Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.12 @ 02:01:09

Player: Winter

Result: Destroyed by Y-45 Defender with Heavy Assault Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (33)      165
Value Destroyed (745)      745
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2510

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/550
Matter                     245/300
Energy                     31/250
System Corruption          0%
Temperature                Cool (6)
Movement                   Core (350) Ox6
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
           Ion Engine
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (4) ------
  Advanced Heat Sink
  Improved Cooling System
           Signal Interpreter
  Improved Melee Analysis Suite
>          --- WEAPON (2) -------
     Heavy Particle Cannon
     Heavy Particle Cannon
>          --- INVENTORY (5) ----
  Improved Cooling System
           Huge Storage Unit

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
>          --- PROPULSION -------
               (None)
>          --- UTILITY ----------
  Advanced Heat Sink
  Improved Cooling System
           Signal Interpreter
  Improved Melee Analysis Suite
>          --- WEAPON -----------
     Heavy Particle Cannon
     Heavy Particle Cannon
>          --- INVENTORY --------
  Improved Cooling System
           Huge Storage Unit
[Rating: 21]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Hover Unit               Hover Unit
  Flight Unit              Flight Unit
Utility                    Small Storage Unit
  Device                   Improved Cooling System
  Storage                  Small Storage Unit
  Processor                Signal Interpreter
Weapon                     Assault Rifle
  Energy Gun               Medium Laser
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Assault Rifle
  Slashing Weapon          Great Axe

 Build                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    .    | .   .   .   .   
  Propulsion               2    | .   .   .   2   
  Utility                  2    | .   .   2   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             41   | 6   4   16  15  
  Power                    6    | 1   1   2   2   
    Engine                 5    | 1   1   1   2   
    Core                   1    | .   .   1   .   
    Reactor                .    | .   .   .   .   
  Propulsion               8    | 2   2   2   2   
    Treads                 2    | .   .   2   .   
    Leg                    3    | 2   .   .   1   
    Wheel                  .    | .   .   .   .   
    Hover                  2    | .   2   .   .   
    Flight                 1    | .   .   .   1   
  Utility                  11   | 1   1   5   4   
    Device                 3    | .   .   .   3   
    Storage                6    | 1   .   5   .   
    Processor              2    | .   1   .   1   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   16   | 2   .   7   7   
    Energy Gun             8    | 1   .   5   2   
    Energy Cannon          2    | .   .   .   2   
    Ballistic Gun          4    | 1   .   2   1   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        2    | .   .   .   2   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 17   | .   .   13  4   
  Power                    3    | .   .   1   2   
  Propulsion               5    | .   .   3   2   
  Utility                  3    | .   .   3   .   
  Weapon                   6    | .   .   6   .   
  Highest Loss Streak      10   | .   .   10  2   
  To Critical Strikes      2    | .   .   2   .   
Average Slot Usage (%)     83   | .   96  90  42  
  Engine                   8    | .   14  6   6   
  Core                     1    | .   .   3   .   
  Treads                   7    | .   .   14  .   
  Leg                      6    | .   21  .   .   
  Hover                    4    | .   5   4   .   
  Storage                  20   | .   14  30  .   
  Processor                12   | .   13  11  16  
  Energy Gun               7    | .   11  6   2   
  Ballistic Gun            10   | .   14  11  1   
  Slashing Weapon          1    | .   .   .   11  
Peak Build Rating          21   | 6   8   11  21  
  Average Rating           7    | 5   7   8   12  
  On Entrance              3    | .   6   7   2   
Naked Turns                .    | .   .   .   .   
Heaviest Build             95   | 14  14  95  15  
  Greatest Support         40   | 20  20  40  10  
  Greatest Overweight (x)  5    | .   .   5   4   
  Average Overweight (x)   .    | .   .   1   2   
Largest Inventory Capacity 25   | 8   8   25  5   
  Average Capacity         10   | 7   8   18  5   
  Most Carried             9    | 8   8   9   5   
  Average Carried          6    | 6   7   6   4   
  Final Capacity           8    | 8   8   5   5   
  Final Carried            8    | 6   8   5   2   

 Class Distribution 
--------------------
 94% | Mutant
  5% | Gladiator

 Dominant Class 
----------------
    Mutant | -10/Materials
    Mutant | -9/Materials
 Gladiator | -8/Materials

 Resources                      | -11 -10 -9  -8  
-----------                Run  | Yrd Mat Mat Mat 
Matter Collected           740  | 206 250 189 95  
  Remotely                 .    | .   .   .   .   
Salvage Created            1007 | .   259 419 329 
  Parts                    71   | .   18  37  16  
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Combat Hostiles Destroyed  28   | .   6   16  6   
  Melee                    5    | .   .   .   5   
  Guns                     22   | .   6   16  .   
  Cannons                  1    | .   .   .   1   
Classes Destroyed          5    | .   3   1   1   
  Worker                   1    | .   .   .   1   
  Watcher                  4    | .   2   1   1   
  Swarmer                  15   | .   3   10  2   
  Grunt                    12   | .   3   5   4   
  Sentry                   1    | .   .   1   .   
Best Kill Streak           8    | .   2   8   3   
  Combat Bots Only         8    | .   2   8   2   
Max Kills in Single Turn   1    | .   1   1   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    1    | .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Yrd  Mat  Mat  Mat  
Hostile Shots Fired        270  | .    32   146  92   
  Missed                   59   | .    13   27   19   
Damage Taken               2665 | .    215  1392 1058 
  Core                     923  | .    40   327  556  
  Absorbed by Shields      .    | .    .    .    .    
  Regen/Repaired (Parts)   51   | .    .    51   .    
Core Remaining (%)         67   | 100  84   18   .    
Volleys Fired              88   | 2    25   56   5    
  Largest                  2    | 2    2    2    2    
  Hottest                  150  | 70   70   80   150  
Shots Fired                157  | 4    48   96   9    
  Gun                      148  | 4    48   96   .    
  Cannon                   9    | .    .    .    9    
  Launcher                 .    | .    .    .    .    
  Special                  .    | .    .    .    .    
  Kinetic                  85   | 2    25   58   .    
  Thermal                  64   | 2    23   30   9    
  Explosive                .    | .    .    .    .    
  Electromagnetic          8    | .    .    8    .    
  Robot Hit Streak         15   | .    4    15   6    
  Robot Miss Streak        5    | .    5    4    1    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        7    | .    1    6    .    
    Max Gunslinging Chain  1    | .    1    1    .    
Shots Hit Robots           106  | .    24   62   20   
  Core Hits                50   | .    12   29   9    
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         8    | .    1    4    3    
    Burn                   3    | .    1    2    .    
    Destroy                1    | .    .    1    .    
    Corrupt                1    | .    .    1    .    
    Sever                  3    | .    .    .    3    
Melee Attacks              21   | .    .    .    21   
  Impact                   .    | .    .    .    .    
  Slashing                 21   | .    .    .    21   
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        4    | .    .    .    4    
Damage Inflicted           1664 | .    312  646  706  
  Guns                     950  | .    312  638  .    
  Cannons                  200  | .    .    .    200  
  Explosions               .    | .    .    .    .    
  Melee                    506  | .    .    .    506  
  Ramming                  8    | .    .    8    .    
  Kinetic                  571  | .    175  396  .    
  Thermal                  499  | .    137  162  200  
  Explosive                .    | .    .    .    .    
  Electromagnetic          80   | .    .    80   .    
  Impact                   .    | .    .    .    .    
  Slashing                 506  | .    .    .    506  
  Piercing                 .    | .    .    .    .    
Highest Corruption         8    | .    .    8    .    
  Average Corruption       6    | .    .    6    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
  Effects                  3    | .    .    3    .    
    Message Errors         2    | .    .    2    .    
    Weapon Failures        1    | .    .    1    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            15   | .    .    .    15   
  Projectiles              .    | .    .    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    15   | .    .    .    15   
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    
  Shots                    .    | .    .    .    .    
  Rammed                   4    | .    .    4    .    
Targets Rammed             4    | .    .    4    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        360  | .    72   44   360  
  Average Temperature      35   | .    21   16   155  
  Received Heat Transfer   987  | .    99   402  486  
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             2    | .    1    1    .    
  Heat Transferred         1323 | .    481  546  296  
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Peak Influence             399  | .   245 399 191 
  Initial                  42   | .   .   37  42  
  Average                  89   | .   87  235 110 
Maximum Alert Level        1    | .   1   1   .   
  Low Security (%)         81   | 100 95  35  100 
  Level 1                  18   | .   4   64  .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          2    | .   .   1   1   
  Investigation            1    | .   .   1   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            .    | .   .   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 1    | .   .   .   1   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Distress Signals           5    | .   2   2   1   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              57   | .   12  34  11  
  Peak Tracking Total      11   | .   3   11  6   
  Tactical Retreats        6    | .   2   2   2   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Traps Triggered            .    | .   .   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Yrd Mat Mat Mat 
Machines Disabled          .    | .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Machines Accessed          1    | .   .   1   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          1    | .   .   1   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                5    | .   .   5   .   
  Successful               2    | .   .   2   .   
  Failed                   3    | .   .   3   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          5    | .   .   5   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             .    | .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       2    | .   .   2   .   
  Scan Component           1    | .   .   1   .   
  Repair                   1    | .   .   1   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         1    | .   .   1   .   
  Full Trace Events        1    | .   .   1   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             1    | .   .   1   .   
  Time                     26   | .   .   26  .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Yrd Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Yrd Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -9   -8   
-------------              Run  | Yrd  Mat  Mat  Mat  
Turns Passed               3113 | 1450 524  854  285  
Spaces Moved               1304 | 425  459  314  106  
  Core                     130  | 4    .    46   80   
  Treads                   140  | .    .    140  .    
  Legs                     692  | 421  266  .    5    
  Wheels                   .    | .    .    .    .    
  Hover                    321  | .    193  128  .    
  Flight                   21   | .    .    .    21   
  Fastest Speed            50   | 50   56   50   100  
  Average Speed            133  | 119  93   197  170  
  Slowest Speed            320  | 120  120  320  250  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       35   | 40   65   23   12   
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        2    | .    1    1    .    
  Unknown Exits Taken      1    | 1    .    .    .    
Scrap Searched             .    | .    .    .    .    
Spaces Dug                 1    | .    .    .    1    
Terrain Destroyed          2    | .    .    .    2    
  Melee                    1    | .    .    .    1    
  Projectile               1    | .    .    .    1    
  AOE                      .    | .    .    .    .    
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11  -10  -9   -8   
---------                  Run  | Yrd  Mat  Mat  Mat  
Total                      2506 | 1364 510  460  172  
  Wait                     1003 | 920  9    56   18   
  Move                     1301 | 424  458  313  106  
  Hop                      .    | .    .    .    .    
  Pick Up                  33   | 12   7    8    6    
  Fast Attach              7    | .    1    1    5    
  Attach                   34   | 6    3    15   10   
  Detach                   7    | .    1    5    1    
  Swap                     .    | .    .    .    .    
  Drop                     13   | .    6    2    5    
  Fire                     88   | 2    25   56   5    
  Melee                    16   | .    .    .    16   
  Ram                      .    | .    .    .    .    
  Kick                     .    | .    .    .    .    
  Crush                    4    | .    .    4    .    
  Escape Stasis            .    | .    .    .    .    
  Rewire                   .    | .    .    .    .    
  Trap                     .    | .    .    .    .    
  Miscellaneous            .    | .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x2 / *Min x2)
-9/Materials
-8/Materials

 History 
---------
 Turn | Location      | Event
    4 | -11/Scrapyard | Discovered new exit (range 16)
 1451 | -11/Scrapyard | Entered Materials
 1452 | -10/Materials | Build established: Mutant
 1530 | -10/Materials | Discovered new exit (range 7)
 1537 | -10/Materials | Identified exit to Mines
 1735 | -10/Materials | Discovered new exit (range 10)
 1876 | -10/Materials | Discovered exit to Mines (range 14)
 1894 | -10/Materials | Discovered new exit (range 4)
 1975 | -10/Materials | Identified exit to Materials
 1975 | -10/Materials | Entered another Materials area
 1975 | -9/Materials  | Evolved 2 slots: Utility x2
 2188 | -9/Materials  | Lost 3 parts (1n2w)
 2207 | -9/Materials  | Destroyed 8 combat bots
 2483 | -9/Materials  | Repaired Ion Engine
 2555 | -9/Materials  | Discovered new exit (range 11)
 2790 | -9/Materials  | Core integrity fell below 50%
 2828 | -9/Materials  | Identified exit to Materials
 2829 | -9/Materials  | Core integrity fell below 20%
 2829 | -9/Materials  | Entered another Materials area
 2829 | -8/Materials  | Evolved 2 slots: Propulsion x2
 2835 | -8/Materials  | Lost 10 parts (1p2n3u4w)
 2993 | -8/Materials  | Core integrity fell below 50%
 3093 | -8/Materials  | Core integrity fell below 20%
 3102 | -8/Materials  | Garrison activated, responded to threat
 3114 | -8/Materials  | Destroyed by Y-45 Defender with Heavy Assault Rifle

 Last Messages 
---------------
Dropped Particle Gun.
Acquired Hvy. Particle Cannon.
R-06 Scavenger collects Particle Gun.
When the line of fire is red, you are attempting
  to shoot through an object at another target,
  which incurs significant penalties.
K-01 Serf destroyed.
Ion Engine destroyed.
R-06 Scavenger collects Wheel.
G-47 Trooper calls for garrison reinforcements.
ALERT: Activating Garrison Access M001.
[Achievement: Troublemaker]
G-47 Trooper destroyed.
Critical hit (Burn: +37).
To regain energy, simply wait via the mouse
  wheel, '.', or KP5. Also make sure your
  per-turn energy generation is a net positive,
  and consider deactivating power-draining parts
  if not.
[Achievement: First Step to Greatness]

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????   ?????????????????? |
| ????????????????????????????+   #????????????????? |
| ????????????????????????????#   #????????????????? |
| ????????????????????????????#   #????????????????? |
| ????????????????????????????#   #????????????????? |
| ????????????????????????????#   #????????????????? |
| ????????????????????????????#   #????????????????? |
| ????????????????????????????#   #????????????????? |
| ???????????????????????????##   #????????????????? |
| ????????????????????????????    #????????????????? |
| ???????????????????##########^  #??#######???????? |
| ???????????????????#        # ^ #?       #???????? |
| ???????????????????#        #   #?       #???????? |
| ???????????????????#        #u  #        #???????? |
| ???????????????????#       g#   #        #???????? |
| ???????????????????#        Y   /        #???????? |
| ???????????????????#    =!!%#   #        #???????? |
| ???????????????????#    =!/%#   #        /    ???? |
| ???????????????????#    =@! #   #?       ######??? |
| ??????  ???????????#        #   #?       #???????? |
| ?????#  #??????????##########   ##########???????? |
| ?????#  #???????????????????#   #%     #?????????? |
| ?????#  #???????????????????#   +*     #?????????? |
| ?????#  #???????????????????#  %#/  """#?????????? |
| ?????#  #??##################   #   """#?????????? |
| ?????#  #??#!!                % #   """#?????????? |
| ?????#  #??#!      ##########   #      #?????????? |
| ?????#  #??#/    % #????????#   ########?????????? |
| ?????#  #??#/      #??#####?#   #  ??????????????? |
| ?????#  #??#!      #?     ??#   + "??????????????? |
| ?????#  #??#!      #? """"??#   # "G?????????????? |
| ######  ########   #  """""?#   # ""?????????????? |
|                    #  """""?#   #    ????????????? |
|                    +  """""?#   #     ???????????? |
|                    #  """""?#   #######??????????? |
| #####T##########   #! """""?#   #????????????????? |
| ????###????????#   #? """"??#   #????????????????? |
| ???????????????#   #?     ??#   #????????????????? |
| ???????????????#   #??#####?#   #????????????????? |
| ???????????????    #????????#   #????????????????? |
| ??????????????      ?????????   #????????????????? |
| ?????????????      ##????????   ?????????????????? |
| ?????????????####+##?????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           58
Energy Generation          14
Energy Capacity            500
Matter Stores              400
Matter Capacity            400
Sight Range                16
Terrain Scan Density       10
Evasion (%)                55
Melee Accuracy             6
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
First Step to Greatness
Part-time Mechanic
Storm Trooper
Troublemaker

 Challenges 
------------
None

 Game 
------
Seed              SmallBarrageShredder
  Manual?         0
Play Time         00:31:51
  Cumulative      1.7 hours
  Start           2025.01.12 @ 01:29:32
  End             2025.01.12 @ 02:01:09
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          2
  Rogue           1
  Adventurer      0
  Explorer        1
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             0
Gallery%          4
Achievement%      7
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              32/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 8a95058c-0271-45d3-b5c7-31aa5a322c63