Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.29 @ 21:02:28

Player: celerysam

Result: Destroyed by Y-72 Warden with Quantum Rifle

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (13)       2600
Robots Destroyed (61)      305
Value Destroyed (2413)     2413
Prototype IDs (11)         220
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 10038

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/1600
Matter                     32/300
Energy                     98/100
System Corruption          10%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -1/Access

 Parts 
-------
>          --- POWER (4) --------
               (None)
>          --- PROPULSION (8) ---
               (None)
>          --- UTILITY (8) ------
  Advanced Visual Processing Unit
>          --- WEAPON (5) -------
               (None)
>          --- INVENTORY (5) ----
           Energy Filter

 Peak State 
------------
>          --- POWER ------------
     Light Neutrino Core
           Antimatter Reactor
>          --- PROPULSION -------
    Cooled Gravmag System
  Improved Linear Gravjet
  Improved Linear Gravjet
    Cooled Antigrav System
           Antigrav Array
           Antigrav Array
>          --- UTILITY ----------
           Energy Well
  Improved Matter Compressor
  Advanced Visual Processing Unit
  Advanced Reaction Control System
           Ghost Barrier
>          --- WEAPON -----------
   Compact HERF Cannon
     Heavy Gauss Cannon
>          --- INVENTORY --------
  Improved Fusion Compressor
           Impulse Thruster Array
           Impulse Thruster Array
[Rating: 125]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Reinforced Fission Core
  Reactor                  Antimatter Reactor
Propulsion                 Compact Wheel
  Treads                   Light Treads
  Wheel                    Compact Wheel
  Hover Unit               Antigrav System
  Flight Unit              Impulse Thruster Array
Utility                    Advanced Visual Processing Unit
  Device                   ECM Suite
  Storage                  Large Storage Unit
  Processor                Advanced Visual Processing Unit
  Hackware                 Ghost Barrier
  Protection               Improved Propulsion Shielding
Weapon                     Spear
  Energy Gun               High-powered Shock Rifle
  Energy Cannon            Plasma Cannon
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Flak Cannon
  Launcher                 Long-range Missile Launcher
  Special Weapon           Improved Remote Datajack
  Impact Weapon            Powered Hammer
  Slashing Weapon          Mining Claw
  Piercing Weapon          Spear

 Build                          | -11 -10 -9  -8  -7  -6  -5  -5  -5  -4  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Fac Res Tes Res Acc 
Slots Evolved              18   | .   .   2   2   2   2   2   .   .   2   2   .   2   2   
  Power                    3    | .   .   .   .   1   .   .   .   .   1   .   .   .   1   
  Propulsion               6    | .   .   1   1   .   1   1   .   .   .   1   .   1   .   
  Utility                  6    | .   .   1   1   1   1   .   .   .   .   1   .   1   .   
  Weapon                   3    | .   .   .   .   .   .   1   .   .   1   .   .   .   1   
Parts Attached             152  | 4   6   16  16  13  6   31  7   2   2   17  9   2   21  
  Power                    23   | 1   1   2   .   2   .   6   1   .   1   2   1   .   6   
    Engine                 8    | 1   1   2   .   2   .   2   .   .   .   .   .   .   .   
    Core                   7    | .   .   .   .   .   .   4   1   .   .   1   .   .   1   
    Reactor                8    | .   .   .   .   .   .   .   .   .   1   1   1   .   5   
  Propulsion               43   | .   2   2   9   1   1   7   2   .   .   7   3   .   9   
    Treads                 6    | .   .   .   6   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  7    | .   2   2   2   1   .   .   .   .   .   .   .   .   .   
    Hover                  18   | .   .   .   1   .   .   7   .   .   .   3   3   .   4   
    Flight                 12   | .   .   .   .   .   1   .   2   .   .   4   .   .   5   
  Utility                  42   | 1   2   4   1   5   1   11  .   2   1   7   2   2   3   
    Device                 24   | .   1   2   .   1   1   7   .   2   .   6   1   1   2   
    Storage                7    | 1   1   1   .   1   .   1   .   .   .   1   1   .   .   
    Processor              6    | .   .   .   1   2   .   2   .   .   1   .   .   .   .   
    Hackware               2    | .   .   .   .   .   .   .   .   .   .   .   .   1   1   
    Protection             3    | .   .   1   .   1   .   1   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   44   | 2   1   8   6   5   4   7   4   .   .   1   3   .   3   
    Energy Gun             6    | .   .   1   .   1   1   2   .   .   .   .   .   .   1   
    Energy Cannon          7    | .   .   2   .   .   2   1   .   .   .   .   1   .   1   
    Ballistic Gun          10   | 2   .   3   .   1   .   2   1   .   .   .   .   .   1   
    Ballistic Cannon       6    | .   .   .   3   1   .   .   .   .   .   .   2   .   .   
    Launcher               8    | .   .   2   2   2   .   1   .   .   .   1   .   .   .   
    Special Weapon         3    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Slashing Weapon        2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  10   | .   .   1   1   .   2   .   1   .   .   3   1   1   .   
Parts Lost                 87   | .   .   5   3   9   1   8   16  1   2   5   4   1   32  
  Power                    13   | .   .   1   .   1   .   1   3   .   .   .   .   .   7   
  Propulsion               31   | .   .   2   3   1   1   3   6   1   .   1   1   .   12  
  Utility                  28   | .   .   2   .   4   .   3   2   .   2   3   3   1   8   
  Weapon                   15   | .   .   .   .   3   .   1   5   .   .   1   .   .   5   
  Highest Loss Streak      26   | .   .   4   1   4   1   4   12  1   2   5   3   2   26  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     78   | .   97  97  89  90  93  84  70  12  18  34  64  63  41  
  Engine                   7    | .   14  10  9   11  13  6   .   .   .   .   .   .   .   
  Core                     1    | .   .   .   .   .   .   2   7   .   .   1   4   4   2   
  Treads                   5    | .   .   .   10  17  13  4   .   .   .   .   .   .   .   
  Wheel                    11   | .   26  31  15  10  13  6   .   .   .   .   .   .   .   
  Hover                    4    | .   .   .   .   .   .   11  19  .   .   1   14  17  11  
  Device                   11   | .   11  20  18  10  13  11  12  .   3   6   12  7   3   
  Storage                  8    | .   15  11  9   7   13  7   3   .   .   .   7   8   6   
  Processor                8    | .   .   .   9   11  13  12  11  11  14  9   6   4   4   
  Energy Cannon            1    | .   .   4   .   .   2   1   .   .   .   .   1   4   2   
  Ballistic Gun            3    | .   17  2   .   2   3   2   3   .   .   .   .   .   .   
  Ballistic Cannon         2    | .   .   .   7   6   2   .   .   .   .   .   2   4   1   
  Slashing Weapon          3    | .   10  11  9   2   .   .   .   .   .   .   .   .   .   
  Piercing Weapon          1    | .   .   .   .   .   3   5   3   .   .   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             72   | 14  24  40  37  50  47  53  45  3   3   41  71  72  72  
  Greatest Support         96   | 3   26  42  60  60  26  63  63  6   3   48  76  76  96  
  Greatest Overweight (x)  6    | 4   4   1   2   3   1   1   6   .   .   .   1   .   4   
  Average Overweight (x)   .    | 2   .   .   1   .   1   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   10  15  15  15  15  15  5   5   5   5   5   5   5   
  Average Capacity         10   | 7   9   12  15  15  15  8   5   5   5   5   5   5   5   
  Most Carried             15   | 8   10  12  15  15  15  15  5   5   5   5   5   5   5   
  Average Carried          9    | 6   8   10  13  11  13  7   4   5   4   4   4   4   3   
  Final Capacity           15   | 8   10  15  15  15  15  5   5   5   5   5   5   5   5   
  Final Carried            15   | 8   10  8   15  8   15  5   5   5   5   5   5   5   1   

 Class Distribution 
--------------------
 71% | Mutant
 19% | Scavenger-Mutant
  3% | Hacker-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Mutant | -8/Materials
           Mutant | -7/Factory
 Scavenger-Mutant | -6/Factory
           Mutant | -5/Factory
           Mutant | -5/Upper Caves
           Mutant | -5/Upper Caves
           Mutant | -4/Factory
           Mutant | -3/Research
           Mutant | -3/Testing
    Hacker-Mutant | -2/Research
           Mutant | -1/Access

 Resources                      | -11 -10 -9  -8  -7  -6  -5  -5  -5  -4  -3  -3  -2  -1  
-----------                Run  | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Fac Res Tes Res Acc 
Matter Collected           1778 | 193 133 175 280 132 .   494 234 17  .   3   .   .   117 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            2151 | .   190 290 348 223 .   477 410 .   .   173 .   .   40  
  Parts                    120  | .   11  23  22  11  .   21  13  .   .   15  .   .   4   
Haulers Intercepted        1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Parts Field Recycled       8    | .   .   .   .   .   .   8   .   .   .   .   .   .   .   
  Retrieved Matter         234  | .   .   .   .   .   .   234 .   .   .   .   .   .   .   
Parts Self-Destructed      11   | .   .   .   .   .   .   .   11  .   .   .   .   .   .   
  Prevented                4    | .   .   .   .   .   .   .   4   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -6  -5  -5  -5  -4  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Fac Res Tes Res Acc 
Combat Hostiles Destroyed  50   | .   4   10  9   4   .   13  8   .   .   1   .   .   1   
  Melee                    8    | .   1   1   .   .   .   4   2   .   .   .   .   .   .   
  Guns                     13   | .   3   2   .   1   .   2   5   .   .   .   .   .   .   
  Cannons                  9    | .   .   .   6   2   .   .   .   .   .   .   .   .   1   
  AOE                      16   | .   .   7   3   .   .   6   .   .   .   .   .   .   .   
Classes Destroyed          11   | .   2   2   5   .   .   1   1   .   .   .   .   .   .   
  Worker                   2    | .   .   .   1   .   .   .   .   .   .   1   .   .   .   
  Builder                  3    | .   .   .   1   .   .   .   .   .   .   2   .   .   .   
  Hauler                   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Operator                 1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Watcher                  4    | .   1   2   .   .   .   1   .   .   .   .   .   .   .   
  Swarmer                  11   | .   .   2   .   .   .   4   4   .   .   .   .   .   1   
  Grunt                    20   | .   4   5   4   1   .   3   3   .   .   .   .   .   .   
  Brawler                  1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Sentry                   9    | .   .   3   4   2   .   .   .   .   .   .   .   .   .   
  Hunter                   5    | .   .   .   1   1   .   2   .   .   .   1   .   .   .   
  Programmer               4    | .   .   .   .   .   .   4   .   .   .   .   .   .   .   
Best Kill Streak           6    | .   2   5   5   2   .   6   4   .   .   3   .   .   1   
  Combat Bots Only         6    | .   2   5   2   2   .   6   4   .   .   1   .   .   1   
Max Kills in Single Turn   3    | .   1   2   3   1   .   3   1   .   .   2   .   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   2   2   .   .   3   .   .   .   .   .   .   .   
  Melee                    1    | .   1   1   .   .   .   1   1   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -6   -5   -5   -5   -4   -3   -3   -2   -1   
--------                   Run   | Yrd  Mat  Mat  Mat  Fac  Fac  Fac  Upp  Upp  Fac  Res  Tes  Res  Acc  
Hostile Shots Fired        1118  | .    19   60   35   180  12   92   169  10   18   77   40   9    397  
  Missed                   483   | .    5    15   6    72   3    36   65   6    9    48   19   3    196  
Damage Taken               11041 | .    162  534  449  973  134  995  1941 130  197  621  431  145  4329 
  Core                     3183  | .    22   86   114  92   .    123  660  121  145  173  44   .    1603 
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  265   | .    .    .    .    103  .    162  .    .    .    .    .    .    .    
  Ignored by Resistances   97    | .    .    .    .    .    .    .    85   .    .    12   .    .    .    
Core Remaining (%)         81    | 100  91   78   79   86   100  .    .    9    87   .    83   100  .    
Volleys Fired              148   | .    9    24   21   27   .    23   30   .    .    4    3    .    7    
  Largest                  3     | .    2    1    1    2    .    2    2    .    .    1    2    .    3    
  Hottest                  189   | .    40   45   44   89   .    80   95   .    .    46   155  .    189  
Shots Fired                190   | .    12   24   21   35   .    25   53   .    .    4    4    .    12   
  Gun                      109   | .    12   17   .    12   .    18   48   .    .    .    .    .    2    
  Cannon                   41    | .    .    .    15   11   .    1    .    .    .    .    4    .    10   
  Launcher                 35    | .    .    7    6    12   .    6    .    .    .    4    .    .    .    
  Special                  5     | .    .    .    .    .    .    .    5    .    .    .    .    .    .    
  Kinetic                  94    | .    12   10   15   22   .    3    25   .    .    .    3    .    4    
  Thermal                  18    | .    .    .    .    .    .    16   1    .    .    .    .    .    1    
  Explosive                16    | .    .    7    3    .    .    6    .    .    .    .    .    .    .    
  Electromagnetic          58    | .    .    7    3    13   .    .    23   .    .    4    1    .    7    
  Robot Hit Streak         13    | .    5    7    13   12   .    5    6    .    .    .    1    .    4    
  Robot Miss Streak        7     | .    1    3    3    7    .    5    4    .    .    2    3    .    2    
  Penetration Max          1     | .    .    .    .    .    .    1    1    .    .    .    .    .    .    
  Secondary Targets        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           148   | .    12   17   19   28   .    26   40   .    .    .    1    .    5    
  Core Hits                142   | .    8    21   38   19   .    32   17   .    1    4    1    .    1    
  Critical Kills           1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Critical Parts Destroyed 2     | .    .    .    .    .    .    1    1    .    .    .    .    .    .    
  Critical Strikes         7     | .    .    .    .    .    .    5    1    .    .    .    .    .    1    
    Burn                   1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    
    Destroy                3     | .    .    .    .    .    .    2    1    .    .    .    .    .    .    
    Blast                  1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Impale                 2     | .    .    .    .    .    .    2    .    .    .    .    .    .    .    
Melee Attacks              35    | .    7    1    3    1    .    17   6    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 12    | .    7    1    3    1    .    .    .    .    .    .    .    .    .    
  Piercing                 23    | .    .    .    .    .    .    17   6    .    .    .    .    .    .    
  Sneak Attacks            3     | .    .    .    2    .    .    1    .    .    .    .    .    .    .    
    Combat Hostiles        1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           6357  | .    188  781  1259 611  .    1946 947  .    11   185  33   .    396  
  Guns                     1347  | .    117  146  .    117  .    277  690  .    .    .    .    .    .    
  Cannons                  836   | .    .    .    438  184  .    .    .    .    .    .    33   .    181  
  Explosions               2987  | .    .    613  680  304  .    1157 48   .    .    185  .    .    .    
  Melee                    933   | .    71   22   141  .    .    512  187  .    .    .    .    .    .    
  Ramming                  232   | .    .    .    .    6    .    .    .    .    11   .    .    .    215  
  Kinetic                  1427  | .    117  60   438  301  .    26   372  .    .    .    33   .    80   
  Thermal                  714   | .    .    .    393  .    .    251  70   .    .    .    .    .    .    
  Explosive                1979  | .    .    613  209  .    .    1157 .    .    .    .    .    .    .    
  Electromagnetic          1072  | .    .    86   78   304  .    .    318  .    .    185  .    .    101  
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 234   | .    71   22   141  .    .    .    .    .    .    .    .    .    .    
  Piercing                 699   | .    .    .    .    .    .    512  187  .    .    .    .    .    .    
Highest Corruption         15    | .    .    .    .    1    3    5    15   15   1    .    .    .    10   
  Average Corruption       4     | .    .    .    .    1    2    2    7    14   1    .    .    .    5    
  Corruption Purged        1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  45    | .    .    .    .    1    11   7    13   6    .    .    .    .    7    
    Message Errors         16    | .    .    .    .    .    3    2    5    3    .    .    .    .    3    
    Matter Fused           11    | .    .    .    .    .    3    2    2    2    .    .    .    .    2    
    Heat Flow Errors       4     | .    .    .    .    .    2    .    1    .    .    .    .    .    1    
    Energy Discharges      5     | .    .    .    .    1    .    1    3    .    .    .    .    .    .    
    Data Loss (minor)      6     | .    .    .    .    .    3    2    .    1    .    .    .    .    .    
    Data Loss (major)      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Misfires               1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    
    Weapon Failures        1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            191   | .    .    21   66   .    .    88   .    .    .    .    .    .    16   
  Projectiles              4     | .    .    .    .    .    .    .    .    .    .    .    .    .    4    
  Explosions               126   | .    .    21   40   .    .    65   .    .    .    .    .    .    .    
  Melee                    61    | .    .    .    26   .    .    23   .    .    .    .    .    .    12   
Knockbacks                 9     | .    .    .    5    3    .    .    .    .    .    .    .    .    1    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  9     | .    .    .    5    3    .    .    .    .    .    .    .    .    1    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      161   | .    .    .    26   7    .    .    .    .    5    19   .    .    104  
  Shots                    3     | .    .    .    1    1    .    .    .    .    .    1    .    .    .    
  Rammed                   15    | .    .    .    .    1    .    .    .    .    3    .    .    .    11   
Targets Rammed             15    | .    .    .    .    1    .    .    .    .    3    .    .    .    11   
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        274   | .    2    13   12   35   154  49   190  .    .    .    105  .    274  
  Average Temperature      56    | .    2    13   12   13   78   19   52   .    .    .    41   .    85   
  Received Heat Transfer   1298  | .    84   252  162  198  .    144  153  .    9    27   125  .    144  
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           3     | .    .    .    .    1    .    .    1    .    .    1    .    .    .    
  Combat Hostiles          3     | .    .    .    .    1    .    .    1    .    .    1    .    .    .    
  Parts Fried              2     | .    .    .    .    .    .    .    .    .    .    2    .    .    .    
  Impact Corruptions       2     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    
Robots Melted              1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Combat Hostiles          1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Parts Melted             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         937   | .    .    .    250  .    .    600  87   .    .    .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2     | .    .    .    1    .    .    .    1    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  -5  -5  -5  -4  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Fac Res Tes Res Acc 
Peak Influence             526  | .   168 290 384 170 36  318 .   .   174 175 100 151 526 
  Initial                  139  | .   .   70  91  135 36  2   .   .   139 85  69  56  90  
  Average                  127  | .   79  163 211 121 21  128 .   .   152 118 87  114 235 
Maximum Alert Level        2    | .   .   1   1   .   .   1   .   .   .   .   .   .   2   
  Low Security (%)         77   | 100 100 58  42  100 100 67  .   .   100 100 100 100 50  
  Level 1                  21   | .   .   41  57  .   .   32  .   .   .   .   .   .   30  
  Level 2                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   18  
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          15   | .   2   1   2   4   1   1   .   .   1   .   .   1   2   
  Investigation            5    | .   1   .   .   .   1   .   .   .   .   .   .   1   2   
  Extermination            1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Reinforcement            6    | .   1   1   2   .   .   1   .   .   1   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   3   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  -5  -5  -5  -4  -3  -3  -2  -1  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Fac Res Tes Res Acc 
Distress Signals           8    | .   .   1   .   2   .   .   .   .   .   .   .   .   5   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              216  | .   11  18  12  15  2   24  25  6   3   6   5   7   82  
  Peak Tracking Total      26   | .   4   7   2   7   2   6   11  7   3   5   4   7   26  
  Tactical Retreats        32   | .   1   1   .   3   .   5   3   1   .   2   .   2   14  

 Traps                          | -11 -10 -9  -8  -7  -6  -5  -5  -5  -4  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Fac Res Tes Res Acc 
Traps Triggered            4    | .   1   .   .   .   2   .   .   1   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   .   .   1   .   .   1   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -5  -5  -5  -4  -3  -3  -2  -1  
----------                 Run  | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Fac Res Tes Res Acc 
Machines Disabled          7    | .   .   1   2   .   .   1   .   .   .   .   2   .   1   
  Max in Single Turn       2    | .   .   1   2   .   .   1   .   .   .   .   2   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -5  -5  -5  -4  -3  -3  -2  -1  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Fac Res Tes Res Acc 
Machines Accessed          15   | .   2   1   2   .   1   3   .   .   .   .   3   1   2   
  Terminals                10   | .   2   1   2   .   1   .   .   .   .   .   3   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   .   .   .   .   .   1   .   .   .   .   .   1   1   
  Scanalyzers              2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                30   | .   2   1   4   .   3   5   .   .   .   .   3   7   5   
  Successful               11   | .   .   .   .   .   1   4   .   .   .   .   1   4   1   
  Failed                   19   | .   2   1   4   .   2   1   .   .   .   .   2   3   4   
    Catastrophic           8    | .   2   1   .   .   1   .   .   .   .   .   1   1   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   4    | .   2   .   2   .   .   .   .   .   .   .   .   .   .   
  Terminals                16   | .   2   1   4   .   3   .   .   .   .   .   3   .   3   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          10   | .   .   .   .   .   .   1   .   .   .   .   .   7   2   
  Scanalyzers              4    | .   .   .   .   .   .   4   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             3    | .   .   .   .   .   1   .   .   .   .   .   1   .   1   
  Record                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Open Door                1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Alert Level              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       5    | .   .   .   .   .   .   1   .   .   .   .   .   4   .   
  Process                  1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Report Inventory         2    | .   .   .   .   .   .   1   .   .   .   .   .   1   .   
  Retrieve Matter          2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   
Scanalyzer                 3    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   
  Insert Component         1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Analyze                  2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         14   | .   2   1   2   .   1   2   .   .   .   .   3   1   2   
  Full Trace Events        4    | .   .   .   .   .   1   .   .   .   .   .   .   1   2   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          8    | .   .   .   .   .   .   .   .   .   .   .   .   8   .   
  Retrieved Matter         8    | .   .   .   .   .   .   .   .   .   .   .   .   8   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -5  -5  -5  -4  -3  -3  -2  -1  
------------               Run  | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Fac Res Tes Res Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -5  -5  -5  -4  -3  -3  -2  -1  
--------                   Run  | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Fac Res Tes Res Acc 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -5  -5  -5  -4  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Fac Res Tes Res Acc 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -7  -6  -5  -5  -5  -4  -3  -3  -2  -1  
-------------              Run  | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Fac Res Tes Res Acc 
Turns Passed               4628 | 84  306 455 605 501 684 658 393 161 57  190 90  89  355 
Spaces Moved               4738 | 46  224 344 383 299 466 562 574 319 99  377 154 181 710 
  Core                     525  | 46  7   .   .   .   .   .   4   283 99  53  .   .   33  
  Treads                   136  | .   .   .   24  112 .   .   .   .   .   .   .   .   .   
  Legs                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Wheels                   1745 | .   217 344 359 187 466 172 .   .   .   .   .   .   .   
  Hover                    1502 | .   .   .   .   .   .   390 368 .   .   1   92  181 470 
  Flight                   830  | .   .   .   .   .   .   .   202 36  .   323 62  .   207 
  Fastest Speed            30   | 50  90  93  93  105 105 44  35  35  50  33  37  43  30  
  Average Speed            74   | 155 95  96  121 131 105 87  45  48  50  40  41  43  40  
  Slowest Speed            350  | 250 250 115 240 165 105 136 350 50  50  60  122 43  250 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            15   | .   .   .   .   .   .   .   2   .   .   5   .   .   8   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       23   | 4   43  32  36  7   14  15  77  35  4   12  26  5   22  
  Regions Visited          13
    Branch Regions         3
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unknown Exits Taken      13   | 1   1   1   1   1   1   1   1   1   1   1   1   1   .   
Scrap Searched             7    | .   .   .   .   .   .   .   5   2   .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terrain Destroyed          142  | .   .   29  43  .   .   58  8   .   .   .   2   .   2   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Projectile               7    | .   .   .   .   .   .   1   2   .   .   .   2   .   2   
  AOE                      135  | .   .   29  43  .   .   57  6   .   .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -8  -7  -6  -5  -5  -5  -4  -3  -3  -2  -1  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Fac Res Tes Res Acc 
Total                      5586 | 58  292 442 500 369 661 674 640 324 106 400 176 191 753 
  Wait                     365  | .   35  41  47  23  174 15  16  3   .   .   2   8   1   
  Move                     4696 | 45  223 343 382 298 465 561 569 318 98  366 153 180 695 
  Hop                      14   | .   .   .   .   .   .   .   2   .   .   5   .   .   7   
  Pick Up                  91   | 9   8   9   16  5   10  6   5   .   1   6   6   1   9   
  Fast Attach              47   | 3   .   1   7   .   2   13  1   2   1   7   2   1   7   
  Attach                   67   | 1   3   6   2   11  2   6   5   .   1   10  7   1   12  
  Detach                   11   | .   .   .   .   .   1   3   2   .   1   2   1   .   1   
  Swap                     39   | .   3   9   8   2   2   12  1   .   .   .   .   .   2   
  Drop                     58   | .   4   8   14  1   5   18  3   1   1   .   2   .   1   
  Fire                     148  | .   9   24  21  27  .   23  30  .   .   4   3   .   7   
  Melee                    35   | .   7   1   3   1   .   17  6   .   .   .   .   .   .   
  Ram                      15   | .   .   .   .   1   .   .   .   .   3   .   .   .   11  
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-7/Factory
-6/Factory
-5/Factory
-5/Upper Caves
-5/Upper Caves
-4/Factory (discovered 2 exits: [*Res] / Upp)
-3/Research
-3/Testing
-2/Research
-1/Access

 History 
---------
 Turn | Location       | Event
    2 | -11/Scrapyard  | Met Revision 17
   24 | -11/Scrapyard  | Discovered new exit (range 16)
   85 | -11/Scrapyard  | Entered Materials
  316 | -10/Materials  | Build established: Mutant
  390 | -10/Materials  | Discovered new exit (range 3)
  391 | -10/Materials  | Entered another Materials area
  391 | -9/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
  828 | -9/Materials   | Lost 4 parts (1p2n1u)
  837 | -9/Materials   | Discovered new exit (range 9)
  846 | -9/Materials   | Entered another Materials area
  846 | -8/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
 1446 | -8/Materials   | Discovered new exit (range 3)
 1451 | -8/Materials   | Entered Factory
 1451 | -7/Factory     | Evolved 2 slots: Power x1, Utility x1
 1628 | -7/Factory     | Garrison activated, responded to threat
 1693 | -7/Factory     | Lost 4 parts (1n2u1w)
 1770 | -7/Factory     | Lost 3 parts (1u2w)
 1944 | -7/Factory     | Discovered new exit (range 9)
 1952 | -7/Factory     | Entered another Factory area
 1952 | -6/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 2069 | -6/Factory     | Build established: Scavenger-Mutant
 2622 | -6/Factory     | Discovered new exit (range 7)
 2636 | -6/Factory     | Entered another Factory area
 2636 | -5/Factory     | Evolved 2 slots: Propulsion x1, Weapon x1
 2964 | -5/Factory     | Lost 4 parts (1p1n2u)
 3152 | -5/Factory     | Build established: Mutant
 3239 | -5/Factory     | Lost 3 parts (2n1w)
 3292 | -5/Factory     | Discovered new exit (range 6)
 3294 | -5/Factory     | Entered Upper Caves
 3551 | -5/Upper Caves | Lost 3 parts (2n1w)
 3584 | -5/Upper Caves | System corruption reached 10%
 3610 | -5/Upper Caves | Core integrity fell below 50%
 3644 | -5/Upper Caves | Lost 12 parts (2p4n2u4w)
 3651 | -5/Upper Caves | Attracted the attention of an 0b10 outpost
 3682 | -5/Upper Caves | Discovered new exit (range 9)
 3687 | -5/Upper Caves | Entered another Upper Caves area
 3688 | -5/Upper Caves | Encountered a Warlord checkpoint
 3697 | -5/Upper Caves | Discovered new exit (range 12)
 3704 | -5/Upper Caves | Core integrity fell below 20%
 3729 | -5/Upper Caves | Learned 12 Factory zone layouts
 3848 | -5/Upper Caves | Entered Factory
 3848 | -4/Factory     | Evolved 2 slots: Power x1, Weapon x1
 3849 | -4/Factory     | Identified exit to Upper Caves
 3898 | -4/Factory     | Discovered new exit (range 11)
 3905 | -4/Factory     | Entered Research
 3905 | -3/Research    | Evolved 2 slots: Propulsion x1, Utility x1
 4061 | -3/Research    | Discovered new exit (range 8)
 4095 | -3/Research    | Entered Testing
 4100 | -3/Testing     | Lost 5 parts (1n3u1w)
 4161 | -3/Testing     | Found Prototype Hackware
 4171 | -3/Testing     | Lost 3 parts (1n2u)
 4175 | -3/Testing     | Discovered new exit (range 18)
 4185 | -3/Testing     | Entered Research
 4185 | -2/Research    | Evolved 2 slots: Propulsion x1, Utility x1
 4185 | -2/Research    | Identified Ghost Barrier
 4273 | -2/Research    | Discovered new exit (range 5)
 4274 | -2/Research    | Entered Access
 4274 | -1/Access      | Evolved 2 slots: Power x1, Weapon x1
 4451 | -1/Access      | Lost 6 parts (3p2u1w)
 4549 | -1/Access      | Spotted B-99 Colossus
 4559 | -1/Access      | Core integrity fell below 50%
 4609 | -1/Access      | Core integrity fell below 20%
 4616 | -1/Access      | System corruption reached 10%
 4629 | -1/Access      | Destroyed by Y-72 Warden with Quantum Rifle

 Last Messages 
---------------
04558_ Energy Well destroyed.
04558_ Slug penetrates Wall.
04563_ T>A/PDN0&R|P M#F3OIBB
04566_ Acquired Energy Filter.
04576_ Nuclear Pulse Array destroyed.
04584_ System corrupted: Matter fused (-7).
04597_ Acquired Enh. Nova Cannon.
04598_ Imp. Matter Compressor destroyed.
04600_ W-44 Eye sends out distress signal.
04603_ Slammed into W-44 Eye.
04604_ Slammed into P-80 Master.
04604_ Destabilizing: System interference.
04604_ Adv. Visual Processing Unit temporarily disabled.
04604_ Enh. Nova Cannon temporarily disabled.
04605_ Slammed into P-80 Master. <x3>
04608_ System corrupted: Matter fused (-6).
04610_ Gravmag Array destroyed.
04615_ Enh. Nova Cannon destroyed.
04615_ W-44 Eye sends out distress signal.
04629_ 1NFMZ O1GMPER0 S &,VN

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           77
Energy Generation          53
Energy Capacity            825
Matter Stores              300
Matter Capacity            600
Sight Range                20
Terrain Scan Range         14
Terrain Scan Density       10
ECM Strength               2
Armor Coverage             225
Resistance: KI             20
Resistance: TH             20
Propulsion Shielding       90
Point Defense Rating       80
Evasion (%)                74
Targeting Accuracy         6
Melee Accuracy             8
Recoil Reduction           4
Energy Filtering           30
Defensive Hacking          20

 Item Schematics 
-----------------
 Exp. Propulsion Shielding | -5/Factory | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MicroFieldPlatform
  Manual?         0
Play Time         01:32:12
  Cumulative      73.4 hours
  Start           2024.06.28 @ 20:26:12
  End             2024.06.29 @ 21:02:28
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          108
  Rogue           108
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             35
Gallery%          51
Achievement%      33
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 2fa2ec21-4a1b-47f6-867e-a2759038342a