Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.04.24 @ 10:55:36 Player: QQQQ Result: Core destroyed Performance ------------- Evolutions (6) 3000 Regions Visited (13) 2600 Robots Destroyed (129) 645 Value Destroyed (5007) 5007 Prototype IDs (45) 900 Alien Tech Used (0) 0 Bonus (898) 898 TOTAL SCORE: 13050 Bonus ------- High Alert Combat Kills 55 Follower Combat Kills 260 Aligned with FarCom 300 Met Data Miner 300 Friendly Fire -17 Cogmind --------- Core Integrity 0/1150 Matter 118/300 Energy 100/100 System Corruption 3% Temperature Critical (651) Movement Walking (190) Ox1 Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Improved Carbon-fiber Leg Enhanced Flexi-carbon Leg > --- UTILITY (8) ------ High-capacity Storage Unit Targeting Computer Experimental Targeting Computer System Guard > --- WEAPON (4) ------- Enhanced Gauss Cannon > --- INVENTORY (20) --- Angular Momentum Engine Angular Momentum Engine Micro Fission Core Advanced Cooling System Matter Compressor (177) Triangulator Improved Kinecellerator Advanced ECM Suite Improved Phase Shifter Layered Heavy Armor Plating Improved Shield Generator Advanced System Shield System Restoration Module Improved Recalibrator Advanced Plasma Rifle Railgun Remote Datajack Improved Remote Datajack Peak State ------------ > --- POWER ------------ Heavy Antimatter Reactor > --- PROPULSION ------- Improved Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg > --- UTILITY ---------- Improved Coolant Injector High-capacity Storage Unit Targeting Computer Experimental Targeting Computer Precision Matter Filter Improved Kinecellerator Layered Heavy Armor Plating > --- WEAPON ----------- Advanced Plasma Rifle Enhanced Gauss Cannon Smartbomb Launcher > --- INVENTORY -------- Angular Momentum Engine Angular Momentum Engine Micro Fission Core Advanced Cooling System Triangulator Advanced ECM Suite Layered Heavy Armor Plating Layered Heavy Armor Plating Improved Shield Generator Advanced System Shield Improved Recalibrator Beamcaster Phase Cannon Railgun Enhanced Gauss Cannon Enhanced Gauss Cannon Remote Datajack Improved Remote Datajack [Rating: 112] Favorites ----------- Power Micro Nuclear Core Engine Improved Deuterium Engine Power Core Micro Nuclear Core Reactor Heavy Antimatter Reactor Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Utility Targeting Computer Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Coil Gun Energy Gun Beamcaster Energy Cannon Phase Cannon Ballistic Gun Coil Gun Ballistic Cannon Enhanced Gauss Cannon Launcher Shock Bomb Launcher Special Weapon Field Lobotomy Kit Slashing Weapon Katana Build | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Slots Evolved 12 | . . . . . 4 2 2 . . . . 2 2 Power 1 | . . . . . . . 1 . . . . . . Propulsion 3 | . . . . . 2 . 1 . . . . . . Utility 6 | . . . . . 2 1 . . . . . 2 1 Weapon 2 | . . . . . . 1 . . . . . . 1 Parts Attached 124 | 6 5 . . 2 18 26 14 10 3 . 9 15 16 Power 21 | 1 2 . . . 2 2 2 1 1 . 2 5 3 Engine 6 | 1 2 . . . . 1 1 . . . . 1 . Core 13 | . . . . . 2 1 1 1 1 . 2 4 1 Reactor 2 | . . . . . . . . . . . . . 2 Propulsion 28 | 2 . . . . 5 9 2 4 1 . 3 1 1 Treads 10 | . . . . . 5 5 . . . . . . . Leg 16 | . . . . . . 4 2 4 1 . 3 1 1 Wheel 2 | 2 . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Utility 31 | 1 2 . . . 5 4 4 2 1 . 1 6 5 Device 12 | . . . . . 2 2 2 . . . . 4 2 Storage 4 | 1 1 . . . 1 1 . . . . . . . Processor 4 | . . . . . 2 . 1 . . . . . 1 Hackware 1 | . . . . . . . . . . . . . 1 Protection 10 | . 1 . . . . 1 1 2 1 . 1 2 1 Artifact . | . . . . . . . . . . . . . . Weapon 44 | 2 1 . . 2 6 11 6 3 . . 3 3 7 Energy Gun 9 | . . . . . 1 2 . 1 . . 2 1 2 Energy Cannon 5 | . . . . . 2 1 . 1 . . 1 . . Ballistic Gun 11 | 2 1 . . 1 . 2 4 1 . . . . . Ballistic Cannon 10 | . . . . . . 2 2 . . . . 2 4 Launcher 3 | . . . . . 1 1 . . . . . . 1 Special Weapon 4 | . . . . 1 1 2 . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . 1 1 . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 10 | . 1 . . . . . 3 . . . 1 3 2 Parts Lost 35 | . . . . . 2 6 2 5 6 . 2 2 10 Power 6 | . . . . . 1 1 . . 1 . . 2 1 Propulsion 15 | . . . . . . 3 1 4 3 . 1 . 3 Utility 6 | . . . . . 1 . 1 1 1 . . . 2 Weapon 8 | . . . . . . 2 . . 1 . 1 . 4 Highest Loss Streak 7 | . . . . . 1 2 1 3 5 . 1 1 7 To Critical Strikes 1 | . . . . . . . . . . . . . 1 Average Slot Usage (%) 93 | . 99 100 100 100 89 96 99 99 93 73 94 91 79 Engine 2 | . 14 14 14 14 . 3 5 . . . . 1 . Core 6 | . . . . . 8 3 6 12 10 6 12 8 . Treads 6 | . . . . . 33 20 . . . . . . . Leg 20 | . . . . . . 9 32 32 30 20 31 29 22 Wheel 2 | . 28 28 28 28 . . . . . . . . . Device 6 | . . . . . 7 8 6 6 6 6 6 9 10 Storage 7 | . 14 14 14 14 9 7 6 6 6 6 6 5 5 Processor 11 | . . . . . 9 15 13 13 13 13 13 11 11 Protection 6 | . 13 14 14 14 2 4 6 5 6 6 6 5 4 Energy Gun 3 | . . . . . 7 4 . 5 3 . 3 5 1 Energy Cannon 2 | . . . . . 7 3 . . 6 6 8 1 . Ballistic Gun 6 | . 28 28 28 26 2 4 5 13 6 6 4 . . Ballistic Cannon 3 | . . . . . . 2 14 . . . . 7 11 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 116 | 10 21 16 16 23 39 71 87 83 83 67 77 108 116 Greatest Support 114 | 20 20 20 20 20 86 88 88 91 88 53 109 114 114 Greatest Overweight (x) 1 | . 1 . . 1 . 1 . 1 1 1 1 . 1 Average Overweight (x) . | . . . . . . . . . . 1 . . . Largest Inventory Capacity 20 | 8 10 10 10 10 15 20 20 20 20 20 20 20 20 Average Capacity 18 | 7 8 10 10 10 14 19 20 20 20 20 20 20 20 Most Carried 20 | 6 10 10 10 10 15 20 20 20 19 17 20 20 20 Average Carried 15 | 2 8 9 9 10 12 14 18 17 16 17 16 18 19 Final Capacity 20 | 8 10 10 10 10 15 20 20 20 20 20 20 20 20 Final Carried 20 | 6 10 10 10 10 13 18 20 15 17 17 16 19 19 Class Distribution -------------------- 33% | Scavenger-Mutant 26% | Scavenger-Gunner 15% | Mutant 14% | Gunner 9% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Skirmisher | -6/Factory Gunner | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Mutant | -6/Data Miner Scavenger-Gunner | -5/Proximity Caves Scavenger-Gunner | -5/Factory Scavenger-Mutant | -4/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 ----------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Matter Collected 3159 | 228 96 30 . 25 185 460 395 437 101 . 116 325 761 Remotely . | . . . . . . . . . . . . . . Salvage Created 4604 | . 172 . . 15 634 899 300 695 505 . 164 489 731 Parts 264 | . 14 . . 2 35 52 20 30 24 . 10 35 42 Haulers Intercepted 8 | . . . . . 1 4 . . . . . 1 2 Recyclers Shooed 6 | . . . . . 1 3 . . . . . 1 1 Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 66 | . . . . . . . . 23 25 . 18 . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Combat Hostiles Destroyed 99 | . 6 . . . 11 15 9 12 12 . 3 12 19 Melee 1 | . . . . . . 1 . . . . . . . Guns 42 | . 6 . . . 4 4 5 12 8 . . 2 1 Cannons 48 | . . . . . 4 7 4 . 3 . 3 10 17 AOE 7 | . . . . . 3 3 . . . . . . 1 Classes Destroyed 15 | . 2 . . 1 5 3 1 2 . . . . 1 Worker 4 | . . . . . . 1 1 . . . . . 2 Builder 12 | . . . . . . 3 . . . . . 1 8 Tunneler 1 | . . . . 1 . . . . . . . . . Hauler 8 | . . . . . 1 4 . . . . . 1 2 Recycler 3 | . . . . . 1 2 . . . . . . . Operator 1 | . . . . . 1 . . . . . . . . Watcher 1 | . . . . . 1 . . . . . . . . Swarmer 34 | . 3 . . . 3 8 4 1 6 . . 4 5 Grunt 26 | . 3 . . . 5 4 . 8 4 . . . 2 Duelist 2 | . . . . . . . . 1 1 . . . . Sentry 6 | . . . . . 3 . 1 1 1 . . . . Hunter 9 | . . . . . . . 2 . . . 1 . 6 Programmer 20 | . . . . . . 3 2 . . . 2 8 5 Striker 1 | . . . . . . . . . . . . . 1 Mutant 1 | . . . . . . . . 1 . . . . . Best Kill Streak 8 | . 3 . . 1 6 6 4 4 5 . 2 4 8 Combat Bots Only 7 | . 3 . . . 3 4 4 4 5 . 2 4 7 Max Kills in Single Turn 2 | . 1 . . 1 2 2 2 1 1 . 1 2 2 Gunslinging . | . . . . . . . . . . . . . . Exploded 2 | . . . . . 2 2 . . . . . . 1 Melee 1 | . . . . . . 1 . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Damage Taken 10477 | . 180 . . . 606 1615 1054 1308 830 . 568 582 3734 Core 2054 | . 55 . . . 42 209 130 165 105 . 53 52 1243 Absorbed by Shields . | . . . . . . . . . . . . . . Redirected to Shielding 66 | . 7 . . . 59 . . . . . . . . Regen/Repaired (Parts) 123 | . . . . . . . . . . . . . 123 Core Remaining (%) 80 | 100 . . . 78 92 70 . . . . 46 94 . Volleys Fired 269 | . 22 . . 3 31 55 23 30 19 . 6 21 59 Largest 4 | . 2 . . 2 2 3 3 3 3 . 3 3 4 Hottest 246 | . 40 . . 40 150 208 144 135 190 . 205 189 246 Shots Fired 674 | . 44 . . 6 51 108 69 90 51 . 18 63 174 Gun 329 | . 44 . . 5 29 37 33 90 32 . 10 21 28 Cannon 324 | . . . . . 18 57 36 . 19 . 8 42 144 Launcher 10 | . . . . . 2 6 . . . . . . 2 Special 11 | . . . . 1 2 8 . . . . . . . Kinetic 438 | . 44 . . 5 . 38 69 71 19 . 6 42 144 Thermal 221 | . . . . . 47 62 . 19 32 . 12 21 28 Explosive 2 | . . . . . . . . . . . . . 2 Electromagnetic 8 | . . . . . 2 6 . . . . . . . Robot Hit Streak 20 | . 4 . . 5 14 13 14 20 16 . 14 7 13 Robot Miss Streak 6 | . 4 . . . 4 3 4 2 2 . 3 3 6 Penetration Max 1 | . . . . . . . 1 . 1 . . . 1 Secondary Targets 3 | . . . . . . . . 3 . . . . . Max Gunslinging Chain 1 | . . . . . . . . 1 . . . . . Shots Hit Robots 439 | . 23 . . 3 32 78 35 70 40 . 12 35 111 Core Hits 212 | . 12 . . 2 18 42 16 29 18 . 4 17 54 Critical Kills 3 | . . . . . . . . 2 1 . . . . Critical Parts Destroyed 1 | . . . . . . . . 1 . . . . . Critical Strikes 43 | . . . . . 2 2 3 4 4 . 1 5 22 Burn 11 | . . . . . 2 1 . 1 3 . 1 1 2 Meltdown 1 | . . . . . . . . . 1 . . . . Destroy 3 | . . . . . . . . 3 . . . . . Blast 28 | . . . . . . 1 3 . . . . 4 20 Melee Attacks 18 | . . . . . . 18 . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing 18 | . . . . . . 18 . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . 1 . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 12594 | . 203 . . 23 747 2309 913 1524 1027 . 360 1280 4208 Guns 4366 | . 178 . . 23 402 452 388 1524 567 . 120 342 370 Cannons 7173 | . . . . . 300 1232 525 . 460 . 240 938 3478 Explosions 662 | . 25 . . . 45 252 . . . . . . 340 Melee 373 | . . . . . . 373 . . . . . . . Ramming 20 | . . . . . . . . . . . . . 20 Kinetic 7721 | . 178 . . 23 . 617 913 1167 365 . 42 938 3478 Thermal 3818 | . . . . . 702 1067 . 357 662 . 318 342 370 Explosive 340 | . . . . . . . . . . . . . 340 Electromagnetic 322 | . 25 . . . 45 252 . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing 373 | . . . . . . 373 . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 3 | . . . . . 1 2 . . . . 2 2 3 Average Corruption 1 | . . . . . 1 1 . . . . 1 1 1 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 28 | . . . . . 4 12 . . . . 4 6 2 Message Errors 6 | . . . . . . 5 . . . . . 1 . Matter Fused 7 | . . . . . . 2 . . . . 1 4 . Heat Flow Errors 3 | . . . . . 2 1 . . . . . . . Energy Discharges 3 | . . . . . . 2 . . . . 1 . . Data Loss (minor) 5 | . . . . . 1 1 . . . . 1 . 2 Data Loss (major) 1 | . . . . . . . . . . . 1 . . Misfires 2 | . . . . . 1 1 . . . . . . . Alerts 1 | . . . . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 304 | . . . . . . 78 20 . 32 . . 28 146 Projectiles 236 | . . . . . . 10 20 . 32 . . 28 146 Explosions 6 | . . . . . . 6 . . . . . . . Melee 62 | . . . . . . 62 . . . . . . . Knockbacks 56 | . . . . . . 5 5 . . . . 15 31 Impact . | . . . . . . . . . . . . . . Kinetic 48 | . . . . . . 5 4 . . . . 10 29 Secondary 8 | . . . . . . . 1 . . . . 5 2 Self-Inflicted Damage 62 | . . . . . . 17 . . . . . . 45 Shots 3 | . . . . . . 1 . . . . . . 2 Rammed . | . . . . . . . . . . . . . . Targets Rammed 2 | . . . . . . . . . . . . . 2 Kicked 2 | . . . . . . . . . . . . . 2 Crushed . | . . . . . . . . . . . . . . Highest Temperature 952 | . 16 . . . 289 230 208 149 391 . 220 419 952 Average Temperature 133 | . 4 . . . 85 93 74 55 169 . 101 129 232 Received Heat Transfer 1165 | . 60 . . . 162 192 . 466 231 . 24 . 30 Effects 35 | . . . . . . . . . 6 . . 3 26 Shutdowns 9 | . . . . . . . . . 2 . . 3 4 Energy Bleed 1 | . . . . . . . . . . . . . 1 Interference 9 | . . . . . . . . . 4 . . . 5 Matter Decay 4 | . . . . . . . . . . . . . 4 Short Circuit 2 | . . . . . . . . . . . . . 2 Damage (minor) 1 | . . . . . . . . . . . . . 1 Damage (major) 4 | . . . . . . . . . . . . . 4 Damage (core) 5 | . . . . . . . . . . . . . 5 Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried 2 | . . . . . . 2 . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . 1 . . . . Combat Hostiles 1 | . . . . . . . . . 1 . . . . Parts Melted 13 | . . . . . 3 5 . . 4 . 1 . . Heat Transferred 7160 | . . . . . 1295 2069 . 900 1305 . 222 592 777 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Peak Influence 564 | . 274 58 . 5 180 252 264 . . . . 192 564 Initial 123 | . . 28 . . 1 63 123 . . . . 34 76 Average 113 | . 163 40 . 2 54 117 120 . . . . 86 185 Maximum Alert Level 2 | . 1 . . . . 1 1 . . . . . 2 Low Security (%) 86 | 100 55 100 . 100 100 90 78 . . . . 100 69 Level 1 11 | . 44 . . . . 9 21 . . . . . 17 Level 2 2 | . . . . . . . . . . . . . 12 Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 25 | . 1 1 . 2 3 4 2 . . . . 4 8 Investigation 2 | . . 1 . . . . . . . . . . 1 Extermination 9 | . . . . . . 2 1 . . . . 3 3 Reinforcement 9 | . 1 . . . . 2 1 . . . . 1 4 Assault 2 | . . . . 2 . . . . . . . . . Garrison 3 | . . . . . 3 . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Data Miner Redirects 1 | . . . . . . . . . . . . . 1 Construction Impeded 3 | . . . . . . 1 . . . . . 1 1 Haulers Reinforced 2 | . . . . . . 1 . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . 1 Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Distress Signals 8 | . 2 . . . . 1 . . . . . 1 4 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 169 | . 12 2 . . 17 35 14 13 13 . 9 20 34 Peak Tracking Total 11 | . 6 2 . . 3 8 5 4 5 . 4 7 11 Tactical Retreats 13 | . 1 1 . . 1 1 2 1 1 . 1 1 3 Traps | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Traps Triggered 3 | . . . . . 1 1 . . . . . . 1 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . . . . . 2 Exploded 1 | . . . 1 . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 ---------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Machines Disabled 15 | . 1 . . . . 1 1 1 . . . 5 6 Max in Single Turn 3 | . 1 . . . . 1 1 1 . . . 3 2 Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . . . . . . . 1 Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Machines Accessed 29 | . 4 1 1 . 2 5 2 2 1 4 1 2 4 Terminals 15 | . 4 . . . 2 4 1 . . . 1 1 2 Fabricators 2 | . . . . . . . 1 . . . . . 1 Repair Stations 2 | . . . . . . 1 . . . . . . 1 Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . 1 . Total Hacks 91 | . 10 1 1 . 5 19 2 10 1 27 1 2 12 Successful 74 | . 5 1 1 . 3 14 2 10 1 27 1 1 8 Failed 15 | . 5 . . . 2 4 . . . . . 1 3 Catastrophic . | . . . . . . . . . . . . . . Database Lockouts 2 | . . . . . . 1 . . . . . . 1 Manual 14 | . 8 . 1 . . 4 . 1 . . . . . Terminals 40 | . 10 . . . 5 17 1 . . . 1 1 5 Fabricators 4 | . . . . . . . 1 . . . . . 3 Repair Stations 6 | . . . . . . 2 . . . . . . 4 Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . 1 . Terminal Hacks 67 | . 4 1 1 . 3 13 1 10 1 27 1 1 4 Record 36 | . . . . . 2 10 . 9 . 11 1 1 2 Part Schematic 9 | . . . . . . . . . . 9 . . . Robot Schematic 4 | . . . . . . . . . . 4 . . . Robot Analysis 2 | . 2 . . . . . . . . . . . . Prototype ID Bank 4 | . 1 . . . . . . . . 3 . . . Open Door 3 | . . 1 . . . . . 1 1 . . . . Locate Traps 2 | . 1 . . . . . . . . . . . 1 Dispatch Records 1 | . . . . . 1 . . . . . . . . Recall Investigation 1 | . . . . . . 1 . . . . . . . Hauler Manifests 1 | . . . . . . 1 . . . . . . . Zone Layout 3 | . . . . . . 1 1 . . . . . 1 EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . Fabricator Hacks 3 | . . . . . . . 1 . . . . . 2 Network Status 1 | . . . . . . . 1 . . . . . . Load Schematic 1 | . . . . . . . . . . . . . 1 Build 1 | . . . . . . . . . . . . . 1 Repair Station Hacks 3 | . . . . . . 1 . . . . . . 2 Scan Component 2 | . . . . . . 1 . . . . . . 1 Repair 1 | . . . . . . . . . . . . . 1 Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks 1 | . 1 . . . . . . . . . . . . Terminals 1 | . 1 . . . . . . . . . . . . Track 1 | . 1 . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 16 | . 2 . . . 1 5 2 . . . . 2 4 Full Trace Events 1 | . . . . . . . . . . . . . 1 Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . 4 . . . Robots Built 3 | . . . . . . . . . . . . . 3 Authchips . | . . . . . . . . . . . . . . Time 152 | . . . . . . . . . . . . . 152 Total Robot Build Rating 15 | . . . . . . . . . . . . . 15 Part Schematics Acquired 9 | . . . . . . . . . . 9 . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . . . . . 1 Time 22 | . . . . . . . . . . . . . 22 Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 ------------ Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . 3 . . . . . . . Programmers 3 | . . . . . . 3 . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . 1 . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Total Allies 9 | . . . . 2 1 2 . . . . 1 . 3 Largest Group 3 | . . . . 2 2 2 . . . . 1 . 3 Highest-Rated Group 96 | . . . . 58 58 60 . . . . 96 . 87 Highest-Rated Ally 96 | . . . . 31 31 30 . . . . 96 . 29 Total Orders . | . . . . . . . . . . . . . . Ally Attacks 33 | . . . . . 12 9 . . . . 10 . 2 Total Damage 822 | . . . . . 220 162 . . . . 401 . 39 Kills 9 | . . . . . 1 3 . . . . 5 . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted 1 | . . . . . 1 . . . . . . . . Field Lobotomies 4 | . . . . 1 1 2 . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Robot Analysis Total 2 | . 2 . . . . . . . . . . . . Derelict Logs Recovered 7 | . . 1 . . . . . 2 2 . 2 . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 ------------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Turns Passed 10918 | 52 422 188 365 86 930 1885 989 1300 1362 181 799 1185 1174 Spaces Moved 6987 | 43 294 220 432 77 377 973 611 949 1022 96 604 717 572 Core 1 | 1 . . . . . . . . . . . . . Treads 1023 | . . . . . 377 646 . . . . . . . Legs 4898 | . . . . . . 327 611 949 1022 96 604 717 572 Wheels 1065 | 42 294 220 432 77 . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 80 80 80 80 162 125 122 120 120 190 120 120 120 Average Speed 124 | 79 84 80 80 80 162 150 123 122 122 190 124 120 139 Slowest Speed 195 | 80 95 80 80 95 163 195 124 192 190 190 190 120 190 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 47 | 3 56 46 77 16 44 29 16 95 92 75 82 18 18 Regions Visited 13 Branch Regions 7 Pre-discovered Areas 4 | . . 1 . . . . . . 2 1 . . . Known Exits Taken 2 | . . . . . . . . 1 . . 1 . . Unknown Exits Taken 11 | 1 1 1 1 1 1 1 1 . 1 1 . 1 . Scrap Searched 9 | . . 1 . 2 . . . 2 2 . 2 . . Spaces Dug . | . . . . . . . . . . . . . . Terrain Destroyed 156 | . . . . . 4 . 19 1 5 . 3 43 81 Melee . | . . . . . . . . . . . . . . Projectile 91 | . . . . . 4 . 18 1 5 . 3 15 45 AOE 64 | . . . . . . . . . . . . 28 36 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Total 8619 | 57 434 232 452 93 641 1258 793 1018 1096 95 636 997 817 Wait 1023 | 3 90 9 17 12 192 145 117 22 48 . 10 209 149 Move 6974 | 42 293 219 431 76 376 972 610 948 1021 95 603 716 572 Hop . | . . . . . . . . . . . . . . Pick Up 123 | 6 14 2 2 . 14 28 16 4 4 . 6 18 9 Fast Attach 18 | 6 1 . . . 4 1 3 . . . . 1 2 Attach 49 | . . . . . 4 12 5 5 3 . 5 7 8 Detach 8 | . . . . . 1 . . . 1 . . 1 5 Swap 59 | . 4 . . 2 10 13 6 5 . . 4 9 6 Drop 76 | . 10 2 2 . 9 14 13 4 . . 2 15 5 Fire 269 | . 22 . . 3 31 55 23 30 19 . 6 21 59 Melee 18 | . . . . . . 18 . . . . . . . Ram . | . . . . . . . . . . . . . . Kick 2 | . . . . . . . . . . . . . 2 Crush . | . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / *Min) -10/Mines -10/Exiles -9/Mines -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory -4/Factory History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 16) 53 | -11/Scrapyard | Entered Materials 289 | -10/Materials | Discovered new exit (range 15) 314 | -10/Materials | Build established: Mutant 397 | -10/Materials | Discovered new exit (range 4) 451 | -10/Materials | Discovered new exit (range 15) 475 | -10/Materials | Entered Mines 508 | -10/Mines | Learned location of Zion (-7) 516 | -10/Mines | Met a Derelict shopkeep closing up shop 660 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 660 | -10/Mines | Discovered new exit (range 5) 663 | -10/Mines | Entered Exiles 686 | -10/Exiles | Met 8R-AWN 697 | -10/Exiles | Met EX-HEX 728 | -10/Exiles | Met EX-DEC 754 | -10/Exiles | Visited The Gauntlet 837 | -10/Exiles | Discovered new exit (range 14) 893 | -10/Exiles | Met EX-BIN 904 | -10/Exiles | Aligned with FarCom system 905 | -10/Exiles | Given EX-Vault access code 923 | -10/Exiles | Opened EX-Vault 929 | -10/Exiles | Found Field Lobotomy Kit 947 | -10/Exiles | Warned to stay clear of 0b10 Research branches 958 | -10/Exiles | Exiles lab attacked by MAIN.C 1028 | -10/Exiles | Left Exiles lab with Field Lobotomy Kit 1028 | -10/Exiles | Entered Mines 1029 | -9/Mines | Met a Derelict testing a Signal Generator 1056 | -9/Mines | Assimilated C-30 ARC with FLK Orb 1095 | -9/Mines | Discovered new exit (range 11) 1114 | -9/Mines | Entered Materials 1114 | -8/Materials | Accompanied by 2 allies 1114 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 1406 | -8/Materials | Garrison activated, responded to threat 1537 | -8/Materials | Build established: Scavenger-Mutant 1717 | -8/Materials | Assimilated Y-45 Defender with FLK Orb 2003 | -8/Materials | Discovered new exit (range 6) 2044 | -8/Materials | Entered Factory 2044 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2530 | -7/Factory | Assimilated L-41 Fighter with FLK Orb 2533 | -7/Factory | Assimilated L-41 Fighter with FLK Orb 3074 | -7/Factory | Central database locked down 3908 | -7/Factory | Discovered new exit (range 13) 3929 | -7/Factory | Entered another Factory area 3929 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 4070 | -6/Factory | Build established: Scavenger-Skirmisher 4382 | -6/Factory | Found Prototype Processor 4383 | -6/Factory | Identified Exp. Targeting Computer 4874 | -6/Factory | Build established: Gunner 4902 | -6/Factory | Discovered new exit (range 12) 4918 | -6/Factory | Entered Lower Caves 4972 | -6/Lower Caves | Lost 3 parts (2n1u) 5067 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling parts 5083 | -6/Lower Caves | Learned 8 Factory zone layouts 5230 | -6/Lower Caves | Learned Factory trap positions 5230 | -6/Lower Caves | Learned Research trap positions 5230 | -6/Lower Caves | Learned Extension trap positions 5230 | -6/Lower Caves | Learned Factory emergency access door positions 5230 | -6/Lower Caves | Learned Extension stockpile data 5230 | -6/Lower Caves | Learned Research security intel 5230 | -6/Lower Caves | Learned Extension security intel 5863 | -6/Lower Caves | Identified exit to Lower Caves 5903 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 6200 | -6/Lower Caves | Build established: Scavenger-Gunner 6218 | -6/Lower Caves | Entered another Lower Caves area 6889 | -6/Lower Caves | Learned location of Extension (-6) 6971 | -6/Lower Caves | Spotted B-75 Beast 7115 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 7171 | -6/Lower Caves | Lost 5 parts (1p2n1u1w) 7448 | -6/Lower Caves | Build established: Scavenger-Mutant 7556 | -6/Lower Caves | Discovered new exit (range 14) 7580 | -6/Lower Caves | Entered Data Miner 7580 | -6/Data Miner | Discovered new exit (range 6) 7617 | -6/Data Miner | Met Data Miner 7674 | -6/Data Miner | Learned location of Section 7 (-2) 7674 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 7717 | -6/Data Miner | Received God Mode back door access code from Data Miner 7761 | -6/Data Miner | Entered Proximity Caves 7775 | -5/Proximity Caves | Escorted by Enhanced Grunt 7832 | -5/Proximity Caves | Build established: Mutant 7910 | -5/Proximity Caves | Identified exit to Factory 8143 | -5/Proximity Caves | Build established: Scavenger-Gunner 8315 | -5/Proximity Caves | Spotted B-75 Beast 8323 | -5/Proximity Caves | Core integrity fell below 50% 8431 | -5/Proximity Caves | Learned Factory emergency access door positions 8560 | -5/Proximity Caves | Entered Factory 8560 | -5/Factory | Evolved 2 slots: Utility x2 8562 | -5/Factory | Loaded intel: 85 trap records 8620 | -5/Factory | Build established: Scavenger-Mutant 9173 | -5/Factory | Build established: Scavenger-Gunner 9670 | -5/Factory | Discovered new exit (range 14) 9745 | -5/Factory | Entered another Factory area 9745 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 9779 | -4/Factory | Repaired Imp. Carbon-fiber Leg 9836 | -4/Factory | Central database locked down 10074 | -4/Factory | Build established: Scavenger-Mutant 10132 | -4/Factory | Fabricated G-50 Soldier? 10595 | -4/Factory | Destroyed 7 combat bots 10705 | -4/Factory | Cargo convoy interrupted 10754 | -4/Factory | Spotted Striker 10764 | -4/Factory | Incoming assault squad redirected 10767 | -4/Factory | Destroyed Striker 10908 | -4/Factory | Core integrity fell below 50% 10917 | -4/Factory | Core integrity fell below 20% 10920 | -4/Factory | Core destroyed Last Messages --------------- 10905_ Overheating: Short circuit. 10905_ Penetrated by Slug. 10905_ Lyr. Heavy Armor Plating destroyed. 10906_ Power failure, Hvy. Antimatter Reactor shutdown. 10907_ Overheating: Matter decay (-28). 10907_ H-77 Assassin suffers critical hit (Burn). 10907_ Slug penetrates H-77 Assassin. 10908_ Overheating: Core damaged (-207). 10908_ Broken Flexi-carbon Leg destroyed. 10908_ Prc. Matter Filter destroyed. 10908_ Hvy. Antimatter Reactor destroyed. 10910_ Overheating: Imp. Carbon-fiber Leg damaged (-32). 10912_ Overheating: System interference. 10912_ Enh. Gauss Cannon temporarily disabled. 10912_ Exp. Targeting Computer temporarily disabled. 10913_ Overheating: Core damaged (-230). 10913_ W-44 Eye sends out distress signal. 10914_ Beamcaster destroyed. 10917_ Overheating: Core damaged (-161). 10920_ Overheating: Core damaged (-207). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????? ?????????????????????? | | ???????????????????????? %% ????????????????????? | | ???????????????????????? % ????????????????????? | | ???????????????????????? % ???????????????????? | | ???????????????????????? ??????????????????? | | ???????????????????????? ???????????????????? | | ???????????????????????? ???????i???????????? | | ????????????????g?g????? ???????????????????? | | ??????????Y?????????????#Ru ????????????????????? | | ????????????????????????# ????????????????????? | | ????????????????????????# ????????????????????? | | ????????????????????????#%% ?????????????????????? | | ????????????????????????#Rug?????????????????????? | | ????????????????????????# ###????????????????????? | | ????????????????????????#g###????????????????????? | | ???????????????????????##g#u#????????????????????? | | ???????????????????????##hu#?????????????????????? | | ????????????????????????#@#??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????#*#??????????????????????? | | ????????????????????????#u#??????????????????????? | | ????????????????????????#%#??????????????????????? | | ????????????????????????#|#??????????????????????? | | ???????????????????????##!#??????????????????????? | | ???????????????????????##%#####??????????????????? | | ?????????????????## ### ???????????????????? | | #????????????????##[#%#????????????????????? | | #????????????????## ###????????????????????? | | #????????????????##=##?????????????????????? | | +??????h?????????##*##?????????????????????? | | #?????????????????#%#??????????????????????? | | #?????????????????#[#????p?????????????????? | | #????????????###### #??????????????????????? | | #????????????+ w #??????????????????????? | | #????????????### #??????????????????????? | | #??????????????# #??????????????????????? | | #??????????????# #??????????????????????? | | #??????????????# #??????????????????????? | | ################ #??????????????????????? | | #??????????????????????? | | ########## ##########??????????????????????? | | #????????# #???????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Coolant Potential 80 Energy Generation 30 Energy Capacity 510 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 2 Corruption Containment 8 Armor Coverage 600 Propulsion Shielding 33 Evasion (%) 55 Targeting Accuracy 17 Recoil Reduction 4 Matter Filtering 50 Kinecelleration 40 Offensive Hacking 10 Authchip Count 3 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Flexi-carbon Leg | -6/Data Miner | Free Exp. Heat Sink | -6/Data Miner | Free Hvy. Gatling Laser | -6/Data Miner | Free Centrium Wheel | -6/Data Miner | Free Adv. Reaction Control System | -6/Data Miner | Free Railgun | -6/Data Miner | Free Quantum Capacitor | -6/Data Miner | Free Robot Schematics ------------------ X-72 Disruptor | -6/Data Miner | Free B-48 Gladiator | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free R-10 Processor | -6/Data Miner | Free Fabricated ------------ G-50 Soldier | x3 | -4/Factory Alien Tech Used ----------------- None Achievements -------------- Hey, That's Mine! I'm Back, Baby! Leap Before You Look My Command Is Your Wish The Oracle root@ Challenges ------------ None Game ------ Seed ReactiveEnhancedAutocannon Manual? 0 Play Time 03:15:59 Cumulative 15.1 hours Start 2022.04.23 @ 15:41:17 End 2022.04.24 @ 10:55:36 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 15 Achievement% 13 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/TerminusBold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ee6eea76-148f-4884-af72-13ca6f7105de