Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.03.16 @ 17:38:12 Player: Xcalibur Result: Destroyed by Y-72 Warden with Railgun Performance ------------- Evolutions (7) 3500 Regions Visited (21) 4200 Robots Destroyed (220) 1100 Value Destroyed (10362) 10362 Prototype IDs (33) 660 Alien Tech Used (2) 400 Bonus (4788) 4788 TOTAL SCORE: 25010 Bonus ------- Triggered High Security 500 High Alert Combat Kills 3177 Follower Combat Kills 40 Aligned with FarCom 300 Met Imprinter 300 Scanned by Researcher 500 Friendly Fire -29 Cogmind --------- Core Integrity 0/1300 Matter 270/300 Energy 93/100 System Corruption 16% Temperature Cool (31) Movement Treading (170) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Armored Heavy Treads > --- UTILITY (10) ----- (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Greatsword Peak State ------------ > --- POWER ------------ Heavy Antimatter Reactor Particle Reactor > --- PROPULSION ------- Biometal Medium Treads Advanced Heavy Treads Wheel Centrium Wheel > --- UTILITY ---------- Advanced Heat Sink Lightpack 2.0 Advanced Armor Integrity Analyzer Particle Accelerator Improved Weapon Cycler Improved Phase Shifter Improved Medium Armor Plating Layered Medium Armor Plating System Backup Module > --- WEAPON ----------- Gamma Rifle Heavy Phase Cannon KE Penetrator KE Penetrator > --- INVENTORY -------- Improved Deuterium Engine Micro Fission Core Mini Fusion Reactor Light Particle Reactor Armored Heavy Treads Armored Heavy Treads Advanced ECM Suite Improved Phase Shifter Hacking Drone Bay Gamma Rifle Gamma Rifle Quantum Rifle Compact HERF Cannon Compact HERF Cannon Compact HERF Cannon Nova Cannon Coil Gun KE Penetrator Advanced EMP Blaster [Rating: 156] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Micro Fission Core Reactor Heavy Antimatter Reactor Propulsion Improved Treads Treads Improved Treads Leg Advanced Myomer Leg Wheel Armored Wheel Hover Unit Aerolev Unit Flight Unit Improved VTOL Module Utility Lightpack 2.0 Device Improved Cooling System Storage Lightpack 2.0 Processor Advanced Armor Integrity Analyzer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Flak Gun Energy Gun Advanced Beam Rifle Energy Cannon EM Pulse Cannon Ballistic Gun Flak Gun Launcher Advanced EMP Blaster Slashing Weapon Greatsword Build | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Fac Upp Upp Zhi Pro Fac Res Slots Evolved 14 | . . . . . 4 . 2 . . . . 2 . . 2 . . . . 2 2 Power 1 | . . . . . . . . . . . . 1 . . . . . . . . . Propulsion 3 | . . . . . 1 . 1 . . . . . . . . . . . . 1 . Utility 8 | . . . . . 2 . 1 . . . . 1 . . 1 . . . . 1 2 Weapon 2 | . . . . . 1 . . . . . . . . . 1 . . . . . . Parts Attached 331 | 7 9 . 2 2 9 54 6 4 8 14 4 3 2 19 20 2 18 17 4 16 111 Power 21 | 1 2 . . . . 3 . . . . . 1 . 2 2 . 1 1 . 2 6 Engine 10 | 1 2 . . . . 3 . . . . . . . 1 1 . 1 . . . 1 Core 3 | . . . . . . . . . . . . 1 . 1 1 . . . . . . Reactor 8 | . . . . . . . . . . . . . . . . . . 1 . 2 5 Propulsion 65 | 2 2 . . . 3 14 1 1 4 3 2 1 . 5 2 . 1 4 . 4 16 Treads 39 | 1 1 . . . 2 9 . 1 3 2 1 1 . 2 2 . 1 1 . 1 11 Leg 2 | . . . . . . . . . . . . . . . . . . 2 . . . Wheel 22 | 1 1 . . . 1 3 1 . 1 1 1 . . 3 . . . 1 . 3 5 Hover 1 | . . . . . . 1 . . . . . . . . . . . . . . . Flight 1 | . . . . . . 1 . . . . . . . . . . . . . . . Utility 120 | 2 1 . 1 . 2 11 4 1 1 8 1 1 1 4 9 1 6 8 . 9 49 Device 75 | . . . . . . 3 3 1 . 5 1 1 . 3 5 . 1 5 . 8 39 Storage 4 | 2 1 . 1 . . . . . . . . . . . . . . . . . . Processor 2 | . . . . . . . . . . . . . . . . . 1 . . . 1 Hackware 3 | . . . . . . . 1 . . . . . . . 1 . . . . 1 . Protection 36 | . . . . . 2 8 . . 1 3 . . 1 1 3 1 4 3 . . 9 Artifact . | . . . . . . . . . . . . . . . . . . . . . . Weapon 125 | 2 4 . 1 2 4 26 1 2 3 3 1 . 1 8 7 1 10 4 4 1 40 Energy Gun 59 | 1 1 . . 1 2 17 1 . 1 1 . . . 3 4 . 5 2 2 . 18 Energy Cannon 20 | . . . 1 . 1 3 . 1 . 1 1 . 1 3 1 . 1 . . 1 5 Ballistic Gun 38 | 1 2 . . 1 1 4 . . 1 1 . . . 2 2 1 4 2 1 . 15 Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . Launcher 6 | . 1 . . . . 2 . 1 1 . . . . . . . . . 1 . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . . . . . . . . . . . . . . 2 Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 24 | . . . 2 . . 11 . . . 2 . . . . . . . 6 . 1 2 Parts Lost 68 | . 2 . . . 2 6 . . 4 . 1 . . 3 3 . 6 . . . 41 Power 6 | . 1 . . . . . . . . . . . . . 1 . . . . . 4 Propulsion 15 | . . . . . 1 1 . . 3 . 1 . . . 1 . 1 . . . 7 Utility 24 | . . . . . . 2 . . . . . . . 2 . . 2 . . . 18 Weapon 23 | . 1 . . . 1 3 . . 1 . . . . 1 1 . 3 . . . 12 Highest Loss Streak 15 | . 2 . . . 1 3 . . 3 . 1 . . 3 3 . 4 . . . 15 Average Slot Usage (%) 87 | . 99 100 87 85 76 88 92 92 91 91 92 88 86 86 87 88 87 81 88 88 83 Engine 4 | . 14 14 14 14 9 9 7 7 7 7 7 6 6 . 3 . 4 2 . . . Core 3 | . . . . . . . . . . . . 6 6 12 6 11 5 5 5 5 1 Reactor 1 | . . . . . . . . . . . . . . . . . . 2 5 5 5 Treads 13 | . 14 14 14 14 18 18 15 15 17 23 23 15 13 8 10 11 12 14 11 10 8 Wheel 8 | . 14 14 14 14 8 8 15 15 12 6 7 6 6 10 5 5 3 1 5 9 8 Device 10 | . . . . . . 8 10 7 7 6 7 13 13 13 14 11 7 5 11 14 19 Storage 7 | . 28 28 23 14 9 9 7 7 7 7 7 6 6 6 5 5 5 5 5 5 3 Processor 1 | . . . . . . . . . . . . . . . . . 2 5 5 5 5 Hackware 2 | . . . . . . . 4 7 7 7 7 6 6 6 5 5 5 3 . . . Protection 7 | . . . . . 4 9 7 7 7 6 7 6 6 6 7 11 11 10 11 10 8 Energy Gun 7 | . 6 14 9 14 18 11 15 12 6 7 7 6 3 5 6 5 7 8 10 9 4 Energy Cannon 3 | . . . . . . 4 . 1 7 7 7 6 8 5 3 5 2 . . . 2 Ballistic Gun 9 | . 21 14 9 14 9 9 7 7 7 7 7 6 6 6 11 11 11 8 11 10 9 Naked Turns 91 | . . . . . . . . . . . . . . . . . . . . . 91 Heaviest Build 96 | 17 31 31 31 16 32 34 37 34 35 55 35 43 50 50 52 48 50 60 63 69 96 Greatest Support 168 | 20 20 10 10 10 40 60 20 20 26 43 16 93 12 24 24 12 125 125 95 28 168 Greatest Overweight (x) 5 | . 3 3 3 1 3 3 1 1 3 3 2 3 4 4 4 3 4 4 5 5 5 Average Overweight (x) 2 | . 1 3 2 1 . 1 1 1 1 1 2 2 3 1 3 3 2 1 4 2 2 Largest Inventory Capacity 24 | 8 12 12 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 Average Capacity 22 | 5 9 12 15 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 23 Most Carried 24 | 5 12 12 16 16 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 Average Carried 21 | 3 8 12 12 14 16 23 23 24 23 23 23 22 24 23 21 24 23 23 23 23 22 Final Capacity 24 | 8 12 12 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 4 Final Carried 24 | 5 12 12 15 16 24 24 24 24 23 24 23 24 24 21 24 24 24 24 24 24 2 Class Distribution -------------------- 25% | Hauler-Skirmisher 23% | Hauler-Tank 17% | Scavenger-Gunner 8% | Scavenger-Mutant 8% | Mutant 8% | Hauler-Mutant 6% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Hauler-Mutant | -9/Mines Hauler-Skirmisher | -8/Materials Hauler-Skirmisher | -8/Storage Hauler-Skirmisher | -7/Factory Hauler-Tank | -7/Lower Caves Hauler-Tank | -7/Lower Caves Hauler-Tank | -7/Zion Hauler-Tank | -6/Proximity Caves Hauler-Skirmisher | -6/Factory Hauler-Mutant | -6/Waste Hauler-Skirmisher | -6/Factory Hauler-Tank | -5/Factory Hauler-Tank | -5/Upper Caves Scavenger-Tank | -5/Upper Caves Scavenger-Gunner | -5/Zhirov Scavenger-Gunner | -4/Proximity Caves Scavenger-Gunner | -4/Factory Scavenger-Gunner | -3/Research Resources | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 ----------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Fac Upp Upp Zhi Pro Fac Res Matter Collected 6566 | 276 177 . . 61 181 584 69 194 244 109 146 19 . 452 523 52 314 220 176 178 2591 Remotely . | . . . . . . . . . . . . . . . . . . . . . . Salvage Created 12349 | 77 242 . . 51 362 976 69 271 931 . 264 19 . 557 777 133 606 239 553 120 6102 Parts 600 | 2 17 . . 4 23 57 3 8 39 . 15 2 . 19 33 8 28 2 23 5 312 Haulers Intercepted 1 | . 1 . . . . . . . . . . . . . . . . . . . . Recyclers Shooed 3 | . 1 . . . . . . . . . . . . . . . . . . . 2 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 67 | . . . . . . . . . 17 . 16 . . . . 7 16 . 11 . . Prevented 44 | . . . . . . . . 4 17 . 2 . . . . . 8 1 12 . . Kills | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Fac Upp Upp Zhi Pro Fac Res Combat Hostiles Destroyed 179 | . 8 . . 3 9 21 1 7 17 . 9 . . 7 10 2 9 . 9 1 66 Melee 1 | . . . . . . . . . . . . . . . . . . . . . 1 Guns 126 | . 7 . . 3 9 11 1 3 6 . 6 . . 6 8 2 6 . 6 1 51 Cannons 30 | . . . . . . 3 . 1 8 . 3 . . . 2 . 2 . . . 11 AOE 17 | . 1 . . . . 6 . 3 2 . . . . . . . 1 . 2 . 2 Classes Destroyed 20 | 1 4 . . . 3 1 . 1 3 . . . . 1 . . 1 . . 1 4 Worker 12 | . . . . . . 1 . . . . . . . . 1 . . . . . 10 Builder 6 | . . . . . 1 1 . . . . . . . . . . . . . . 4 Tunneler 3 | . . . . . . . . . . . . . . . . . . . . 1 2 Hauler 1 | . 1 . . . . . . . . . . . . . . . . . . . . Recycler 5 | 1 . . . . . 1 . . . . . . . 1 . . . . . . 2 Carrier 1 | . . . . . . . . . . . . . . . . . . . . . 1 Operator 1 | . . . . . . . . . . . . . . . . . . . . . 1 Watcher 11 | . 2 . . . . . . . . . . 1 . . 2 . . . . . 6 Swarmer 36 | . 6 . . 3 4 6 . 4 1 . 8 . . . . . . . 4 . . Saboteur 1 | . . . . . . . . . . . . . . . . . . . . . 1 Grunt 66 | . 2 . . . . 8 . 2 11 . 1 . . 4 2 . 3 . 4 . 29 Brawler 7 | . . . . . . . . 1 . . . . . . 1 . 1 . . . 4 Duelist 7 | . . . . . . . . . 3 . . . . . 1 . 1 . . . 2 Protector 1 | . . . . . . . . . 1 . . . . . . . . . . . . Sentry 23 | . . . . . 4 7 1 . . . . . . 2 2 . 1 . 1 1 4 Hunter 11 | . . . . . 1 . . . . . . . . . . 2 . . . . 8 Programmer 25 | . . . . . . . . . . . . . . 1 4 . 2 . . . 18 Behemoth 1 | . . . . . . . . . . . . . . . . . 1 . . . . Investigator 1 | . . . . . . . . . . . . . . . . . . . . . 1 Mutant 1 | . . . . . . . . . 1 . . . . . . . . . . . . Best Kill Streak 12 | 1 3 . . 3 5 7 1 4 12 . 5 1 . 3 3 1 3 . 5 1 11 Combat Bots Only 12 | . 3 . . 3 4 7 1 4 12 . 5 . . 3 3 1 3 . 5 1 7 Max Kills in Single Turn 3 | 1 2 . . 2 2 2 1 2 1 . 2 1 . 1 2 1 2 . 1 1 3 Gunslinging 1 | . 1 . . 1 . 1 . . . . . . . . . . . . . . 1 Exploded 2 | . 1 . . . . 2 . 1 1 . . . . . . . 1 . 1 . 1 Melee 1 | . . . . . . . . . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Fac Upp Upp Zhi Pro Fac Res Damage Taken 17275 | . 373 . . 136 348 1268 38 351 817 . 338 54 . 1079 874 165 1225 . 583 25 9601 Core 1880 | . 39 . . 27 6 107 . . 63 . 24 . . 125 46 . 121 . . . 1322 Absorbed by Shields 477 | . . . . . . . . . . . . . . . . . . . . . 477 Reduced by Siege Mode 326 | . . . . . . . . . . . . . . 14 37 . 64 . 15 . 196 Core Remaining (%) 85 | 100 . . . 73 . 79 . . . . 87 . . 85 . . . . 77 100 . Volleys Fired 527 | 2 27 . . 7 21 62 3 8 34 . 16 2 7 24 35 4 22 6 15 5 227 Largest 4 | 2 2 . . 2 3 3 3 3 3 . 3 3 1 3 4 4 4 2 4 4 4 Hottest 251 | 70 70 . . 70 120 149 131 144 152 . 152 152 90 172 198 198 206 115 195 195 251 Shots Fired 1494 | 4 53 . . 14 59 159 9 24 99 . 47 6 8 58 108 16 86 12 55 14 663 Gun 1236 | 4 52 . . 14 59 137 9 16 64 . 32 4 . 44 94 12 76 12 53 14 540 Cannon 247 | . . . . . . 20 . 4 33 . 15 2 8 14 14 4 10 . . . 123 Launcher 11 | . 1 . . . . 2 . 4 2 . . . . . . . . . 2 . . Special . | . . . . . . . . . . . . . . . . . . . . . . Kinetic 769 | 2 33 . . 7 21 77 3 8 42 . 16 2 . 20 61 8 48 . 28 4 389 Thermal 433 | 2 19 . . 7 38 46 3 8 22 . 16 2 8 25 38 8 18 . . . 173 Explosive 3 | . 1 . . . . 2 . . . . . . . . . . . . . . . Electromagnetic 289 | . . . . . . 34 3 8 35 . 15 2 . 13 9 . 20 12 27 10 101 Robot Hit Streak 32 | 3 5 . . 6 8 14 2 13 10 . 13 3 . 12 25 10 16 8 26 30 32 Robot Miss Streak 9 | . 5 . . 4 3 3 1 2 3 . 5 2 . 9 5 3 3 1 2 . 6 Penetration Max 2 | . . . . . . . . . . . . . . . . . . . . . 2 Secondary Targets 20 | . 1 . . 1 1 2 . . . . . . . 1 2 . . . 2 . 10 Max Gunslinging Chain 2 | . 1 . . 1 1 1 . . . . . . . 1 1 . . . 1 . 2 Shots Hit Robots 1016 | 3 30 . . 8 35 105 6 18 74 . 29 4 . 47 78 12 66 10 41 13 437 Core Hits 501 | 2 14 . . 3 17 41 3 11 49 . 20 4 . 31 45 8 31 5 17 4 196 Critical Hits 65 | . . . . . . 1 . . . . . . . . . . 3 . 2 1 58 Critical Kills 29 | . . . . . . . . . . . . . . . . . . . . . 29 Critical Parts Destroyed 31 | . . . . . . . . . . . . . . . . . 2 . 2 . 27 Melee Attacks 2 | . . . . . . . . . . . . . . . . . . . . . 2 Impact . | . . . . . . . . . . . . . . . . . . . . . . Slashing 2 | . . . . . . . . . . . . . . . . . . . . . 2 Piercing . | . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 26280 | 40 438 . . 117 398 1885 83 572 1743 . 518 146 . 1211 1848 166 1525 297 821 283 14189 Guns 19305 | 40 362 . . 117 398 1163 83 196 829 . 356 52 . 853 1610 111 1050 162 735 283 10905 Cannons 4750 | . . . . . . 377 . 108 721 . 162 46 . 270 238 55 250 . . . 2523 Explosions 2182 | . 76 . . . . 345 . 268 185 . . 48 . 86 . . 225 135 86 . 728 Melee . | . . . . . . . . . . . . . . . . . . . . . . Ramming 43 | . . . . . . . . . 8 . . . . 2 . . . . . . 33 Kinetic 11381 | 14 210 . . 66 69 525 35 110 509 . 136 32 . 463 1023 61 653 . 244 64 7167 Thermal 7581 | 26 152 . . 51 329 697 34 204 378 . 220 68 . 476 698 105 612 135 . . 3396 Explosive 767 | . 76 . . . . 148 . . . . . . . . . . . . . . 543 Electromagnetic 6508 | . . . . . . 515 14 258 848 . 162 46 . 270 127 . 260 162 577 219 3050 Impact . | . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 17 | . . . . . . 2 . . 1 1 . . 16 17 3 2 2 2 . . 16 Average Corruption 5 | . . . . . . 2 . . 1 1 . . 11 16 2 1 1 1 . . 6 Corruption Purged 9 | . . . . . . . . . . . . . . . 1 1 . 2 . . 5 Effects 201 | . . . . . . 8 . . 1 1 . . 11 79 20 1 5 2 . . 73 Message Errors 33 | . . . . . . 2 . . 1 . . . . 13 2 1 4 1 . . 9 Matter Fused 31 | . . . . . . . . . . . . . . 19 7 . . . . . 5 Heat Flow Errors 12 | . . . . . . 1 . . . . . . 1 4 2 . . 1 . . 3 Energy Discharges 21 | . . . . . . 2 . . . . . . 1 11 2 . 1 . . . 4 Parts Rejected 2 | . . . . . . . . . . . . . 1 . . . . . . . 1 Data Loss (minor) 13 | . . . . . . 1 . . . 1 . . 2 3 2 . . . . . 4 Misfires 7 | . . . . . . . . . . . . . 1 3 . . . . . . 3 Alerts 2 | . . . . . . . . . . . . . . 2 . . . . . . . Misdirections 16 | . . . . . . . . . . . . . 1 13 . . . . . . 2 Targeting Errors 50 | . . . . . . 2 . . . . . . 4 8 3 . . . . . 33 Weapon Failures 14 | . . . . . . . . . . . . . . 3 2 . . . . . 9 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 282 | . . . . . . . . 5 25 . 12 13 . . . . 71 56 . . 100 Projectiles 138 | . . . . . . . . 1 25 . 12 . . . . . . . . . 100 Explosions 144 | . . . . . . . . 4 . . . 13 . . . . 71 56 . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 633 | . 15 . . . . . . 88 85 . . 54 . 278 . . 16 . 54 . 43 Shots 15 | . 1 . . . . . . 3 3 . . 1 . 3 . . 1 . 2 . 1 Rammed 11 | . . . . . . . . . 2 . . . . 1 . . . . . . 8 Targets Rammed 11 | . . . . . . . . . 2 . . . . 1 . . . . . . 8 Kicked . | . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 457 | 18 99 . . 84 350 449 93 227 266 . 160 91 126 251 351 162 321 244 153 196 457 Average Temperature 114 | 10 31 . . 42 133 167 49 84 72 . 60 49 62 68 147 79 125 96 61 95 126 Received Heat Transfer 2913 | . 60 . . . 27 450 18 42 225 . 36 . . 315 180 . 291 . 39 . 1230 Effects 28 | . . . . . 2 14 . . . . . . . . 2 . . . . . 10 Shutdowns 7 | . . . . . 1 2 . . . . . . . . . . . . . . 4 Energy Bleed 6 | . . . . . . 3 . . . . . . . . 1 . . . . . 2 Interference 2 | . . . . . . 2 . . . . . . . . . . . . . . . Matter Decay 3 | . . . . . 1 1 . . . . . . . . 1 . . . . . . Short Circuit 1 | . . . . . . . . . . . . . . . . . . . . . 1 Damage (minor) 5 | . . . . . . 2 . . . . . . . . . . . . . . 3 Damage (major) 4 | . . . . . . 4 . . . . . . . . . . . . . . . Siege Activations 33 | . . . . . . . . . . . . . . 4 5 . 4 . 2 1 17 Total Turns 575 | . . . . . . . . . . . . . . 43 50 . 71 . 21 19 371 Longest Duration 42 | . . . . . . . . . . . . . . 17 23 . 34 . 16 19 42 Robots Corrupted 7 | . . . . . . 1 . . 1 . . . . 1 . . . . 1 . 3 Combat Hostiles 5 | . . . . . . 1 . . 1 . . . . 1 . . . . 1 . 1 Parts Fried 37 | . . . . . . 3 . . 4 . . . . 2 1 . 3 1 7 2 14 Impact Corruptions 1 | . . . . . . . . . 1 . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Parts Melted 23 | . . . . . 3 1 1 . . . 1 . . 1 3 1 1 . . . 11 Heat Transferred 11182 | 74 444 . . 148 962 1236 74 285 575 . 407 87 . 753 962 148 770 150 . . 4107 Parts Sabotaged 5 | . . . . . . . . . . . . . . . . . . . . . 5 Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 11 | . . . . . . 2 . 2 1 . . 1 . . . . 2 1 . . 2 Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Fac Upp Upp Zhi Pro Fac Res Peak Influence 2909 | 5 204 19 . 85 256 364 195 . . . . 146 38 236 158 . . . . 101 2909 Initial 121 | . 3 19 . . 33 107 109 . . . . 121 5 26 51 . . . . 81 15 Average 344 | 1 74 19 . 68 75 235 135 . . . . 84 31 70 61 . . . . 68 854 Maximum Alert Level 5 | . 1 . . . 1 1 . . . . . . . 1 . . . . . . 5 Low Security (%) 65 | 100 93 100 . 100 91 33 100 . . . . 100 100 94 100 . . . . 100 22 Level 1 14 | . 6 . . . 8 66 . . . . . . . 5 . . . . . . 16 Level 2 4 | . . . . . . . . . . . . . . . . . . . . . 13 Level 3 6 | . . . . . . . . . . . . . . . . . . . . . 19 Level 4 3 | . . . . . . . . . . . . . . . . . . . . . 9 Level 5 1 | . . . . . . . . . . . . . . . . . . . . . 3 High Security 4 | . . . . . . . . . . . . . . . . . . . . . 14 Max Security . | . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 50 | . 2 . . . . 2 1 . 1 . . 1 . 4 5 . . . . . 34 Investigation 6 | . 2 . . . . 2 . . . . . 1 . . . . . . . . 1 Extermination 9 | . . . . . . . 1 . . . . . . 1 2 . . . . . 5 Reinforcement 8 | . . . . . . . . . . . . . . 3 . . . . . . 5 Assault 22 | . . . . . . . . . 1 . . . . . . . . . . . 21 Garrison 5 | . . . . . . . . . . . . . . . 3 . . . . . 2 Intercept . | . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 4 | . . . . . . . . . . . . . . 1 . . . . . . 3 Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . . . 1 Stealth | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Fac Upp Upp Zhi Pro Fac Res Distress Signals 12 | . . . . . 1 . . . . . . . . . . . . . . . 11 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . Times Spotted 381 | . 10 . . 4 11 23 3 9 21 . 13 3 6 19 13 2 9 . 10 1 224 Peak Tracking Total 35 | . 3 . . 3 3 6 1 4 14 . 7 1 6 7 3 1 3 . 5 1 35 Tactical Retreats 32 | . . . . . . 1 . 1 3 . . . 1 . . . . . 1 . 25 Traps | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Fac Upp Upp Zhi Pro Fac Res Traps Triggered 8 | . . . . . . 3 . . . . . 2 . . 1 . . . . . 2 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . 1 . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 ---------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Fac Upp Upp Zhi Pro Fac Res Machines Disabled 20 | . . . . . . 5 . . 1 . . . . 8 . . . 2 . . 4 Max in Single Turn 3 | . . . . . . 1 . . 1 . . . . 3 . . . 2 . . 1 Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Fac Upp Upp Zhi Pro Fac Res Machines Accessed 49 | . 4 . 2 . 3 10 2 1 . 1 . 2 . 4 7 . . 9 . 1 3 Terminals 21 | . 3 . . . 2 8 1 1 . . . . . 3 2 . . . . . 1 Fabricators 3 | . . . . . . . . . . . . . . . 3 . . . . . . Repair Stations 3 | . . . . . . 2 . . . . . . . 1 . . . . . . . Recycling Units 3 | . 1 . . . . . 1 . . . . 1 . . . . . . . . . Scanalyzers 5 | . . . . . 1 . . . . . . . . . 2 . . . . 1 1 Garrison Access 2 | . . . . . . . . . . . . 1 . . . . . . . . 1 Total Hacks 193 | . 14 . 32 . 13 34 4 1 . 5 . 5 . 10 19 . . 48 . 1 7 Successful 153 | . 8 . 32 . 6 21 4 1 . 5 . 2 . 7 17 . . 48 . . 2 Failed 39 | . 5 . . . 7 13 . . . . . 3 . 3 2 . . . . 1 5 Catastrophic 3 | . . . . . . 1 . . . . . 1 . . . . . . . . 1 Database Lockouts 1 | . 1 . . . . . . . . . . . . . . . . . . . . Manual 42 | . 13 . 1 . 7 14 2 . . . . . . 4 1 . . . . . . Terminals 64 | . 12 . . . 10 25 2 1 . . . . . 8 5 . . . . . 1 Fabricators 5 | . . . . . . . . . . . . . . . 5 . . . . . . Repair Stations 11 | . . . . . . 9 . . . . . . . 2 . . . . . . . Recycling Units 8 | . 2 . . . . . 2 . . . . 4 . . . . . . . . . Scanalyzers 17 | . . . . . 3 . . . . . . . . . 9 . . . . 1 4 Garrison Access 3 | . . . . . . . . . . . . 1 . . . . . . . . 2 Terminal Hacks 112 | . 4 . 32 . 3 10 . 1 . 5 . . . 3 5 . . 48 . . 1 Record 73 | . . . 32 . . 1 . 1 . . . . . . 3 . . 36 . . . Part Schematic 9 | . . . . . . . . . . 5 . . . . . . . 4 . . . Robot Schematic 1 | . . . . . . 1 . . . . . . . . . . . . . . . Robot Analysis 8 | . 1 . . . . 2 . . . . . . . . 1 . . 4 . . . Prototype ID Bank 4 | . . . . . . . . . . . . . . . . . . 4 . . . Open Door 2 | . . . . . . 1 . . . . . . . . . . . . . . 1 Branch Access Points 1 | . . . . . . . . . . . . . . . 1 . . . . . . Terminal Index 2 | . 1 . . . . 1 . . . . . . . . . . . . . . . Alert Level 1 | . . . . . . . . . . . . . . 1 . . . . . . . Unreport Threat 2 | . 1 . . . . 1 . . . . . . . . . . . . . . . Locate Traps 2 | . . . . . 2 . . . . . . . . . . . . . . . . Dispatch Records 1 | . . . . . . . . . . . . . . 1 . . . . . . . Transport Status 1 | . 1 . . . . . . . . . . . . . . . . . . . . Zone Layout 5 | . . . . . 1 3 . . . . . . . 1 . . . . . . . Fabricator Hacks 4 | . . . . . . . . . . . . . . . 4 . . . . . . Load Schematic 2 | . . . . . . . . . . . . . . . 2 . . . . . . Build 2 | . . . . . . . . . . . . . . . 2 . . . . . . Repair Station Hacks 10 | . . . . . . 8 . . . . . . . 2 . . . . . . . Scan Component 5 | . . . . . . 4 . . . . . . . 1 . . . . . . . Repair 5 | . . . . . . 4 . . . . . . . 1 . . . . . . . Recycling Unit Hacks 5 | . 1 . . . . . 2 . . . . 2 . . . . . . . . . Process 1 | . . . . . . . 1 . . . . . . . . . . . . . . Report Inventory 1 | . . . . . . . . . . . . 1 . . . . . . . . . Retrieve Matter 1 | . . . . . . . 1 . . . . . . . . . . . . . . Retrieve Components 2 | . 1 . . . . . . . . . . 1 . . . . . . . . . Scanalyzer 10 | . . . . . 1 . . . . . . . . . 8 . . . . . 1 Insert Component 6 | . . . . . 1 . . . . . . . . . 4 . . . . . 1 Analyze 4 | . . . . . . . . . . . . . . . 4 . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 12 | . 3 . . . 2 3 2 . . . . . . 2 . . . . . . . Terminals 11 | . 2 . . . 2 3 2 . . . . . . 2 . . . . . . . Track 1 | . . . . . . . . . . . . . . 1 . . . . . . . Assimilate 3 | . . . . . 1 . 1 . . . . . . 1 . . . . . . . Botnet 6 | . 2 . . . 1 2 1 . . . . . . . . . . . . . . Operators 1 | . . . . . . 1 . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . . . . . Tunnel 1 | . 1 . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 32 | . 3 . . . 3 10 2 . . . . 2 . 4 5 . . . . 1 2 Full Trace Events 3 | . . . . . . 2 . . . . . . . . . . . . . . 1 Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . 1 . . . . . . . . . . . . . . . Robots Built 5 | . . . . . . . . . . . . . . . 5 . . . . . . Matter 603 | . . . . . . . . . . . . . . . 603 . . . . . . Time 321 | . . . . . . . . . . . . . . . 321 . . . . . . Total Robot Build Rating 28 | . . . . . . . . . . . . . . . 28 . . . . . . Part Schematics Acquired 12 | . . . . . . . . . . 5 . . . . 3 . . 4 . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 5 | . . . . . . 4 . . . . . . . 1 . . . . . . . Time 171 | . . . . . . 109 . . . . . . . 62 . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 4 | . 1 . . . . . . . . . . 3 . . . . . . . . . Parts Scanalyzed 6 | . . . . . 1 . . . . . . . . . 4 . . . . . 1 Part Schematics Acquired 3 | . . . . . . . . . . . . . . . 3 . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 ------------ Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Fac Upp Upp Zhi Pro Fac Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 5 | . . . . . . . . . . . . . . . . . . . . . 5 Machine Destruction 1 | . . . . . . . . . . . . . . . . . . . . . 1 Programmers 4 | . . . . . . . . . . . . . . . . . . . . . 4 Robots Rewired 1 | . . . . . . . . . . . . . . . . . . . . . 1 Allies Hacked 2 | . . . . . . . . . . . . . . . 2 . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Fac Upp Upp Zhi Pro Fac Res Total Allies 13 | . . . . . 1 . 1 . . 4 . . . . 5 . . . . . 2 Largest Group 4 | . . . . . 1 . 1 1 1 4 4 . . . 3 . . . . . 1 Highest-Rated Group 90 | . . . . . 10 . 26 26 24 87 87 . . . 90 . . . . . 49 Highest-Rated Ally 49 | . . . . . 10 . 26 26 24 31 31 . . . 30 . . . . . 49 Total Orders 33 | . . . . . . . 9 4 . . . . . 1 6 . . . . 5 8 STAY 8 | . . . . . . . 2 2 . . . . . . 2 . . . . . 2 ROAM 1 | . . . . . . . . . . . . . . . . . . . . 1 . FOLLOW 5 | . . . . . . . 1 2 . . . . . . 1 . . . . . 1 EXPLORE 4 | . . . . . . . 2 . . . . . . . 1 . . . . 1 . RETURN 15 | . . . . . . . 4 . . . . . . 1 2 . . . . 3 5 Ally Attacks 34 | . . . . . . . . . . . 17 . . . 12 . . . . . 5 Total Damage 661 | . . . . . . . . . . . 186 . . . 164 . . . . . 311 Kills 2 | . . . . . . . . . . . 2 . . . . . . . . . . Allies Corrupted 1 | . . . . . . . . . . . . . . . 1 . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Fac Upp Upp Zhi Pro Fac Res Robot Analysis Total 8 | . 1 . . . . 2 . . . . . . . . 1 . . 4 . . . Derelict Logs Recovered 9 | . . 2 . 1 . . . . 1 1 . . . . . 1 1 . 2 . . Drone Launches 15 | . . . . . . . 4 . . . . . . 1 2 . . . . 3 5 Drone Recoveries 15 | . . . . . . . 4 . . . . . . 1 2 . . . . 3 5 Exploration | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 ------------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Fac Upp Upp Zhi Pro Fac Res Turns Passed 16066 | 128 454 134 791 65 581 1218 501 383 661 1562 266 644 167 1259 1074 251 753 625 774 554 3221 Spaces Moved 10462 | 70 316 118 750 44 183 694 441 318 493 1274 163 506 123 817 661 193 445 383 519 360 1591 Core 175 | 1 . . . . . . . . . . . . . . . . . . . . 174 Treads 528 | 63 10 . . . 64 8 . . . 1 . 1 . . . . 126 211 2 . 42 Legs . | . . . . . . . . . . . . . . . . . . . . . . Wheels 9759 | 6 306 118 750 44 119 686 441 318 493 1273 163 505 123 817 661 193 319 172 517 360 1375 Hover . | . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 90 110 90 90 90 100 90 90 90 110 110 120 120 100 100 120 120 130 130 100 50 Average Speed 114 | 153 102 110 103 90 122 108 90 90 105 119 119 120 123 107 122 120 137 148 134 113 107 Slowest Speed 185 | 160 160 110 110 90 180 180 90 90 120 160 120 160 130 130 130 120 163 163 165 140 185 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . 1 . . . Exploration Rate (%) 41 | 4 45 30 91 15 17 84 9 44 60 84 26 10 83 23 17 41 54 62 61 7 40 Regions Visited 21 Branch Regions 12 Pre-discovered Areas 9 | . 1 1 1 1 . . . . 1 . . . . . . 1 . 3 . . . Known Exits Taken 3 | . . 1 . . . . . . . . . . . . 1 . . . . 1 . Unknown Exits Taken 16 | 1 1 . 1 1 1 1 1 1 1 1 1 . . 1 . 1 1 1 1 . . Scrap Searched 11 | . . . . 1 . . . . 1 3 . . . . . 1 2 . 3 . . Spaces Dug 57 | . . . . . . . . . . . . . 7 1 . . . . . . 49 Terrain Destroyed 287 | . 7 . . . . 22 . 9 9 . . 3 7 72 . 1 14 . 3 . 140 Melee 2 | . . . . . . . . . . . . . . . . . . . . . 2 Projectile 100 | . . . . . . . . . . . . . 7 1 . 1 4 . 3 . 84 AOE 185 | . 7 . . . . 22 . 9 9 . . 3 . 71 . . 10 . . . 54 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Fac Upp Upp Zhi Pro Fac Res Total 13710 | 83 400 123 769 55 496 1056 540 400 564 1306 198 544 133 1176 870 205 540 431 564 496 2761 Wait 1948 | . 16 4 . . 269 171 82 68 12 3 13 19 . 280 136 4 34 . 16 100 721 Move 10442 | 69 315 117 749 43 182 693 440 317 492 1273 162 506 122 816 660 192 444 382 518 359 1591 Hop . | . . . . . . . . . . . . . . . . . . . . . . Pick Up 215 | 5 19 1 12 3 13 29 5 1 10 5 1 8 1 17 12 1 13 5 5 6 43 Fast Attach 73 | 7 . . 2 . 2 15 . . . 5 . . 1 2 2 . 2 12 . 5 18 Attach 92 | . 3 . . 2 4 8 2 . 5 . 1 3 . 3 6 . 6 4 . 1 44 Detach 21 | . . . . . . 7 . . . 1 . . . 1 . . . 3 . . 9 Swap 168 | . 6 . . . 3 31 4 4 3 9 3 . 1 14 12 2 10 3 4 10 49 Drop 203 | . 14 1 6 . 2 40 4 2 6 10 2 6 1 18 7 2 9 15 6 10 42 Fire 527 | 2 27 . . 7 21 62 3 8 34 . 16 2 7 24 35 4 22 6 15 5 227 Melee 2 | . . . . . . . . . . . . . . . . . . . . . 2 Ram 1 | . . . . . . . . . . . . . . . . . . . . . 1 Kick . | . . . . . . . . . . . . . . . . . . . . . . Crush 10 | . . . . . . . . . 2 . . . . 1 . . . . . . 7 Escape Stasis 4 | . . . . . . . . . . . . . . . . . . . . . 4 Rewire 4 | . . . . . . . . . . . . . . . . . . 1 . . 3 Trap . | . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials -8/Storage -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory -6/Waste -6/Factory (discovered 3 exits: *Fac / [*Low] / [*Ext]) -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 4 exits: *Res x4) -3/Research (discovered 4 exits: [*Res] / Arm / *Qua x2) History --------- Turn | Location | Event 43 | -11/Scrapyard | Discovered new exit (range 16) 129 | -11/Scrapyard | Entered Materials 319 | -10/Materials | Discovered new exit (range 9) 328 | -10/Materials | Build established: Mutant 400 | -10/Materials | Discovered new exit (range 13) 418 | -10/Materials | Central database locked down 583 | -10/Materials | Entered Mines 620 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 631 | -10/Mines | Discovered new exit (range 10) 636 | -10/Mines | Identified exit to Exiles 658 | -10/Mines | Learned location of Mines (-9) 709 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 717 | -10/Mines | Entered Exiles 760 | -10/Exiles | Met 8R-AWN 779 | -10/Exiles | Met EX-HEX 819 | -10/Exiles | Met EX-DEC 848 | -10/Exiles | Learned location of Zion (-7) 899 | -10/Exiles | Discovered new exit (range 11) 971 | -10/Exiles | Visited The Gauntlet 1117 | -10/Exiles | Met EX-BIN 1222 | -10/Exiles | Aligned with FarCom system 1223 | -10/Exiles | Given EX-Vault access code 1256 | -10/Exiles | Opened EX-Vault 1262 | -10/Exiles | Found Prototype Storage 1262 | -10/Exiles | Identified Lightpack 2.0 1280 | -10/Exiles | Found Prototype Energy Cannon 1280 | -10/Exiles | Identified Latent Energy Streamer 1287 | -10/Exiles | Found Prototype Ballistic Gun 1323 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1393 | -10/Exiles | Discovered new exit (range 14) 1508 | -10/Exiles | Left Exiles lab with Lightpack 2.0 1508 | -10/Exiles | Entered Mines 1523 | -9/Mines | Met a Derelict bent on vengeance 1562 | -9/Mines | Discovered new exit (range 13) 1567 | -9/Mines | Learned location of Storage (-8) 1568 | -9/Mines | Build established: Hauler-Mutant 1573 | -9/Mines | Entered Materials 1573 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 1887 | -8/Materials | Build established: Hauler-Skirmisher 2051 | -8/Materials | Discovered new exit (range 14) 2154 | -8/Materials | Entered Storage 2168 | -8/Storage | Repaired Med. Armor Plating 2194 | -8/Storage | Repaired Assault Rifle 2230 | -8/Storage | Repaired Med. Armor Plating 3163 | -8/Storage | Destroyed 7 combat bots 3167 | -8/Storage | Lost 3 parts (1n1u1w) 3214 | -8/Storage | Repaired Hrd. Medium Armor Plating 3359 | -8/Storage | Discovered new exit (range 14) 3372 | -8/Storage | Entered Factory 3372 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3410 | -7/Factory | Discovered new exit (range 5) 3873 | -7/Factory | Entered Lower Caves 3873 | -7/Lower Caves | Accompanied by 1 ally 3908 | -7/Lower Caves | Encountered a Warlord checkpoint 4178 | -7/Lower Caves | Build established: Hauler-Tank 4180 | -7/Lower Caves | Spotted B-75 Beast 4250 | -7/Lower Caves | Discovered new exit (range 5) 4256 | -7/Lower Caves | Entered another Lower Caves area 4256 | -7/Lower Caves | Accompanied by 1 ally 4302 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 4393 | -7/Lower Caves | Lost 3 parts (2n1w) 4446 | -7/Lower Caves | Destroyed 12 combat bots 4602 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling parts 4829 | -7/Lower Caves | Discovered new exit (range 8) 4917 | -7/Lower Caves | Entered Zion 5002 | -7/Zion | Found Prototype Device 5002 | -7/Zion | Identified Bomb Factory No. 2 5041 | -7/Zion | Discovered new exit (range 11) 5094 | -7/Zion | System corruption cleaned by Quarantine Array 5215 | -7/Zion | Gained Derelict followers 5320 | -7/Zion | Given A8's code to call for help 5326 | -7/Zion | Given the Hacking Drone Bay 5327 | -7/Zion | Found Prototype Device 5327 | -7/Zion | Identified Hacking Drone Bay 5453 | -7/Zion | Learned 4 Factory zone layouts 5615 | -7/Zion | Rebuked by Imprinter 5863 | -7/Zion | Visited the Megawrench Repair Shop 5875 | -7/Zion | Megawrench repaired 11 parts 6479 | -7/Zion | Entered Proximity Caves 6479 | -6/Proximity Caves | Accompanied by 4 allies 6690 | -6/Proximity Caves | Discovered new exit (range 13) 6745 | -6/Proximity Caves | Entered Factory 6745 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 7262 | -6/Factory | Build established: Hauler-Skirmisher 7389 | -6/Factory | Sucked down chute 7389 | -6/Factory | Entered Waste 7398 | -6/Waste | Spotted C-40 Crusher 7404 | -6/Waste | EMP discharged 7427 | -6/Waste | Spotted C-40 Crusher 7444 | -6/Waste | Spotted C-40 Crusher 7445 | -6/Waste | Spotted C-40 Crusher 7464 | -6/Waste | Spotted C-40 Crusher 7464 | -6/Waste | Spotted C-40 Crusher 7504 | -6/Waste | EMP discharged 7504 | -6/Waste | System corruption reached 10% 7538 | -6/Waste | Discovered new exit (range 13) 7556 | -6/Waste | Entered Factory 7998 | -6/Factory | Repaired Imp. Heavy Treads 8396 | -6/Factory | Discovered new exit (range 12) 8775 | -6/Factory | Lost 3 parts (2u1w) 8797 | -6/Factory | Discovered new exit (range 15) 8809 | -6/Factory | Discovered new exit (range 15) 8815 | -6/Factory | Entered another Factory area 8815 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 9010 | -5/Factory | Lost 3 parts (1p1n1w) 9125 | -5/Factory | Build established: Hauler-Tank 9148 | -5/Factory | Garrison activated, responded to threat 9270 | -5/Factory | Fabricated B-60 Warrior? 9416 | -5/Factory | Fabricated E-15 Imp? 9523 | -5/Factory | Identified exit to Upper Caves 9889 | -5/Factory | Entered Upper Caves 10059 | -5/Upper Caves | Learned location of Armory (-3) 10118 | -5/Upper Caves | Discovered new exit (range 12) 10140 | -5/Upper Caves | Entered another Upper Caves area 10352 | -5/Upper Caves | Learned Factory emergency access door positions 10460 | -5/Upper Caves | Build established: Scavenger-Tank 10474 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 10634 | -5/Upper Caves | Spotted B-75 Beast 10671 | -5/Upper Caves | Destroyed B-75 Beast 10687 | -5/Upper Caves | Lost 4 parts (1n2u1w) 10875 | -5/Upper Caves | Discovered new exit (range 13) 10893 | -5/Upper Caves | Entered Zhirov 10893 | -5/Zhirov | Discovered new exit (range 4) 10969 | -5/Zhirov | Learned location of Quarantine (-3) 10969 | -5/Zhirov | Learned location of Testing (-2) 10969 | -5/Zhirov | Learned location of Command (-1) 11135 | -5/Zhirov | Found Alien Artifact 11135 | -5/Zhirov | Identified Integrated Reactor 11135 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 11346 | -5/Zhirov | Found Alien Artifact 11347 | -5/Zhirov | Identified Transdimensional Reconstructor 11347 | -5/Zhirov | Warped through subspace 11518 | -5/Zhirov | Entered Proximity Caves 11626 | -4/Proximity Caves | Build established: Scavenger-Gunner 12118 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 12232 | -4/Proximity Caves | Learned Research stockpile data 12261 | -4/Proximity Caves | Discovered new exit (range 8) 12292 | -4/Proximity Caves | Entered Factory 12292 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 12472 | -4/Factory | Identified exit to Research 12846 | -4/Factory | Entered Research 12846 | -3/Research | Evolved 2 slots: Utility x2 12847 | -3/Research | Identified exit to Quarantine 12908 | -3/Research | Identified exit to Armory 12940 | -3/Research | Garrison activated, responded to threat 13501 | -3/Research | Build established: Scavenger-Mutant 14239 | -3/Research | Build established: Scavenger-Gunner 14346 | -3/Research | First assault squad dispatched 14592 | -3/Research | Lost 4 parts (1n2u1w) 14906 | -3/Research | Lost 4 parts (1u3w) 15071 | -3/Research | Lost 3 parts (1p2u) 15443 | -3/Research | Destroyed 7 combat bots 15584 | -3/Research | High security lockdown imminent 15593 | -3/Research | Lost 4 parts (1n2u1w) 15606 | -3/Research | System corruption reached 10% 15664 | -3/Research | High security lockdown engaged 15800 | -3/Research | Spotted Investigator 15803 | -3/Research | Scanned by Researcher 15805 | -3/Research | Destroyed Investigator 15868 | -3/Research | Destroyed 7 combat bots 15891 | -3/Research | Lost 3 parts (1n1u1w) 15941 | -3/Research | Garrison activated, responded to threat 15965 | -3/Research | Released all parts (7) 15970 | -3/Research | Core integrity fell below 50% 15994 | -3/Research | Lost 15 parts (2p4n5u4w) 16062 | -3/Research | Discovered new exit (range 14) 16064 | -3/Research | Core integrity fell below 20% 16067 | -3/Research | Destroyed by Y-72 Warden with Railgun Last Messages --------------- 16038_ L-61 Swordsman unfolds itself. 16038_ G-67 Veteran unfolds itself. 16039_ E-15 Imp destroyed. 16041_ Penetrated by Slug. 16041_ Slug penetrates Wall. 16044_ Penetrated by Slug. 16047_ Slug penetrates Wall. 16051_ TM6GFAJ YEGZ1W=|&EZLCSAM%ND8I 16062_ EXIT=FOUND 16063_ Penetrated by Slug. 16064_ K-01 Serf exits level. 16064_ Penetrated by Slug. 16064_ Slug penetrates Wall. 16064_ Penetrated by Slug. 16064_ M-28 Smith exits level. 16065_ E-15 Imp destroyed. 16066_ K-01 Serf exits level. 16066_ R-10 Processor exits level. 16067_ Slug penetrates Wall. 16067_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????#####???????????# | | ????????????????????????????????? ! ?????####### | | ?????????????????#??????????????? ?????# | | ?????????????????# !?????????????? ??????# | | ?????????????????# ???????????? ??????# ] | | ?????????????????# ###########+####???# | | ???????????###???# + #???#i | | ???????????# ] ##+##### % #???#g | | ???????????# / l #####h | | ?????????? Y ggggglg | | ???????????# @ ########### #####gg ! | | ???????????#! ####### #?????????#+#???# | | ???????????###?????????# #????????? ???#! | | ???????????????????????# #????????? ???# | | ???????????????????????# #???????? ??# | | ???????????????????????# #???????? ??#+##+## | | ??????????????????????? ??????? ?????? | | ??????????????????????? YY ??????? ????? | | ?????????????????????? Y YY?????? ! ???? | | ?????????????????????? kkuR????? ?????? | | ?????????????????????? ???? #?????? | | ?????????????????????? ???? #?????? | | ?????????????????????? ??? #?????? | | ?????????????????????#########?? #?????? | | ??????????????????????????????????#########??????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 103 Energy Generation 55 Energy Capacity 580 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 3 Power Amplification 30 Armor Coverage 1200 Resistance: TH 15 Utility Shielding 66 Weapon Shielding 66 Weapon Cycling 20 Phase Shifting 10 Evasion (%) 51 Target Analysis 8 Armor Integrity Analysis 66 Recoil Reduction 5 Particle Charging 30 Kinecelleration 30 Offensive Hacking 24 Item Schematics ----------------- Hvy. Beamcaster | -7/Zion | Free Riot Gun | -7/Zion | Free Barrage Gun | -7/Zion | Free Battle Cannon | -7/Zion | Free Ripper | -7/Zion | Free Hvy. Treads | -5/Factory | Scanalyzed Flak Gun | -5/Factory | Scanalyzed Imp. Medium Armor Plating | -5/Factory | Scanalyzed Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ G-47 Trooper | -8/Storage | Hacked Fabricated ------------ B-60 Warrior | x3 | -5/Factory | Preloaded E-15 Imp | x2 | -5/Factory | Preloaded Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Achievements -------------- Ooh, Shiny! Subspace Traveler Challenges ------------ None Game ------ Seed DeepDiametricNullifier Manual? 0 Play Time 05:38:46 Cumulative 73.3 hours Start 2022.03.12 @ 22:46:14 End 2022.03.16 @ 17:38:12 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 19 Rogue 19 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 44 Gallery% 42 Achievement% 39 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d8e541c0-bbca-4ee9-a709-296c75e98b3b