Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.03 @ 19:19:14 Player: Helstads_dog Result: Core destroyed Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (221) 1105 Value Destroyed (7387) 7387 Prototype IDs (23) 460 Alien Tech Used (0) 0 Bonus (1445) 1445 TOTAL SCORE: 13997 Bonus ------- High Alert Combat Kills 799 Follower Combat Kills 455 Entered Garrisons 200 Used RIF Installer 500 Friendly Fire -509 Cogmind --------- Core Integrity 0/850 Matter 32/300 Energy 69/100 System Corruption 14% Temperature Critical (549) Movement Core (150) Ox2 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (3) ------- Enhanced Gauss Cannon > --- INVENTORY (5) ---- Light Antimatter Reactor Improved Cooling System Heavy Flak Cannon Remote Datajack Power Sword Peak State ------------ > --- POWER ------------ Angular Momentum Engine F-cell Engine > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads Biomechanical Wings > --- UTILITY ---------- Advanced Cooling System Large Storage Unit Transmission Jammer Improved Hacking Suite System Restoration Module Mini Drone Bay > --- WEAPON ----------- Gatling Laser Heavy Plasma Cannon Heavy Machine Gun > --- INVENTORY -------- Light Angular Momentum Engine Light Antimatter Reactor Improved Medium Treads Improved Cooling System Improved Signal Interpreter Force Field Field Laser Enhanced Autogun Coil Gun Heavy Flak Cannon Enhanced Gauss Cannon Improved Grenade Launcher Remote Datajack Power Sword [Rating: 72] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Hover Unit Aerolev Unit Flight Unit Biomechanical Wings Utility Large Storage Unit Device Improved Cooling System Storage Large Storage Unit Processor Terrain Scan Processor Hackware Hacking Suite Protection Light Armor Plating Weapon Arc Projector Energy Gun Arc Projector Energy Cannon Advanced Beam Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Flak Cannon Launcher Improved Grenade Launcher Special Weapon Remote Datajack Impact Weapon Great Maul Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Mat Min Mat Sto Gar Rec Fac Slots Evolved 8 | . . 2 . 2 . . . 4 Power 1 | . . . . . . . . 1 Propulsion 2 | . . 1 . . . . . 1 Utility 4 | . . 1 . 1 . . . 2 Weapon 1 | . . . . 1 . . . . Parts Attached 218 | 7 20 47 6 64 10 11 7 46 Power 25 | 1 5 6 . 3 1 3 . 6 Engine 18 | 1 5 6 . 1 1 1 . 3 Core 7 | . . . . 2 . 2 . 3 Reactor . | . . . . . . . . . Propulsion 41 | 2 2 14 1 15 . 1 1 5 Treads 36 | . 2 13 1 14 . 1 1 4 Leg 3 | 2 . 1 . . . . . . Wheel . | . . . . . . . . . Hover 1 | . . . . 1 . . . . Flight 1 | . . . . . . . . 1 Utility 72 | 1 7 15 5 21 5 3 . 15 Device 24 | . 4 2 1 6 1 1 . 9 Storage 9 | 1 1 2 . 4 . . . 1 Processor 9 | . 2 1 1 2 1 . . 2 Hackware 2 | . . . . . 1 . . 1 Protection 28 | . . 10 3 9 2 2 . 2 Artifact . | . . . . . . . . . Weapon 80 | 3 6 12 . 25 4 4 6 20 Energy Gun 26 | 2 1 6 . 11 1 1 . 4 Energy Cannon 4 | . . 1 . 2 . . . 1 Ballistic Gun 33 | 1 4 4 . 8 2 2 3 9 Ballistic Cannon 2 | . . . . . 1 . . 1 Launcher 6 | . 1 1 . 3 . . . 1 Special Weapon 5 | . . . . 1 . . . 4 Impact Weapon 1 | . . . . . . . 1 . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 3 | . . . . . . 1 2 . Unidentified Prototypes 6 | . . . . 2 1 . . 3 Parts Lost 37 | . 5 1 . 3 . 3 . 25 Power 6 | . 2 . . . . 1 . 3 Propulsion 7 | . 1 . . 1 . . . 5 Utility 13 | . 1 1 . 1 . 1 . 9 Weapon 11 | . 1 . . 1 . 1 . 8 Highest Loss Streak 20 | . 3 1 . 2 . 1 . 20 To Critical Strikes 1 | . . . . . . . . 1 Average Slot Usage (%) 98 | . 96 98 99 99 99 98 100 96 Engine 8 | . 13 11 11 2 8 2 9 9 Core 2 | . . . . 6 . 6 . 2 Treads 28 | . 15 32 33 26 27 27 27 25 Device 9 | . 10 5 8 9 8 9 9 19 Storage 9 | . 14 11 11 9 9 9 9 5 Processor 3 | . . 2 8 6 1 . . . Hackware 2 | . . . . . 8 9 9 2 Protection 8 | . . 11 5 11 8 7 9 9 Energy Gun 12 | . 6 7 11 19 18 17 9 5 Energy Cannon 1 | . . 3 . 2 . . . 2 Ballistic Gun 10 | . 21 10 11 4 8 9 17 9 Peak Build Rating 72 | 6 10 21 22 40 41 45 45 72 Average Rating 30 | 4 7 16 21 33 39 38 44 61 On Entrance 25 | . 6 10 21 19 40 40 45 45 Naked Turns . | . . . . . . . . . Heaviest Build 83 | 12 30 39 39 62 49 55 55 83 Greatest Support 90 | 20 40 63 60 60 60 60 60 90 Greatest Overweight (x) 9 | 2 1 . . 1 . . . 9 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 20 | 8 15 15 15 20 15 15 15 15 Average Capacity 14 | 6 13 15 15 15 15 15 15 14 Most Carried 16 | 4 14 15 15 16 15 15 15 15 Average Carried 14 | 2 8 14 14 14 14 14 14 13 Final Capacity 15 | 8 15 15 15 15 15 15 15 5 Final Carried 15 | 4 12 15 15 15 14 15 14 5 Class Distribution -------------------- 41% | Mutant 20% | Tank 13% | Gunner 7% | Scavenger-Tank 7% | Commander-Tank 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Gunner | -8/Materials Tank | -8/Storage Tank | -8/Garrison Commander-Tank | -8/Recycling Tank | -6/Factory Resources | -11 -10 -9 -9 -8 -8 -8 -8 -6 ----------- Run | Yrd Mat Mat Min Mat Sto Gar Rec Fac Matter Collected 4568 | 219 426 906 100 1011 308 268 154 1176 Remotely 271 | . 271 . . . . . . . Salvage Created 9857 | . 439 1993 132 2295 1208 738 321 2731 Parts 582 | . 25 143 13 130 82 42 20 127 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 12 | . . 2 . 2 . . . 8 Parts Field Recycled 24 | . . . . 24 . . . . Retrieved Matter 290 | . . . . 290 . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Mat Min Mat Sto Gar Rec Fac Combat Hostiles Destroyed 175 | . 10 45 8 35 22 15 5 35 Guns 150 | . 10 35 8 32 21 13 5 26 Cannons 15 | . . 5 . 3 1 . . 6 AOE 8 | . . 3 . . . 2 . 3 Classes Destroyed 18 | . 4 7 . 4 . 1 . 2 Worker 4 | . . 1 . . . . . 3 Builder 6 | . . 1 . . 1 . . 4 Recycler 11 | . . . . 5 . . . 6 Operator 8 | . . 3 . 2 2 . . 1 Watcher 15 | . 3 5 . 5 1 . . 1 Swarmer 41 | . 2 11 8 3 3 3 . 11 Grunt 74 | . 6 20 . 18 9 5 1 15 Brawler 8 | . . 2 . 1 2 1 . 2 Duelist 3 | . . 1 . . . . 1 1 Protector 1 | . . 1 . . . . . . Sentry 35 | . . 10 . 9 8 3 3 2 Demolisher 1 | . . . . . . . . 1 Specialist 2 | . . . . 2 . . . . Hunter 6 | . . . . 1 . 2 . 3 Programmer 2 | . . . . . . . . 2 Heavy 1 | . . . . 1 . . . . Behemoth 1 | . . . . . . 1 . . Subdweller 2 | . 2 . . . . . . . Best Kill Streak 9 | . 2 6 4 5 6 4 1 9 Combat Bots Only 6 | . 2 6 4 4 4 4 1 6 Max Kills in Single Turn 2 | . 1 2 1 2 2 1 1 2 Gunslinging 1 | . . . . . 1 . . . Exploded 2 | . . 2 . . . 1 . 2 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -8 -8 -6 -------- Run | Yrd Mat Mat Min Mat Sto Gar Rec Fac Hostile Shots Fired 899 | . 62 178 18 166 55 57 11 352 Missed 233 | . 14 42 2 47 19 14 2 93 Damage Taken 10782 | . 669 1709 131 2120 658 780 154 4561 Core 1415 | . 91 192 9 179 14 32 . 898 Absorbed by Shields 691 | . . . . . . . 3 688 Regen/Repaired (Parts) 576 | . . 125 . 403 48 . . . Core Remaining (%) 67 | 100 63 . 49 . . . 59 . Volleys Fired 605 | . 50 132 10 135 64 44 10 160 Largest 3 | . 2 2 2 3 3 3 3 3 Hottest 200 | . 60 106 68 187 165 135 105 200 Shots Fired 1475 | . 96 259 20 363 173 129 30 405 Gun 1316 | . 92 222 20 312 167 129 30 344 Cannon 116 | . . 35 . 37 6 . . 38 Launcher 10 | . 4 2 . 2 . . . 2 Special 33 | . . . . 12 . . . 21 Kinetic 647 | . 65 128 10 98 49 49 20 228 Thermal 319 | . . 43 . 227 . . . 49 Explosive 10 | . 4 2 . 2 . . . 2 Electromagnetic 466 | . 27 86 10 24 124 80 10 105 Robot Hit Streak 27 | . 11 17 4 27 17 8 11 10 Robot Miss Streak 8 | . 3 6 3 6 8 2 3 6 Penetration Max . | . . . . . . . . . Secondary Targets 18 | . 2 4 1 3 1 1 . 6 Max Gunslinging Chain 1 | . 1 1 1 1 1 1 . 1 Shots Hit Robots 924 | . 62 156 10 227 102 75 40 252 Core Hits 408 | . 23 80 9 89 53 33 8 113 Critical Kills 3 | . . . . 1 . . . 2 Critical Parts Destroyed 3 | . . 1 . . . . 1 1 Critical Strikes 15 | . . 4 . 4 . . 1 6 Burn 6 | . . 3 . 3 . . . . Destroy 5 | . . 1 . 1 . . . 3 Blast 2 | . . . . . . . . 2 Corrupt 1 | . . . . . . . . 1 Smash 1 | . . . . . . . 1 . Melee Attacks 21 | . . . . . . 2 19 . Impact 1 | . . . . . . . 1 . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks 15 | . . . . . . 2 13 . Combat Hostiles 9 | . . . . . . . 9 . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 16070 | . 824 2997 133 3802 1435 1088 422 5369 Guns 12896 | . 786 2198 133 3337 1290 1009 344 3799 Cannons 2046 | . . 629 . 457 145 . . 815 Explosions 1042 | . 38 170 . . . 79 . 755 Melee 78 | . . . . . . . 78 . Ramming 8 | . . . . 8 . . . . Kinetic 6399 | . 473 1172 58 904 560 485 229 2518 Thermal 4972 | . 38 694 . 2656 . 79 . 1505 Explosive 193 | . . . . . . . . 193 Electromagnetic 4420 | . 313 1131 75 234 875 524 115 1153 Impact 78 | . . . . . . . 78 . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 14 | . . . . . . . . 14 Average Corruption 5 | . . . . . . . . 5 Corruption Purged 1 | . . . . . . . . 1 Corruption Blocked . | . . . . . . . . . Effects 4 | . . . . . . . . 4 Message Errors 1 | . . . . . . . . 1 Heat Flow Errors 1 | . . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . . 1 Weapon Failures 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 226 | . . . . . . . 78 148 Projectiles 40 | . . . . . . . . 40 Explosions 108 | . . . . . . . . 108 Melee 78 | . . . . . . . 78 . Knockbacks 10 | . . . . 1 8 . . 1 Impact 1 | . . . . 1 . . . . Kinetic 8 | . . . . . 7 . . 1 Secondary 1 | . . . . . 1 . . . Self-Inflicted Damage 138 | . . 47 . . . 7 . 84 Shots 5 | . . 2 . . . 1 . 2 Rammed 1 | . . . . 1 . . . . Targets Rammed 1 | . . . . 1 . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 911 | . 41 312 116 514 76 76 20 911 Average Temperature 94 | . 17 83 43 119 23 29 10 135 Received Heat Transfer 2757 | . 264 567 . 747 207 159 36 777 Effects 39 | . . . . 10 . . . 29 Shutdowns 3 | . . . . 1 . . . 2 Energy Bleed 8 | . . . . 2 . . . 6 Interference 4 | . . . . 1 . . . 3 Matter Decay 4 | . . . . 1 . . . 3 Short Circuit 2 | . . . . . . . . 2 Damage (minor) 7 | . . . . 1 . . . 6 Damage (major) 9 | . . . . 4 . . . 5 Damage (core) 2 | . . . . . . . . 2 Siege Activations . | . . . . . . . . . Robots Corrupted 2 | . . 2 . . . . . . Combat Hostiles 2 | . . 2 . . . . . . Parts Fried 17 | . 1 4 . . 6 . . 6 Impact Corruptions 2 | . . . . . . . 2 . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 15 | . . 3 . 12 . . . . Heat Transferred 9378 | . 50 1569 . 5661 . . . 2098 Parts Sabotaged 2 | . . . . . . . . 2 Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 9 | . 1 3 . . . 2 . 3 Alert | -11 -10 -9 -9 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Mat Min Mat Sto Gar Rec Fac Peak Influence 1210 | . 195 884 420 352 485 1210 619 604 Initial 544 | . . . 330 56 113 251 544 67 Average 283 | . 29 393 60 211 356 717 373 407 Maximum Alert Level 4 | . . 3 2 1 2 4 2 2 Low Security (%) 42 | 100 100 33 85 37 3 . 10 12 Level 1 27 | . . 18 7 62 67 10 44 19 Level 2 21 | . . 26 7 . 29 39 44 67 Level 3 8 | . . 21 . . . 44 . . Level 4 . | . . . . . . 4 . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 23 | . 1 7 . 5 3 . . 7 Investigation 6 | . 1 2 . 1 1 . . 1 Extermination 2 | . . . . . . . . 2 Reinforcement 10 | . . 4 . 4 1 . . 1 Assault 3 | . . 1 . . . . . 2 Garrison 2 | . . . . . 1 . . 1 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . 1 . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -8 -8 -6 --------- Run | Yrd Mat Mat Min Mat Sto Gar Rec Fac Distress Signals 7 | . 1 2 . 3 . . . 1 Communications Jammed 3 | . . . . . . . . 3 Distress Signals 2 | . . . . . . . . 2 Times Spotted 255 | . 17 62 6 54 36 23 6 51 Peak Tracking Total 7 | . 3 6 3 6 5 3 2 7 Tactical Retreats 14 | . 2 3 . 8 . . . 1 Traps | -11 -10 -9 -9 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Mat Min Mat Sto Gar Rec Fac Traps Triggered 8 | . 1 2 . 1 2 2 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 3 | . 2 . . . 1 . . . Machines | -11 -10 -9 -9 -8 -8 -8 -8 -6 ---------- Run | Yrd Mat Mat Min Mat Sto Gar Rec Fac Machines Disabled 11 | . . 1 . . 2 1 . 7 Max in Single Turn 2 | . . 1 . . 1 . . 2 Garrison Access 1 | . . . . . . . . 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 -8 -6 --------- Run | Yrd Mat Mat Min Mat Sto Gar Rec Fac Machines Accessed 71 | . 9 14 . 16 12 4 7 9 Terminals 49 | . 8 9 . 10 8 4 5 5 Fabricators 1 | . . . . . . . . 1 Repair Stations 5 | . . 1 . 2 1 . . 1 Recycling Units 9 | . 1 2 . 2 2 . 2 . Scanalyzers 5 | . . 2 . 2 . . . 1 Garrison Access 2 | . . . . . 1 . . 1 Total Hacks 199 | . 25 42 . 53 30 6 21 22 Successful 122 | . 13 25 . 37 18 4 13 12 Failed 75 | . 11 17 . 16 11 2 8 10 Catastrophic 11 | . . 5 . 2 1 1 . 2 Database Lockouts 2 | . 1 . . . 1 . . . Manual 83 | . 19 15 . 22 12 1 12 2 Terminals 130 | . 24 23 . 27 22 6 15 13 Fabricators 2 | . . . . . . . . 2 Repair Stations 17 | . . 7 . 6 2 . . 2 Recycling Units 22 | . 1 4 . 6 5 . 6 . Scanalyzers 25 | . . 8 . 14 . . . 3 Garrison Access 3 | . . . . . 1 . . 2 Terminal Hacks 49 | . 10 6 . 11 8 4 6 4 Record 3 | . . . . . . . 1 2 Part Schematic 2 | . . . . . 1 . 1 . Robot Analysis 4 | . . . . 2 1 . 1 . Prototype ID Bank 16 | . 6 2 . 3 2 1 2 . Open Door 3 | . . . . . 2 1 . . Open DSF 2 | . . . . . . . . 2 Level Access Points 1 | . . . . . . . 1 . Branch Access Points 2 | . 1 1 . . . . . . Emergency Access Points 1 | . . . . . . 1 . . Alert Level 4 | . 1 . . 2 1 . . . Unreport Threat 3 | . . 1 . 2 . . . . Locate Traps 5 | . 2 2 . . 1 . . . Dispatch Records 1 | . . . . 1 . . . . Investigation Status 1 | . . . . 1 . . . . Patrol Navigation 1 | . . . . . . 1 . . Fabricator Hacks 2 | . . . . . . . . 2 Load Schematic 1 | . . . . . . . . 1 Build 1 | . . . . . . . . 1 Repair Station Hacks 14 | . . 6 . 5 2 . . 1 Scan Component 8 | . . 3 . 3 1 . . 1 Repair 6 | . . 3 . 2 1 . . . Recycling Unit Hacks 11 | . . 2 . 4 3 . 2 . Report Inventory 8 | . . 2 . 2 2 . 2 . Retrieve Components 3 | . . . . 2 1 . . . Scanalyzer 23 | . . 8 . 13 . . . 2 Insert Component 11 | . . 4 . 6 . . . 1 Analyze 12 | . . 4 . 7 . . . 1 Garrison Access Hacks 3 | . . . . . 1 . . 2 Unlock Access 1 | . . . . . 1 . . . Seal Access 1 | . . . . . . . . 1 Coupler Status 1 | . . . . . . . . 1 Unauthorized Hacks 20 | . 3 3 . 4 4 . 5 1 Terminals 15 | . 3 2 . 3 3 . 3 1 Botnet 15 | . 3 2 . 3 3 . 3 1 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 5 | . . 1 . 1 1 . 2 . Mask 5 | . . 1 . 1 1 . 2 . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 2 | . . . . 1 1 . . . Used 2 | . . . . 1 1 . . . Hacking Detections 61 | . 9 13 . 15 9 2 5 8 Full Trace Events 2 | . . . . . 1 . . 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 13 | . . 4 . 6 1 . 1 1 Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time 95 | . . . . . . . . 95 Total Part Build Rating . | . . . . . . . . . Parts Repaired 6 | . . 3 . 2 1 . . . Time 204 | . . 84 . 76 44 . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 20 | . . . . 11 9 . . . Parts Scanalyzed 11 | . . 4 . 6 . . . 1 Part Schematics Acquired 11 | . . 4 . 6 . . . 1 Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -8 -8 -6 ------------ Run | Yrd Mat Mat Min Mat Sto Gar Rec Fac Used RIF Installer 1 | . . . . . . 1 . . Robots Hacked 9 | . . . . 2 . . 1 6 Non-combat 9 | . . . . 2 . . 1 6 Combat . | . . . . . . . . . Robot Hacks Applied 18 | . . . . 4 . . 2 12 parse_system 6 | . . . . 3 . . 2 1 no_distress 2 | . . . . 1 . . . 1 find_chute 4 | . . . . . . . . 4 ignore_repairs 1 | . . . . . . . . 1 find_recycling 3 | . . . . . . . . 3 ignore_parts 2 | . . . . . . . . 2 Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired 11 | . . . . . 1 2 8 . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -8 -6 -------- Run | Yrd Mat Mat Min Mat Sto Gar Rec Fac Total Allies 23 | . . . 3 . 10 2 8 . Largest Group 10 | . . . 3 3 10 6 9 9 Highest-Rated Group 186 | . . . 40 40 173 96 185 186 Highest-Rated Ally 39 | . . . 16 16 29 39 39 39 Total Orders 10 | . . . . . . . 5 5 FOLLOW 1 | . . . . . . . 1 . AID 5 | . . . . . . . 4 1 DROP 1 | . . . . . . . . 1 PICKUP 1 | . . . . . . . . 1 EXPLORE 2 | . . . . . . . . 2 Ally Attacks 116 | . . . 6 7 . 76 6 21 Total Damage 2091 | . . . 52 70 . 1036 63 870 Kills 19 | . . . 2 . . 10 2 5 Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Mat Min Mat Sto Gar Rec Fac Robot Analysis Total 4 | . . . . 2 1 . 1 . Derelict Logs Recovered 1 | . . . 1 . . . . . Drone Launches 5 | . . . . . . . . 5 Drone Recoveries 2 | . . . . . . . . 2 Exploration | -11 -10 -9 -9 -8 -8 -8 -8 -6 ------------- Run | Yrd Mat Mat Min Mat Sto Gar Rec Fac Turns Passed 21871 | 49 1469 3192 5473 3970 1666 2367 1797 1888 Spaces Moved 9370 | 33 825 1468 1633 1839 767 1245 922 638 Core 12 | 10 . . . . . . . 2 Treads 8971 | . 461 1468 1633 1839 767 1245 922 636 Legs 387 | 23 364 . . . . . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 160 166 163 170 170 170 167 Average Speed 167 | 106 150 161 169 172 170 170 170 174 Slowest Speed 500 | 150 190 170 170 250 170 170 170 500 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 79 | 3 99 100 101 99 94 98 95 26 Regions Visited 8 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 6 | . 1 1 1 1 1 . 1 . Unknown Exits Taken 1 | 1 . . . . . . . . Scrap Searched 2 | . . . 2 . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 128 | . 26 34 . 21 . 11 . 36 Melee . | . . . . . . . . . Projectile 10 | . . 3 . . . . . 7 AOE 118 | . 26 31 . 21 . 11 . 29 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -8 -8 -6 --------- Run | Yrd Mat Mat Min Mat Sto Gar Rec Fac Total 14490 | 44 960 2050 4320 2385 1009 1417 1124 1181 Wait 3914 | . 41 323 2660 275 152 104 61 298 Move 9363 | 32 824 1467 1632 1838 767 1244 921 638 Hop . | . . . . . . . . . Pick Up 112 | 4 16 31 4 24 6 7 1 19 Fast Attach 45 | 6 3 12 3 12 2 . . 7 Attach 68 | 1 7 8 2 17 4 7 1 21 Detach 13 | 1 2 2 1 2 2 . . 3 Swap 106 | . 10 27 1 35 4 4 6 19 Drop 138 | . 7 48 7 46 7 5 2 16 Fire 605 | . 50 132 10 135 64 44 10 160 Melee 21 | . . . . . . 2 19 . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 1 | . . . . 1 . . . . Escape Stasis . | . . . . . . . . . Rewire 104 | . . . . . 1 . 103 . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x2 / *Min x2 / *Sub) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 4 exits: *Fac x3 / *Sto) -8/Storage (discovered 3 exits: *Fac / *Rec / Gar) -8/Garrison (discovered 3 exits: *Rec x3) -8/Recycling -6/Factory (discovered 3 exits: *Fac x2 / [*Low]) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 14) 50 | -11/Scrapyard | Entered Materials 203 | -10/Materials | Discovered new exit (range 15) 253 | -10/Materials | Identified exit to Materials 311 | -10/Materials | Build established: Mutant 333 | -10/Materials | Identified exit to Mines 650 | -10/Materials | Derelicts attacked the area 721 | -10/Materials | Discovered exit to Materials (range 15) 726 | -10/Materials | Lost 3 parts (1p1n1w) 900 | -10/Materials | Discovered new exit (range 11) 1294 | -10/Materials | Identified exit to Subcaves 1464 | -10/Materials | Central database locked down 1519 | -10/Materials | Entered another Materials area 1519 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2259 | -9/Materials | Discovered new exit (range 15) 2611 | -9/Materials | Discovered new exit (range 12) 2791 | -9/Materials | Discovered new exit (range 8) 2867 | -9/Materials | Identified exit to Mines 3122 | -9/Materials | Build established: Scavenger-Mutant 3167 | -9/Materials | Identified exit to Materials 3471 | -9/Materials | Discovered exit to Materials (range 16) 3727 | -9/Materials | Build established: Mutant 3919 | -9/Materials | First assault squad dispatched 4349 | -9/Materials | Build established: Scavenger-Mutant 4439 | -9/Materials | Repaired Lgt. Armor Plating 4472 | -9/Materials | Repaired Autogun 4500 | -9/Materials | Repaired Lgt. Armor Plating 4673 | -9/Materials | Build established: Mutant 4711 | -9/Materials | Entered Mines 4714 | -9/Mines | Core integrity fell below 50% 4846 | -9/Mines | Met a Derelict bent on vengeance 4870 | -9/Mines | Discovered exit to Materials (range 13) 4911 | -9/Mines | Learned Materials terminal intel 5469 | -9/Mines | Discovered exit to Materials (range 5) 5476 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 10184 | -9/Mines | Entered Materials 10184 | -8/Materials | Accompanied by 3 allies 10184 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 10185 | -8/Materials | Loaded intel: 12 terminal locations 10258 | -8/Materials | Discovered new exit (range 16) 10477 | -8/Materials | Build established: Scavenger-Tank 10803 | -8/Materials | Discovered new exit (range 5) 10812 | -8/Materials | Identified exit to Factory 10900 | -8/Materials | Identified exit to Storage 11613 | -8/Materials | Repaired Arm. Treads 11733 | -8/Materials | Build established: Scavenger-Gunner 11861 | -8/Materials | Discovered exit to Factory (range 7) 12214 | -8/Materials | Repaired Arm. Treads 12214 | -8/Materials | Build established: Gunner 12684 | -8/Materials | Discovered exit to Factory (range 9) 14154 | -8/Materials | Entered Storage 14592 | -8/Storage | Met 01-MTF 14659 | -8/Storage | Build established: Tank 14712 | -8/Storage | Repaired Imp. Cooling System 14761 | -8/Storage | Discovered exit to Factory (range 15) 14779 | -8/Storage | Central database locked down 15229 | -8/Storage | Discovered new exit (range 4) 15317 | -8/Storage | Garrison activated, responded to threat 15571 | -8/Storage | Identified exit to Recycling 15707 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 15808 | -8/Storage | Identified exit to Garrison 15820 | -8/Storage | Entered Garrison 15820 | -8/Garrison | Accompanied by 7 allies (01-MTF) 15823 | -8/Garrison | 01-MTF left 15844 | -8/Garrison | Triggered checkpoint 16072 | -8/Garrison | Triggered checkpoint 16086 | -8/Garrison | Triggered checkpoint 16152 | -8/Garrison | Triggered checkpoint 16181 | -8/Garrison | Discovered exit to Recycling (range 10) 16373 | -8/Garrison | Spotted B-75 Beast 16448 | -8/Garrison | Triggered checkpoint 16694 | -8/Garrison | Triggered checkpoint 16798 | -8/Garrison | Discovered exit to Recycling (range 10) 16946 | -8/Garrison | Triggered checkpoint 17037 | -8/Garrison | Discovered exit to Recycling (range 10) 17143 | -8/Garrison | Installed Relay Interface Framework 18091 | -8/Garrison | Destroyed B-75 Beast 18187 | -8/Garrison | Entered Recycling 18187 | -8/Recycling | Accompanied by 1 ally 18437 | -8/Recycling | Identified exit to Factory 19178 | -8/Recycling | Build established: Commander-Tank 19984 | -8/Recycling | Entered Factory 19984 | -6/Factory | Accompanied by 9 allies 19984 | -6/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 20340 | -6/Factory | Lost 3 parts (1n1u1w) 20364 | -6/Factory | Lost 5 allies 20456 | -6/Factory | Discovered new exit (range 38) 20469 | -6/Factory | Discovered new exit (range 54) 20606 | -6/Factory | Build established: Scavenger-Tank 20670 | -6/Factory | Garrison activated, responded to threat 21031 | -6/Factory | Identified exit to Factory 21034 | -6/Factory | First assault squad dispatched 21071 | -6/Factory | Build established: Tank 21703 | -6/Factory | Discovered new exit (range 23) 21740 | -6/Factory | Assembled infested ambush trap array 21743 | -6/Factory | Build established: Gunner 21832 | -6/Factory | System corruption reached 10% 21839 | -6/Factory | Core integrity fell below 50% 21866 | -6/Factory | Core integrity fell below 20% 21873 | -6/Factory | Core destroyed Last Messages --------------- 21863_ R24ZGZSAQRUCRK JH|QELE8 M8 21863_ U-05 Engineer lays Concrete. 21865_ Overheating: Lrg. Storage Unit damaged (-11). 21865_ K-01 Serf collects debris. 21865_ U-05 Engineer builds a Wall. 21866_ Overheating: Energy bleed (-11). 21866_ U-05 Engineer lays Concrete. 21867_ Lrg. Storage Unit destroyed. 21867_ U-05 Engineer lays Concrete. 21869_ Enh. Gauss Cannon broken. 21869_ Overheating: Short circuit. 21869_ U-05 Engineer builds a Wall. 21869_ K-01 Serf collects debris. 21870_ Transmission Jammer destroyed. 21870_ U-05 Engineer builds a Wall. 21870_ U-05 Engineer lays Concrete. 21872_ Overheating: Energy bleed (-19). 21872_ K-01 Serf collects debris. 21872_ U-05 Engineer lays Concrete. 21873_ Overheating: Core damaged (-144). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????????????### | | ???????????????????????????????????????????????# | | ######?????????????????????????????????????????# | | ! ??????????????????????????????????????????# | | #????????????????????###########??????????# | | """ #????????????????????# #??????????# | | #????????????????????# #??????????# | | """ #????????????????????# #??????????# | | #????????????????????# [ #??????????# | | """ #????????????????????# #??????????# | | #????????????????????# #??????????# | | """ #??????###########???# #??????????# | | #??????# #???# #??????????# | | """ *???????# #########;################## | | #??????# # ^ | | ######??????# u | | #??????# # | | #??????# u/ /!] ! t | | #??????# # =@g % | | #??????# ! # % g ^ % ###+#### | | """ ################ %k """"" # | | """ ## == # """"" # | | """ ## == # = % """" # | | """ ## # ^ ^^! ![=""""" + | | """ ## + % !!%% # | | """ ## # d =*%[= # | | ## "" "" # u#;############### # | | ## ""S"" # ##?????# ]### # | | ####### """" # #??????# < # | | ####### # #??????# ### ##### | | # =####+##+## #??????## ##?#####???# | | # #??# #########+####???????# | | + #??# # #???????# | | # !#### # #???????# | | ##########+##+## # """ """ #???????# | | # # # """ """ #???????# | | # ""# # """ """ #???????######## | | # *%""# + #??????????????? | | # ""# % # """ """ ! #??????????????? | | # T# # """ """ #??????????????? | | # ""# # """ """ #??????????????? | | " " " # ""# # #??????????????? | | " " " # ""# # #??????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 68 Coolant Potential 50 Energy Generation 32 Energy Capacity 700 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 14 Terrain Scan Density 85 Jamming Range 12 Armor Coverage 450 Phase Shifting 5 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 4 Offensive Hacking 12 Item Schematics ----------------- Arm. Treads | -9/Materials | Scanalyzed Imp. Heat Sink | -9/Materials | Scanalyzed Imp. Medium Laser | -9/Materials | Scanalyzed Cooling System | -9/Materials | Scanalyzed Imp. Cooling System | -8/Materials | Scanalyzed Imp. Signal Interpreter | -8/Materials | Scanalyzed Lgt. Angular Momentum Engine | -8/Materials | Scanalyzed Imp. Field Recycling Unit | -8/Materials | Scanalyzed Arc Projector | -8/Materials | Scanalyzed Carbon-fiber Leg | -8/Materials | Scanalyzed Gauss Rifle | -8/Storage | Hacked Remote Datajack | -8/Recycling | Hacked Imp. Medium Treads | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PowerTransportLoader Manual? 0 Play Time 05:28:32 Cumulative 36.5 hours Start 2024.09.03 @ 11:56:17 End 2024.09.03 @ 19:19:14 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 19 Rogue 19 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 21 Achievement% 31 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 37x27 Zoom Use 79% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e5ad968e-a3df-4260-be20-f100902f67ca