Cogmind - Beta 12 *** ADVENTURER MODE // 2024.02.15 @ 01:30:37 Player: nacho Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (17) 85 Value Destroyed (460) 460 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2145 Bonus ------- None Cogmind --------- Core Integrity 424/550 Matter 225/300 Energy 12/100 System Corruption 0% Temperature Cool (27) Movement Walking (120) Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Aluminum Leg > --- UTILITY (4) ------ Visual Processing Unit Signal Interpreter Improved Terrain Scanner Seismic Detector > --- WEAPON (2) ------- Small Laser Power Maul > --- INVENTORY (5) ---- Hacking Suite Power Maul Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Visual Processing Unit Signal Interpreter Improved Terrain Scanner Seismic Detector > --- WEAPON ----------- Power Maul Power Maul > --- INVENTORY -------- Hacking Suite Heavy EM Pulse Gun Heavy EM Pulse Gun Small Laser [Rating: 19] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Signal Interpreter Device Seismic Detector Storage Small Storage Unit Processor Signal Interpreter Weapon Heavy EM Pulse Gun Energy Gun Heavy EM Pulse Gun Ballistic Gun Light Assault Rifle Impact Weapon Power Maul Build | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . . 1 Propulsion 1 | . . . 1 Utility 2 | . . 2 . Weapon . | . . . . Parts Attached 26 | 6 6 6 8 Power 3 | 1 . 2 . Engine 3 | 1 . 2 . Core . | . . . . Reactor . | . . . . Propulsion 4 | 2 . . 2 Treads . | . . . . Leg 4 | 2 . . 2 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 9 | 1 4 4 . Device 4 | . 3 1 . Storage 1 | 1 . . . Processor 4 | . 1 3 . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 10 | 2 2 . 6 Energy Gun 6 | . 2 . 4 Energy Cannon . | . . . . Ballistic Gun 2 | 2 . . . Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon 2 | . . . 2 Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 5 | . . . 5 Power 1 | . . . 1 Propulsion 2 | . . . 2 Utility . | . . . . Weapon 2 | . . . 2 Highest Loss Streak 5 | . . . 5 To Critical Strikes . | . . . . Average Slot Usage (%) 97 | . 99 98 83 Engine 12 | . 14 11 5 Leg 25 | . 28 22 25 Device 19 | . 22 15 18 Storage 1 | . 2 . . Processor 12 | . 3 26 18 Energy Gun 9 | . . 22 12 Ballistic Gun 15 | . 27 . . Naked Turns . | . . . . Heaviest Build 14 | 13 14 12 11 Greatest Support 30 | 20 20 20 30 Greatest Overweight (x) . | . . . . Average Overweight (x) . | . . . . Largest Inventory Capacity 8 | 8 8 5 5 Average Capacity 5 | 7 5 5 5 Most Carried 5 | 3 5 5 4 Average Carried 2 | . 2 3 2 Final Capacity 8 | 8 5 5 5 Final Carried 5 | 1 5 4 2 Class Distribution -------------------- 94% | Mutant 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Jun Mat Mat Mat Matter Collected 451 | 222 125 104 . Remotely . | . . . . Salvage Created 854 | . 220 583 51 Parts 41 | . 8 31 2 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Combat Hostiles Destroyed 10 | . 4 5 1 Guns 8 | . 4 3 1 AOE 2 | . . 2 . Classes Destroyed 5 | . 2 3 . Worker 1 | . . 1 . Tunneler 1 | . . 1 . Recycler 3 | . . 3 . Watcher 2 | . 1 1 . Grunt 10 | . 4 5 1 Best Kill Streak 5 | . 2 5 1 Combat Bots Only 2 | . 2 2 1 Max Kills in Single Turn 2 | . 1 2 1 Gunslinging 1 | . . 1 . Exploded 2 | . . 2 . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Jun Mat Mat Mat Damage Taken 901 | . 324 44 533 Core 209 | . 75 8 126 Absorbed by Shields . | . . . . Core Remaining (%) 89 | 100 70 98 . Volleys Fired 47 | . 27 13 7 Largest 2 | . 2 2 1 Hottest 90 | . 90 90 45 Shots Fired 87 | . 54 26 7 Gun 87 | . 54 26 7 Cannon . | . . . . Launcher . | . . . . Special . | . . . . Kinetic 50 | . 50 . . Thermal . | . . . . Explosive . | . . . . Electromagnetic 37 | . 4 26 7 Robot Hit Streak 19 | . 19 4 6 Robot Miss Streak 2 | . 1 2 1 Penetration Max . | . . . . Secondary Targets 1 | . . 1 . Max Gunslinging Chain 1 | . . 1 . Shots Hit Robots 64 | . 43 15 6 Core Hits 28 | . 11 14 3 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1064 | . 503 463 98 Guns 822 | . 457 267 98 Cannons . | . . . . Explosions 226 | . 42 184 . Melee . | . . . . Ramming 16 | . 4 12 . Kinetic 408 | . 408 . . Thermal 193 | . 42 151 . Explosive . | . . . . Electromagnetic 447 | . 49 300 98 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed 3 | . 2 1 . Kicked 3 | . 2 1 . Crushed . | . . . . Highest Temperature 78 | . 72 78 48 Average Temperature 23 | . 18 26 24 Received Heat Transfer 723 | . 258 33 432 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 1 | . . 1 . Heat Transferred 200 | . 50 150 . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 3 | . 1 2 . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Peak Influence 267 | . 103 267 161 Initial 96 | . . 36 96 Average 76 | . 44 129 119 Maximum Alert Level 1 | . . 1 . Low Security (%) 94 | 100 100 81 100 Level 1 5 | . . 18 . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 1 | . . 1 . Investigation . | . . . . Extermination . | . . . . Reinforcement 1 | . . 1 . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Jun Mat Mat Mat Distress Signals 2 | . . 2 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 25 | . 9 10 6 Peak Tracking Total 4 | . 3 4 3 Tactical Retreats 4 | . 2 1 1 Traps | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed 6 | . . 6 . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Jun Mat Mat Mat Machines Disabled 1 | . . 1 . Max in Single Turn 1 | . . 1 . Machines Repaired . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Jun Mat Mat Mat Machines Accessed 3 | . 1 2 . Terminals 2 | . 1 1 . Fabricators . | . . . . Repair Stations 1 | . . 1 . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 8 | . 3 5 . Successful 6 | . 3 3 . Failed 2 | . . 2 . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 7 | . 3 4 . Fabricators . | . . . . Repair Stations 1 | . . 1 . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 5 | . 3 2 . Record 3 | . 3 . . Locate Traps 1 | . . 1 . Disarm Traps 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks 1 | . . 1 . Scan Component 1 | . . 1 . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 1 | . . 1 . Full Trace Events 1 | . . 1 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Jun Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Jun Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Jun Mat Mat Mat Turns Passed 1235 | 59 667 379 130 Spaces Moved 536 | 44 171 271 50 Core 9 | 9 . . . Treads . | . . . . Legs 527 | 35 171 271 50 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 120 Average Speed 118 | 105 120 120 120 Slowest Speed 120 | 120 120 120 120 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 18 | 3 39 28 5 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 2 | . 1 1 . Unknown Exits Taken 1 | 1 . . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 13 | . 3 10 . Melee . | . . . . Projectile . | . . . . AOE 13 | . 3 10 . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Jun Mat Mat Mat Total 1047 | 56 583 297 111 Wait 407 | . 366 . 41 Move 533 | 43 170 270 50 Hop . | . . . . Pick Up 23 | 7 8 5 3 Fast Attach 1 | . 1 . . Attach 13 | 6 2 2 3 Detach . | . . . . Swap 12 | . 3 4 5 Drop 8 | . 4 2 2 Fire 47 | . 27 13 7 Melee . | . . . . Ram . | . . . . Kick 3 | . 2 1 . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Junkyard -10/Materials -9/Materials -8/Materials History --------- Turn | Location | Event 3 | -11/Junkyard | Discovered new exit (range 15) 60 | -11/Junkyard | Entered Materials 300 | -10/Materials | Build established: Mutant 721 | -10/Materials | Discovered new exit (range 4) 726 | -10/Materials | Identified exit to Materials 727 | -10/Materials | Entered another Materials area 727 | -9/Materials | Evolved 2 slots: Utility x2 1006 | -9/Materials | Discovered new exit (range 14) 1104 | -9/Materials | Identified exit to Materials 1106 | -9/Materials | Entered another Materials area 1106 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1236 | -8/Materials | Self-destructed Last Messages --------------- LOCATION=MATERIALS GOAL=ESCAPE 01109_ Dropped Aluminum Leg. 01111_ Dropped Hvy. EM Pulse Gun. 01132_ Acquired Hacking Suite. 01169_ Acquired Power Maul. 01179_ G-47 Trooper destroyed. 01183_ Critical hit (Burn: +37). 01185_ Lgt. Ion Engine destroyed. 01189_ G-50 Soldier misfires. 01204_ Hvy. EM Pulse Gun destroyed. 01209_ G-50 Soldier IFF system glitched. 01209_ M-13 Machinist repairs G-50 Soldier. 01212_ G-47 Trooper IFF system glitched. 01212_ G-50 Soldier suffers critical hit (Burn). 01213_ Aluminum Leg destroyed. 01220_ Critical hit (Burn: +37). 01227_ Hvy. EM Pulse Gun destroyed. 01230_ Aluminum Leg destroyed. 01231_ Critical hit (Burn: +37). 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