Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.05 @ 12:15:04

Player: K.Ioz

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (35)      175
Value Destroyed (1094)     1094
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (52)                 52
              TOTAL SCORE: 2261

 Bonus
-------
High Alert Combat Kills    52

 Cogmind 
---------
Core Integrity             218/400
Matter                     300/300
Energy                     265/265
System Corruption          0%
Temperature                Cool (0)
Movement                   Walking (120)
Location                   -9/Materials

 Parts 
-------
>          --- POWER (1) --------
  Improved Ion Engine
>          --- PROPULSION (2) ---
           Aluminum Leg
  Improved Aluminum Leg
>          --- UTILITY (3) ------
  Improved Heat Sink
     Small Storage Unit
           Seismic Detector
>          --- WEAPON (3) -------
           Spread Laser
     Heavy Assault Rifle
           Shotgun
>          --- INVENTORY (8) ----
  Improved Ion Engine
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
  Improved Heat Sink
    Medium Armor Plating
  Hardened Light Armor Plating
  Improved Light Cannon

 Peak State 
------------
>          --- POWER ------------
  Improved Ion Engine
>          --- PROPULSION -------
           Aluminum Leg
  Improved Aluminum Leg
>          --- UTILITY ----------
  Improved Heat Sink
     Small Storage Unit
           Seismic Detector
>          --- WEAPON -----------
           Spread Laser
     Heavy Assault Rifle
           Shotgun
>          --- INVENTORY --------
  Improved Ion Engine
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
           Heat Sink
  Improved Heat Sink
    Medium Armor Plating
    Medium Armor Plating
[Rating: 17]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Small Storage Unit
  Device                   Seismic Detector
  Storage                  Small Storage Unit
Weapon                     Assault Rifle
  Energy Gun               Small Laser
  Energy Cannon            Beam Cannon
  Ballistic Gun            Assault Rifle
  Slashing Weapon          Mining Claw

 Build                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  1    | .   .   1   
  Weapon                   1    | .   .   1   
Parts Attached             34   | 6   11  17  
  Power                    5    | 1   .   4   
    Engine                 5    | 1   .   4   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               11   | 2   3   6   
    Treads                 .    | .   .   .   
    Leg                    11   | 2   3   6   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  7    | 1   4   2   
    Device                 6    | .   4   2   
    Storage                1    | 1   .   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   11   | 2   4   5   
    Energy Gun             5    | 1   2   2   
    Energy Cannon          1    | .   .   1   
    Ballistic Gun          4    | 1   1   2   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        1    | .   1   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 9    | .   3   6   
  Power                    2    | .   .   2   
  Propulsion               2    | .   1   1   
  Utility                  1    | .   1   .   
  Weapon                   4    | .   1   3   
  Highest Loss Streak      2    | .   2   2   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     98   | .   99  93  
  Engine                   13   | .   14  10  
  Leg                      26   | .   27  19  
  Device                   15   | .   13  21  
  Storage                  13   | .   14  11  
  Energy Gun               8    | .   6   15  
  Ballistic Gun            19   | .   20  14  
Peak Build Rating          17   | 6   9   17  
  Average Rating           8    | 4   7   13  
  On Entrance              4    | .   6   8   
Naked Turns                .    | .   .   .   
Heaviest Build             23   | 13  15  23  
  Greatest Support         23   | 20  20  23  
  Greatest Overweight (x)  1    | 1   1   1   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 8    | 8   8   8   
  Average Capacity         7    | 6   8   8   
  Most Carried             8    | 4   8   8   
  Average Carried          7    | 1   7   7   
  Final Capacity           8    | 8   8   8   
  Final Carried            8    | 4   8   8   

 Class Distribution 
--------------------
 79% | Mutant
  9% | Scavenger-Gunner
  7% | Gunner
  3% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Gunner | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Yrd Mat Mat 
Matter Collected           870  | 246 241 383 
  Remotely                 .    | .   .   .   
Salvage Created            1279 | .   431 848 
  Parts                    85   | .   25  60  
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Combat Hostiles Destroyed  30   | .   8   22  
  Melee                    2    | .   2   .   
  Guns                     27   | .   6   21  
  Cannons                  1    | .   .   1   
Classes Destroyed          7    | .   3   4   
  Recycler                 1    | .   1   .   
  Operator                 1    | .   .   1   
  Watcher                  3    | .   1   2   
  Swarmer                  7    | .   .   7   
  Grunt                    15   | .   8   7   
  Duelist                  1    | .   .   1   
  Sentry                   7    | .   .   7   
Best Kill Streak           5    | .   3   5   
  Combat Bots Only         5    | .   2   5   
Max Kills in Single Turn   1    | .   1   1   
  Gunslinging              .    | .   .   .   
  Exploded                 .    | .   .   .   
  Melee                    1    | .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -9   
--------                   Run  | Yrd  Mat  Mat  
Hostile Shots Fired        160  | .    59   101  
  Missed                   41   | .    14   27   
Damage Taken               1661 | .    569  1092 
  Core                     280  | .    98   182  
  Absorbed by Shields      .    | .    .    .    
Core Remaining (%)         80   | 100  60   .    
Volleys Fired              85   | .    30   55   
  Largest                  3    | .    2    3    
  Hottest                  123  | .    60   123  
Shots Fired                211  | .    60   151  
  Gun                      204  | .    60   144  
  Cannon                   7    | .    .    7    
  Launcher                 .    | .    .    .    
  Special                  .    | .    .    .    
  Kinetic                  111  | .    44   67   
  Thermal                  100  | .    16   84   
  Explosive                .    | .    .    .    
  Electromagnetic          .    | .    .    .    
  Robot Hit Streak         14   | .    10   14   
  Robot Miss Streak        6    | .    4    6    
  Penetration Max          .    | .    .    .    
  Secondary Targets        4    | .    .    4    
    Max Gunslinging Chain  1    | .    .    1    
Shots Hit Robots           155  | .    48   107  
  Core Hits                65   | .    20   45   
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed .    | .    .    .    
  Critical Strikes         1    | .    .    1    
    Burn                   1    | .    .    1    
Melee Attacks              11   | .    11   .    
  Impact                   .    | .    .    .    
  Slashing                 11   | .    11   .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            1    | .    1    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           2151 | .    677  1474 
  Guns                     1898 | .    495  1403 
  Cannons                  71   | .    .    71   
  Explosions               .    | .    .    .    
  Melee                    182  | .    182  .    
  Ramming                  .    | .    .    .    
  Kinetic                  1147 | .    387  760  
  Thermal                  822  | .    108  714  
  Explosive                .    | .    .    .    
  Electromagnetic          .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 182  | .    182  .    
  Piercing                 .    | .    .    .    
Highest Corruption         .    | .    .    .    
  Average Corruption       .    | .    .    .    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
Overload Shots             .    | .    .    .    
Overflow Damage            .    | .    .    .    
  Projectiles              .    | .    .    .    
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
Knockbacks                 .    | .    .    .    
  Impact                   .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      82   | .    .    82   
  Shots                    2    | .    .    2    
  Rammed                   .    | .    .    .    
Targets Rammed             .    | .    .    .    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        99   | .    99   54   
  Average Temperature      25   | .    43   16   
  Received Heat Transfer   576  | .    318  258  
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             1    | .    .    1    
  Heat Transferred         2005 | .    250  1755 
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    

 Alert                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Peak Influence             515  | .   59  515 
  Initial                  5    | .   .   5   
  Average                  74   | .   11  283 
Maximum Alert Level        2    | .   .   2   
  Low Security (%)         83   | 100 100 30  
  Level 1                  8    | .   .   36  
  Level 2                  7    | .   .   33  
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          3    | .   1   2   
  Investigation            1    | .   1   .   
  Extermination            .    | .   .   .   
  Reinforcement            2    | .   .   2   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Distress Signals           .    | .   .   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              43   | .   12  31  
  Peak Tracking Total      6    | .   4   6   
  Tactical Retreats        4    | .   1   3   

 Traps                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Traps Triggered            1    | .   1   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Yrd Mat Mat 
Machines Disabled          3    | .   .   3   
  Max in Single Turn       2    | .   .   2   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Machines Accessed          8    | .   5   3   
  Terminals                8    | .   5   3   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                17   | .   10  7   
  Successful               9    | .   6   3   
  Failed                   8    | .   4   4   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                17   | .   10  7   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             9    | .   6   3   
  Prototype ID Bank        1    | .   1   .   
  Emergency Access Points  1    | .   .   1   
  Locate Traps             1    | .   1   .   
  Dispatch Records         2    | .   1   1   
  Maintenance Status       1    | .   1   .   
  Transport Status         1    | .   1   .   
  Investigation Status     1    | .   .   1   
  Zone Layout              1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         6    | .   3   3   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Yrd Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Yrd Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -9   
-------------              Run  | Yrd  Mat  Mat  
Turns Passed               4495 | 96   3357 1042 
Spaces Moved               1211 | 80   628  503  
  Core                     20   | 20   .    .    
  Treads                   .    | .    .    .    
  Legs                     1191 | 60   628  503  
  Wheels                   .    | .    .    .    
  Hover                    .    | .    .    .    
  Flight                   .    | .    .    .    
  Fastest Speed            50   | 50   120  120  
  Average Speed            125  | 104  120  135  
  Slowest Speed            190  | 120  190  190  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       46   | 4    80   56   
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    
  Known Exits Taken        .    | .    .    .    
  Unknown Exits Taken      2    | 1    1    .    
Scrap Searched             .    | .    .    .    
Spaces Dug                 .    | .    .    .    
Terrain Destroyed          38   | .    .    38   
  Melee                    .    | .    .    .    
  Projectile               .    | .    .    .    
  AOE                      38   | .    .    38   
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11  -10  -9   
---------                  Run  | Yrd  Mat  Mat  
Total                      3985 | 90   3148 747  
  Wait                     2595 | .    2453 142  
  Move                     1209 | 79   627  503  
  Hop                      .    | .    .    .    
  Pick Up                  28   | 5    9    14   
  Fast Attach              11   | 5    3    3    
  Attach                   9    | 1    2    6    
  Detach                   .    | .    .    .    
  Swap                     14   | .    6    8    
  Drop                     23   | .    7    16   
  Fire                     85   | .    30   55   
  Melee                    11   | .    11   .    
  Ram                      .    | .    .    .    
  Kick                     .    | .    .    .    
  Crush                    .    | .    .    .    
  Escape Stasis            .    | .    .    .    
  Rewire                   .    | .    .    .    
  Trap                     .    | .    .    .    
  Miscellaneous            .    | .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-9/Materials (discovered 1 exit: [*Min])

 History 
---------
 Turn | Location      | Event
    4 | -11/Scrapyard | Discovered new exit (range 16)
   97 | -11/Scrapyard | Entered Materials
  271 | -10/Materials | Discovered new exit (range 16)
  302 | -10/Materials | Build established: Mutant
  374 | -10/Materials | Discovered new exit (range 13)
 3243 | -10/Materials | Discovered new exit (range 10)
 3454 | -10/Materials | Entered another Materials area
 3454 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 3571 | -9/Materials  | Discovered new exit (range 14)
 3858 | -9/Materials  | Build established: Gunner
 4496 | -9/Materials  | Self-destructed

 Last Messages 
---------------
04332_ Acquired 20 matter.
04370_ W-16 Scout destroyed.
04373_ Acquired 7 matter.
04377_ R-06 Scavenger collects Hover Unit.
04391_ K-01 Serf cleans the Neutrino Reactor.
04447_ Connecting with Terminal...
04457_ K-01 Serf cleans the Terminal. <x2>
04462_ Connecting with Terminal...
>>Access(Emergency)
Found 3 emergency access doors:
    (72,58)
    (53,42)
    (58,59)
  Map updated.
04470_ K-01 Serf cleans the Terminal.
04470_ Dropped Heat Sink.
04471_ Acquired Imp. Light Cannon.
04473_ K-01 Serf cleans the Terminal.
04475_ Connecting with Terminal...
04495_ K-01 Serf cleans the Terminal.

 Map 
-----
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
|  ????????????????????????????????????????????????? |
|  ????????????????????????????????????????????????? |
|  ????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           42
Energy Generation          12
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         14
Terrain Scan Density       10
Evasion (%)                55

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              UtilityExoskeletonGravjet
  Manual?         0
Play Time         00:47:15
  Cumulative      192.4 hours
  Start           2024.12.03 @ 14:13:55
  End             2024.12.05 @ 12:15:04
Sessions          13
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          146
  Rogue           113
  Adventurer      0
  Explorer        33
Win Type          -
  Total           4
  Types           4/0/0/0/0/0/0/0/0
Lore%             36
Gallery%          59
Achievement%      58
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              24/Proggy
Map View          50x49
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           LOW_CONTRAST(13,24,33)
Steam             1


RUN: 0de33394-76f4-4b4b-9ce5-d1fb9c2e4e15