Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.28 @ 08:50:59 Player: Zoe Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (53) 265 Value Destroyed (1320) 1320 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5025 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 252/300 Energy 39/100 System Corruption 23% Temperature Cool (18) Movement Core (1700) Ox33 Location -6/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ Large Storage Unit Huge Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (25) --- Large Storage Unit Hacking Suite Lightning Gun High-powered Shock Rifle Flak Gun Peak State ------------ > --- POWER ------------ Light Nuclear Core F-cell Engine > --- PROPULSION ------- Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Improved Cooling System Large Storage Unit Huge Storage Unit Phase Shifter Phase Shifter > --- WEAPON ----------- Plasma Rifle Plasma Rifle Gauss Rifle > --- INVENTORY -------- Ion Engine Large Storage Unit Phase Shifter Phase Shifter Improved Utility Shielding Improved Utility Shielding Hacking Suite Recalibrator Lightning Gun High-powered Shock Rifle High-powered Shock Rifle High-powered Shock Rifle Plasma Rifle Plasma Rifle Flak Gun [Rating: 63] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Phase Shifter Storage Large Storage Unit Processor Target Analyzer Protection Improved Utility Shielding Weapon Plasma Rifle Energy Gun Plasma Rifle Energy Cannon Particle Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Assault Cannon Build | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Slots Evolved 8 | . . 2 . 2 2 2 . Power 1 | . . . . . 1 . . Propulsion 3 | . . 1 . 1 . 1 . Utility 3 | . . 1 . . 1 1 . Weapon 1 | . . . . 1 . . . Parts Attached 66 | 6 5 9 8 12 7 13 6 Power 12 | 1 1 1 2 1 3 3 . Engine 9 | 1 1 1 2 1 2 1 . Core 3 | . . . . . 1 2 . Reactor . | . . . . . . . . Propulsion 19 | 2 2 4 4 4 2 1 . Treads . | . . . . . . . . Leg 19 | 2 2 4 4 4 2 1 . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 14 | 1 . 2 1 1 1 6 2 Device 7 | . . . 1 . . 4 2 Storage 4 | 1 . . . 1 1 1 . Processor 1 | . . . . . . 1 . Hackware . | . . . . . . . . Protection 2 | . . 2 . . . . . Artifact . | . . . . . . . . Weapon 21 | 2 2 2 1 6 1 3 4 Energy Gun 12 | . . . . 5 . 3 4 Energy Cannon 2 | . . 2 . . . . . Ballistic Gun 6 | 2 2 . 1 . 1 . . Ballistic Cannon 1 | . . . . 1 . . . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . . 1 . . 1 . Parts Lost 27 | . . . 1 1 1 1 23 Power 6 | . . . 1 . 1 1 3 Propulsion 5 | . . . . . . . 5 Utility 8 | . . . . . . . 8 Weapon 8 | . . . . 1 . . 7 Highest Loss Streak 16 | . . . 1 1 1 1 16 To Critical Strikes 1 | . . . . . . . 1 Average Backups 9 | 2 7 7 5 9 7 11 11 Power 1 | . 1 . . 1 1 1 . Propulsion 2 | . 5 4 2 3 4 2 . Utility 2 | . . . 1 2 . 1 5 Weapon 3 | . 1 1 . 2 2 5 5 Tool/Special . | . . . . . . . . Unused Backups 6 | . 1 1 . . . 2 2 Power . | . . . . . . . . Propulsion 4 | . 1 1 . . . 2 . Utility 1 | . . . . . . . 1 Weapon 1 | . . . . . . . 1 Tool/Special . | . . . . . . . . Average Slot Usage (%) 90 | . 81 91 93 90 99 98 80 Engine 9 | . 13 11 10 9 10 9 5 Core 1 | . . . . . 3 2 5 Leg 29 | . 25 33 32 36 30 33 17 Device 8 | . . . 5 8 . 10 17 Storage 12 | . 14 11 11 9 14 13 13 Protection 6 | . . 14 11 . 15 7 . Energy Gun 7 | . . . . 11 5 8 16 Energy Cannon 3 | . . 19 11 2 . . . Ballistic Gun 8 | . 27 2 10 8 9 8 1 Ballistic Cannon 1 | . . . . 4 7 2 . Peak Build Rating 63 | 6 6 15 28 49 40 63 63 Average Rating 35 | 4 5 12 18 37 39 53 49 On Entrance 24 | . 6 6 15 28 38 40 63 Naked Turns . | . . . . . . . . Heaviest Build 133 | 14 14 20 30 52 67 133 133 Greatest Support 91 | 20 20 30 40 74 76 91 91 Greatest Overweight (x) 39 | 3 1 . 1 1 . 1 39 Average Overweight (x) . | . . . . . . . 2 Largest Inventory Capacity 25 | 8 8 8 8 15 15 25 25 Average Capacity 14 | 7 8 8 8 11 15 17 25 Most Carried 18 | 4 8 8 8 15 10 18 15 Average Carried 9 | 2 7 7 5 9 7 11 11 Final Capacity 25 | 8 8 8 8 15 15 25 25 Final Carried 15 | 4 8 7 8 11 7 15 5 Class Distribution -------------------- 46% | Tank 36% | Mutant 10% | Scavenger-Gunner 6% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Gunner | -8/Materials Tank | -7/Factory Tank | -6/Factory Tank | -6/Lower Caves Resources | -11 -10 -9 -9 -8 -7 -6 -6 ----------- Run | Yrd Mat Mat Min Mat Fac Fac Low Matter Collected 1725 | 200 211 204 141 226 295 356 92 Remotely . | . . . . . . . . Salvage Created 1882 | . 211 238 113 240 313 622 145 Parts 103 | . 20 7 11 15 18 28 4 Haulers Intercepted 2 | . . 1 . . . 1 . Recyclers Shooed 9 | . 1 . . . . 8 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 6 | . . . . . . . 6 Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Combat Hostiles Destroyed 33 | . 5 1 6 5 5 8 3 Guns 17 | . 5 . 1 2 2 5 2 Cannons 13 | . . 1 5 2 3 2 . Classes Destroyed 13 | . 5 2 1 2 1 2 . Worker 4 | . . . 1 . 1 2 . Builder 2 | . 1 . . . 1 . . Tunneler 1 | . . . . 1 . . . Hauler 2 | . . 1 . . . 1 . Recycler 5 | . 1 1 . . 2 1 . Mechanic 2 | . . 1 . . 1 . . Operator 1 | . . . . . . 1 . Watcher 3 | . 1 1 . 1 . . . Swarmer 19 | . 3 . 6 2 4 3 1 Grunt 7 | . 2 1 . 2 . 2 . Sentry 1 | . . . . . 1 . . Hunter 3 | . . . . 1 . . 2 Programmer 3 | . . . . . . 3 . Best Kill Streak 6 | . 4 3 3 3 6 4 1 Combat Bots Only 4 | . 3 1 3 2 4 3 1 Max Kills in Single Turn 2 | . 2 2 1 1 2 1 1 Gunslinging 1 | . 1 . . . . . . Exploded . | . . . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Min Mat Fac Fac Low Hostile Shots Fired 418 | . 27 14 50 24 51 80 172 Missed 111 | . 7 4 11 10 20 26 33 Hits 307 | . 20 10 39 14 31 54 139 Melee 10 | . . . . . . . 10 Projectile 297 | . 20 10 39 14 31 54 129 Critical Strikes 11 | . 1 . 1 1 . 1 7 Actively Blocked 3 | . . . . . . . 3 Damage Taken 4943 | . 246 126 374 379 381 860 2577 Core 1069 | . 26 23 120 18 28 46 808 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 163 | . . . 3 . 10 22 128 Core Remaining (%) 89 | 100 89 . 64 96 96 . . Volleys Fired 161 | . 23 17 23 18 19 46 15 Largest 3 | . 2 2 2 3 3 3 3 Hottest 225 | . 40 136 136 165 128 225 225 Shots Fired 384 | . 46 34 44 54 57 111 38 Gun 281 | . 46 . 12 47 38 100 38 Cannon 103 | . . 34 32 7 19 11 . Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 176 | . 46 . 12 14 43 52 9 Thermal 175 | . . 34 32 7 14 59 29 Explosive . | . . . . . . . . Electromagnetic 33 | . . . . 33 . . . Robot Hit Streak 16 | . 11 5 7 16 8 10 5 Robot Miss Streak 8 | . 2 2 5 3 4 8 4 Penetration Max 1 | . . . . . . 1 . Secondary Targets 5 | . 1 . . 1 . 1 2 Max Gunslinging Chain 1 | . 1 . . 1 . 1 1 Shots Hit Robots 233 | . 33 20 22 34 41 61 22 Core Hits 94 | . 13 5 7 14 17 33 5 Critical Kills 1 | . . . . . 1 . . Critical Parts Destroyed 3 | . 1 . . . 2 . . Critical Strikes 9 | . 1 . . . 5 3 . Burn 4 | . . . . . 1 3 . Destroy 4 | . 1 . . . 3 . . Blast 1 | . . . . . 1 . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4981 | . 401 431 401 772 903 1703 370 Guns 3487 | . 401 . 71 548 543 1554 370 Cannons 1320 | . . 431 330 92 326 141 . Explosions 126 | . . . . 126 . . . Melee . | . . . . . . . . Ramming 48 | . . . . 6 34 8 . Kinetic 2139 | . 401 . 71 152 717 710 88 Thermal 2315 | . . 431 330 135 152 985 282 Explosive . | . . . . . . . . Electromagnetic 479 | . . . . 479 . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 23 | . . . . 1 . 4 23 Average Corruption 4 | . . . . 1 . 3 4 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 22 | . . . . 1 . 5 16 Message Errors 4 | . . . . 1 . 1 2 Matter Fused 4 | . . . . . . 1 3 Heat Flow Errors 5 | . . . . . . 1 4 Energy Discharges 2 | . . . . . . 1 1 Data Loss (minor) 3 | . . . . . . . 3 Misfires 2 | . . . . . . . 2 Alerts 1 | . . . . . . . 1 Weapon Failures 1 | . . . . . . 1 . Overload Shots . | . . . . . . . . Overflow Damage 23 | . . 11 4 . 8 . . Projectiles 23 | . . 11 4 . 8 . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks 8 | . . . . . 5 3 . Impact 1 | . . . . . 1 . . Kinetic 7 | . . . . . 4 3 . Secondary . | . . . . . . . . Self-Inflicted Damage 112 | . . . . 112 . . . Shots 3 | . . . . 3 . . . Rammed . | . . . . . . . . Targets Rammed 4 | . . . . 1 2 1 . Kicked 4 | . . . . 1 2 1 . Crushed . | . . . . . . . . Highest Temperature 548 | . 26 354 548 262 314 384 247 Average Temperature 125 | . 7 134 193 81 150 111 70 Received Heat Transfer 729 | . 144 63 . 54 36 108 324 Effects 13 | . . 3 10 . . . . Shutdowns 3 | . . 1 2 . . . . Energy Bleed 2 | . . . 2 . . . . Matter Decay 1 | . . 1 . . . . . Short Circuit 3 | . . 1 2 . . . . Damage (minor) 1 | . . . 1 . . . . Damage (major) 2 | . . . 2 . . . . Damage (core) 1 | . . . 1 . . . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted 1 | . . . . 1 . . . Combat Hostiles 1 | . . . . 1 . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 2 | . . . . . . 1 1 Combat Hostiles 2 | . . . . . . 1 1 Parts Melted 13 | . . 1 . . . 9 3 Heat Transferred 5074 | . . 777 592 248 407 2400 650 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | . . . . 2 . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Maximum Alert Level . | . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 . Level 1 . | . . . . . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 170 | . 92 32 133 79 95 170 . Initial 36 | . . 20 3 . 33 36 . Average 42 | . 33 14 37 20 60 67 . Influence Increases 1305 | . 160 71 205 294 162 343 70 Destroy 0b10 Robot/C 660 | . 100 20 120 100 100 160 60 Destroy 0b10 Robot/NC 100 | . 15 20 5 10 25 25 . Destroy Leader 150 | . 22 14 20 12 20 52 10 Successful Hack 32 | . 8 . . 12 . 12 . Disable Machine 105 | . . 15 . 45 15 30 . Destroy Structure 18 | . . 2 . 10 2 4 . Partial Spotted 30 | . . . . 15 . 15 . Lose Combat Pursuer 210 | . 15 . 60 90 . 45 . Influence Decreases 1305 | . 110 111 215 219 162 289 199 Entered New Map 166 | . . 30 7 . 42 39 48 Time Decay 985 | . 110 81 198 145 110 240 101 Lost Part 90 | . . . 10 10 10 10 50 Lost Ally 64 | . . . . 64 . . . Squads Dispatched 7 | . . 1 1 2 . 3 . Investigation 2 | . . . 1 1 . . . Extermination 1 | . . . . . . 1 . Reinforcement 4 | . . 1 . 1 . 2 . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Low Distress Signals 6 | . 1 . . 5 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 77 | . 8 5 13 17 6 19 9 Peak Tracking Total 7 | . 5 2 3 5 4 4 7 Tactical Retreats 9 | . 1 . 2 4 . 2 . Traps | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Traps Triggered 5 | . 4 . . . . 1 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 ---------- Run | Yrd Mat Mat Min Mat Fac Fac Low Machines Disabled 7 | . . 1 . 3 1 2 . Max in Single Turn 3 | . . 1 . 3 1 1 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Low Machines Accessed 6 | . 1 . 2 1 . 2 . Terminals 4 | . 1 . . 1 . 2 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 10 | . 5 . 2 1 . 2 . Successful 6 | . 1 . 2 1 . 2 . Failed 4 | . 4 . . . . . . Catastrophic 1 | . 1 . . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 8 | . 5 . . 1 . 2 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 6 | . 1 . 2 1 . 2 . Record 3 | . . . . 1 . 2 . Open Door 2 | . . . 2 . . . . Recall Reinforcements 1 | . 1 . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 3 | . 1 . . 1 . 1 . Full Trace Events 1 | . 1 . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 ------------ Run | Yrd Mat Mat Min Mat Fac Fac Low Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Min Mat Fac Fac Low Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Active Infowar (turns) . | . . . . . . . . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 3 | . . . 1 . . . 2 Drone Launches 16 | . . . . 16 . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 ------------- Run | Yrd Mat Mat Min Mat Fac Fac Low Turns Passed 3611 | 70 315 208 692 493 231 919 683 Spaces Moved 1969 | 40 181 106 475 293 122 541 211 Core 11 | 9 . . . . . . 2 Treads . | . . . . . . . . Legs 1958 | 31 181 106 475 293 122 541 209 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 122 122 124 192 Average Speed 146 | 136 122 120 120 132 123 135 297 Slowest Speed 2000 | 200 190 120 190 192 125 194 2000 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 29 | 4 29 12 85 41 4 19 39 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 4 | . . . 3 . . . 1 Spaces Dug . | . . . . . . . . Terrain Destroyed 15 | . . . . 9 1 4 1 Melee . | . . . . . . . . Projectile 9 | . . . . 3 1 4 1 AOE 6 | . . . . 6 . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Low Total 2375 | 55 227 153 552 355 159 638 236 Wait 50 | . 7 11 24 8 . . . Move 1962 | 39 180 105 474 292 121 540 211 Hop . | . . . . . . . . Pick Up 63 | 10 6 5 7 11 4 20 . Fast Attach 6 | . 4 2 . . . . . Attach 34 | 6 1 2 3 5 3 4 10 Detach 2 | . . . 2 . . . . Swap 51 | . 4 5 10 13 5 14 . Drop 38 | . 2 6 9 7 5 9 . Fire 161 | . 23 17 23 18 19 46 15 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 4 | . . . . 1 2 1 . Crush . | . . . . . . . . Escape Stasis 4 | . . . . . . 4 . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -6/Factory -6/Lower Caves History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 71 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Discovered new exit (range 16) 320 | -10/Materials | Build established: Mutant 386 | -10/Materials | Entered another Materials area 386 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 442 | -9/Materials | Discovered new exit (range 13) 594 | -9/Materials | Entered Mines 770 | -9/Mines | Found a hidden stash of uninstalled traps 924 | -9/Mines | Found the Drone Emporium 929 | -9/Mines | Found Prototype Device 931 | -9/Mines | Identified Decoy Drone Bay 1184 | -9/Mines | Discovered new exit (range 10) 1204 | -9/Mines | Learned Materials interactive machine intel 1222 | -9/Mines | Discovered new exit (range 12) 1241 | -9/Mines | Met a Derelict shopkeep closing up shop 1286 | -9/Mines | Entered Materials 1286 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1287 | -8/Materials | Loaded intel: 18 interactive machine locations 1544 | -8/Materials | Build established: Scavenger-Gunner 1675 | -8/Materials | Discovered new exit (range 10) 1755 | -8/Materials | Lost 11 allies 1779 | -8/Materials | Entered Factory 1779 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1994 | -7/Factory | Discovered new exit (range 10) 2010 | -7/Factory | Entered another Factory area 2010 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2031 | -6/Factory | Build established: Tank 2919 | -6/Factory | Discovered new exit (range 6) 2929 | -6/Factory | Entered Lower Caves 3007 | -6/Lower Caves | Learned 4 Factory zone layouts 3151 | -6/Lower Caves | Lost 7 parts (3n2u2w) 3490 | -6/Lower Caves | Learned Factory trap positions 3529 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 3561 | -6/Lower Caves | System corruption reached 10% 3580 | -6/Lower Caves | Core integrity fell below 50% 3589 | -6/Lower Caves | Core integrity fell below 20% 3612 | -6/Lower Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Penetrated by Slug. Slug penetrates S-27 Virus. S-27 Virus destroyed. Imp. Utility Shielding destroyed. System corrupted by crushing effect (+4). Knocked back. System corrupted: Matter fused (-9). Penetrated by Slug. Hpw. Shock Rifle destroyed. Ion Engine destroyed. Critical hit (Burn: +37). Autogun fries itself beyond repair. Penetrated by Slug. Machine disabled. Imp. Utility Shielding destroyed. Recalibrator destroyed. System corrupted by crushing effect (+5). Hpw. Shock Rifle destroyed. Slug penetrates Wall. Penetrated by Slug. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????????# | | ???????????????????????????????####???????????? | | ???????????????????????????????? ??????####?## | | ????????????????????????????????? ???#### ### | | ?????????????????????????????????# ?## # ### | | ?????????????????????????????????# ## # ## | | ????????????????????????????????## # #? | | ????????????????????????????##### #### | | ???????????????????????????## # # ## | | ???????????????????????????# # ## ## # | | ???????????????????????????# ## ##### # | | ???????????????????????????## ?# # ##?## # | | ???????????????????????????# ## # # #### | | ???????????????????????????# ## | | ???????????????????????????# # # ## | | ???????????????????????????## # ## # | | ????????????????????????????## ### | | ????????????????????????????# # # # | | ????????????????????????????# # ### # ## | | ?????????????????????########### # # #### | | ?????????????####?#### # # # # ??? | | ????????????## ## ######## # ? ?? | | ????????????# #bg# "# # ?## ? | | ?????????????# # "# # # #??#??? | | ??????????????# b + "# # ## #?????? | | ????????????????# Y @; # #? ##?????? | | ?????????????????# gs # "# ####?? ##??????? | | ?????????????##### %%# # "# #????? #???????? | | ?????????????# ####+### #????? #???# | | ?????????????# % #??????? ???### | | ?????????????# ### ## ##?????????#????# | | ?????????????#????### ##### #?????????????# | | ????????????????????# ???# #?????????????# ^ | | ??????????????????? ??# #????????????## | | ?????????????????? #?## ##?????????????# | | ???????????????? ##??######????????????? | | ??????????????? #####?????????????????????? # | | ?????????????? ??????????????????????????? #? | | ????????????? ???????????????????????????????? | | ???????????? ????????????????????????????????? | | ???????????? ?????????????????????????????????? | | ???????????? ?????????????????????????????????? | | ??????????????#??????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 28 Energy Capacity 650 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Utility Shielding 66 Phase Shifting 5 Evasion (%) 55 Target Analysis 5 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- Power Corrupts Release The Drones! Challenges ------------ None Game ------ Seed DeuteriumMediumCasing Manual? 0 Play Time 00:42:25 Cumulative 10.2 hours Start 2025.07.28 @ 08:10:06 End 2025.07.28 @ 08:50:59 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 20 Rogue 17 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 13 Achievement% 15 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 36c5b1ba-9bdd-4218-b410-ec00556078e6