 1 . Energy Discharges 18 | . . . . . . . 1 7 5 1 3 1 . . . . Parts Rejected 2 | . . . . . . . . . 2 . . . . . . . Parts Fused 3 | . . . . . . . . 1 1 . 1 . . . . . Data Loss (minor) 7 | . . . . . . . 2 2 1 . . 2 . . . . Data Loss (major) 5 | . . . . . . . . 2 3 . . . . . . . Misfires 7 | . . . . . . 1 . 1 2 . 1 . 1 . 1 . Alerts 7 | . . . . . . . . 3 4 . . . . . . . Weapon Failures 6 | . . . . . . . 1 3 . . 2 . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 597 | . . . 8 1 3 . 9 172 32 2 162 59 41 . 25 83 Projectiles 512 | . . . 8 . 3 . 9 154 32 2 98 57 41 . 25 83 Explosions 18 | . . . . . . . . 18 . . . . . . . . Melee 67 | . . . . 1 . . . . . . 64 2 . . . . Knockbacks 6 | . . . . . . . . 1 . . 1 . 2 . . 2 Impact 2 | . . . . . . . . 1 . . 1 . . . . . Kinetic 3 | . . . . . . . . . . . . . 2 . . 1 Secondary 1 | . . . . . . . . . . . . . . . . 1 Self-Inflicted Damage 131 | . . . 52 . . . . 79 . . . . . . . . Shots 3 | . . . 2 . . . . 1 . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 609 | . 216 . 222 141 216 192 236 609 440 88 346 376 135 . 185 193 Average Temperature 94 | . 86 . 72 47 58 103 96 123 139 44 86 82 62 . 67 72 Received Heat Transfer 4153 | . 69 . 114 84 252 . 252 1373 225 . 830 423 162 . 177 192 Effects 18 | . . . . . . . . 14 1 . 2 1 . . . . Shutdowns 4 | . . . . . . . . 2 . . 1 1 . . . . Energy Bleed 1 | . . . . . . . . . . . 1 . . . . . Interference 6 | . . . . . . . . 6 . . . . . . . . Short Circuit 1 | . . . . . . . . 1 . . . . . . . . Damage (minor) 1 | . . . . . . . . . 1 . . . . . . . Damage (major) 5 | . . . . . . . . 5 . . . . . . . . Siege Activations 1 | . . . . . . . . . . . . . . . . 1 Total Turns 42 | . . . . . . . . . . . . . . . . 42 Longest Duration 42 | . . . . . . . . . . . . . . . . 42 Martial Activations . | . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . Robots Disrupted 1 | . . . . . 1 . . . . . . . . . . . Combat Hostiles 1 | . . . . . 1 . . . . . . . . . . . Robots Corrupted 4 | . . . . . 2 . . . . . . 1 . . . 1 Combat Hostiles 3 | . . . . . 2 . . . . . . 1 . . . . Parts Fried 11 | . . . 2 1 3 . . . . . . 3 . . 1 1 Impact Corruptions 5 | . . . . . . . . . . . 2 2 . . . 1 Robots Melted 13 | . . . . . 2 . . 5 . . 4 . . . 1 1 Combat Hostiles 11 | . . . . . 2 . . 4 . . 3 . . . 1 1 Parts Melted 58 | . . . 1 . 10 . 1 15 6 2 16 2 . . 3 2 Heat Transferred 32139 | . 360 . 742 150 3084 . 2035 9737 2138 150 8273 1890 746 . 1255 1579 Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen 1 | . . . . . . . . . 1 . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 7 | . . . 3 3 1 . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Low Low Fac Upp Upp Zhi Pro Fac Maximum Alert Level 2 | . . . 1 1 . . 1 2 . . 2 . . . . . Low Security (%) 72 | 100 100 100 52 75 100 100 56 70 . . 57 . . . . 100 Level 1 20 | . . . 47 24 . . 43 14 . . 33 . . . . . Level 2 6 | . . . . . . . . 14 . . 9 . . . . . Level 3 . | . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . 1 . . . . . . . . . Peak Influence 595 | . 40 7 268 237 111 5 200 595 . . 430 . . . . 123 Initial 91 | . . 7 . 78 67 5 1 91 . . 22 . . . . . Average 135 | . 6 3 146 160 53 . 124 183 . . 166 . . . . 23 Influence Increases 5319 | . 54 . 488 309 408 5 210 1487 260 50 1274 220 181 . 154 219 Destroy 0b10 Robot/C 3460 | . 40 . 300 160 220 . 180 880 220 40 900 160 160 . 120 80 Destroy 0b10 Robot/NC 260 | . 5 . 25 . 70 . . 75 . . 65 5 . . . 15 Destroy Leader 706 | . 2 . 74 30 90 . 30 190 40 10 158 40 . . 20 22 Allied During Kill 35 | . . . . . . . . . . . . . 21 . 14 . Successful Hack 35 | . 7 . . . 10 4 . . . . 7 . . . . 7 Disable Machine 171 | . . . 18 . 9 . . 99 . . 45 . . . . . Anti-Garrison Action 150 | . . . . . . . . 150 . . . . . . . . Destroy Structure 202 | . . . 11 14 9 1 . 93 . . 54 . . . . 20 Lose Combat Pursuer 300 | . . . 60 105 . . . . . . 45 15 . . . 75 Influence Decreases 5246 | . 30 24 250 340 600 16 14 1262 685 10 955 569 150 41 154 146 Entered New Map 854 | . . 17 . 160 140 10 3 109 191 . 18 161 4 41 . . Time Decay 3849 | . 30 7 250 160 450 6 . 993 454 10 777 405 146 . 104 57 Lost Part 483 | . . . . 20 10 . 11 160 40 . 160 3 . . 10 69 Lost Ally 60 | . . . . . . . . . . . . . . . 40 20 Squads Dispatched 25 | . . . 2 1 1 . 2 9 . . 5 . . . . 5 Investigation 4 | . . . 1 1 . . . 1 . . 1 . . . . . Extermination 6 | . . . . . . . . 3 . . 3 . . . . . Reinforcement 9 | . . . 1 . 1 . 2 1 . . . . . . . 4 Assault 2 | . . . . . . . . 1 . . 1 . . . . . Garrison 4 | . . . . . . . . 3 . . . . . . . 1 Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . . 1 Haulers Reinforced 2 | . . . . . . . . 1 . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Low Low Fac Upp Upp Zhi Pro Fac Distress Signals 2 | . . . . . 2 . . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 245 | . 11 . 22 15 20 . 9 54 13 4 61 9 9 . 5 13 Peak Tracking Total 8 | . 5 . 4 3 4 . 4 7 3 4 8 4 7 . 3 8 Tactical Retreats 13 | . . . 3 5 . . . . . . 3 1 . . . 1 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Low Low Fac Upp Upp Zhi Pro Fac Traps Triggered 11 | . 2 . . . . . 2 2 1 . 4 . . . . . Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 ---------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Low Low Fac Upp Upp Zhi Pro Fac Machines Disabled 23 | . . . 2 . 1 . . 12 . . 5 1 2 . . . Max in Single Turn 3 | . . . 1 . 1 . . 3 . . 1 1 1 . . . Garrison Access 1 | . . . . . . . . 1 . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Low Low Fac Upp Upp Zhi Pro Fac Machines Accessed 27 | . 3 . 1 1 2 1 . 7 . . 8 . 2 . . 2 Terminals 16 | . 2 . 1 1 1 1 . 5 . . 3 . 1 . . 1 Fabricators 1 | . . . . . . . . . . . 1 . . . . . Repair Stations 4 | . . . . . 1 . . 1 . . 1 . . . . 1 Recycling Units 4 | . 1 . . . . . . 1 . . 2 . . . . . Scanalyzers 1 | . . . . . . . . . . . 1 . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Total Hacks 51 | . 5 . 1 2 3 2 . 14 . . 15 . 5 . . 4 Successful 24 | . 3 . . . 2 1 . 4 . . 6 . 5 . . 3 Failed 27 | . 2 . 1 2 1 1 . 10 . . 9 . . . . 1 Catastrophic 6 | . . . 1 1 . . . 2 . . 2 . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 14 | . 3 . 1 2 . . . 8 . . . . . . . . Terminals 31 | . 4 . 1 2 1 2 . 9 . . 7 . 4 . . 1 Fabricators 1 | . . . . . . . . . . . 1 . . . . . Repair Stations 12 | . . . . . 2 . . 3 . . 4 . . . . 3 Recycling Units 5 | . 1 . . . . . . 2 . . 2 . . . . . Scanalyzers 1 | . . . . . . . . . . . 1 . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Terminal Hacks 13 | . 2 . . . . 1 . 3 . . 1 . 5 . . 1 Record 4 | . . . . . . . . . . . . . 4 . . . Open Door 1 | . . . . . . . . . . . . . 1 . . . Open DSF 4 | . . . . . . 1 . 1 . . 1 . . . . 1 Branch Access Points 1 | . 1 . . . . . . . . . . . . . . . Terminal Index 1 | . . . . . . . . 1 . . . . . . . . Alert Level 1 | . . . . . . . . 1 . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . Repair Station Hacks 8 | . . . . . 2 . . 1 . . 3 . . . . 2 Scan Component 5 | . . . . . 1 . . 1 . . 2 . . . . 1 Repair 3 | . . . . . 1 . . . . . 1 . . . . 1 Recycling Unit Hacks 3 | . 1 . . . . . . . . . 2 . . . . . Retrieve Components 3 | . 1 . . . . . . . . . 2 . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered 3 | . . . 1 . . . . 1 . . . . . . . 1 Used . | . . . . . . . . . . . . . . . . . Hacking Detections 19 | . 2 . 1 1 1 1 . 5 . . 6 . 1 . . 1 Full Trace Events 3 | . . . . 1 . . . 1 . . 1 . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . . . . . . Parts Repaired 3 | . . . . . 1 . . . . . 1 . . . . 1 Time 119 | . . . . . 19 . . . . . 50 . . . . 50 Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components 8 | . 3 . . . . . . . . . 5 . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 ------------ Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Low Low Fac Upp Upp Zhi Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released 5 | . . . . . . . . 2 . . 3 . . . . . Machine Destruction 2 | . . . . . . . . 2 . . . . . . . . Programmers 3 | . . . . . . . . . . . 3 . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired 4 | . . . . . . . . . . . . . 4 . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Low Low Fac Upp Upp Zhi Pro Fac Total Allies 4 | . . . . . . . . . . . . . 4 . . . Largest Group 4 | . . . . . . . . . . . . . 4 . 4 2 Highest-Rated Group 117 | . . . . . . . . . . . . . 117 . 117 54 Highest-Rated Ally 30 | . . . . . . . . . . . . . 30 . 30 29 Initial Warlord ECA Mod 9 | . . . . . . . . 9 9 9 8 7 7 7 6 6 Warlord Squad Rendezvous 2 | . . . . . . . . . . . 1 . . . . 1 Muscle 1 | . . . . . . . . . . . . . . . . 1 Ghost 1 | . . . . . . . . . . . 1 . . . . . Total Orders . | . . . . . . . . . . . . . . . . . Ally Attacks 47 | . . . . . . . . . . . . . 22 . 23 2 Total Damage 744 | . . . . . . . . . . . . . 388 . 336 20 Kills 5 | . . . . . . . . . . . . . 4 . 1 . Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Low Low Fac Upp Upp Zhi Pro Fac Active Infowar (turns) 1149 | . 16 . 590 329 214 . . . . . . . . . . . Structural 1149 | . 16 . 590 329 214 . . . . . . . . . . . Robot Analysis Total . | . . . . . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . . . 1 . . . . 2 . . 2 . . 1 . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 ------------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Low Low Fac Upp Upp Zhi Pro Fac Turns Passed 11076 | 76 249 44 600 329 905 193 338 2361 1216 55 1726 1000 802 4 910 268 Spaces Moved 4995 | 46 136 28 263 129 344 86 94 1013 534 21 706 537 456 3 519 80 Core 16 | 16 . . . . . . . . . . . . . . . . Treads 4709 | 30 136 28 263 129 74 86 94 1013 534 21 706 537 456 3 519 80 Legs 270 | . . . . . 270 . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 240 160 160 160 160 162 162 162 162 160 Average Speed 175 | 139 160 160 164 173 183 178 244 180 201 160 172 162 162 162 162 160 Slowest Speed 330 | 160 160 160 240 240 190 240 247 330 245 160 240 165 162 162 162 160 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 34 | 4 39 20 26 28 38 2 87 39 75 5 23 70 51 7 62 4 Regions Visited 16 Branch Regions 8 Pre-discovered Areas 3 | . . . . . . . . . 2 . . . . . 1 . Known Exits Taken 2 | . 1 . . . . 1 . . . . . . . . . . Unknown Exits Taken 13 | 1 . 1 1 1 1 . . 1 1 1 1 1 1 1 1 . Scrap Searched 6 | . . . . 1 . . . . 3 . . 1 . . 1 . Spaces Dug 38 | . . . . . . 7 . 8 8 . 15 . . . . . Terrain Destroyed 284 | . . . 10 14 5 7 . 116 43 2 37 12 8 . 21 9 Melee 1 | . . . . . . . . 1 . . . . . . . . Projectile 193 | . . . . . . 7 . 54 43 2 37 12 8 . 21 9 AOE 90 | . . . 10 14 5 . . 61 . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Low Low Fac Upp Upp Zhi Pro Fac Total 6284 | 58 150 27 351 185 494 119 151 1268 605 35 1004 610 494 2 550 181 Wait 287 | . . . 19 22 19 9 . 36 24 10 86 2 . . . 60 Move 4979 | 45 135 27 262 128 343 85 93 1012 533 20 705 536 455 2 518 80 Hop . | . . . . . . . . . . . . . . . . . Pick Up 174 | 7 3 . 12 6 26 10 11 34 9 . 38 14 1 . 2 1 Fast Attach 5 | . . . 1 . . . . 2 . . 2 . . . . . Attach 87 | 6 1 . 2 1 6 3 3 17 7 2 23 7 . . 1 8 Detach 3 | . . . . . . . . . . . . 1 . . . 2 Swap 137 | . 1 . 10 4 17 6 9 29 7 1 24 10 10 . 3 6 Drop 110 | . 1 . 6 . 20 3 8 30 . . 25 7 3 . 5 2 Fire 454 | . 9 . 38 9 63 3 23 104 25 2 95 29 11 . 21 22 Melee 43 | . . . 1 15 . . . 4 . . 6 4 13 . . . Ram . | . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . Escape Stasis 4 | . . . . . . . 4 . . . . . . . . . Rewire 1 | . . . . . . . . . . . . . 1 . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines -9/Materials -9/Mines -8/Materials -7/Factory -7/DSF -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 2 exits: Res x2) History --------- Turn | Location | Event 27 | -11/Scrapyard | Discovered new exit (range 13) 77 | -11/Scrapyard | Entered Materials 230 | -10/Materials | Discovered new exit (range 7) 249 | -10/Materials | Discovered new exit (range 17) 311 | -10/Materials | Build established: Mutant 312 | -10/Materials | Identified exit to Mines 326 | -10/Materials | Entered Mines 346 | -10/Mines | Discovered new exit (range 15) 370 | -10/Mines | Entered Materials 370 | -9/Materials | Evolved 2 slots: Utility x2 908 | -9/Materials | Discovered new exit (range 7) 970 | -9/Materials | Entered Mines 1040 | -9/Mines | Learned Materials terminal intel 1254 | -9/Mines | Discovered new exit (range 14) 1299 | -9/Mines | Entered Materials 1299 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1300 | -8/Materials | Loaded intel: 12 terminal locations 1616 | -8/Materials | Build established: Scavenger-Mutant 1700 | -8/Materials | Repaired Deuterium Engine 2085 | -8/Materials | Discovered new exit (range 15) 2204 | -8/Materials | Entered Factory 2204 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2397 | -7/Factory | Identified exit to DSF 2397 | -7/Factory | Entered DSF 2445 | -7/DSF | Additional patrols routed to DSF 2484 | -7/DSF | Build established: Scavenger-Tank 2597 | -7/DSF | Sterilization system engaged 2617 | -7/DSF | Ambient heat levels rising (+10) 2632 | -7/DSF | Ambient heat levels rising (+10) 2647 | -7/DSF | Ambient heat levels rising (+10) 2662 | -7/DSF | Ambient heat levels rising (+10) 2677 | -7/DSF | Ambient heat levels rising (+10) 2692 | -7/DSF | Ambient heat levels rising (+10) 2697 | -7/DSF | Discovered new exit (range 14) 2707 | -7/DSF | Ambient heat levels rising (+10) 2722 | -7/DSF | Ambient heat levels rising (+10) 2735 | -7/DSF | Entered Factory 2735 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3582 | -6/Factory | Lost 3 parts (2p1u) 3612 | -6/Factory | Build established: Tank 4420 | -6/Factory | Lost 3 parts (1n2w) 4469 | -6/Factory | Spotted B-75 Beast 4557 | -6/Factory | Garrison activated, responded to threat 4702 | -6/Factory | Destroyed 12 combat bots 4731 | -6/Factory | Destroyed B-75 Beast 4750 | -6/Factory | Lost 9 parts (1p4n2u2w) 4785 | -6/Factory | Discovered new exit (range 8) 4929 | -6/Factory | Build established: Scavenger-Gunner 5096 | -6/Factory | Entered Lower Caves 5112 | -6/Lower Caves | Met a Warlord Commander 5113 | -6/Lower Caves | Learned location of Warlord (-4) 5114 | -6/Lower Caves | Warlord Commander delivered Encrypted Comm Array 5117 | -6/Lower Caves | Found Encrypted Comm Array 5823 | -6/Lower Caves | Build established: Scavenger-Tank 5873 | -6/Lower Caves | Learned Factory stockpile data 6191 | -6/Lower Caves | Lost 4 parts (2u2w) 6293 | -6/Lower Caves | Discovered new exit (range 13) 6312 | -6/Lower Caves | Entered another Lower Caves area 6336 | -6/Lower Caves | Core integrity fell below 50% 6351 | -6/Lower Caves | Discovered new exit (range 6) 6367 | -6/Lower Caves | Entered Factory 6367 | -5/Factory | Evolved 2 slots: Utility x2 6478 | -5/Factory | Found Hvy. Reactive Plating 6480 | -5/Factory | Found Hvy. Reactive Plating 7363 | -5/Factory | Build established: Scavenger-Gunner 7400 | -5/Factory | Joined by Warlord Ghost squad 7544 | -5/Factory | Repaired Phase Cannon 7867 | -5/Factory | First assault squad dispatched 7970 | -5/Factory | Lost 8 parts (2p1n2u3w) 8043 | -5/Factory | Discovered new exit (range 14) 8093 | -5/Factory | Entered Upper Caves 8118 | -5/Upper Caves | Lost 3 parts (1p1n1w) 8185 | -5/Upper Caves | Build established: Scavenger-Mutant 8374 | -5/Upper Caves | Attacked by a delusional Derelict stockpiling parts 8644 | -5/Upper Caves | Spotted B-75 Beast 8663 | -5/Upper Caves | Destroyed B-75 Beast 8706 | -5/Upper Caves | Build established: Scavenger-Tank 9009 | -5/Upper Caves | Learned 8 Factory zone layouts 9063 | -5/Upper Caves | Learned Factory interactive machine intel 9069 | -5/Upper Caves | Discovered new exit (range 5) 9093 | -5/Upper Caves | Entered another Upper Caves area 9103 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 9482 | -5/Upper Caves | Attacked by a delusional Derelict stockpiling Unaware 9650 | -5/Upper Caves | Attracted the attention of an 0b10 base 9675 | -5/Upper Caves | Learned Research trap positions 9675 | -5/Upper Caves | Learned Research security intel 9675 | -5/Upper Caves | Learned Armory security intel 9873 | -5/Upper Caves | Discovered new exit (range 11) 9895 | -5/Upper Caves | Entered Zhirov 9895 | -5/Zhirov | Accompanied by 4 allies 9895 | -5/Zhirov | Discovered new exit (range 3) 9899 | -5/Zhirov | Entered Proximity Caves 9899 | -4/Proximity Caves | Accompanied by 4 allies 10635 | -4/Proximity Caves | Spotted B-86 Titan 10665 | -4/Proximity Caves | Destroyed B-86 Titan 10763 | -4/Proximity Caves | Discovered new exit (range 16) 10809 | -4/Proximity Caves | Entered Factory 10809 | -4/Factory | Accompanied by 2 allies 10809 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 10810 | -4/Factory | Identified exit to Research 10811 | -4/Factory | Loaded intel: 54 interactive machine locations 10881 | -4/Factory | Repaired Phase Cannon 10937 | -4/Factory | Identified exit to DSF 10993 | -4/Factory | Joined by Warlord Muscle squad 11025 | -4/Factory | Garrison activated, responded to threat 11052 | -4/Factory | Lost 5 allies 11077 | -4/Factory | Self-destructed Last Messages --------------- X-82 Rainmaker destroyed. Slug penetrates R-10 Processor. K-01 Serf collects debris. Penetrated by Slug. Slug penetrates Wall. R-10 Processor collects Lgt. Particle Reactor. Penetrated by Slug. Hvy. Treads destroyed. K-01 Serf collects debris. Penetrated by Slug. Imp. Treads destroyed. Penetrated by Slug. Slug penetrates Wall. Penetrated by Slug. R-10 Processor collects Coil Gun. Imp. Medium Armor Plating destroyed. Mic. Nuclear Core destroyed. Penetrated by Slug. R-10 Processor collects Coil Gun. Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??""" # # ??????????????????????? | | ?? + + ??????????????????????? | | ?? # # ??????????????????????? | | ??######## #####+###+####?##???????????????????? | | ?? # #??# #?# #???? #??##???????????????? | | ?? # #??# #?# #####;###;###;????????????? | | ??"" "" # < #??# #?# ## = ????????????? | | ??""S"" # #??# #?# ## #???????????? | | ??"""" # #??#u#?# ## #???????????? | | ?? ### ###??# ### ## #???????????? | | ??#+####### #????# h # #???????????? | | ?? ###??# h # #???????????? | | ?? ""#??# # #???????????? | | ? ""G"" T"#??#### # #???????????? | | " " ""#?????# #! #???????????? | | ] ###?????#! R;% #???????????? | | # !#???????#! !@ #???????????? | | # !== #??????##%h%!= #???????????? | | # ! !== #??????##!Yx%#############???????????? | | # === #?????###=!Y###??????????????????????? | | # """% ###???#!%%%= "###### ????????????? | | # """ == #####%!!= ??????????? | | # """ ==% h !/!% ??????????? | | + """ h% T % ??????????? | | # !% ???????????? | | # ##### ???????????? | | # #####+###???# ####### ????????????? | | # #?? ?????####+####??????? ????????????? | | # #?# ??????????????????????#?????????????? | | # #?# ???????????????????????????????????? | | # #?# ???????????????????????????????????? | | # ### ??????????????????????????????????? | | *T## ??????????????????????????????????? | | ### *>#########?????????????????????????????????? | | ??# ##?????????????????????????????????????????? | | ??# #??????????????????????????????????????????? | | ??# #??????????????????????????????????????????? | | ??# #??????????????????????????????????????????? | | ??# #??????????????????????????????????????????? | | ??# #??????????????????????????????????????????? | | ??# #??????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 127 Energy Generation 44 Energy Capacity 665 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 12 Armor Coverage 900 Resistance: KI 60 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 66 Weapon Shielding 66 Weapon Cycling 20 Evasion (%) 40 Recoil Reduction 5 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Deuterium Engine | 28% | -8/Materials Phase Cannon | 5% | -5/Factory Phase Cannon | 14% | -4/Factory Studied --------- None Alien Tech Used ----------------- None Achievements -------------- A New Friend Hot Goods I Laugh At Your Crits I Like You, Cogmind Window Shopping Challenges ------------ None Game ------ Seed MeleeDisruptorPit Manual? 0 Play Time 02:23:50 Cumulative 24.3 hours Start 2026.03.27 @ 17:55:15 End 2026.03.27 @ 20:36:10 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 30 Rogue 0 Adventurer 30 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 22 Achievement% 21 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/Tamsyn Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 4b7d9d90-e322-4803-b17a-10e59d692324