Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.01 @ 13:12:49

Player: Gilvian

Result: Destroyed by L-31 Rogue with Katana

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (39)      195
Value Destroyed (1103)     1103
Prototype IDs (7)          140
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2538

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     165/300
Energy                     100/100
System Corruption          6%
Temperature                Cool (0)
Movement                   Core (400) Ox7
Location                   -9/Storage

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (3) ------
     Large Storage Unit
  Improved Targeting Computer
>          --- WEAPON (2) -------
           Hammer
>          --- INVENTORY (15) ---
     Light Treads
           Weight Redist. System
           Gravity Neutralizer
           Sensor Array
           Hacking Suite
           Datajack

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
>          --- PROPULSION -------
     Light Treads
  Improved Treads
>          --- UTILITY ----------
           Gravity Neutralizer
  Improved Targeting Computer
    Medium Armor Plating
>          --- WEAPON -----------
           Autogun
           Autogun
>          --- INVENTORY --------
     Large Storage Unit
           Sensor Array
           Hacking Suite
           Datajack
[Rating: 18]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Large Storage Unit
  Device                   Sensor Array
  Storage                  Large Storage Unit
  Processor                Improved Targeting Computer
  Hackware                 Hacking Suite
  Protection               Medium Armor Plating
Weapon                     Autogun
  Energy Gun               Medium Laser
  Ballistic Gun            Autogun
  Launcher                 Grenade Launcher
  Impact Weapon            Hammer
  Slashing Weapon          Katana
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Sto 
Slots Evolved              2    | .   .   2   .   
  Power                    1    | .   .   1   .   
  Propulsion               .    | .   .   .   .   
  Utility                  1    | .   .   1   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             51   | 5   11  22  13  
  Power                    4    | 1   1   2   .   
    Engine                 4    | 1   1   2   .   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               12   | 2   2   5   3   
    Treads                 9    | 2   2   2   3   
    Leg                    3    | .   .   3   .   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  13   | 1   2   7   3   
    Device                 3    | .   .   2   1   
    Storage                4    | 1   2   .   1   
    Processor              1    | .   .   1   .   
    Hackware               1    | .   .   1   .   
    Protection             4    | .   .   3   1   
    Artifact               .    | .   .   .   .   
  Weapon                   22   | 1   6   8   7   
    Energy Gun             4    | 1   2   1   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          9    | .   .   6   3   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               3    | .   3   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          2    | .   .   .   2   
    Slashing Weapon        2    | .   .   .   2   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   2    | .   1   1   .   
  Unidentified Prototypes  1    | .   .   .   1   
Parts Lost                 18   | .   3   7   8   
  Power                    3    | .   .   1   2   
  Propulsion               4    | .   .   2   2   
  Utility                  4    | .   1   2   1   
  Weapon                   7    | .   2   2   3   
  Highest Loss Streak      6    | .   1   4   6   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     87   | .   84  88  87  
  Engine                   14   | .   8   17  14  
  Treads                   19   | .   28  13  20  
  Leg                      2    | .   .   4   .   
  Device                   1    | .   .   2   .   
  Storage                  11   | .   14  11  11  
  Processor                2    | .   .   1   11  
  Hackware                 1    | .   .   2   .   
  Protection               11   | .   7   14  8   
  Energy Gun               8    | .   16  5   .   
  Ballistic Gun            10   | .   .   13  20  
  Special Melee Weapon     2    | .   7   1   .   
Naked Turns                .    | .   .   .   .   
Heaviest Build             44   | 12  29  44  41  
  Greatest Support         43   | 40  40  40  43  
  Greatest Overweight (x)  11   | .   .   11  1   
  Average Overweight (x)   .    | .   .   1   .   
Largest Inventory Capacity 15   | 8   15  15  15  
  Average Capacity         13   | 7   9   15  14  
  Most Carried             8    | 4   3   5   8   
  Average Carried          2    | .   1   2   5   
  Final Capacity           15   | 8   15  15  15  
  Final Carried            6    | .   1   4   6   

 Class Distribution 
--------------------
 51% | Mutant
 48% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
           Mutant | -9/Storage

 Resources                      | -11 -10 -9  -9  
-----------                Run  | Yrd Mat Mat Sto 
Matter Collected           919  | 239 166 208 306 
  Remotely                 .    | .   .   .   .   
Salvage Created            1317 | .   295 693 329 
  Parts                    87   | .   17  48  22  
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Sto 
Combat Hostiles Destroyed  34   | .   8   20  6   
  Guns                     31   | .   5   20  6   
  AOE                      2    | .   2   .   .   
Classes Destroyed          7    | .   2   2   3   
  Builder                  1    | .   .   .   1   
  Watcher                  4    | .   2   1   1   
  Swarmer                  10   | .   .   10  .   
  Grunt                    15   | .   8   4   3   
  Brawler                  1    | .   .   .   1   
  Duelist                  1    | .   .   .   1   
  Sentry                   7    | .   .   6   1   
Best Kill Streak           6    | .   3   6   3   
  Combat Bots Only         6    | .   2   6   2   
Max Kills in Single Turn   2    | .   2   1   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 1    | .   1   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -9   
--------                   Run  | Yrd  Mat  Mat  Sto  
Hostile Shots Fired        251  | .    57   134  60   
  Missed                   63   | .    17   33   13   
Damage Taken               2996 | .    831  1134 1031 
  Core                     610  | .    203  239  168  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         59   | 100  18   .    .    
Volleys Fired              125  | .    34   62   29   
  Largest                  2    | .    2    2    2    
  Hottest                  90   | .    80   90   46   
Shots Fired                211  | .    51   104  56   
  Gun                      207  | .    47   104  56   
  Cannon                   .    | .    .    .    .    
  Launcher                 4    | .    4    .    .    
  Special                  .    | .    .    .    .    
  Kinetic                  102  | .    .    46   56   
  Thermal                  105  | .    47   58   .    
  Explosive                4    | .    4    .    .    
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         10   | .    10   9    10   
  Robot Miss Streak        8    | .    1    8    2    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        4    | .    .    2    2    
    Max Gunslinging Chain  1    | .    .    1    1    
Shots Hit Robots           148  | .    40   64   44   
  Core Hits                70   | .    21   33   16   
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed 1    | .    .    1    .    
  Critical Strikes         2    | .    .    2    .    
    Burn                   1    | .    .    1    .    
    Destroy                1    | .    .    1    .    
Melee Attacks              19   | .    2    7    10   
  Impact                   7    | .    .    .    7    
  Slashing                 3    | .    .    .    3    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           2075 | .    597  745  733  
  Guns                     1767 | .    412  745  610  
  Cannons                  .    | .    .    .    .    
  Explosions               185  | .    185  .    .    
  Melee                    123  | .    .    .    123  
  Ramming                  .    | .    .    .    .    
  Kinetic                  964  | .    .    354  610  
  Thermal                  803  | .    412  391  .    
  Explosive                185  | .    185  .    .    
  Electromagnetic          .    | .    .    .    .    
  Impact                   74   | .    .    .    74   
  Slashing                 49   | .    .    .    49   
  Piercing                 .    | .    .    .    .    
Highest Corruption         6    | .    3    .    6    
  Average Corruption       3    | .    3    .    6    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
  Effects                  14   | .    14   .    .    
    Message Errors         1    | .    1    .    .    
    Matter Fused           3    | .    3    .    .    
    Heat Flow Errors       3    | .    3    .    .    
    Parts Rejected         1    | .    1    .    .    
    Data Loss (minor)      3    | .    3    .    .    
    Data Loss (major)      1    | .    1    .    .    
    Misfires               1    | .    1    .    .    
    Weapon Failures        1    | .    1    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            4    | .    4    .    .    
  Projectiles              .    | .    .    .    .    
  Explosions               4    | .    4    .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    
  Shots                    .    | .    .    .    .    
  Rammed                   .    | .    .    .    .    
Targets Rammed             .    | .    .    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        241  | .    241  165  28   
  Average Temperature      49   | .    66   47   9    
  Received Heat Transfer   672  | .    258  279  135  
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              1    | .    1    .    .    
  Combat Hostiles          1    | .    1    .    .    
  Parts Melted             7    | .    4    3    .    
  Heat Transferred         2510 | .    1406 1104 .    
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    

 Alert                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Sto 
Peak Influence             332  | .   189 329 332 
  Initial                  111  | .   .   29  111 
  Average                  153  | .   76  193 196 
Maximum Alert Level        1    | .   .   1   1   
  Low Security (%)         66   | 100 100 48  56  
  Level 1                  33   | .   .   51  43  
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          8    | .   2   2   4   
  Investigation            1    | .   .   1   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            4    | .   2   1   1   
  Assault                  .    | .   .   .   .   
  Garrison                 3    | .   .   .   3   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -9  
---------                  Run  | Yrd Mat Mat Sto 
Distress Signals           4    | .   2   2   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              51   | .   12  29  10  
  Peak Tracking Total      11   | .   4   11  2   
  Tactical Retreats        2    | .   .   1   1   

 Traps                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Sto 
Traps Triggered            1    | .   .   1   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         14   | .   .   14  .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             1    | .   .   1   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -9  
----------                 Run  | Yrd Mat Mat Sto 
Machines Disabled          .    | .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -9  
---------                  Run  | Yrd Mat Mat Sto 
Machines Accessed          12   | .   5   6   1   
  Terminals                8    | .   3   4   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          1    | .   1   .   .   
  Recycling Units          1    | .   1   .   .   
  Scanalyzers              2    | .   .   2   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                36   | .   14  21  1   
  Successful               25   | .   9   15  1   
  Failed                   11   | .   5   6   .   
    Catastrophic           1    | .   .   1   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                24   | .   8   15  1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          1    | .   1   .   .   
  Recycling Units          5    | .   5   .   .   
  Scanalyzers              6    | .   .   6   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             14   | .   4   9   1   
  Record                   4    | .   1   3   .   
  Prototype ID Bank        3    | .   2   1   .   
  Open Door                1    | .   .   .   1   
  Branch Access Points     1    | .   .   1   .   
  Alert Level              1    | .   1   .   .   
  Locate Traps             1    | .   .   1   .   
  Dispatch Records         1    | .   .   1   .   
  Registered Components    1    | .   .   1   .   
  Zone Layout              1    | .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       1    | .   1   .   .   
  Refit                    1    | .   1   .   .   
Recycling Unit Hacks       4    | .   4   .   .   
  Process                  1    | .   1   .   .   
  Report Inventory         2    | .   2   .   .   
  Retrieve Matter          1    | .   1   .   .   
Scanalyzer                 6    | .   .   6   .   
  Insert Component         3    | .   .   3   .   
  Analyze                  3    | .   .   3   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         5    | .   1   4   .   
  Full Trace Events        2    | .   1   1   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   2    | .   .   2   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          19   | .   19  .   .   
  Retrieved Matter         19   | .   19  .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           3    | .   .   3   .   
  Part Schematics Acquired 2    | .   .   2   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  
------------               Run  | Yrd Mat Mat Sto 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              3    | .   1   2   .   
  Non-combat               .    | .   .   .   .   
  Combat                   3    | .   1   2   .   
Robot Hacks Applied        3    | .   1   2   .   
  parse_system             3    | .   1   2   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -9  
--------                   Run  | Yrd Mat Mat Sto 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Sto 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -9   -9   
-------------              Run  | Yrd  Mat  Mat  Sto  
Turns Passed               2258 | 60   684  1133 381  
Spaces Moved               935  | 29   353  427  126  
  Core                     37   | 11   .    26   .    
  Treads                   789  | 18   353  292  126  
  Legs                     109  | .    .    109  .    
  Wheels                   .    | .    .    .    .    
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   160  160  160  
  Average Speed            185  | 118  160  211  186  
  Slowest Speed            600  | 160  160  600  240  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       1    | .    1    .    .    
Exploration Rate (%)       29   | 3    60   38   17   
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        1    | .    .    1    .    
  Unknown Exits Taken      2    | 1    1    .    .    
Scrap Searched             .    | .    .    .    .    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          21   | .    21   .    .    
  Melee                    .    | .    .    .    .    
  Projectile               .    | .    .    .    .    
  AOE                      21   | .    21   .    .    
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11 -10 -9  -9  
---------                  Run  | Yrd Mat Mat Sto 
Total                      1243 | 55  422 555 211 
  Wait                     44   | 17  6   1   20  
  Move                     932  | 28  352 426 126 
  Hop                      .    | .   .   .   .   
  Pick Up                  40   | 5   9   18  8   
  Fast Attach              .    | .   .   .   .   
  Attach                   29   | 5   6   13  5   
  Detach                   7    | .   3   2   2   
  Swap                     22   | .   5   9   8   
  Drop                     11   | .   5   3   3   
  Fire                     125  | .   34  62  29  
  Melee                    19   | .   2   7   10  
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     14   | .   .   14  .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat x2)
-9/Materials (discovered 3 exits: [*Mat] / Min / *Sto)
-9/Storage

 History 
---------
 Turn | Location      | Event
   10 | -11/Scrapyard | Discovered new exit (range 15)
   61 | -11/Scrapyard | Entered Materials
  164 | -10/Materials | Crushed by falling debris
  260 | -10/Materials | Core integrity fell below 50%
  306 | -10/Materials | Build established: Mutant
  357 | -10/Materials | Discovered new exit (range 8)
  604 | -10/Materials | Discovered new exit (range 11)
  610 | -10/Materials | Core integrity fell below 20%
  745 | -10/Materials | Entered another Materials area
  745 | -9/Materials  | Evolved 2 slots: Power x1, Utility x1
  930 | -9/Materials  | Lost 4 parts (2n1u1w)
 1028 | -9/Materials  | Core integrity fell below 50%
 1154 | -9/Materials  | Identified exit to Mines
 1154 | -9/Materials  | Identified exit to Storage
 1207 | -9/Materials  | Build established: Scavenger-Mutant
 1437 | -9/Materials  | Discovered new exit (range 16)
 1878 | -9/Materials  | Entered Storage
 2021 | -9/Storage    | Garrison activated, responded to threat
 2250 | -9/Storage    | Core integrity fell below 20%
 2259 | -9/Storage    | Destroyed by L-31 Rogue with Katana

 Last Messages 
---------------
Acquired 45 matter.
K-01 Serf collects debris. <x2>
U-05 Engineer destroyed.
K-01 Serf collects debris. <x3>
G-34 Mercenary destroyed.
K-01 Serf collects debris.
Acquired 50 matter.
Autogun destroyed.
Imp. Treads destroyed.
Ion Engine destroyed.
Autogun destroyed.
Katana destroyed.
System corrupted by crushing effect (+1).
System corrupted by crushing effect (+5).
M-13 Machinist repairs L-31 Rogue.
K-01 Serf collects debris.
M-13 Machinist repairs Imp. Aluminum Leg.
Lgt. Treads destroyed.
R-06 Scavenger collects Wheel.
R-06 Scavenger collects Lgt. Assault Rifle.

 Map 
-----
+----------------------------------------------------+
|           ???????????????????????????????????????? |
|           ???????????????????????????????????????? |
|           ???????????????????????????????????????? |
|           ???????????????????????????????????????? |
|           ???????????????????????????????????????? |
|           ???????????????????????????????????????? |
|           ???????????????????????????????????????? |
|           ???????????????????????????????????????? |
|           ???????????????????????????????????????? |
|           ??????????????   ??????????????????????? |
|           ?????????????    ??????????????????????? |
|           ?????????????    ??????????????????????? |
|           ?????????????    ??????????????????????? |
|           ????????#+##     #?????????????????????? |
|           ????????#   [    #?????????????????????? |
|           ????????#        T?????????????????????? |
|           ????????#    "   #?????????????????????? |
|           ?????####   "G"  ###########???????????? |
|           ?? ??#      " "  # =    [  #???????????? |
|           ???  #           #         #???????????? |
|           ?????+           #       = #???????????? |
|           ?????#           #   !     #???????????? |
|           ?????#           ###+###+###???????????? |
|           ????????#        ## ! ## #?????????????? |
|           ????????+     lb a = =   #?????????????? |
|           ????????#+#####@### [ ##+#####?????????? |
|           ????????#!|  k = !## ##=     #?????????? |
|           ????????#   =!!=  ## ##  !=  #?????????? |
|           ????????#=%  o ]  ## ## =    #?????????? |
|           ????????# ! r=  ] ## ##      #?????????? |
|           ????#######+######## #########?????????? |
|           ???#      +          #?????????????????? |
|           ???#      # ########+#?????????????????? |
|           ???#"""   # #?????#T #?????????????????? |
|           ???#"""   # #?????## #?????????????????? |
|           ???#"""   # #??????# #?????????????????? |
|           ???#      # #??????###?????????????????? |
|           ???######## #??????????????????????????? |
|           ??????????#+#########??????????????????? |
|           ??????????#         #??????????????????? |
|           ??????????#         #??????????????????? |
|           ??????????#    """" #??????????????????? |
|           ??????????#    """" #??????????????????? |
|           ??????????#    """" #??????????????????? |
|           ??????????# =  """" #??????????????????? |
|           ??????????#         #??????????????????? |
|           ??????????#         #??????????????????? |
|           ?????????######+########???????????????? |
|           ?????????#                     ????????? |
|           ?????????#                     ????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          15
Energy Capacity            275
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Armor Coverage             375
Evasion (%)                50
Targeting Accuracy         6
Recoil Reduction           2
Offensive Hacking          10

 Item Schematics 
-----------------
 Datajack | -9/Materials | Scanalyzed
  Autogun | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Crack Shot
Hehehe
Risk Taker
Storm Trooper
Troublemaker
Unlikely Earthworm

 Challenges 
------------
None

 Game 
------
Seed              BehemothUtilityCannon
  Manual?         0
Play Time         00:31:26
  Cumulative      1.2 hours
  Start           2024.04.01 @ 12:01:16
  End             2024.04.01 @ 13:12:49
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          4
  Rogue           4
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             1
Gallery%          4
Achievement%      5
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 2a102c9c-f4ce-4504-8f85-0e4d0cb65939