Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.02.28 @ 19:20:45 Player: ILikeMonsters1890 Result: Destroyed by S-27 Virus with Backup Laser III Performance ------------- Evolutions (5) 2500 Regions Visited (18) 3600 Robots Destroyed (106) 530 Value Destroyed (2775) 2775 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (769) 769 TOTAL SCORE: 10474 Bonus ------- High Alert Combat Kills 6 Follower Combat Kills 272 Met Data Miner 300 Met Imprinter 300 Friendly Fire -109 Cogmind --------- Core Integrity 0/1000 Matter 214/300 Energy 100/100 System Corruption 24% Temperature Cool (9) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (8) ------ Armor Integrity Analyzer > --- WEAPON (2) ------- CR-A16's Pointy Stick > --- INVENTORY (5) ---- Improved Datajack Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg Flexi-carbon Leg Flexi-carbon Leg Compact Wheel > --- UTILITY ---------- Improved Melee Analysis Suite Advanced Melee Analysis Suite Armor Integrity Analyzer Microactuators Thermal Shield Improved Shock Absorption System Improved System Shield High-powered Tractor Beam > --- WEAPON ----------- Power Sword Power Sword > --- INVENTORY -------- Makeshift Hover Unit Field Propulsion Drive Improved Grenade Launcher Power Sword CR-A16's Pointy Stick [Rating: 74] Favorites ----------- Power Light Nuclear Core Engine Angular Momentum Engine Power Core Light Nuclear Core Propulsion Compact Wheel Leg Flexi-carbon Leg Wheel Compact Wheel Hover Unit Aerolev Unit Flight Unit VTOL Module Utility Hardened Medium Armor Plating Device Thermal Shield Storage Medium Storage Unit Processor Advanced Visual Processing Unit Hackware Improved System Shield Protection Hardened Medium Armor Plating Weapon Power Sword Energy Gun Small Laser Ballistic Gun Enhanced Autogun Ballistic Cannon Slug Cannon Launcher Improved Grenade Launcher Impact Weapon Heavy Mace Slashing Weapon Power Sword Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Slots Evolved 10 | . . . . . 4 2 . . . . 2 . . . . 2 . . Power . | . . . . . . . . . . . . . . . . . . . Propulsion 4 | . . . . . 2 1 . . . . 1 . . . . . . . Utility 6 | . . . . . 2 1 . . . . 1 . . . . 2 . . Weapon . | . . . . . . . . . . . . . . . . . . . Parts Attached 170 | 5 2 2 . 1 34 21 2 6 1 11 44 6 11 11 . 4 2 7 Power 10 | . . . . . 2 2 . . . . 5 . . 1 . . . . Engine 3 | . . . . . 1 . . . . . 1 . . 1 . . . . Core 7 | . . . . . 1 2 . . . . 4 . . . . . . . Reactor . | . . . . . . . . . . . . . . . . . . . Propulsion 62 | 4 2 . . 1 16 4 . 3 . 4 14 3 4 4 . . 1 2 Treads . | . . . . . . . . . . . . . . . . . . . Leg 13 | . . . . . . . . . . . 5 3 2 3 . . . . Wheel 34 | 4 2 . . 1 12 3 . 2 . 1 6 . 2 1 . . . . Hover 8 | . . . . . 2 1 . 1 . . 2 . . . . . 1 1 Flight 7 | . . . . . 2 . . . . 3 1 . . . . . . 1 Utility 51 | 1 . . . . 7 8 . 1 . . 19 1 3 5 . 4 . 2 Device 17 | 1 . . . . 3 . . . . . 5 . 1 3 . 3 . 1 Storage 3 | . . . . . 1 . . . . . . 1 1 . . . . . Processor 10 | . . . . . 1 1 . . . . 4 . 1 1 . 1 . 1 Hackware 3 | . . . . . . 1 . . . . 1 . . 1 . . . . Protection 18 | . . . . . 2 6 . 1 . . 9 . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 47 | . . 2 . . 9 7 2 2 1 7 6 2 4 1 . . 1 3 Energy Gun . | . . . . . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . . . Ballistic Gun 1 | . . . . . 1 . . . . . . . . . . . . . Ballistic Cannon 1 | . . 1 . . . . . . . . . . . . . . . . Launcher 15 | . . . . . 3 1 1 . 1 3 2 1 2 . . . 1 . Special Weapon . | . . . . . . . . . . . . . . . . . . . Impact Weapon 4 | . . . . . . 3 . . . . 1 . . . . . . . Slashing Weapon 25 | . . 1 . . 5 3 1 2 . 4 3 1 2 1 . . . 2 Piercing Weapon 1 | . . . . . . . . . . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 3 | . . . . . 2 . . . . . . . . 1 . . . . Corrupted Parts 1 | . . . . . . . . . . . . . . . . . 1 . System Corruption 7 | . . . . . . . . . . . . . . . . . 7 . Parts Lost 70 | . . . . . 9 5 1 . . 6 14 4 13 . . 4 3 11 Power 5 | . . . . . 1 1 . . . . 2 . 1 . . . . . Propulsion 33 | . . . . . 5 2 1 . . 4 7 2 6 . . 2 1 3 Utility 24 | . . . . . 2 1 . . . 2 4 2 4 . . 2 1 6 Weapon 8 | . . . . . 1 1 . . . . 1 . 2 . . . 1 2 Highest Loss Streak 12 | . . . . . 7 3 1 . . 3 6 3 12 . . 4 3 11 To Critical Strikes 1 | . . . . . . . . . . . 1 . . . . . . . Average Slot Usage (%) 86 | . 100 100 100 100 91 92 96 94 100 95 85 95 70 67 100 95 60 57 Engine 3 | . 14 14 14 14 4 . . . . . . 6 3 2 6 5 2 . Core 3 | . . . . . 4 7 7 7 7 7 4 . . . . . . . Leg 7 | . . . . . . . . . . . 6 10 9 20 33 29 16 . Wheel 17 | . 28 28 28 28 24 23 28 30 38 26 13 27 15 4 6 5 . . Hover 2 | . . . . . 2 8 5 2 . . 3 . . . . . . 9 Flight 1 | . . . . . 2 . . . . 7 5 . . . . . . 4 Device 6 | . 14 14 14 14 12 1 . . . . 4 4 . 6 13 18 11 10 Storage 4 | . 14 14 14 14 9 7 7 7 7 7 4 . 4 . . . . . Processor 11 | . . . . . 8 10 15 15 15 15 10 6 10 17 20 17 15 16 Hackware 1 | . . . . . . . . . . . 4 . . 1 6 5 5 4 Protection 8 | . . . . . 4 16 15 15 15 14 8 24 11 . . . . . Ballistic Cannon 1 | . . 8 14 14 2 . . . . . . . . . . . . . Slashing Weapon 12 | . . 4 14 14 13 13 15 15 15 14 11 13 11 13 13 11 2 9 Naked Turns . | . . . . . . . . . . . . . . . . . . . Heaviest Build 55 | 13 13 20 20 20 35 47 40 36 39 39 49 55 52 25 21 28 25 10 Greatest Support 75 | 32 20 20 20 22 44 52 52 74 58 58 68 68 68 35 16 16 75 29 Greatest Overweight (x) 7 | . . . . . 3 4 . . . 2 4 2 6 1 1 7 . 2 Average Overweight (x) . | . . . . . 1 . . . . . . . . . 1 1 . . Largest Inventory Capacity 10 | 8 8 8 8 8 10 10 10 10 10 10 10 10 10 5 5 5 5 5 Average Capacity 7 | 8 8 8 8 8 9 10 10 10 10 10 8 5 8 5 5 5 5 5 Most Carried 10 | 6 7 8 8 8 10 10 9 10 10 10 10 5 10 5 5 5 5 4 Average Carried 6 | 2 5 6 8 8 8 9 9 9 10 9 8 4 7 4 4 4 5 1 Final Capacity 10 | 8 8 8 8 8 10 10 10 10 10 10 5 10 5 5 5 5 5 5 Final Carried 10 | 5 6 8 8 8 10 9 9 10 10 8 4 5 5 4 5 5 5 1 Class Distribution -------------------- 48% | Mutant 33% | Scavenger-Mutant 17% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Data Miner Scavenger-Mutant | -6/Proximity Caves Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Mutant | -6/Zion Derelict-Mutant | -5/Proximity Caves Derelict-Mutant | -5/Factory Derelict-Mutant | -5/Waste Derelict-Mutant | -5/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 ----------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Matter Collected 2360 | 250 20 19 . 53 459 241 12 63 . 49 693 77 98 208 59 . . 59 Remotely 70 | . . . . . . . . . . . . . . 11 59 . . . Salvage Created 3824 | 185 58 . . 17 369 828 12 283 . 92 942 438 342 143 . . . 115 Parts 216 | 13 13 . . 5 51 37 2 6 . 9 40 17 13 3 . . . 7 Haulers Intercepted 3 | . . . . . . 2 . . . . 1 . . . . . . . Recyclers Shooed 2 | 1 . . . . . . . . . . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 47 | . . . . . . . . 8 . 12 . 15 6 3 3 . . . Prevented 5 | . . . . . . . . . . 3 . . . . 2 . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Combat Hostiles Destroyed 74 | . 3 . . 3 18 9 1 1 . 11 11 7 7 . . . . 3 Melee 33 | . . . . . 1 9 1 1 . 1 8 7 2 . . . . 3 Guns 3 | . 3 . . . . . . . . . . . . . . . . . Cannons 4 | . . . . 3 1 . . . . . . . . . . . . . AOE 34 | . . . . . 16 . . . . 10 3 . 5 . . . . . Classes Destroyed 14 | 3 2 . . . 2 3 1 1 . . 2 . . . . . . . Worker 10 | 2 . . . . 4 3 . . . . . . . . . . . 1 Builder 2 | . 1 . . . . 1 . . . . . . . . . . . . Tunneler 7 | 4 . . . . 2 . . . . . 1 . . . . . . . Hauler 3 | . . . . . . 2 . . . . 1 . . . . . . . Recycler 7 | 1 . . . . 1 3 . . . . 2 . . . . . . . Mechanic 1 | . . . . . . . . . . . 1 . . . . . . . Watcher 2 | . . . . . . 1 . . . . 1 . . . . . . . Swarmer 39 | . 3 . . 3 14 . . . . 10 3 . 3 . . . . 3 Grunt 22 | . . . . . 1 8 . . . . 4 7 2 . . . . . Brawler 1 | . . . . . . . . . . . 1 . . . . . . . Sentry 4 | . . . . . 3 . . . . . . . 1 . . . . . Hunter 3 | . . . . . . 1 . . . . 2 . . . . . . . Programmer 4 | . . . . . . . . 1 . 1 1 . 1 . . . . . Decomposer 1 | . . . . . . . . 1 . . . . . . . . . . Packrat 6 | . . . . . . . . 3 . . . . 3 . . . . . Thief 1 | . . . . . . . 1 . . . . . . . . . . . Best Kill Streak 10 | 3 4 . . 3 10 5 1 1 . 4 3 4 5 . . . . 3 Combat Bots Only 10 | . 3 . . 3 10 3 1 1 . 4 3 4 5 . . . . 3 Max Kills in Single Turn 3 | 1 2 . . 2 3 1 1 1 . 3 3 2 2 . . . . 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . Exploded 3 | . . . . . 3 . . . . 3 3 . 2 . . . . . Melee 2 | . . . . . 1 1 1 1 . 1 1 2 1 . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Damage Taken 8300 | . 40 . . 46 885 835 146 . . 786 1504 986 1276 . 119 243 88 1346 Core 2245 | . 20 . . 31 78 123 25 . . 138 185 53 560 . 30 35 . 967 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . Core Remaining (%) 65 | 100 . . . 79 85 . . . . 59 . . . . 2 . . . Volleys Fired 78 | 21 4 . . 7 19 . . . . 14 1 . 7 . . . 5 . Largest 2 | 2 2 . . 1 1 . . . . 1 1 . 1 . . . 1 . Hottest 80 | 80 80 . . 48 48 . . . . 39 39 . 43 . . . 36 . Shots Fired 104 | 42 8 . . 7 19 . . . . 14 1 . 7 . . . 6 . Gun 50 | 42 8 . . . . . . . . . . . . . . . . . Cannon 15 | . . . . 7 8 . . . . . . . . . . . . . Launcher 39 | . . . . . 11 . . . . 14 1 . 7 . . . 6 . Special . | . . . . . . . . . . . . . . . . . . . Kinetic 15 | . . . . 7 8 . . . . . . . . . . . . . Thermal 50 | 42 8 . . . . . . . . . . . . . . . . . Explosive 39 | . . . . . 11 . . . . 14 1 . 7 . . . 6 . Electromagnetic . | . . . . . . . . . . . . . . . . . . . Robot Hit Streak 16 | 9 4 . . 2 9 . . . . 2 3 . 10 . . . 16 . Robot Miss Streak 9 | 2 1 . . 4 5 . . . . 9 . . . . . . . . Penetration Max 1 | . . . . 1 . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . . Shots Hit Robots 236 | 29 5 1 . 4 25 44 1 5 . 5 57 22 15 4 1 . 6 12 Core Hits 130 | 8 4 . . 3 23 16 1 2 . 18 21 8 16 2 1 . 2 5 Critical Kills . | . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . Critical Strikes 17 | . . . . . . 2 . . . . 8 5 . . . . . 2 Sever 17 | . . . . . . 2 . . . . 8 5 . . . . . 2 Melee Attacks 246 | . . 1 . 1 22 57 5 11 . 4 76 29 13 5 1 . . 21 Impact 7 | . . . . . . 2 . . . . 5 . . . . . . . Slashing 230 | . . 1 . 1 22 55 5 11 . 4 71 29 13 5 1 . . 12 Piercing 9 | . . . . . . . . . . . . . . . . . . 9 Sneak Attacks 39 | . . 1 . . 8 10 . 5 . . 10 1 3 . . . . 1 Combat Hostiles 2 | . . . . . . . . 1 . . . 1 . . . . . . Follow-up Attacks 26 | . . . . . 1 6 1 . . . 10 4 1 1 . . . 2 Damage Inflicted 12742 | 318 65 48 . 158 2109 1971 39 368 . 1214 2752 966 1259 338 38 . 603 496 Guns 383 | 318 65 . . . . . . . . . . . . . . . . . Cannons 235 | . . . . 135 100 . . . . . . . . . . . . . Explosions 4000 | . . . . . 1196 . . . . 1128 247 . 826 . . . 603 . Melee 8109 | . . 48 . 23 813 1964 39 368 . 86 2503 966 433 338 38 . . 490 Ramming 15 | . . . . . . 7 . . . . 2 . . . . . . 6 Kinetic 235 | . . . . 135 100 . . . . . . . . . . . . . Thermal 383 | 318 65 . . . . . . . . . . . . . . . . . Explosive 4000 | . . . . . 1196 . . . . 1128 247 . 826 . . . 603 . Electromagnetic . | . . . . . . . . . . . . . . . . . . . Impact 216 | . . . . . . 63 . . . . 153 . . . . . . . Slashing 7686 | . . 48 . 23 813 1901 39 368 . 86 2350 966 433 338 38 . . 283 Piercing 207 | . . . . . . . . . . . . . . . . . . 207 Highest Corruption 24 | . . . . . 5 . . . . 1 12 12 12 12 . 1 23 24 Average Corruption 10 | . . . . . 5 . . . . 1 11 12 12 12 . 1 10 23 Corruption Purged . | . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . Effects 79 | . . . . . 8 . . . . 4 10 15 13 11 . . 6 12 Message Errors 19 | . . . . . 1 . . . . . 4 5 4 2 . . . 3 Matter Fused 15 | . . . . . 3 . . . . 1 2 3 2 1 . . 1 2 Heat Flow Errors 13 | . . . . . . . . . . 1 . 2 2 3 . . 1 4 Energy Discharges 9 | . . . . . 2 . . . . . 3 3 . 1 . . . . Parts Rejected 2 | . . . . . . . . . . 1 . . . . . . 1 . Data Loss (minor) 12 | . . . . . 2 . . . . 1 1 2 3 3 . . . . Data Loss (major) 4 | . . . . . . . . . . . . . . 1 . . . 3 Misfires 1 | . . . . . . . . . . . . . . . . . 1 . Alerts 2 | . . . . . . . . . . . . . 2 . . . . . Misdirections 2 | . . . . . . . . . . . . . . . . . 2 . Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 1157 | . . 8 . . 267 189 . 207 . 38 184 17 96 107 . . . 44 Projectiles 2 | . . . . . 2 . . . . . . . . . . . . . Explosions 182 | . . . . . 49 . . . . 37 . . 96 . . . . . Melee 973 | . . 8 . . 216 189 . 207 . 1 184 17 . 107 . . . 44 Knockbacks 2 | . . . . 1 1 . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . Kinetic 2 | . . . . 1 1 . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 659 | . . . . . 347 3 . . . 166 . . 129 . . . 11 3 Shots 15 | . . . . . 8 . . . . 4 . . 2 . . . 1 . Rammed 3 | . . . . . . 1 . . . . . . . . . . . 2 Targets Rammed 4 | . . . . . . 1 . . . . 1 . . . . . . 2 Kicked 1 | . . . . . . . . . . . 1 . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 237 | 92 74 . . 56 6 6 . . . 132 3 218 237 197 . . 143 211 Average Temperature 62 | 31 36 . . 29 3 6 . . . 74 3 87 108 91 . . 60 97 Received Heat Transfer 2064 | . 6 . . . 153 387 9 . . . 327 405 327 . 72 18 . 360 Siege Activations . | . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Fried 1 | . . . . . . 1 . . . . . . . . . . . . Impact Corruptions 1 | . . . . . . 1 . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . Heat Transferred 875 | 725 150 . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen 1 | . . . . . . . 1 . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Peak Influence 484 | 35 176 68 . 100 484 345 . . . . 198 . . . . 74 47 56 Initial 219 | . 22 68 . . 39 219 . . . . 86 . . . . 59 11 . Average 140 | 15 109 68 . 53 254 242 . . . . 82 . . . . 59 15 21 Maximum Alert Level 2 | . . . . . 2 1 . . . . . . . . . . . . Low Security (%) 71 | 100 100 100 . 100 43 19 . . . . 100 . . . . 100 100 100 Level 1 23 | . . . . . 33 80 . . . . . . . . . . . . Level 2 4 | . . . . . 23 . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Squads Dispatched 21 | . 2 . . . 1 6 . . . . 8 . . . . 2 . 2 Investigation 9 | . 1 . . . . 3 . . . . 2 . . . . 2 . 1 Extermination 4 | . . . . . . 1 . . . . 2 . . . . . . 1 Reinforcement 7 | . 1 . . . 1 2 . . . . 3 . . . . . . . Assault . | . . . . . . . . . . . . . . . . . . . Garrison 1 | . . . . . . . . . . . 1 . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . Data Miner Redirects 3 | . . . . . . . . . . . 1 . . . . 1 . 1 Construction Impeded . | . . . . . . . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . 1 . . . . 1 . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Distress Signals 2 | . . . . . 1 . . . . . . . . . . . . 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . Times Spotted 150 | . 6 . . 3 25 15 10 4 . 13 19 13 7 . 7 9 6 13 Peak Tracking Total 8 | . 3 . . 3 7 4 6 4 . 4 5 4 6 . 4 8 6 7 Tactical Retreats 16 | . . . . . . 1 4 1 . . 4 3 . . . 1 . 2 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Traps Triggered 4 | . . . . . . 2 . . . . 1 . . . . 1 . . Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . . 1 . . . . 1 . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 ---------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Machines Disabled 7 | . . . . 1 5 . . . . 1 . . . . . . . . Max in Single Turn 2 | . . . . 1 2 . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Machines Accessed 32 | . 6 . 1 1 3 6 . . 3 . 4 2 . 1 . 2 . 3 Terminals 19 | . 5 . . 1 2 3 . . . . 2 1 . . . 2 . 3 Fabricators 2 | . . . . . . 1 . . . . 1 . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units 5 | . 1 . . . 1 2 . . . . 1 . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Total Hacks 116 | . 21 . 1 5 14 15 . . 20 . 11 2 . 7 . 8 . 12 Successful 57 | . 10 . 1 2 8 4 . . 20 . 2 2 . 7 . . . 1 Failed 59 | . 11 . . 3 6 11 . . . . 9 . . . . 8 . 11 Catastrophic 15 | . . . . 1 . 4 . . . . 3 . . . . 2 . 5 Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual 41 | . 8 . 1 4 8 5 . . . . 3 . . 5 . . . 7 Terminals 72 | . 19 . . 5 9 9 . . . . 9 1 . . . 8 . 12 Fabricators 3 | . . . . . . 2 . . . . 1 . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units 12 | . 2 . . . 5 4 . . . . 1 . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Terminal Hacks 47 | . 6 . 1 2 5 2 . . 20 . 2 2 . 7 . . . . Record 4 | . . . 1 . . . . . 2 . . 1 . . . . . . Part Schematic 16 | . . . . . . . . . 9 . . . . 7 . . . . Robot Schematic 6 | . . . . . . . . . 6 . . . . . . . . . Robot Analysis 1 | . . . . . 1 . . . . . . . . . . . . . Prototype ID Bank 3 | . . . . . . . . . 3 . . . . . . . . . Open Door 1 | . . . . . . . . . . . . 1 . . . . . . Level Access Points 1 | . . . . 1 . . . . . . . . . . . . . . Branch Access Points 3 | . 1 . . . 1 1 . . . . . . . . . . . . Emergency Access Points 1 | . . . . . 1 . . . . . . . . . . . . . Unreport Threat 1 | . . . . . . . . . . . 1 . . . . . . . Locate Traps 5 | . 3 . . . 1 . . . . . 1 . . . . . . . Hauler Manifests 2 | . 1 . . . 1 . . . . . . . . . . . . . Zone Layout 3 | . 1 . . 1 . 1 . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . 2 . . . . . . . . . . . . Network Status 2 | . . . . . . 2 . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 2 | . 1 . . . 1 . . . . . . . . . . . . . Retrieve Components 2 | . 1 . . . 1 . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 6 | . 3 . . . 2 . . . . . . . . . . . . 1 Terminals 5 | . 3 . . . 1 . . . . . . . . . . . . 1 Assimilate 1 | . . . . . . . . . . . . . . . . . . 1 Botnet 4 | . 3 . . . 1 . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . 1 . . . . . . . . . . . . . Mask 1 | . . . . . 1 . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 26 | . 6 . . 1 3 6 . . . . 4 1 . . . 2 . 3 Full Trace Events 7 | . 1 . . . . 2 . . . . 1 . . . . 2 . 1 Feedback Events 2 | . . . . . . . . . . . . . . . . 1 . 1 Corruption 2 | . . . . . . . . . . . . . . . . 1 . 1 Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . 6 . . . . 1 . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 30 | . . . . . . . . . 9 . . . . 21 . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components 5 | . 3 . . . 2 . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------------ Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Total Allies 5 | . . . . . . . . . . 1 . . . 2 . . 1 1 Largest Group 2 | . . . . . . . . . . 1 . . . 2 2 . 1 1 Highest-Rated Group 192 | . . . . . . . . . . 96 . . . 192 192 . 31 10 Highest-Rated Ally 96 | . . . . . . . . . . 96 . . . 96 96 . 31 10 Total Orders . | . . . . . . . . . . . . . . . . . . . Ally Attacks 63 | . . . . . . . . . . 21 . . . . 41 . 1 . Total Damage 2138 | . . . . . . . . . . 621 . . . . 1517 . . . Kills 8 | . . . . . . . . . . 4 . . . . 4 . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . . . 1 . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Robot Analysis Total 1 | . . . . . 1 . . . . . . . . . . . . . Derelict Logs Recovered 8 | . . . . 1 . . 1 2 . . . 2 . 1 1 . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Turns Passed 7301 | 144 184 130 207 100 766 815 220 393 77 401 1077 463 359 1087 261 223 118 276 Spaces Moved 5897 | 71 205 143 259 90 410 629 229 365 80 320 810 345 252 932 208 187 89 273 Core 22 | . . . . . . . . . . . . . 14 . . 1 . 7 Treads . | . . . . . . . . . . . . . . . . . . . Legs 597 | . . . . . . . . . . . 184 5 50 277 . . 81 . Wheels 4952 | 71 205 143 259 90 410 629 229 365 80 317 577 340 188 655 208 186 . . Hover 323 | . . . . . . . . . . . 49 . . . . . 8 266 Flight 3 | . . . . . . . . . . 3 . . . . . . . . Fastest Speed 50 | 80 80 80 80 80 82 90 90 93 95 95 71 90 86 100 115 115 70 50 Average Speed 98 | 90 80 80 80 84 98 95 90 94 95 103 102 96 106 112 115 116 117 60 Slowest Speed 400 | 100 80 80 80 85 125 140 93 96 95 195 260 260 350 120 115 400 125 150 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 43 | 4 43 40 62 14 34 16 57 67 72 75 17 54 37 86 40 7 83 10 Regions Visited 18 Branch Regions 11 Pre-discovered Areas 6 | . . . . . . . . . 1 . . 1 . 3 1 . . . Known Exits Taken 7 | . 1 . . 1 . 1 1 1 . . 1 1 . . . . . . Unknown Exits Taken 9 | 1 . 1 1 . 1 . . . 1 1 . . 1 1 1 . . . Scrap Searched 27 | . . 1 . 2 . . 1 12 . 2 . 3 1 3 2 . . . Spaces Dug 12 | . . . . . 1 4 . 3 . . 4 . . . . . . . Terrain Destroyed 486 | . . . . 2 148 4 . 3 . 187 15 . 94 . . . 33 . Melee 12 | . . . . . 1 4 . 3 . . 4 . . . . . . . Projectile 7 | . . . . 2 5 . . . . . . . . . . . . . AOE 467 | . . . . . 142 . . . . 187 11 . 94 . . . 33 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Total 6954 | 109 216 156 258 105 718 754 234 395 80 368 976 438 315 963 228 195 95 351 Wait 457 | . 3 5 . 4 196 42 . 14 . 16 23 59 23 7 17 . . 48 Move 5880 | 70 204 142 258 89 409 628 228 364 79 319 809 344 251 931 207 187 88 273 Hop . | . . . . . . . . . . . . . . . . . . . Pick Up 73 | 6 1 4 . 1 20 6 . . . 2 14 3 7 5 2 1 . 1 Fast Attach 74 | 1 . . . . 12 7 . 4 . 2 24 3 6 8 . 4 1 2 Attach 30 | . . . . . 8 4 . . . 2 5 1 3 2 . . . 5 Detach . | . . . . . . . . . . . . . . . . . . . Swap 66 | 4 2 2 . 1 14 10 2 2 1 7 15 2 2 1 . . 1 . Drop 83 | 7 2 2 . 2 21 7 . 2 . 2 21 2 5 5 1 3 . 1 Fire 78 | 21 4 . . 7 19 . . . . 14 1 . 7 . . . 5 . Melee 209 | . . 1 . 1 19 49 4 9 . 4 63 24 11 4 1 . . 19 Ram 3 | . . . . . . 1 . . . . . . . . . . . 2 Kick 1 | . . . . . . . . . . . 1 . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / *Min x2) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 4 exits: *Fac / Sto / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory -5/Waste -5/Factory History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 3) 145 | -11/Scrapyard | Entered Materials 180 | -10/Materials | Identified exit to Mines 275 | -10/Materials | Discovered new exit (range 7) 304 | -10/Materials | Build established: Mutant 329 | -10/Materials | Entered Mines 372 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 387 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 399 | -10/Mines | Discovered new exit (range 6) 456 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 456 | -10/Mines | Discovered new exit (range 5) 459 | -10/Mines | Entered Exiles 459 | -10/Exiles | Found Exiles lab abandoned 471 | -10/Exiles | Discovered new exit (range 15) 658 | -10/Exiles | Discovered new exit (range 12) 666 | -10/Exiles | Entered Mines 701 | -9/Mines | Learned 8 Materials zone layouts 725 | -9/Mines | Identified exit to Materials 766 | -9/Mines | Entered Materials 766 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 1199 | -8/Materials | Lost 7 parts (1p4n1u1w) 1211 | -8/Materials | Destroyed 10 combat bots 1357 | -8/Materials | Discovered new exit (range 7) 1532 | -8/Materials | Entered Factory 1532 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1862 | -7/Factory | Lost 3 parts (1p1n1w) 2133 | -7/Factory | Discovered new exit (range 4) 2252 | -7/Factory | Discovered new exit (range 15) 2266 | -7/Factory | Identified exit to Storage 2266 | -7/Factory | Identified exit to Lower Caves 2309 | -7/Factory | Build established: Scavenger-Mutant 2347 | -7/Factory | Entered Lower Caves 2354 | -7/Lower Caves | Identified exit to Lower Caves 2495 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 2567 | -7/Lower Caves | Entered another Lower Caves area 2594 | -7/Lower Caves | Identified exit to Data Miner 2608 | -7/Lower Caves | Encountered a Warlord checkpoint 2609 | -7/Lower Caves | Discovered new exit (range 15) 2960 | -7/Lower Caves | Entered Data Miner 2960 | -7/Data Miner | Discovered new exit (range 6) 2975 | -7/Data Miner | Met Data Miner 2996 | -7/Data Miner | Learned location of Section 7 (-2) 2996 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 3014 | -7/Data Miner | Received God Mode back door access code from Data Miner 3037 | -7/Data Miner | Entered Proximity Caves 3071 | -6/Proximity Caves | Escorted by Enhanced Grunt 3277 | -6/Proximity Caves | Lost 3 parts (3n) 3434 | -6/Proximity Caves | Discovered new exit (range 5) 3438 | -6/Proximity Caves | Entered Factory 3438 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3446 | -6/Factory | Lost 3 parts (1n2u) 3709 | -6/Factory | Build established: Mutant 3858 | -6/Factory | Spotted B-75 Beast 3886 | -6/Factory | Garrison activated, responded to threat 4256 | -6/Factory | System corruption reached 10% 4286 | -6/Factory | Lost 6 parts (1p1n3u1w) 4384 | -6/Factory | Incoming investigation squad redirected 4484 | -6/Factory | Discovered new exit (range 7) 4502 | -6/Factory | Identified exit to Lower Caves 4515 | -6/Factory | Entered Lower Caves 4534 | -6/Lower Caves | Learned location of Zion (-6) 4707 | -6/Lower Caves | Build established: Scavenger-Mutant 4886 | -6/Lower Caves | Lost 3 parts (1n2u) 4924 | -6/Lower Caves | Identified exit to Lower Caves 4978 | -6/Lower Caves | Entered another Lower Caves area 4979 | -6/Lower Caves | Encountered a Warlord checkpoint 5160 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 5210 | -6/Lower Caves | Core integrity fell below 50% 5251 | -6/Lower Caves | Core integrity fell below 20% 5281 | -6/Lower Caves | Lost 12 parts (1p5n4u2w) 5332 | -6/Lower Caves | Discovered new exit (range 4) 5337 | -6/Lower Caves | Entered Zion 5393 | -6/Zion | Given A8's code to call for help 5416 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 5460 | -6/Zion | Found CR-A16's Pointy Stick 5464 | -6/Zion | Discovered new exit (range 10) 5499 | -6/Zion | Build established: Mutant 5573 | -6/Zion | System corruption cleaned by Quarantine Array 5774 | -6/Zion | Learned location of Armory (-4) 5812 | -6/Zion | Learned location of Quarantine (-2) 6088 | -6/Zion | Found Prototype Device 6088 | -6/Zion | Identified Mobile Refinery Mk. CCLXVII 6159 | -6/Zion | Opened final containment barrier to the Deep Caves 6171 | -6/Zion | Enhanced Grunt warped into view, answering call for help 6173 | -6/Zion | Enhanced Grunt warped into view, answering call for help 6227 | -6/Zion | Learned location of 1 exit from Lower Caves 6252 | -6/Zion | Build established: Derelict-Mutant 6424 | -6/Zion | Entered Proximity Caves 6424 | -5/Proximity Caves | Accompanied by 2 allies 6672 | -5/Proximity Caves | Discovered new exit (range 11) 6685 | -5/Proximity Caves | Entered Factory 6685 | -5/Factory | Evolved 2 slots: Utility x2 6686 | -5/Factory | Identified exit to Upper Caves 6805 | -5/Factory | Incoming investigation squad redirected 6908 | -5/Factory | Sucked down chute 6908 | -5/Factory | Entered Waste 6909 | -5/Waste | Met a frightened Derelict 6919 | -5/Waste | Spotted C-40 Crusher 6921 | -5/Waste | Spotted C-40 Crusher 6923 | -5/Waste | EMP discharged 6923 | -5/Waste | System corruption reached 10% 6938 | -5/Waste | Lost 4 parts (2n2u) 6946 | -5/Waste | Spotted C-40 Crusher 6961 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6975 | -5/Waste | Spotted C-40 Crusher 6980 | -5/Waste | Spotted C-40 Crusher 6986 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 7006 | -5/Waste | Spotted C-40 Crusher 7012 | -5/Waste | Discovered new exit (range 12) 7017 | -5/Waste | Lost 3 parts (1n1u1w) 7023 | -5/Waste | EMP discharged 7026 | -5/Waste | Entered Factory 7188 | -5/Factory | Incoming investigation squad redirected 7285 | -5/Factory | Core integrity fell below 50% 7296 | -5/Factory | Core integrity fell below 20% 7302 | -5/Factory | Destroyed by S-27 Virus with Backup Laser III Last Messages --------------- 07276_ ALERT: Rogue bot located, Programmers report to Factory Zone 9O. 07277_ Critical hit (Burn: +37). 07278_ Acquired 30 matter. 07278_ Slug penetrates Wall. 07279_ R-10 Processor collects Lgt. Nuclear Core. 07279_ R-10 Processor collects Autogun. 07280_ Adv. Melee Analysis Suite destroyed. 07281_ M-28 Smith fits Backup Laser III on S-27 Virus. 07282_ Slug penetrates Wall. 07283_ M-28 Smith fits Backup Power III on S-27 Virus. 07284_ U-05 Engineer builds a Door. 07285_ Slug penetrates Wall. 07289_ U-05 Engineer builds a Door. 07291_ Slug penetrates Wall. 07293_ System corrupted: Matter fused (-10). 07295_ Wall collapses. 07295_ Imp. Signal Interpreter destroyed. 07296_ U-05 Engineer builds a Wall. 07296_ M-28 Smith repairs G-50 Soldier. 07300_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????###??????????????????????????? | | ???????????????????? ??????????????????????????? | | ???????????????????? ???H??????????????????????? | | ???????????????????? ??????????????????????????? | | ???????????????????? ??????????????????????????? | | ?????????#?????????? ??????????????????????????? | | ?????????? ? ?????# ??????????????????????????? | | ?????????"" """?????# ??????????????????????????? | | ??????????" """?????# #??????????????????????????? | | ??????????? 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"""" + # # | | ???????# ??? ##### u # # | | ???????###???########???# R # # | | ????????????????????????#s + ### | | ????????????????????????# # #?# | | ????????????????????????# # #?# | | ????????????????????????# # #?# | | ????????????????????????# A # ### | | ????????????????????????# # # | | ????????????????????????# # # | | ????????????????????????# ############## | | ????????????????????????#+## #??? + | | ???????????????????????? ?# #??? # | | ??????????????????????? ?# #????????????# | | ?????????????????????? ?# #????????????# | | ??????????????????????"""??# #????????????### | | ???????????????????????????# #??????????????# | | ???????????????????????????+ +??????????????# | | ???????????????????????????? ?????????????? | | ??????????????????????????????????????????????### | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 18 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Density 10 Cloak Strength 2 Power Amplification 20 Armor Coverage 750 Resistance: TH 20 Resistance: EX 50 Melee Speed Boost 20 Evasion (%) 58 Melee Accuracy 14 Target Analysis 5 Armor Integrity Analysis 30 Offensive Hacking 12 Defensive Hacking 12 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Force Rifle | -7/Data Miner | Free Antigrav System | -7/Data Miner | Free Remote Force Field | -7/Data Miner | Free Enh. Gauss Cannon | -7/Data Miner | Free Tesla Rifle | -7/Data Miner | Free Adv. System Shield | -6/Zion | Archive Adv. Sensor Array | -6/Zion | Archive Spk. Heavy Treads | -6/Zion | Archive Imp. Recalibrator | -6/Zion | Archive Thermal Shield | -6/Zion | Archive Proton Cannon | -6/Zion | Archive Neutrino Core | -6/Zion | Archive Imp. Hardlight Generator | -6/Zion | Archive Focal Shield | -6/Zion | Archive Enh. Optical Array | -6/Zion | Archive Adv. Drone Bay | -6/Zion | Archive Power Amplifier | -6/Zion | Archive Matter Neutralizer | -6/Zion | Archive Tiamat Missile Launcher | -6/Zion | Archive Beamcaster | -6/Zion | Free Riot Gun | -6/Zion | Free Battle Rifle | -6/Zion | Free Barrage Gun | -6/Zion | Free Slug Cannon | -6/Zion | Free Flamer | -6/Zion | Free Ripper | -6/Zion | Free Robot Schematics ------------------ G-47 Trooper | -7/Data Miner | Free W-25 Informer | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free M-22 Extractor | -7/Data Miner | Free A-02 Transporter | -6/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AbsorptionAntigravCleaver Manual? 0 Play Time 01:21:16 Cumulative 149.6 hours Start 2023.02.25 @ 22:33:20 End 2023.02.28 @ 19:20:45 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 140 Rogue 140 Adventurer 0 Explorer 0 Win Type - Total 5 Types 3/0/1/1/0/0/0/0/0 Lore% 78 Gallery% 62 Achievement% 55 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 175ed0a4-df01-4102-b4f9-7821c00d79d4