Cogmind - Beta 14 --- EXPLORER MODE // 2025.01.15 @ 09:59:20 Player: Fly Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (81) 405 Value Destroyed (2153) 2153 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (28) 28 TOTAL SCORE: 5426 Bonus ------- Follower Combat Kills 28 Cogmind --------- Core Integrity 640/700 Matter 206/300 Energy 325/325 System Corruption 0% Temperature Cool (0) Movement Walking (114) Location -7/Factory Parts ------- > --- POWER (2) -------- Deuterium Engine Micro Nuclear Core > --- PROPULSION (6) --- VSS Leg VSS Leg Improved Carbon-fiber Leg Improved Titanium Leg Light Armored Exoskeleton > --- UTILITY (4) ------ Improved Heat Sink Large Storage Unit Seismic Detector Layered Light Armor Plating > --- WEAPON (2) ------- Heavy Ion Cannon Flak Cannon > --- INVENTORY (15) --- Light Nuclear Core Improved Heat Sink High-capacity Matter Pod (200) Improved Terrain Scanner Seismic Detector Propulsion Shielding Hardened Medium Armor Plating Hardened Medium Armor Plating Hardlight Generator System Restoration Module High-powered Tractor Beam Heavy Ion Cannon Minigun EMP Blaster Concussive RPG (1) Peak State ------------ > --- POWER ------------ Deuterium Engine Micro Nuclear Core > --- PROPULSION ------- Titanium Leg VSS Leg VSS Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Improved Heat Sink Huge Storage Unit Seismic Detector Layered Light Armor Plating > --- WEAPON ----------- Heavy Ion Cannon Flak Cannon > --- INVENTORY -------- Improved Ion Engine Light Nuclear Core Aluminum Leg Improved Heat Sink High-capacity Matter Pod High-capacity Matter Pod Improved Terrain Scanner Seismic Detector Seismic Detector Advanced Targeting Computer Advanced Targeting Computer Propulsion Shielding Hardened Medium Armor Plating Hardened Medium Armor Plating Hardlight Generator Hardlight Generator System Restoration Module High-powered Tractor Beam Advanced Beam Rifle Heavy Ion Cannon Minigun Improved Light Cannon EMP Blaster Concussive RPG Mining Laser [Rating: 50] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Seismic Detector Device Seismic Detector Storage Huge Storage Unit Processor Improved Targeting Computer Protection Improved Medium Armor Plating Weapon Improved Light Cannon Energy Gun Beam Rifle Energy Cannon Plasma Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Build | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Slots Evolved 7 | . 1 . 2 . 2 2 Power 1 | . . . . . 1 . Propulsion 4 | . . . 2 . 1 1 Utility 2 | . 1 . . . . 1 Weapon . | . . . . . . . Parts Attached 53 | 8 5 . 3 1 13 23 Power 9 | 2 . . . . 4 3 Engine 6 | 2 . . . . 3 1 Core 3 | . . . . . 1 2 Reactor . | . . . . . . . Propulsion 15 | 2 . . 2 . 3 8 Treads . | . . . . . . . Leg 15 | 2 . . 2 . 3 8 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 15 | 2 3 . 1 . 1 8 Device 7 | . 1 . 1 . 1 4 Storage 3 | 1 1 . . . . 1 Processor 2 | 1 1 . . . . . Hackware . | . . . . . . . Protection 3 | . . . . . . 3 Artifact . | . . . . . . . Weapon 14 | 2 2 . . 1 5 4 Energy Gun 3 | 1 1 . . . 1 . Energy Cannon 5 | . . . . . 3 2 Ballistic Gun 1 | 1 . . . . . . Ballistic Cannon 5 | . 1 . . 1 1 2 Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . . 1 . Parts Lost 1 | . . . . . 1 . Power . | . . . . . . . Propulsion . | . . . . . . . Utility . | . . . . . . . Weapon 1 | . . . . . 1 . Highest Loss Streak 1 | . . . . . 1 . To Critical Strikes . | . . . . . . . Average Slot Usage (%) 99 | . 100 100 100 100 98 100 Engine 8 | . 12 12 10 10 8 2 Core 4 | . . . . . 7 11 Leg 35 | . 25 25 40 40 40 42 Device 14 | . 12 12 19 20 16 14 Storage 9 | . 12 12 10 10 8 7 Processor 4 | . 12 12 . . . . Protection 1 | . . . . . . 6 Energy Gun 6 | . 12 12 10 10 2 . Energy Cannon 3 | . . . . . 7 7 Ballistic Cannon 8 | . 10 12 10 10 6 7 Peak Build Rating 50 | 8 12 12 17 18 30 50 Average Rating 25 | 5 11 12 16 17 26 47 On Entrance 13 | . 8 12 12 17 18 27 Naked Turns . | . . . . . . . Heaviest Build 115 | 17 93 93 93 93 108 115 Greatest Support 97 | 20 20 20 49 40 55 97 Greatest Overweight (x) 4 | 3 4 4 2 2 2 1 Average Overweight (x) 1 | . 1 4 1 2 1 . Largest Inventory Capacity 25 | 10 25 25 25 25 25 25 Average Capacity 21 | 9 12 25 25 25 25 24 Most Carried 25 | 10 12 12 19 22 25 25 Average Carried 18 | 6 9 12 15 20 24 24 Final Capacity 25 | 10 25 25 25 25 25 15 Final Carried 25 | 10 12 12 19 22 25 15 Class Distribution -------------------- 92% | Hacker-Mutant 7% | Scavenger-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Mines Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Resources | -11 -10 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Min Mat Min Mat Fac Matter Collected 1553 | 290 311 54 74 14 352 458 Remotely . | . . . . . . . Salvage Created 3003 | 158 251 88 206 13 984 1303 Parts 140 | 10 23 2 11 . 38 56 Haulers Intercepted 2 | . . . 2 . . . Recyclers Shooed 2 | . . . . . 1 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Combat Hostiles Destroyed 49 | . 8 3 5 1 20 12 Guns 11 | . 4 2 3 . 2 . Cannons 36 | . 4 1 2 1 16 12 Classes Destroyed 14 | 2 4 1 2 . 2 3 Worker 2 | . . . . . . 2 Builder 1 | . 1 . . . . . Tunneler 4 | 3 1 . . . . . Hauler 2 | . . . 2 . . . Recycler 12 | 1 . . . . 2 9 Operator 1 | . . . . . . 1 Watcher 11 | . 3 . 1 . 3 4 Swarmer 14 | . 6 . 2 1 3 2 Grunt 20 | . 2 2 2 . 9 5 Brawler 1 | . . . . . 1 . Duelist 4 | . . . 1 . 3 . Sentry 6 | . . . . . 4 2 Programmer 3 | . . . . . . 3 Assembled 1 | . . 1 . . . . Best Kill Streak 6 | 4 3 2 3 1 6 6 Combat Bots Only 5 | . 3 2 3 1 5 3 Max Kills in Single Turn 1 | 1 1 1 1 1 1 1 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Hostile Shots Fired 269 | . 15 10 9 2 110 123 Missed 88 | . 6 2 3 2 32 43 Damage Taken 1457 | . 43 70 37 . 830 477 Core 169 | . 7 11 . . 91 60 Absorbed by Shields . | . . . . . . . Ignored by Resistances 921 | . 33 42 25 . 507 314 Core Remaining (%) 93 | 100 . 92 . 100 83 . Volleys Fired 179 | 10 22 7 11 1 70 58 Largest 2 | 2 2 2 2 2 2 2 Hottest 160 | 60 95 95 95 95 160 124 Shots Fired 352 | 20 45 14 22 2 133 116 Gun 89 | 20 26 7 11 1 24 . Cannon 263 | . 19 7 11 1 109 116 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 161 | 10 22 7 11 1 52 58 Thermal 191 | 10 23 7 11 1 81 58 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 39 | 11 16 5 5 6 39 21 Robot Miss Streak 3 | 1 3 1 1 . 1 3 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 263 | 17 29 10 14 2 111 80 Core Hits 129 | 6 17 5 9 1 40 51 Critical Kills 2 | . . . . . 2 . Critical Parts Destroyed . | . . . . . . . Critical Strikes 4 | . . . 1 . 3 . Burn 2 | . . . 1 . 1 . Meltdown 2 | . . . . . 2 . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5823 | 172 509 167 277 35 2457 2206 Guns 973 | 172 248 103 112 15 323 . Cannons 4730 | . 238 64 147 20 2131 2130 Explosions . | . . . . . . . Melee . | . . . . . . . Ramming 120 | . 23 . 18 . 3 76 Kinetic 2328 | 66 262 64 147 20 857 912 Thermal 3375 | 106 224 103 112 15 1597 1218 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 1 | . 1 1 . . 1 . Average Corruption 1 | . 1 1 . . 1 . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 14 | . 11 3 . . . . Message Errors 6 | . 4 2 . . . . Matter Fused 4 | . 3 1 . . . . Heat Flow Errors 1 | . 1 . . . . . Energy Discharges 1 | . 1 . . . . . Data Loss (major) 1 | . 1 . . . . . Misfires 1 | . 1 . . . . . Overload Shots . | . . . . . . . Overflow Damage 38 | . 2 . . . 15 21 Projectiles 38 | . 2 . . . 15 21 Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 24 | . 2 1 1 . 12 8 Impact . | . . . . . . . Kinetic 20 | . 1 1 1 . 9 8 Secondary 4 | . 1 . . . 3 . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed 16 | . 4 1 4 . 2 5 Kicked 16 | . 4 1 4 . 2 5 Crushed . | . . . . . . . Highest Temperature 309 | 20 165 204 54 24 309 189 Average Temperature 69 | 14 40 86 16 13 103 55 Received Heat Transfer 933 | . 15 39 24 . 603 252 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 2 | . . . . . 2 . Combat Hostiles 2 | . . . . . 2 . Parts Melted 12 | . 1 . 2 . 8 1 Heat Transferred 6706 | 250 568 259 370 37 3388 1834 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Peak Influence 328 | 20 126 50 244 137 328 183 Initial 67 | . 9 . . 67 . 27 Average 56 | 10 34 6 114 44 133 48 Maximum Alert Level 1 | . . . 1 . 1 . Low Security (%) 92 | 100 100 100 63 100 68 100 Level 1 7 | . . . 36 . 31 . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 8 | . . . . . 3 5 Investigation . | . . . . . . . Extermination 3 | . . . . . . 3 Reinforcement 2 | . . . . . . 2 Assault . | . . . . . . . Garrison 3 | . . . . . 3 . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced 1 | . . . . . . 1 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Distress Signals 5 | . 1 . 2 . 1 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 81 | . 16 3 11 3 27 21 Peak Tracking Total 5 | . 4 2 4 3 4 5 Tactical Retreats 5 | . 1 . . . 4 . Traps | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Traps Triggered 6 | . 3 . . . 3 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed 1 | . . . . . 1 . Reused 1 | . . . . . 1 . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 1 | . . . . . 1 . Machines | -11 -10 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Min Mat Min Mat Fac Machines Disabled 3 | . . . 1 . 2 . Max in Single Turn 1 | . . . 1 . 1 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Machines Accessed 13 | . 7 . 1 . 4 1 Terminals 11 | . 5 . 1 . 4 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 2 | . 2 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 28 | . 12 . 5 . 9 2 Successful 23 | . 10 . 5 . 7 1 Failed 5 | . 2 . . . 2 1 Catastrophic 2 | . . . . . 2 . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 26 | . 10 . 5 . 9 2 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 2 | . 2 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 21 | . 8 . 5 . 7 1 Robot Analysis 1 | . . . . . . 1 Prototype ID Bank 3 | . 1 . 1 . 1 . Branch Access Points 2 | . . . 1 . 1 . Emergency Access Points 2 | . . . . . 2 . Machine Index 1 | . 1 . . . . . Alert Level 2 | . 1 . 1 . . . Unreport Threat 2 | . 2 . . . . . Locate Traps 2 | . 1 . . . 1 . Reprogram Traps 1 | . . . . . 1 . Dispatch Records 1 | . . . . . 1 . Transport Status 1 | . 1 . . . . . Hauler Manifests 1 | . . . 1 . . . Registered Components 1 | . . . 1 . . . Zone Layout 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 2 | . 2 . . . . . Report Inventory 2 | . 2 . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 8 | . 3 . 1 . 3 1 Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Min Mat Min Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Total Allies 3 | . . 3 . . . . Largest Group 3 | . . 3 3 1 1 . Highest-Rated Group 40 | . . 40 40 16 16 . Highest-Rated Ally 16 | . . 16 16 16 16 . Total Orders . | . . . . . . . Ally Attacks 26 | . . . 21 4 1 . Total Damage 290 | . . . 224 50 16 . Kills 5 | . . . 3 2 . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Robot Analysis Total 1 | . . . . . . 1 Derelict Logs Recovered 1 | . . . . 1 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Min Mat Min Mat Fac Turns Passed 6338 | 172 1403 844 385 681 1065 1788 Spaces Moved 2517 | 75 658 205 131 258 398 792 Core 10 | 10 . . . . . . Treads . | . . . . . . . Legs 2507 | 65 658 205 131 258 398 792 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 400 190 260 190 113 Average Speed 215 | 127 193 400 251 260 190 188 Slowest Speed 400 | 200 400 400 260 260 260 190 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 43 | 4 97 54 17 66 42 25 Regions Visited 6 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . . Known Exits Taken 6 | 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . Scrap Searched 1 | . . . . 1 . . Spaces Dug . | . . . . . . . Terrain Destroyed 6 | . 1 . 1 . 4 . Melee . | . . . . . . . Projectile 6 | . 1 . 1 . 4 . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Total 3079 | 133 748 215 159 267 575 982 Wait 204 | 24 40 3 . 5 70 62 Move 2511 | 74 657 204 130 257 397 792 Hop . | . . . . . . . Pick Up 63 | 17 10 . 10 3 13 10 Fast Attach 4 | . 1 . . . 2 1 Attach 19 | 7 1 . 3 . 6 2 Detach . | . . . . . . . Swap 30 | 1 3 . . 1 5 20 Drop 53 | . 10 . 1 . 10 32 Fire 179 | 10 22 7 11 1 70 58 Melee . | . . . . . . . Ram . | . . . . . . . Kick 16 | . 4 1 4 . 2 5 Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / *Sub) -10/Mines (discovered 2 exits: *Mat / *Exi) -9/Materials (discovered 2 exits: *Min / Sto) -9/Mines -8/Materials -7/Factory History --------- Turn | Location | Event 33 | -11/Scrapyard | Identified exit to Materials 33 | -11/Scrapyard | Discovered exit to Materials (range 16) 173 | -11/Scrapyard | Entered Materials 173 | -10/Materials | Evolved 1 slot: Utility x1 222 | -10/Materials | Identified exit to Mines 222 | -10/Materials | Discovered exit to Mines (range 13) 305 | -10/Materials | Build established: Hacker-Mutant 364 | -10/Materials | Discovered exit to Mines (range 14) 603 | -10/Materials | Identified exit to Materials 603 | -10/Materials | Discovered exit to Materials (range 3) 831 | -10/Materials | Discovered exit to Materials (range 11) 1052 | -10/Materials | Discovered exit to Materials (range 7) 1488 | -10/Materials | Identified exit to Subcaves 1488 | -10/Materials | Discovered exit to Subcaves (range 10) 1576 | -10/Materials | Entered Mines 1674 | -10/Mines | Met a Derelict bent on vengeance 1897 | -10/Mines | Learned location of Storage (-9) 1948 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1948 | -10/Mines | Identified exit to Exiles 1948 | -10/Mines | Discovered exit to Exiles (range 5) 2065 | -10/Mines | Assembled infested the area 2304 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 2360 | -10/Mines | Discovered exit to Materials (range 12) 2420 | -10/Mines | Entered Materials 2420 | -9/Materials | Accompanied by 3 allies 2420 | -9/Materials | Evolved 2 slots: Propulsion x2 2534 | -9/Materials | Identified exit to Mines 2534 | -9/Materials | Identified exit to Storage 2805 | -9/Materials | Entered Mines 2805 | -9/Mines | Accompanied by 1 ally 2834 | -9/Mines | Found a hidden stash of uninstalled traps 3220 | -9/Mines | Learned Materials security intel 3272 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 3439 | -9/Mines | Identified exit to Materials 3439 | -9/Mines | Discovered exit to Materials (range 10) 3486 | -9/Mines | Entered Materials 3486 | -8/Materials | Accompanied by 1 ally 3486 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 4006 | -8/Materials | Garrison activated, responded to threat 4203 | -8/Materials | Build established: Scavenger-Mutant 4494 | -8/Materials | Identified exit to Factory 4494 | -8/Materials | Discovered exit to Factory (range 13) 4551 | -8/Materials | Entered Factory 4551 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4666 | -7/Factory | Build established: Hacker-Mutant 6339 | -7/Factory | Self-destructed Last Messages --------------- 06075_ Acquired Hpw. Tractor Beam. 06105_ S-27 Virus destroyed. 06163_ P-60 Hacker destroyed. 06317_ Dropped Hardlight Generator. 06318_ Dropped Adv. Beam Rifle. 06318_ Dropped Imp. Light Cannon. 06319_ Dropped Mining Laser. 06319_ Dropped Adv. Targeting Computer. 06320_ Dropped Seismic Detector. 06324_ Acquired Seismic Detector. 06325_ Dropped Seismic Detector. 06327_ Dropped Imp. Ion Engine. 06328_ Dropped Hcp. Matter Pod. 06328_ Dropped Aluminum Leg. 06329_ Acquired Lrg. Storage Unit. 06331_ Dropped Huge Storage Unit. 06332_ Acquired Propulsion Shielding. 06335_ Dropped Titanium Leg. 06336_ Dropped Imp. Carbon-fiber Leg. 06336_ Acquired Lgt. Armored Exoskeleton. 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""" """ """ """ #??????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 24 Energy Capacity 390 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 225 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Evasion (%) 55 Targeting Accuracy 6 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MyomerSegregatorDesublimator Manual? 0 Play Time 00:37:05 Cumulative 68.9 hours Start 2025.01.15 @ 07:09:35 End 2025.01.15 @ 09:59:20 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 43 Rogue 0 Adventurer 0 Explorer 43 Win Type - Total 4 Types 3/0/0/1/0/0/0/0/0 Lore% 42 Gallery% 55 Achievement% 49 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/Cog Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e6c7091f-8267-4218-9be1-1d9d1e36eac6