Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.10 @ 11:57:32 Player: Raix Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (105) 525 Value Destroyed (2081) 2081 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 5886 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 0/700 Matter 176/300 Energy 80/100 System Corruption 11% Temperature Critical (653) Movement Core (800) Ox15 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Aluminum Leg > --- UTILITY (4) ------ High-capacity Storage Unit Advanced Visual Processing Unit Advanced Targeting Computer > --- WEAPON (2) ------- Heavy Laser Heavy Laser > --- INVENTORY (20) --- Wheel Wheel Wheel Compact Wheel Armored Wheel Armored Huge Wheel Medium Battery (150) Compact Matter Pod (150) Weight Redist. System Kinecellerator Transmission Jammer Improved Recalibrator Precision Shock Rifle Particle Gun Light EM Pulse Cannon Autogun Light Cannon Peak State ------------ > --- POWER ------------ Nuclear Core Light Nuclear Core > --- PROPULSION ------- Improved Carbon-fiber Leg Wheel Wheel Armored Huge Wheel > --- UTILITY ---------- High-capacity Storage Unit Advanced Visual Processing Unit Improved Signal Interpreter > --- WEAPON ----------- Particle Gun Heavy Laser > --- INVENTORY -------- Light Ion Engine Light Nuclear Core Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Compact Wheel Medium Battery Compact Matter Pod Improved Terrain Scanner Improved Terrain Scan Processor Advanced Targeting Computer Kinecellerator Transmission Jammer Skeleton Box Improved Recalibrator Precision Shock Rifle Particle Gun Light EM Pulse Cannon Light Cannon [Rating: 38] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Visual Processing Unit Weapon Heavy Assault Rifle Energy Gun Particle Gun Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Special Weapon Mining Laser Build | -11 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Slots Evolved 6 | . . 2 . . . 2 2 Power 1 | . . . . . . 1 . Propulsion 3 | . . 1 . . . 1 1 Utility 2 | . . 1 . . . . 1 Weapon . | . . . . . . . . Parts Attached 83 | 8 8 22 4 3 4 7 27 Power 14 | 1 2 3 1 . . 3 4 Engine 10 | 1 2 3 1 . . 2 1 Core 4 | . . . . . . 1 3 Reactor . | . . . . . . . . Propulsion 31 | 2 2 8 . 1 2 2 14 Treads . | . . . . . . . . Leg 21 | 2 2 8 . 1 2 2 4 Wheel 10 | . . . . . . . 10 Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 17 | 2 2 4 . 2 2 1 4 Device 5 | 1 . 2 . 1 1 . . Storage 5 | 1 2 1 . 1 . . . Processor 7 | . . 1 . . 1 1 4 Hackware . | . . . . . . . . Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 21 | 3 2 7 3 . . 1 5 Energy Gun 8 | 1 1 1 . . . 1 4 Energy Cannon . | . . . . . . . . Ballistic Gun 10 | 2 1 3 3 . . . 1 Ballistic Cannon 2 | . . 2 . . . . . Launcher . | . . . . . . . . Special Weapon 1 | . . 1 . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 4 | . . . . 1 2 1 . Parts Lost 34 | . 1 6 1 . 5 9 12 Power 7 | . . 1 . . 1 1 4 Propulsion 13 | . . 2 . . 2 4 5 Utility 6 | . . 2 . . 1 1 2 Weapon 8 | . 1 1 1 . 1 3 1 Highest Loss Streak 9 | . 1 3 1 . 2 8 9 To Critical Strikes . | . . . . . . . . Average Backups 12 | 5 8 14 14 14 14 8 16 Power 1 | 1 1 2 2 2 1 . 1 Propulsion 2 | . 2 3 3 3 2 . 3 Utility 4 | 3 3 2 3 3 4 6 7 Weapon 3 | . 1 6 6 5 3 . 2 Tool/Special . | . . . . . . . . Unused Backups 47 | 7 9 7 . 4 1 . 19 Power 2 | . 1 1 . . . . . Propulsion 15 | 3 5 1 . . . . 6 Utility 20 | 4 3 . . 1 1 . 11 Weapon 10 | . . 5 . 3 . . 2 Tool/Special . | . . . . . . . . Average Slot Usage (%) 89 | . 97 94 99 100 91 68 86 Engine 9 | . 14 10 11 11 9 11 3 Core 2 | . . . . . . 4 9 Leg 24 | . 28 31 33 33 32 14 14 Wheel 3 | . . . . . . . 14 Device 9 | . 14 8 11 11 11 8 3 Storage 10 | . 14 11 11 11 11 9 7 Processor 9 | . . 10 11 11 8 9 17 Energy Gun 2 | . 2 1 1 . . . 7 Ballistic Gun 13 | . 23 19 20 22 18 5 . Ballistic Cannon 2 | . . . . . . 5 4 Peak Build Rating 38 | 8 8 16 17 22 24 27 38 Average Rating 18 | 6 7 13 15 19 21 18 30 On Entrance 13 | . 8 8 15 16 22 23 17 Naked Turns . | . . . . . . . . Heaviest Build 59 | 13 17 34 34 30 32 39 59 Greatest Support 70 | 20 20 30 30 30 35 40 70 Greatest Overweight (x) 10 | . . 1 1 . 1 10 3 Average Overweight (x) . | . . . . . . 2 . Largest Inventory Capacity 20 | 8 15 15 15 20 15 15 20 Average Capacity 14 | 7 8 14 15 15 15 15 18 Most Carried 20 | 8 10 15 15 15 15 10 20 Average Carried 12 | 5 8 14 14 14 14 8 17 Final Capacity 20 | 8 10 15 15 15 15 15 20 Final Carried 18 | 8 10 15 15 15 11 9 18 Class Distribution -------------------- 70% | Scavenger-Mutant 29% | Mutant Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Mutant | -8/Materials Scavenger-Mutant | -7/Factory Resources | -11 -10 -9 -9 -9 -8 -8 -7 ----------- Run | Yrd Mat Mat Min Exi Min Mat Fac Matter Collected 2931 | 523 350 566 93 25 362 176 836 Remotely . | . . . . . . . . Salvage Created 3627 | 327 543 803 74 . 349 185 1346 Parts 221 | 32 39 62 7 . 15 13 53 Haulers Intercepted 1 | . . . . . . . 1 Recyclers Shooed 17 | 1 4 6 . . . . 6 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 49 | . 8 15 3 . 5 6 12 Guns 43 | . 8 15 3 . 4 4 9 Cannons 6 | . . . . . 1 2 3 Classes Destroyed 14 | 3 4 1 . . 2 . 4 Worker 19 | 4 2 5 1 . . 1 6 Builder 5 | . 1 1 . . . . 3 Tunneler 13 | 9 1 1 . . 1 . 1 Hauler 1 | . . . . . . . 1 Recycler 11 | 1 2 . . . 1 . 7 Mechanic 1 | . . . . . . . 1 Operator 1 | . . . . . . . 1 Watcher 5 | . 2 1 . . . 1 1 Swarmer 13 | . 3 . 3 . . 4 3 Grunt 25 | . 5 11 . . 2 1 6 Brawler 2 | . . . . . 1 . 1 Sentry 6 | . . 4 . . . 1 1 Hunter 2 | . . . . . 2 . . Programmer 1 | . . . . . . . 1 Best Kill Streak 10 | 4 4 10 3 . 5 2 5 Combat Bots Only 7 | . 3 7 3 . 3 2 3 Max Kills in Single Turn 1 | 1 1 1 1 . 1 1 1 Gunslinging . | . . . . . . . . Exploded . | . . . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Hostile Shots Fired 407 | . 56 86 31 . 56 59 119 Missed 84 | . 15 14 4 . 14 11 26 Hits 323 | . 41 72 27 . 42 48 93 Melee 6 | . . . . . 2 . 4 Projectile 317 | . 41 72 27 . 40 48 89 AOE 1 | . . . . . . 1 . Critical Strikes 9 | . . 1 1 . 3 1 3 Damage Taken 5062 | . 518 931 230 . 654 861 1868 Core 1304 | . 99 150 33 . 100 218 704 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 62 | 100 60 . . . 29 60 . Volleys Fired 364 | 32 70 68 11 . 41 38 104 Largest 2 | 2 2 2 2 . 2 2 2 Hottest 134 | 60 60 60 60 . 50 85 134 Shots Fired 617 | 64 112 130 19 . 67 59 166 Gun 552 | 64 112 130 19 . 61 43 123 Cannon 65 | . . . . . 6 16 43 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 473 | 58 111 125 14 . 67 53 45 Thermal 144 | 6 1 5 5 . . 6 121 Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 20 | 8 8 12 4 . 11 12 20 Robot Miss Streak 8 | 3 7 3 3 . 2 3 8 Penetration Max . | . . . . . . . . Secondary Targets 7 | . 3 2 1 . . . 1 Max Gunslinging Chain 1 | . 1 1 1 . . . 1 Shots Hit Robots 406 | 37 63 97 8 . 51 44 106 Core Hits 172 | 15 28 42 6 . 15 17 49 Critical Kills 1 | . 1 . . . . . . Critical Parts Destroyed 1 | 1 . . . . . . . Critical Strikes 10 | 1 1 . . . . 2 6 Burn 6 | . . . . . . . 6 Destroy 2 | 1 1 . . . . . . Blast 2 | . . . . . . 2 . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5386 | 455 726 1056 85 . 668 503 1893 Guns 4694 | 455 726 1054 85 . 600 324 1450 Cannons 664 | . . . . . 68 179 417 Explosions . | . . . . . . . . Melee . | . . . . . . . . Ramming 28 | . . 2 . . . . 26 Kinetic 3732 | 398 726 1011 85 . 668 409 435 Thermal 1626 | 57 . 43 . . . 94 1432 Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 11 | . . . . . 7 . 11 Average Corruption 4 | . . . . . 7 . 1 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 12 | . . . . . 9 . 3 Matter Fused 1 | . . . . . 1 . . Heat Flow Errors 2 | . . . . . 2 . . Energy Discharges 2 | . . . . . 1 . 1 Parts Rejected 1 | . . . . . 1 . . Data Loss (major) 1 | . . . . . 1 . . Misfires 2 | . . . . . 2 . . Weapon Failures 3 | . . . . . 1 . 2 Overload Shots . | . . . . . . . . Overflow Damage 16 | . . . . . . . 16 Projectiles 11 | . . . . . . . 11 Explosions . | . . . . . . . . Melee 5 | . . . . . . . 5 Knockbacks 9 | . . . . . 1 2 6 Impact 1 | . . . . . . . 1 Kinetic 8 | . . . . . 1 2 5 Secondary . | . . . . . . . . Self-Inflicted Damage 10 | . . . . . . . 10 Shots . | . . . . . . . . Rammed 1 | . . . . . . . 1 Targets Rammed 3 | . . 1 . . . . 2 Kicked 2 | . . 1 . . . . 1 Crushed . | . . . . . . . . Highest Temperature 721 | . 18 32 . . 162 246 721 Average Temperature 184 | . 6 7 . . 73 80 251 Received Heat Transfer 1626 | . 243 456 . . 117 261 549 Effects 61 | . . . . . . . 61 Shutdowns 16 | . . . . . . . 16 Energy Bleed 8 | . . . . . . . 8 Interference 12 | . . . . . . . 12 Matter Decay 9 | . . . . . . . 9 Short Circuit 7 | . . . . . . . 7 Damage (minor) 3 | . . . . . . . 3 Damage (major) 2 | . . . . . . . 2 Damage (core) 4 | . . . . . . . 4 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 Combat Hostiles . | . . . . . . . . Parts Fried 1 | . . . . . . . 1 Impact Corruptions 1 | . . . . . . . 1 Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 6 | . . . . . . . 6 Heat Transferred 3999 | 125 . 100 . . . 222 3552 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Maximum Alert Level . | . . . . . . . . Low Security (%) 100 | 100 100 100 100 . 100 100 100 Level 1 . | . . . . . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 149 | 15 67 131 78 . 62 50 149 Initial 28 | . . . 28 . . 8 . Average 22 | 2 14 48 41 . 10 4 32 Influence Increases 1587 | 70 234 427 75 . 155 163 463 Destroy 0b10 Robot/C 980 | . 160 300 60 . 100 120 240 Destroy 0b10 Robot/NC 280 | 70 40 40 5 . 10 10 105 Destroy Leader 232 | . 34 72 10 . 30 32 54 Destroy Structure 5 | . . . . . . 1 4 Lose Combat Pursuer 90 | . . 15 . . 15 . 60 Influence Decreases 1516 | 70 234 354 145 3 133 185 392 Entered New Map 62 | . . . 45 3 . 14 . Time Decay 1178 | 70 224 299 90 . 102 121 272 Lost Part 276 | . 10 55 10 . 31 50 120 Squads Dispatched 5 | . . 2 . . . . 3 Investigation . | . . . . . . . . Extermination 2 | . . . . . . . 2 Reinforcement 3 | . . 2 . . . . 1 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Distress Signals 5 | . 1 1 . . . 2 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 90 | . 15 25 3 . 6 15 26 Peak Tracking Total 7 | . 4 5 3 . 3 7 4 Tactical Retreats 4 | . . 1 . . 1 . 2 Traps | -11 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Traps Triggered 2 | . 1 . . . . . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 ---------- Run | Yrd Mat Mat Min Exi Min Mat Fac Machines Disabled 1 | . 1 . . . . . . Max in Single Turn 1 | . 1 . . . . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Machines Accessed 2 | . 1 . . 1 . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . 1 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 3 | . 2 . . 1 . . . Successful 3 | . 2 . . 1 . . . Failed . | . . . . . . . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual 1 | . . . . 1 . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 2 | . 2 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 1 | . . . . 1 . . . Record 1 | . . . . 1 . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 2 | . 2 . . . . . . Report Inventory 1 | . 1 . . . . . . Retrieve Components 1 | . 1 . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections . | . . . . . . . . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 ------------ Run | Yrd Mat Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Active Infowar (turns) 5295 | 225 869 820 182 707 506 944 1042 Optics 3806 | . . 815 182 707 439 621 1042 Terrain 400 | . . 400 . . . . . Seismic 1272 | 225 869 178 . . . . . T.N.C. 390 | . . . . . 67 323 . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches 2 | . . . . . 2 . . Drone Recoveries 1 | . . . . . 1 . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 ------------- Run | Yrd Mat Mat Min Exi Min Mat Fac Turns Passed 5718 | 373 869 820 182 707 678 945 1144 Spaces Moved 3169 | 216 546 335 110 579 435 293 655 Core 46 | 23 . . . . . 23 . Treads . | . . . . . . . . Legs 2756 | 193 546 335 110 579 435 270 288 Wheels 367 | . . . . . . . 367 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 85 Average Speed 137 | 112 120 162 127 120 124 273 114 Slowest Speed 550 | 120 120 190 190 120 190 550 330 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 44 | 5 77 36 30 85 78 25 19 Regions Visited 7 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 2 | . . . 1 . 1 . . Spaces Dug . | . . . . . . . . Terrain Destroyed . | . . . . . . . . Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE . | . . . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Total 3975 | 286 666 506 136 591 515 385 890 Wait 85 | . 1 19 . . 22 36 7 Move 3162 | 215 545 334 109 578 434 292 655 Hop . | . . . . . . . . Pick Up 148 | 23 22 33 5 4 6 7 48 Fast Attach . | . . . . . . . . Attach 52 | 7 1 12 1 . 5 9 17 Detach 7 | . . 3 . . . . 4 Swap 64 | 1 8 16 6 4 2 2 25 Drop 89 | 8 19 20 4 4 5 1 28 Fire 364 | 32 70 68 11 . 41 38 104 Melee . | . . . . . . . . Ram 1 | . . . . . . . 1 Kick 2 | . . 1 . . . . 1 Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire 1 | . . . . 1 . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -9/Materials -9/Mines -9/Exiles -8/Mines (discovered 2 exits: [*Mat x2]) -8/Materials -7/Factory History --------- Turn | Location | Event 51 | -11/Scrapyard | Discovered new exit (range 16) 374 | -11/Scrapyard | Entered Materials 386 | -10/Materials | Build established: Mutant 578 | -10/Materials | Discovered new exit (range 16) 652 | -10/Materials | Discovered new exit (range 10) 924 | -10/Materials | Discovered new exit (range 15) 1084 | -10/Materials | Build established: Scavenger-Mutant 1243 | -10/Materials | Entered another Materials area 1243 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1898 | -9/Materials | Destroyed 7 combat bots 1905 | -9/Materials | Lost 3 parts (1p1n1u) 2055 | -9/Materials | Discovered new exit (range 8) 2063 | -9/Materials | Entered Mines 2240 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2240 | -9/Mines | Discovered new exit (range 5) 2245 | -9/Mines | Entered Exiles 2266 | -9/Exiles | Discovered new exit (range 17) 2279 | -9/Exiles | Met 8R-AWN 2301 | -9/Exiles | Met EX-HEX 2360 | -9/Exiles | Met EX-DEC 2428 | -9/Exiles | Met EX-BIN 2520 | -9/Exiles | Aligned with FarCom system 2521 | -9/Exiles | Given EX-Vault access code 2557 | -9/Exiles | Opened EX-Vault 2564 | -9/Exiles | Found Prototype Device 2565 | -9/Exiles | Identified Supersonic Drone Bay 2574 | -9/Exiles | Found Prototype Device 2579 | -9/Exiles | Found Prototype Processor 2602 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2689 | -9/Exiles | Visited The Gauntlet 2952 | -9/Exiles | Stole three prototypes: Supersonic Drone Bay, Modified TNC, Skeleton Box 2952 | -9/Exiles | Entered Mines 3239 | -8/Mines | Core integrity fell below 50% 3321 | -8/Mines | Discovered new exit (range 15) 3331 | -8/Mines | Discovered new exit (range 6) 3562 | -8/Mines | Identified Skeleton Box 3563 | -8/Mines | Identified Modified TNC 3630 | -8/Mines | Entered Materials 3630 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 3982 | -8/Materials | Lost 8 parts (1p3n1u3w) 4222 | -8/Materials | Build established: Mutant 4545 | -8/Materials | Discovered new exit (range 8) 4575 | -8/Materials | Entered Factory 4575 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4577 | -7/Factory | FarCom data flow suspended 5101 | -7/Factory | Build established: Scavenger-Mutant 5695 | -7/Factory | Core integrity fell below 50% 5700 | -7/Factory | System corruption reached 10% 5711 | -7/Factory | Core integrity fell below 20% 5719 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 05706_ Overheating: Energy bleed (-33). 05707_ Overheating: Core damaged (-126). 05708_ Overheating: System interference. 05708_ Autogun temporarily disabled. 05710_ Power failure, Nuclear Core shutdown. 05710_ Overheating: Energy bleed (-29). 05710_ Aluminum Leg destroyed. 05711_ Overheating: Core damaged (-119). 05712_ Critical hit (Burn: +37). 05713_ Power failure, Lgt. Nuclear Core shutdown. 05713_ Adv. Visual Processing Unit broken. 05713_ Overheating: Short circuit. 05713_ Broken Aluminum Leg destroyed. 05714_ Overheating: Matter decay (-46). 05714_ Nuclear Core destroyed. 05714_ Critical hit (Burn: +37). 05715_ Particle Gun broken. 05715_ Overheating: Short circuit. 05716_ Lgt. Nuclear Core destroyed. 05717_ Overheating: Broken Aluminum Leg damaged (-28). Map ----- +----------------------------------------------------+ | ????????????????????# ########### #### #???# | | ??????????????????? % #???### | | ??????????????????? = #?????? | | ??????????????????? ^ ##+####### | | ??????????????????? !%= # | | ??????????????????? * # " " " " | | ??????????????????#######] # " " " " | | ????????????????????????# """" # " " " " | | ????????????????????????# """" + " " " " | | ????????????????????????# """" # " " " " | | ????????????????????????# """" + " " " " | | ????????????????????????# """" # " " " " | | ????????????????????????# """" # " " " " | | ????????????????????????#u """" ###### # " " " " | | ????????????????????????#w #! =%# #! | | ????????????????????????# ^ # =!+%# | | ????????????????????????# g # ""!###########+ | | ????????????????????????# # T" + | | ????????????????????????# # "" ############ | | ????????????????????????# # #??????????? | | ????????????????????????# "" # ####??????????? | | ????????????????????????# "" ################# | | ????????????????????????# T" | | ????????????????????????# "" | | ????????????????????????# "" | | ????????????????????????#@ | | ????????????????????????#%g | | ????????????????????????#%##########+############# | | ????????????????????????#=#???# #?????? | | ????????????????????????#%#???#""" """" #?????? | | ????????????????????????# #???#"R """" #?????? | | ????????????????????????# #???#""" """" #?????? | | ???????????????????????? ???# "" """" #?????? | | ???????????????????????? ???# """" #?????? | | ???????????????????????? " ???# """" #?????? | | ???????????????????????? ???# """" #?????? | | ???????????????????????? ???# #?????? | | ???????????????????????? ???# #?????? | | ???????????????????????? ???# #?????? | | ???????????????????????? ???# #?????? | | ???????????????????????# #??##############?????? | | ???????????????????????# ?????????????????????? | | ???????????????????????# ?????????????????????? | | ???????????????????????? ?????????????????????? | | ???????????????????????? ?????????????????????? | | ??????????????????????????? ?????????????????????? | | ??????????????????????????? ?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 23 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Evasion (%) 55 Targeting Accuracy 8 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed WardroneRestorationAirjet Manual? 0 Play Time 00:54:23 Cumulative 21.7 hours Start 2025.08.09 @ 19:57:28 End 2025.08.10 @ 11:57:32 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 31 Rogue 31 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 24 Achievement% 25 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 77x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: aef34cf7-9d10-4ec0-aa00-70c0da06ad46