Cogmind - Beta 15 @@@ ROGUE MODE // 2025.09.27 @ 21:33:26 Player: Autumn Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (12) 60 Value Destroyed (260) 260 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (700) 700 TOTAL SCORE: 3920 Bonus ------- Entered Garrisons 200 Entered DSFs 500 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -7/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Melee Analysis Suite Weapon Cycler Improved Utility Shielding Hacking Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Angular Momentum Engine Structural Scanner Improved Utility Shielding Peak State ------------ > --- POWER ------------ Micro Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Flexi-carbon Leg Flight Unit > --- UTILITY ---------- Melee Analysis Suite Weapon Cycler Shield Generator Hacking Suite > --- WEAPON ----------- Arc Projector Improved Light Cannon > --- INVENTORY -------- Improved Ion Engine Improved Ion Engine Angular Momentum Engine Structural Scanner [Rating: 33] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Nuclear Core Propulsion Flight Unit Leg Flexi-carbon Leg Wheel Compact Wheel Flight Unit Flight Unit Utility Shield Generator Device Shield Generator Storage Small Storage Unit Processor Melee Analysis Suite Hackware Hacking Suite Protection Improved Utility Shielding Weapon Light Assault Rifle Energy Gun Arc Projector Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Impact Weapon Mace Slashing Weapon Scythe Build | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac DSF Gar Slots Evolved 6 | . . 2 . 2 2 . . Power 1 | . . . . 1 . . . Propulsion 2 | . . 1 . 1 . . . Utility 2 | . . 1 . . 1 . . Weapon 1 | . . . . . 1 . . Parts Attached 38 | 6 3 2 5 9 3 10 . Power 9 | 1 1 1 1 2 1 2 . Engine 6 | 1 1 1 1 1 1 . . Core 3 | . . . . 1 . 2 . Reactor . | . . . . . . . . Propulsion 11 | 2 . . 3 2 . 4 . Treads . | . . . . . . . . Leg 1 | . . . . . . 1 . Wheel 3 | 2 . . 1 . . . . Hover . | . . . . . . . . Flight 7 | . . . 2 2 . 3 . Utility 10 | 1 2 1 1 2 1 2 . Device 4 | . 1 1 . 1 . 1 . Storage 2 | 1 1 . . . . . . Processor 2 | . . . 1 1 . . . Hackware 1 | . . . . . 1 . . Protection 1 | . . . . . . 1 . Artifact . | . . . . . . . . Weapon 8 | 2 . . . 3 1 2 . Energy Gun 1 | . . . . . 1 . . Energy Cannon . | . . . . . . . . Ballistic Gun 3 | 2 . . . . . 1 . Ballistic Cannon 1 | . . . . 1 . . . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon 1 | . . . . . . 1 . Slashing Weapon 2 | . . . . 2 . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes . | . . . . . . . . Parts Lost 20 | . 1 . 1 . . 18 . Power 5 | . 1 . . . . 4 . Propulsion 9 | . . . 1 . . 8 . Utility 2 | . . . . . . 2 . Weapon 4 | . . . . . . 4 . Highest Loss Streak 12 | . 1 . 1 . . 12 . To Critical Strikes . | . . . . . . . . Average Backups 3 | 1 1 2 3 3 3 4 3 Power 1 | . 1 1 2 2 1 2 1 Propulsion . | . . . . . 1 . . Utility . | . . . 1 1 1 1 2 Weapon . | . . . . . . . . Tool/Special . | . . . . . . . . Unused Backups 3 | . . 1 . . . . 2 Power 2 | . . 1 . . . . 1 Propulsion . | . . . . . . . . Utility 1 | . . . . . . . 1 Weapon . | . . . . . . . . Tool/Special . | . . . . . . . . Average Slot Usage (%) 79 | . 91 86 88 79 91 72 30 Engine 6 | . 7 11 11 5 11 3 . Core 3 | . . . . 5 3 10 . Leg 1 | . . . . . . 3 . Wheel 10 | . 28 22 19 . . . . Flight 9 | . . . 4 24 30 10 . Device 14 | . 12 17 17 16 15 12 7 Storage 5 | . 14 14 8 . . . . Processor 4 | . . . 4 9 7 7 7 Hackware 2 | . . . . . 5 7 7 Ballistic Gun 11 | . 28 22 22 4 . . . Ballistic Cannon 2 | . . . . 6 7 5 . Slashing Weapon 1 | . . . . 7 7 1 . Peak Build Rating 33 | 6 7 10 12 22 29 33 13 Average Rating 15 | 3 6 9 10 17 24 27 13 On Entrance 11 | . 6 7 10 9 22 24 13 Naked Turns . | . . . . . . . . Heaviest Build 24 | 11 17 23 23 22 22 24 3 Greatest Support 48 | 32 32 32 48 25 25 25 3 Greatest Overweight (x) 4 | . . . 1 1 . 4 . Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 5 5 5 5 Average Capacity 6 | 6 8 10 8 5 5 5 5 Most Carried 7 | 4 3 4 7 5 4 5 3 Average Carried 3 | 1 1 2 4 3 3 4 3 Final Capacity 10 | 8 10 10 5 5 5 5 5 Final Carried 5 | 1 2 3 5 3 4 3 3 Class Distribution -------------------- 73% | Mutant 15% | Scavenger-Sprinter 10% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Scavenger-Sprinter | -7/Factory Scavenger-Mutant | -7/DSF Mutant | -7/Garrison Resources | -11 -10 -9 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Mat Min Mat Fac DSF Gar Matter Collected 685 | 210 133 60 56 37 7 182 . Remotely . | . . . . . . . . Salvage Created 296 | . 165 . 33 46 6 46 . Parts 25 | . 9 . 4 6 1 5 . Haulers Intercepted 1 | . 1 . . . . . . Recyclers Shooed 2 | . 1 . 1 . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac DSF Gar Combat Hostiles Destroyed 10 | . 3 . 2 4 . 1 . Melee 3 | . . . . 2 . 1 . Guns 5 | . 3 . 2 . . . . Cannons 2 | . . . . 2 . . . Classes Destroyed 5 | . 2 . 1 . 1 1 . Hauler 1 | . 1 . . . . . . Operator 1 | . . . . . 1 . . Swarmer 6 | . . . 2 4 . . . Grunt 3 | . 3 . . . . . . Specialist 1 | . . . . . . 1 . Best Kill Streak 3 | . 2 . 2 2 3 1 . Combat Bots Only 2 | . 2 . 2 2 . 1 . Max Kills in Single Turn 1 | . 1 . 1 1 1 1 . Gunslinging . | . . . . . . . . Exploded . | . . . . . . . . Melee 1 | . . . . 1 . 1 . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac DSF Gar Hostile Shots Fired 217 | . 20 4 21 43 . 121 8 Missed 83 | . 9 3 4 23 . 40 4 Hits 134 | . 11 1 17 20 . 81 4 Melee 2 | . . . . . . . 2 Projectile 132 | . 11 1 17 20 . 81 2 AOE 1 | . . . . . . . 1 Critical Strikes 1 | . . . . . . 1 . Damage Taken 2010 | . 148 11 95 125 . 1527 104 Core 782 | . 44 . 16 22 . 621 79 Absorbed by Shields 239 | . . 4 42 53 . 140 . Redirected to Shielding 32 | . . . . . . 18 14 Core Remaining (%) 93 | 100 82 . 96 96 . . . Volleys Fired 44 | . 22 . 8 5 1 8 . Largest 2 | . 2 . 2 1 1 1 . Hottest 55 | . 40 . 40 33 33 55 . Shots Fired 74 | . 44 . 16 5 1 8 . Gun 68 | . 44 . 16 . . 8 . Cannon 6 | . . . . 5 1 . . Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 70 | . 44 . 16 5 1 4 . Thermal . | . . . . . . . . Explosive . | . . . . . . . . Electromagnetic 4 | . . . . . . 4 . Robot Hit Streak 12 | . 12 . 4 1 1 2 . Robot Miss Streak 4 | . 3 . 4 3 . 1 . Penetration Max . | . . . . . . . . Secondary Targets 1 | . . . 1 . . . . Max Gunslinging Chain 1 | . . . 1 . . . . Shots Hit Robots 46 | . 31 . 7 4 1 3 . Core Hits 28 | . 11 . 6 4 1 2 4 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 1 | . . . . 1 . . . Sever 1 | . . . . 1 . . . Melee Attacks 9 | . . . . 7 . 2 . Impact 2 | . . . . . . 2 . Slashing 7 | . . . . 7 . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 683 | . 320 . 92 146 18 79 28 Guns 434 | . 320 . 92 . . 22 . Cannons 59 | . . . . 41 18 . . Explosions . | . . . . . . . . Melee 162 | . . . . 105 . 57 . Ramming 28 | . . . . . . . 28 Kinetic 493 | . 320 . 92 41 18 22 . Thermal . | . . . . . . . . Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Impact 57 | . . . . . . 57 . Slashing 105 | . . . . 105 . . . Piercing . | . . . . . . . . Highest Corruption . | . . . . . . . . Average Corruption . | . . . . . . . . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Overload Shots . | . . . . . . . . Overflow Damage . | . . . . . . . . Projectiles . | . . . . . . . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 13 | . . . . . . . 13 Shots . | . . . . . . . . Rammed 6 | . . . . . . . 6 Targets Rammed 6 | . . . . . . . 6 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 30 | . 10 . . 2 . 30 . Average Temperature 10 | . 4 . . 2 . 21 . Received Heat Transfer 213 | . 84 6 . 18 . 87 18 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred . | . . . . . . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac DSF Gar Maximum Alert Level . | . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 100 Level 1 . | . . . . . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 135 | . 35 11 30 135 69 35 30 Initial 60 | . . 11 . 3 60 20 . Average 17 | . 12 2 6 41 52 17 1 Influence Increases 421 | . 97 . 40 165 9 80 30 Destroy 0b10 Robot/C 200 | . 60 . 40 80 . 20 . Destroy 0b10 Robot/NC 10 | . 5 . . . 5 . . Destroy Leader 22 | . 12 . . 10 . . . Successful Hack 9 | . 5 . . . 4 . . Lose Combat Pursuer 180 | . 15 . . 75 . 60 30 Influence Decreases 391 | . 70 27 30 40 115 109 . Entered New Map 107 | . . 16 . 7 75 9 . Time Decay 174 | . 60 11 30 33 40 . . Lost Part 110 | . 10 . . . . 100 . Squads Dispatched 1 | . . . . . . 1 . Investigation . | . . . . . . . . Extermination . | . . . . . . . . Reinforcement 1 | . . . . . . 1 . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac DSF Gar Distress Signals 1 | . . 1 . . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 40 | . 8 2 6 7 . 12 5 Peak Tracking Total 10 | . 3 2 3 10 . 8 6 Tactical Retreats 8 | . 1 . . 2 . 4 1 Traps | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac DSF Gar Traps Triggered 6 | . . . . . . 5 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Mat Min Mat Fac DSF Gar Machines Disabled . | . . . . . . . . Max in Single Turn . | . . . . . . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac DSF Gar Machines Accessed 4 | . 1 . . . 3 . . Terminals 2 | . 1 . . . 1 . . Fabricators . | . . . . . . . . Repair Stations 1 | . . . . . 1 . . Recycling Units 1 | . . . . . 1 . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 5 | . 1 . . . 4 . . Successful 3 | . 1 . . . 2 . . Failed 2 | . . . . . 2 . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 2 | . 1 . . . 1 . . Fabricators . | . . . . . . . . Repair Stations 2 | . . . . . 2 . . Recycling Units 1 | . . . . . 1 . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 2 | . 1 . . . 1 . . Open DSF 1 | . . . . . 1 . . Hauler Manifests 1 | . 1 . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 1 | . . . . . 1 . . Retrieve Matter 1 | . . . . . 1 . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . Used . | . . . . . . . . Hacking Detections 1 | . . . . . 1 . . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Mat Min Mat Fac DSF Gar Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac DSF Gar Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac DSF Gar Active Infowar (turns) 381 | . 216 90 75 . . . . Structural 381 | . 216 90 75 . . . . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Mat Min Mat Fac DSF Gar Turns Passed 1091 | 68 238 90 138 119 81 301 56 Spaces Moved 1089 | 65 169 81 138 180 234 152 70 Core 102 | 20 . . . . . 12 70 Treads . | . . . . . . . . Legs 80 | . . . . . . 80 . Wheels 369 | 45 169 81 74 . . . . Hover . | . . . . . . . . Flight 538 | . . . 64 180 234 60 . Fastest Speed 31 | 50 100 100 37 31 31 31 50 Average Speed 70 | 84 100 100 71 37 31 123 50 Slowest Speed 360 | 100 100 100 117 117 31 360 50 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 1 | . . . 1 . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 23 | 3 23 7 30 15 4 82 20 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . . . 1 . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched 1 | . . . 1 . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed . | . . . . . . . . Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE . | . . . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac DSF Gar Total 1331 | 77 197 90 163 217 240 257 90 Wait 31 | . 1 . . 1 . 29 . Move 1080 | 64 168 80 135 179 233 151 70 Hop 1 | . . . 1 . . . . Pick Up 43 | 7 3 4 7 9 2 11 . Fast Attach . | . . . . . . . . Attach 34 | 6 2 2 3 8 2 11 . Detach 4 | . . 1 2 . 1 . . Swap 9 | . 1 1 2 2 1 2 . Drop 15 | . . 2 5 6 . 2 . Fire 44 | . 22 . 8 5 1 8 . Melee 9 | . . . . 7 . 2 . Ram 5 | . . . . . . . 5 Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 56 | . . . . . . 41 15 Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials -9/Mines -8/Materials -7/Factory -7/DSF -7/Garrison History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 69 | -11/Scrapyard | Entered Materials 96 | -10/Materials | Discovered new exit (range 7) 149 | -10/Materials | Discovered new exit (range 14) 302 | -10/Materials | Build established: Mutant 307 | -10/Materials | Entered another Materials area 307 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 308 | -9/Materials | Discovered new exit (range 14) 397 | -9/Materials | Entered Mines 529 | -9/Mines | Discovered new exit (range 11) 535 | -9/Mines | Entered Materials 535 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 615 | -8/Materials | Discovered new exit (range 16) 654 | -8/Materials | Entered Factory 654 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 662 | -7/Factory | Identified exit to DSF 735 | -7/Factory | Entered DSF 792 | -7/DSF | Additional patrols routed to DSF 819 | -7/DSF | Lost 4 parts (3n1w) 1021 | -7/DSF | Core integrity fell below 50% 1029 | -7/DSF | Discovered new exit (range 12) 1031 | -7/DSF | Core integrity fell below 20% 1036 | -7/DSF | Entered Garrison 1062 | -7/Garrison | Triggered checkpoint 1066 | -7/Garrison | Lost 12 parts (4p4n1u3w) 1083 | -7/Garrison | Triggered checkpoint 1092 | -7/Garrison | Core destroyed Last Messages --------------- Field strength at 70. Field strength at 64. Field strength at 58. Field strength at 52. Field strength at 46. Field strength at 40. Field strength at 34. Field strength at 28. Field strength at 22. Beams of light sweep through the air. An alarm sounds. Field strength at 16. Field strength at 10. Field strength at 4. Stasis field depleted. Beams of light sweep through the air. An alarm sounds. Knocked back. Slammed into C-17 Slicer. Destabilizing: System interference. Melee Analysis Suite temporarily disabled. Slammed into C-17 Slicer. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ??????????????????????????###+#??????????????????? | | ?????????????????????????? ??? ??????????????? | | ?????????????????????????? ?? ?????????????? | | ?????????????????????????? ?? ????????????? | | ??????????????????????????# #? #?? ?????????? | | ?????????????????????????## ## ## ????????? | | ????????????????????????? ????????? | | ????????????????????????? ????????? | | ?????????????????????????? ?????????? | | ?????????????????????????? ? ???????????? | | ??????????????????????????# #? #????????????? | | ????????????????########### ## ## ##??????? | | ????????????????# ?????? | | ????????????????# ?????? | | ????????????????# #???????? | | ????????????????# ########+###""""#????????????? | | ????????????????# #??????# #???????????????????? | | ???????????##???# ######## #???????????????????? | | ??????????# #??# # #???????????????????? | | ?????????? #??# ##### ####???????????????????? | | ?????????? #??# #???# #??????????????????????? | | ?????????? #??# #???#%#??????????????????????? | | ??????????# #??# #???#%#??????????????????????? | | ??????????# #??# #???#c#??????????????????????? | | ??????????# #??# #???#@#??????????????????????? | | ??????????# #??# #???#c#??????????????????????? | | ????????### #??# #???# #??????????????????????? | | ????????# #??# #???# #??????????????????????? | | ????????# #??# #???# #??????????????????????? | | ????????? #??# #???# #??????????????????????? | | ??????????# #??# #???# #??????????????????????? | | ??????????# #### #???# #??????????????????????? | | ??????????# #??? #??????????????????????? | | ??????????# #???##???????????????????????? | | ??????????####### #????????????????????????????? | | ????????????????# #????????????????????????????? | | ????????????????# #????????????????????????????? | | ????????????????# #????????????????????????????? | | ????????????????# #????????????????????????????? | | ????????????????# #????????????????????????????? | | ????????????????# #????????????????????????????? | | ????????????????# #????????????????????????????? | | ????????????????# #????????????????????????????? | | ????????????????# #????????????????????????????? | | ????????????????# #????????????????????????????? | | ??????????????### #????????????????????????????? | | ??????????????# #????????????????????????????? | | ??????????????# #????????????????????????????? | | ??????????????# #????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 25 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 9 Utility Shielding 66 Weapon Cycling 15 Evasion (%) 63 Targeting Accuracy 6 Melee Accuracy 5 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- Loot Pinata Made in Tau Ceti IV Challenges ------------ None Game ------ Seed WaveAssaultMagmablaster Manual? 0 Play Time 00:23:30 Cumulative 1.9 hours Start 2025.09.27 @ 21:10:28 End 2025.09.27 @ 21:33:26 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 4 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 5 Achievement% 6 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 846b14e1-07a5-47bc-8190-6c5c3d77e47e