Cogmind - Beta 12 @@@ ROGUE MODE // 2023.07.08 @ 13:37:06 Player: ZOT Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (35) 175 Value Destroyed (880) 880 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (645) 645 TOTAL SCORE: 4820 Bonus ------- Follower Combat Kills 45 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/700 Matter 291/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (100) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (3) ------ Makeshift Salvage Targeting Computer Makeshift Salvage Targeting Computer > --- WEAPON (2) ------- Heavy Battle Rifle > --- INVENTORY (5) ---- Armor Integrity Analyzer Recoil Nullifier Hardlight Generator GAL Module Peak State ------------ > --- POWER ------------ Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Light Treads Wheel Compact Wheel Gravmag System Flight Unit > --- UTILITY ---------- Small Storage Unit Advanced Targeting Computer Hacking Suite > --- WEAPON ----------- Improved Medium Laser Improved EM Pulse Cannon > --- INVENTORY -------- Armor Integrity Analyzer Recoil Nullifier Recoil Nullifier Transmission Jammer Hardlight Generator Ion Cannon Gauss Rifle Grenade Launcher [Rating: 32] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Propulsion VTOL Module Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Gravmag System Flight Unit VTOL Module Utility Small Storage Unit Device Seismic Detector Storage Small Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Weapon Improved Medium Laser Energy Gun Improved Medium Laser Energy Cannon Improved EM Pulse Cannon Ballistic Gun Heavy Battle Rifle Launcher Grenade Launcher Slashing Weapon Makeshift Sword Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Slots Evolved 6 | . . 2 2 2 . . . . Power 1 | . . . 1 . . . . . Propulsion 4 | . . 1 1 2 . . . . Utility 1 | . . 1 . . . . . . Weapon . | . . . . . . . . . Parts Attached 51 | 6 1 13 4 16 3 3 3 2 Power 9 | 1 . 2 2 2 1 1 . . Engine 9 | 1 . 2 2 2 1 1 . . Core . | . . . . . . . . . Reactor . | . . . . . . . . . Propulsion 18 | 2 . 6 1 7 2 . . . Treads 2 | . . . . 2 . . . . Leg 2 | 2 . . . . . . . . Wheel 3 | . . 1 . 2 . . . . Hover 1 | . . . . 1 . . . . Flight 10 | . . 5 1 2 2 . . . Utility 10 | 1 1 2 . 3 . . 2 1 Device 4 | . . 2 . 1 . . . 1 Storage 2 | 1 . . . 1 . . . . Processor 3 | . . . . 1 . . 2 . Hackware 1 | . 1 . . . . . . . Protection . | . . . . . . . . . Artifact . | . . . . . . . . . Weapon 14 | 2 . 3 1 4 . 2 1 1 Energy Gun 4 | 2 . . 1 1 . . . . Energy Cannon 2 | . . . . 1 . 1 . . Ballistic Gun 6 | . . 2 . 2 . 1 1 . Ballistic Cannon . | . . . . . . . . . Launcher 1 | . . 1 . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 1 | . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . . . Parts Lost 30 | . . 4 6 3 2 13 . 2 Power 4 | . . . . 2 . 2 . . Propulsion 14 | . . 2 4 1 2 5 . . Utility 5 | . . 1 1 . . 2 . 1 Weapon 7 | . . 1 1 . . 4 . 1 Highest Loss Streak 13 | . . 4 5 2 2 13 . 2 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 66 | . 96 94 69 71 83 67 14 32 Engine 5 | . 14 11 9 8 7 5 . . Treads 4 | . . . . 5 7 5 . . Leg 1 | . 28 18 . . . . . . Wheel 5 | . . 3 . 11 7 5 . . Hover 3 | . . . . . 7 5 . . Flight 9 | . . 9 24 8 14 11 . . Device 1 | . . 8 9 . . . . 2 Storage 5 | . 14 11 9 6 7 6 . . Processor 6 | . . . . 6 7 5 7 15 Hackware 5 | . 10 11 9 7 7 5 . . Energy Gun 5 | . 28 13 3 6 7 5 . . Energy Cannon 3 | . . . . 1 7 5 . . Ballistic Gun 2 | . . 5 6 3 . . 5 7 Naked Turns 199 | . . . . . . 101 98 . Heaviest Build 31 | 13 13 16 12 31 25 25 4 7 Greatest Support 26 | 20 20 20 16 26 26 20 3 3 Greatest Overweight (x) 6 | 2 . 1 3 1 2 6 1 2 Average Overweight (x) . | . . . . . . . . 1 Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 5 5 Average Capacity 7 | 7 8 8 8 7 8 7 5 5 Most Carried 8 | 8 8 8 8 8 8 8 5 5 Average Carried 7 | 4 7 7 7 7 7 7 4 4 Final Capacity 8 | 8 8 8 8 8 8 5 5 5 Final Carried 8 | 7 8 8 8 8 8 5 5 4 Class Distribution -------------------- 61% | Scavenger-Mutant 30% | Mutant 6% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Sprinter | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Mutant | -7/Zion Derelict-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Matter Collected 920 | 260 10 224 104 144 104 . 38 36 Remotely . | . . . . . . . . . Salvage Created 1131 | 29 18 403 128 265 138 150 . . Parts 80 | 5 2 35 7 11 8 12 . . Haulers Intercepted . | . . . . . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 28 | . . . . . 11 15 . 2 Prevented 1 | . . . . . . 1 . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Combat Hostiles Destroyed 27 | . . 15 4 1 4 3 . . Guns 23 | . . 15 4 1 2 1 . . Cannons 4 | . . . . . 2 2 . . Classes Destroyed 10 | 1 1 5 . 1 1 1 . . Worker 1 | . . 1 . . . . . . Tunneler 2 | 1 . . . 1 . . . . Recycler 2 | . . . . 2 . . . . Operator 1 | . 1 . . . . . . . Watcher 2 | . . 1 1 . . . . . Swarmer 16 | . . 10 3 . 3 . . . Grunt 5 | . . 4 . . . 1 . . Sentry 3 | . . 1 1 1 . . . . Hunter 1 | . . . . . 1 . . . Programmer 2 | . . . . . . 2 . . Best Kill Streak 4 | 1 1 4 3 2 3 2 . . Combat Bots Only 4 | . . 4 3 1 3 2 . . Max Kills in Single Turn 1 | 1 1 1 1 1 1 1 . . Gunslinging . | . . . . . . . . . Exploded . | . . . . . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Damage Taken 3126 | . 69 549 343 371 299 1261 . 234 Core 973 | . 29 127 110 102 116 394 . 95 Absorbed by Shields . | . . . . . . . . . Regen/Repaired (Parts) 224 | . . . . 224 . . . . Core Remaining (%) 84 | 100 88 68 80 . . . . . Volleys Fired 134 | 2 5 44 37 11 7 25 . 3 Largest 2 | 1 2 2 1 2 2 2 . 1 Hottest 125 | 50 90 90 56 84 125 125 . 33 Shots Fired 183 | 2 9 78 37 13 14 27 . 3 Gun 160 | 2 9 76 37 13 7 13 . 3 Cannon 21 | . . . . . 7 14 . . Launcher 2 | . . 2 . . . . . . Special . | . . . . . . . . . Kinetic 79 | . . 33 30 2 . 11 . 3 Thermal 90 | 2 9 43 7 11 7 11 . . Explosive 2 | . . 2 . . . . . . Electromagnetic 12 | . . . . . 7 5 . . Robot Hit Streak 19 | 1 3 12 12 19 3 8 . 1 Robot Miss Streak 5 | 1 2 3 5 1 3 2 . 2 Penetration Max . | . . . . . . . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 117 | 1 5 51 23 10 7 19 . 1 Core Hits 52 | 1 2 21 8 6 6 8 . . Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 5 | . . 1 . 2 1 1 . . Burn 5 | . . 1 . 2 1 1 . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 2226 | 12 58 1041 367 168 147 418 . 15 Guns 1584 | 12 58 664 367 168 69 231 . 15 Cannons 265 | . . . . . 78 187 . . Explosions 377 | . . 377 . . . . . . Melee . | . . . . . . . . . Ramming . | . . . . . . . . . Kinetic 766 | . . 289 249 . . 213 . 15 Thermal 963 | 12 58 375 118 168 69 163 . . Explosive 377 | . . 377 . . . . . . Electromagnetic 120 | . . . . . 78 42 . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 3 | . . . 1 . . 3 3 . Average Corruption 2 | . . . 1 . . 2 3 . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 4 | . . . . . . 4 . . Message Errors 1 | . . . . . . 1 . . Heat Flow Errors 2 | . . . . . . 2 . . Data Loss (minor) 1 | . . . . . . 1 . . Overload Shots . | . . . . . . . . . Overflow Damage 80 | . . 36 . 21 . 23 . . Projectiles 23 | . . . . . . 23 . . Explosions 57 | . . 36 . 21 . . . . Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 184 | . . 10 . 174 . . . . Shots 3 | . . 1 . 2 . . . . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 210 | 10 100 201 62 21 210 108 . . Average Temperature 50 | 7 42 68 10 7 90 33 . . Received Heat Transfer 534 | . 12 153 81 60 . 216 . 12 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 1 | . . . . . 1 . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 6 | . . 2 1 3 . . . . Heat Transferred 2666 | 37 161 1136 259 518 222 333 . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Peak Influence 471 | 5 31 471 363 301 . . . . Initial 198 | . 3 13 198 158 . . . . Average 174 | 2 14 219 290 163 . . . . Maximum Alert Level 2 | . . 2 1 1 . . . . Low Security (%) 66 | 100 100 45 13 86 . . . . Level 1 30 | . . 45 86 13 . . . . Level 2 2 | . . 8 . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 4 | . 1 3 . . . . . . Investigation 1 | . . 1 . . . . . . Extermination . | . . . . . . . . . Reinforcement 3 | . 1 2 . . . . . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . 1 . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Distress Signals 1 | . . 1 . . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 62 | . 6 21 8 2 4 6 . 15 Peak Tracking Total 10 | . 4 4 6 1 3 5 . 10 Tactical Retreats 7 | . . . . 1 . 2 . 4 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Traps Triggered 1 | . . . 1 . . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 3 | . . . . . . 3 . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Machines Disabled 7 | . . 2 . 5 . . . . Max in Single Turn 3 | . . 2 . 3 . . . . Machines Repaired . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Machines Accessed 15 | . 3 2 4 4 1 1 . . Terminals 11 | . 2 2 4 3 . . . . Fabricators . | . . . . . . . . . Repair Stations 1 | . . . . 1 . . . . Recycling Units 1 | . 1 . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 41 | . 11 5 10 13 1 1 . . Successful 22 | . 5 1 4 10 1 1 . . Failed 19 | . 6 4 6 3 . . . . Catastrophic 4 | . . 1 1 2 . . . . Database Lockouts . | . . . . . . . . . Manual 14 | . 2 2 4 3 . 1 2 . Terminals 29 | . 9 5 10 5 . . . . Fabricators . | . . . . . . . . . Repair Stations 8 | . . . . 8 . . . . Recycling Units 2 | . 2 . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 14 | . 5 1 4 2 1 1 . . Open Door 2 | . . . . . 1 1 . . Open DSF 1 | . . . . 1 . . . . Level Access Points 3 | . 1 1 1 . . . . . Branch Access Points 1 | . 1 . . . . . . . Patrol Status 1 | . 1 . . . . . . . Zone Layout 6 | . 2 . 3 1 . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 8 | . . . . 8 . . . . Scan Component 4 | . . . . 4 . . . . Repair 4 | . . . . 4 . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 11 | . 3 2 4 2 . . . . Full Trace Events 3 | . 1 2 . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . 3 . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 14 | . . . . . . . 14 . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 4 | . . . . 4 . . . . Time 129 | . . . . 129 . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Jun Mat Mat Mat Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Total Allies 4 | . . . . . . . 4 . Largest Group 4 | . . . . . . . 4 4 Highest-Rated Group 153 | . . . . . . . 153 153 Highest-Rated Ally 39 | . . . . . . . 39 39 Total Orders . | . . . . . . . . . Ally Attacks 14 | . . . . . . . . 14 Total Damage 298 | . . . . . . . . 298 Kills 1 | . . . . . . . . 1 Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 4 | . . . . . 2 1 . 1 Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Turns Passed 5819 | 85 120 368 214 651 2297 775 854 455 Spaces Moved 3892 | 54 84 227 195 496 991 458 1015 372 Core 1631 | 6 . . 31 . . 207 1015 372 Treads 1160 | . . . . 4 905 251 . . Legs 269 | 48 84 137 . . . . . . Wheels 463 | . . . . 377 86 . . . Hover . | . . . . . . . . . Flight 369 | . . 90 164 115 . . . . Fastest Speed 31 | 50 120 34 31 37 90 50 50 100 Average Speed 132 | 115 120 88 57 94 227 155 79 116 Slowest Speed 350 | 150 120 190 200 160 240 350 100 150 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 45 | 4 21 22 34 17 95 65 89 62 Regions Visited 8 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 3 | . 1 1 1 . . . . . Unknown Exits Taken 5 | 1 . . . 1 1 1 1 . Scrap Searched 12 | . . . . . 8 1 2 1 Spaces Dug . | . . . . . . . . . Terrain Destroyed 62 | . . 25 . 37 . . . . Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE 62 | . . 25 . 37 . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Total 4387 | 74 94 322 267 662 1026 495 1057 390 Wait 262 | . 1 23 28 129 20 9 39 13 Move 3884 | 53 83 226 194 495 990 457 1014 372 Hop . | . . . . . . . . . Pick Up 37 | 13 3 8 2 8 2 . 1 . Fast Attach 19 | . . 2 . 11 3 . 2 1 Attach 27 | 6 1 7 4 4 . 3 1 1 Detach 6 | . . 2 2 1 1 . . . Swap 5 | . . 4 . 1 . . . . Drop 13 | . 1 6 . 2 3 1 . . Fire 134 | 2 5 44 37 11 7 25 . 3 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Materials (discovered 3 exits: *Mat x3) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: [*Fac] / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 5 | -11/Junkyard | Discovered new exit (range 16) 86 | -11/Junkyard | Entered Materials 94 | -10/Materials | Identified exit to Mines 168 | -10/Materials | Identified exit to Materials 206 | -10/Materials | Entered another Materials area 206 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 317 | -9/Materials | Build established: Mutant 526 | -9/Materials | Lost 4 parts (2n1u1w) 543 | -9/Materials | Identified exit to Materials 574 | -9/Materials | Entered another Materials area 574 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 607 | -8/Materials | Identified exit to Factory 752 | -8/Materials | Lost 5 parts (4n1w) 788 | -8/Materials | Entered Factory 788 | -7/Factory | Evolved 2 slots: Propulsion x2 1069 | -7/Factory | Repaired Imp. Medium Laser 1097 | -7/Factory | Repaired Ion Engine 1124 | -7/Factory | Repaired Lgt. Treads 1151 | -7/Factory | Repaired Sml. Storage Unit 1213 | -7/Factory | Build established: Scavenger-Mutant 1399 | -7/Factory | Discovered new exit (range 10) 1439 | -7/Factory | Entered Lower Caves 1650 | -7/Lower Caves | Encountered a Warlord checkpoint 1666 | -7/Lower Caves | Learned Factory emergency access door positions 2019 | -7/Lower Caves | Discovered new exit (range 15) 3046 | -7/Lower Caves | Learned Factory emergency access door positions 3736 | -7/Lower Caves | Entered another Lower Caves area 3776 | -7/Lower Caves | Encountered a Warlord checkpoint 3780 | -7/Lower Caves | Discovered new exit (range 15) 3897 | -7/Lower Caves | Learned Factory emergency access door positions 4353 | -7/Lower Caves | Core integrity fell below 50% 4412 | -7/Lower Caves | Core integrity fell below 20% 4433 | -7/Lower Caves | Lost 13 parts (2p5n2u4w) 4507 | -7/Lower Caves | Discovered new exit (range 8) 4511 | -7/Lower Caves | Entered Zion 4531 | -7/Zion | System corruption cleaned by Quarantine Array 4610 | -7/Zion | Found GAL Module 4630 | -7/Zion | Build established: Mutant 4667 | -7/Zion | Imprinted 4669 | -7/Zion | Declared Zion's savior 4906 | -7/Zion | Given A8's code to call for help 5252 | -7/Zion | Discovered new exit (range 12) 5365 | -7/Zion | Entered Proximity Caves 5365 | -6/Proximity Caves | Accompanied by 4 allies 5455 | -6/Proximity Caves | Learned Factory stockpile data 5489 | -6/Proximity Caves | Spotter reported a threat 5521 | -6/Proximity Caves | Spotter reported a threat 5542 | -6/Proximity Caves | Spotter reported a threat 5650 | -6/Proximity Caves | Spotter reported a threat 5736 | -6/Proximity Caves | Build established: Derelict-Mutant 5807 | -6/Proximity Caves | Spotted B-75 Beast 5820 | -6/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 05424_ Drone sends a signal. 05455_ Acquired derelict log, extracted data. Data stored: Factory stockpile data. 05487_ N-01 Spotter is scanning... 05489_ ALERT: Unidentified potential threat approaching Complex 0b10. 05519_ N-01 Spotter is scanning... 05521_ N-01 Spotter sends a signal. 05521_ ALERT: Unidentified potential threat approaching Complex 0b10. 05550_ Drone sends a signal. 05648_ N-01 Spotter is scanning... 05650_ N-01 Spotter sends a signal. 05650_ ALERT: Unidentified potential threat approaching Complex 0b10. 05786_ Acquired 4 matter. 05791_ Acquired 2 matter. 05797_ Acquired 5 matter. 05807_ Acquired 4 matter. 05810_ Mak. Sword destroyed. 05810_ Transmission Jammer destroyed. 05810_ Critical hit (Blast). 05811_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ????????#"" ##???????????????????????????????????? | | ?###????##" "#???????????????????????????????????? | | ## #??##" ######?###??????????????????????????? | | #?# # #?# ##?????????????????????????? | | #?# ###% ##????????????????????????? | | #?# #??# %##???????????????????????? | | #?# #### ####????????????????????? | | ### % ##???????????????????? | | ## #???????????????????? | | # ### ### #???????????????????? | | # ##?## ##?## % ##??????????????????? | | # ##???## ##???# #??????????????????? | | ## #?????# #????# ### #??????????????????? | | ?## #?????#% ???# #??? ???????????????? | | ?## ##????#### #??# ##???? ####??????????????? | | ?# ##??????? #??# ##????#?????????????????? | | ## #????????#??# %#??????????????????????? | | #???????????# #????#?????????????????? | | ### # ##???????????# ##?? #?????????????????? | | ??# ####????????????##% ### #????###??????????? | | ??# #????????????????# % #; # #??????????? | | ??# #??????#%%######## % % bgg ????????? | | #?# #?????#" s # #????????? | | ### #??????# #?### #??????????? | | ## #?????#" ### ss #?????? ??????????? | | ## #?????## #??#@ #???????????????????? | | ### #??????# ??# #??????????????????? | | #?# #?????? *% ??# #?????????????????? | | ??# ?????? ? ####?????????????????? | | ??# # ??????###" #????????????????????? | | ####?#????????## ????????????????????? | | # ##??????????# #???????????????????? | | ##?????????## #???????????????????? | | # ##?????????## % #???????????????????? | | ## #??????????# #???????????????????? | | ## ##??????????## ####???????????????????? | | ##???????????## ???????????????????????? | | #????????????### ???????????????????????? | | ##??????????????# ???????????????????????? | | ##???????????????# #???????????????????????? | | ##?###????????????? ????????????????????????? | | # ### ##??????????????????????????????????????? | | ## ######?????????????????????????????????? | | ?## ## #?????????????????????????????????? | | ??# ####### #?????????????????????????? | | ?## #####?????????????????????? | | ## ## #####?????????????????? | | # ### ##### # #?????????????????? | | ## ##### #??????????????????? | | ###?????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 25 Energy Capacity 465 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Evasion (%) 63 Targeting Accuracy 8 Recoil Reduction 1 Salvage Targeting 8 Offensive Hacking 10 Item Schematics ----------------- Energy Well | -7/Zion | Archive Mak. Sword | -7/Zion | Archive Mak. Hover Unit | -7/Zion | Archive Mak. Laser | -7/Zion | Archive Magnetic Acceleration Cannon | -7/Zion | Archive Adv. Terrain Scan Processor | -7/Zion | Archive Coil Gun | -7/Zion | Archive Flak Gun | -7/Zion | Archive Tesla Rifle | -7/Zion | Archive Mak. Trap Scanner | -7/Zion | Archive Adv. Assault Cannon | -7/Zion | Archive Flexi-carbon Leg | -7/Zion | Archive Mak. Spear | -7/Zion | Archive Lightning Gun | -7/Zion | Archive Robot Schematics ------------------ L-41 Fighter | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive A-02 Transporter | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed WeaponChipBlade Manual? 0 Play Time 01:07:04 Cumulative 42.9 hours Start 2023.07.08 @ 12:32:20 End 2023.07.08 @ 13:37:06 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 56 Rogue 56 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 30 Achievement% 21 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7198df39-5856-4722-b032-7019b9d33960