Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.20 @ 15:21:19 Player: abnormality Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (8) 4000 Regions Visited (18) 3600 Robots Destroyed (21) 105 Value Destroyed (600) 600 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (158) 158 TOTAL SCORE: 8563 Bonus ------- Follower Combat Kills 158 Cogmind --------- Core Integrity 0/1450 Matter 94/300 Energy 91/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -2/Research Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (9) --- (None) > --- UTILITY (7) ------ Signal Interpreter > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Advanced ECM Suite Improved Force Field Point Defense System Peak State ------------ > --- POWER ------------ Micro Fission Core Antimatter Reactor > --- PROPULSION ------- Improved Cesium-ion Thruster Field Propulsion Drive Field Propulsion Drive Nuclear Pulse Array Impulse Thruster Electron Diverter > --- UTILITY ---------- Advanced Coolant Injector Signal Interpreter Advanced Target Analyzer Advanced ECM Suite Improved Force Field Point Defense System > --- WEAPON ----------- Backup Laser III Compact HERF Cannon > --- INVENTORY -------- Improved Force Field [Rating: 101] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Fission Core Reactor Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Flight Unit Improved Cesium-ion Thruster Utility Small Storage Unit Device Weapon Cycler Storage Small Storage Unit Processor Signal Interpreter Hackware System Shield Protection Hardened Medium Armor Plating Weapon Light Assault Rifle Energy Gun Medium Laser Energy Cannon Advanced Plasma Cannon Ballistic Gun Light Assault Rifle Launcher Mini Grenade Launcher Build | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 ------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Fac Upp Upp Zhi Pro Fac Was Fac Res Tes Res Slots Evolved 16 | . . . 2 2 2 . 2 2 . . . . 2 . . 2 . 2 Power 3 | . . . . 1 . . 1 . . . . . 1 . . . . . Propulsion 7 | . . . 1 1 . . 1 1 . . . . 1 . . 1 . 1 Utility 5 | . . . 1 . 1 . . 1 . . . . . . . 1 . 1 Weapon 1 | . . . . . 1 . . . . . . . . . . . . . Parts Attached 105 | 7 1 2 9 10 13 8 6 3 7 1 . 7 6 4 4 13 . 4 Power 13 | 2 . . 1 2 2 . 1 1 2 . . . 1 1 . . . . Engine 7 | 2 . . 1 1 2 . 1 . . . . . . . . . . . Core 5 | . . . . 1 . . . 1 2 . . . 1 . . . . . Reactor 1 | . . . . . . . . . . . . . . 1 . . . . Propulsion 46 | 2 . . 4 2 5 4 3 2 4 . . 7 3 1 2 5 . 2 Treads 10 | 2 . . 3 2 3 . . . . . . . . . . . . . Leg 3 | . . . 1 . 2 . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight 33 | . . . . . . 4 3 2 4 . . 7 3 1 2 5 . 2 Utility 30 | 1 1 2 2 3 4 3 2 . 1 . . . 2 . 1 7 . 1 Device 20 | . 1 2 2 . 3 1 2 . 1 . . . 1 . 1 5 . 1 Storage 3 | 1 . . . 1 . 1 . . . . . . . . . . . . Processor 4 | . . . . . 1 1 . . . . . . . . . 2 . . Hackware 1 | . . . . . . . . . . . . . 1 . . . . . Protection 2 | . . . . 2 . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 16 | 2 . . 2 3 2 1 . . . 1 . . . 2 1 1 . 1 Energy Gun 2 | 1 . . . . . . . . . . . . . . . . . 1 Energy Cannon 2 | . . . . . . . . . . 1 . . . . . 1 . . Ballistic Gun 8 | 1 . . 1 3 2 1 . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . Launcher 4 | . . . 1 . . . . . . . . . . 2 1 . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 5 | . . 1 . . . 1 1 . . . . . . . 1 1 . . Parts Lost 41 | . . . 3 1 9 3 1 . 3 4 . 6 1 . 2 3 1 4 Power 9 | . . . 1 . 2 1 1 . 1 1 . . . . . 2 . . Propulsion 17 | . . . 1 1 4 . . . . 1 . 5 . . 1 1 1 2 Utility 9 | . . . 1 . 2 1 . . 1 1 . 1 1 . . . . 1 Weapon 6 | . . . . . 1 1 . . 1 1 . . . . 1 . . 1 Highest Loss Streak 9 | . . . 2 1 9 3 1 . 3 4 . 6 1 . 2 3 1 3 To Critical Strikes 1 | . . . . . . . . . . 1 . . . . . . . . Average Slot Usage (%) 70 | . 100 100 96 84 79 68 66 47 54 55 17 16 26 43 50 45 19 19 Engine 7 | . 14 14 10 15 8 13 10 5 . . . . . . . . . . Core 1 | . . . . 2 4 . . . 5 5 . . 2 5 5 2 . . Treads 14 | . 28 28 29 24 19 1 . . . . . . . . . . . . Flight 7 | . . . . . . 21 23 17 26 28 5 6 13 21 21 17 4 2 Device 12 | . 14 14 21 14 13 13 11 5 8 10 5 3 2 5 6 9 4 3 Storage 6 | . 14 14 11 9 7 7 6 5 2 . . . . . . . . . Processor 2 | . . . . . 1 1 6 5 5 5 5 5 5 5 5 8 9 7 Energy Gun 4 | . 14 14 8 . . . . . . . . . . 5 5 1 . 3 Ballistic Gun 8 | . 14 14 11 17 19 7 6 5 2 . . . . . . . . . Peak Build Rating 101 | 6 7 15 19 20 27 35 40 45 47 47 21 28 45 66 73 101 24 35 Average Rating 22 | 4 7 9 16 13 22 27 36 35 39 44 12 10 24 47 58 62 23 24 On Entrance 23 | . 6 7 15 9 20 26 23 30 38 41 26 12 6 42 53 53 24 17 Naked Turns . | . . . . . . . . . . . . . . . . . . . Heaviest Build 50 | 13 14 14 16 45 49 37 18 28 23 25 1 1 7 25 38 50 1 4 Greatest Support 80 | 40 40 40 60 80 80 64 24 30 30 30 6 31 33 33 40 48 7 16 Greatest Overweight (x) 6 | 4 . . . 1 1 6 . . . 1 . . . . 1 1 . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 8 15 15 15 8 8 8 5 5 5 5 5 5 5 5 5 Average Capacity 8 | 7 8 8 8 13 15 9 8 8 6 5 5 5 5 5 5 5 5 5 Most Carried 13 | 4 5 8 8 13 10 8 8 8 8 3 5 5 3 3 3 5 4 4 Average Carried 5 | 1 4 6 7 7 7 6 5 6 4 2 4 3 . 1 1 2 4 3 Final Capacity 15 | 8 8 8 8 15 15 8 8 8 5 5 5 5 5 5 5 5 5 5 Final Carried 10 | 4 5 8 6 10 4 8 7 7 2 2 5 . 1 2 1 4 4 3 Class Distribution -------------------- 60% | Mutant 23% | Sprinter 10% | Scavenger-Mutant 4% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Sprinter | -7/Storage Sprinter | -6/Factory Sprinter | -5/Factory Sprinter | -5/Upper Caves Sprinter | -5/Upper Caves Sprinter | -5/Zhirov Mutant | -4/Proximity Caves Sprinter | -4/Factory Sprinter | -4/Waste Sprinter | -4/Factory Sprinter | -3/Research Mutant | -3/Testing Mutant | -2/Research Resources | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 ----------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Fac Upp Upp Zhi Pro Fac Was Fac Res Tes Res Matter Collected 1359 | 184 . 128 66 255 385 42 . . 122 25 . 8 . 134 . . . 10 Remotely . | . . . . . . . . . . . . . . . . . . . Salvage Created 930 | 135 . 93 150 234 314 . . . . . . . . . 4 . . . Parts 52 | 9 . 4 13 12 13 . . . . . . . . . 1 . . . Haulers Intercepted . | . . . . . . . . . . . . . . . . . . . Recyclers Shooed 1 | . . . . . 1 . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 2 | . . . . . . . . . . . . 2 . . . . . . Prevented 2 | . . . . . . . . . . . . 2 . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 ------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Fac Upp Upp Zhi Pro Fac Was Fac Res Tes Res Combat Hostiles Destroyed 13 | . . 2 3 3 5 . . . . . . . . . . . . . Guns 13 | . . 2 3 3 5 . . . . . . . . . . . . . Classes Destroyed 8 | 3 . 1 1 . 2 . . . . . . . . . 1 . . . Worker 1 | 1 . . . . . . . . . . . . . . . . . . Builder 1 | . . . . . . . . . . . . . . . 1 . . . Tunneler 2 | 2 . . . . . . . . . . . . . . . . . . Recycler 3 | 1 . . . 1 1 . . . . . . . . . . . . . Watcher 1 | . . . . . 1 . . . . . . . . . . . . . Swarmer 3 | . . . . . 3 . . . . . . . . . . . . . Grunt 6 | . . 2 1 1 2 . . . . . . . . . . . . . Sentry 4 | . . . 2 2 . . . . . . . . . . . . . . Best Kill Streak 4 | 4 . 2 1 1 4 . . . . . . . . . 1 . . . Combat Bots Only 3 | . . 2 1 1 3 . . . . . . . . . . . . . Max Kills in Single Turn 2 | 1 . 1 1 1 2 . . . . . . . . . 1 . . . Gunslinging 1 | . . . . . 1 . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Fac Upp Upp Zhi Pro Fac Was Fac Res Tes Res Hostile Shots Fired 656 | . . 31 28 18 69 48 28 . 36 39 . 104 30 . 6 67 10 142 Missed 297 | . . 9 11 3 18 24 15 . 18 19 . 53 19 . 2 31 6 69 Damage Taken 7364 | . . 325 537 230 1184 325 112 . 350 376 . 974 226 . 92 757 80 1796 Core 3461 | . . 83 87 38 170 64 34 . 169 116 . 674 168 . . 339 62 1457 Absorbed by Shields 57 | . . . . . . . . . . . . . . . . 57 . . Core Remaining (%) 73 | 100 . 66 78 93 . 66 96 . . . . 4 . . 85 . 69 . Volleys Fired 91 | 11 . 9 15 12 37 . . . . 1 . . . . 3 . . 3 Largest 3 | 2 . 2 2 2 3 . . . . 1 . . . . 2 . . 1 Hottest 98 | 70 . 70 70 50 75 . . . . 98 . . . . 92 . . 40 Shots Fired 177 | 22 . 18 29 24 75 . . . . 1 . . . . 5 . . 3 Gun 169 | 22 . 18 24 24 75 . . . . . . . . . 3 . . 3 Cannon 1 | . . . . . . . . . . 1 . . . . . . . . Launcher 7 | . . . 5 . . . . . . . . . . . 2 . . . Special . | . . . . . . . . . . . . . . . . . . . Kinetic 135 | 11 . 9 16 24 75 . . . . . . . . . . . . . Thermal 35 | 11 . 9 8 . . . . . . 1 . . . . 3 . . 3 Explosive 7 | . . . 5 . . . . . . . . . . . 2 . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . Robot Hit Streak 15 | 8 . 3 8 12 15 . . . . . . . . . 3 . . . Robot Miss Streak 4 | 1 . 2 3 2 4 . . . . . . . . . 4 . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . Secondary Targets 3 | . . 1 . . 2 . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . 1 . . . . . . . . . . . . . Shots Hit Robots 103 | 16 . 10 12 17 45 . . . . . . . . . 3 . . . Core Hits 43 | 5 . 4 6 7 16 . . . . . . . . . 4 . . 1 Critical Kills . | . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . Critical Strikes . | . . . . . . . . . . . . . . . . . . . Melee Attacks . | . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . Damage Inflicted 1796 | 175 . 119 155 298 788 . . . . . . . . . 237 . . 24 Guns 1565 | 175 . 116 150 298 788 . . . . . . . . . 14 . . 24 Cannons . | . . . . . . . . . . . . . . . . . . . Explosions 223 | . . . . . . . . . . . . . . . 223 . . . Melee . | . . . . . . . . . . . . . . . . . . . Ramming 8 | . . 3 5 . . . . . . . . . . . . . . . Kinetic 1240 | 37 . 41 76 298 788 . . . . . . . . . . . . . Thermal 325 | 138 . 75 74 . . . . . . . . . . . 14 . . 24 Explosive 223 | . . . . . . . . . . . . . . . 223 . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . Highest Corruption 7 | . . . 7 . . . . . . . . 4 . . . 5 5 . Average Corruption 4 | . . . 7 . . . . . . . . 3 . . . 4 5 . Corruption Purged . | . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . Effects 10 | . . . 2 . . . . . . . . 2 . . . 5 1 . Message Errors 1 | . . . 1 . . . . . . . . . . . . . . . Matter Fused 4 | . . . . . . . . . . . . 1 . . . 3 . . Heat Flow Errors 1 | . . . . . . . . . . . . . . . . . 1 . Energy Discharges 1 | . . . . . . . . . . . . . . . . 1 . . Parts Rejected 1 | . . . 1 . . . . . . . . . . . . . . . Data Loss (minor) 1 | . . . . . . . . . . . . . . . . 1 . . Alerts 1 | . . . . . . . . . . . . 1 . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 36 | . . . . . . . . . . . . . . . 36 . . . Projectiles . | . . . . . . . . . . . . . . . . . . . Explosions 36 | . . . . . . . . . . . . . . . 36 . . . Melee . | . . . . . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . . . . . . Rammed 3 | . . 2 1 . . . . . . . . . . . . . . . Targets Rammed 3 | . . 2 1 . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 322 | 120 . 205 94 123 322 126 10 4 15 91 . 22 3 . 104 176 102 . Average Temperature 55 | 52 . 107 26 48 129 65 7 2 7 6 . 13 2 . 36 77 60 . Received Heat Transfer 1405 | . . 183 105 81 189 177 39 . 51 18 . 153 36 . 18 58 . 297 Effects 3 | . . . . . 3 . . . . . . . . . . . . . Interference 3 | . . . . . 3 . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . Heat Transferred 962 | 407 . 222 222 . . . . . . . . . . . 37 . . 74 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 ------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Fac Upp Upp Zhi Pro Fac Was Fac Res Tes Res Peak Influence 538 | 20 13 50 94 142 134 175 150 88 . . . . 235 84 322 317 195 538 Initial 177 | . 13 4 19 22 64 48 70 73 . . . . 160 84 58 137 177 103 Average 81 | 4 13 15 60 60 88 81 88 81 . . . . 192 84 143 182 181 234 Maximum Alert Level 2 | . . . . . . . . . . . . . 1 . 1 1 . 2 Low Security (%) 93 | 100 100 100 100 100 100 100 100 100 . . . . 65 100 83 70 100 60 Level 1 4 | . . . . . . . . . . . . . 34 . 16 29 . 17 Level 2 1 | . . . . . . . . . . . . . . . . . . 21 Level 3 . | . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Squads Dispatched 15 | . . . . 2 1 1 1 1 . . . 1 1 . 2 1 1 3 Investigation 4 | . . . . . . . 1 . . . . . . . 1 . 1 1 Extermination . | . . . . . . . . . . . . . . . . . . . Reinforcement 10 | . . . . 2 1 1 . 1 . . . . 1 . 1 1 . 2 Assault 1 | . . . . . . . . . . . . 1 . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . 1 . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 --------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Fac Upp Upp Zhi Pro Fac Was Fac Res Tes Res Distress Signals 12 | . . 2 1 2 . 3 . . . . . . . . . 1 . 3 Communications Jammed . | . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . Times Spotted 163 | . . 4 7 6 8 21 3 1 16 6 . 27 12 . 3 16 2 31 Peak Tracking Total 17 | . . 2 4 3 4 14 3 1 8 6 . 12 9 . 3 13 2 17 Tactical Retreats 22 | . . 1 . . . 2 1 . 3 . . 6 1 . . 2 . 6 Traps | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 ------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Fac Upp Upp Zhi Pro Fac Was Fac Res Tes Res Traps Triggered 4 | . . . . . . 1 . . . . . . 1 . 1 . . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 ---------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Fac Upp Upp Zhi Pro Fac Was Fac Res Tes Res Machines Disabled 3 | . . . 1 1 . . . . . 1 . . . . . . . . Max in Single Turn 1 | . . . 1 1 . . . . . 1 . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 --------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Fac Upp Upp Zhi Pro Fac Was Fac Res Tes Res Machines Accessed 9 | . . 1 1 . . 2 2 . . . . . . . . . 1 2 Terminals 7 | . . . 1 . . 2 1 . . . . . . . . . 1 2 Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . 1 . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Total Hacks 23 | . . 1 3 . . 5 7 . . . . . . . . . 3 4 Successful 15 | . . 1 2 . . 4 6 . . . . . . . . . 1 1 Failed 8 | . . . 1 . . 1 1 . . . . . . . . . 2 3 Catastrophic 4 | . . . . . . 1 . . . . . . . . . . 1 2 Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . . . . . . . Terminals 19 | . . . 3 . . 5 4 . . . . . . . . . 3 4 Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units 3 | . . . . . . . 3 . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Terminal Hacks 12 | . . 1 2 . . 4 3 . . . . . . . . . 1 1 Record 4 | . . . . . . 2 1 . . . . . . . . . 1 . Open Door 2 | . . 1 . . . 1 . . . . . . . . . . . . Alert Level 2 | . . . 1 . . . 1 . . . . . . . . . . . Locate Traps 1 | . . . . . . . . . . . . . . . . . . 1 Dispatch Records 1 | . . . . . . . 1 . . . . . . . . . . . Zone Layout 2 | . . . 1 . . 1 . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 3 | . . . . . . . 3 . . . . . . . . . . . Recycle Component 1 | . . . . . . . 1 . . . . . . . . . . . Process 1 | . . . . . . . 1 . . . . . . . . . . . Retrieve Matter 1 | . . . . . . . 1 . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 5 | . . . . . . 1 1 . . . . . . . . . 1 2 Full Trace Events 3 | . . . . . . . 1 . . . . . . . . . 1 1 Feedback Events . | . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Parts Recycled 1 | . . . . . . . 1 . . . . . . . . . . . Recycled Matter 56 | . . . . . . . 56 . . . . . . . . . . . Retrieved Matter 56 | . . . . . . . 56 . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 ------------ Run | Yrd Mat Min Mat Mat Fac Sto Fac Fac Upp Upp Zhi Pro Fac Was Fac Res Tes Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Fac Upp Upp Zhi Pro Fac Was Fac Res Tes Res Total Allies 30 | . . . . . . 10 . . . . . . . 20 . . . . Largest Group 20 | . . . . . . 10 . . . . . . . 20 5 . . . Highest-Rated Group 720 | . . . . . . 173 . . . . . . . 720 125 . . . Highest-Rated Ally 50 | . . . . . . 29 . . . . . . . 50 25 . . . Total Orders . | . . . . . . . . . . . . . . . . . . . Ally Attacks 79 | . . . . . . 38 . . . . . . . . 41 . . . Total Damage 988 | . . . . . . 428 . . . . . . . . 560 . . . Kills 5 | . . . . . . 3 . . . . . . . . 2 . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 ------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Fac Upp Upp Zhi Pro Fac Was Fac Res Tes Res Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . . . . 2 . 1 . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 ------------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Fac Upp Upp Zhi Pro Fac Was Fac Res Tes Res Turns Passed 3619 | 110 190 548 562 327 315 118 222 15 91 198 10 259 87 37 101 162 26 241 Spaces Moved 5405 | 43 117 321 311 159 125 244 740 35 329 802 23 686 220 93 266 414 64 413 Core 201 | 22 . . . . . . . . . . . 1 . . . 16 6 156 Treads 1060 | 21 117 321 311 159 124 7 . . . . . . . . . . . . Legs 1 | . . . . . 1 . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight 4143 | . . . . . . 237 740 35 329 802 23 685 220 93 266 398 58 257 Fastest Speed 23 | 50 160 160 160 160 153 26 26 23 23 23 35 25 32 32 30 25 40 37 Average Speed 56 | 145 160 160 160 161 180 33 26 27 24 23 35 34 33 32 32 31 40 42 Slowest Speed 425 | 250 160 160 160 240 250 425 32 29 29 91 35 50 35 32 108 101 50 50 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped 44 | . . . . . . 17 1 . 1 1 . 2 9 1 . 5 . 7 Cave-ins Triggered 1 | . . . 1 . . . . . . . . . . . . . . . Exploration Rate (%) 30 | 4 23 48 21 17 4 43 22 1 61 92 7 87 8 75 12 15 21 14 Regions Visited 18 Branch Regions 7 Pre-discovered Areas 1 | . . . . . . . . . . 1 . . . . . . . . Known Exits Taken 10 | . . . . . . 1 1 1 1 1 1 1 . . 1 1 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . . . . . . . . . . . Scrap Searched 6 | . . 1 . . . . . . 1 3 . 1 . . . . . . Spaces Dug . | . . . . . . . . . . . . . . . . . . . Terrain Destroyed 102 | . . . 52 . . . . . . . . . . . 50 . . . Melee . | . . . . . . . . . . . . . . . . . . . Projectile . | . . . . . . . . . . . . . . . . . . . AOE 102 | . . . 52 . . . . . . . . . . . 50 . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 --------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Fac Upp Upp Zhi Pro Fac Was Fac Res Tes Res Total 5783 | 70 120 338 349 210 181 265 763 40 339 808 25 702 224 100 276 443 63 467 Wait 115 | . 1 . 7 17 . 15 9 . . 5 . 10 . . . . . 51 Move 5302 | 42 116 320 309 158 124 210 737 34 326 799 22 681 203 90 265 403 63 400 Hop 41 | . . . . . . 16 1 . 1 1 . 2 8 1 . 5 . 6 Pick Up 77 | 10 2 4 5 10 6 7 5 1 2 1 . 1 7 2 3 9 . 2 Fast Attach . | . . . . . . . . . . . . . . . . . . . Attach 87 | 6 1 . 5 7 11 8 5 3 6 1 . 5 6 4 4 11 . 4 Detach 25 | . . . . 1 . 5 2 2 2 . 3 . . 3 . 6 . 1 Swap 18 | 1 . 2 4 3 2 . 1 . 1 . . 2 . . . 2 . . Drop 23 | . . 1 2 2 1 4 3 . 1 . . 1 . . 1 7 . . Fire 91 | 11 . 9 15 12 37 . . . . 1 . . . . 3 . . 3 Melee . | . . . . . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . Crush 3 | . . 2 1 . . . . . . . . . . . . . . . Escape Stasis 1 | . . . 1 . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -7/Storage -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory -4/Waste -4/Factory -3/Research (discovered 2 exits: *Tes x2) -3/Testing -2/Research History --------- Turn | Location | Event 32 | -11/Scrapyard | Discovered new exit (range 16) 111 | -11/Scrapyard | Entered Materials 211 | -10/Materials | Discovered new exit (range 13) 301 | -10/Materials | Entered Mines 303 | -10/Mines | Build established: Mutant 320 | -10/Mines | Assembled infested the area 325 | -10/Mines | Assisted by a Guerilla fighting off Assembled 394 | -10/Mines | Found the Drone Emporium 651 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 656 | -10/Mines | Found Prototype Device 657 | -10/Mines | Identified Exp. Sensor Array 827 | -10/Mines | Discovered new exit (range 15) 849 | -10/Mines | Entered Materials 849 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1388 | -9/Materials | Crushed by falling debris 1404 | -9/Materials | Discovered new exit (range 5) 1411 | -9/Materials | Entered another Materials area 1411 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1704 | -8/Materials | Discovered new exit (range 9) 1738 | -8/Materials | Entered Factory 1738 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1958 | -7/Factory | Lost 9 parts (2p4n2u1w) 2042 | -7/Factory | Discovered new exit (range 7) 2053 | -7/Factory | Entered Storage 2139 | -7/Storage | Assisted by bots powering up and referring to "LRC-V3" 2168 | -7/Storage | Discovered new exit (range 7) 2170 | -7/Storage | Identified exit to Factory 2171 | -7/Storage | Entered Factory 2171 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 2177 | -6/Factory | Lost 3 parts (1p1u1w) 2199 | -6/Factory | Lost 7 allies 2389 | -6/Factory | Discovered new exit (range 14) 2393 | -6/Factory | Identified exit to Factory 2393 | -6/Factory | Entered another Factory area 2393 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2393 | -5/Factory | Discovered new exit (range 11) 2396 | -5/Factory | Identified exit to Upper Caves 2408 | -5/Factory | Entered Upper Caves 2426 | -5/Upper Caves | Encountered a Warlord checkpoint 2428 | -5/Upper Caves | Build established: Sprinter 2455 | -5/Upper Caves | Spotted B-75 Beast 2490 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 2494 | -5/Upper Caves | Discovered new exit (range 10) 2498 | -5/Upper Caves | Identified exit to Upper Caves 2499 | -5/Upper Caves | Entered another Upper Caves area 2501 | -5/Upper Caves | Lost 3 parts (1p1u1w) 2507 | -5/Upper Caves | Encountered a Warlord checkpoint 2556 | -5/Upper Caves | Learned location of Warlord (-4) 2567 | -5/Upper Caves | Discovered new exit (range 15) 2569 | -5/Upper Caves | Identified exit to Factory 2673 | -5/Upper Caves | Attacked by a delusional Derelict stockpiling parts 2678 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 2688 | -5/Upper Caves | Learned 8 Factory zone layouts 2696 | -5/Upper Caves | Discovered new exit (range 4) 2696 | -5/Upper Caves | Identified exit to Zhirov 2697 | -5/Upper Caves | Entered Zhirov 2699 | -5/Zhirov | Discovered new exit (range 3) 2700 | -5/Zhirov | Identified exit to Proximity Caves 2707 | -5/Zhirov | Entered Proximity Caves 2725 | -4/Proximity Caves | Lost 4 parts (1p1n1u1w) 2857 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost 2879 | -4/Proximity Caves | Core integrity fell below 50% 2900 | -4/Proximity Caves | Core integrity fell below 20% 2923 | -4/Proximity Caves | Lost 6 parts (5n1u) 2965 | -4/Proximity Caves | Discovered exit to Factory (range 5) 2966 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2966 | -4/Proximity Caves | Entered Factory 2966 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 2967 | -4/Factory | Identified exit to Research 2976 | -4/Factory | Build established: Mutant 3053 | -4/Factory | Sucked down chute 3053 | -4/Factory | Entered Waste 3054 | -4/Waste | Joined by Warlord forces that had cleared the area 3055 | -4/Waste | Found Fusion Bomb Launcher 3077 | -4/Waste | Discovered new exit (range 13) 3080 | -4/Waste | Identified exit to Factory 3090 | -4/Waste | Entered Factory 3090 | -4/Factory | Accompanied by 5 allies 3178 | -4/Factory | Discovered exit to Research (range 16) 3191 | -4/Factory | Entered Research 3191 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 3192 | -3/Research | Identified exit to Testing 3278 | -3/Research | Spotted B-86 Titan 3332 | -3/Research | Lost 3 parts (2p1n) 3351 | -3/Research | Discovered exit to Testing (range 5) 3353 | -3/Research | Entered Testing 3372 | -3/Testing | Discovered new exit (range 16) 3379 | -3/Testing | Identified exit to Research 3379 | -3/Testing | Entered Research 3379 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 3598 | -2/Research | Core integrity fell below 50% 3612 | -2/Research | Core integrity fell below 20% 3620 | -2/Research | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- 03496_ Fabricator disabled. 03496_ Critical hit (Burn: +37). 03502_ Acquired Q-thruster. 03540_ W-44 Eye sends out distress signal. 03547_ Penetrated by Slug. 03547_ Knocked back. 03547_ Acquired 10 matter. 03551_ Knocked back. 03557_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal R019. 03566_ Q-thruster destroyed. 03597_ Backup Laser III destroyed. 03603_ Q-thruster destroyed. 03604_ Triggered Blade Trap. 03604_ Massive razor-sharp blades shoot up from within the floor. 03604_ Adv. Target Analyzer severed. 03612_ G-73 Enforcer suffers critical hit (Burn). 03615_ W-44 Eye sends out distress signal. 03619_ Adv. Coolant Injector destroyed. [Achievement: Just Browsing] Map ----- +----------------------------------------------------+ | ??????????????????# ?????????????# #??????? | | ??????????????????# ?????????????# #??????? | | ?????????????###### ###+#################+######## | | ????????????? | | ???????????? #### | | ???????????? #??? | | ??????????? ^ #??? | | ????????????? #??? | | ????????????????????### ###################??? | | ??????????????????????# # #??????? | | ??????????????????????# gggg# #??????? | | ??????????????????????#g # #??????? | | ??????????????????????# g + #??????? | | ??????????????????????# # """ """?????????? | | ??????????????????????# # """G""??????????? | | ??????????????????????# R##########???????????? | | ??????????????????????#w ##########???????????? | | ??????????????????????# # ????????????? | | ??????????????????????# # ?????????????? | | ??????????????????????# ss# """" ?????????????? | | ??????????????????????# # """" ?????????????? | | ??????????????????????# + """" ????????????? | | ??????????????????????# # """" #???????????? | | ??????????????????????# # """" #???????????? | | ??????????????????????# s# #???????????? | | ??????????????????????# @ s #???????????? | | ??????????????????????#+#/############???????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????? ??????????????????????? | | ??????????????????????? ?????????????????????? | | ??????????????????????? ?????????????????????? | | ?????????????????????? ????????????????????? | | ?????????????????????? ????????????????????? | | ????????????????????? ???????????????????? | | ?????????????????????#########???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 49 Coolant Potential 100 Energy Generation 32 Energy Capacity 400 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 110 Armor Coverage 225 Resistance: TH 20 Point Defense Rating 80 Weapon Cycling 30 Evasion (%) 65 Target Analysis 8 Recoil Reduction 4 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Just Browsing Knowing Is Half The Battle Respectable Loadout Challenges ------------ None Game ------ Seed SapperTowerDevice Manual? 0 Play Time 00:45:58 Cumulative 23.4 hours Start 2025.01.20 @ 14:38:30 End 2025.01.20 @ 15:21:19 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 98 Rogue 98 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 25 Achievement% 27 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 38x25 Zoom Use 96% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3a4e0af9-38e4-48e9-9447-77a0b0285536