Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.03 @ 10:41:53 Player: Johge Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (88) 440 Value Destroyed (3096) 3096 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (21) 21 TOTAL SCORE: 6597 Bonus ------- High Alert Combat Kills 202 Friendly Fire -181 Cogmind --------- Core Integrity 0/700 Matter 83/300 Energy 330/330 System Corruption 25% Temperature Cool (9) Movement Walking (130) Location -7/Factory Parts ------- > --- POWER (2) -------- Light Deuterium Engine Improved Deuterium Engine > --- PROPULSION (5) --- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY (4) ------ High-capacity Storage Unit Core Analyzer Layered Light Armor Plating > --- WEAPON (2) ------- Shock Rifle Advanced Assault Cannon > --- INVENTORY (20) --- Deuterium Engine Light Deuterium Engine VSS Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Light Armor Plating Thermal Defense Suite Heavy Ion Cannon Advanced Assault Cannon Advanced Assault Cannon Heavy Missile Launcher Peak State ------------ > --- POWER ------------ Deuterium Engine Micro Nuclear Core > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- High-capacity Storage Unit Improved Signal Interpreter Core Analyzer Improved Medium Armor Plating > --- WEAPON ----------- Advanced Assault Cannon Advanced Assault Cannon > --- INVENTORY -------- Light Deuterium Engine Light Deuterium Engine Light Deuterium Engine VSS Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Medium Armor Plating Layered Light Armor Plating Thermal Defense Suite Shock Rifle Particle Gun Heavy Ion Cannon Advanced Assault Cannon [Rating: 52] Favorites ----------- Power Cold Fusion Reactor Engine Cooled Ion Engine Power Core Micro Nuclear Core Reactor Cold Fusion Reactor Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Improved Airjet Utility Large Storage Unit Device High-powered Tractor Beam Storage Large Storage Unit Processor Improved Signal Interpreter Protection Improved Light Armor Plating Weapon Advanced Beam Cannon Energy Gun Particle Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Rocket Launcher Special Weapon Mining Laser Build | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Slots Evolved 6 | . . 2 . 2 2 . . Power 1 | . . . . 1 . . . Propulsion 3 | . . 2 . . 1 . . Utility 2 | . . . . 1 1 . . Weapon . | . . . . . . . . Parts Attached 124 | 6 4 8 25 10 17 5 49 Power 18 | 1 . 1 2 2 1 2 9 Engine 16 | 1 . 1 1 2 1 2 8 Core 1 | . . . . . . . 1 Reactor 1 | . . . 1 . . . . Propulsion 39 | 2 . 4 7 3 11 . 12 Treads . | . . . . . . . . Leg 38 | 2 . 4 7 3 10 . 12 Wheel . | . . . . . . . . Hover 1 | . . . . . 1 . . Flight . | . . . . . . . . Utility 26 | 1 3 . . 3 3 1 15 Device 5 | . 1 . . . . . 4 Storage 6 | 1 1 . . . 1 1 2 Processor 5 | . 1 . . 1 1 . 2 Hackware . | . . . . . . . . Protection 10 | . . . . 2 1 . 7 Artifact . | . . . . . . . . Weapon 41 | 2 1 3 16 2 2 2 13 Energy Gun 8 | 1 . . 2 . . . 5 Energy Cannon 11 | . 1 2 5 1 1 . 1 Ballistic Gun 5 | 1 . . 3 . . 1 . Ballistic Cannon 5 | . . . . . . . 5 Launcher 7 | . . 1 3 1 . 1 1 Special Weapon 5 | . . . 3 . 1 . 1 Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 7 | . . 1 5 . 1 . . Parts Lost 29 | . . 1 4 2 2 9 11 Power 6 | . . . . 1 . 1 4 Propulsion 11 | . . 1 2 1 2 5 . Utility 6 | . . . . . . 2 4 Weapon 6 | . . . 2 . . 1 3 Highest Loss Streak 9 | . . 1 2 2 1 9 3 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 87 | . 98 84 99 100 99 26 71 Engine 8 | . 14 11 1 12 15 5 6 Reactor 2 | . . . 9 5 . . . Leg 32 | . 28 29 43 36 37 9 24 Device 2 | . 10 . . . . . 5 Storage 8 | . 14 11 11 9 7 2 6 Processor 9 | . 2 11 11 9 15 4 7 Protection 3 | . . . . 9 7 1 4 Energy Gun 1 | . 6 . 1 . . . 3 Energy Cannon 8 | . 7 13 13 13 14 2 . Ballistic Gun 2 | . 14 2 4 . . . . Ballistic Cannon 1 | . . . . . . . 5 Special Weapon 1 | . . . . 1 . . 2 Naked Turns 142 | . . . . . . 99 43 Heaviest Build 75 | 14 31 36 40 52 53 53 75 Greatest Support 100 | 20 20 40 40 43 93 80 100 Greatest Overweight (x) 13 | 1 1 1 . 1 1 7 13 Average Overweight (x) . | . . . . 1 . . . Largest Inventory Capacity 20 | 8 15 15 15 15 15 15 20 Average Capacity 15 | 7 12 15 15 15 15 7 18 Most Carried 17 | 4 5 15 15 14 13 12 17 Average Carried 9 | 1 1 9 13 12 11 4 7 Final Capacity 20 | 8 15 15 15 15 15 5 20 Final Carried 15 | 1 5 15 13 13 12 3 12 Class Distribution -------------------- 61% | Mutant 38% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Storage Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Matter Collected 2462 | 236 27 337 438 102 424 . 898 Remotely 268 | . . . . . . . 268 Salvage Created 3070 | . 27 420 1047 350 427 212 587 Parts 162 | . 2 31 49 24 17 5 34 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 5 | . . . 2 . 2 . 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Combat Hostiles Destroyed 79 | . . 13 27 10 12 1 16 Guns 15 | . . . 7 . . . 8 Cannons 38 | . . 8 11 3 11 . 5 AOE 24 | . . 5 8 7 . 1 3 Classes Destroyed 16 | . 1 4 2 2 3 1 3 Worker 2 | . . . . 1 1 . . Builder 4 | . . 1 . 2 . . 1 Tunneler 1 | . . . . 1 . . . Recycler 1 | . . . . . 1 . . Mechanic 1 | . . . . . . . 1 Watcher 7 | . 1 1 2 2 . . 1 Swarmer 10 | . . 3 3 3 . . 1 Grunt 33 | . . 9 10 5 . . 9 Brawler 2 | . . . 1 . . . 1 Duelist 2 | . . . . . . . 2 Protector 1 | . . . 1 . . . . Sentry 18 | . . 1 12 2 2 . 1 Hunter 1 | . . . . . . . 1 Programmer 3 | . . . . . 2 . 1 Compactor 1 | . . . . . . 1 . Assembled 8 | . . . . . 8 . . Thug 1 | . . . . . . 1 . Best Kill Streak 10 | . 1 6 5 10 8 1 5 Combat Bots Only 8 | . . 6 5 5 8 1 4 Max Kills in Single Turn 3 | . 1 3 3 3 2 1 3 Gunslinging . | . . . . . . . . Exploded 3 | . . 3 2 2 . 1 2 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Hostile Shots Fired 489 | . . 42 125 36 96 6 184 Missed 130 | . . 12 35 16 30 1 36 Damage Taken 5946 | . . 350 1193 506 723 380 2794 Core 999 | . . 83 192 18 57 97 552 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 83 | . . . 83 . . . . Core Remaining (%) 81 | 100 100 . 31 96 . . . Volleys Fired 263 | . 1 22 94 24 38 7 77 Largest 2 | . 2 2 2 2 2 2 2 Hottest 148 | . 60 128 136 136 136 101 148 Shots Fired 450 | . 2 30 167 41 72 13 125 Gun 105 | . 2 . 61 . . 1 41 Cannon 285 | . . 28 81 25 68 5 78 Launcher 37 | . . 2 8 16 . 7 4 Special 23 | . . . 17 . 4 . 2 Kinetic 124 | . 1 . 45 . . 1 77 Thermal 249 | . . 28 98 25 72 5 21 Explosive 37 | . . 2 8 16 . 7 4 Electromagnetic 40 | . 1 . 16 . . . 23 Robot Hit Streak 12 | . 1 7 12 5 7 9 11 Robot Miss Streak 8 | . . 2 5 5 3 1 8 Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 266 | . 1 20 100 22 43 11 69 Core Hits 163 | . 1 16 48 25 22 10 41 Critical Kills 2 | . . . 1 . 1 . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 6 | . . . 1 . 1 . 4 Burn 1 | . . . . . . . 1 Meltdown 2 | . . . 1 . 1 . . Blast 3 | . . . . . . . 3 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 8739 | . 24 795 2651 1261 1006 922 2080 Guns 1194 | . 24 . 675 . . 17 478 Cannons 3856 | . . 373 987 306 966 82 1142 Explosions 3530 | . . 422 910 955 . 823 420 Melee . | . . . . . . . . Ramming 135 | . . . 79 . 40 . 16 Kinetic 1613 | . . . 454 . . 17 1142 Thermal 2937 | . . 373 1016 306 966 82 194 Explosive 3475 | . . 422 881 929 . 823 420 Electromagnetic 579 | . 24 . 221 26 . . 308 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 25 | . . . 3 5 . 19 25 Average Corruption 12 | . . . 2 5 . 11 16 Corruption Purged 5 | . . . . . . . 5 Corruption Blocked . | . . . . . . . . Effects 87 | . . . 4 5 . 6 72 Message Errors 22 | . . . 1 1 . 1 19 Matter Fused 20 | . . . 2 2 . 1 15 Heat Flow Errors 10 | . . . . 2 . 2 6 Energy Discharges 7 | . . . . . . . 7 Parts Rejected 1 | . . . . . . . 1 Parts Fused 2 | . . . . . . . 2 Data Loss (minor) 12 | . . . . . . 2 10 Data Loss (major) 2 | . . . . . . . 2 Misfires 2 | . . . . . . . 2 Alerts 4 | . . . 1 . . . 3 Weapon Failures 5 | . . . . . . . 5 Overload Shots . | . . . . . . . . Overflow Damage 91 | . . . 7 22 35 12 15 Projectiles 60 | . . . 5 18 35 . 2 Explosions 29 | . . . . 4 . 12 13 Melee 2 | . . . 2 . . . . Knockbacks 20 | . . . . . . . 20 Impact . | . . . . . . . . Kinetic 20 | . . . . . . . 20 Secondary . | . . . . . . . . Self-Inflicted Damage 401 | . . . . 89 . 166 146 Shots 10 | . . . . 3 . 4 3 Rammed . | . . . . . . . . Targets Rammed 21 | . . . 9 1 8 . 3 Kicked 21 | . . . 9 1 8 . 3 Crushed . | . . . . . . . . Highest Temperature 532 | . . 439 440 207 512 363 532 Average Temperature 166 | . . 122 137 72 200 176 199 Received Heat Transfer 1589 | . . 162 426 90 110 . 801 Effects 62 | . . 4 9 . 21 3 25 Shutdowns 18 | . . . 1 . 9 1 7 Energy Bleed 5 | . . 1 1 . 2 . 1 Interference 9 | . . 2 3 . . . 4 Matter Decay 4 | . . 1 . . 1 . 2 Short Circuit 7 | . . . . . 2 1 4 Damage (minor) 5 | . . . 1 . 1 1 2 Damage (major) 13 | . . . 3 . 6 . 4 Damage (core) 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 3 | . 1 . 1 . . . 1 Impact Corruptions 1 | . . . 1 . . . . Robots Melted 2 | . . . 1 . 1 . . Combat Hostiles 2 | . . . 1 . 1 . . Parts Melted 13 | . . . 6 1 5 . 1 Heat Transferred 5434 | . . 703 1869 555 1628 148 531 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . . 1 . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Peak Influence 785 | . 27 347 595 785 288 49 317 Initial 288 | . . 11 61 250 288 36 21 Average 201 | . 21 145 356 595 186 23 67 Maximum Alert Level 3 | . . 1 2 3 1 . 1 Low Security (%) 58 | 100 100 67 20 . 51 100 91 Level 1 24 | . . 32 31 21 48 . 8 Level 2 14 | . . . 47 27 . . . Level 3 3 | . . . . 50 . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 17 | . . 2 4 1 3 . 7 Investigation 8 | . . 2 2 1 1 . 2 Extermination 2 | . . . . . 1 . 1 Reinforcement 3 | . . . 1 . 1 . 1 Assault 1 | . . . 1 . . . . Garrison 3 | . . . . . . . 3 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . . . 1 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Distress Signals 9 | . . 1 4 1 2 . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 124 | . 1 16 40 15 20 6 26 Peak Tracking Total 6 | . 1 6 6 3 6 5 4 Tactical Retreats 8 | . . . 1 1 1 . 5 Traps | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Traps Triggered 10 | . . . 3 1 3 . 3 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 2 | . . . 2 . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Machines Disabled 11 | . . 1 2 5 . . 3 Max in Single Turn 2 | . . 1 1 2 . . 2 Garrison Access 2 | . . . 1 1 . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Machines Accessed 29 | . 3 3 14 4 1 . 4 Terminals 21 | . 3 2 10 2 . . 4 Fabricators . | . . . . . . . . Repair Stations 1 | . . . 1 . . . . Recycling Units 2 | . . . 2 . . . . Scanalyzers 3 | . . 1 . 1 1 . . Garrison Access 2 | . . . 1 1 . . . Total Hacks 92 | . 11 8 41 15 3 . 14 Successful 49 | . 6 4 23 9 1 . 6 Failed 43 | . 5 4 18 6 2 . 8 Catastrophic 3 | . . 1 1 1 . . . Database Lockouts . | . . . . . . . . Manual 1 | . . . 1 . . . . Terminals 68 | . 11 5 27 11 . . 14 Fabricators . | . . . . . . . . Repair Stations 5 | . . . 5 . . . . Recycling Units 6 | . . . 6 . . . . Scanalyzers 8 | . . 3 . 2 3 . . Garrison Access 5 | . . . 3 2 . . . Terminal Hacks 36 | . 6 2 15 7 . . 6 Record 9 | . 3 . 2 4 . . . Part Schematic 1 | . . . 1 . . . . Robot Analysis 1 | . 1 . . . . . . Open Door 4 | . . . 4 . . . . Open DSF 1 | . . . . . . . 1 Emergency Access Points 1 | . . . . . . . 1 Alert Level 5 | . 1 . 2 2 . . . Unreport Threat 1 | . . . . 1 . . . Locate Traps 3 | . 1 . . . . . 2 Dispatch Records 1 | . . . . . . . 1 Maintenance Status 1 | . . 1 . . . . . Security Status 1 | . . . 1 . . . . Patrol Status 1 | . . . 1 . . . . Reinforcement Status 1 | . . . 1 . . . . Hauler Manifests 1 | . . . 1 . . . . Registered Components 1 | . . 1 . . . . . Zone Layout 3 | . . . 2 . . . 1 Fabricator Hacks . | . . . . . . . . Repair Station Hacks 4 | . . . 4 . . . . Scan Component 2 | . . . 2 . . . . Repair 2 | . . . 2 . . . . Recycling Unit Hacks 3 | . . . 3 . . . . Report Inventory 2 | . . . 2 . . . . Retrieve Components 1 | . . . 1 . . . . Scanalyzer 4 | . . 2 . 1 1 . . Insert Component 3 | . . 1 . 1 1 . . Analyze 1 | . . 1 . . . . . Garrison Access Hacks 2 | . . . 1 1 . . . Seal Access 2 | . . . 1 1 . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 21 | . 2 3 9 3 1 . 3 Full Trace Events 11 | . 1 2 3 2 1 . 2 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 2 | . . 1 1 . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 2 | . . . 2 . . . . Time 52 | . . . 52 . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 9 | . . . 9 . . . . Parts Scanalyzed 2 | . . 1 . . 1 . . Part Schematics Acquired 1 | . . 1 . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Mat Sto Mat Fac Was Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Total Allies 1 | . . . . . . 1 . Largest Group 1 | . . . . . . 1 . Highest-Rated Group 31 | . . . . . . 31 . Highest-Rated Ally 31 | . . . . . . 31 . Total Orders . | . . . . . . . . Ally Attacks 4 | . . . . . . 4 . Total Damage 86 | . . . . . . 86 . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Robot Analysis Total 1 | . 1 . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Turns Passed 5263 | 48 306 405 1354 357 985 149 1659 Spaces Moved 2856 | 36 179 182 767 144 544 208 796 Core 296 | 13 . . . . . 194 89 Treads . | . . . . . . . . Legs 2560 | 23 179 182 767 144 544 14 707 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 190 120 50 50 Average Speed 134 | 98 163 178 120 190 124 58 151 Slowest Speed 700 | 120 190 190 120 190 190 400 700 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered 1 | . . . . 1 . . . Exploration Rate (%) 37 | 3 31 22 94 24 14 93 22 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 3 | . 1 . 1 1 . . . Unknown Exits Taken 2 | 1 . 1 . . . . . Scrap Searched . | . . . . . . . . Spaces Dug 13 | . . . 13 . . . . Terrain Destroyed 273 | . . . 63 147 . 22 41 Melee . | . . . . . . . . Projectile 28 | . . . 13 3 . . 12 AOE 245 | . . . 50 144 . 22 29 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Total 3742 | 48 190 232 995 183 767 221 1106 Wait 344 | . . 2 68 . 146 . 128 Move 2850 | 35 178 181 766 143 544 207 796 Hop . | . . . . . . . . Pick Up 107 | 7 6 16 16 5 9 2 46 Fast Attach . | . . . . . . . . Attach 66 | 6 1 3 7 4 6 4 35 Detach 2 | . . . . . . . 2 Swap 58 | . 3 5 18 6 11 1 14 Drop 26 | . 1 3 12 . 5 . 5 Fire 263 | . 1 22 94 24 38 7 77 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 21 | . . . 9 1 8 . 3 Crush . | . . . . . . . . Escape Stasis 5 | . . . 5 . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: [*Min] / *Sto) -9/Storage -8/Materials -7/Factory -7/Waste -7/Factory History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 49 | -11/Scrapyard | Entered Materials 273 | -10/Materials | Discovered new exit (range 8) 322 | -10/Materials | Build established: Mutant 353 | -10/Materials | Identified exit to Materials 355 | -10/Materials | Entered another Materials area 355 | -9/Materials | Evolved 2 slots: Propulsion x2 667 | -9/Materials | Discovered new exit (range 13) 667 | -9/Materials | Discovered new exit (range 8) 760 | -9/Materials | Entered Storage 1166 | -9/Storage | Build established: Scavenger-Mutant 1217 | -9/Storage | Core integrity fell below 50% 1455 | -9/Storage | Repaired EM Pulse Gun 1481 | -9/Storage | Repaired Aluminum Leg 1492 | -9/Storage | Discovered new exit (range 5) 1495 | -9/Storage | Identified exit to Materials 1960 | -9/Storage | First assault squad dispatched 2114 | -9/Storage | Entered Materials 2114 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2320 | -8/Materials | Crushed by falling debris 2459 | -8/Materials | Build established: Mutant 2463 | -8/Materials | Discovered new exit (range 4) 2469 | -8/Materials | Identified exit to Factory 2471 | -8/Materials | Entered Factory 2471 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2511 | -7/Factory | Assembled infested ambush trap array 2578 | -7/Factory | Destroyed 8 combat bots 2879 | -7/Factory | Build established: Scavenger-Mutant 3295 | -7/Factory | Build established: Mutant 3456 | -7/Factory | Sucked down chute 3456 | -7/Factory | Entered Waste 3457 | -7/Waste | Met a frightened Derelict 3469 | -7/Waste | Spotted C-40 Crusher 3469 | -7/Waste | Spotted C-40 Crusher 3471 | -7/Waste | EMP discharged 3479 | -7/Waste | Destroyed C-40 Crusher 3482 | -7/Waste | Spotted C-40 Crusher 3487 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3490 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3493 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3497 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3510 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3525 | -7/Waste | Spotted C-40 Crusher 3526 | -7/Waste | Spotted C-40 Crusher 3539 | -7/Waste | Spotted C-40 Crusher 3541 | -7/Waste | Lost 9 parts (1p5n2u1w) 3571 | -7/Waste | EMP discharged 3571 | -7/Waste | System corruption reached 10% 3593 | -7/Waste | Discovered new exit (range 15) 3605 | -7/Waste | Entered Factory 3786 | -7/Factory | Identified exit to DSF 4550 | -7/Factory | Lost 3 parts (1p1u1w) 4738 | -7/Factory | Core integrity fell below 50% 5064 | -7/Factory | Garrison activated, responded to threat 5074 | -7/Factory | Core integrity fell below 20% 5160 | -7/Factory | Lost 3 parts (1p1u1w) 5264 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- G-47 Trooper destroyed. L-41 Fighter knocked back. Destroyed Carbon-fiber Leg. L-41 Fighter knocked back. G-47 Trooper destroyed. Lgt. Deuterium Engine destroyed. Destroyed Lgt. Deuterium Engine. System corrupted: Component data lost. L-41 Fighter destroyed. The unstable cave ceiling collapses. Acquired 10 matter. The unstable cave ceiling collapses. Acquired 2 matter. The unstable cave ceiling collapses. Acquired 25 matter. The unstable cave ceiling collapses. Corrupted Aluminum Leg crushed. Acquired 18 matter. The unstable cave ceiling collapses. G-47 Trooper emerges from the garrison. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | ???????????????????????????????????########## | | ???????????????????????????????????# | | ???????????????????????????????????# | | ???????????????????????????????????# | | ???????????????????????????????????# | | ???????????????????????????????????# | | ???????????????????????????????????# """"" | | ????????????###########????????????# | | ????????????# ?#?????????# """"" | | ?????????#### """" """" #?????????# | | ?????????# """" """" #?????????# | | ?????????# " """" #????#############+# | | ?????????# """" #????# | | ????????## #????# ^ | | ????????# ##[ " #????# ^ | | ????????## * " g"" #????# ^ | | ????????### #= @g G #????# ^ | | #########" # * "" #????# ^ | | # * = %! " #????# | | # # #????# ####### | | # = ########### #?????? | | # # [ #?????? | | # # = ^ #?????? | | # ; ! "" #?????? | | # ; "T #?????? | | # # ^ "^ #?????? | | # # #?????? | | # # ^ ^ [[[ #?????? | | # ######; [[[ #?????? | | # #????## [[ #?????? | | # #?????# "" """ #?????? | | #############?????# """""" #?????? | | ??????????????????# """""" #?????? | | ??????????????????# """""" #?????? | | ??????????????????# +?????? | | ??????????????????# #?????? | | ??????????????????# #?????? | | ????????????????###+########### ??????? | | ????????????????# ## ??????? | | ????????????????# # ??????? | | ????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 26 Energy Capacity 470 Matter Stores 361 Matter Capacity 500 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 450 Evasion (%) 55 Targeting Accuracy 6 Core Analysis 6 Item Schematics ----------------- Imp. Targeting Computer | -9/Materials | Scanalyzed Mni. Grenade Launcher | -9/Storage | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Backstab Hey, That's Mine! Unlikely Earthworm Challenges ------------ None Game ------ Seed HeartDeliverySword Manual? 0 Play Time 01:09:03 Cumulative 7.1 hours Start 2024.04.03 @ 09:33:29 End 2024.04.03 @ 10:41:53 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 9 Rogue 9 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 13 Achievement% 11 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 7a1465d6-1375-4587-b9ed-9aca43afd1bb