Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.13 @ 12:42:11

Player: Tereza

Result: Destroyed by L-41 Fighter with Axe

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (7)        1400
Robots Destroyed (115)     575
Value Destroyed (5341)     5341
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (2763)               2763
              TOTAL SCORE: 11619

 Bonus
-------
High Alert Combat Kills    1514
Follower Combat Kills      373
Entered Garrisons          400
Used RIF Installer         1000
Friendly Fire              -524

 Cogmind 
---------
Core Integrity             0/700
Matter                     300/300
Energy                     100/100
System Corruption          7%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -7/Factory

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (7) ------
           Target Analyzer
           Hacking Suite
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
  Improved Deuterium Engine
     Light Angular Momentum Engine
           Carbon-fiber Leg
  Improved Sensor Array
           System Shield

 Peak State 
------------
>            --- POWER ------------
  Reinforced Fission Core
>            --- PROPULSION -------
      Medium Treads
    Improved Medium Treads
     Armored Medium Treads
>            --- UTILITY ----------
    Advanced Cooling System
    Advanced Cooling System
       Small Storage Unit
             Target Analyzer
    Hardened Medium Armor Plating
      Medium Reflective Plating
             Hacking Suite
>            --- WEAPON -----------
    Advanced Plasma Cannon
       Heavy Machine Gun
>            --- INVENTORY --------
       Light Angular Momentum Engine
    Improved Sensor Array
             Target Analyzer
             System Shield
             System Shield
        Mini Drone Bay
    Enhanced Gauss Cannon
             Grenade Launcher
[Rating: 61]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Reinforced Fission Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
Utility                    Improved Targeting Computer
  Device                   Advanced Cooling System
  Storage                  Medium Storage Unit
  Processor                Improved Targeting Computer
  Hackware                 Hacking Suite
  Protection               Medium Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               Beamcaster
  Energy Cannon            Advanced Plasma Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Gauss Cannon
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -9  -9  -9  -8  -8  -7  
-------                    Run  | Yrd Mat Mat Sto Gar Mat Gar Fac 
Slots Evolved              6    | .   .   2   .   .   2   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   .   .   1   
  Utility                  5    | .   .   2   .   .   2   .   1   
  Weapon                   .    | .   .   .   .   .   .   .   .   
Parts Attached             105  | 6   5   .   23  14  5   31  21  
  Power                    12   | 1   .   .   3   3   .   5   .   
    Engine                 9    | 1   .   .   3   3   .   2   .   
    Core                   3    | .   .   .   .   .   .   3   .   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               33   | 2   2   .   8   6   2   9   4   
    Treads                 32   | 2   2   .   7   6   2   9   4   
    Leg                    1    | .   .   .   1   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  25   | 1   2   .   3   .   2   9   8   
    Device                 9    | .   1   .   .   .   1   5   2   
    Storage                3    | 1   .   .   1   .   .   .   1   
    Processor              5    | .   1   .   2   .   .   .   2   
    Hackware               1    | .   .   .   .   .   .   .   1   
    Protection             7    | .   .   .   .   .   1   4   2   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   35   | 2   1   .   9   5   1   8   9   
    Energy Gun             11   | .   .   .   4   1   1   2   3   
    Energy Cannon          1    | .   .   .   .   .   .   .   1   
    Ballistic Gun          15   | 2   1   .   3   3   .   4   2   
    Ballistic Cannon       3    | .   .   .   .   .   .   1   2   
    Launcher               5    | .   .   .   2   1   .   1   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   2   .   .   .   .   
Parts Lost                 42   | .   .   .   2   3   1   11  25  
  Power                    3    | .   .   .   1   1   .   1   .   
  Propulsion               9    | .   .   .   .   1   .   2   6   
  Utility                  18   | .   .   .   .   .   1   7   10  
  Weapon                   12   | .   .   .   1   1   .   1   9   
  Highest Loss Streak      15   | .   .   .   2   2   1   7   15  
  To Critical Strikes      1    | .   .   .   .   .   .   .   1   
Average Slot Usage (%)     96   | .   91  77  98  99  97  92  94  
  Engine                   6    | .   14  11  10  10  9   4   .   
  Core                     2    | .   .   .   .   .   .   4   6   
  Treads                   21   | .   27  22  22  22  18  17  21  
  Device                   6    | .   5   .   .   .   8   6   17  
  Storage                  9    | .   14  11  11  11  9   9   6   
  Processor                23   | .   .   11  31  33  27  21  12  
  Hackware                 1    | .   .   .   .   .   .   .   4   
  Protection               4    | .   .   .   .   .   9   11  7   
  Energy Gun               5    | .   .   .   5   10  7   7   .   
  Ballistic Gun            10   | .   28  22  16  11  9   8   6   
  Ballistic Cannon         1    | .   .   .   .   .   .   1   4   
Peak Build Rating          61   | 6   7   7   22  22  22  50  61  
  Average Rating           26   | 4   6   7   16  18  20  24  51  
  On Entrance              16   | .   6   7   7   22  18  20  50  
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             62   | 12  13  12  27  27  33  51  62  
  Greatest Support         85   | 40  40  40  40  40  43  47  85  
  Greatest Overweight (x)  1    | .   .   .   .   .   .   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   8   8   10  10  10  10  10  
  Average Capacity         9    | 6   8   8   9   10  10  10  9   
  Most Carried             10   | 6   8   8   10  10  10  10  10  
  Average Carried          9    | 4   7   8   9   9   9   9   8   
  Final Capacity           10   | 8   8   8   10  10  10  10  5   
  Final Carried            10   | 6   8   8   10  10  10  10  5   

 Class Distribution 
--------------------
 65% | Scavenger-Mutant
 34% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Scavenger-Mutant | -9/Storage
 Scavenger-Mutant | -9/Garrison
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -8/Garrison
           Mutant | -7/Factory

 Resources                      | -11  -10  -9   -9   -9   -8   -8   -7   
-----------                Run  | Yrd  Mat  Mat  Sto  Gar  Mat  Gar  Fac  
Matter Collected           2552 | 165  191  .    524  349  65   550  708  
  Remotely                 .    | .    .    .    .    .    .    .    .    
Salvage Created            4427 | .    304  .    1048 991  60   890  1134 
  Parts                    259  | .    12   .    69   59   2    51   66   
Haulers Intercepted        4    | .    1    .    3    .    .    .    .    
Recyclers Shooed           2    | .    1    .    1    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -9  -8  -8  -7  
-------                    Run  | Yrd Mat Mat Sto Gar Mat Gar Fac 
Combat Hostiles Destroyed  93   | .   1   .   27  23  1   21  20  
  Guns                     67   | .   1   .   24  22  1   15  4   
  Cannons                  15   | .   .   .   .   .   .   1   14  
  AOE                      8    | .   .   .   3   .   .   5   .   
Classes Destroyed          15   | .   4   .   7   .   .   2   2   
  Worker                   5    | .   1   .   1   .   .   .   3   
  Builder                  2    | .   .   .   1   .   .   .   1   
  Hauler                   4    | .   1   .   3   .   .   .   .   
  Recycler                 3    | .   2   .   .   .   .   .   1   
  Mechanic                 1    | .   .   .   1   .   .   .   .   
  Watcher                  4    | .   .   .   2   .   .   .   2   
  Swarmer                  18   | .   .   .   8   6   .   4   .   
  Grunt                    38   | .   1   .   11  10  1   7   8   
  Brawler                  3    | .   .   .   1   .   .   1   1   
  Duelist                  3    | .   .   .   3   .   .   .   .   
  Sentry                   21   | .   .   .   4   7   .   7   3   
  Specialist               5    | .   .   .   .   .   .   .   5   
  Hunter                   1    | .   .   .   .   .   .   1   .   
  Programmer               3    | .   .   .   .   .   .   .   3   
  Behemoth                 1    | .   .   .   .   .   .   1   .   
  Thug                     3    | .   .   .   .   2   .   1   .   
Best Kill Streak           9    | .   3   .   9   4   1   6   8   
  Combat Bots Only         7    | .   1   .   7   4   1   6   6   
Max Kills in Single Turn   4    | .   1   .   2   2   1   4   2   
  Gunslinging              1    | .   .   .   .   1   .   .   .   
  Exploded                 4    | .   .   .   1   .   .   4   .   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -9   -8   -8   -7   
--------                   Run  | Yrd  Mat  Mat  Sto  Gar  Mat  Gar  Fac  
Hostile Shots Fired        707  | .    15   .    73   106  9    158  346  
  Missed                   189  | .    3    .    27   25   4    42   88   
Damage Taken               8042 | .    146  .    671  1020 117  2301 3787 
  Core                     1524 | .    .    .    123  181  34   469  717  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    
  Ignored by Resistances   71   | .    .    .    .    .    .    .    71   
  Regen/Repaired (Parts)   63   | .    .    .    .    .    63   .    .    
Core Remaining (%)         58   | 100  100  .    .    24   .    8    .    
Volleys Fired              304  | .    23   .    71   64   6    73   67   
  Largest                  2    | .    2    .    2    2    2    2    2    
  Hottest                  137  | .    40   .    98   98   98   132  137  
Shots Fired                592  | .    46   .    140  128  12   138  128  
  Gun                      505  | .    46   .    134  126  12   116  71   
  Cannon                   76   | .    .    .    .    .    .    19   57   
  Launcher                 11   | .    .    .    6    2    .    3    .    
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  402  | .    46   .    110  64   6    77   99   
  Thermal                  175  | .    .    .    24   62   6    58   25   
  Explosive                11   | .    .    .    6    2    .    3    .    
  Electromagnetic          4    | .    .    .    .    .    .    .    4    
  Robot Hit Streak         29   | .    5    .    16   22   7    29   17   
  Robot Miss Streak        6    | .    2    .    2    4    1    4    6    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        13   | .    .    .    3    9    1    .    .    
    Max Gunslinging Chain  1    | .    .    .    1    1    1    .    .    
Shots Hit Robots           405  | .    28   .    108  74   8    96   91   
  Core Hits                224  | .    10   .    78   30   3    47   56   
  Critical Kills           4    | .    .    .    1    .    .    .    3    
  Critical Parts Destroyed 1    | .    1    .    .    .    .    .    .    
  Critical Strikes         24   | .    1    .    1    3    .    8    11   
    Burn                   7    | .    .    .    .    3    .    4    .    
    Meltdown               2    | .    .    .    .    .    .    .    2    
    Destroy                3    | .    1    .    1    .    .    .    1    
    Blast                  11   | .    .    .    .    .    .    4    7    
    Corrupt                1    | .    .    .    .    .    .    .    1    
Melee Attacks              .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           8743 | .    225  .    2190 1384 171  2172 2601 
  Guns                     5980 | .    225  .    1467 1384 170  1464 1270 
  Cannons                  1797 | .    .    .    .    .    .    481  1316 
  Explosions               950  | .    .    .    723  .    .    227  .    
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ramming                  16   | .    .    .    .    .    1    .    15   
  Kinetic                  4743 | .    225  .    1067 578  46   998  1829 
  Thermal                  2961 | .    .    .    400  806  124  947  684  
  Explosive                950  | .    .    .    723  .    .    227  .    
  Electromagnetic          73   | .    .    .    .    .    .    .    73   
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         7    | .    .    .    .    .    3    4    7    
  Average Corruption       4    | .    .    .    .    .    3    3    6    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
  Effects                  53   | .    .    .    .    .    .    29   24   
    Message Errors         5    | .    .    .    .    .    .    5    .    
    Matter Fused           12   | .    .    .    .    .    .    7    5    
    Heat Flow Errors       12   | .    .    .    .    .    .    7    5    
    Energy Discharges      5    | .    .    .    .    .    .    3    2    
    Parts Fused            1    | .    .    .    .    .    .    1    .    
    Data Loss (minor)      10   | .    .    .    .    .    .    4    6    
    Data Loss (major)      3    | .    .    .    .    .    .    2    1    
    Misfires               1    | .    .    .    .    .    .    .    1    
    Alerts                 1    | .    .    .    .    .    .    .    1    
    Weapon Failures        3    | .    .    .    .    .    .    .    3    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            28   | .    .    .    .    .    .    28   .    
  Projectiles              .    | .    .    .    .    .    .    .    .    
  Explosions               28   | .    .    .    .    .    .    28   .    
  Melee                    .    | .    .    .    .    .    .    .    .    
Knockbacks                 8    | .    .    .    .    .    .    .    8    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Kinetic                  7    | .    .    .    .    .    .    .    7    
  Secondary                1    | .    .    .    .    .    .    .    1    
Self-Inflicted Damage      22   | .    .    .    15   .    .    .    7    
  Shots                    1    | .    .    .    1    .    .    .    .    
  Rammed                   4    | .    .    .    .    .    1    .    3    
Targets Rammed             4    | .    .    .    .    .    1    .    3    
  Kicked                   .    | .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        621  | .    12   .    147  333  126  621  502  
  Average Temperature      103  | .    7    .    45   83   63   116  230  
  Received Heat Transfer   2072 | .    84   .    156  354  18   968  492  
  Effects                  13   | .    .    .    .    1    .    10   2    
    Shutdowns              2    | .    .    .    .    .    .    1    1    
    Energy Bleed           4    | .    .    .    .    1    .    3    .    
    Interference           6    | .    .    .    .    .    .    6    .    
    Damage (core)          1    | .    .    .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    
Robots Melted              3    | .    .    .    .    1    .    .    2    
  Combat Hostiles          3    | .    .    .    .    1    .    .    2    
  Parts Melted             10   | .    .    .    .    2    .    3    5    
  Heat Transferred         5065 | .    .    .    599  1570 222  1851 823  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -9   -9   -9   -8   -8   -7   
-------                    Run  | Yrd  Mat  Mat  Sto  Gar  Mat  Gar  Fac  
Peak Influence             1841 | .    77   32   788  1841 957  1513 840  
  Initial                  897  | .    .    32   13   445  897  615  779  
  Average                  885  | .    29   32   445  1220 909  1194 689  
Maximum Alert Level        5    | .    .    .    3    5    3    4    3    
  Low Security (%)         8    | 100  100  100  18   .    .    .    .    
  Level 1                  4    | .    .    .    31   .    .    .    .    
  Level 2                  26   | .    .    .    37   19   .    6    60   
  Level 3                  25   | .    .    .    12   23   100  17   39   
  Level 4                  25   | .    .    .    .    28   .    75   .    
  Level 5                  8    | .    .    .    .    28   .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    
Squads Dispatched          15   | .    .    .    5    .    1    .    9    
  Investigation            2    | .    .    .    1    .    .    .    1    
  Extermination            2    | .    .    .    .    .    .    .    2    
  Reinforcement            4    | .    .    .    2    .    .    .    2    
  Assault                  4    | .    .    .    2    .    .    .    2    
  Garrison                 3    | .    .    .    .    .    1    .    2    
  Intercept                .    | .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    
Construction Impeded       1    | .    .    .    1    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    1    | .    .    .    .    .    .    .    1    

 Stealth                        | -11 -10 -9  -9  -9  -8  -8  -7  
---------                  Run  | Yrd Mat Mat Sto Gar Mat Gar Fac 
Distress Signals           2    | .   .   .   1   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              160  | .   5   .   39  29  7   25  55  
  Peak Tracking Total      11   | .   2   .   4   6   3   6   11  
  Tactical Retreats        8    | .   1   .   1   1   .   2   3   

 Traps                          | -11 -10 -9  -9  -9  -8  -8  -7  
-------                    Run  | Yrd Mat Mat Sto Gar Mat Gar Fac 
Traps Triggered            8    | .   2   .   2   2   .   .   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
Most Traps Carried         1    | .   .   .   .   1   1   .   .   

 Machines                       | -11 -10 -9  -9  -9  -8  -8  -7  
----------                 Run  | Yrd Mat Mat Sto Gar Mat Gar Fac 
Machines Disabled          14   | .   .   .   1   6   .   6   1   
  Max in Single Turn       2    | .   .   .   1   1   .   2   1   
  Garrison Access          1    | .   .   .   .   .   .   .   1   
  Garrison Relay           7    | .   .   .   .   5   .   2   .   
  Phase Generator          1    | .   .   .   .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  -8  -8  -7  
---------                  Run  | Yrd Mat Mat Sto Gar Mat Gar Fac 
Machines Accessed          23   | .   1   .   10  3   3   3   3   
  Terminals                19   | .   1   .   9   3   1   3   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   1   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   1   .   1   .   1   
Total Hacks                47   | .   6   .   18  6   6   5   6   
  Successful               27   | .   3   .   13  2   4   2   3   
  Failed                   20   | .   3   .   5   4   2   3   3   
    Catastrophic           4    | .   .   .   .   1   .   .   3   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   20   | .   1   .   11  .   3   .   5   
  Terminals                41   | .   6   .   17  6   3   5   4   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   2   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   1   .   1   .   2   
Terminal Hacks             13   | .   2   .   7   2   .   2   .   
  Open Door                4    | .   .   .   4   .   .   .   .   
  Alert Level              2    | .   1   .   1   .   .   .   .   
  Recall Reinforcements    1    | .   .   .   1   .   .   .   .   
  Hauler Manifests         1    | .   .   .   1   .   .   .   .   
  Zone Layout              1    | .   1   .   .   .   .   .   .   
  Garrison Registry        2    | .   .   .   .   1   .   1   .   
  Patrol Navigation        1    | .   .   .   .   .   .   1   .   
  Security Stations        1    | .   .   .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   .   2   .   .   
  Scan Component           1    | .   .   .   .   .   1   .   .   
  Repair                   1    | .   .   .   .   .   1   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      3    | .   .   .   1   .   1   .   1   
  Unlock Access            2    | .   .   .   1   .   1   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   1   
Unauthorized Hacks         9    | .   1   .   5   .   1   .   2   
  Terminals                9    | .   1   .   5   .   1   .   2   
    Botnet                 9    | .   1   .   5   .   1   .   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         16   | .   .   .   7   3   1   2   3   
  Full Trace Events        3    | .   .   .   1   1   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   1   .   .   
  Time                     50   | .   .   .   .   .   50  .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  -8  -8  -7  
------------               Run  | Yrd Mat Mat Sto Gar Mat Gar Fac 
Used RIF Installer         2    | .   .   .   .   1   .   1   .   
  Command Fork             1    | .   .   .   .   .   .   1   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    26   | .   .   .   .   17  .   9   .   
  Machine Destruction      26   | .   .   .   .   17  .   9   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             7    | .   .   .   .   7   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -9  -8  -8  -7  
--------                   Run  | Yrd Mat Mat Sto Gar Mat Gar Fac 
Total Allies               9    | .   .   .   2   7   .   .   .   
  Largest Group            5    | .   .   .   2   5   5   3   .   
  Highest-Rated Group      107  | .   .   .   62  107 75  47  .   
  Highest-Rated Ally       31   | .   .   .   31  31  31  31  .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               94   | .   .   .   24  24  26  20  .   
  Total Damage             1233 | .   .   .   377 339 230 287 .   
  Kills                    15   | .   .   .   4   7   3   1   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -9  -8  -8  -7  
-------                    Run  | Yrd Mat Mat Sto Gar Mat Gar Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   
Drone Launches             5    | .   .   .   .   .   .   .   5   
  Drone Recoveries         3    | .   .   .   .   .   .   .   3   

 Exploration                    | -11  -10  -9   -9   -9   -8   -8   -7   
-------------              Run  | Yrd  Mat  Mat  Sto  Gar  Mat  Gar  Fac  
Turns Passed               7051 | 82   337  15   1062 1982 287  1616 1670 
Spaces Moved               3440 | 45   165  10   487  1054 131  782  766  
  Core                     20   | 4    .    .    .    .    .    .    16   
  Treads                   3420 | 41   165  10   487  1054 131  782  750  
  Legs                     .    | .    .    .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  160  160  160  160  50   
  Average Speed            162  | 150  160  160  160  160  160  164  164  
  Slowest Speed            245  | 160  160  160  160  160  160  245  245  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       37   | 3    35   3    65   81   13   76   21   
  Regions Visited          7
    Branch Regions         1
  Pre-discovered Areas     1    | .    .    .    1    .    .    .    .    
  Known Exits Taken        4    | .    1    1    1    .    1    .    .    
  Unknown Exits Taken      1    | 1    .    .    .    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    
Terrain Destroyed          141  | .    .    .    52   .    .    80   9    
  Melee                    .    | .    .    .    .    .    .    .    .    
  Projectile               10   | .    .    .    .    .    .    1    9    
  AOE                      131  | .    .    .    52   .    .    79   .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -9   -8   -8   -7   
---------                  Run  | Yrd  Mat  Mat  Sto  Gar  Mat  Gar  Fac  
Total                      4360 | 58   200  9    648  1228 196  974  1047 
  Wait                     318  | .    2    .    24   6    50   64   172  
  Move                     3432 | 44   164  9    486  1052 131  780  766  
  Hop                      .    | .    .    .    .    .    .    .    .    
  Pick Up                  57   | 8    3    .    17   3    2    11   13   
  Fast Attach              38   | 4    5    .    9    2    1    7    10   
  Attach                   25   | 2    .    .    1    2    2    9    9    
  Detach                   3    | .    1    .    1    .    .    1    .    
  Swap                     42   | .    .    .    13   10   2    15   2    
  Drop                     60   | .    2    .    26   11   2    14   5    
  Fire                     304  | .    23   .    71   64   6    73   67   
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ram                      3    | .    .    .    .    .    .    .    3    
  Kick                     .    | .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    
  Rewire                   78   | .    .    .    .    78   .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials
-9/Storage (discovered 2 exits: *Mat / Gar)
-9/Garrison (discovered 3 exits: *Mat x3)
-8/Materials
-8/Garrison (discovered 3 exits: *Fac x3)
-7/Factory (discovered 1 exit: *Low)

 History 
---------
 Turn | Location      | Event
   14 | -11/Scrapyard | Discovered new exit (range 16)
   83 | -11/Scrapyard | Entered Materials
  304 | -10/Materials | Build established: Mutant
  315 | -10/Materials | Discovered new exit (range 14)
  377 | -10/Materials | Discovered new exit (range 15)
  418 | -10/Materials | Identified exit to Materials
  420 | -10/Materials | Entered another Materials area
  420 | -9/Materials  | Evolved 2 slots: Utility x2
  420 | -9/Materials  | Discovered new exit (range 8)
  433 | -9/Materials  | Identified exit to Storage
  435 | -9/Materials  | Entered Storage
  948 | -9/Storage    | Learned location of Armory (-4)
 1006 | -9/Storage    | Met a pair of Derelict thieves
 1124 | -9/Storage    | Destroyed 7 combat bots
 1201 | -9/Storage    | Discovered new exit (range 16)
 1251 | -9/Storage    | Identified exit to Materials
 1379 | -9/Storage    | Build established: Scavenger-Mutant
 1496 | -9/Storage    | Identified exit to Garrison
 1497 | -9/Storage    | Entered Garrison
 1497 | -9/Garrison   | Accompanied by 1 ally
 1559 | -9/Garrison   | Triggered checkpoint
 1569 | -9/Garrison   | Garrison Relay disabled
 1681 | -9/Garrison   | Triggered checkpoint
 1761 | -9/Garrison   | Triggered checkpoint
 1826 | -9/Garrison   | Discovered exit to Materials (range 9)
 1884 | -9/Garrison   | Core integrity fell below 50%
 2051 | -9/Garrison   | Triggered checkpoint
 2078 | -9/Garrison   | Garrison Relay disabled
 2211 | -9/Garrison   | Triggered checkpoint
 2237 | -9/Garrison   | Triggered checkpoint
 2305 | -9/Garrison   | Discovered exit to Materials (range 12)
 2341 | -9/Garrison   | Triggered checkpoint
 2365 | -9/Garrison   | Triggered checkpoint
 2400 | -9/Garrison   | Garrison Relay disabled
 2648 | -9/Garrison   | Garrison Relay disabled
 2702 | -9/Garrison   | Discovered exit to Materials (range 10)
 2853 | -9/Garrison   | Triggered checkpoint
 2907 | -9/Garrison   | Triggered checkpoint
 2937 | -9/Garrison   | Garrison Relay disabled
 3190 | -9/Garrison   | Learned Materials security intel
 3212 | -9/Garrison   | Discovered exit to Materials (range 39)
 3212 | -9/Garrison   | Discovered exit to Materials (range 24)
 3212 | -9/Garrison   | Discovered exit to Materials (range 66)
 3399 | -9/Garrison   | Installed Relay Interface Framework
 3479 | -9/Garrison   | Entered Materials
 3479 | -8/Materials  | Accompanied by 5 allies
 3479 | -8/Materials  | Evolved 2 slots: Utility x2
 3725 | -8/Materials  | Repaired Beamcaster
 3753 | -8/Materials  | Identified exit to Garrison
 3763 | -8/Materials  | Garrison activated, responded to threat
 3766 | -8/Materials  | Entered Garrison
 3766 | -8/Garrison   | Accompanied by 3 allies
 3953 | -8/Garrison   | Discovered new exit (range 82)
 3953 | -8/Garrison   | Discovered new exit (range 41)
 3953 | -8/Garrison   | Discovered new exit (range 63)
 3962 | -8/Garrison   | Garrison Relay disabled
 3980 | -8/Garrison   | Triggered checkpoint
 4050 | -8/Garrison   | Phase Generator disabled
 4258 | -8/Garrison   | Triggered checkpoint
 4432 | -8/Garrison   | Triggered checkpoint
 4470 | -8/Garrison   | Expanded RIF knowledge: Command Fork
 4500 | -8/Garrison   | Garrison Relay disabled
 4668 | -8/Garrison   | Triggered checkpoint
 5037 | -8/Garrison   | Spotted B-75 Beast
 5062 | -8/Garrison   | Core integrity fell below 50%
 5107 | -8/Garrison   | Core integrity fell below 20%
 5110 | -8/Garrison   | Lost 7 parts (2n4u1w)
 5131 | -8/Garrison   | Destroyed B-75 Beast
 5254 | -8/Garrison   | Identified exit to Factory
 5382 | -8/Garrison   | Entered Factory
 5382 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 5460 | -7/Factory    | Build established: Mutant
 6140 | -7/Factory    | Discovered new exit (range 4)
 6148 | -7/Factory    | Identified exit to Lower Caves
 6495 | -7/Factory    | Lost 4 parts (2n2u)
 6874 | -7/Factory    | Garrison activated, responded to threat
 6946 | -7/Factory    | Cargo convoy interrupted
 6982 | -7/Factory    | First assault squad dispatched
 6993 | -7/Factory    | Core integrity fell below 50%
 7032 | -7/Factory    | Lost 15 parts (3n4u8w)
 7045 | -7/Factory    | Core integrity fell below 20%
 7052 | -7/Factory    | Destroyed by L-41 Fighter with Axe

 Last Messages 
---------------
Acquired 174 matter.
K-01 Serf collects debris.
System corrupted: Particle Gun failed to cycle.
Rnf. Fission Core severed.
R-06 Scavenger collects Rnf. Fission Core.
K-01 Serf collects debris. <x2>
Lgt. Treads destroyed.
R-06 Scavenger collects Lrg. Matter Pod.
Sml. Storage Unit destroyed.
K-01 Serf collects debris. <x4>
Dropped Particle Gun.
K-01 Serf collects debris. <x2>
Slammed into S-27 Virus.
Adv. Heat Sink destroyed.
C-30 ARC bursts open, deploying its payload.
B-48 Gladiator unfolds itself. <x4>
I-36 Angel unfolds itself.
Target Analyzer severed.
Slammed into S-27 Virus.
Slammed into L-41 Fighter.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ???????????????????????##+##?????????????????????? |
| ???????????????????????    #?????????????????????? |
| ??????????????????????? "   ?????????????????????? |
| ???????????????????????"%  #?????????????????????? |
| ???????????????????????#   #?????????????????????? |
| ??????????????????????## b ##????????????????????? |
| ??????????????????????#   b #????????????????????? |
| ??????????????????????? bb  ?????????????????????? |
| ???????????????????????     ?????????????????????? |
| ????????????????????????   ??????????????????????? |
| ????????????????????????   ??????????????????????? |
| ????????????????????????# #??????????????????????? |
| ????????????????????????# ##############?????????? |
| ????????????????????????# #     !!/    #?????????? |
| ????????????????????????# #     !!/    #?????????? |
| ????????????????????????# # !   !/    ]#?????????? |
| ?????##########+#########%#=  =        #?????????? |
| ?????           r    s/ l=#=!!*=       #?????????? |
| ?????                 %[l@#%*!=[       #?????????? |
| ?????                % *ls/%!%=   =%   #?????????? |
| ?????                  %|=#%!==[       #?????????? |
| ?????                   =%#*!!%[       #?????????? |
| ????????# #####+#####    !#==!=        #?????????? |
| ????????????????????#     # !          #?????????? |
| ????????????????????#     #       *    #?????????? |
| ????????????????????#    %##############?????????? |
| ????????????????????#     #################??????? |
| ????????????????????#     #               #??????? |
| ????????????????????#     #               #??????? |
| ????????????????????#   m #               #??????? |
| ????????????????????#     #   """" """"   #??????? |
| ?????????????########     #   """" """"   #??????? |
| ########            +     +   """" """"??????????? |
|       ##            #     #   """" """"??????????? |
|       ##          ??#     #   """" """"??????????? |
|       ##        ????#     #   """" """"??????????? |
|  """  ##      ??????#     #         ?????????????? |
|  """  #?    ????????#     #########??????????????? |
|  """  #?  ??????????#            #???????????????? |
|       #?????????????#            #???????????????? |
|  """  #?????????????#            #???##########??? |
|  """  #?????????????#            #??          #??? |
|  """  #?????????????#            #??          #??? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           96
Energy Generation          19
Energy Capacity            310
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       10
Armor Coverage             600
Resistance: TH             15
Evasion (%)                50
Targeting Accuracy         12
Target Analysis            7
Recoil Reduction           3
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ImprovedRiotStabilizer
  Manual?         0
Play Time         00:54:02
  Cumulative      69.1 hours
  Start           2024.10.13 @ 11:25:14
  End             2024.10.13 @ 12:42:11
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          80
  Rogue           80
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             46
Gallery%          42
Achievement%      35
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 84d85ab2-6c77-4119-9acd-5e51d27e7e13