Cogmind - Beta 9.2 --- EXPLORER MODE // 2019.11.22 @ 20:16:55 Player: viper Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (100) 500 Value Destroyed (3065) 3065 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (15) 15 TOTAL SCORE: 6820 Bonus ------- High Alert Combat Kills 15 Cogmind --------- Core Integrity 0/850 Matter 157/550 Energy 489/800 System Corruption 0% Temperature Cool (9) Movement Core (500) Ox9 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (8) ------ Large Storage Unit Large Battery High-capacity Battery Matter Compressor > --- WEAPON (3) ------- (None) > --- INVENTORY (10) --- Heavy Phase Cannon Peak State ------------ > --- POWER ------------ Improved Ion Engine Light Nuclear Core > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Large Storage Unit Large Battery High-capacity Battery Matter Filter Energy Filter Utility Shielding Hardened Heavy Armor Plating > --- WEAPON ----------- Heavy Phase Cannon Heavy Phase Cannon Flak Cannon > --- INVENTORY -------- Aluminum Leg Aluminum Leg Kinecellerator Improved EM Shotgun Heavy Assault Rifle Heavy Assault Rifle [Rating: 53] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Structural Scanner Storage Large Storage Unit Processor Advanced Terrain Scan Processor Protection Core Shielding Weapon Heavy Assault Rifle Energy Gun Medium Laser Energy Cannon Heavy Phase Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Flak Cannon Build | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Slots Evolved 9 | . 1 2 2 2 2 Power 1 | . . . 1 . . Propulsion 1 | . . . . 1 . Utility 6 | . 1 2 . 1 2 Weapon 1 | . . . 1 . . Parts Attached 76 | 7 11 16 17 13 12 Power 11 | 1 1 4 2 2 1 Engine 8 | 1 . 3 1 2 1 Core 3 | . 1 1 1 . . Reactor . | . . . . . . Propulsion 21 | 2 4 4 3 6 2 Treads . | . . . . . . Leg 21 | 2 4 4 3 6 2 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 24 | 2 4 4 7 3 4 Device 10 | 1 3 1 3 1 1 Storage 7 | 1 1 2 . . 3 Processor 2 | . . . 2 . . Hackware . | . . . . . . Protection 5 | . . 1 2 2 . Artifact . | . . . . . . Weapon 20 | 2 2 4 5 2 5 Energy Gun 4 | 1 1 . 1 . 1 Energy Cannon 4 | . . . . 2 2 Ballistic Gun 10 | 1 1 4 2 . 2 Ballistic Cannon 2 | . . . 2 . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . . 2 . 1 Parts Lost 24 | . . 1 4 1 18 Power 5 | . . 1 1 . 3 Propulsion 6 | . . . . 1 5 Utility 8 | . . . 3 . 5 Weapon 5 | . . . . . 5 Highest Loss Streak 18 | . . 1 2 1 18 Average Slot Usage (%) 97 | . 99 99 96 98 85 Engine 7 | . 1 5 15 7 5 Core 5 | . 10 4 . 7 4 Leg 19 | . 25 19 15 20 17 Device 17 | . 24 19 13 14 10 Storage 12 | . 12 20 8 7 18 Processor 3 | . . . 7 5 . Protection 8 | . . 10 7 14 10 Energy Gun 3 | . 12 2 . . . Energy Cannon 1 | . . . . 3 9 Ballistic Gun 11 | . 11 17 13 5 1 Ballistic Cannon 5 | . . . 10 12 5 Naked Turns . | . . . . . . Heaviest Build 88 | 16 27 36 54 84 88 Greatest Support 56 | 20 20 20 25 56 56 Greatest Overweight (x) 13 | 4 8 11 13 5 12 Average Overweight (x) 1 | . 1 2 1 1 1 Largest Inventory Capacity 10 | 8 10 10 10 10 10 Average Capacity 9 | 7 8 10 10 10 10 Most Carried 10 | 1 9 10 10 10 7 Average Carried 8 | . 6 9 9 7 5 Final Capacity 10 | 8 10 10 10 10 10 Final Carried 10 | 1 9 10 8 7 1 Class Distribution -------------------- 29% | Mutant 27% | Scavenger-Skirmisher 18% | Scavenger-Mutant 16% | Skirmisher 7% | Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Skirmisher | -8/Materials Skirmisher | -7/Factory Tank | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Fac Matter Collected 2138 | 243 244 536 866 236 13 Remotely . | . . . . . . Salvage Created 3661 | . 678 1205 1349 305 124 Parts 211 | . 41 77 79 14 . Haulers Intercepted 4 | . 1 . 3 . . Recyclers Shooed 1 | . . . 1 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Combat Hostiles Destroyed 75 | . 10 27 29 6 3 Guns 50 | . 10 27 12 1 . Cannons 23 | . . . 17 5 1 AOE 2 | . . . . . 2 Classes Destroyed 12 | . 7 2 2 1 . Worker 6 | . 2 2 2 . . Builder 2 | . 1 . 1 . . Hauler 4 | . 1 . 3 . . Recycler 6 | . 2 . 3 1 . Watcher 7 | . 3 2 2 . . Swarmer 12 | . 2 3 7 . . Grunt 40 | . 8 18 10 3 1 Brawler 3 | . . 1 2 . . Duelist 3 | . . . 3 . . Sentry 11 | . . 5 6 . . Hunter 3 | . . . 1 . 2 Programmer 3 | . . . . 3 . Best Kill Streak 10 | . 6 6 10 3 3 Combat Bots Only 9 | . 2 5 9 3 3 Max Kills in Single Turn 2 | . 2 2 2 1 2 Gunslinging 1 | . 1 1 1 . . Exploded 2 | . . . . . 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Damage Taken 3669 | . 255 474 650 184 2106 Core 1159 | . 36 94 92 80 857 Absorbed by Shields . | . . . . . . Core Remaining (%) 86 | 100 85 76 83 88 . Volleys Fired 215 | . 49 76 61 12 17 Largest 3 | . 2 2 3 3 3 Hottest 240 | . 70 73 111 240 240 Shots Fired 494 | . 98 140 181 36 39 Gun 355 | . 98 140 99 6 12 Cannon 139 | . . . 82 30 27 Launcher . | . . . . . . Special . | . . . . . . Kinetic 386 | . 49 112 176 24 25 Thermal 108 | . 49 28 5 12 14 Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 56 | . 19 56 43 13 12 Robot Miss Streak 6 | . 3 1 6 4 6 Penetration Max . | . . . . . . Secondary Targets 4 | . 2 1 1 . . Max Gunslinging Chain 1 | . 1 1 1 . . Shots Hit Robots 396 | . 80 126 141 22 27 Core Hits 199 | . 31 46 89 9 24 Critical Hits 3 | . . 2 1 . . Critical Kills 1 | . . 1 . . . Critical Parts Destroyed 2 | . . 1 1 . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 7228 | . 959 1882 2755 640 992 Guns 4299 | . 959 1882 1274 100 84 Cannons 2627 | . . . 1481 540 606 Explosions 302 | . . . . . 302 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 5389 | . 432 1528 2685 370 374 Thermal 1839 | . 527 354 70 270 618 Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . 1 . . . . Average Corruption 1 | . 1 . . . . Corruption Purged . | . . . . . . Effects 2 | . 2 . . . . Message Errors 1 | . 1 . . . . Energy Discharges 1 | . 1 . . . . Overload Shots . | . . . . . . Overflow Damage 51 | . . . 5 6 40 Projectiles 27 | . . . 5 6 16 Explosions 24 | . . . . . 24 Melee . | . . . . . . Knockbacks 36 | . . . 29 7 . Impact . | . . . . . . Kinetic 36 | . . . 29 7 . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 1109 | . 243 139 552 639 1109 Average Temperature 198 | . 60 53 153 232 720 Received Heat Transfer 1272 | . 210 333 315 . 414 Effects 92 | . . . 24 26 42 Shutdowns 21 | . . . 6 9 6 Energy Bleed 8 | . . . 1 3 4 Interference 18 | . . . 11 1 6 Matter Decay 4 | . . . 1 . 3 Short Circuit 9 | . . . 1 3 5 Damage (minor) 10 | . . . 2 2 6 Damage (major) 16 | . . . 2 7 7 Damage (core) 6 | . . . . 1 5 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . 2 . . . . Heat Transferred 3493 | . 1554 999 148 259 533 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Peak Influence 437 | . 196 317 361 437 204 Average Influence 107 | . 74 129 106 121 104 Maximum Alert Level 2 | . . 1 1 2 1 Low Security (%) 80 | 100 100 69 77 72 94 Level 1 14 | . . 30 22 4 5 Level 2 5 | . . . . 22 . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 25 | . 1 7 8 4 5 Investigation 12 | . 1 6 3 1 1 Extermination 4 | . . . . 3 1 Reinforcement 3 | . . 1 . . 2 Assault . | . . . . . . Garrison 6 | . . . 5 . 1 Intercept . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Distress Signals 4 | . 1 1 . . 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 96 | . 17 32 33 5 9 Peak Tracking Total 6 | . 3 5 4 2 6 Tactical Retreats 7 | . 1 1 3 . 2 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Traps Triggered 2 | . 1 . . 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Fac Machines Disabled 6 | . . . . . 6 Max in Single Turn 6 | . . . . . 6 Garrison Access 1 | . . . 1 . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns 1 | . . . . 1 . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Machines Accessed 23 | . 7 9 4 2 1 Terminals 18 | . 6 7 3 1 1 Fabricators 1 | . . . . 1 . Repair Stations 3 | . 1 2 . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . 1 . . Total Hacks 101 | . 33 44 16 4 4 Successful 77 | . 25 37 10 3 2 Failed 24 | . 8 7 6 1 2 Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 87 | . 30 36 14 3 4 Fabricators 1 | . . . . 1 . Repair Stations 11 | . 3 8 . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 2 | . . . 2 . . Terminal Hacks 65 | . 22 30 9 2 2 Record 17 | . 7 8 2 . . Robot Schematic 1 | . . . . . 1 Robot Analysis 2 | . 2 . . . . Prototype ID Bank 5 | . 1 3 1 . . Level Access Points 1 | . 1 . . . . Branch Access Points 2 | . 1 1 . . . Emergency Access Points 3 | . . 2 . 1 . Machine Index 2 | . . 1 1 . . Terminal Index 2 | . . 1 1 . . Repair Station Index 1 | . . 1 . . . Alert Level 5 | . . 4 1 . . Locate Traps 4 | . 3 1 . . . Dispatch Records 2 | . . 1 1 . . Transport Status 1 | . 1 . . . . Investigation Status 1 | . 1 . . . . Reinforcement Status 1 | . . 1 . . . Recall Reinforcements 1 | . 1 . . . . Hauler Manifests 1 | . . 1 . . . Registered Components 1 | . . 1 . . . Registered Prototypes 1 | . . 1 . . . Zone Layout 11 | . 4 3 2 1 1 Fabricator Hacks 1 | . . . . 1 . Build 1 | . . . . 1 . Repair Station Hacks 10 | . 3 7 . . . Scan Component 6 | . 2 4 . . . Repair 4 | . 1 3 . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . 1 . . Seal Access 1 | . . . 1 . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 20 | . 7 8 3 1 1 Full Trace Events 20 | . 7 8 3 1 1 Feedback Events 1 | . 1 . . . . Corruption 1 | . 1 . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 1 | . . . . . 1 Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built 2 | . . . . 2 . Matter 212 | . . . . 212 . Time 106 | . . . . 106 . Total Part Build Rating 12 | . . . . 12 . Parts Repaired 4 | . 1 3 . . . Time 110 | . 26 84 . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Robot Analysis Total 2 | . 2 . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Fac Turns Passed 5257 | 80 1071 1282 1243 1297 284 Spaces Moved 1870 | 50 449 444 493 316 118 Core 109 | 20 35 47 2 . 5 Treads . | . . . . . . Legs 1761 | 30 414 397 491 316 113 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 150 150 150 153 Average Speed 174 | 131 168 202 157 175 171 Slowest Speed 700 | 250 450 600 700 270 650 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 26 | 4 65 45 29 9 5 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 5 | 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 14 | . . . 3 1 10 Melee . | . . . . . . Projectile 4 | . . . 3 1 . AOE 10 | . . . . . 10 Actions | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Total 3428 | 61 661 685 824 1031 166 Wait 1228 | 4 147 139 240 681 17 Move 1865 | 49 448 443 492 315 118 Hop . | . . . . . . Pick Up 19 | 1 5 4 5 2 2 Fast Attach 25 | 7 4 4 6 3 1 Attach 24 | . 1 3 6 6 8 Detach . | . . . . . . Swap 27 | . 6 9 5 4 3 Drop 25 | . 1 7 9 8 . Fire 215 | . 49 76 61 12 17 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials (discovered 3 exits: *Mat / *Min / Sto) -8/Materials -7/Factory (discovered 2 exits: *Fac / Low) -6/Factory History --------- Turn | Location | Event 16 | -11/Scrapyard | Identified exit to Materials 16 | -11/Scrapyard | Discovered exit to Materials (range 15) 81 | -11/Scrapyard | Entered Materials 81 | -10/Materials | Evolved 1 slot: Utility x1 159 | -10/Materials | Identified exit to Mines 304 | -10/Materials | Build established: Mutant 338 | -10/Materials | Identified exit to Materials 1128 | -10/Materials | Repaired Terrain Scanner 1152 | -10/Materials | Entered another Materials area 1152 | -9/Materials | Evolved 2 slots: Utility x2 1505 | -9/Materials | Identified exit to Mines 1505 | -9/Materials | Discovered exit to Mines (range 13) 1619 | -9/Materials | Repaired Aluminum Leg 1643 | -9/Materials | Identified exit to Storage 1773 | -9/Materials | Build established: Scavenger-Mutant 2277 | -9/Materials | Identified exit to Materials 2277 | -9/Materials | Discovered exit to Materials (range 9) 2339 | -9/Materials | Repaired Terrain Scanner 2373 | -9/Materials | Repaired Hvy. Assault Rifle 2434 | -9/Materials | Entered another Materials area 2434 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 2743 | -8/Materials | Build established: Scavenger-Skirmisher 3155 | -8/Materials | Garrison activated, responded to threat 3508 | -8/Materials | Garrison activated, responded to threat 3581 | -8/Materials | Destroyed 9 combat bots 3605 | -8/Materials | Identified exit to Factory 3605 | -8/Materials | Discovered exit to Factory (range 19) 3677 | -8/Materials | Entered Factory 3677 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3740 | -7/Factory | Identified exit to Lower Caves 3740 | -7/Factory | Discovered exit to Lower Caves (range 20) 4194 | -7/Factory | Build established: Skirmisher 4580 | -7/Factory | Local fabrication network quarantined 4609 | -7/Factory | Fabricated Hvy. Phase Cannon (x2) 4957 | -7/Factory | Identified exit to Factory 4957 | -7/Factory | Discovered exit to Factory (range 4) 4974 | -7/Factory | Entered another Factory area 4974 | -6/Factory | Evolved 2 slots: Utility x2 5072 | -6/Factory | Build established: Tank 5181 | -6/Factory | Garrison activated, responded to threat 5206 | -6/Factory | Core integrity fell below 50% 5231 | -6/Factory | Core integrity fell below 20% 5258 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 05248_ U-05 Engineer lays Concrete. 05248_ R-10 Processor collects Welding Torch. 05248_ U-05 Engineer lays Concrete. 05249_ Aluminum Leg destroyed. 05249_ U-05 Engineer lays Concrete. 05250_ Lgt. Ion Engine destroyed. 05250_ K-01 Serf collects debris. 05250_ U-05 Engineer lays Concrete. 05252_ R-10 Processor collects Terrain Scan Processor. 05252_ U-05 Engineer lays Concrete. 05253_ Penetrated by Slug. 05253_ Imp. Carbon-fiber Leg destroyed. 05253_ U-05 Engineer lays Concrete. 05254_ K-01 Serf collects debris. 05255_ U-05 Engineer lays Concrete. 05255_ K-01 Serf collects debris. 05255_ U-05 Engineer lays Concrete. 05256_ R-10 Processor collects Wheel. 05256_ Kinecellerator destroyed. 05256_ U-05 Engineer lays Concrete. 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Phase Cannon | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PlasmaEtherialMaul Manual? 0 Play Time 00:38:43 Cumulative 542.1 hours Start 2019.11.22 @ 19:41:27 End 2019.11.22 @ 20:16:55 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 544 Rogue 62 Adventurer 0 Explorer 482 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 69 Gallery% 74 Achievement% 51 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3153520d-359c-4f4e-a3a9-c268e3c235e9