Cogmind - Beta 15 @@@ ROGUE MODE // 2025.10.16 @ 02:53:27 Player: shapeshifter Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (72) 360 Value Destroyed (2623) 2623 Prototype IDs (28) 560 Alien Tech Used (0) 0 Bonus (763) 763 TOTAL SCORE: 8106 Bonus ------- High Alert Combat Kills 24 Follower Combat Kills 452 Aligned with FarCom 300 Friendly Fire -13 Cogmind --------- Core Integrity 783/850 Matter 154/300 Energy 0/100 System Corruption 2% Temperature Warm (110) Movement Hovering (106) Ox1 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- Improved Gravmag System Improved Gravmag System Improved Gravmag System Gravmag Array > --- UTILITY (6) ------ Large Storage Unit Experimental Sensor Array Advanced Melee Analysis Suite Graphene Brace Hacking Suite > --- WEAPON (3) ------- Plasma Rifle Plasma Rifle Force Rifle > --- INVENTORY (15) --- Light Fission Core Gravmag Array Gravmag Array Advanced Weight Redist. System Plasma Rifle Remote Datajack Field Lobotomy Kit (5) CPS Tube (2) CPS Tube (2) CPS Tube (2) Heavy Pick Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Gravmag System Gravmag Array Gravmag Array > --- UTILITY ---------- Large Storage Unit Experimental Sensor Array Kinecellerator Light Armor Plating Graphene Brace System Shield > --- WEAPON ----------- AWS/Autocannon > --- INVENTORY -------- Huge Storage Unit Advanced Melee Analysis Suite Improved Lightning Gun AWS/Thermal Phase Cannon Remote Datajack Field Lobotomy Kit CPS Tube CPS Tube CPS Tube Heavy Pick [Rating: 87] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Leg Titanium Leg Wheel Wheel Hover Unit Gravmag Array Utility Large Storage Unit Device Kinecellerator Storage Large Storage Unit Processor Improved Targeting Computer Hackware System Shield Protection Light Armor Plating Weapon AWS/Autocannon Energy Gun Medium Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon AWS/Autocannon Build | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Slots Evolved 8 | . . . . . 4 . . . 4 Power . | . . . . . . . . . . Propulsion 3 | . . . . . 1 . . . 2 Utility 4 | . . . . . 2 . . . 2 Weapon 1 | . . . . . 1 . . . . Parts Attached 63 | 7 . 3 4 . 23 9 . 1 16 Power 6 | 1 . 1 1 . 1 1 . . 1 Engine 3 | 1 . 1 . . . 1 . . . Core 3 | . . . 1 . 1 . . . 1 Reactor . | . . . . . . . . . . Propulsion 22 | 2 . 2 . . 5 5 . . 8 Treads 12 | 2 . . . . 4 4 . . 2 Leg 1 | . . . . . . 1 . . . Wheel 3 | . . 2 . . 1 . . . . Hover 6 | . . . . . . . . . 6 Flight . | . . . . . . . . . . Utility 17 | 2 . . 2 . 6 3 . 1 3 Device 5 | 1 . . 1 . 1 1 . 1 . Storage 3 | 1 . . 1 . 1 . . . . Processor 2 | . . . . . 1 . . . 1 Hackware 2 | . . . . . . . . . 2 Protection 5 | . . . . . 3 2 . . . Artifact . | . . . . . . . . . . Weapon 18 | 2 . . 1 . 11 . . . 4 Energy Gun 11 | 1 . . 1 . 5 . . . 4 Energy Cannon 5 | . . . . . 5 . . . . Ballistic Gun 1 | 1 . . . . . . . . . Ballistic Cannon 1 | . . . . . 1 . . . . Launcher . | . . . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 5 | . . . 1 . 2 . . . 2 Parts Lost 12 | . . 1 . . 9 . . . 2 Power 3 | . . 1 . . 1 . . . 1 Propulsion 3 | . . . . . 3 . . . . Utility 4 | . . . . . 3 . . . 1 Weapon 2 | . . . . . 2 . . . . Highest Loss Streak 9 | . . 1 . . 9 . . . 2 To Critical Strikes . | . . . . . . . . . . Average Backups 8 | 4 6 6 7 7 6 9 8 10 12 Power . | . 1 . 3 3 . . . . . Propulsion . | 1 2 1 . . . . 1 1 1 Utility 3 | . 2 2 2 1 2 4 3 3 1 Weapon 2 | . 1 1 1 2 2 1 2 2 4 Tool/Special . | . . . . . . . . . . Unused Backups 19 | . . . 2 . 4 . . . 13 Power 4 | . . . . . 3 . . . 1 Propulsion 2 | . . . . . . . . . 2 Utility 5 | . . . 2 . 1 . . . 2 Weapon 3 | . . . . . . . . . 3 Tool/Special 5 | . . . . . . . . . 5 Average Slot Usage (%) 64 | . 100 100 100 100 85 29 81 81 77 Engine 5 | . 14 14 9 . . 1 9 9 4 Core 1 | . . . 4 14 8 . . . 1 Treads 13 | . 28 24 . . 5 4 27 27 12 Wheel 3 | . . 3 28 28 15 . . . . Device 7 | . 14 14 14 14 7 1 9 11 14 Storage 9 | . 14 14 14 14 9 9 9 9 6 Protection 7 | . . . . . 15 2 18 15 5 Energy Gun 3 | . 14 14 14 14 13 . . . 5 Ballistic Gun 2 | . 14 14 14 14 1 . . . . Ballistic Cannon 6 | . . . . . . 8 9 9 2 Peak Build Rating 87 | 7 7 8 19 16 38 53 53 61 87 Average Rating 40 | 5 7 7 11 16 29 38 53 55 75 On Entrance 23 | . 7 7 8 16 16 18 53 53 61 Naked Turns . | . . . . . . . . . . Heaviest Build 97 | 14 14 14 19 19 80 97 97 97 96 Greatest Support 116 | 40 40 40 26 26 60 66 66 66 116 Greatest Overweight (x) 26 | . . . . . 26 26 1 1 1 Average Overweight (x) 1 | . . . . . 1 10 1 1 . Largest Inventory Capacity 15 | 8 8 8 10 10 15 15 15 15 15 Average Capacity 13 | 7 8 8 9 10 11 15 15 15 15 Most Carried 15 | 6 6 7 10 10 15 15 9 15 15 Average Carried 10 | 4 6 6 8 10 9 10 9 11 14 Final Capacity 15 | 8 8 8 10 10 15 15 15 15 15 Final Carried 15 | 6 6 5 10 10 15 9 9 15 13 Class Distribution -------------------- 36% | Commander-Tank 21% | Mutant 16% | Gunner 15% | Commander-Gunner 4% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Tank | -8/Materials Gunner | -8/Storage Commander-Tank | -8/Recycling Commander-Tank | -8/Scraptown Commander-Tank | -6/Factory Resources | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 ----------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Matter Collected 995 | 277 32 39 . 50 266 210 30 37 54 Remotely . | . . . . . . . . . . Salvage Created 2718 | 164 259 42 . . 897 514 333 . 509 Parts 136 | 8 14 7 . . 48 25 12 . 22 Haulers Intercepted 2 | . . . . . 2 . . . . Recyclers Shooed 2 | . 1 . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Combat Hostiles Destroyed 58 | . 8 3 . . 15 12 10 . 10 Guns 24 | . 8 3 . . 6 . . . 7 Cannons 34 | . . . . . 9 12 10 . 3 Classes Destroyed 15 | 2 2 . . . 7 1 2 . 1 Builder 1 | . . . . . 1 . . . . Tunneler 3 | 3 . . . . . . . . . Hauler 2 | . . . . . 2 . . . . Recycler 2 | 1 . . . . . 1 . . . Watcher 5 | . . . . . 2 2 . . 1 Swarmer 10 | . 3 3 . . . . 1 . 3 Grunt 18 | . 5 . . . 5 4 . . 4 Brawler 5 | . . . . . . 1 2 . 2 Protector 1 | . . . . . . . 1 . . Sentry 16 | . . . . . 5 7 4 . . Specialist 2 | . . . . . 2 . . . . Hunter 2 | . . . . . 2 . . . . Programmer 3 | . . . . . . . 2 . 1 Heavy 1 | . . . . . 1 . . . . Behemoth 1 | . . . . . . . . . 1 Best Kill Streak 9 | 1 3 3 . . 9 2 4 . 5 Combat Bots Only 9 | . 3 3 . . 9 1 4 . 5 Max Kills in Single Turn 1 | 1 1 1 . . 1 1 1 . 1 Gunslinging . | . . . . . . . . . . Exploded . | . . . . . . . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Hostile Shots Fired 271 | . 40 15 . . 130 25 17 . 44 Missed 61 | . 10 2 . . 20 6 5 . 18 Hits 210 | . 30 13 . . 110 19 12 . 26 Melee 1 | . . . . . . . 1 . . Projectile 209 | . 30 13 . . 110 19 11 . 26 Critical Strikes 6 | . . . . . 5 . . . 1 Actively Blocked 1 | . . . . . . . . . 1 Part Disruptions 2 | . . . . . . . . . 2 Damage Taken 3588 | . 355 137 . . 2104 356 180 . 456 Core 683 | . 103 35 . . 392 86 . . 67 Absorbed by Shields 17 | . . . . . . . 12 . 5 Core Remaining (%) 52 | 100 . . . 44 . . . 13 . Volleys Fired 89 | 7 38 8 . 1 31 1 . . 3 Largest 3 | 2 2 2 . 2 3 1 . . 3 Hottest 230 | 70 70 70 . 70 225 61 . . 230 Shots Fired 316 | 14 76 16 . 2 92 33 21 . 62 Gun 224 | 14 76 16 . 2 57 1 . . 58 Cannon 92 | . . . . . 35 32 21 . 4 Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 125 | 7 38 8 . 1 14 32 21 . 4 Thermal 191 | 7 38 8 . 1 78 1 . . 58 Explosive . | . . . . . . . . . . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 41 | 4 11 3 . 1 20 9 11 . 41 Robot Miss Streak 4 | 1 3 3 . 1 4 3 2 . 2 Penetration Max . | . . . . . . . . . . Secondary Targets 3 | . . 2 . . 1 . . . . Max Gunslinging Chain 1 | . . 1 . . 1 . . . . Autonomous 132 | . . . . . 25 32 21 . 54 Shots Hit Robots 231 | 10 51 8 . 1 64 26 18 . 53 Core Hits 93 | 6 19 5 . . 24 14 7 . 18 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 1 | 1 . . . . . . . . . Critical Strikes 12 | 1 3 . . . 4 2 2 . . Burn 5 | . 3 . . . 2 . . . . Destroy 1 | 1 . . . . . . . . . Blast 6 | . . . . . 2 2 2 . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 8199 | 113 513 97 . 13 1941 2112 1544 . 1866 Guns 3144 | 113 513 97 . 13 909 18 . . 1481 Cannons 5033 | . . . . . 1010 2094 1544 . 385 Explosions . | . . . . . . . . . . Melee . | . . . . . . . . . . Ramming 22 | . . . . . 22 . . . . Kinetic 4981 | 37 191 45 . . 685 2094 1544 . 385 Thermal 3196 | 76 322 52 . 13 1234 18 . . 1481 Explosive . | . . . . . . . . . . Electromagnetic . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 3 | . . . . . 1 2 3 . 2 Average Corruption 1 | . . . . . 1 1 2 . 1 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 56 | . . . . . . 30 25 . 1 Message Errors 9 | . . . . . . 4 4 . 1 Matter Fused 14 | . . . . . . 8 6 . . Heat Flow Errors 7 | . . . . . . 4 3 . . Energy Discharges 14 | . . . . . . 10 4 . . Parts Fused 1 | . . . . . . 1 . . . Data Loss (minor) 7 | . . . . . . 2 5 . . Data Loss (major) 3 | . . . . . . . 3 . . Alerts 1 | . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . Overflow Damage 640 | . . . . . 57 115 308 . 160 Projectiles 640 | . . . . . 57 115 308 . 160 Explosions . | . . . . . . . . . . Melee . | . . . . . . . . . . Knockbacks 5 | . . . . . 2 2 . . 1 Impact . | . . . . . . . . . . Kinetic 4 | . . . . . 1 2 . . 1 Secondary 1 | . . . . . 1 . . . . Self-Inflicted Damage 11 | . . . . . 11 . . . . Shots . | . . . . . . . . . . Rammed 2 | . . . . . 2 . . . . Targets Rammed 2 | . . . . . 2 . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 414 | 60 223 82 . 34 414 223 208 . 289 Average Temperature 92 | 25 63 37 . 22 125 74 95 . 141 Received Heat Transfer 983 | . 177 60 . . 558 90 23 . 75 Effects 2 | . . . . . 2 . . . . Energy Bleed 1 | . . . . . 1 . . . . Short Circuit 1 | . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 12 | 1 1 . . . 3 . . . 7 Heat Transferred 5798 | 222 1184 148 . 37 2294 37 . . 1876 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Maximum Alert Level 2 | . . . . . . . . . 2 Low Security (%) 95 | 100 100 100 . 100 100 100 100 . 49 Level 1 3 | . . . . . . . . . 38 Level 2 1 | . . . . . . . . . 12 Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 459 | 5 100 88 . . 197 174 162 . 459 Initial 72 | . . 6 . . . 72 61 . . Average 62 | 1 40 17 . . 31 58 65 . 196 Influence Increases 2766 | 20 259 88 . . 446 626 422 . 905 Destroy 0b10 Robot/C 1500 | . 160 60 . . 300 320 240 . 420 Destroy 0b10 Robot/NC 85 | 20 . . . . 25 15 5 . 20 Destroy Leader 354 | . 30 10 . . 108 114 . . 92 Allied During Kill 406 | . . 18 . . . 102 87 . 199 Successful Hack 57 | . 9 . . . . 23 25 . . Select Force Hacks 90 | . 30 . . . . . 60 . . Disable Machine 75 | . . . . . . . . . 75 Destroy Structure 109 | . . . . . 13 7 5 . 84 Partial Spotted 15 | . . . . . . . . . 15 Lose Combat Pursuer 75 | . 30 . . . . 45 . . . Influence Decreases 2395 | 20 242 105 . . 273 642 575 4 534 Entered New Map 212 | . . 11 . . . 101 96 4 . Time Decay 1765 | 20 242 40 . . 219 541 479 . 224 Lost Part 80 | . . 6 . . 54 . . . 20 Lost Ally 338 | . . 48 . . . . . . 290 Squads Dispatched 8 | . 2 . . . 3 . . . 3 Investigation 4 | . 2 . . . . . . . 2 Extermination 1 | . . . . . . . . . 1 Reinforcement 3 | . . . . . 3 . . . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 --------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Distress Signals 10 | . 1 . . . 2 4 1 . 2 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 90 | . 15 7 . . 22 15 8 . 23 Peak Tracking Total 9 | . 4 3 . . 9 4 4 . 5 Tactical Retreats 5 | . 1 1 . . . 3 . . . Traps | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Traps Triggered 7 | . 1 . . . 3 2 . . 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 ---------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Machines Disabled 5 | . . . . . . . . . 5 Max in Single Turn 1 | . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 --------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Machines Accessed 28 | . 3 . 2 . 1 9 8 . 5 Terminals 21 | . 2 . . . 1 8 5 . 5 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 5 | . 1 . . . . 1 3 . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 72 | . 9 . 2 . 4 18 21 . 18 Successful 29 | . 5 . 2 . 2 8 12 . . Failed 43 | . 4 . . . 2 10 9 . 18 Catastrophic 10 | . . . . . . 3 . . 7 Database Lockouts . | . . . . . . . . . . Manual 54 | . 8 . 1 . 4 17 18 . 6 Terminals 59 | . 7 . . . 4 16 14 . 18 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 11 | . 2 . . . . 2 7 . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 10 | . 1 . 2 . 1 4 2 . . Record 1 | . . . 1 . . . . . . Robot Analysis 1 | . 1 . . . . . . . . Open Door 3 | . . . . . . 3 . . . Branch Access Points 2 | . . . . . 1 1 . . . Zone Layout 2 | . . . . . . . 2 . . Proto ID Catalog 1 | . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 2 | . 1 . . . . 1 . . . Retrieve Components 2 | . 1 . . . . 1 . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 17 | . 3 . . . 1 3 10 . . Terminals 13 | . 2 . . . 1 2 8 . . Botnet 5 | . 1 . . . 1 . 3 . . Skim 8 | . 1 . . . . 2 5 . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 4 | . 1 . . . . 1 2 . . Mask 1 | . . . . . . 1 . . . Tunnel 3 | . 1 . . . . . 2 . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 21 | . 2 . . . 1 7 6 . 5 Full Trace Events 3 | . . . . . . 1 . . 2 Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 11 | . 2 . . . . 9 . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 ------------ Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired 20 | . . . . . . . 20 . . Allies Hacked 1 | . . . . . . . 1 . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Total Allies 34 | . . 4 . . . 10 20 . . Largest Group 22 | . . 4 . . . 10 22 22 22 Highest-Rated Group 336 | . . 71 . . . 173 336 336 336 Highest-Rated Ally 34 | . . 31 . . . 29 34 34 34 Total Orders . | . . . . . . . . . . Ally Attacks 140 | . . 22 . . . 32 28 . 58 Total Damage 2759 | . . 219 . . . 314 264 . 1962 Kills 27 | . . 3 . . . 4 5 . 15 Allies Corrupted 2 | . . . . . . . . . 2 Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Active Infowar (turns) 2264 | 51 562 293 314 351 177 . . . 516 Sensors 518 | . . . 2 . . . . . 516 Seismic 1746 | 51 562 293 312 351 177 . . . . Robot Analysis Total 1 | . 1 . . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 ------------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Turns Passed 9324 | 123 562 293 314 351 753 3521 1342 1410 655 Spaces Moved 3871 | 61 251 183 327 383 400 514 480 599 673 Core 214 | 12 . . . . 2 200 . . . Treads 2019 | 49 251 142 . . 62 314 480 599 122 Legs . | . . . . . . . . . . Wheels 1087 | . . 41 327 383 336 . . . . Hover 551 | . . . . . . . . . 551 Flight . | . . . . . . . . . . Fastest Speed 48 | 50 160 90 90 90 86 160 225 225 48 Average Speed 212 | 138 160 144 90 90 125 669 225 225 68 Slowest Speed 1350 | 160 160 160 90 90 1350 1350 225 225 148 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 50 | 4 48 22 68 67 38 77 97 55 24 Regions Visited 9 Branch Regions 6 Pre-discovered Areas 7 | . 1 2 1 . . . 3 . . Known Exits Taken 5 | . . . . 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . Scrap Searched 7 | . . . . 1 . . . 6 . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 25 | . . . . . 12 7 5 . 1 Melee . | . . . . . . . . . . Projectile 25 | . . . . . 12 7 5 . 1 AOE . | . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 --------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Total 4818 | 87 343 197 348 387 590 595 743 663 865 Wait 454 | . 55 . . 4 91 46 71 56 131 Move 3862 | 60 250 182 326 382 399 513 479 598 673 Hop . | . . . . . . . . . . Pick Up 68 | 13 . 2 9 . 14 13 . 7 10 Fast Attach 27 | . . . . . 19 . . . 8 Attach 42 | 7 . 1 . . 6 15 . 1 12 Detach 6 | . . . . . 3 1 . . 2 Swap 13 | . . 2 5 . 5 . . . 1 Drop 54 | . . 2 8 . 20 6 . 1 17 Fire 89 | 7 38 8 . 1 31 1 . . 3 Melee . | . . . . . . . . . . Ram 2 | . . . . . 2 . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 8 | . . . . . . . . . 8 Rewire 193 | . . . . . . . 193 . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles -9/Mines -8/Materials -8/Storage (discovered 2 exits: [*Fac] / *Rec) -8/Recycling (discovered 2 exits: *Fac / *Scr) -8/Scraptown (discovered 2 exits: *Fac x2) -6/Factory (discovered 2 exits: Fac x2) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 124 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 590 | -10/Materials | Discovered new exit (range 13) 686 | -10/Materials | Entered Mines 693 | -10/Mines | Core integrity fell below 50% 699 | -10/Mines | Escorted by a lone wolf Derelict 719 | -10/Mines | Learned location of Storage (-8) 725 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 725 | -10/Mines | Discovered new exit (range 5) 773 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 776 | -10/Mines | Found Prototype Device 851 | -10/Mines | Learned location of Zion (-7) 854 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 916 | -10/Mines | Assembled infested the area 972 | -10/Mines | Lost 3 allies 979 | -10/Mines | Entered Exiles 1008 | -10/Exiles | Met 8R-AWN 1023 | -10/Exiles | Met EX-HEX 1068 | -10/Exiles | Met EX-DEC 1142 | -10/Exiles | Met EX-BIN 1155 | -10/Exiles | Aligned with FarCom system 1156 | -10/Exiles | Given EX-Vault access code 1177 | -10/Exiles | Opened EX-Vault 1182 | -10/Exiles | Found Field Lobotomy Kit 1189 | -10/Exiles | Found AWS/Thermal 1191 | -10/Exiles | Identified Exp. Sensor Array 1199 | -10/Exiles | Found AWS/Autocannon 1227 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1285 | -10/Exiles | Discovered new exit (range 11) 1293 | -10/Exiles | Stole three prototypes: AWS/Thermal, AWS/Autocannon, Field Lobotomy Kit 1293 | -10/Exiles | Entered Mines 1345 | -9/Mines | Identified exit to Materials 1644 | -9/Mines | Entered Materials 1644 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 2097 | -8/Materials | Identified exit to Storage 2319 | -8/Materials | Core integrity fell below 50% 2341 | -8/Materials | Lost 9 parts (1p3n3u2w) 2357 | -8/Materials | Destroyed 9 combat bots 2358 | -8/Materials | Found Prototype Device 2397 | -8/Materials | Entered Storage 2399 | -8/Storage | FarCom data flow suspended 3111 | -8/Storage | Build established: Gunner 3560 | -8/Storage | Core integrity fell below 20% 4123 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 4343 | -8/Storage | Identified exit to Recycling 4422 | -8/Storage | Build established: Commander-Gunner 5656 | -8/Storage | Discovered new exit (range 16) 5866 | -8/Storage | Build established: Commander-Tank 5906 | -8/Storage | Used back door to open Recycling access 5918 | -8/Storage | Entered Recycling 5918 | -8/Recycling | Accompanied by 5 allies 5925 | -8/Recycling | P-60 Hacker assimilated allied Trooper 3b 6725 | -8/Recycling | Learned location of 2 exits from Lower Caves 6754 | -8/Recycling | Discovered new exit (range 16) 6755 | -8/Recycling | Learned location of 1 exit from Lower Caves 6774 | -8/Recycling | Identified exit to Scraptown 6784 | -8/Recycling | Learned 2 Lower Caves zone layouts 6785 | -8/Recycling | Learned location of 2 exits from Factory 7146 | -8/Recycling | Scanned before Scraplab entrance 7260 | -8/Recycling | Entered Scraptown 7260 | -8/Scraptown | Accompanied by 22 allies 7260 | -8/Scraptown | System corruption cleaned by C-Scrubber 7261 | -8/Scraptown | Identified exit to Factory 7724 | -8/Scraptown | Visited Cave Peace 7773 | -8/Scraptown | Visited Cyclists 7789 | -8/Scraptown | Visited Shadow of the Wyrm 8184 | -8/Scraptown | Visited Awakened 8205 | -8/Scraptown | Visited Bundlers 8353 | -8/Scraptown | Visited SPCMW 8396 | -8/Scraptown | Visited Assassins FH 8461 | -8/Scraptown | Turned away by UFD registrar 8670 | -8/Scraptown | Entered Factory 8670 | -6/Factory | Accompanied by 22 allies 8670 | -6/Factory | Evolved 4 slots: Propulsion x2, Utility x2 8671 | -6/Factory | Identified exit to Factory 9059 | -6/Factory | Spotted B-75 Beast 9071 | -6/Factory | Destroyed B-75 Beast 9207 | -6/Factory | Lost 8 allies 9301 | -6/Factory | AWS/Thermal suddenly broke down 9325 | -6/Factory | Self-destructed Last Messages --------------- 09299_ K-01 Serf collects debris. 09300_ Unknown Engine melted. 09300_ Adv. Heat Sink melted. 09300_ G-50 Soldier destroyed. 09300_ R-10 Processor collects Imp. Light Armor Plating. 09301_ AWS/Thermal suddenly breaks down. 09301_ R-10 Processor collects Imp. Heat Sink. 09302_ R-10 Processor collects Gravmag System. 09302_ Dropped Broken AWS/Thermal. 09302_ R-10 Processor collects Hvy. Laser. 09304_ K-01 Serf collects debris. 09305_ R-10 Processor collects Remote Datajack. 09307_ K-01 Serf collects debris. 09307_ Door malfunctions. 09308_ R-10 Processor collects Lgt. Treads. 09308_ R-10 Processor collects Mace. 09308_ Destroyed Shock Rifle. 09310_ K-01 Serf collects debris. 09315_ /N762GT|L WNPO22 C0DJHWQNK=HQFRN|KMBIQ 09318_ Lgt. Fission Core destroyed. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????##??????????????? | | ????????????????????????##############?????????? | | ????????????????????????# ????????? | | ????????????????????????# ????????? | | ????????????????????????# ????????? | | ????????????????????????# ????????? | | ????????????????????????# % ???????? | | ??????????????########### % ? ???????? | | ?????????????? # % ??????????? | | ??????????????? """ # %#????##????????? | | ?????????????? """ "R" # #?? ????????? | | ?????????????? """ " " # ?#? ] #????? | | ???????????# """ @#? # #????? | | ???????????# = p/ + #????? | | ???????????# """ """ # # """ """??????? | | ???????????# """ """ # R #??????????????? | | ??????????????? """ """ # #??????????????? | | ???????????????? # #??????????????? | | ???????????????? # #??????????????? | | ??????????????? #? R #??????????????? | | ???????????????########## #??????????????? | | ????????????????????????# #??????????????? | | ????????????????????????# #??????????????? | | ????????????????????????# #??????????????? | | ????????????????????????# #??????????????? | | ????????????????????????# #??????????????? | | ????????????????????????# #???##?????????? | | ????????????????????????# ? #?? ?????????? | | ????????????????????????# ? #? """"???????? | | ????????????????????????# ? # ????????? | | ????????????????????????# # """"???????? | | ????????????????????????#^ ^+ ????????? | | ????????????????????????# # " " ????????? | | ????????????????????????# # ""R"?????????? | | ???????????############## #?"""??????????? | | ???????????# # #??#???????????? | | ???????????# # #??????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Energy Generation 18 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 450 Evasion (%) 55 Targeting Accuracy 6 Melee Accuracy 8 Recoil Reduction 5 Kinecelleration 30 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BattleSuperchargedBotcube Manual? 0 Play Time 00:36:34 Cumulative 391.3 hours Start 2025.10.16 @ 02:17:57 End 2025.10.16 @ 02:53:27 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 511 Rogue 511 Adventurer 0 Explorer 0 Win Type - Total 12 Types 6/0/1/2/1/0/2/0/0/0 Lore% 88 Gallery% 84 Achievement% 71 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Tamsyn Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b8473b56-ee05-437e-b3fd-e8282093acd9