Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.01 @ 16:44:31 Player: Beef Result: Destroyed by Z-Imprinter with Zionite Laser-M Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (93) 465 Value Destroyed (2425) 2425 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (25) 25 TOTAL SCORE: 6395 Bonus ------- High Alert Combat Kills 77 Friendly Fire -52 Cogmind --------- Core Integrity 0/700 Matter 239/300 Energy 92/100 System Corruption 0% Temperature Cool (9) Movement Core (100) Ox1 Location -7/Deep Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Improved Melee Analysis Suite Core Analyzer > --- WEAPON (2) ------- Power Maul Katana > --- INVENTORY (5) ---- 0b10 Decoder Chip [Generic] Hacking Suite Heavy Rocket Launcher Impact Mace Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- Small Storage Unit Terrain Scanner Advanced Terrain Scan Processor Improved Melee Analysis Suite Core Analyzer Microactuators > --- WEAPON ----------- Impact Mace Impact Mace > --- INVENTORY -------- Makeshift Power Source 0b10 Decoder Chip [Generic] Hacking Suite Makeshift Hacking Suite Makeshift Hacking Suite Heavy Rocket Launcher Power Maul Katana [Rating: 51] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Propulsion Improved VTOL Module Treads Armored Treads Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Aerolev Unit Flight Unit Improved VTOL Module Utility Small Storage Unit Device Terrain Scanner Storage Small Storage Unit Processor Improved Melee Analysis Suite Protection Improved Power Shielding Weapon Impact Mace Energy Gun Medium Laser Energy Cannon EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Launcher Heavy Rocket Launcher Impact Weapon Impact Mace Slashing Weapon Katana Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Dee Slots Evolved 6 | . . 2 . 2 2 . . . . Power . | . . . . . . . . . . Propulsion 2 | . . . . . 2 . . . . Utility 4 | . . 2 . 2 . . . . . Weapon . | . . . . . . . . . . Parts Attached 80 | 7 7 16 7 18 15 . 3 3 4 Power 9 | 1 1 3 1 1 1 . . 1 . Engine 8 | 1 1 3 1 1 1 . . . . Core 1 | . . . . . . . . 1 . Reactor . | . . . . . . . . . . Propulsion 30 | 2 3 6 3 9 5 . 1 1 . Treads 7 | 2 . 4 1 . . . . . . Leg 7 | . 3 2 2 . . . . . . Wheel 2 | . . . . . . . 1 1 . Hover 4 | . . . . 4 . . . . . Flight 10 | . . . . 5 5 . . . . Utility 20 | 1 1 4 1 4 8 . . 1 . Device 7 | . 1 3 . . 2 . . 1 . Storage 2 | 1 . . . . 1 . . . . Processor 8 | . . 1 1 2 4 . . . . Hackware . | . . . . . . . . . . Protection 3 | . . . . 2 1 . . . . Artifact . | . . . . . . . . . . Weapon 21 | 3 2 3 2 4 1 . 2 . 4 Energy Gun 3 | 2 1 . . . . . . . . Energy Cannon 1 | . . . . 1 . . . . . Ballistic Gun 3 | 1 1 . 1 . . . . . . Ballistic Cannon 4 | . . 3 1 . . . . . . Launcher 2 | . . . . . . . 1 . 1 Special Weapon . | . . . . . . . . . . Impact Weapon 7 | . . . . 3 1 . 1 . 2 Slashing Weapon 1 | . . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 7 | . . 2 . 4 1 . . . . Parts Lost 26 | . 5 1 8 4 . . 1 . 7 Power 4 | . 1 . 1 1 . . . . 1 Propulsion 8 | . 2 . 2 1 . . 1 . 2 Utility 7 | . . . 2 2 . . . . 3 Weapon 7 | . 2 1 3 . . . . . 1 Highest Loss Streak 7 | . 3 1 4 4 . . 1 . 7 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 89 | . 95 91 96 69 97 100 92 88 75 Engine 7 | . 14 11 11 7 6 7 7 4 . Treads 6 | . 10 15 20 . . . . . . Leg 3 | . 16 5 2 4 . . . . . Wheel 3 | . . . . . . . 5 10 12 Flight 8 | . . . . 5 30 30 16 8 . Device 11 | . 11 20 19 . 7 7 7 11 12 Storage 8 | . 14 11 11 5 . 7 7 7 6 Processor 18 | . . 4 11 22 28 30 30 25 21 Energy Gun 1 | . 13 1 . . . . . . . Ballistic Gun 1 | . 14 1 . 1 . . . . . Ballistic Cannon 5 | . . 19 21 . . . . . . Impact Weapon 8 | . . . . 13 15 15 14 15 13 Peak Build Rating 51 | 7 9 24 24 34 47 47 49 51 51 Average Rating 33 | 5 8 21 22 25 45 47 47 49 45 On Entrance 27 | . 7 9 24 16 29 47 47 49 51 Naked Turns . | . . . . . . . . . . Heaviest Build 40 | 14 15 25 25 40 17 17 21 20 24 Greatest Support 56 | 40 40 40 40 24 20 20 28 56 56 Greatest Overweight (x) 4 | . . 1 1 2 . . 1 . 4 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 6 5 8 8 8 7 Most Carried 8 | 8 8 8 8 8 8 8 8 8 8 Average Carried 7 | 4 7 7 7 6 4 8 7 7 7 Final Capacity 8 | 8 8 8 8 5 8 8 8 8 5 Final Carried 8 | 8 7 8 5 5 8 8 8 8 4 Class Distribution -------------------- 36% | Gladiator 32% | Mutant 17% | Skirmisher 12% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Skirmisher | -9/Mines Mutant | -8/Materials Sprinter | -7/Factory Sprinter | -7/Lower Caves Gladiator | -7/Lower Caves Gladiator | -7/Zion Gladiator | -7/Deep Caves Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Dee Matter Collected 2109 | 282 167 610 399 413 100 50 58 30 . Remotely . | . . . . . . . . . . Salvage Created 3220 | 74 601 561 390 581 120 200 613 . 80 Parts 137 | 5 44 39 21 12 4 4 5 . 3 Haulers Intercepted 6 | . 1 2 . 2 1 . . . . Recyclers Shooed 2 | . . 1 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 5 | . . . . . . 1 4 . . Prevented 3 | . . . . . . 3 . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Dee Combat Hostiles Destroyed 64 | . 16 9 14 12 . 1 10 . 2 Melee 8 | . . . . 6 . 1 1 . . Guns 16 | . 16 . . . . . . . . Cannons 23 | . . 9 14 . . . . . . AOE 5 | . . . . . . . 3 . 2 Classes Destroyed 17 | 2 6 3 3 1 . . 1 . 1 Worker 7 | . 2 1 2 2 . . . . . Builder 6 | . . 3 2 . 1 . . . . Tunneler 2 | 1 . . . . 1 . . . . Hauler 6 | . 1 2 . 2 1 . . . . Recycler 4 | 1 . 1 2 . . . . . . Mechanic 1 | . . . . 1 . . . . . Operator 2 | . 1 . . . 1 . . . . Watcher 4 | . 2 2 . . . . . . . Swarmer 13 | . 5 . 4 4 . . . . . Grunt 28 | . 11 5 4 5 . . 3 . . Brawler 1 | . . . 1 . . . . . . Duelist 1 | . . 1 . . . . . . . Sentry 7 | . . 3 . 3 . 1 . . . Demolisher 2 | . . . 2 . . . . . . Z-Light 2 | . . . . . . . . . 2 Packrat 2 | . . . . . . . 2 . . Assembled 3 | . . . 3 . . . . . . Thug 4 | . . . . . . . 4 . . Butcher 2 | . . . . . . . 2 . . Mutant 1 | . . . . . . . 1 . . Best Kill Streak 6 | 2 6 3 4 5 1 1 5 . 2 Combat Bots Only 5 | . 5 2 3 4 . 1 5 . 2 Max Kills in Single Turn 2 | 1 2 1 2 1 1 1 2 . 1 Gunslinging . | . . . . . . . . . . Exploded 2 | . . . . . . . 2 . 1 Melee 1 | . . . . 1 . 1 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Dee Hostile Shots Fired 434 | . 120 80 78 72 . . 20 . 64 Missed 109 | . 34 11 14 26 . . 5 . 19 Damage Taken 5590 | . 910 1116 1061 654 . . 318 . 1531 Core 1401 | . 179 97 236 161 . . 48 . 680 Absorbed by Shields . | . . . . . . . . . . Regen/Repaired (Parts) 56 | . . . . . 56 . . . . Core Remaining (%) 53 | 100 28 . 16 70 . . . . . Volleys Fired 193 | 4 75 51 57 . . . 2 . 4 Largest 2 | 2 2 2 2 . . . 1 . 1 Hottest 88 | 70 70 88 88 . . . 39 . 39 Shots Fired 376 | 8 148 103 111 . . . 2 . 4 Gun 159 | 8 148 . 3 . . . . . . Cannon 211 | . . 103 108 . . . . . . Launcher 6 | . . . . . . . 2 . 4 Special . | . . . . . . . . . . Kinetic 292 | 4 74 103 111 . . . . . . Thermal 78 | 4 74 . . . . . . . . Explosive 6 | . . . . . . . 2 . 4 Electromagnetic . | . . . . . . . . . . Robot Hit Streak 14 | 4 14 7 9 . . . . . 3 Robot Miss Streak 10 | 1 4 10 7 . . . 4 . 5 Penetration Max . | . . . . . . . . . . Secondary Targets 4 | . 4 . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . Shots Hit Robots 275 | 6 91 49 54 29 6 5 18 . 17 Core Hits 107 | 3 39 17 24 6 1 2 10 . 5 Critical Kills 2 | . . . . 2 . . . . . Critical Parts Destroyed 22 | . . . . 9 3 2 6 . 2 Critical Strikes 31 | . 2 1 4 11 3 2 6 . 2 Burn 2 | . 2 . . . . . . . . Blast 5 | . . 1 4 . . . . . . Smash 24 | . . . . 11 3 2 6 . 2 Melee Attacks 138 | . . . . 43 32 14 22 4 23 Impact 130 | . . . . 43 32 14 22 4 15 Slashing 8 | . . . . . . . . . 8 Piercing . | . . . . . . . . . . Sneak Attacks 11 | . . . . 5 3 1 2 . . Combat Hostiles 1 | . . . . . . 1 . . . Follow-up Attacks 12 | . . . . 5 1 . 5 . 1 Damage Inflicted 8843 | 79 1012 1231 1339 1638 473 513 1492 . 1066 Guns 1107 | 79 1012 . 16 . . . . . . Cannons 2553 | . . 1231 1322 . . . . . . Explosions 857 | . . . . . . . 372 . 485 Melee 4325 | . . . . 1638 473 513 1120 . 581 Ramming 1 | . . . 1 . . . . . . Kinetic 3065 | 41 455 1231 1338 . . . . . . Thermal 595 | 38 557 . . . . . . . . Explosive 857 | . . . . . . . 372 . 485 Electromagnetic . | . . . . . . . . . . Impact 4126 | . . . . 1638 473 513 1120 . 382 Slashing 199 | . . . . . . . . . 199 Piercing . | . . . . . . . . . . Highest Corruption 2 | . 1 2 2 1 . . . . . Average Corruption 1 | . 1 1 2 1 . . . . . Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 12 | . 1 4 7 . . . . . . Message Errors 2 | . 1 . 1 . . . . . . Matter Fused 3 | . . . 3 . . . . . . Energy Discharges 5 | . . 2 3 . . . . . . Parts Rejected 1 | . . 1 . . . . . . . Misfires 1 | . . 1 . . . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 2129 | . . 89 24 690 275 285 601 . 165 Projectiles 113 | . . 89 24 . . . . . . Explosions . | . . . . . . . . . . Melee 2016 | . . . . 690 275 285 601 . 165 Knockbacks 45 | . . 18 13 7 1 . 1 . 5 Impact 14 | . . . . 7 1 . 1 . 5 Kinetic 29 | . . 16 13 . . . . . . Secondary 2 | . . 2 . . . . . . . Self-Inflicted Damage 40 | . . . . . . . 40 . . Shots 1 | . . . . . . . 1 . . Rammed 1 | . . . 1 . . . . . . Targets Rammed 1 | . . . 1 . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 372 | 18 225 372 143 8 . . 8 . 19 Average Temperature 83 | 10 76 137 41 8 . . 8 . 7 Received Heat Transfer 2048 | . 387 495 392 261 . . 117 . 396 Siege Activations . | . . . . . . . . . . Robots Corrupted 17 | . . . . 9 2 . 6 . . Combat Hostiles 12 | . . . . 6 . . 6 . . Parts Fried 22 | . . 2 . 11 4 . 5 . . Impact Corruptions 56 | . . . . 20 8 4 18 . 6 Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 5 | 1 4 . . . . . . . . Heat Transferred 1817 | 111 1706 . . . . . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Dee Peak Influence 506 | 10 506 453 422 487 456 . . . . Initial 176 | . 6 133 176 107 156 . . . . Average 261 | 4 258 276 267 306 260 . . . . Maximum Alert Level 2 | . 2 2 2 2 2 . . . . Low Security (%) 30 | 100 33 21 14 34 37 . . . . Level 1 54 | . 45 67 76 33 51 . . . . Level 2 15 | . 20 11 8 32 11 . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 12 | . 4 2 . 1 5 . . . . Investigation 10 | . 2 2 . 1 5 . . . . Extermination . | . . . . . . . . . . Reinforcement 2 | . 2 . . . . . . . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Dee Distress Signals 4 | . 1 2 . 1 . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 105 | . 25 18 25 18 1 1 12 . 5 Peak Tracking Total 13 | . 8 4 13 4 1 . 4 . 3 Tactical Retreats 10 | . 1 1 3 4 . . 1 . . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Dee Traps Triggered 5 | . 2 3 . . . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Dee Machines Disabled 3 | . . 3 . . . . . . . Max in Single Turn 1 | . . 1 . . . . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Dee Machines Accessed 26 | . 4 4 . 2 14 1 1 . . Terminals 12 | . 2 1 . 1 8 . . . . Fabricators . | . . . . . . . . . . Repair Stations 3 | . . 1 . . 2 . . . . Recycling Units 6 | . 2 2 . . 2 . . . . Scanalyzers 3 | . . . . 1 2 . . . . Garrison Access . | . . . . . . . . . . Total Hacks 63 | . 6 9 . 8 35 1 4 . . Successful 36 | . 5 4 . 6 16 1 4 . . Failed 27 | . 1 5 . 2 19 . . . . Catastrophic 4 | . . . . 1 3 . . . . Database Lockouts . | . . . . . . . . . . Manual 40 | . 5 6 . 3 19 . . 7 . Terminals 33 | . 4 4 . 5 20 . . . . Fabricators . | . . . . . . . . . . Repair Stations 7 | . . 3 . . 4 . . . . Recycling Units 7 | . 2 2 . . 3 . . . . Scanalyzers 11 | . . . . 3 8 . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 11 | . 1 . . 2 3 1 4 . . Record 4 | . . . . . . . 4 . . Prototype ID Bank 1 | . . . . 1 . . . . . Open Door 1 | . . . . . . 1 . . . Branch Access Points 2 | . 1 . . . 1 . . . . Terminal Index 2 | . . . . 1 1 . . . . Zone Layout 1 | . . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 3 | . . 1 . . 2 . . . . Scan Component 2 | . . 1 . . 1 . . . . Repair 1 | . . . . . 1 . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 7 | . . . . 3 4 . . . . Insert Component 3 | . . . . 1 2 . . . . Analyze 4 | . . . . 2 2 . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 15 | . 4 3 . 1 7 . . . . Terminals 8 | . 2 1 . 1 4 . . . . Botnet 8 | . 2 1 . 1 4 . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 6 | . 2 2 . . 2 . . . . Tunnel 6 | . 2 2 . . 2 . . . . Scanalyzers 1 | . . . . . 1 . . . . Extract 1 | . . . . . 1 . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . Used 1 | . . . . . 1 . . . . Hacking Detections 17 | . 1 1 . 2 13 . . . . Full Trace Events 4 | . . 1 . 1 2 . . . . Feedback Events 1 | . . . . 1 . . . . . Corruption 1 | . . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . 4 . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 17 | . . . . . 3 . . 14 . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 1 | . . . . . 1 . . . . Time 13 | . . . . . 13 . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 3 | . . . . 1 2 . . . . Part Schematics Acquired 2 | . . . . . 2 . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired 2 | . . . . . . . 2 . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Dee Total Allies 2 | . . . . . . . 2 . . Largest Group 2 | . . . . . . . 2 2 2 Highest-Rated Group 62 | . . . . . . . 62 62 62 Highest-Rated Ally 31 | . . . . . . . 31 31 31 Total Orders . | . . . . . . . . . . Ally Attacks 14 | . . . . . . . 1 . 13 Total Damage 167 | . . . . . . . . . 167 Kills 3 | . . . . . . . . . 3 Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Dee Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . 1 2 1 . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Dee Turns Passed 4552 | 136 442 747 552 452 379 150 609 853 232 Spaces Moved 4110 | 73 160 362 216 302 943 444 619 824 167 Core 12 | 9 . . . . . . . . 3 Treads 552 | 64 58 225 205 . . . . . . Legs 348 | . 102 137 11 98 . . . . . Wheels 1436 | . . . . . . . 448 824 164 Hover 88 | . . . . 88 . . . . . Flight 1674 | . . . . 116 943 444 171 . . Fastest Speed 26 | 50 120 90 90 32 26 26 26 100 100 Average Speed 81 | 146 134 150 169 94 26 26 79 100 100 Slowest Speed 250 | 160 160 180 250 180 26 26 100 100 250 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 41 | 4 36 30 46 21 34 64 82 80 22 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 10 | . 2 2 . . 2 1 1 2 . Known Exits Taken 1 | . . . . . 1 . . . . Unknown Exits Taken 8 | 1 1 1 1 1 . 1 1 1 . Scrap Searched 7 | . . . . . . 1 3 3 . Spaces Dug 34 | . . 1 . 3 22 5 1 2 . Terrain Destroyed 148 | . . 21 33 3 22 5 19 2 43 Melee 33 | . . . . 3 22 5 1 2 . Projectile 54 | . . 21 33 . . . . . . AOE 61 | . . . . . . . 18 . 43 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Dee Total 4739 | 91 248 468 288 408 1028 458 703 848 199 Wait 81 | . . 4 6 27 16 5 11 10 2 Move 4101 | 72 159 361 215 301 942 443 618 823 167 Hop . | . . . . . . . . . . Pick Up 60 | 8 6 14 2 10 12 . 5 3 . Fast Attach 41 | 6 . 9 1 13 11 . . 1 . Attach 23 | . 6 2 5 4 3 . 1 1 1 Detach 9 | . . 3 . 3 2 . . 1 . Swap 16 | 1 1 5 1 1 1 . 2 1 3 Drop 58 | . 1 19 . 16 13 . 4 4 1 Fire 193 | 4 75 51 57 . . . 2 . 4 Melee 112 | . . . . 33 28 10 16 4 21 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush 1 | . . . 1 . . . . . . Escape Stasis . | . . . . . . . . . . Rewire 44 | . . . . . . . 44 . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / Min) -9/Materials (discovered 3 exits: *Mat / [*Min] / [*Sto]) -9/Mines -8/Materials -7/Factory (discovered 3 exits: [*Fac] / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: [*Fac] / *Zio) -7/Zion -7/Deep Caves History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 137 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 380 | -10/Materials | Identified exit to Mines 473 | -10/Materials | Core integrity fell below 50% 535 | -10/Materials | Lost 3 parts (1p1n1w) 547 | -10/Materials | Discovered new exit (range 16) 579 | -10/Materials | Entered another Materials area 579 | -9/Materials | Evolved 2 slots: Utility x2 902 | -9/Materials | Discovered new exit (range 4) 1172 | -9/Materials | Discovered new exit (range 17) 1177 | -9/Materials | Discovered new exit (range 17) 1290 | -9/Materials | Build established: Skirmisher 1326 | -9/Materials | Entered Mines 1502 | -9/Mines | Discovered new exit (range 10) 1777 | -9/Mines | Assembled infested the area 1797 | -9/Mines | Core integrity fell below 50% 1835 | -9/Mines | Lost 4 parts (2n2u) 1870 | -9/Mines | Core integrity fell below 20% 1878 | -9/Mines | Entered Materials 1878 | -8/Materials | Evolved 2 slots: Utility x2 1901 | -8/Materials | Lost 3 parts (1p2w) 2106 | -8/Materials | Build established: Mutant 2135 | -8/Materials | Discovered new exit (range 13) 2166 | -8/Materials | Lost 4 parts (1p1n2u) 2330 | -8/Materials | Entered Factory 2330 | -7/Factory | Evolved 2 slots: Propulsion x2 2467 | -7/Factory | Discovered new exit (range 4) 2490 | -7/Factory | Repaired Ion Engine 2502 | -7/Factory | Discovered new exit (range 15) 2628 | -7/Factory | Identified exit to Lower Caves 2662 | -7/Factory | Build established: Sprinter 2709 | -7/Factory | Entered Lower Caves 2757 | -7/Lower Caves | Learned location of Extension (-6) 2796 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 2849 | -7/Lower Caves | Discovered new exit (range 12) 2859 | -7/Lower Caves | Entered another Lower Caves area 2868 | -7/Lower Caves | Encountered a Warlord checkpoint 2871 | -7/Lower Caves | Discovered new exit (range 9) 2892 | -7/Lower Caves | Learned Factory emergency access door positions 2937 | -7/Lower Caves | Attacked by a faux Warlord 3241 | -7/Lower Caves | Learned Factory stockpile data 3244 | -7/Lower Caves | Build established: Gladiator 3398 | -7/Lower Caves | Discovered new exit (range 12) 3468 | -7/Lower Caves | Entered Zion 3468 | -7/Zion | Accompanied by 2 allies 3486 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 3730 | -7/Zion | Given A8's code to call for help 3773 | -7/Zion | Learned location of Armory (-3) 3846 | -7/Zion | Given the Hacking Drone Bay 3874 | -7/Zion | Opened final containment barrier to the Deep Caves 3891 | -7/Zion | Discovered new exit (range 5) 3893 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 3947 | -7/Zion | Learned location of Quarantine (-2) 4108 | -7/Zion | Learned location of 1 exit from Factory 4123 | -7/Zion | Found GAL Module 4321 | -7/Zion | Entered Deep Caves 4321 | -7/Deep Caves | Accompanied by 2 allies 4474 | -7/Deep Caves | Attacked by Z-Imprinter 4525 | -7/Deep Caves | Core integrity fell below 50% 4542 | -7/Deep Caves | Core integrity fell below 20% 4553 | -7/Deep Caves | Destroyed by Z-Imprinter with Zionite Laser-M Last Messages --------------- 04522_ Z-Imprinter suffers critical hit (Smash). 04522_ Destroyed Prototype Device. 04522_ Z-Imprinter system corrupted by crushing effect. 04522_ Z-Imprinter knocked back. 04524_ The unstable cave ceiling collapses. 04525_ Dropped Sml. Storage Unit. 04531_ Impact Mace destroyed. 04531_ Microactuators destroyed. 04532_ The unstable cave ceiling collapses. 04534_ Mic. Nuclear Core destroyed. 04535_ Destroyed Prototype Energy Gun. 04536_ The unstable cave ceiling collapses. 04541_ Destroyed Prototype Hover Unit. 04545_ The unstable cave ceiling collapses. 04552_ Destroyed Prototype Hover Unit. 04552_ Power Maul follow-up attack on Z-Imprinter. 04552_ Destroyed Prototype Hover Unit. 04552_ Z-Imprinter system corrupted by crushing effect. 04552_ Z-Imprinter knocked back. 04553_ The unstable cave ceiling collapses. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | ????????????##?????####?###?#?#?#?##?##???##?###?? | | ??????##????????##?????###?##?####?###?###?######? | | ?????? ????????##??###?#???###?###?##?????#### | | ?????? ????#?##?##?###### #?#?###?##??##??#? | | ????? #??### ##########;;####???###?###???? | | ????? ## # ####;## ;#??##?#########?? | | ???? ###;; ########## ### | | ???? ######?## | | ???? % # ####### | | ???? ;; ##### ### | | ???? % # "# ####? | | ?????"""" * ! ## # ## ##??? | | ???????"" !& ## ## #?### | | ???????"" * % " #?### | | ???????"" ## # | | ??????? @ ! | | ???????"" ## | | ????????" I # ## ## | | ????????" # # # ##?# | | ????????" ## ##### #?## | | ????????? ######## #### | | ?????????? ####### #?## | | ??????????? ##??### ### | | ???????????? ###???## # | | ????????????? ####??###### "" | | ?????????????? #????##?##?# """% | | ?????????????? ?#?#??#??#? " | | ???????????????? #??###?##?# | | ?????????????????? ###??##???###### | | ????????????????????? #??#?#???#??###### | | ??????????????????????? ???????######### ###% | | ?????????????????????????????????###?### ## | | ???????????????????????????????? ###?## % | | ???????????????????????????????? #???# | | ??????????????????????????? ??? ?#??## ## | | ?????????????????????????????????#?#?## ### | | ??????????????????????????? ?????????### ####### | | ????????????????????????????? ???????### ######## | | ?????????????????????????????? ????#??# ##?##### | | ??????????????????????????????????#??### ##?##??# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 15 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 210 Armor Coverage 225 Power Shielding 66 Melee Speed Boost 20 Evasion (%) 64 Targeting Accuracy 8 Melee Accuracy 12 Core Analysis 6 Recoil Reduction 2 Item Schematics ----------------- Imp. Melee Analysis Suite | -7/Factory | Scanalyzed Hacking Suite | -7/Factory | Scanalyzed Imp. Power Shielding | -7/Factory | Extracted Imp. Deuterium Engine | -7/Zion | Archive Fusion Compressor | -7/Zion | Archive Nuclear Pulse Thruster | -7/Zion | Archive Corruption Screen | -7/Zion | Archive Lgt. Fission Core | -7/Zion | Archive Arc Projector | -7/Zion | Archive Adv. Hacking Suite | -7/Zion | Archive Neutrino Core | -7/Zion | Archive Gravmag System | -7/Zion | Archive Hvy. Plasma Cannon | -7/Zion | Archive Remote Datajack | -7/Zion | Archive System Restoration Module | -7/Zion | Archive Flexi-carbon Leg | -7/Zion | Archive Coolant Injector | -7/Zion | Archive Robot Schematics ------------------ R-06 Scavenger | -7/Zion | Archive M-14 Sweeper | -7/Zion | Archive K-01 Serf | -7/Zion | Archive H-77 Assassin | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Novice Programmer Signs Are For Wimps Challenges ------------ None Game ------ Seed DirtyTripodRecalibrator Manual? 0 Play Time 00:40:46 Cumulative 104.5 hours Start 2024.09.01 @ 12:51:36 End 2024.09.01 @ 16:44:31 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 118 Rogue 118 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 39 Gallery% 61 Achievement% 45 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b651ec1a-9ec9-4e8d-b9c0-ffa17c5f66ad