Cogmind - Beta 14 *** ADVENTURER MODE // 2024.11.18 @ 20:05:56 Player: Takao Tuesday Result: Core destroyed Performance ------------- Evolutions (6) 3000 Regions Visited (10) 2000 Robots Destroyed (156) 780 Value Destroyed (5464) 5464 Prototype IDs (8) 160 Alien Tech Used (1) 200 Bonus (367) 367 TOTAL SCORE: 11971 Bonus ------- High Alert Combat Kills 54 Follower Combat Kills 60 Registered with UFD 300 Friendly Fire -47 Cogmind --------- Core Integrity 0/1150 Matter 162/300 Energy 100/100 System Corruption 4% Temperature Cool (9) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Improved Signal Interpreter > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Heavy Machine Gun Smartbomb Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core Fusion Compressor Micro Fission Core Light Antimatter Reactor > --- PROPULSION ------- Improved Treads Improved Treads Medium Treads > --- UTILITY ---------- Improved Heat Sink Humpback Gravity Neutralizer Advanced Sensor Array Improved Signal Interpreter Transmission Jammer > --- WEAPON ----------- KE Penetrator Mini Assault Cannon Heavy Rocket Launcher > --- INVENTORY -------- Compact Wheel Power Amplifier Huge Storage Unit Enhanced Optical Array Advanced ECM Suite Heavy Reflective Plating Improved Hacking Suite Authchip [R/Combat] Authchip [Device] Improved System Restoration Module Flak Gun Heavy Machine Gun Heavy Rocket Launcher Heavy Rocket Launcher Smartbomb Launcher Smartbomb Launcher Smartbomb Launcher Datajack Plasma Cutter [Rating: 77] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Improved Medium Treads Treads Improved Medium Treads Wheel Armored Wheel Utility Improved Heat Sink Device Improved Heat Sink Storage Huge Storage Unit Processor Improved Signal Interpreter Weapon Assault Cannon Energy Gun High-powered Shock Rifle Energy Cannon Proton Cannon Ballistic Gun KE Penetrator Ballistic Cannon Assault Cannon Launcher Heavy Rocket Launcher Special Weapon Plasma Cutter Special Melee Weapon Datajack Build | -11 -10 -9 -9 -9 -9 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Upp Upp Fac Slots Evolved 12 | . . 2 . . . 6 2 . . 2 Power 3 | . . 1 . . . 1 1 . . . Propulsion 2 | . . . . . . 1 . . . 1 Utility 5 | . . 1 . . . 2 1 . . 1 Weapon 2 | . . . . . . 2 . . . . Parts Attached 116 | 6 7 17 31 1 . 25 9 9 3 8 Power 31 | 1 1 5 10 . . 7 4 . . 3 Engine 20 | 1 1 3 10 . . 4 . . . 1 Core 10 | . . 2 . . . 3 4 . . 1 Reactor 1 | . . . . . . . . . . 1 Propulsion 17 | 2 1 3 3 . . 5 3 . . . Treads 7 | . . . . . . 4 3 . . . Leg . | . . . . . . . . . . . Wheel 10 | 2 1 3 3 . . 1 . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 22 | 1 3 2 4 1 . 3 1 6 . 1 Device 14 | . 2 1 4 1 . 3 . 2 . 1 Storage 3 | 1 1 . . . . . . 1 . . Processor 5 | . . 1 . . . . 1 3 . . Hackware . | . . . . . . . . . . . Protection . | . . . . . . . . . . . Artifact . | . . . . . . . . . . . Weapon 46 | 2 2 7 14 . . 10 1 3 3 4 Energy Gun 7 | 1 1 1 . . . 3 . 1 . . Energy Cannon 1 | . . 1 . . . . . . . . Ballistic Gun 5 | 1 . . . . . 1 1 . 1 1 Ballistic Cannon 20 | . 1 4 10 . . 3 . . 2 . Launcher 7 | . . . . . . 3 . 1 . 3 Special Weapon 4 | . . . 3 . . . . 1 . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon 2 | . . 1 1 . . . . . . . Unidentified Prototypes 6 | . . 1 1 . . 2 . 1 . 1 Parts Lost 46 | . . 1 8 . . 6 5 4 . 22 Power 14 | . . . 4 . . 2 1 1 . 6 Propulsion 9 | . . . 2 . . 3 1 . . 3 Utility 10 | . . 1 2 . . . 1 1 . 5 Weapon 13 | . . . . . . 1 2 2 . 8 Highest Loss Streak 19 | . . 1 4 . . 3 2 2 . 19 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 90 | . 95 99 94 100 100 89 75 89 88 71 Engine 12 | . 14 13 18 22 22 15 7 1 . . Core 7 | . . 8 2 . . 3 10 17 17 11 Treads 7 | . . . . . . 17 4 17 17 12 Wheel 10 | . 28 22 21 22 22 1 . . . . Device 15 | . 9 10 14 22 22 20 17 13 17 15 Storage 8 | . 14 11 11 11 11 6 5 5 5 4 Processor 4 | . . 11 4 . . . 3 8 5 5 Energy Gun 4 | . 25 2 . . . 6 5 1 5 3 Ballistic Gun 1 | . 1 . . . . 1 . 5 5 4 Ballistic Cannon 14 | . . 19 21 22 22 12 16 8 4 4 Launcher 1 | . . . . . . 1 . 2 5 4 Peak Build Rating 77 | 6 8 23 29 29 26 69 75 75 65 77 Average Rating 43 | 4 6 19 22 25 25 62 63 68 64 62 On Entrance 33 | . 6 8 23 29 26 26 56 65 60 65 Naked Turns . | . . . . . . . . . . . Heaviest Build 246 | 13 91 103 113 113 108 130 131 241 239 246 Greatest Support 90 | 26 26 28 28 28 28 90 74 74 74 86 Greatest Overweight (x) 43 | . 3 4 8 4 3 4 43 3 3 15 Average Overweight (x) 2 | . 2 3 3 3 3 1 5 2 3 3 Largest Inventory Capacity 35 | 8 25 25 25 25 25 25 25 35 35 35 Average Capacity 26 | 6 24 25 25 25 25 25 25 31 35 33 Most Carried 25 | 1 11 20 25 25 25 25 24 23 17 25 Average Carried 20 | . 4 17 21 24 24 23 23 19 16 19 Final Capacity 35 | 8 25 25 25 25 25 25 25 35 35 5 Final Carried 25 | 1 11 19 24 25 25 25 23 17 17 3 Class Distribution -------------------- 43% | Mutant 24% | Skirmisher 17% | Hauler-Skirmisher 10% | Scavenger-Skirmisher 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Mutant | -9/Recycling Mutant | -9/Scraptown Skirmisher | -6/Factory Scavenger-Skirmisher | -5/Factory Hauler-Skirmisher | -5/Upper Caves Hauler-Skirmisher | -5/Upper Caves Hauler-Skirmisher | -4/Factory Resources | -11 -10 -9 -9 -9 -9 -6 -5 -5 -5 -4 ----------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Upp Upp Fac Matter Collected 4706 | 180 120 948 950 103 133 859 442 371 266 334 Remotely 352 | . 10 . 342 . . . . . . . Salvage Created 4332 | . 270 889 900 95 . 952 309 264 . 653 Parts 275 | . 22 74 67 2 . 45 12 14 . 39 Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 10 | . . . . . . . . 10 . . Prevented 4 | . . . . . . . . 4 . . Kills | -11 -10 -9 -9 -9 -9 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Upp Upp Fac Combat Hostiles Destroyed 120 | . 8 33 32 . . 25 7 4 . 11 Melee 2 | . . . . . . 2 . . . . Guns 26 | . 7 3 . . . 10 . 3 . 3 Cannons 80 | . . 30 32 . . 10 7 . . 1 AOE 10 | . . . . . . 3 . . . 7 Classes Destroyed 16 | . 4 2 3 1 . 3 . 2 . 1 Worker 12 | . 1 . . . . 1 2 . . 8 Builder 5 | . . . . . . 2 . . . 3 Tunneler 1 | . . . . . . . . . . 1 Recycler 4 | . . . . 1 . 1 . . . 2 Mechanic 1 | . . . . . . 1 . . . . Operator 3 | . . 3 . . . . . . . . Watcher 10 | . 3 2 2 . . 2 . . . 1 Swarmer 30 | . 6 7 7 . . 6 . . . 4 Grunt 45 | . 2 18 10 . . 13 . . . 2 Brawler 2 | . . . 1 . . 1 . . . . Duelist 2 | . . . 1 . . . . . . 1 Protector 1 | . . . 1 . . . . . . . Sentry 24 | . . 8 12 . . 1 2 . . 1 Hunter 4 | . . . . . . . . 2 . 2 Programmer 12 | . . . . . . 4 5 2 . 1 Samaritan 1 | . . . . . . . . 1 . . Best Kill Streak 10 | . 3 4 6 1 . 4 2 2 . 10 Combat Bots Only 6 | . 3 3 6 . . 3 1 2 . 6 Max Kills in Single Turn 5 | . 2 1 2 1 . 2 1 1 . 5 Gunslinging 1 | . 1 . . . . . . . . . Exploded 5 | . . . . . . 2 . . . 5 Melee 1 | . . . . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -9 -6 -5 -5 -5 -4 -------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Upp Upp Fac Hostile Shots Fired 826 | . 24 122 136 . . 207 65 55 . 217 Missed 235 | . 8 45 36 . . 46 19 16 . 65 Damage Taken 8238 | . 129 711 996 . . 2520 659 511 . 2712 Core 1857 | . 41 132 137 . . 338 42 16 . 1151 Absorbed by Shields . | . . . . . . . . . . . Ignored by Resistances 2325 | . 41 218 294 . . 696 186 150 . 740 Regen/Repaired (Parts) 713 | . 20 47 364 . . 189 77 16 . . Core Remaining (%) 73 | 100 83 . . . 32 60 . . 94 . Volleys Fired 320 | . 22 81 82 2 . 68 21 15 . 29 Largest 4 | . 2 2 2 2 . 4 4 4 . 4 Hottest 225 | . 100 100 88 88 . 225 225 204 . 180 Shots Fired 801 | . 44 160 164 5 . 224 82 45 3 74 Gun 225 | . 44 16 . . . 96 23 13 1 32 Cannon 540 | . . 144 164 5 . 117 59 31 1 19 Launcher 36 | . . . . . . 11 . 1 1 23 Special . | . . . . . . . . . . . Kinetic 587 | . . 144 164 5 . 134 64 32 1 43 Thermal 144 | . 44 16 . . . 79 5 . . . Explosive 36 | . . . . . . 11 . 1 1 23 Electromagnetic 34 | . . . . . . . 13 12 1 8 Robot Hit Streak 25 | . 10 16 25 4 . 21 14 7 3 23 Robot Miss Streak 5 | . 3 3 5 1 . 3 3 3 . 3 Penetration Max 1 | . . . . . . . . 1 . . Secondary Targets 1 | . 1 . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . Shots Hit Robots 534 | . 34 106 109 2 . 141 56 29 1 56 Core Hits 254 | . 13 44 36 2 . 63 21 12 1 62 Critical Kills 1 | . . . . . . 1 . . . . Critical Parts Destroyed 2 | . . . . . . . . . . 2 Critical Strikes 37 | . 4 7 5 . . 9 8 1 . 3 Burn 12 | . 4 2 . . . 5 1 . . . Destroy 3 | . . . . . . 1 . . . 2 Blast 21 | . . 5 5 . . 3 6 1 . 1 Corrupt 1 | . . . . . . . 1 . . . Melee Attacks 1 | . . . 1 . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 15256 | . 448 2551 2578 75 . 4146 1507 629 16 3306 Guns 3016 | . 448 155 . . . 1325 267 263 . 558 Cannons 8667 | . . 2396 2578 75 . 1672 1240 336 . 370 Explosions 3461 | . . . . . . 1121 . 21 . 2319 Melee . | . . . . . . . . . . . Ramming 112 | . . . . . . 28 . 9 16 59 Kinetic 9617 | . . 2396 2578 75 . 1932 1378 429 . 829 Thermal 2187 | . 448 155 . . . 1065 22 . . 497 Explosive 2949 | . . . . . . 1121 . 21 . 1807 Electromagnetic 391 | . . . . . . . 107 170 . 114 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 6 | . . . 1 1 1 3 4 6 6 4 Average Corruption 2 | . . . 1 1 1 2 2 4 6 2 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 128 | . . . 6 9 . 23 16 42 31 1 Message Errors 22 | . . . 2 . . 3 4 7 6 . Matter Fused 27 | . . . 2 3 . 4 3 8 7 . Heat Flow Errors 17 | . . . 1 1 . 4 1 8 1 1 Energy Discharges 16 | . . . 1 1 . 4 2 3 5 . Parts Fused 1 | . . . . . . . 1 . . . Data Loss (minor) 23 | . . . . 1 . 3 2 8 9 . Data Loss (major) 7 | . . . . 2 . 1 . 4 . . Misfires 10 | . . . . 1 . 2 2 2 3 . Alerts 4 | . . . . . . 2 . 2 . . Weapon Failures 1 | . . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 366 | . . 50 64 . . 40 53 21 . 138 Projectiles 219 | . . 50 64 . . 32 53 20 . . Explosions 146 | . . . . . . 8 . . . 138 Melee 1 | . . . . . . . . 1 . . Knockbacks 76 | . . 24 24 1 . 17 6 2 . 2 Impact . | . . . . . . . . . . . Kinetic 71 | . . 23 22 1 . 15 6 2 . 2 Secondary 5 | . . 1 2 . . 2 . . . . Self-Inflicted Damage 371 | . . . . . . 69 . . . 302 Shots 10 | . . . . . . 1 . . . 9 Rammed 30 | . . . . . . 2 . 2 3 23 Targets Rammed 32 | . . . . . . 4 . 2 3 23 Kicked . | . . . . . . . . . . . Crushed 2 | . . . . . . 2 . . . . Highest Temperature 558 | . 240 424 186 200 . 558 377 400 165 236 Average Temperature 124 | . 80 144 31 110 . 153 116 133 89 64 Received Heat Transfer 2250 | . 63 480 432 . . 972 99 . . 204 Effects 20 | . . 5 . . . 14 . 1 . . Shutdowns 11 | . . 3 . . . 8 . . . . Interference 1 | . . . . . . . . 1 . . Matter Decay 4 | . . 1 . . . 3 . . . . Short Circuit 2 | . . 1 . . . 1 . . . . Damage (minor) 2 | . . . . . . 2 . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . . 1 . . Parts Fried 1 | . . . . . . . . 1 . . Impact Corruptions 1 | . . . . . . . . 1 . . Robots Melted 1 | . 1 . . . . . . . . . Combat Hostiles 1 | . 1 . . . . . . . . . Parts Melted 10 | . 6 1 . . . 3 . . . . Heat Transferred 5717 | . 1628 555 . . . 3084 150 . . 300 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -9 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Upp Upp Fac Peak Influence 461 | . 177 296 265 15 . 225 65 . . 461 Initial 33 | . . 33 1 5 . . 13 . . . Average 82 | . 50 153 128 10 . 53 13 . . 153 Maximum Alert Level 2 | . . 1 1 . . 1 . . . 2 Low Security (%) 87 | 100 100 68 73 100 . 99 100 . . 64 Level 1 11 | . . 31 26 . . . . . . 17 Level 2 1 | . . . . . . . . . . 17 Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 25 | . . 4 4 . . 10 3 . . 4 Investigation 5 | . . 2 1 . . 2 . . . . Extermination 9 | . . . . . . 5 3 . . 1 Reinforcement 8 | . . 2 . . . 3 . . . 3 Assault 2 | . . . 2 . . . . . . . Garrison 1 | . . . 1 . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 2 | . . . . . . 1 . . . 1 Haulers Reinforced 2 | . . . . . . . . . . 2 Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -9 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Upp Upp Fac Distress Signals 6 | . 3 1 2 . . . . . . . Communications Jammed 3 | . . . . . . . . . . 3 Distress Signals 3 | . . . . . . . . . . 3 Times Spotted 172 | . 14 47 42 . . 35 9 4 . 21 Peak Tracking Total 8 | . 4 5 8 . . 4 2 2 . 7 Tactical Retreats 13 | . 2 3 2 . . 5 . . . 1 Traps | -11 -10 -9 -9 -9 -9 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Upp Upp Fac Traps Triggered 6 | . 1 2 2 . . 1 . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed 6 | . 6 . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 2 | . . . . . . . . 2 . . Machines | -11 -10 -9 -9 -9 -9 -6 -5 -5 -5 -4 ---------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Upp Upp Fac Machines Disabled 32 | . . 4 7 . . 3 . 1 . 17 Max in Single Turn 9 | . . 1 1 . . 3 . 1 . 9 Garrison Access 2 | . . . 1 . . 1 . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled 3 | . . . 2 . . . . 1 . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -9 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Upp Upp Fac Machines Accessed 43 | . 9 4 15 8 . 4 2 1 . . Terminals 24 | . 6 2 11 3 . 1 1 . . . Fabricators 1 | . . . . . . 1 . . . . Repair Stations 6 | . 1 1 2 . . 1 1 . . . Recycling Units 9 | . 2 1 1 5 . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 2 | . . . 1 . . 1 . . . . Total Hacks 93 | . 22 11 33 12 . 11 3 1 . . Successful 56 | . 10 5 22 9 . 6 3 1 . . Failed 37 | . 12 6 11 3 . 5 . . . . Catastrophic 1 | . . . . 1 . . . . . . Database Lockouts . | . . . . . . . . . . . Manual . | . . . . . . . . . . . Terminals 54 | . 14 6 25 7 . 1 1 . . . Fabricators 3 | . . . . . . 3 . . . . Repair Stations 17 | . 2 2 6 . . 5 2 . . . Recycling Units 15 | . 6 3 1 5 . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 3 | . . . 1 . . 2 . . . . Terminal Hacks 29 | . 7 1 14 4 . 1 1 1 . . Record 4 | . 2 . 1 . . . . 1 . . Part Schematic 4 | . . . 2 2 . . . . . . Robot Analysis 1 | . 1 . . . . . . . . . Prototype ID Bank 2 | . . . 2 . . . . . . . Open Door 3 | . . . 3 . . . . . . . Open DSF 1 | . . . . . . 1 . . . . Emergency Access Points 1 | . . . 1 . . . . . . . Alert Level 3 | . 1 . . 1 . . 1 . . . Unreport Threat 1 | . . . 1 . . . . . . . Locate Traps 2 | . 1 . 1 . . . . . . . Reprogram Traps 1 | . 1 . . . . . . . . . Dispatch Records 1 | . . . 1 . . . . . . . Extermination Status 1 | . . . 1 . . . . . . . Recall Investigation 1 | . . 1 . . . . . . . . Zone Layout 3 | . 1 . 1 1 . . . . . . Fabricator Hacks 2 | . . . . . . 2 . . . . Load Schematic 2 | . . . . . . 2 . . . . Repair Station Hacks 14 | . 2 2 6 . . 2 2 . . . Scan Component 7 | . 1 1 3 . . 1 1 . . . Repair 7 | . 1 1 3 . . 1 1 . . . Recycling Unit Hacks 9 | . 1 2 1 5 . . . . . . Report Inventory 6 | . . . 1 5 . . . . . . Retrieve Matter 1 | . . 1 . . . . . . . . Retrieve Components 2 | . 1 1 . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 2 | . . . 1 . . 1 . . . . Seal Access 2 | . . . 1 . . 1 . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 3 | . . 3 . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 29 | . 8 3 10 3 . 3 2 . . . Full Trace Events 5 | . . . 1 2 . 2 . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 4 | . . . 2 2 . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 7 | . 1 1 3 . . 1 1 . . . Time 229 | . 26 38 108 . . 19 38 . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 2 | . 2 . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -9 -6 -5 -5 -5 -4 ------------ Run | Yrd Mat Mat Sto Rec Scr Fac Fac Upp Upp Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked 1 | . . . 1 . . . . . . . Non-combat . | . . . . . . . . . . . Combat 1 | . . . 1 . . . . . . . Robot Hacks Applied 1 | . . . 1 . . . . . . . parse_system 1 | . . . 1 . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -9 -6 -5 -5 -5 -4 -------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Upp Upp Fac Total Allies 2 | . . . 2 . . . . . . . Largest Group 2 | . . . 2 . . . . . . . Highest-Rated Group 62 | . . . 62 . . . . . . . Highest-Rated Ally 31 | . . . 31 . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks 15 | . . . 15 . . . . . . . Total Damage 251 | . . . 251 . . . . . . . Kills 2 | . . . 2 . . . . . . . Allies Corrupted 1 | . . . 1 . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -9 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Upp Upp Fac Robot Analysis Total 1 | . 1 . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . . 1 . . Drone Launches 2 | . . . 2 . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -9 -6 -5 -5 -5 -4 ------------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Upp Upp Fac Turns Passed 16237 | 40 1187 2448 2038 732 1196 3092 2025 1640 1138 701 Spaces Moved 6690 | 35 790 1329 879 472 852 1081 364 485 276 127 Core 24 | 3 . . . . . . 11 . . 10 Treads 2145 | . . . . . . 914 353 485 276 117 Legs . | . . . . . . . . . . . Wheels 4521 | 32 790 1329 879 472 852 167 . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 90 135 135 140 140 126 240 240 400 50 Average Speed 204 | 86 132 143 145 141 140 233 519 321 400 391 Slowest Speed 2200 | 90 135 150 210 155 140 480 2200 400 400 800 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 47 | 3 98 84 97 75 52 21 8 41 38 6 Regions Visited 10 Branch Regions 5 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 4 | . . 1 . . . . 1 1 1 . Unknown Exits Taken 6 | 1 1 . 1 1 1 1 . . . . Scrap Searched 10 | . . . . . 5 . . 2 3 . Spaces Dug 1 | . . . 1 . . . . . . . Terrain Destroyed 269 | . . 21 20 . . 42 7 19 13 147 Melee . | . . . . . . . . . . . Projectile 65 | . . 21 20 . . 6 7 7 . 4 AOE 204 | . . . . . . 36 . 12 13 143 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -9 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Upp Upp Fac Total 8484 | 41 888 1711 1416 534 857 1495 443 525 303 271 Wait 1172 | . 54 263 380 49 . 279 47 . 21 79 Move 6680 | 34 789 1328 878 471 851 1080 363 484 275 127 Hop . | . . . . . . . . . . . Pick Up 76 | 1 12 13 13 2 2 22 2 2 1 6 Fast Attach 27 | 6 2 2 8 . . 1 5 1 . 2 Attach 39 | . . 4 8 . . 9 3 8 1 6 Detach 3 | . . . . . . . . 3 . . Swap 51 | . 5 11 15 1 . 15 1 1 2 . Drop 44 | . 4 9 5 1 4 17 1 3 . . Fire 320 | . 22 81 82 2 . 68 21 15 . 29 Melee 1 | . . . 1 . . . . . . . Ram 21 | . . . . . . . . . . 21 Kick . | . . . . . . . . . . . Crush 10 | . . . . . . 4 . 2 3 1 Escape Stasis . | . . . . . . . . . . . Rewire 8 | . . . . 8 . . . . . . Trap . | . . . . . . . . . . . Miscellaneous 32 | . . . 26 . . . . 6 . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 6 exits: *Mat x3 / [*Min] / *Sto x2) -9/Storage (discovered 2 exits: *Mat / *Rec) -9/Recycling (discovered 2 exits: [*Fac] / [*Scr]) -9/Scraptown -6/Factory (discovered 4 exits: *Fac x2 / [*Low x2]) -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 16) 41 | -11/Scrapyard | Entered Materials 266 | -10/Materials | Discovered new exit (range 6) 303 | -10/Materials | Build established: Mutant 330 | -10/Materials | Discovered new exit (range 15) 484 | -10/Materials | Discovered new exit (range 12) 637 | -10/Materials | Discovered new exit (range 3) 891 | -10/Materials | Discovered new exit (range 13) 938 | -10/Materials | Repaired Weapon Shielding 1228 | -10/Materials | Entered another Materials area 1228 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1589 | -9/Materials | Discovered new exit (range 9) 1681 | -9/Materials | Build established: Scavenger-Mutant 2237 | -9/Materials | Repaired Lgt. Nuclear Core 2391 | -9/Materials | Build established: Mutant 2520 | -9/Materials | Discovered new exit (range 10) 2983 | -9/Materials | Discovered new exit (range 5) 3009 | -9/Materials | Identified exit to Materials 3333 | -9/Materials | Discovered new exit (range 15) 3394 | -9/Materials | Discovered exit to Materials (range 8) 3394 | -9/Materials | Discovered new exit (range 16) 3578 | -9/Materials | Identified exit to Storage 3676 | -9/Materials | Entered Storage 3693 | -9/Storage | Garrison activated, responded to threat 4054 | -9/Storage | Found Prototype Launcher 4136 | -9/Storage | Core integrity fell below 50% 4188 | -9/Storage | Repaired Assault Cannon 4227 | -9/Storage | Repaired Assault Cannon 4459 | -9/Storage | Met a pair of Derelict thieves 4600 | -9/Storage | Lost 4 parts (1p2n1u) 4766 | -9/Storage | Discovered exit to Materials (range 15) 5011 | -9/Storage | Repaired Arm. Wheel 5154 | -9/Storage | Discovered new exit (range 3) 5714 | -9/Storage | Entered Recycling 5714 | -9/Recycling | Accompanied by 2 allies 5715 | -9/Recycling | Met a Zionite searching for Scraptown 6002 | -9/Recycling | Discovered new exit (range 16) 6404 | -9/Recycling | Scanned before Scraplab entrance 6423 | -9/Recycling | Entered Scraplab 6443 | -9/Recycling | Discovered new exit (range 3) 6446 | -9/Recycling | Entered Scraptown 6449 | -9/Scraptown | System corruption cleaned by C-Scrubber 6756 | -9/Scraptown | Visited UFD Registry 6756 | -9/Scraptown | Registered with UFD as "Gammahacker" 6784 | -9/Scraptown | Visited Research Penetration Think Tank 6819 | -9/Scraptown | Visited Junk Repository 6857 | -9/Scraptown | Visited Science Guys 7111 | -9/Scraptown | Visited Observation Area 7294 | -9/Scraptown | Found Scrap Suit 7356 | -9/Scraptown | Discovered new exit (range 3) 7400 | -9/Scraptown | Visited Curators Association 7450 | -9/Scraptown | Visited DA-N13 Charitable Foundation 7456 | -9/Scraptown | Found DCF Scrap (29 items) 7491 | -9/Scraptown | Visited Scrapoid Research Area 7519 | -9/Scraptown | Visited Modified Component R&D 7642 | -9/Scraptown | Entered Factory 7642 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x2, Weapon x2 7941 | -6/Factory | Build established: Skirmisher 8158 | -6/Factory | Identified Gui. Missile Launcher 8368 | -6/Factory | Repaired Assault Cannon 8477 | -6/Factory | Found Hvy. Reflective Plating 8643 | -6/Factory | Discovered new exit (range 16) 9205 | -6/Factory | Lost 3 parts (1p1n1w) 9759 | -6/Factory | Discovered new exit (range 6) 10017 | -6/Factory | Discovered new exit (range 14) 10480 | -6/Factory | Discovered new exit (range 15) 10734 | -6/Factory | Entered another Factory area 10734 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 11564 | -5/Factory | Repaired Lgt. Nuclear Core 11942 | -5/Factory | Build established: Scavenger-Skirmisher 12596 | -5/Factory | Discovered new exit (range 15) 12675 | -5/Factory | Identified exit to Upper Caves 12759 | -5/Factory | Entered Upper Caves 12912 | -5/Upper Caves | Learned Factory terminal intel 13655 | -5/Upper Caves | Build established: Hauler-Skirmisher 14011 | -5/Upper Caves | Discovered new exit (range 20) 14287 | -5/Upper Caves | Found Alien Artifact 14289 | -5/Upper Caves | Identified Dimensional Node Initializer 14289 | -5/Upper Caves | Initialized slip node 14395 | -5/Upper Caves | Identified exit to Upper Caves 14399 | -5/Upper Caves | Entered another Upper Caves area 15297 | -5/Upper Caves | Discovered new exit (range 9) 15357 | -5/Upper Caves | Identified exit to Factory 15537 | -5/Upper Caves | Entered Factory 15537 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 15538 | -4/Factory | Loaded intel: 28 terminal locations 16225 | -4/Factory | Core integrity fell below 50% 16233 | -4/Factory | Core integrity fell below 20% 16238 | -4/Factory | Core destroyed Last Messages --------------- U-05 Engineer builds a Wall. K-01 Serf collects debris. U-05 Engineer builds a Wall. System corrupted: Heat flow error (+279). Slammed into Y-64 Sentinel. Penetrated by Slug. Slammed into Y-64 Sentinel. Imp. Signal Interpreter broken. Destabilizing: Short circuit. Slammed into Y-64 Sentinel. U-05 Engineer lays Concrete. P-70 Sage resets Y-64 Sentinel, system corruption cleaned. Slammed into Y-64 Sentinel. U-05 Engineer lays Concrete. K-01 Serf collects debris. K-01 Serf destroyed. U-05 Engineer lays Concrete. Penetrated by Slug. Slammed into Y-64 Sentinel. Map ----- +----------------------------------------------------+ | ?????????????????????# !! #??????? | | ?????????????????????# ! #??????? | | ?????????????????????# #??????? | | ?????????????????????# #??????? | | ?????????????????????######## =# #??????? | | ???????????????????????###???# % %* #??????? | | ???????????????????? ###T #### #??????? | | ???????????????????? # #??????? | | ??????????????????? #??????? | | ??????????????????? #??????? | | ??????????????????? #??????? | | ??????????????????? [ #??????? | | ?????????????????????#####+### #??????? | | ???????????????????#??? ! ######?????? | | ???????????????????# ? # ! | ?????? | | ???????????????????# """"""" # % = =?????? | | ???????????????????# """""" # !#= #????? | | ???????????????????# """""" # = /????? | | ???????????????????# """ " !# #????? | | ??????????????"????# #!!! ??????? | | ??????????????"" ### [!#!/] # =#????? | | ?????????????""" # ## ; ###|#!=u #????? | | ????????????"" # p pg/! #????? | | ??????????? # p# # ## ##????? | | ??????????? # # Y ! # ?????? | | ??????????????# ## # !! @=% # ????? | | ???????????? # #% !! # ????? | | ???????????? # # !!! "# ????? | | ???????????? # # = # ???? | | ????????????? # # # ????? | | ?????????????? # # #????? | | ???????????????# ###########;# #????? | | ??????????????# #??????????# # ??T??? | | ??????????????##???????????### ???????? | | ?????????????????????????????# ?????????? | | ?????????????????????????????# ???????????? | | ?????????????????????????????? ??????????????? | | ?????????????????????????????? ????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 57 Energy Generation 43 Energy Capacity 640 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Jamming Range 12 Additional Mass Support 12 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 42 Recoil Reduction 3 Offensive Hacking 10 Authchip Count 2 Item Schematics ----------------- Spear | -9/Storage | Hacked Hardlight Generator | -9/Storage | Hacked Arm. Huge Wheel | -9/Recycling | Hacked Imp. Utility Shielding | -9/Recycling | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Dimensional Node Initializer Achievements -------------- Alien Tech I Spy Quick And Dirty \\IAMDERELICT Challenges ------------ None Game ------ Seed BurstBladeArmor Manual? 0 Play Time 01:53:14 Cumulative 14.3 hours Start 2024.11.18 @ 16:01:57 End 2024.11.18 @ 20:05:56 Sessions 5 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 21 Rogue 3 Adventurer 6 Explorer 12 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 19 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: cd1af12d-b5af-4755-8cdf-d96e990f8ff5