Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.02.24 @ 05:19:42 Player: woegarden Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (67) 335 Value Destroyed (2080) 2080 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5355 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 236/300 Energy 9/100 System Corruption 5% Temperature Cool (9) Movement Core (1200) Ox23 Location -7/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Advanced Heat Sink High-capacity Storage Unit High-capacity Storage Unit Advanced Targeting Computer > --- WEAPON (2) ------- Arc Projector Enhanced Autogun > --- INVENTORY (20) --- Medium Storage Unit High-capacity Battery (400) Compact Matter Pod (150) Advanced Targeting Computer Tactical Coordination Suite Force Field Enhanced Autogun Flak Gun Makeshift Hammer Great Axe Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Nuclear Core > --- PROPULSION ------- Improved Titanium Leg Gravmag System Gravmag System Gravmag System > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit High-capacity Storage Unit Advanced Targeting Computer Improved Medium Armor Plating > --- WEAPON ----------- Enhanced Autogun Gauss Rifle > --- INVENTORY -------- Light Deuterium Engine Improved Treads Aluminum Leg High-capacity Battery Compact Matter Pod Advanced Targeting Computer Tactical Coordination Suite Improved Light Armor Plating Force Field Arc Projector Heavy Laser Plasma Cannon Enhanced Autogun Enhanced Autogun Flak Gun Makeshift Hammer Great Axe [Rating: 47] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Improved Treads Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Gravmag System Utility High-capacity Storage Unit Device Hardlight Generator Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Hardened Light Armor Plating Weapon Enhanced Autogun Energy Gun EM Pulse Gun Energy Cannon Plasma Cannon Ballistic Gun Enhanced Autogun Build | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Low Low Slots Evolved 6 | . . . 2 2 2 . . Power 1 | . . . . . 1 . . Propulsion 2 | . . . . 2 . . . Utility 3 | . . . 2 . 1 . . Weapon . | . . . . . . . . Parts Attached 62 | 7 2 . 11 9 15 9 9 Power 9 | 1 . . 1 1 4 1 1 Engine 6 | 1 . . 1 1 2 . 1 Core 3 | . . . . . 2 1 . Reactor . | . . . . . . . . Propulsion 22 | 2 2 . 3 3 6 4 2 Treads 1 | . . . . . . . 1 Leg 14 | . 2 . 3 3 5 . 1 Wheel 3 | 2 . . . . 1 . . Hover 4 | . . . . . . 4 . Flight . | . . . . . . . . Utility 14 | 2 . . 4 . 3 3 2 Device 5 | . . . . . 1 3 1 Storage 4 | 2 . . 2 . . . . Processor 1 | . . . 1 . . . . Hackware . | . . . . . . . . Protection 4 | . . . 1 . 2 . 1 Artifact . | . . . . . . . . Weapon 17 | 2 . . 3 5 2 1 4 Energy Gun 7 | 1 . . 2 2 . . 2 Energy Cannon 1 | . . . . . . . 1 Ballistic Gun 9 | 1 . . 1 3 2 1 1 Ballistic Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . . . 2 . . . Parts Lost 28 | . . . 1 3 7 2 15 Power 5 | . . . . 1 2 . 2 Propulsion 12 | . . . . 1 4 1 6 Utility 5 | . . . . . 1 1 3 Weapon 6 | . . . 1 1 . . 4 Highest Loss Streak 12 | . . . 1 3 2 2 12 Average Slot Usage (%) 95 | . 82 100 93 99 94 96 86 Engine 8 | . 14 14 11 8 6 7 6 Core 3 | . . . . . 7 7 5 Leg 24 | . 10 28 21 35 24 20 7 Hover 2 | . . . . . . 7 14 Device 3 | . . . . . 6 6 7 Storage 18 | . 28 28 22 18 15 15 15 Processor 6 | . . . 7 9 7 7 7 Protection 6 | . . . 9 9 6 7 4 Energy Gun 4 | . 14 14 10 4 . . . Ballistic Gun 13 | . 14 14 11 12 15 15 12 Naked Turns . | . . . . . . . . Heaviest Build 94 | 15 15 15 76 80 94 89 89 Greatest Support 60 | 20 20 20 30 60 55 40 33 Greatest Overweight (x) 26 | 4 4 . 2 1 3 2 26 Average Overweight (x) 1 | 2 2 . . 1 1 2 2 Largest Inventory Capacity 20 | 8 8 8 20 20 20 20 20 Average Capacity 16 | 7 8 8 10 20 20 20 20 Most Carried 20 | 6 6 8 10 20 20 20 19 Average Carried 14 | 4 5 6 8 15 17 16 17 Final Capacity 20 | 8 8 8 20 20 20 20 20 Final Carried 20 | 6 5 8 8 20 19 18 10 Class Distribution -------------------- 73% | Hauler-Mutant 26% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Hauler-Mutant | -8/Materials Hauler-Mutant | -7/Factory Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Lower Caves Resources | -11 -10 -10 -9 -8 -7 -7 -7 ----------- Run | Scr Mat Min Mat Mat Fac Low Low Matter Collected 1872 | 273 . 44 166 546 387 324 132 Remotely . | . . . . . . . . Salvage Created 2709 | 94 39 63 252 962 674 177 448 Parts 160 | 1 3 15 18 48 42 18 15 Haulers Intercepted 4 | . . . . 3 1 . . Recyclers Shooed 2 | . . 1 . 1 . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 33 | . . . . . . 14 19 Prevented 1 | . . . . . . . 1 Kills | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Low Low Combat Hostiles Destroyed 58 | . 1 3 9 14 16 6 9 Guns 55 | . 1 3 9 14 16 6 6 Cannons 2 | . . . . . . . 2 AOE 1 | . . . . . . . 1 Classes Destroyed 9 | 1 1 2 2 1 1 1 . Worker 3 | . . 1 . . 2 . . Hauler 4 | . . . . 3 1 . . Recycler 2 | 1 . . . 1 . . . Swarmer 25 | . . 3 6 . 9 5 2 Grunt 23 | . 1 . 1 10 4 . 7 Brawler 3 | . . . 1 2 . . . Sentry 4 | . . . 1 2 1 . . Programmer 2 | . . . . . 2 . . Mutant 1 | . . . . . . 1 . Best Kill Streak 8 | 1 1 3 8 3 6 3 4 Combat Bots Only 8 | . 1 3 8 3 5 3 4 Max Kills in Single Turn 2 | 1 1 2 1 1 1 2 1 Gunslinging 1 | . . 1 . . . 1 . Exploded 1 | . . . . . . . 1 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Min Mat Mat Fac Low Low Damage Taken 4816 | . 47 64 456 606 1461 551 1631 Core 830 | . 12 . 73 45 294 . 406 Absorbed by Shields 267 | . . . . . 267 . . Core Remaining (%) 91 | 100 . 95 81 91 . . . Volleys Fired 207 | 1 1 8 24 68 56 19 30 Largest 2 | 2 2 2 2 2 2 2 2 Hottest 149 | 60 60 60 65 70 50 53 149 Shots Fired 391 | 2 2 16 40 126 112 38 55 Gun 383 | 2 2 16 40 126 112 38 47 Cannon 8 | . . . . . . . 8 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 326 | 1 1 8 24 103 112 38 39 Thermal 17 | . . . . 4 . . 13 Explosive . | . . . . . . . . Electromagnetic 48 | 1 1 8 16 19 . . 3 Robot Hit Streak 16 | 2 3 3 15 16 8 8 9 Robot Miss Streak 4 | . . 2 3 3 3 4 2 Penetration Max . | . . . . . . . . Secondary Targets 8 | . . 1 . 2 3 1 1 Max Gunslinging Chain 1 | . . 1 . 1 1 1 1 Shots Hit Robots 267 | 2 1 9 30 91 73 24 37 Core Hits 126 | 2 1 5 18 38 33 11 18 Critical Hits 3 | . . . 1 . 1 . 1 Critical Kills . | . . . . . . . . Critical Parts Destroyed 3 | . . . 1 . 1 . 1 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4556 | 25 15 146 355 1461 1287 449 818 Guns 4322 | 25 15 142 341 1428 1287 449 635 Cannons 127 | . . . . . . . 127 Explosions 84 | . . . . 33 . . 51 Melee . | . . . . . . . . Ramming 23 | . . 4 14 . . . 5 Kinetic 3650 | 13 . 67 160 1136 1287 449 538 Thermal 312 | . . . . 59 . . 253 Explosive . | . . . . . . . . Electromagnetic 571 | 12 15 75 181 266 . . 22 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 5 | . . . . . 5 5 5 Average Corruption 4 | . . . . . 2 5 5 Corruption Purged . | . . . . . . . . Effects 68 | . . . . . 20 29 19 Message Errors 13 | . . . . . 5 5 3 Matter Fused 14 | . . . . . 5 5 4 Heat Flow Errors 9 | . . . . . 1 5 3 Energy Discharges 7 | . . . . . 2 5 . Parts Rejected 2 | . . . . . 1 . 1 Data Loss (minor) 9 | . . . . . 2 5 2 Data Loss (major) 2 | . . . . . . 1 1 Targeting Errors 10 | . . . . . 4 3 3 Weapon Failures 2 | . . . . . . . 2 Overload Shots . | . . . . . . . . Overflow Damage . | . . . . . . . . Projectiles . | . . . . . . . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 48 | . . . 7 . . . 41 Shots 1 | . . . . . . . 1 Rammed 3 | . . . 2 . . . 1 Targets Rammed 5 | . . 1 2 . . . 2 Kicked 2 | . . 1 . . . . 1 Crushed . | . . . . . . . . Highest Temperature 421 | . . . 150 62 135 421 168 Average Temperature 50 | . . . 67 18 33 99 55 Received Heat Transfer 1315 | . 12 . 87 342 307 . 567 Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . . . 1 . . . Combat Hostiles . | . . . . . . . . Parts Fried 1 | . . . . 1 . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 1 | . . . . . . . 1 Heat Transferred 522 | . . . . 124 . . 398 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | . . . . 1 . . 1 Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Low Low Peak Influence 295 | 5 38 84 286 295 245 . . Initial 85 | . 3 14 1 35 85 . . Average 79 | 3 10 25 105 87 113 . . Maximum Alert Level 1 | . . . 1 1 1 . . Low Security (%) 89 | 100 100 100 65 86 91 . . Level 1 10 | . . . 34 13 8 . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 12 | . . . 1 2 9 . . Investigation . | . . . . . . . . Extermination 3 | . . . . . 3 . . Reinforcement 6 | . . . 1 2 3 . . Assault . | . . . . . . . . Garrison 3 | . . . . . 3 . . Intercept . | . . . . . . . . Construction Impeded 1 | . . . . . 1 . . Haulers Reinforced 1 | . . . . . 1 . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Low Low Distress Signals 3 | . . . 1 . 2 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 95 | . 4 3 17 23 29 7 12 Peak Tracking Total 11 | . 3 3 11 5 6 3 7 Tactical Retreats 8 | . 1 . 2 1 2 . 2 Traps | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Low Low Traps Triggered 5 | . 1 . . . 2 2 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . . . . . . . 1 Machines | -11 -10 -10 -9 -8 -7 -7 -7 ---------- Run | Scr Mat Min Mat Mat Fac Low Low Machines Disabled 2 | . . . . 1 . 1 . Max in Single Turn 1 | . . . . 1 . 1 . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Low Low Machines Accessed 2 | . . . . . 1 1 . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . . . . . 1 . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 4 | . . . . . 3 1 . Successful 3 | . . . . . 2 1 . Failed 1 | . . . . . 1 . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 3 | . . . . . 3 . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 1 | . . . . . . 1 . Open Door 1 | . . . . . . 1 . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 2 | . . . . . 2 . . Report Inventory 1 | . . . . . 1 . . Retrieve Components 1 | . . . . . 1 . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 1 | . . . . . 1 . . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 10 | . . . . . 10 . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 ------------ Run | Scr Mat Min Mat Mat Fac Low Low Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Min Mat Mat Fac Low Low Total Allies 1 | . . 1 . . . . . Largest Group 1 | . . 1 . . . . . Highest-Rated Group 31 | . . 31 . . . . . Highest-Rated Ally 31 | . . 31 . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Low Low Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 3 | . . 1 . . . 2 . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 ------------- Run | Scr Mat Min Mat Mat Fac Low Low Turns Passed 5637 | 115 131 902 410 1251 1348 1005 475 Spaces Moved 2802 | 46 52 490 233 606 693 488 194 Core 62 | 28 32 . . . . . 2 Treads 1 | . . . . . . . 1 Legs 2551 | . 20 490 233 606 690 454 58 Wheels 21 | 18 . . . . 3 . . Hover 167 | . . . . . . 34 133 Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 150 130 182 182 Average Speed 158 | 174 200 120 136 150 167 183 197 Slowest Speed 1350 | 250 250 120 180 150 210 185 1350 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 35 | 5 17 93 28 39 20 59 26 Regions Visited 7 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . 1 . . . . Unknown Exits Taken 6 | 1 1 1 . 1 1 1 . Scrap Searched 4 | . . 1 . . . 2 1 Spaces Dug . | . . . . . . . . Terrain Destroyed 12 | . . . . 3 . . 9 Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 12 | . . . . 3 . . 9 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Low Low Total 3710 | 81 77 788 288 851 815 574 236 Wait 532 | 13 22 287 1 141 28 40 . Move 2795 | 45 51 489 232 605 692 487 194 Hop . | . . . . . . . . Pick Up 71 | 13 1 3 7 22 14 10 1 Fast Attach 5 | . . . 2 1 2 . . Attach 40 | 7 2 . 3 5 9 5 9 Detach 1 | . . . . . . 1 . Swap 17 | . . . 6 3 4 4 . Drop 37 | 2 . . 11 6 10 8 . Fire 207 | 1 1 8 24 68 56 19 30 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 5 | . . 1 2 . . . 2 Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 4 exits: *Mat x3 / Min) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 16) 116 | -11/Scrapyard | Entered Materials 238 | -10/Materials | Discovered new exit (range 9) 247 | -10/Materials | Entered Mines 313 | -10/Mines | Build established: Mutant 614 | -10/Mines | Learned 4 Materials zone layouts 646 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 752 | -10/Mines | Discovered new exit (range 15) 759 | -10/Mines | Received a Mining Laser from a helpful Derelict 1149 | -10/Mines | Entered Materials 1149 | -9/Materials | Evolved 2 slots: Utility x2 1150 | -9/Materials | Identified exit to Materials 1150 | -9/Materials | Identified exit to Mines 1422 | -9/Materials | Discovered exit to Materials (range 5) 1436 | -9/Materials | Destroyed 8 combat bots 1559 | -9/Materials | Entered another Materials area 1559 | -8/Materials | Evolved 2 slots: Propulsion x2 1803 | -8/Materials | Build established: Hauler-Mutant 2225 | -8/Materials | Lost 3 parts (1p1n1w) 2727 | -8/Materials | Discovered new exit (range 15) 2810 | -8/Materials | Entered Factory 2810 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3898 | -7/Factory | Garrison activated, responded to threat 4150 | -7/Factory | Discovered new exit (range 5) 4158 | -7/Factory | Entered Lower Caves 4195 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling parts 5043 | -7/Lower Caves | Discovered new exit (range 15) 5056 | -7/Lower Caves | Learned Factory stockpile data 5059 | -7/Lower Caves | Encountered a Warlord checkpoint 5163 | -7/Lower Caves | Entered another Lower Caves area 5262 | -7/Lower Caves | Discovered new exit (range 8) 5476 | -7/Lower Caves | Lost 3 parts (2n1u) 5549 | -7/Lower Caves | Attracted the attention of an 0b10 base 5550 | -7/Lower Caves | Core integrity fell below 50% 5579 | -7/Lower Caves | Core integrity fell below 20% 5638 | -7/Lower Caves | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 05589_ G-47 Trooper destroyed. 05591_ Autogun fries itself beyond repair. 05592_ Lgt. Nuclear Core melted. 05592_ G-47 Trooper destroyed. 05594_ Aluminum Leg fries itself beyond repair. 05595_ Lgt. Nuclear Core fries itself beyond repair. 05596_ Hvy. Laser destroyed. 05596_ Imp. Treads destroyed. 05597_ Aluminum Leg fries itself beyond repair. 05597_ System corrupted: Plasma Cannon targeting data glitched. 05598_ Unknown Energy Gun fries itself beyond repair. 05601_ G-47 Trooper destroyed. 05607_ Imp. Heat Sink fries itself beyond repair. 05610_ Aluminum Leg fries itself beyond repair. 05610_ Plasma Cannon destroyed. 05613_ Aluminum Leg fries itself beyond repair. 05624_ Imp. Light Armor Plating destroyed. 05629_ System corrupted: Lgt. Deuterium Engine rejected. 05631_ Chain reaction triggered in Lgt. Nuclear Core. 05631_ S-27 Virus destroyed. 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