Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.02.10 @ 22:38:55 Player: Gaunah Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (9) 45 Value Destroyed (160) 160 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (600) 600 TOTAL SCORE: 2405 Bonus ------- Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 242/300 Energy 100/100 System Corruption 3% Temperature Cool (2) Movement Flying (55) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Makeshift Flight Unit > --- UTILITY (3) ------ Makeshift Terrain Scan Processor Advanced Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Makeshift ECM Suite Makeshift Hacking Suite Makeshift System Shield Relay Coupler [Sentry] (27) Relay Coupler [Programmer] (62) Peak State ------------ > --- POWER ------------ Makeshift Power Source > --- PROPULSION ------- VTOL Module VTOL Module Makeshift Flight Unit > --- UTILITY ---------- Makeshift Terrain Scan Processor Experimental Armor Integrity Analyzer Advanced Hacking Suite > --- WEAPON ----------- Battle Rifle Rocket Launcher > --- INVENTORY -------- Improved Terrain Scanner Makeshift ECM Suite Makeshift Hacking Suite Makeshift System Shield Relay Coupler [Sentry] [Rating: 37] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion VTOL Module Wheel Wheel Hover Unit Combat Airjet Flight Unit VTOL Module Utility Improved Terrain Scanner Device Improved Terrain Scanner Storage Small Storage Unit Processor Makeshift Terrain Scan Processor Hackware Advanced Hacking Suite Protection Propulsion Shielding Weapon Rocket Launcher Energy Gun Particle Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Battle Rifle Launcher Rocket Launcher Special Melee Weapon Datajack Build | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility 1 | . . 1 . . . Weapon . | . . . . . . Parts Attached 54 | 7 9 9 15 14 . Power 8 | 1 1 . 5 1 . Engine 8 | 1 1 . 5 1 . Core . | . . . . . . Reactor . | . . . . . . Propulsion 17 | 2 3 4 5 3 . Treads . | . . . . . . Leg . | . . . . . . Wheel 3 | 2 1 . . . . Hover 6 | . . 4 2 . . Flight 8 | . 2 . 3 3 . Utility 16 | 2 1 1 3 9 . Device 8 | 1 . 1 2 4 . Storage 1 | 1 . . . . . Processor 4 | . . . 1 3 . Hackware 2 | . . . . 2 . Protection 1 | . 1 . . . . Artifact . | . . . . . . Weapon 13 | 2 4 4 2 1 . Energy Gun 4 | . 2 1 1 . . Energy Cannon 3 | . 1 2 . . . Ballistic Gun 3 | 2 . . . 1 . Ballistic Cannon . | . . . . . . Launcher 2 | . . 1 1 . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . 1 . . . . Unidentified Prototypes 3 | . 1 . . 2 . Parts Lost 18 | . 2 4 6 2 4 Power 3 | . . 1 1 . 1 Propulsion 7 | . . 2 3 1 1 Utility 3 | . 1 . 1 . 1 Weapon 5 | . 1 1 1 1 1 Highest Loss Streak 5 | . 1 4 5 2 4 To Critical Strikes . | . . . . . . Average Slot Usage (%) 82 | . 95 77 68 89 50 Engine 10 | . 14 8 9 11 6 Wheel 3 | . 16 . . . . Hover 7 | . . 25 11 4 . Flight 11 | . 11 2 6 18 15 Device 15 | . 13 9 20 15 2 Storage 1 | . 8 . . . . Processor 5 | . . . 4 11 11 Hackware 2 | . . . . 6 11 Protection 2 | . 4 11 2 . . Energy Gun 6 | . 11 1 7 3 . Energy Cannon 2 | . . 8 4 . . Ballistic Gun 4 | . 6 . . 7 4 Launcher 5 | . . 9 2 10 . Special Melee Weapon 1 | . 8 . . . . Naked Turns . | . . . . . . Heaviest Build 16 | 12 12 13 16 12 7 Greatest Support 26 | 20 26 20 19 16 12 Greatest Overweight (x) 1 | . . . 1 . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 8 8 5 5 5 5 Average Capacity 5 | 7 6 5 5 5 5 Most Carried 5 | 1 5 5 5 5 5 Average Carried 4 | . 3 4 4 4 5 Final Capacity 8 | 8 5 5 5 5 5 Final Carried 5 | 1 4 5 4 5 5 Class Distribution -------------------- 36% | Scavenger-Mutant 27% | Mutant 22% | Derelict-Mutant 14% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Derelict-Mutant | -7/Zion Derelict-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Mat Min Zio Pro Matter Collected 703 | 286 50 46 243 78 . Remotely . | . . . . . . Salvage Created 218 | 39 50 46 69 14 . Parts 21 | 9 3 4 4 1 . Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . . 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Combat Hostiles Destroyed 7 | . 1 1 5 . . Guns 2 | . 1 . 1 . . Cannons 5 | . . 1 4 . . Classes Destroyed 6 | 1 1 1 2 1 . Tunneler 3 | 3 . . . . . Swarmer 3 | . . . 3 . . Grunt 1 | . 1 . . . . Sentry 1 | . . 1 . . . Zionite 1 | . . . . 1 . Assembled 2 | . . . 2 . . Best Kill Streak 3 | 3 1 1 3 1 . Combat Bots Only 3 | . 1 1 3 . . Max Kills in Single Turn 1 | 1 1 1 1 1 . Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Damage Taken 1372 | . 99 339 400 245 289 Core 454 | . 34 87 80 106 147 Absorbed by Shields . | . . . . . . Redirected to Shielding 46 | . 3 27 16 . . Core Remaining (%) 93 | 100 86 . . . . Volleys Fired 53 | 4 9 4 36 . . Largest 2 | 2 2 2 2 . . Hottest 133 | 40 40 101 133 . . Shots Fired 75 | 8 17 8 41 1 . Gun 39 | 8 17 . 13 1 . Cannon 32 | . . 4 28 . . Launcher 4 | . . 4 . . . Special . | . . . . . . Kinetic 25 | 8 16 . . 1 . Thermal 46 | . 1 4 41 . . Explosive 4 | . . 4 . . . Electromagnetic . | . . . . . . Robot Hit Streak 7 | 5 6 7 3 2 . Robot Miss Streak 5 | 1 2 2 5 . . Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 48 | 5 21 3 18 1 . Core Hits 18 | 3 3 4 7 1 . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes . | . . . . . . Melee Attacks 12 | . 12 . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 9 | . 9 . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 760 | 61 131 206 348 14 . Guns 270 | 61 131 . 64 14 . Cannons 324 | . . 40 284 . . Explosions 116 | . . 116 . . . Melee . | . . . . . . Ramming 50 | . . 50 . . . Kinetic 196 | 61 121 . . 14 . Thermal 398 | . 10 40 348 . . Explosive 116 | . . 116 . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 3 | . 1 1 1 3 3 Average Corruption 1 | . 1 1 1 2 3 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 16 | . 5 . 4 7 . Message Errors 4 | . 3 . 1 . . Matter Fused 3 | . 1 . 1 1 . Heat Flow Errors 4 | . 1 . 2 1 . Energy Discharges 2 | . . . . 2 . Data Loss (major) 2 | . . . . 2 . Misfires 1 | . . . . 1 . Overload Shots . | . . . . . . Overflow Damage 6 | . . 2 4 . . Projectiles 4 | . . . 4 . . Explosions 2 | . . 2 . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 74 | . . 74 . . . Shots 2 | . . 2 . . . Rammed 5 | . . 5 . . . Targets Rammed 5 | . . 5 . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 298 | . 250 48 298 268 1 Average Temperature 80 | . 91 24 86 92 1 Received Heat Transfer 221 | . 42 99 . 56 24 Effects 1 | . . . 1 . . Energy Bleed 1 | . . . 1 . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . . . 2 . . Heat Transferred 765 | . 25 74 666 . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Peak Influence 274 | 15 176 274 181 . . Initial 106 | . 9 . 106 . . Average 90 | 3 76 118 101 . . Maximum Alert Level 1 | . . 1 . . . Low Security (%) 94 | 100 100 63 100 . . Level 1 5 | . . 36 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 8 | . 4 3 . . 1 Investigation 3 | . 2 1 . . . Extermination . | . . . . . . Reinforcement 4 | . 2 2 . . . Assault 1 | . . . . . 1 Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Distress Signals 4 | . 1 3 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 85 | . 15 22 8 33 7 Peak Tracking Total 24 | . 9 18 4 24 9 Tactical Retreats 11 | . 2 2 . 5 2 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Traps Triggered 1 | . . 1 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused 1 | . . . 1 . . Traps Extracted . | . . . . . . Installed 2 | . . . 2 . . Triggered . | . . . . . . Most Traps Carried 2 | . . . 2 . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Mat Min Zio Pro Machines Disabled 2 | . . 2 . . . Max in Single Turn 1 | . . 1 . . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Machines Accessed 6 | . 3 3 . . . Terminals 5 | . 3 2 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . 1 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 15 | . 7 8 . . . Successful 8 | . 3 5 . . . Failed 7 | . 4 3 . . . Catastrophic 2 | . 1 1 . . . Database Lockouts . | . . . . . . Manual 2 | . . . . 2 . Terminals 13 | . 7 6 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . . 2 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 7 | . 3 4 . . . Record 1 | . 1 . . . . Prototype ID Bank 1 | . . 1 . . . Emergency Access Points 1 | . 1 . . . . Alert Level 1 | . . 1 . . . Dispatch Records 1 | . . 1 . . . Investigation Status 1 | . . 1 . . . Hauler Manifests 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 1 | . . 1 . . . Report Inventory 1 | . . 1 . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 4 | . 2 2 . . . Full Trace Events 1 | . 1 . . . . Feedback Events 1 | . 1 . . . . Corruption 1 | . 1 . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked 6 | . 6 . . . . Non-combat 6 | . 6 . . . . Combat . | . . . . . . Robot Hacks Applied 8 | . 8 . . . . parse_system 2 | . 2 . . . . no_distress 5 | . 5 . . . . check_alert 1 | . 1 . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Total Allies 9 | . . . . 9 . Largest Group 9 | . . . . 9 . Highest-Rated Group 288 | . . . . 288 . Highest-Rated Ally 39 | . . . . 39 . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . . 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Mat Min Zio Pro Turns Passed 2045 | 65 415 185 596 729 55 Spaces Moved 2669 | 53 482 293 550 1189 102 Core 1 | 1 . . . . . Treads . | . . . . . . Legs . | . . . . . . Wheels 210 | 52 158 . . . . Hover 938 | . . 236 373 329 . Flight 1520 | . 324 57 177 860 102 Fastest Speed 30 | 50 32 32 30 35 42 Average Speed 52 | 79 49 49 64 47 49 Slowest Speed 150 | 80 90 56 150 80 55 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 2 | . . . 2 . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 43 | 4 55 27 73 85 18 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 3 | . . . . 3 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 3 | . . . 1 2 . Spaces Dug . | . . . . . . Terrain Destroyed 41 | . . 38 3 . . Melee . | . . . . . . Projectile 3 | . . . 3 . . AOE 38 | . . 38 . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Total 3226 | 65 636 324 748 1346 107 Wait 373 | . 103 5 135 125 5 Move 2660 | 52 481 292 545 1188 102 Hop 2 | . . . 2 . . Pick Up 34 | 2 10 4 7 11 . Fast Attach 18 | 6 2 3 6 1 . Attach 10 | 1 . 4 3 2 . Detach 5 | . 2 3 . . . Swap 26 | . 7 2 6 11 . Drop 26 | . 10 2 6 8 . Fire 53 | 4 9 4 36 . . Melee 12 | . 12 . . . . Ram 5 | . . 5 . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap 2 | . . . 2 . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 66 | -11/Scrapyard | Entered Materials 272 | -10/Materials | Discovered new exit (range 13) 481 | -10/Materials | Entered another Materials area 481 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 662 | -9/Materials | Discovered new exit (range 8) 666 | -9/Materials | Entered Mines 700 | -9/Mines | Met a Derelict bent on vengeance 714 | -9/Mines | Lost 5 parts (1p3n1w) 736 | -9/Mines | Found a hidden stash of uninstalled traps 766 | -9/Mines | Assembled infested the area 772 | -9/Mines | Discovered new exit (range 12) 775 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 930 | -9/Mines | Lost 3 parts (2n1w) 1127 | -9/Mines | Build established: Scavenger-Mutant 1147 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1262 | -9/Mines | Entered Zion 1289 | -7/Zion | Gained Derelict followers 1315 | -7/Zion | System corruption cleaned by Quarantine Array 1425 | -7/Zion | Learned location of Quarantine (-3) 1435 | -7/Zion | Received a visual enhancement algorithm 1474 | -7/Zion | Found CR-A16's Pointy Stick 1615 | -7/Zion | Learned Factory fabricator intel 1625 | -7/Zion | Found Prototype Processor 1626 | -7/Zion | Identified Exp. Terrain Scan Processor 1630 | -7/Zion | Found Prototype Processor 1631 | -7/Zion | Identified Exp. Armor Integrity Analyzer 1665 | -7/Zion | Found Relay Coupler [Programmer] 1826 | -7/Zion | Imprinted 1828 | -7/Zion | Declared Zion's savior 1863 | -7/Zion | Build established: Derelict-Mutant 1875 | -7/Zion | Attacked by Zionites 1948 | -7/Zion | Spotted T8-SL5(B) 1950 | -7/Zion | Spotted KW-ZBI(B) 1952 | -7/Zion | Core integrity fell below 50% 1965 | -7/Zion | Discovered new exit (range 16) 1991 | -7/Zion | Entered Proximity Caves 1992 | -6/Proximity Caves | Spotted B-75 Beast 2008 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 2013 | -6/Proximity Caves | Core integrity fell below 20% 2046 | -6/Proximity Caves | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 01940_ System corrupted: Energy discharge (-49). 01951_ VTOL Module destroyed. 01951_ Rocket Launcher destroyed. 01951_ Knocked back. 01954_ System Quarantine Field Array disabled. 01965_ EXIT=FOUND 01968_ System corrupted: Substantial component data lost. LOCATION=UNKNOWN GOAL=ESCAPE 02007_ Penetrated by Slug. 02007_ Imp. Terrain Scanner destroyed. 02008_ Y-64 Sentinel: "DETECTED UNIDENTIFIED DERELICT." 02008_ Slug penetrates Wall. 02012_ Y-64 Sentinel: "REQUESTING BACKUP." 02012_ VTOL Module destroyed. 02012_ Knocked back. 02019_ Battle Rifle destroyed. 02022_ Mak. Power Source destroyed. 02042_ Slug penetrates Wall. 02046_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????########?????????????????????? | | #????????????###????# ##????????????????????? | | ########????## ###### #????????????????????? | | ## ###### #????????????????????? | | #?????????????????????? | | #??####???????????????????? | | ### ##??# ##??????????????????? | | # ####?# ##??# ##?????????????????? | | #####????# ### #??# #?????????????????? | | ?????????# ##?## #??# #?????????????????? | | ????????## #???# #?## #??????????????????? | | ???????## ???# #### #??????????????????? | | #???????## ??## ### #???????????????????? | | #????????##???## ## #???????????????????? | | ??????????????## @ #???????????????????? | | ? ???????????????## #??????????????????? | | ? ?????????????????## #??????????????????? | | ? ???????????????????# #??????????????????? | | ??????????????????????# ?????????????????? | | ??????????????????????# h ???????????????? | | ??????????????????????# ?????????????? | | ??????????????????????# ## ????????????? | | ??????????????????????# ##? #????????????? | | ??????????????????????# #??# ##????????????? | | ??????????????????????# ???### #?????????????? | | ?????????????????????? ??????###?????????????? | | ?????????????????????? ??????????????????????? | | ?????????????????????? ??????????????????????? | | ?????????????????????? ?????????????????????? | | ??????????????????????### ??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Coolant Potential 50 Energy Generation 15 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 135 Propulsion Shielding 33 Evasion (%) 64 Offensive Hacking 14 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Hunted I Survived The Infestation Robot Respite The One Challenges ------------ None Game ------ Seed SingularityMolecularEdition Manual? 0 Play Time 01:39:46 Cumulative 27.0 hours Start 2023.02.10 @ 18:17:24 End 2023.02.10 @ 22:38:55 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 26 Rogue 26 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 22 Achievement% 17 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/TerminusBold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4c0c7b39-5769-48bf-808c-a06e70ef28e3