Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.01.28 @ 04:31:06

Player: Databurk

Result: Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (11)      55
Value Destroyed (175)      175
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 630

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     217/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (550) Ox10
Location                   -10/Mines

 Parts 
-------
>       --- POWER (1) --------
            (None)
>       --- PROPULSION (2) ---
            (None)
>       --- UTILITY (2) ------
  Large Storage Unit
  Large Storage Unit
>       --- WEAPON (2) -------
            (None)
>       --- INVENTORY (16) ---
  Large Storage Unit
  Large Storage Unit
  Large Storage Unit

 Peak State 
------------
>         --- POWER ------------
          Ion Engine
>         --- PROPULSION -------
  Compact Wheel
  Compact Wheel
>         --- UTILITY ----------
    Small Storage Unit
          ECM Suite
>         --- WEAPON -----------
          Assault Rifle
          Grenade Launcher
>         --- INVENTORY --------
          Aluminum Leg
          Aluminum Leg
          EM Pulse Gun
[Rating: 7]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Compact Wheel
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
Utility                    Large Storage Unit
  Device                   ECM Suite
  Storage                  Large Storage Unit
Weapon                     Assault Rifle
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             13   | 6   4   3   
  Power                    1    | 1   .   .   
    Engine                 1    | 1   .   .   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               4    | 2   .   2   
    Treads                 .    | .   .   .   
    Leg                    2    | .   .   2   
    Wheel                  2    | 2   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  4    | 1   2   1   
    Device                 1    | .   1   .   
    Storage                3    | 1   1   1   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   4    | 2   2   .   
    Energy Gun             2    | 1   1   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          1    | 1   .   .   
    Ballistic Cannon       .    | .   .   .   
    Launcher               1    | .   1   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 9    | .   1   8   
  Power                    1    | .   .   1   
  Propulsion               4    | .   .   4   
  Utility                  1    | .   .   1   
  Weapon                   3    | .   1   2   
  Highest Loss Streak      7    | .   1   7   
Average Slot Usage (%)     82   | .   96  71  
  Engine                   10   | .   14  7   
  Leg                      3    | .   .   7   
  Wheel                    21   | .   28  14  
  Device                   8    | .   10  7   
  Storage                  17   | .   14  20  
  Energy Gun               6    | .   6   7   
  Ballistic Gun            10   | .   14  7   
  Launcher                 3    | .   7   .   
Naked Turns                .    | .   .   .   
Heaviest Build             32   | 13  27  32  
  Greatest Support         32   | 32  32  32  
  Greatest Overweight (x)  10   | 1   .   10  
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 16   | 6   10  16  
  Average Capacity         10   | 5   8   12  
  Most Carried             7    | 4   7   6   
  Average Carried          4    | 1   5   4   
  Final Capacity           16   | 6   10  16  
  Final Carried            7    | 2   7   3   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Scr Mat Min 
Matter Collected           327  | 218 109 .   
  Remotely                 .    | .   .   .   
Salvage Created            151  | .   151 .   
  Parts                    19   | .   19  .   
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Combat Hostiles Destroyed  8    | .   8   .   
  Guns                     5    | .   5   .   
  AOE                      3    | .   3   .   
Classes Destroyed          4    | .   4   .   
  Builder                  1    | .   1   .   
  Watcher                  2    | .   2   .   
  Swarmer                  6    | .   6   .   
  Grunt                    2    | .   2   .   
Best Kill Streak           8    | .   8   .   
  Combat Bots Only         6    | .   6   .   
Max Kills in Single Turn   2    | .   2   .   
  Gunslinging              .    | .   .   .   
  Exploded                 1    | .   1   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -10 
--------                   Run  | Scr Mat Min 
Damage Taken               972  | .   227 745 
  Core                     255  | .   17  238 
  Absorbed by Shields      .    | .   .   .   
Core Remaining (%)         100  | 100 .   .   
Volleys Fired              19   | .   18  1   
  Largest                  2    | .   2   2   
  Hottest                  60   | .   60  60  
Shots Fired                29   | .   27  2   
  Gun                      21   | .   19  2   
  Cannon                   .    | .   .   .   
  Launcher                 8    | .   8   .   
  Special                  .    | .   .   .   
  Kinetic                  15   | .   14  1   
  Thermal                  .    | .   .   .   
  Explosive                8    | .   8   .   
  Electromagnetic          6    | .   5   1   
  Robot Hit Streak         2    | .   2   .   
  Robot Miss Streak        3    | .   2   3   
  Penetration Max          .    | .   .   .   
  Secondary Targets        1    | .   1   .   
    Max Gunslinging Chain  1    | .   1   .   
Shots Hit Robots           11   | .   11  .   
  Core Hits                13   | .   13  .   
  Critical Hits            .    | .   .   .   
  Critical Kills           .    | .   .   .   
  Critical Parts Destroyed .    | .   .   .   
Melee Attacks              .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            .    | .   .   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           514  | .   499 15  
  Guns                     185  | .   170 15  
  Cannons                  .    | .   .   .   
  Explosions               329  | .   329 .   
  Melee                    .    | .   .   .   
  Ramming                  .    | .   .   .   
  Kinetic                  121  | .   106 15  
  Thermal                  .    | .   .   .   
  Explosive                329  | .   329 .   
  Electromagnetic          64   | .   64  .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         .    | .   .   .   
  Average Corruption       .    | .   .   .   
  Corruption Purged        .    | .   .   .   
Overload Shots             .    | .   .   .   
Overflow Damage            .    | .   .   .   
  Projectiles              .    | .   .   .   
  Explosions               .    | .   .   .   
  Melee                    .    | .   .   .   
Knockbacks                 .    | .   .   .   
  Impact                   .    | .   .   .   
  Kinetic                  .    | .   .   .   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      .    | .   .   .   
  Shots                    .    | .   .   .   
  Rammed                   .    | .   .   .   
Targets Rammed             .    | .   .   .   
  Kicked                   .    | .   .   .   
  Crushed                  .    | .   .   .   
Highest Temperature        2    | .   2   .   
  Average Temperature      2    | .   2   .   
  Received Heat Transfer   36   | .   36  .   
Siege Activations          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              .    | .   .   .   
  Impact Corruptions       .    | .   .   .   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             .    | .   .   .   
  Heat Transferred         .    | .   .   .   
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      .    | .   .   .   
Missiles Intercepted       .    | .   .   .   

 Alert                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Peak Influence             259  | .   259 100 
  Initial                  100  | .   .   100 
  Average                  74   | .   123 53  
Maximum Alert Level        1    | .   1   .   
  Low Security (%)         84   | 100 62  100 
  Level 1                  15   | .   37  .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          2    | .   2   .   
  Investigation            .    | .   .   .   
  Extermination            .    | .   .   .   
  Reinforcement            2    | .   2   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Distress Signals           1    | .   1   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              32   | .   21  11  
  Peak Tracking Total      8    | .   6   8   
  Tactical Retreats        2    | .   2   .   

 Traps                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Traps Triggered            .    | .   .   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Scr Mat Min 
Machines Disabled          1    | .   1   .   
  Max in Single Turn       1    | .   1   .   
Machines Sabotaged         .    | .   .   .   
Garrisons Compromised      .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   
Fab Network Shutdowns      .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Machines Accessed          .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                .    | .   .   .   
  Successful               .    | .   .   .   
  Failed                   .    | .   .   .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             .    | .   .   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         .    | .   .   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Scr Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Scr Mat Min 
Total Allies               2    | .   .   2   
  Largest Group            2    | .   .   2   
  Highest-Rated Group      45   | .   .   45  
  Highest-Rated Ally       31   | .   .   31  
Total Orders               .    | .   .   .   
Ally Attacks               2    | .   .   2   
  Total Damage             41   | .   .   41  
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    1    | .   .   1   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -10 
-------------              Run  | Scr Mat Min 
Turns Passed               389  | 55  162 172 
Spaces Moved               276  | 42  106 128 
  Core                     11   | 8   .   3   
  Treads                   .    | .   .   .   
  Legs                     35   | .   .   35  
  Wheels                   230  | 34  106 90  
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  100 100 
  Average Speed            114  | 98  100 132 
  Slowest Speed            550  | 100 100 550 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       20   | 3   32  27  
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     1    | .   .   1   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          21   | .   21  .   
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      21   | .   21  .   
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Total                      323  | 55  135 133 
  Wait                     .    | .   .   .   
  Move                     274  | 41  105 128 
  Hop                      .    | .   .   .   
  Pick Up                  15   | 8   7   .   
  Fast Attach              .    | .   .   .   
  Attach                   12   | 6   3   3   
  Detach                   1    | .   1   .   
  Swap                     1    | .   1   .   
  Drop                     1    | .   .   1   
  Fire                     19   | .   18  1   
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines

 History 
---------
 Turn | Location      | Event
   34 | -11/Scrapyard | Discovered new exit (range 16)
   56 | -11/Scrapyard | Entered Materials
  165 | -10/Materials | Discovered new exit (range 14)
  218 | -10/Materials | Entered Mines
  222 | -10/Mines     | Learned location of Zion (-7)
  296 | -10/Mines     | Assembled infested the area
  335 | -10/Mines     | Build established: Mutant
  363 | -10/Mines     | Core integrity fell below 50%
  372 | -10/Mines     | Lost 7 parts (1p3n1u2w)
  377 | -10/Mines     | Core integrity fell below 20%
  390 | -10/Mines     | Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Last Messages 
---------------
00351_ The unstable cave ceiling collapses.
00352_ K-01 Serf collects debris.
00353_ U-05 Engineer lays Concrete. <x2>
00355_ The unstable cave ceiling collapses.
00355_ U-05 Engineer lays Concrete.
00356_ K-01 Serf collects debris.
00357_ The unstable cave ceiling collapses.
00359_ K-01 Serf collects debris.
00359_ R-06 Scavenger collects Mining Laser.
00362_ K-01 Serf destroyed.
00362_ K-01 Serf collects debris.
00363_ R-06 Scavenger collects Imp. Terrain Scanner.
00365_ K-01 Serf collects debris. <x2>
00368_ R-06 Scavenger collects Lgt. Ion Engine.
00371_ R-06 Scavenger destroyed.
00376_ Aluminum Leg destroyed.
00384_ R-06 Scavenger collects Lgt. Ion Engine.
00386_ R-06 Scavenger collects Mining Laser.
00388_ The unstable cave ceiling collapses.
00389_ R-06 Scavenger collects Lgt. Ion Engine.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              258
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
ECM Strength               1
Evasion (%)                40

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              IntegrityDisposableTerrabomb
  Manual?         0
Play Time         00:09:35
  Cumulative      3.7 hours
  Start           2021.01.28 @ 04:23:48
  End             2021.01.28 @ 04:31:06
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          8
  Rogue           8
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             1
Gallery%          7
Achievement%      7
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 4288c404-1ced-4b01-863f-bbc7e4ade22f