Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.05.13 @ 11:19:36

Player: 3.14

Result: Self-destructed

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (23)       4600
Robots Destroyed (323)     1615
Value Destroyed (12251)    12251
Prototype IDs (53)         1060
Alien Tech Used (0)        0
Bonus (4456)               4456
              TOTAL SCORE: 26982

 Bonus
-------
High Alert Combat Kills    1137
Follower Combat Kills      1601
Met Data Miner             300
Met Imprinter              300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Warlord Defense Kill       1194
Friendly Fire              -1076

 Cogmind 
---------
Core Integrity             920/1150
Matter                     130/300
Energy                     550/550
System Corruption          5%
Temperature                Cool (159)
Movement                   Immobile (Siege)
Location                   -4/Factory

 Parts 
-------
>               --- POWER (2) --------
                Antimatter Reactor
                Antimatter Reactor
>               --- PROPULSION (4) ---
          Heavy Treads
          Heavy Siege Treads
>               --- UTILITY (9) ------
       Improved Cooling System
          Large Storage Unit
          Large Storage Unit
  High-capacity Storage Unit
                Spectral Analyzer
       Improved Target Analyzer
       Improved Core Analyzer
       Advanced Remote Shield
>               --- WEAPON (4) -------
                KE Penetrator
                KE Penetrator
                KE Penetrator
                Railgun
>               --- INVENTORY (24) ---
   Experimental Energy Well (1000)
  High-capacity Matter Pod (200)
       Advanced Armor Integrity Analyzer
       Advanced Thermal Shield
       Improved Force Field
                Combat Drone Bay (2/2)
                Combat Drone Bay (2/2)
                Coil Gun
                KE Penetrator
                KE Penetrator
                KE Penetrator
                XL Autogun Array
          Heavy Shock Bomb Launcher
           Mini Grenade Launcher
                Phasing Sabre

 Peak State 
------------
>               --- POWER ------------
                Antimatter Reactor
                Antimatter Reactor
>               --- PROPULSION -------
          Heavy Treads
          Heavy Treads
>               --- UTILITY ----------
       Improved Cooling System
          Large Storage Unit
          Large Storage Unit
  High-capacity Storage Unit
                Spectral Analyzer
       Improved Target Analyzer
       Improved Core Analyzer
                Combat Drone Bay
>               --- WEAPON -----------
                XL Autogun Array
>               --- INVENTORY --------
                Antimatter Reactor
   Experimental Energy Well
  High-capacity Matter Pod
  High-capacity Matter Pod
       Advanced Armor Integrity Analyzer
       Improved Medium Armor Plating
        Layered Medium Armor Plating
       Advanced Thermal Shield
       Improved Force Field
       Advanced Remote Shield
                Dynamic Insulation System
                Combat Drone Bay
                Combat Drone Bay
                KE Penetrator
                KE Penetrator
                KE Penetrator
                KE Penetrator
                KE Penetrator
                Railgun
          Heavy Shock Bomb Launcher
           Mini Grenade Launcher
                Phasing Sabre
[Rating: 129]

 Favorites 
-----------
Power                      Reinforced Deuterium Engine
  Engine                   Reinforced Deuterium Engine
  Power Core               Light Fission Core
  Reactor                  Antimatter Reactor
Propulsion                 Armored Treads
  Treads                   Armored Treads
  Leg                      Improved Aluminum Leg
Utility                    Large Storage Unit
  Device                   Long-range Sensor Array
  Storage                  Large Storage Unit
  Processor                Advanced Signal Interpreter
  Hackware                 Advanced System Shield
  Protection               Layered Medium Armor Plating
Weapon                     Gauss Rifle
  Energy Gun               EM Pulse Gun
  Energy Cannon            Beam Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Assault Cannon
  Launcher                 Mini Grenade Launcher
  Slashing Weapon          Great Axe

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac 
Slots Evolved              12   | .   .   .   .   .   4   2   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Propulsion               2    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  7    | .   .   .   .   .   2   1   .   .   .   .   1   .   .   .   .   2   .   .   .   .   1   .   .   
  Weapon                   2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             356  | 8   13  .   3   .   23  20  10  22  9   22  40  5   7   9   5   37  7   26  25  8   27  8   22  
  Power                    18   | 2   1   .   1   .   1   .   .   .   .   .   1   .   .   .   .   4   .   2   .   .   1   4   1   
    Engine                 9    | 2   1   .   1   .   1   .   .   .   .   .   1   .   .   .   .   1   .   2   .   .   .   .   .   
    Core                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
    Reactor                7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   4   1   
  Propulsion               58   | 2   3   .   1   .   4   8   1   1   .   1   10  .   .   .   .   6   .   3   8   1   5   2   2   
    Treads                 55   | 2   1   .   .   .   4   8   1   1   .   1   10  .   .   .   .   6   .   3   8   1   5   2   2   
    Leg                    3    | .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  133  | 2   4   .   1   .   9   7   3   7   1   8   14  2   1   3   1   17  6   10  14  3   9   1   10  
    Device                 67   | .   .   .   .   .   1   5   2   3   .   5   10  2   1   1   .   6   3   8   2   2   6   1   9   
    Storage                13   | 2   4   .   1   .   3   .   .   .   .   .   .   .   .   1   .   1   .   .   1   .   .   .   .   
    Processor              9    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   1   1   .   4   .   .   .   1   
    Hackware               3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   
    Protection             41   | .   .   .   .   .   5   1   1   4   1   3   4   .   .   .   1   6   2   2   7   1   3   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   147  | 2   5   .   .   .   9   5   6   14  8   13  15  3   6   6   4   10  1   11  3   4   12  1   9   
    Energy Gun             2    | 2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          11   | .   2   .   .   .   .   .   .   3   .   1   .   1   .   .   .   1   .   2   .   .   1   .   .   
    Ballistic Gun          108  | .   3   .   .   .   9   5   4   8   8   5   13  .   4   6   2   9   .   6   3   4   10  1   8   
    Ballistic Cannon       3    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               16   | .   .   .   .   .   .   .   2   3   .   3   1   1   1   .   2   .   .   1   .   .   1   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        7    | .   .   .   .   .   .   .   .   .   .   1   1   1   1   .   .   .   1   2   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  12   | .   .   .   .   .   1   1   .   .   .   .   2   .   .   .   .   2   .   .   5   .   1   .   .   
Parts Lost                 19   | .   .   .   .   .   1   .   .   .   .   1   1   .   .   .   1   3   .   1   2   6   .   .   3   
  Power                    4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   1   .   .   1   
  Propulsion               5    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   1   2   .   .   .   
  Utility                  5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   1   .   .   2   
  Weapon                   5    | .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   1   .   .   .   2   .   .   .   
  Highest Loss Streak      6    | .   .   .   .   .   1   .   .   .   .   1   1   .   .   .   1   2   .   1   2   6   .   .   2   
Average Slot Usage (%)     95   | .   99  100 95  85  90  99  100 99  72  100 99  100 100 99  99  98  100 99  97  82  90  77  79  
  Engine                   5    | .   14  14  14  14  9   7   7   7   7   7   6   6   6   6   6   1   .   3   5   1   .   .   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   8   10  
  Treads                   20   | .   26  .   .   .   14  23  23  23  23  23  26  26  26  26  25  21  23  23  23  18  20  12  10  
  Leg                      1    | .   1   28  28  28  3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Device                   5    | .   .   .   .   .   5   7   4   5   7   3   6   6   6   5   4   4   4   5   3   9   7   10  10  
  Storage                  19   | .   28  28  23  14  9   23  23  23  23  23  20  20  20  20  20  17  17  17  17  17  15  15  15  
  Processor                7    | .   .   .   .   .   .   .   7   7   7   7   6   6   6   6   6   10  11  11  15  17  15  15  15  
  Protection               4    | .   .   .   .   .   12  6   2   1   .   3   5   6   6   6   7   5   5   4   4   .   4   5   1   
  Energy Cannon            1    | .   7   14  14  14  .   .   .   1   .   .   .   .   .   .   .   .   .   2   1   .   .   .   .   
  Ballistic Gun            21   | .   19  14  14  14  35  29  29  28  3   16  25  22  24  25  25  22  22  16  19  14  19  9   15  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             145  | 16  43  43  90  90  145 90  89  93  89  96  105 104 104 104 106 108 116 124 116 107 145 141 134 
  Greatest Support         140  | 40  40  26  26  26  42  70  60  60  60  60  100 92  92  92  92  99  75  105 112 108 104 140 140 
  Greatest Overweight (x)  3    | .   1   1   3   3   3   1   1   1   1   1   1   1   1   1   1   1   1   1   1   2   1   1   .   
  Average Overweight (x)   .    | .   .   1   1   3   2   1   1   1   1   1   .   1   1   .   1   .   1   1   .   1   1   .   .   
Largest Inventory Capacity 38   | 8   16  16  24  24  38  24  24  24  24  24  24  24  24  24  24  24  24  24  24  24  24  24  24  
  Average Capacity         22   | 5   10  16  18  24  24  24  24  24  24  24  24  24  24  24  24  24  24  24  24  24  24  24  24  
  Most Carried             24   | 4   16  16  22  24  24  24  24  24  24  24  24  24  24  24  24  24  24  24  24  24  24  24  24  
  Average Carried          21   | 2   9   16  16  23  22  23  23  23  23  23  23  24  24  23  24  23  23  23  23  19  22  23  23  
  Final Capacity           24   | 8   16  16  24  24  24  24  24  24  24  24  24  24  24  24  24  24  24  24  24  24  24  24  24  
  Final Carried            24   | 4   16  16  22  24  22  24  24  24  24  24  24  24  24  24  24  24  24  24  20  21  24  24  20  

 Class Distribution 
--------------------
 23% | Scavenger-Gunner
 22% | Scavenger-Skirmisher
 15% | Hauler-Tank
 11% | Mutant
  9% | Hauler-Skirmisher
  5% | Hauler-Mutant
  4% | Scavenger-Tank

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -10/Exiles
        Hauler-Mutant | -9/Mines
          Hauler-Tank | -8/Materials
          Hauler-Tank | -7/Factory
    Hauler-Skirmisher | -7/Lower Caves
    Hauler-Skirmisher | -7/Lower Caves
        Hauler-Mutant | -7/Data Miner
    Hauler-Skirmisher | -6/Proximity Caves
       Scavenger-Tank | -6/Factory
 Scavenger-Skirmisher | -6/Lower Caves
 Scavenger-Skirmisher | -6/Lower Caves
 Scavenger-Skirmisher | -6/Zion
 Scavenger-Skirmisher | -5/Proximity Caves
     Scavenger-Gunner | -5/Factory
 Scavenger-Skirmisher | -5/Upper Caves
      Derelict-Mutant | -5/Upper Caves
     Scavenger-Gunner | -5/Warlord
     Scavenger-Mutant | -4/Proximity Caves
     Scavenger-Gunner | -4/Factory
     Scavenger-Gunner | -4/Waste
     Scavenger-Gunner | -4/Factory

 Resources                       | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   
-----------                Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  War  Pro  Fac  Was  Fac  
Matter Collected           13533 | 280  347  33   90   30   708  1029 406  419  148  710  2153 90   24   363  64   1774 154  517  674  434  1388 491  1207 
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            16395 | 80   871  95   .    .    706  1309 341  390  .    741  2432 .    .    .    110  1788 203  539  740  436  2199 1331 2084 
  Parts                    763   | 4    72   4    .    .    51   65   26   16   .    37   113  .    .    .    10   71   4    23   33   15   98   28   93   
Haulers Intercepted        13    | .    2    .    .    .    2    4    .    .    .    .    2    .    .    .    .    2    .    .    .    .    .    .    1    
Recyclers Shooed           16    | .    1    1    .    .    .    3    .    .    .    .    5    .    .    .    .    2    .    .    .    .    3    .    1    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      202   | .    .    .    .    .    .    .    26   12   .    31   .    .    9    .    3    .    2    13   91   15   .    .    .    
  Prevented                18    | .    .    .    .    .    .    .    .    3    .    2    .    .    .    .    .    .    1    9    3    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac 
Combat Hostiles Destroyed  228  | .   25  2   .   .   13  14  9   12  .   20  21  .   .   .   9   18  3   10  9   6   28  5   24  
  Guns                     177  | .   23  2   .   .   13  14  6   3   .   6   19  .   .   .   1   18  1   5   9   6   25  5   21  
  Cannons                  8    | .   2   .   .   .   .   .   .   2   .   2   .   .   .   .   .   .   .   2   .   .   .   .   .   
  AOE                      40   | .   .   .   .   .   .   .   3   7   .   12  2   .   .   .   8   .   1   2   .   .   3   .   2   
Classes Destroyed          19   | 2   5   .   .   .   2   3   .   .   .   1   1   .   .   .   1   .   .   .   2   .   1   1   .   
  Worker                   25   | .   1   .   .   .   6   3   .   .   .   .   7   .   .   .   .   .   .   .   .   .   5   .   3   
  Builder                  20   | .   .   .   .   .   2   3   .   .   .   .   9   .   .   .   .   1   .   .   .   .   1   .   4   
  Tunneler                 2    | 1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   13   | .   2   .   .   .   2   4   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   1   
  Recycler                 21   | 1   1   .   .   .   1   5   .   .   .   .   6   .   .   .   .   4   .   .   .   .   2   .   1   
  Minesweeper              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Watcher                  5    | .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   
  Swarmer                  50   | .   12  .   .   .   7   .   4   3   .   6   3   .   .   .   9   1   .   5   .   .   .   .   .   
  Grunt                    98   | .   13  2   .   .   4   7   4   5   .   10  9   .   .   .   .   5   2   3   6   3   12  .   13  
  Brawler                  5    | .   .   .   .   .   .   .   .   .   .   2   1   .   .   .   .   .   1   .   .   .   1   .   .   
  Duelist                  7    | .   .   .   .   .   .   1   1   1   .   .   .   .   .   .   .   .   .   .   1   1   .   .   2   
  Protector                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Sentry                   17   | .   .   .   .   .   2   2   .   1   .   1   3   .   .   .   .   2   .   1   .   .   5   .   .   
  Hunter                   14   | .   .   .   .   .   .   1   .   1   .   .   3   .   .   .   .   2   .   .   .   2   .   .   5   
  Programmer               26   | .   .   .   .   .   .   3   .   1   .   1   1   .   .   .   .   8   .   .   .   .   8   .   4   
  Behemoth                 3    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   1   .   .   .   .   
  Compactor                5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   
  Enhanced Grunt           1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Striker                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Decomposer               1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Packrat                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Surgeon                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Thug                     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   
Best Kill Streak           9    | 2   5   2   .   .   8   8   4   6   .   6   7   .   .   .   9   6   2   4   8   3   7   3   9   
  Combat Bots Only         9    | .   5   2   .   .   6   3   4   6   .   6   3   .   .   .   9   4   2   4   7   3   4   3   6   
Max Kills in Single Turn   4    | 1   2   1   .   .   2   3   4   2   .   2   4   .   .   .   2   2   1   2   2   1   2   2   4   
  Gunslinging              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   
  Exploded                 3    | .   .   .   .   .   .   .   3   2   .   2   2   .   .   .   2   .   1   2   .   .   2   .   1   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   
--------                   Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  War  Pro  Fac  Was  Fac  
Damage Taken               15258 | .    606  197  .    .    775  729  497  444  .    930  2118 .    .    .    684  1541 92   545  1930 976  1719 .    1475 
  Core                     991   | .    110  56   .    .    60   58   41   15   .    73   140  .    .    .    26   78   5    15   28   56   203  .    27   
  Absorbed by Shields      686   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    353  .    333  
  Reduced by Siege Mode    13    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    13   
Core Remaining (%)         76    | 100  .    .    .    33   89   .    .    .    .    73   .    .    .    .    80   .    .    .    .    81   .    .    .    
Volleys Fired              645   | 8    48   11   .    .    39   61   14   23   .    34   88   .    4    1    15   53   6    30   29   22   64   22   73   
  Largest                  4     | 2    2    2    .    .    4    4    4    4    .    4    4    .    1    1    4    4    4    4    4    4    4    4    4    
  Hottest                  191   | 80   83   83   .    .    92   103  102  104  .    123  111  .    30   60   111  121  116  116  111  124  191  132  134  
Shots Fired                1966  | 16   96   22   .    .    155  243  52   34   .    66   337  .    4    1    27   212  24   60   54   83   242  56   182  
  Gun                      1837  | 16   80   11   .    .    155  243  50   15   .    33   336  .    .    1    16   212  24   38   54   83   238  56   176  
  Cannon                   73    | .    16   11   .    .    .    .    .    6    .    19   .    .    .    .    .    .    .    19   .    .    2    .    .    
  Launcher                 56    | .    .    .    .    .    .    .    2    13   .    14   1    .    4    .    11   .    .    3    .    .    2    .    6    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  1836  | .    80   11   .    .    155  243  50   15   .    48   336  .    .    1    16   212  24   38   54   83   238  56   176  
  Thermal                  37    | 8    16   11   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    
  Explosive                47    | .    .    .    .    .    .    .    2    13   .    14   .    .    4    .    11   .    .    3    .    .    .    .    .    
  Electromagnetic          46    | 8    .    .    .    .    .    .    .    6    .    4    1    .    .    .    .    .    .    19   .    .    2    .    6    
  Robot Hit Streak         34    | 3    9    7    .    .    17   11   17   9    .    10   33   .    .    .    9    12   14   8    30   31   20   15   34   
  Robot Miss Streak        8     | 2    3    1    .    .    4    8    7    2    .    6    7    .    .    .    3    4    1    4    2    2    2    3    5    
  Penetration Max          2     | .    .    .    .    .    .    .    .    1    .    .    2    .    .    .    .    1    .    1    1    1    1    1    2    
  Secondary Targets        31    | .    2    .    .    .    4    1    3    .    .    .    4    .    .    .    .    5    .    3    .    2    4    .    3    
    Max Gunslinging Chain  1     | .    1    .    .    .    1    1    1    .    .    .    1    .    .    .    .    1    .    1    .    1    1    .    1    
Shots Hit Robots           1369  | 11   59   14   .    .    95   162  36   21   .    44   252  .    .    .    12   142  19   42   46   63   177  46   128  
  Core Hits                766   | 3    37   4    .    .    32   71   33   29   .    59   114  .    .    .    21   68   5    23   38   25   92   20   92   
  Critical Hits            90    | .    1    .    .    .    1    3    1    .    .    .    3    .    .    .    .    11   1    1    4    4    33   7    20   
  Critical Kills           21    | .    1    .    .    .    .    .    .    .    .    .    1    .    .    .    .    2    1    1    1    1    9    1    3    
  Critical Parts Destroyed 52    | .    .    .    .    .    1    3    1    .    .    .    1    .    .    .    .    8    .    .    3    .    19   .    16   
Melee Attacks              21    | .    .    .    .    .    .    .    .    .    .    3    3    2    3    .    .    .    9    1    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 21    | .    .    .    .    .    .    .    .    .    .    3    3    2    3    .    .    .    9    1    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            2     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           38356 | 98   1013 243  .    .    1415 3074 771  1390 .    2008 5912 .    .    .    915  3511 509  1420 2296 1118 5526 1839 5298 
  Guns                     29932 | 98   795  137  .    .    1401 2556 624  240  .    436  4996 .    .    .    147  3511 349  472  2293 1118 4702 1839 4218 
  Cannons                  1006  | .    108  106  .    .    .    .    .    164  .    243  .    .    .    .    .    .    .    385  .    .    .    .    .    
  Explosions               6724  | .    .    .    .    .    .    475  147  986  .    1329 716  .    .    .    768  .    160  421  .    .    750  .    972  
  Melee                    301   | .    .    .    .    .    .    .    .    .    .    .    159  .    .    .    .    .    .    142  .    .    .    .    .    
  Ramming                  393   | .    110  .    .    .    14   43   .    .    .    .    41   .    .    .    .    .    .    .    3    .    74   .    108  
  Kinetic                  30005 | .    795  137  .    .    1401 2556 624  240  .    607  4996 .    .    .    147  3511 349  472  2293 1118 4702 1839 4218 
  Thermal                  1528  | 45   108  106  .    .    .    .    .    .    .    .    17   .    .    .    .    .    .    .    .    .    725  .    527  
  Explosive                4672  | .    .    .    .    .    .    475  147  986  .    1329 546  .    .    .    768  .    .    421  .    .    .    .    .    
  Electromagnetic          1457  | 53   .    .    .    .    .    .    .    164  .    72   153  .    .    .    .    .    160  385  .    .    25   .    445  
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 301   | .    .    .    .    .    .    .    .    .    .    .    159  .    .    .    .    .    .    142  .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         8     | .    .    .    .    .    5    5    5    6    6    8    .    .    .    .    .    4    5    5    6    5    5    5    5    
  Average Corruption       4     | .    .    .    .    .    5    3    5    5    6    6    .    .    .    .    .    2    4    5    5    5    4    5    5    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  302   | .    .    .    .    .    24   26   21   25   3    29   .    .    .    .    .    7    19   18   12   17   28   21   52   
    Message Errors         58    | .    .    .    .    .    4    6    1    6    1    6    .    .    .    .    .    1    7    3    2    4    4    6    7    
    Matter Fused           65    | .    .    .    .    .    6    2    5    9    .    8    .    .    .    .    .    .    4    6    3    2    6    4    10   
    Heat Flow Errors       36    | .    .    .    .    .    2    4    2    2    .    3    .    .    .    .    .    1    2    .    2    1    3    5    9    
    Energy Discharges      30    | .    .    .    .    .    3    2    5    2    1    1    .    .    .    .    .    .    1    2    1    4    1    .    7    
    Parts Rejected         5     | .    .    .    .    .    1    1    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      24    | .    .    .    .    .    3    .    2    3    1    2    .    .    .    .    .    2    1    1    1    4    2    1    1    
    Data Loss (major)      5     | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    1    
    Misfires               14    | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    4    1    1    .    1    5    
    Targeting Errors       54    | .    .    .    .    .    4    10   1    1    .    6    .    .    .    .    .    3    4    2    1    .    12   3    7    
    Weapon Failures        11    | .    .    .    .    .    1    1    1    1    .    2    .    .    .    .    .    .    .    .    .    1    .    .    4    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            510   | .    5    3    .    .    .    34   .    29   .    79   71   .    .    .    26   .    19   138  .    .    76   .    30   
  Projectiles              8     | .    5    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               297   | .    .    .    .    .    .    34   .    29   .    79   .    .    .    .    26   .    19   4    .    .    76   .    30   
  Melee                    205   | .    .    .    .    .    .    .    .    .    .    .    71   .    .    .    .    .    .    134  .    .    .    .    .    
Knockbacks                 12    | .    1    .    .    .    1    .    .    .    .    4    3    .    .    .    .    .    .    .    .    .    1    .    2    
  Impact                   7     | .    1    .    .    .    1    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    1    .    2    
  Kinetic                  4     | .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      354   | .    .    .    .    .    .    .    32   35   .    11   102  .    .    .    88   .    15   .    .    .    63   .    8    
  Shots                    12    | .    .    .    .    .    .    .    1    1    .    1    2    .    .    .    3    .    1    .    .    .    2    .    1    
  Rammed                   43    | .    19   .    .    .    .    5    .    .    .    .    5    .    .    .    .    .    .    .    1    .    4    .    9    
Targets Rammed             52    | .    23   .    .    .    2    7    .    .    .    .    6    .    .    .    .    .    .    .    1    .    4    .    9    
  Kicked                   1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  8     | .    3    .    .    .    2    2    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        341   | 54   147  309  .    .    240  336  219  147  .    233  320  .    .    38   62   282  341  122  294  179  248  146  330  
  Average Temperature      82    | 33   47   141  .    .    82   89   85   40   .    63   80   .    .    27   25   100  102  52   106  91   62   60   111  
  Received Heat Transfer   2729  | .    171  120  .    .    216  186  126  93   .    180  561  .    .    .    .    252  36   123  291  42   210  .    122  
  Effects                  12    | .    .    2    .    .    .    1    .    .    .    .    3    .    .    .    .    1    1    .    1    .    .    .    3    
    Shutdowns              1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
    Energy Bleed           2     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
    Interference           9     | .    .    2    .    .    .    .    .    .    .    .    3    .    .    .    .    1    .    .    .    .    .    .    3    
Siege Activations          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Total Turns              44    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    44   
  Longest Duration         44    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    44   
Robots Corrupted           3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    1    
  Combat Hostiles          3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    1    
  Parts Fried              9     | 1    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    1    .    3    .    .    .    .    3    
  Impact Corruptions       1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             2     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Heat Transferred         1744  | 100  222  222  .    .    .    .    .    .    .    .    50   .    .    .    .    .    .    .    .    .    500  .    650  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      4     | .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    1    .    1    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   
-------                    Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  War  Pro  Fac  Was  Fac  
Peak Influence             1087 | 10   696  292  .    85   316  625  .    .    .    .    813  .    .    .    .    341  .    .    .    .    1087 344  1015 
  Average Influence        348  | 2    369  288  .    83   172  296  .    .    .    .    547  .    .    .    .    168  .    .    .    .    457  248  428  
Maximum Alert Level        3    | .    2    1    .    .    1    2    .    .    .    .    3    .    .    .    .    1    .    .    .    .    3    1    3    
  Low Security (%)         29   | 100  25   .    .    100  63   29   .    .    .    .    .    .    .    .    .    59   .    .    .    .    30   47   10   
  Level 1                  36   | .    34   100  .    .    36   43   .    .    .    .    36   .    .    .    .    40   .    .    .    .    16   52   34   
  Level 2                  25   | .    39   .    .    .    .    27   .    .    .    .    30   .    .    .    .    .    .    .    .    .    24   .    50   
  Level 3                  8    | .    .    .    .    .    .    .    .    .    .    .    32   .    .    .    .    .    .    .    .    .    28   .    3    
  Level 4                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          47   | .    5    .    .    .    1    5    .    .    .    .    13   .    .    .    .    4    .    .    .    .    8    .    11   
  Investigation            12   | .    5    .    .    .    .    .    .    .    .    .    1    .    .    .    .    2    .    .    .    .    .    .    4    
  Extermination            11   | .    .    .    .    .    .    3    .    .    .    .    1    .    .    .    .    2    .    .    .    .    3    .    2    
  Reinforcement            14   | .    .    .    .    .    1    2    .    .    .    .    6    .    .    .    .    .    .    .    .    .    1    .    4    
  Assault                  4    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    2    .    1    
  Garrison                 6    | .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    2    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       6    | .    .    .    .    .    1    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    3    
Haulers Reinforced         6    | .    .    .    .    .    .    2    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    1    

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac 
Distress Signals           12   | .   1   .   .   .   2   .   .   .   .   1   1   .   .   .   .   5   .   .   .   .   .   .   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              360  | .   48  2   .   3   28  22  9   12  .   24  33  .   .   .   8   25  3   14  22  6   33  6   62  
  Peak Tracking Total      13   | .   5   2   .   3   6   3   4   4   .   7   3   .   .   .   6   5   3   4   13  3   5   2   9   
  Tactical Retreats        20   | .   .   .   .   .   2   6   .   1   .   3   2   .   .   .   .   2   .   2   1   .   1   .   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac 
Traps Triggered            10   | .   2   .   .   .   .   1   1   .   .   .   .   .   .   .   .   1   .   .   .   .   3   .   2   
  Indirectly               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   .   2   .   .   .   .   .   .   
  Triggered                6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   5   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  
----------                 Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac 
Machines Disabled          34   | .   .   .   .   .   .   6   .   .   .   .   8   .   .   .   .   3   .   .   .   .   8   .   9   
  Max in Single Turn       5    | .   .   .   .   .   .   5   .   .   .   .   2   .   .   .   .   2   .   .   .   .   4   .   3   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac 
Machines Accessed          45   | .   11  .   2   .   3   4   1   .   3   .   6   .   .   .   .   4   .   .   .   .   5   .   6   
  Terminals                23   | .   8   .   .   .   3   2   1   .   .   .   2   .   .   .   .   2   .   .   .   .   1   .   4   
  Fabricators              8    | .   .   .   .   .   .   1   .   .   .   .   3   .   .   .   .   1   .   .   .   .   3   .   .   
  Repair Stations          5    | .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   1   
  Recycling Units          2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
Total Hacks                144  | .   32  .   2   .   12  12  2   .   22  .   14  .   .   .   .   22  .   .   .   .   13  .   13  
  Successful               86   | .   20  .   2   .   8   4   2   .   22  .   8   .   .   .   .   8   .   .   .   .   8   .   4   
  Failed                   57   | .   11  .   .   .   4   8   .   .   .   .   6   .   .   .   .   14  .   .   .   .   5   .   9   
    Catastrophic           6    | .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   3   
  Database Lockouts        2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   48   | .   13  .   1   .   9   5   .   .   .   .   2   .   .   .   .   8   .   .   1   .   3   .   6   
  Terminals                71   | .   23  .   .   .   12  5   2   .   .   .   5   .   .   .   .   12  .   .   .   .   2   .   10  
  Fabricators              30   | .   .   .   .   .   .   6   .   .   .   .   7   .   .   .   .   7   .   .   .   .   10  .   .   
  Repair Stations          12   | .   4   .   .   .   .   1   .   .   .   .   2   .   .   .   .   3   .   .   .   .   .   .   2   
  Recycling Units          5    | .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
Terminal Hacks             47   | .   10  .   2   .   5   .   2   .   22  .   2   .   .   .   .   3   .   .   .   .   .   .   1   
  Record                   9    | .   .   .   1   .   .   .   2   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematic           8    | .   .   .   .   .   1   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Schematic          6    | .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           6    | .   2   .   .   .   2   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Prototype ID Bank        7    | .   3   .   .   .   1   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Terminal Index           2    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Locate Traps             1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Dispatch Records         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           16   | .   .   .   .   .   .   4   .   .   .   .   3   .   .   .   .   3   .   .   .   .   6   .   .   
  Load Schematic           7    | .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   1   .   .   .   .   3   .   .   
  Build                    9    | .   .   .   .   .   .   3   .   .   .   .   1   .   .   .   .   2   .   .   .   .   3   .   .   
Repair Station Hacks       10   | .   4   .   .   .   .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   2   
  Scan Component           5    | .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   1   
  Repair                   5    | .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   1   
Recycling Unit Hacks       2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
  Seal Access              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
Unauthorized Hacks         9    | .   4   .   .   .   3   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   
  Terminals                7    | .   2   .   .   .   3   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   
    Track                  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 6    | .   2   .   .   .   2   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         35   | .   10  .   .   .   2   4   .   .   .   .   6   .   .   .   .   4   .   .   .   .   4   .   5   
  Full Trace Events        5    | .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   2   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  6    | .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   8    | .   .   .   .   .   1   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              13   | .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   4   .   .   .   .   3   .   .   
    Matter                 1969 | .   .   .   .   .   .   438 .   .   .   .   285 .   .   .   .   292 .   .   .   .   954 .   .   
    Time                   950  | .   .   .   .   .   .   219 .   .   .   .   152 .   .   .   .   72  .   .   .   .   507 .   .   
  Total Part Build Rating  48   | .   .   .   .   .   .   18  .   .   .   .   .   .   .   .   .   12  .   .   .   .   18  .   .   
Parts Repaired             4    | .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   
  Time                     160  | .   58  .   .   .   .   .   .   .   .   .   38  .   .   .   .   8   .   .   .   .   .   .   56  
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  
------------               Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             5    | .   .   .   4   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   
--------                   Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  War  Pro  Fac  Was  Fac  
Total Allies               28   | .    .    .    4    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    3    19   .    
  Largest Group            21   | .    .    .    4    4    4    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    3    21   20   
  Highest-Rated Group      788  | .    .    .    58   58   58   .    .    .    .    94   32   .    .    .    .    .    .    .    .    .    138  788  763  
  Highest-Rated Ally       94   | .    .    .    21   21   21   .    .    .    .    94   32   .    .    .    .    .    .    .    .    .    46   50   50   
Total Orders               22   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    20   
  EXPLORE                  2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    
  RETURN                   20   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    19   
Ally Attacks               440  | .    .    .    .    2    65   .    .    .    .    21   4    .    .    .    .    .    .    .    .    .    .    69   279  
  Total Damage             8705 | .    .    .    .    51   930  .    .    .    .    784  113  .    .    .    .    .    .    .    .    .    .    1445 5382 
  Kills                    48   | .    .    .    .    3    7    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    1    34   
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac 
Robot Analysis Total       6    | .   2   .   .   .   2   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
Derelict Logs Recovered    14   | .   .   .   .   .   .   .   3   3   .   1   .   1   1   .   1   .   1   1   .   2   .   .   .   
Drone Launches             36   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   2   .   32  
  Drone Recoveries         32   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   30  

 Exploration                     | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   
-------------              Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  War  Pro  Fac  Was  Fac  
Turns Passed               21638 | 126  1778 240  941  49   980  1361 828  1064 191  758  1410 452  437  2185 590  1170 889  783  835  701  1266 765  1839 
Spaces Moved               9993  | 57   900  133  513  18   381  464  396  510  90   313  580  250  234  1224 274  502  440  352  391  276  458  384  853  
  Core                     3     | 3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   9215  | 54   846  .    .    .    324  464  396  510  90   313  580  250  234  1224 274  502  440  352  391  276  458  384  853  
  Legs                     775   | .    54   133  513  18   57   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   150  150  120  210  172  175  190  190  190  190  158  176  176  156  175  158  186  185  165  170  185  160  160  
  Average Speed            177   | 154  162  150  164  210  198  188  190  190  190  190  172  176  176  175  175  176  186  185  185  191  187  162  165  
  Slowest Speed            212   | 160  180  150  210  210  212  190  190  190  190  190  178  176  176  176  176  187  186  187  192  210  190  185  170  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       46    | 4    96   37   88   11   32   13   65   66   69   52   21   47   37   83   43   15   54   36   56   57   13   96   30   
  Regions Visited          23
    Branch Regions         15
  Pre-discovered Areas     8     | .    2    .    1    .    .    .    .    .    1    .    .    1    .    1    1    .    .    .    .    1    .    .    .    
  Known Exits Taken        14    | .    .    .    .    .    .    1    1    1    1    1    1    1    1    1    1    1    1    1    .    1    .    .    .    
  Unknown Exits Taken      7     | 1    1    1    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Scrap Searched             25    | .    .    2    .    .    .    .    3    3    .    3    .    3    1    3    .    .    3    2    .    2    .    .    .    
Spaces Dug                 132   | .    .    .    .    .    .    .    .    11   .    70   1    2    32   .    7    .    9    .    .    .    .    .    .    
Terrain Destroyed          595   | .    .    .    .    .    .    12   15   53   .    108  68   2    57   .    86   6    20   23   6    11   63   .    65   
  Melee                    18    | .    .    .    .    .    .    .    .    .    .    3    1    2    3    .    .    .    9    .    .    .    .    .    .    
  Projectile               69    | .    .    .    .    .    .    .    .    .    .    1    2    .    .    .    .    6    2    .    6    11   20   .    21   
  AOE                      508   | .    .    .    .    .    .    12   15   53   .    104  65   .    54   .    86   .    9    23   .    .    43   .    44   

 Actions                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   
---------                  Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  War  Pro  Fac  Was  Fac  
Total                      12723 | 75   1115 152  615  30   526  838  437  572  110  413  838  258  247  1263 359  660  481  435  491  395  721  506  1186 
  Wait                     1105  | .    93   9    5    11   29   263  10   9    2    32   64   .    .    .    58   14   11   10   6    86   126  68   199  
  Move                     9967  | 56   899  132  512  17   380  463  395  509  89   312  579  249  233  1219 273  501  439  351  390  275  458  383  853  
  Hop                      2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    
  Pick Up                  203   | 3    23   .    21   2    26   10   4    3    1    3    13   1    .    13   .    22   3    6    11   3    17   8    10   
  Fast Attach              81    | 7    2    .    1    .    8    3    .    3    8    4    5    .    .    4    .    11   1    2    8    .    6    4    4    
  Attach                   76    | .    4    .    1    .    5    3    1    1    .    2    9    .    .    2    .    9    .    4    6    6    11   1    11   
  Detach                   11    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    .    .    .    .    1    4    .    4    
  Swap                     199   | 1    7    .    1    .    10   14   9    18   1    16   26   5    7    3    5    17   6    20   11   2    10   3    7    
  Drop                     266   | .    16   .    9    .    27   14   4    6    9    7    26   1    .    18   .    32   4    11   29   .    21   17   15   
  Fire                     645   | 8    48   11   .    .    39   61   14   23   .    34   88   .    4    1    15   53   6    30   29   22   64   22   73   
  Melee                    21    | .    .    .    .    .    .    .    .    .    .    3    3    2    3    .    .    .    9    1    .    .    .    .    .    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    51    | .    22   .    .    .    2    7    .    .    .    .    6    .    .    .    .    .    .    .    1    .    4    .    9    
  Escape Stasis            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   83    | .    .    .    65   .    .    .    .    .    .    .    18   .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     10    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    .    2    .    .    .    .    .    .    
  Miscellaneous            2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: [*Mat x3] / [*Min x2])
-10/Mines (discovered 2 exits: [*Mat] / *Exi)
-10/Exiles
-9/Mines
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: Fac / *Dat)
-7/Data Miner
-6/Proximity Caves
-6/Factory
-6/Lower Caves
-6/Lower Caves
-6/Zion
-5/Proximity Caves
-5/Factory (discovered 4 exits: *Upp x2 / Ext x2)
-5/Upper Caves
-5/Upper Caves
-5/Warlord
-4/Proximity Caves
-4/Factory
-4/Waste
-4/Factory

 History 
---------
  Turn | Location           | Event
     8 | -11/Scrapyard      | Discovered new exit (range 15)
   127 | -11/Scrapyard      | Entered Materials
   309 | -10/Materials      | Build established: Mutant
   404 | -10/Materials      | Repaired Hvy. Assault Rifle
   416 | -10/Materials      | Discovered new exit (range 11)
   529 | -10/Materials      | Discovered new exit (range 8)
   531 | -10/Materials      | Discovered new exit (range 16)
   542 | -10/Materials      | Central database locked down
   822 | -10/Materials      | Repaired Lgt. Treads
   888 | -10/Materials      | Discovered new exit (range 10)
  1034 | -10/Materials      | Discovered new exit (range 16)
  1905 | -10/Materials      | Entered Mines
  1918 | -10/Mines          | Core integrity fell below 50%
  2064 | -10/Mines          | Discovered new exit (range 9)
  2139 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
  2139 | -10/Mines          | Discovered new exit (range 5)
  2145 | -10/Mines          | Entered Exiles
  2145 | -10/Exiles         | Found Exiles lab destroyed
  2558 | -10/Exiles         | Learned location of Zion (-6)
  2646 | -10/Exiles         | Opened EX-Vault
  2659 | -10/Exiles         | Found XL Autogun Array
  3067 | -10/Exiles         | Discovered new exit (range 10)
  3086 | -10/Exiles         | Entered Mines
  3086 | -9/Mines           | Accompanied by 4 allies
  3086 | -9/Mines           | Discovered new exit (range 9)
  3089 | -9/Mines           | Build established: Hauler-Mutant
  3135 | -9/Mines           | Entered Materials
  3135 | -8/Materials       | Accompanied by 4 allies
  3135 | -8/Materials       | Evolved 4 slots: Utility x2, Weapon x2
  3431 | -8/Materials       | Build established: Hauler-Tank
  3993 | -8/Materials       | Discovered new exit (range 8)
  4115 | -8/Materials       | Entered Factory
  4115 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  4257 | -7/Factory         | Fabricated Arm. Treads (x2)
  4336 | -7/Factory         | Fabricated Arm. Treads (x2)
  4417 | -7/Factory         | Fabricated Arm. Treads (x2)
  4513 | -7/Factory         | Local fabrication network quarantined
  5384 | -7/Factory         | Discovered new exit (range 14)
  5427 | -7/Factory         | Identified exit to Lower Caves
  5476 | -7/Factory         | Entered Lower Caves
  5584 | -7/Lower Caves     | Identified exit to Lower Caves
  5610 | -7/Lower Caves     | Learned location of 1 exit from Proximity Caves
  5709 | -7/Lower Caves     | Learned 4 Factory zone layouts
  6304 | -7/Lower Caves     | Entered another Lower Caves area
  6415 | -7/Lower Caves     | Build established: Hauler-Skirmisher
  6817 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  6890 | -7/Lower Caves     | Encountered a Warlord checkpoint
  6904 | -7/Lower Caves     | Identified exit to Factory
  6964 | -7/Lower Caves     | Learned location of 1 exit from Proximity Caves
  6983 | -7/Lower Caves     | Learned Factory trap positions
  7339 | -7/Lower Caves     | Discovered new exit (range 14)
  7366 | -7/Lower Caves     | Identified exit to Data Miner
  7368 | -7/Lower Caves     | Entered Data Miner
  7370 | -7/Data Miner      | Discovered new exit (range 6)
  7395 | -7/Data Miner      | Identified exit to Proximity Caves
  7426 | -7/Data Miner      | Met Data Miner
  7458 | -7/Data Miner      | Learned location of Section 7 (-2)
  7458 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
  7485 | -7/Data Miner      | Received God Mode back door access code from Data Miner
  7559 | -7/Data Miner      | Entered Proximity Caves
  7612 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
  7855 | -6/Proximity Caves | Escorted by Enhanced Grunt
  8084 | -6/Proximity Caves | Spotted B-75 Beast
  8160 | -6/Proximity Caves | Learned Factory stockpile data
  8317 | -6/Proximity Caves | Entered Factory
  8317 | -6/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  8319 | -6/Factory         | Loaded intel: 81 trap records
  8403 | -6/Factory         | Garrison activated, responded to threat
  8533 | -6/Factory         | Repaired Arm. Treads
  8667 | -6/Factory         | First assault squad dispatched
  8686 | -6/Factory         | Incoming assault squad redirected
  8735 | -6/Factory         | Spotted B-75 Beast
  8773 | -6/Factory         | Destroyed B-75 Beast
  8875 | -6/Factory         | Garrison activated, responded to threat
  9229 | -6/Factory         | Build established: Scavenger-Tank
  9695 | -6/Factory         | Build established: Scavenger-Skirmisher
  9707 | -6/Factory         | Discovered new exit (range 5)
  9722 | -6/Factory         | Identified exit to Lower Caves
  9727 | -6/Factory         | Entered Lower Caves
  9755 | -6/Lower Caves     | Encountered a Warlord checkpoint
 10150 | -6/Lower Caves     | Discovered new exit (range 10)
 10168 | -6/Lower Caves     | Identified exit to Lower Caves
 10179 | -6/Lower Caves     | Entered another Lower Caves area
 10180 | -6/Lower Caves     | Encountered a Warlord checkpoint
 10279 | -6/Lower Caves     | Learned location of 1 exit from Proximity Caves
 10608 | -6/Lower Caves     | Discovered new exit (range 5)
 10615 | -6/Lower Caves     | Identified exit to Zion
 10616 | -6/Lower Caves     | Entered Zion
 10871 | -6/Zion            | Discovered new exit (range 16)
 10963 | -6/Zion            | Found Prototype Processor
 10966 | -6/Zion            | Found Prototype Processor
 10969 | -6/Zion            | Found Exp. Terrain Scan Processor
 10983 | -6/Zion            | Found Prototype Processor
 11338 | -6/Zion            | Received a hallucinogenic algorithm
 11565 | -6/Zion            | Acquired unknown access codes intercepted by a Zionite
 12551 | -6/Zion            | Identified exit to Proximity Caves
 12801 | -6/Zion            | Entered Proximity Caves
 12802 | -5/Proximity Caves | Identified exit to Factory
 13352 | -5/Proximity Caves | Destroyed 9 combat bots
 13391 | -5/Proximity Caves | Entered Factory
 13391 | -5/Factory         | Evolved 2 slots: Utility x2
 13611 | -5/Factory         | Repaired Lgt. Treads
 13779 | -5/Factory         | Discovered new exit (range 25)
 13843 | -5/Factory         | Identified exit to Upper Caves
 13843 | -5/Factory         | Identified exit to Extension
 13908 | -5/Factory         | Fabricated Arm. Treads (x2)
 13978 | -5/Factory         | Fabricated Arm. Treads (x2)
 14439 | -5/Factory         | Build established: Scavenger-Gunner
 14561 | -5/Factory         | Entered Upper Caves
 14858 | -5/Upper Caves     | Build established: Scavenger-Skirmisher
 15172 | -5/Upper Caves     | Spotted B-75 Beast
 15255 | -5/Upper Caves     | Learned location of 1 exit from Factory
 15421 | -5/Upper Caves     | Discovered new exit (range 16)
 15447 | -5/Upper Caves     | Identified exit to Upper Caves
 15450 | -5/Upper Caves     | Entered another Upper Caves area
 15489 | -5/Upper Caves     | Learned Factory garrison access intel
 15567 | -5/Upper Caves     | Encountered a Warlord checkpoint
 15685 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 16039 | -5/Upper Caves     | Spotted B-75 Beast
 16087 | -5/Upper Caves     | Destroyed B-75 Beast
 16210 | -5/Upper Caves     | Discovered new exit (range 15)
 16231 | -5/Upper Caves     | Identified exit to Warlord
 16233 | -5/Upper Caves     | Entered Warlord
 16295 | -5/Warlord         | System corruption cleaned by Quarantine Array
 16555 | -5/Warlord         | Met Warlord
 16579 | -5/Warlord         | Opened Warlord's prototype stash
 16580 | -5/Warlord         | Warlord's base attacked by MAIN.C
 16589 | -5/Warlord         | Found Prototype Processor
 16589 | -5/Warlord         | Identified Spectral Analyzer (x2)
 16612 | -5/Warlord         | Found Prototype Reactor
 16663 | -5/Warlord         | Identified Exp. Melee Analysis Suite
 16665 | -5/Warlord         | Identified Exp. Target Analyzer
 16881 | -5/Warlord         | Warlord forces counterattacked
 16952 | -5/Warlord         | Build established: Scavenger-Gunner
 16983 | -5/Warlord         | Spotted B-86 Titan
 16983 | -5/Warlord         | Spotted Striker
 16984 | -5/Warlord         | Discovered new exit (range 13)
 17013 | -5/Warlord         | Destroyed Striker
 17036 | -5/Warlord         | Destroyed B-86 Titan
 17057 | -5/Warlord         | Destroyed 7 combat bots
 17068 | -5/Warlord         | Entered Proximity Caves
 17069 | -4/Proximity Caves | Identified exit to Factory
 17168 | -4/Proximity Caves | Learned location of 1 exit from Research
 17336 | -4/Proximity Caves | Lost 6 parts (1p2n1u2w)
 17604 | -4/Proximity Caves | Learned location of Armory (-3)
 17608 | -4/Proximity Caves | Build established: Scavenger-Mutant
 17769 | -4/Proximity Caves | Entered Factory
 17769 | -4/Factory         | Evolved 2 slots: Power x1, Utility x1
 17770 | -4/Factory         | Identified exit to Research
 17771 | -4/Factory         | Loaded intel: 3 garrison access locations
 17771 | -4/Factory         | Identified Vortex Chain Reactor
 18083 | -4/Factory         | Build established: Scavenger-Gunner
 18200 | -4/Factory         | Garrison activated, responded to threat
 18321 | -4/Factory         | Fabricated Combat Drone Bay?
 18418 | -4/Factory         | Fabricated Combat Drone Bay?
 18519 | -4/Factory         | First assault squad dispatched
 18668 | -4/Factory         | Local fabrication network quarantined
 18744 | -4/Factory         | Fabricated Combat Drone Bay (x1)
 18909 | -4/Factory         | Incoming assault squad redirected
 18988 | -4/Factory         | Allied Derelicts emerged from ambush trap array
 19035 | -4/Factory         | Sucked down chute
 19035 | -4/Factory         | Entered Waste
 19070 | -4/Waste           | 3 allies followed down the chute
 19095 | -4/Waste           | Spotted C-40 Crusher
 19108 | -4/Waste           | Destroyed C-40 Crusher
 19128 | -4/Waste           | Spotted C-40 Crusher
 19140 | -4/Waste           | Allies destroyed C-40 Crusher
 19168 | -4/Waste           | Spotted C-40 Crusher
 19180 | -4/Waste           | Destroyed C-40 Crusher
 19249 | -4/Waste           | Spotted C-40 Crusher
 19258 | -4/Waste           | Destroyed C-40 Crusher
 19259 | -4/Waste           | Spotted C-40 Crusher
 19266 | -4/Waste           | Destroyed C-40 Crusher
 19276 | -4/Waste           | Destroyed C-40 Crusher
 19530 | -4/Waste           | Warlord forces began an assault
 19669 | -4/Waste           | Discovered new exit (range 12)
 19800 | -4/Waste           | Entered Factory
 19800 | -4/Factory         | Accompanied by 21 allies
 19916 | -4/Factory         | Incoming investigation squad redirected
 20159 | -4/Factory         | Incoming investigation squad redirected
 20550 | -4/Factory         | First assault squad dispatched
 20570 | -4/Factory         | Incoming assault squad redirected
 21541 | -4/Factory         | Spotted B-86 Titan
 21596 | -4/Factory         | Allies destroyed B-86 Titan
 21639 | -4/Factory         | Self-destructed

 Last Messages 
---------------
21636_ Slug penetrates Wall.
21636_ K-01 Serf collects debris.
21636_ U-05 Engineer lays Concrete.
21637_ Overheating: System interference.
21637_ Imp. Core Analyzer temporarily disabled.
21637_ Railgun temporarily disabled.
21637_ KE Penetrator temporarily disabled.
21637_ U-05 Engineer lays Concrete. <x2>
21637_ K-01 Serf collects debris.
21638_ U-05 Engineer lays Concrete.
21638_ U-05 Engineer builds a Wall.
21638_ Slug penetrates H-77 Assassin.
21638_ Slug penetrates Combat Drone.
21638_ Combat Drone suffers critical hit.
21638_ Combat Drone destroyed.
21638_ U-05 Engineer destroyed.
21639_ Slug penetrates Wall.
21639_ U-05 Engineer lays Concrete.
21639_ Combat Drone suffers critical hit.
21639_ Combat Drone destroyed.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????##################??????? |
| ?????????????????????????#                #??????? |
| ?????????????????????????#                #??????? |
| ???????????????####+######                #??????? |
| ???????????????#         # !         !    #??????? |
| ???????????????# ]       #%               #??????? |
| ???????????????#         #[[              #?###### |
| ???????????????#        %/[*%!            #?#      |
| ???????????????###########%!!=            #?#      |
| ????????????????????????#!=%*[            #?#      |
| ????????????????????????##%#######+####+#####      |
| ????????????????????????#@[!=*!             #      |
| ????????????????????????#[!%%=              #      |
| ????????????????????????#[=!%=              +      |
| ?????????????????????   ;!/%                #      |
| ??????????????????      #%!    R          !!#      |
| ???????????????         #==               !!#      |
| ???????????#                                #      |
| ???????????#    !                  " " " "  #      |
| ???????????#            #          " " " "  ###### |
| ???????????#             u!  u     " " " "    ???? |
| ???????????############  =%!       " " " "      ?? |
| ??????????????????????# ]![[!      " " " "       ? |
| ??????????????????????##!%!=%!u    " " " "         |
| ???????????????????????##!%=[k %   " " " "         |
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| ???????????????????????      %!!                ?? |
| ???????????????????????##                        ? |
| ????????????????????????#                        ? |
| ????????????????????????#     ########?#+###     ? |
| ????????????????????????#     #?????????????       |
| ????????????????????????    ^ #?????????????####?? |
| ?????????????????????????   ^ ???????????????????? |
| ?????????????????????????     ???????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           70
Energy Generation          55
Energy Capacity            700
Matter Stores              300
Matter Capacity            300
Sight Range                24
Robot Scan Range           20
Terrain Scan Density       10
Armor Coverage             600
Resistance: KI             30
Resistance: TH             20
Weapon Cycling             15
Evasion (%)                40
Target Analysis            6
Core Analysis              8
Recoil Reduction           4
Offensive Hacking          10
Defensive Hacking          14

 Item Schematics 
-----------------
               Arm. Treads | -8/Materials  | Hacked
     Exp. Flexi-carbon Leg | -7/Data Miner | Free
          Combat Drone Bay | -7/Data Miner | Free
 Lgt. Regenerative Plating | -7/Data Miner | Free
  Exp. Cesium-ion Thruster | -7/Data Miner | Free
         Exp. Sensor Array | -7/Data Miner | Free
            Exp. ECM Suite | -7/Data Miner | Free
           Cloaking Device | -7/Data Miner | Free

 Robot Schematics 
------------------
     S-27 Virus | -7/Data Miner | Free
   G-50 Soldier | -7/Data Miner | Free
   L-41 Fighter | -7/Data Miner | Free
    H-66 Slayer | -7/Data Miner | Free
     I-36 Angel | -7/Data Miner | Free
 I-47 Archangel | -7/Data Miner | Free

 Fabricated
------------
      Arm. Treads | x2 | -7/Factory 
      Arm. Treads | x2 | -7/Factory 
      Arm. Treads | x2 | -7/Factory 
      Arm. Treads | x2 | -5/Factory 
      Arm. Treads | x2 | -5/Factory 
 Combat Drone Bay | x1 | -4/Factory 
 Combat Drone Bay | x1 | -4/Factory 
 Combat Drone Bay | x1 | -4/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ProtonSpikedMace
  Manual?         0
Play Time         01:59:19
  Cumulative      534.7 hours
  Start           2020.05.13 @ 09:18:25
  End             2020.05.13 @ 11:19:36
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          857
  Rogue           857
  Adventurer      0
  Explorer        0
Win Type          -
  Total           49
  Types           31/1/6/8/3/0/0
Lore%             94
Gallery%          94
Achievement%      82
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        0
Font              14/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f204320a-8340-43bf-bb79-de01b2f07cf2