Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.01 @ 17:24:16 Player: Gargash Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (9) 4500 Regions Visited (18) 3600 Robots Destroyed (161) 805 Value Destroyed (8142) 8142 Prototype IDs (24) 480 Alien Tech Used (0) 0 Bonus (3205) 3205 TOTAL SCORE: 20732 Bonus ------- High Alert Combat Kills 1717 Follower Combat Kills 888 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/1600 Matter 92/300 Energy 5/100 System Corruption 87% Temperature Cool (4) Movement Hovering (57) Location -1/Access Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (8) --- Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY (10) ----- (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Light Quantum Reactor Biometal Heavy Treads Centrium Leg Advanced Heat Sink Peak State ------------ > --- POWER ------------ Quantum Reactor Quantum Reactor Zero-point Reactor > --- PROPULSION ------- Zionite Composite Leg II Zionite Composite Leg II Zionite Composite Leg II Centrium Leg Centrium Leg Myomer Exoskeleton > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Experimental Coolant Injector Large Storage Unit Zionite Biocell Advanced Melee Analysis Suite Heavy Armor Plating Advanced Force Field > --- WEAPON ----------- Gamma Rifle Compact HERF Cannon Enhanced Nova Cannon Enhanced Nova Cannon > --- INVENTORY -------- Quantum Reactor Quantum Reactor Zero-point Reactor Biometal Heavy Treads Large Storage Unit Improved System Guard Improved System Guard Z-Drone Bay Enhanced Nova Cannon Z-bomb Delivery System Ionic Axe [Rating: 202] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Fission Core Reactor Quantum Reactor Propulsion Aluminum Leg Treads Medium Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Antigrav System Flight Unit Field Propulsion Drive Utility Advanced Heat Sink Device Advanced Heat Sink Storage Large Storage Unit Processor Improved Terrain Scan Processor Hackware Hacking Suite Protection Heavy Armor Plating Weapon Heavy Particle Gun Energy Gun Heavy Particle Gun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Minigun Ballistic Cannon Advanced Assault Cannon Launcher Z-bomb Delivery System Slashing Weapon Ionic Axe Build | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro Fac Fac Fac Upp Upp Res Res Tes Acc Slots Evolved 18 | . . 2 2 . 2 . . . . 2 2 2 . . 2 2 . 2 Power 2 | . . . . . 1 . . . . . . . . . 1 . . . Propulsion 6 | . . 2 . . . . . . . 1 1 1 . . . . . 1 Utility 8 | . . . 2 . . . . . . 1 1 1 . . . 2 . 1 Weapon 2 | . . . . . 1 . . . . . . . . . 1 . . . Parts Attached 342 | 6 10 15 13 21 23 1 1 7 1 10 42 4 25 1 34 44 12 72 Power 38 | 1 1 1 1 1 5 . . 1 . 2 5 . 2 . 4 4 3 7 Engine 11 | 1 1 1 1 1 2 . . . . . 3 . 1 . . . . . Core 12 | . . . . . 3 . . 1 . 2 2 . 1 . 2 1 . . Reactor 15 | . . . . . . . . . . . . . . . 2 3 3 7 Propulsion 85 | 2 4 5 3 3 7 . . . 1 4 13 . 3 . 11 16 3 10 Treads 2 | . . . . . . . . . . . . . . . 1 1 . . Leg 51 | 2 4 5 3 3 7 . . . 1 4 5 . . . 1 9 3 4 Wheel 1 | . . . . . . . . . . . . . . . 1 . . . Hover 17 | . . . . . . . . . . . 8 . . . 2 3 . 4 Flight 14 | . . . . . . . . . . . . . 3 . 6 3 . 2 Utility 109 | 1 2 4 4 5 5 1 . 4 . 1 14 3 7 1 10 14 2 31 Device 59 | . 1 2 1 2 3 1 . . . . 11 3 4 1 4 6 2 18 Storage 11 | 1 . 1 . 1 1 . . . . . . . . . . 1 . 6 Processor 17 | . 1 . . 1 . . . 4 . . . . . . 5 3 . 3 Hackware 8 | . . . 1 . 1 . . . . . . . 2 . 1 2 . 1 Protection 14 | . . 1 2 1 . . . . . 1 3 . 1 . . 2 . 3 Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 110 | 2 3 5 5 12 6 . 1 2 . 3 10 1 13 . 9 10 4 24 Energy Gun 38 | . 2 3 1 5 1 . . . . 1 4 . 6 . 7 4 . 4 Energy Cannon 23 | . . . 1 1 2 . 1 . . . 2 . . . . 4 3 9 Ballistic Gun 17 | 2 1 2 2 5 . . . 1 . . 2 . 2 . . . . . Ballistic Cannon 12 | . . . . . 3 . . 1 . 2 1 1 4 . . . . . Launcher 9 | . . . 1 1 . . . . . . 1 . . . . . 1 5 Special Weapon . | . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . Slashing Weapon 11 | . . . . . . . . . . . . . 1 . 2 2 . 6 Piercing Weapon . | . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 22 | . . 1 2 5 . . . 3 . 1 . . . . 1 4 3 2 Corrupted Parts 1 | . . . . . . . . . . . . . . . . . . 1 System Corruption 4 | . . . . . . . . . . . . . . . . . . 4 Parts Lost 91 | . . . . 1 2 . . . . . 16 . 22 . 15 5 . 30 Power 10 | . . . . . 1 . . . . . 2 . 2 . 1 1 . 3 Propulsion 28 | . . . . . . . . . . . 7 . 8 . 7 2 . 4 Utility 33 | . . . . 1 1 . . . . . 3 . 7 . 5 2 . 14 Weapon 20 | . . . . . . . . . . . 4 . 5 . 2 . . 9 Highest Loss Streak 19 | . . . . 1 2 . . . . . 12 . 8 . 6 3 . 19 To Critical Strikes 2 | . . . . . . . . . . . . . 1 . . . . 1 Average Slot Usage (%) 87 | . 90 100 100 99 99 100 100 100 100 100 90 94 42 23 44 79 94 76 Engine 6 | . 14 11 9 8 7 15 15 9 7 6 5 5 1 . . . . . Core 1 | . . . . . 6 . . 4 7 6 5 5 2 . . 2 . . Reactor 2 | . . . . . . . . . . . . . . . 1 6 13 10 Leg 24 | . 28 44 36 36 30 30 30 30 30 33 23 . . . . 13 29 20 Hover 1 | . . . . . . . . . . . 7 31 5 . . 3 . . Device 12 | . 1 3 14 17 13 15 15 10 7 6 11 26 13 2 1 10 14 15 Storage 6 | . 14 11 9 9 7 7 7 7 7 6 5 5 1 . . . 4 5 Processor 6 | . 3 . . 7 7 7 7 11 15 13 7 5 1 . 16 8 8 6 Hackware 1 | . . . 7 . 1 . . . . . . . 4 10 5 8 2 . Protection 1 | . . 7 5 . . . . . . 6 3 . . . . 2 4 2 Energy Gun 6 | . 6 17 1 8 9 7 7 7 7 8 6 10 2 . 2 6 4 4 Energy Cannon 4 | . . . 7 6 7 7 7 7 7 5 1 . . . . 2 7 6 Ballistic Gun 2 | . 21 4 9 2 1 . . . . . 2 . . . . . . . Ballistic Cannon 2 | . . . . . 2 7 7 7 7 5 4 5 3 . . . . . Naked Turns 110 | . . . . . . . . . . . . . 44 . . . . 66 Heaviest Build 182 | 13 16 24 28 26 58 58 58 58 54 76 99 61 61 3 32 90 107 182 Greatest Support 244 | 20 20 40 50 50 80 70 70 70 76 101 106 62 51 4 28 190 214 244 Greatest Overweight (x) 5 | . . . . . . . . . . . 2 . 5 . 5 1 . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 8 8 8 10 15 15 15 15 15 15 15 15 15 5 5 5 5 25 Average Capacity 10 | 5 8 8 8 8 13 15 15 15 15 15 15 15 9 5 5 5 5 9 Most Carried 15 | 5 8 8 8 10 15 15 15 15 15 15 15 15 15 5 5 5 5 15 Average Carried 9 | 4 6 7 7 8 13 14 14 15 14 14 12 14 7 4 4 4 4 7 Final Capacity 15 | 8 8 8 8 10 15 15 15 15 15 15 15 15 5 5 5 5 5 5 Final Carried 15 | 4 8 8 8 10 15 15 15 15 15 15 14 15 4 5 5 5 5 5 Class Distribution -------------------- 28% | Scavenger-Gunner 21% | Scavenger-Mutant 12% | Messiah-Tank 11% | Gunner 9% | Mutant 6% | Hacker-Mutant 5% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Zion Gunner | -6/Proximity Caves Gunner | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Skirmisher | -4/Factory Hacker-Mutant | -4/Upper Caves Hacker-Mutant | -4/Upper Caves Hacker-Mutant | -3/Research Scavenger-Gunner | -2/Research Messiah-Tank | -2/Testing Messiah-Tank | -1/Access Resources | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -2 -2 -1 ----------- Run | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro Fac Fac Fac Upp Upp Res Res Tes Acc Matter Collected 4896 | 189 226 192 108 330 244 56 40 70 22 168 541 . 579 20 130 567 95 1319 Remotely . | . . . . . . . . . . . . . . . . . . . Salvage Created 6887 | . 275 287 156 442 692 67 33 . 34 459 524 . 318 . 381 180 159 2880 Parts 393 | . 14 28 13 25 27 3 . . 2 33 33 . 16 . 17 3 13 166 Haulers Intercepted 1 | . . . . . . . . . . . . . . . . . . 1 Recyclers Shooed 2 | . . . . . 1 . . . . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 25 | . . . . . . . . . 2 . . . 21 2 . . . . Prevented 2 | . . . . . . 1 . . . . . . 1 . . . . . Kills | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro Fac Fac Fac Upp Upp Res Res Tes Acc Combat Hostiles Destroyed 132 | . 6 8 2 9 10 1 1 . 1 6 15 . 12 . 6 2 2 51 Melee 5 | . . . . . . . . . . . . . . . 5 . . . Guns 55 | . 6 8 . 7 5 . . . 1 1 10 . 5 . . . 1 11 Cannons 54 | . . . 2 1 5 1 . . . 4 5 . 7 . . 2 . 27 AOE 14 | . . . . . . . . . . 1 . . . . . . 1 12 Classes Destroyed 12 | . 2 2 2 2 1 . . . 1 1 . . . . . . . 1 Worker 7 | . . . . . . . . . . 3 . . . . . . 1 3 Builder 8 | . . . . 1 1 . . . . 3 . . . . . . . 3 Hauler 1 | . . . . . . . . . . . . . . . . . . 1 Recycler 1 | . . . . . 1 . . . . . . . . . . . . . Operator 1 | . . . 1 . . . . . . . . . . . . . . . Watcher 11 | . 1 2 1 1 . . . . . . 2 . . . . . 1 3 Swarmer 26 | . . . . 2 . . . . . . 5 . 9 . 2 . . 8 Grunt 49 | . 6 5 . 4 6 . . . . 5 6 . 3 . 2 . . 12 Duelist 3 | . . 1 . . 1 . . . . . . . . . . . . 1 Sentry 14 | . . 2 1 3 2 1 . . . 1 . . . . 1 . . 3 Hunter 12 | . . . 1 . 1 . 1 . . . . . . . . 2 . 7 Programmer 28 | . . . . . . . . . 1 . 4 . . . 1 . 2 20 Best Kill Streak 11 | . 2 5 1 4 4 1 1 . 1 11 5 . 4 . 2 2 3 11 Combat Bots Only 8 | . 2 5 1 3 4 1 1 . 1 5 5 . 4 . 2 2 2 8 Max Kills in Single Turn 6 | . 1 1 1 1 1 1 1 . 1 6 1 . 1 . 1 2 3 4 Gunslinging . | . . . . . . . . . . . . . . . . . . . Exploded 3 | . . . . . . . . . . 1 . . . . . . 1 3 Melee 1 | . . . . . . . . . . . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -2 -2 -1 -------- Run | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro Fac Fac Fac Upp Upp Res Res Tes Acc Hostile Shots Fired 1455 | . 26 29 20 44 76 52 10 . 2 23 162 . 216 10 125 38 6 616 Missed 471 | . 6 8 2 11 30 30 2 . 2 10 37 . 69 7 40 17 1 199 Damage Taken 18106 | . 254 348 261 454 597 143 105 . . 296 2513 . 2743 57 1952 501 85 7797 Core 4032 | . 24 45 . 90 70 68 12 . . . 124 . 889 39 951 101 . 1619 Absorbed by Shields 2047 | . . . . . . . . . . . . . . . . . 86 1961 Redirected to Shielding 15 | . . . . . . . . . . . . . . . . 15 . . Ignored by Resistances 70 | . . . . . . . . . . 4 66 . . . . . . . Regen/Repaired (Parts) 25 | . . . . 25 . . . . . . . . . . . . . . Core Remaining (%) 76 | 100 90 88 . 83 . . . . 78 100 87 . . 19 26 . 93 . Volleys Fired 336 | . 20 22 12 31 27 2 5 . 2 15 42 . 32 . 4 4 4 114 Largest 4 | . 2 2 2 2 3 3 3 . 3 3 3 . 3 . 3 3 3 4 Hottest 435 | . 60 130 90 115 193 172 172 . 172 184 199 . 224 . 263 302 320 435 Shots Fired 834 | . 40 44 24 62 62 6 15 . 6 41 116 . 72 . 9 10 11 316 Gun 458 | . 40 44 14 47 33 2 5 . 2 27 62 . 41 . 9 3 4 125 Cannon 364 | . . . 10 14 29 4 10 . 4 14 52 . 31 . . 7 7 182 Launcher 12 | . . . . 1 . . . . . . 2 . . . . . . 9 Special . | . . . . . . . . . . . . . . . . . . . Kinetic 163 | . 25 8 12 14 10 2 5 . 2 3 48 . 34 . . . . . Thermal 413 | . 15 36 12 44 27 2 5 . 2 15 43 . 35 . 8 6 11 152 Explosive 12 | . . . . 1 . . . . . . 2 . . . . . . 9 Electromagnetic 246 | . . . . 3 25 2 5 . 2 23 23 . 3 . 1 4 . 155 Robot Hit Streak 27 | . 7 14 17 14 15 5 12 . 3 6 20 . 14 . 5 5 3 27 Robot Miss Streak 8 | . 3 3 1 3 2 1 3 . 1 3 8 . 7 . 1 1 1 4 Penetration Max . | . . . . . . . . . . . . . . . . . . . Secondary Targets 1 | . . . . . . . . . . . . . . . . . . 1 Max Gunslinging Chain 1 | . . . . . . . . . . . . . . . . . . 1 Shots Hit Robots 576 | . 25 36 20 36 42 5 12 . 3 22 62 . 44 . 35 7 6 221 Core Hits 289 | . 14 27 8 18 21 2 . . 1 19 41 . 29 . 10 3 3 93 Critical Kills 2 | . 1 . . 1 . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . Critical Strikes 21 | . 1 3 . 1 . . . . . . 2 . 3 . 5 . . 6 Burn 4 | . . 3 . . . . . . . . . . 1 . . . . . Meltdown 1 | . . . . 1 . . . . . . . . . . . . . . Destroy 1 | . 1 . . . . . . . . . . . . . . . . . Blast 4 | . . . . . . . . . . . 2 . 2 . . . . . Corrupt 4 | . . . . . . . . . . . . . . . . . . 4 Sever 7 | . . . . . . . . . . . . . . . 5 . . 2 Melee Attacks 83 | . . . . . . . . . . . . . . . 35 12 11 25 Impact . | . . . . . . . . . . . . . . . . . . . Slashing 83 | . . . . . . . . . . . . . . . 35 12 11 25 Piercing . | . . . . . . . . . . . . . . . . . . . Sneak Attacks 5 | . . . . . . . . . . . . . . . . 1 1 3 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . Damage Inflicted 21594 | . 307 541 387 736 968 118 276 . 62 1205 1911 . 1285 . 1235 339 492 11732 Guns 6605 | . 301 541 200 544 464 16 80 . 26 359 687 . 604 . 223 27 90 2443 Cannons 8289 | . . . 187 184 479 102 196 . 36 354 928 . 676 . . 255 123 4769 Explosions 4837 | . . . . . . . . . . 492 296 . . . . . 193 3856 Melee 1814 | . . . . . . . . . . . . . . . 1012 57 86 659 Ramming 49 | . 6 . . 8 25 . . . . . . . 5 . . . . 5 Kinetic 2389 | . 181 73 170 156 119 55 77 . 30 70 743 . 715 . . . . . Thermal 8930 | . 120 468 217 527 385 16 80 . 26 559 689 . 528 . 199 152 213 4751 Explosive 4452 | . . . . . . . . . . 107 296 . . . . . 193 3856 Electromagnetic 3960 | . . . . 45 439 47 119 . 6 469 183 . 37 . 24 130 . 2461 Impact . | . . . . . . . . . . . . . . . . . . . Slashing 1814 | . . . . . . . . . . . . . . . 1012 57 86 659 Piercing . | . . . . . . . . . . . . . . . . . . . Highest Corruption 87 | . . . . . . . . . . . 6 . 7 1 6 . 1 87 Average Corruption 11 | . . . . . . . . . . . 5 . 3 1 2 . 1 20 Corruption Purged 12 | . . . . . . . . . . . 6 . 6 . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . Effects 124 | . . . . . . . . . . . 12 . 14 . 8 . 2 88 Message Errors 20 | . . . . . . . . . . . 2 . 4 . 1 . 1 12 Matter Fused 22 | . . . . . . . . . . . 1 . 5 . 1 . . 15 Heat Flow Errors 7 | . . . . . . . . . . . 2 . 1 . 1 . . 3 Energy Discharges 17 | . . . . . . . . . . . 4 . 1 . 2 . . 10 Parts Rejected 2 | . . . . . . . . . . . . . . . . . . 2 Data Loss (minor) 14 | . . . . . . . . . . . 2 . 1 . 2 . . 9 Data Loss (major) 5 | . . . . . . . . . . . . . 2 . . . . 3 Misfires 2 | . . . . . . . . . . . . . . . . . . 2 Alerts 5 | . . . . . . . . . . . . . . . 1 . 1 3 Misdirections 18 | . . . . . . . . . . . . . . . . . . 18 Weapon Failures 12 | . . . . . . . . . . . 1 . . . . . . 11 Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 1184 | . . . . . 5 . . . . 2 100 . . . 19 . 195 863 Projectiles 394 | . . . . . . . . . . 2 37 . . . . . 43 312 Explosions 586 | . . . . . . . . . . . 63 . . . . . 81 442 Melee 204 | . . . . . 5 . . . . . . . . . 19 . 71 109 Knockbacks 13 | . . . . . 2 . 2 . . . 5 . 4 . . . . . Impact . | . . . . . . . . . . . . . . . . . . . Kinetic 13 | . . . . . 2 . 2 . . . 5 . 4 . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 291 | . . . . . . . . . . 86 145 . 2 . . . 56 2 Shots 5 | . . . . . . . . . . 1 3 . . . . . 1 . Rammed 2 | . . . . . . . . . . . . . 1 . . . . 1 Targets Rammed 8 | . 2 . . 2 2 . . . . . . . 1 . . . . 1 Kicked 6 | . 2 . . 2 2 . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 604 | . 66 357 45 153 210 39 87 . 144 474 604 . 82 . 426 234 312 264 Average Temperature 106 | . 31 108 19 37 70 20 48 . 73 223 189 . 41 . 167 99 131 77 Received Heat Transfer 2482 | . 159 90 63 180 174 36 . . . 96 621 . 366 . 487 54 . 156 Effects 31 | . . 6 . . . . . . . 10 14 . . . . . 1 . Shutdowns 10 | . . . . . . . . . . 5 4 . . . . . 1 . Energy Bleed 5 | . . 4 . . . . . . . 1 . . . . . . . . Interference 5 | . . 2 . . . . . . . 3 . . . . . . . . Matter Decay 1 | . . . . . . . . . . 1 . . . . . . . . Short Circuit 2 | . . . . . . . . . . . 2 . . . . . . . Damage (minor) 1 | . . . . . . . . . . . 1 . . . . . . . Damage (major) 7 | . . . . . . . . . . . 7 . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . Robots Corrupted 3 | . . . . . . . 1 . . . . . . . . . . 2 Combat Hostiles 2 | . . . . . . . 1 . . . . . . . . . . 1 Parts Fried 14 | . . . . . 3 . . . . . . . . . . 1 . 10 Impact Corruptions 1 | . . . . . 1 . . . . . . . . . . . . . Robots Melted 2 | . . . . 1 . . . . . . . . . . 1 . . . Combat Hostiles 2 | . . . . 1 . . . . . . . . . . 1 . . . Parts Melted 25 | . 1 2 1 4 1 . . . 2 . 2 . 2 . 1 1 2 6 Heat Transferred 11359 | . 275 1165 370 962 777 37 148 . 37 683 1170 . 1258 . 259 148 185 3885 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . . 2 . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro Fac Fac Fac Upp Upp Res Res Tes Acc Peak Influence 1291 | . 98 209 192 209 258 . . . . 290 423 175 . . 205 605 585 1291 Initial 334 | . . 40 66 6 72 . . . . . 142 175 . . 85 13 334 240 Average 290 | . 44 131 72 72 149 . . . . 74 302 167 . . 121 262 430 835 Maximum Alert Level 4 | . . 1 . 1 1 . . . . 1 2 . . . 1 2 2 4 Low Security (%) 53 | 100 100 73 100 88 77 . . . . 82 4 100 . . 98 32 . . Level 1 24 | . . 26 . 11 22 . . . . 17 82 . . . 1 53 54 10 Level 2 8 | . . . . . . . . . . . 12 . . . . 14 45 20 Level 3 7 | . . . . . . . . . . . . . . . . . . 37 Level 4 5 | . . . . . . . . . . . . . . . . . . 30 Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Squads Dispatched 25 | . . 2 . 1 2 . . . . 1 3 . . . 3 3 1 9 Investigation 1 | . . . . 1 . . . . . . . . . . . . . . Extermination 10 | . . . . . . . . . . . 1 . . . . 2 1 6 Reinforcement 10 | . . 2 . . 2 . . . . 1 2 . . . . 1 . 2 Assault 1 | . . . . . . . . . . . . . . . . . . 1 Garrison 3 | . . . . . . . . . . . . . . . 3 . . . Intercept . | . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . 1 . . . . 1 . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro Fac Fac Fac Upp Upp Res Res Tes Acc Distress Signals 7 | . 1 1 1 1 . . . . . . . . . . . 1 . 2 Communications Jammed . | . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . Times Spotted 235 | . 8 13 7 12 14 2 1 1 1 8 22 . 24 6 16 22 3 75 Peak Tracking Total 10 | . 2 5 4 3 4 1 1 . 1 5 6 . 7 5 6 5 2 10 Tactical Retreats 23 | . . . . 1 1 . . . . . . . 8 1 3 2 . 7 Traps | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro Fac Fac Fac Upp Upp Res Res Tes Acc Traps Triggered 6 | . . . . 3 1 . . . . . 2 . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . 1 . . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -2 -2 -1 ---------- Run | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro Fac Fac Fac Upp Upp Res Res Tes Acc Machines Disabled 18 | . . . . 3 . . . . . 1 7 . . . . . 5 2 Max in Single Turn 5 | . . . . 1 . . . . . 1 5 . . . . . 2 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro Fac Fac Fac Upp Upp Res Res Tes Acc Machines Accessed 26 | . 3 3 4 5 3 . 2 . 1 3 . . 1 . . . 1 . Terminals 15 | . 3 2 4 3 2 . . . 1 . . . . . . . . . Fabricators 1 | . . . . . 1 . . . . . . . . . . . . . Repair Stations 3 | . . . . 1 . . . . . 2 . . . . . . . . Recycling Units 1 | . . . . 1 . . . . . . . . . . . . . . Scanalyzers 3 | . . 1 . . . . . . . 1 . . . . . . 1 . Garrison Access . | . . . . . . . . . . . . . . . . . . . Total Hacks 82 | . 15 8 9 15 7 . 7 . 1 18 . . 1 . . . 1 . Successful 46 | . 7 3 4 6 3 . 7 . 1 14 . . 1 . . . . . Failed 36 | . 8 5 5 9 4 . . . . 4 . . . . . . 1 . Catastrophic 7 | . . 1 1 2 1 . . . . 1 . . . . . . 1 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual 43 | . 5 4 5 2 2 . . . 1 . 2 1 . . . 6 13 2 Terminals 44 | . 15 6 9 9 4 . . . 1 . . . . . . . . . Fabricators 3 | . . . . . 3 . . . . . . . . . . . . . Repair Stations 6 | . . . . 3 . . . . . 3 . . . . . . . . Recycling Units 3 | . . . . 3 . . . . . . . . . . . . . . Scanalyzers 18 | . . 2 . . . . . . . 15 . . . . . . 1 . Garrison Access . | . . . . . . . . . . . . . . . . . . . Terminal Hacks 20 | . 4 . 3 3 1 . 7 . 1 . . . 1 . . . . . Record 7 | . . . . . . . 6 . 1 . . . . . . . . . Robot Analysis 2 | . 2 . . . . . . . . . . . . . . . . . Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . . . . Open Door 3 | . . . . 1 . . 1 . . . . . 1 . . . . . Emergency Access Points 1 | . . . 1 . . . . . . . . . . . . . . . Alert Level 1 | . . . . . 1 . . . . . . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . . . . . . . Patrol Status 1 | . . . . 1 . . . . . . . . . . . . . . Zone Layout 3 | . 1 . 1 1 . . . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . 1 . . . . . . . . . . . . . Build 1 | . . . . . 1 . . . . . . . . . . . . . Repair Station Hacks 3 | . . . . 2 . . . . . 1 . . . . . . . . Scan Component 2 | . . . . 1 . . . . . 1 . . . . . . . . Repair 1 | . . . . 1 . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . Scanalyzer 15 | . . 2 . . . . . . . 13 . . . . . . . . Insert Component 8 | . . 1 . . . . . . . 7 . . . . . . . . Analyze 7 | . . 1 . . . . . . . 6 . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 7 | . 3 1 1 1 1 . . . . . . . . . . . . . Terminals 7 | . 3 1 1 1 1 . . . . . . . . . . . . . Assimilate 7 | . 3 1 1 1 1 . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 22 | . 3 3 4 4 3 . . . . 3 . . . . . . 2 . Full Trace Events 1 | . . . . 1 . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 7 | . . 1 . . . . . . . 6 . . . . . . . . Parts Built 2 | . . . . . 2 . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time 117 | . . . . . 117 . . . . . . . . . . . . . Total Part Build Rating 14 | . . . . . 14 . . . . . . . . . . . . . Parts Repaired 1 | . . . . 1 . . . . . . . . . . . . . . Time 26 | . . . . 26 . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 7 | . . 1 . . . . . . . 6 . . . . . . . . Part Schematics Acquired 7 | . . 1 . . . . . . . 6 . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -2 -2 -1 ------------ Run | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro Fac Fac Fac Upp Upp Res Res Tes Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . . . . . . . . 3 Programmers 3 | . . . . . . . . . . . . . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -2 -2 -1 -------- Run | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro Fac Fac Fac Upp Upp Res Res Tes Acc Total Allies 15 | . . . . . . . 2 7 . . . . . . . 6 . . Largest Group 7 | . . . . . . . 2 7 3 3 . . . . . 4 . . Highest-Rated Group 488 | . . . . . . . 51 244 90 90 . . . . . 488 . . Highest-Rated Ally 122 | . . . . . . . 31 40 31 31 . . . . . 122 . . Zionite Dispatches 5 | . . . . . . . . . . . 1 . . . . 3 . 1 Heavy 2 | . . . . . . . . . . . . . . . . 2 . . Recon 2 | . . . . . . . . . . . 1 . . . . . . 1 Hacker 1 | . . . . . . . . . . . . . . . . 1 . . Total Orders 13 | . . . . . . . . . . . 2 3 . 2 . . . 6 EXPLORE 13 | . . . . . . . . . . . 2 3 . 2 . . . 6 Ally Attacks 75 | . . . . . . . . . 5 8 . . . . . 62 . . Total Damage 5246 | . . . . . . . . . 92 127 . . . . . 5027 . . Kills 23 | . . . . . . . . . . 1 . . . . . 22 . . Allies Corrupted 1 | . . . . . . . . . . . . . . . . 1 . . Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro Fac Fac Fac Upp Upp Res Res Tes Acc Robot Analysis Total 2 | . 2 . . . . . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . . 2 . . 1 . . . 2 . . . . . Drone Launches 14 | . . . . . . . . . . . 2 3 . 2 . . . 7 Drone Recoveries 10 | . . . . . . . . . . . 2 1 . 2 . . . 5 Decoded 0b10 Intel 56 | . . . . . . . . . . 17 36 3 . . . . . . Items 56 | . . . . . . . . . . 17 36 3 . . . . . . Zionite Intel Received 1 | . . . . . . . . . . . . . . . . . 1 . Active Garrisons 1 | . . . . . . . . . . . . . . . . . 1 . Exploration | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -2 -2 -1 ------------- Run | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro Fac Fac Fac Upp Upp Res Res Tes Acc Turns Passed 12436 | 57 544 584 749 1192 764 941 515 1063 465 322 799 88 1007 57 453 771 458 1607 Spaces Moved 8036 | 40 361 305 260 480 390 754 392 845 361 202 469 102 669 114 436 567 343 946 Core 627 | 8 . . . . . . . . . . . . 380 . 93 . . 146 Treads 4 | . . . . . . . . . . . . . . . 4 . . . Legs 6121 | 32 361 305 260 480 390 754 392 845 361 202 362 . . . 6 377 343 651 Wheels 117 | . . . . . . . . . . . . . . . . 117 . . Hover 504 | . . . . . . . . . . . 107 102 165 . 1 73 . 56 Flight 663 | . . . . . . . . . . . . . 124 114 332 . . 93 Fastest Speed 34 | 50 120 120 120 120 120 120 120 120 120 120 40 40 35 35 34 61 110 37 Average Speed 104 | 106 120 120 120 120 120 120 120 120 120 120 106 40 72 35 49 108 111 91 Slowest Speed 435 | 120 120 120 120 120 120 120 120 120 120 122 206 40 300 35 435 125 112 140 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 31 | 3 42 28 25 46 9 78 53 70 58 6 10 10 65 19 7 12 34 25 Regions Visited 18 Branch Regions 8 Pre-discovered Areas 2 | . . . . . . 1 . 1 . . . . . . . . . . Known Exits Taken 2 | . . . . . . . . . . . . . . . 1 1 . . Unknown Exits Taken 16 | 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . 1 . Scrap Searched 14 | . . . . . . 2 2 4 3 . . . 2 1 . . . . Spaces Dug 52 | . . . . . . . . . . 1 24 . . . 5 9 8 5 Terrain Destroyed 216 | . . . 1 5 2 . 1 . . 38 47 . 6 . 5 9 38 64 Melee 27 | . . . . . . . . . . . . . . . 5 9 8 5 Projectile 65 | . . . 1 . 2 . 1 . . 2 17 . 6 . . . 2 34 AOE 124 | . . . . 5 . . . . . 36 30 . . . . . 28 25 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro Fac Fac Fac Upp Upp Res Res Tes Acc Total 11247 | 53 434 482 679 1037 637 786 426 895 390 249 677 147 1131 130 610 691 393 1400 Wait 2072 | . 26 118 365 473 159 27 25 35 22 12 84 38 384 14 69 35 6 180 Move 8018 | 39 360 304 259 479 389 753 391 844 360 201 468 101 668 113 435 566 342 946 Hop . | . . . . . . . . . . . . . . . . . . . Pick Up 174 | 8 7 10 14 14 20 1 2 1 2 5 28 3 7 1 16 5 4 26 Fast Attach 118 | 2 2 1 2 8 2 . . 6 . 1 1 . 6 1 17 37 9 23 Attach 100 | 4 . 2 2 2 5 . . . . 2 30 1 15 . 15 4 . 18 Detach 14 | . . . . . . . . . . . 2 . 3 . 4 3 . 2 Swap 124 | . 8 12 9 11 16 1 1 1 1 7 11 3 4 . 2 3 3 31 Drop 200 | . 9 13 16 17 17 2 2 8 3 6 11 1 11 1 13 22 14 34 Fire 336 | . 20 22 12 31 27 2 5 . 2 15 42 . 32 . 4 4 4 114 Melee 83 | . . . . . . . . . . . . . . . 35 12 11 25 Ram 2 | . . . . . . . . . . . . . 1 . . . . 1 Kick 6 | . 2 . . 2 2 . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Storage -7/Factory (discovered 2 exits: [*Low x2]) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory -5/Factory -4/Factory (discovered 2 exits: [*Res] / *Upp) -4/Upper Caves -4/Upper Caves -3/Research (discovered 3 exits: *Res x3) -2/Research (discovered 2 exits: *Acc / *Tes) -2/Testing -1/Access History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 15) 58 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 568 | -10/Materials | Discovered new exit (range 13) 602 | -10/Materials | Entered another Materials area 602 | -9/Materials | Evolved 2 slots: Propulsion x2 838 | -9/Materials | Build established: Scavenger-Mutant 1145 | -9/Materials | Discovered new exit (range 13) 1186 | -9/Materials | Entered another Materials area 1186 | -8/Materials | Evolved 2 slots: Utility x2 1187 | -8/Materials | Discovered new exit (range 8) 1935 | -8/Materials | Entered Storage 2233 | -8/Storage | Repaired Heat Sink 3088 | -8/Storage | Discovered new exit (range 16) 3127 | -8/Storage | Entered Factory 3127 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 3304 | -7/Factory | Fabricated Myomer Leg (x2) 3451 | -7/Factory | Build established: Scavenger-Gunner 3869 | -7/Factory | Discovered new exit (range 15) 3872 | -7/Factory | Discovered new exit (range 15) 3891 | -7/Factory | Entered Lower Caves 4409 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4718 | -7/Lower Caves | Learned Factory garrison access intel 4734 | -7/Lower Caves | Spotted B-75 Beast 4822 | -7/Lower Caves | Discovered new exit (range 8) 4823 | -7/Lower Caves | Learned location of Zion (-7) 4832 | -7/Lower Caves | Entered another Lower Caves area 5082 | -7/Lower Caves | A Commander dispatched an escort 5103 | -7/Lower Caves | Learned Armory emergency access door positions 5103 | -7/Lower Caves | Learned Armory stockpile data 5103 | -7/Lower Caves | Learned Armory terminal intel 5103 | -7/Lower Caves | Learned Factory garrison access intel 5162 | -7/Lower Caves | Encountered a Warlord checkpoint 5338 | -7/Lower Caves | Discovered new exit (range 10) 5347 | -7/Lower Caves | Entered Zion 5347 | -7/Zion | Accompanied by 1 ally 5348 | -7/Zion | Commander's escort returned to base 5463 | -7/Zion | Discovered new exit (range 15) 5511 | -7/Zion | Gained Derelict followers 5724 | -7/Zion | Learned location of Warlord (-5) 5879 | -7/Zion | Found Prototype Processor 5879 | -7/Zion | Identified Exp. Melee Analysis Suite 5886 | -7/Zion | Found Prototype Processor 5886 | -7/Zion | Identified Exp. Core Analyzer 5893 | -7/Zion | Found Prototype Processor 5893 | -7/Zion | Identified Exp. Armor Integrity Analyzer 6056 | -7/Zion | Imprinted 6058 | -7/Zion | Declared Zion's savior 6183 | -7/Zion | Build established: Gunner 6308 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 6410 | -7/Zion | Entered Proximity Caves 6410 | -6/Proximity Caves | Accompanied by 3 allies 6421 | -6/Proximity Caves | Learned Factory emergency access door positions 6865 | -6/Proximity Caves | Discovered new exit (range 8) 6875 | -6/Proximity Caves | Entered Factory 6875 | -6/Factory | Accompanied by 3 allies 6875 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6877 | -6/Factory | Loaded intel: 4 garrison access locations 7108 | -6/Factory | Discovered new exit (range 15) 7197 | -6/Factory | Entered another Factory area 7197 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7198 | -5/Factory | Loaded intel: 4 garrison access locations 7380 | -5/Factory | Zion Recon squad teleported in 7520 | -5/Factory | Lost 12 parts (2p5n3u2w) 7969 | -5/Factory | Discovered new exit (range 5) 7996 | -5/Factory | Entered another Factory area 7996 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8011 | -4/Factory | Discovered new exit (range 13) 8072 | -4/Factory | Discovered new exit (range 69) 8084 | -4/Factory | Entered Upper Caves 8132 | -4/Upper Caves | Lost 3 parts (1n2w) 8246 | -4/Upper Caves | Lost 7 parts (1p4n1u1w) 8408 | -4/Upper Caves | Build established: Scavenger-Skirmisher 8474 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 8499 | -4/Upper Caves | Core integrity fell below 50% 8521 | -4/Upper Caves | Lost 8 parts (1p3n4u) 8576 | -4/Upper Caves | Learned 8 Research zone layouts 8600 | -4/Upper Caves | Encountered a Warlord checkpoint 8894 | -4/Upper Caves | Build established: Hacker-Mutant 8922 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 9060 | -4/Upper Caves | Lost 3 parts (2u1w) 9089 | -4/Upper Caves | Discovered new exit (range 5) 9091 | -4/Upper Caves | Entered another Upper Caves area 9145 | -4/Upper Caves | Discovered new exit (range 10) 9146 | -4/Upper Caves | Core integrity fell below 20% 9148 | -4/Upper Caves | Entered Research 9148 | -3/Research | Evolved 2 slots: Power x1, Weapon x1 9149 | -3/Research | Identified exit to Research 9370 | -3/Research | Garrison activated, responded to threat 9438 | -3/Research | Lost 5 parts (1p2n1u1w) 9485 | -3/Research | Lost 6 parts (3n2u1w) 9507 | -3/Research | Core integrity fell below 50% 9569 | -3/Research | Found Prototype Device 9569 | -3/Research | Identified Exp. Thermal Shield 9570 | -3/Research | Lost 3 parts (1n2u) 9593 | -3/Research | Discovered exit to Research (range 5) 9601 | -3/Research | Entered another Research area 9601 | -2/Research | Evolved 2 slots: Utility x2 9602 | -2/Research | Identified exit to Testing 9699 | -2/Research | Zion Heavy squad teleported in 9729 | -2/Research | Zion Hacker squad teleported in 9781 | -2/Research | Lost 3 parts (1p2n) 9930 | -2/Research | Zion Heavy squad teleported in 9983 | -2/Research | Discovered new exit (range 10) 10091 | -2/Research | Build established: Scavenger-Gunner 10331 | -2/Research | Lost 3 allies 10372 | -2/Research | Entered Testing 10570 | -2/Testing | Found Prototype Launcher 10571 | -2/Testing | Identified Z-bomb Delivery System 10607 | -2/Testing | Found Prototype Energy Cannon 10607 | -2/Testing | Identified Cld. Nova Cannon 10629 | -2/Testing | Build established: Messiah-Tank 10738 | -2/Testing | Retrieved Zion intel report: Active Garrisons 10808 | -2/Testing | Found Prototype Leg 10808 | -2/Testing | Identified Myomer Exoskeleton 10814 | -2/Testing | Discovered new exit (range 14) 10830 | -2/Testing | Entered Access 10830 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 11099 | -1/Access | Zion Recon squad teleported in 11473 | -1/Access | System corruption reached 10% 11482 | -1/Access | Destroyed 8 combat bots 11587 | -1/Access | Found Prototype Reactor 11589 | -1/Access | Found Prototype Reactor 11590 | -1/Access | Identified Zero-point Reactor (x2) 11885 | -1/Access | Destroyed 7 combat bots 11891 | -1/Access | Lost 7 parts (4u3w) 12111 | -1/Access | First assault squad dispatched 12134 | -1/Access | Terminal network hard line cut 12199 | -1/Access | System corruption reached 30% 12252 | -1/Access | Lost 19 parts (3p3n8u5w) 12312 | -1/Access | Core integrity fell below 50% 12321 | -1/Access | Spotted B-99 Colossus 12365 | -1/Access | Core integrity fell below 20% 12389 | -1/Access | Spotted B-99 Colossus 12437 | -1/Access | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- K-01 Serf cleans the Wave Collapse Detector. System corrupted: Component data lost. Penetrated by Slug. Slug penetrates Wall. Penetrated by Slug. System corrupted: Component data lost. Penetrated by Slug. System corrupted: Energy discharge (-21). Penetrated by Slug. Slug penetrates Wall. System corrupted: Energy discharge (-22). Acquired Cmb. Linear Gravjet. Acquired Power Sword. System corrupted: Matter fused (-5). Acquired Cmb. Linear Gravjet. DWO6BLV0U5PJZQ&Y>=CAWAYK9 Power Sword destroyed. Slammed into S-43 Plague. [Achievement: 20k Club] [Achievement: Achiever] Map ----- +----------------------------------------------------+ | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | #?????????????????????? ???????? | | #?????????????????????? ????????? | | #?????????????????????? ????????? | | #????????????????????? = ????????? | | #????????????????????? ????????? | | #??????????????????####+####+##??? | | #??????????????????? #??? | | #?????????????????#?# #??? | | ???###+###??????? ### #??? | | ???# ####### ## #??? | | #### ## #??? | | #?????# #??? | | #?????# #??? | | ###+### #??????? | | ##### #! ; @#?###### | | ????# ; ] ## #?# !# | | ????# # !## ### [ # | | ????# + ## s / # | | ????+ # ## #### ! # | | ????# # / #??# # | | ????# #########+##??###### | | ?? #??????????????????? | | #??????????????????? | | #??????????????????? | | ??????????????????? | | ################?????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 128 Coolant Potential 120 Energy Generation 73 Energy Capacity 1450 Matter Stores 400 Matter Capacity 400 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 18 Terrain Scan Density 110 Additional Mass Support 9 Corruption Containment 12 Corruption Block 14 Armor Coverage 600 Resistance: KI 30 Core Shielding 30 Evasion (%) 63 Targeting Accuracy 24 Melee Accuracy 14 Core Analysis 8 Armor Integrity Analysis 50 Recoil Reduction 1 Offensive Hacking 22 Defensive Hacking 12 Item Schematics ----------------- Lgt. Armor Plating | -9/Materials | Scanalyzed Imp. Deuterium Engine | -6/Factory | Scanalyzed Aluminum Leg | -6/Factory | Scanalyzed Hpw. Shock Rifle | -6/Factory | Scanalyzed Med. Reactive Plating | -6/Factory | Scanalyzed Imp. Heat Sink | -6/Factory | Scanalyzed Flak Gun | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Myomer Leg | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- 20k Club Achiever Can't Touch This Decoder Ring Denied? Hard Hitter Ooh, Shiny! Rockin' Loadout Tank Ultimate Loadout Z1$+NX3F=JRE3_ZNQR Challenges ------------ None Game ------ Seed SkeletonSpectralStreamer Manual? 0 Play Time 04:14:25 Cumulative 31.6 hours Start 2024.04.27 @ 12:37:18 End 2024.05.01 @ 17:24:16 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 18 Rogue 18 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 34 Achievement% 26 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 8131c4b2-42c9-410c-8b1c-20bce16161a2