Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.11 @ 18:59:05 Player: 5up3rn0v4 Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (58) 290 Value Destroyed (1496) 1496 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 4946 Bonus ------- Entered DSFs 500 Cogmind --------- Core Integrity 588/700 Matter 86/300 Energy 13/100 System Corruption 14% Temperature Cool (0) Movement Hovering (48) Location -7/DSF Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Airjet Airjet Airjet Airjet > --- UTILITY (5) ------ Medium Storage Unit Improved Sensor Array Improved Terrain Scanner > --- WEAPON (3) ------- Heavy EM Shotgun Ion Cannon Katana > --- INVENTORY (10) --- Improved Heat Sink Hardened Light Armor Plating Advanced Beam Rifle Autogun Enhanced Autogun Fire Trap Fire Trap Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Airjet Airjet Airjet Airjet > --- UTILITY ---------- Improved Heat Sink Huge Storage Unit Improved Sensor Array Signal Interpreter Light Armor Plating > --- WEAPON ----------- Heavy EM Shotgun Heavy Assault Rifle Enhanced Autogun > --- INVENTORY -------- Light Deuterium Engine Light Nuclear Core Wheel Wheel Wheel Wheel Airjet Airjet Medium Storage Unit Improved Terrain Scanner Hardened Light Armor Plating Beam Rifle Beam Rifle Particle Gun Advanced Beam Rifle Particle Cannon Light Assault Rifle Heavy Assault Rifle Autogun Shock Bomb Launcher Grenade Launcher Hammer Katana [Rating: 38] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Wheel Wheel Wheel Hover Unit Airjet Utility Huge Storage Unit Device Sensor Array Storage Huge Storage Unit Processor Signal Interpreter Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Advanced Beam Rifle Energy Cannon Particle Cannon Ballistic Gun Heavy Assault Rifle Launcher Shock Bomb Launcher Special Weapon Mining Laser Slashing Weapon Katana Build | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac DSF Slots Evolved 6 | . . 2 2 2 . Power . | . . . . . . Propulsion 2 | . . . . 2 . Utility 3 | . . 1 2 . . Weapon 1 | . . 1 . . . Parts Attached 56 | 6 11 10 17 9 3 Power 7 | 1 1 2 1 2 . Engine 5 | 1 1 1 1 1 . Core 2 | . . 1 . 1 . Reactor . | . . . . . . Propulsion 14 | 2 3 1 2 5 1 Treads . | . . . . . . Leg . | . . . . . . Wheel 8 | 2 3 1 2 . . Hover 6 | . . . . 5 1 Flight . | . . . . . . Utility 13 | 1 3 1 6 1 1 Device 6 | . . 1 4 . 1 Storage 3 | 1 1 . . 1 . Processor 1 | . 1 . . . . Hackware . | . . . . . . Protection 3 | . 1 . 2 . . Artifact . | . . . . . . Weapon 22 | 2 4 6 8 1 1 Energy Gun 7 | . 3 1 3 . . Energy Cannon 3 | . . 2 . . 1 Ballistic Gun 8 | 2 . 3 3 . . Ballistic Cannon . | . . . . . . Launcher 2 | . . . 1 1 . Special Weapon 1 | . 1 . . . . Impact Weapon . | . . . . . . Slashing Weapon 1 | . . . 1 . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 4 | . . 2 2 . . Parts Lost 23 | . 7 3 5 4 4 Power 5 | . 1 1 1 1 1 Propulsion 7 | . 3 1 1 1 1 Utility 5 | . 1 . 2 1 1 Weapon 6 | . 2 1 1 1 1 Highest Loss Streak 5 | . 4 2 5 4 4 To Critical Strikes . | . . . . . . Average Backups 18 | 1 9 21 24 12 7 Power 1 | . 1 . 1 1 . Propulsion 4 | . 2 4 6 2 . Utility 3 | . . 4 4 2 2 Weapon 9 | . 4 11 12 6 4 Tool/Special . | . . . . . . Unused Backups 17 | . . 3 5 7 2 Power . | . . . . . . Propulsion 4 | . . . 2 2 . Utility 2 | . . . 1 . 1 Weapon 11 | . . 3 2 5 1 Tool/Special . | . . . . . . Average Slot Usage (%) 92 | . 83 98 96 92 81 Engine 9 | . 13 7 8 2 5 Core 1 | . . 3 . 3 . Wheel 19 | . 23 20 17 2 . Hover 1 | . . . . 26 30 Device 9 | . . 11 15 15 16 Storage 11 | . 14 11 9 7 7 Processor 6 | . . 11 9 4 . Protection 4 | . 3 . 8 7 4 Energy Gun 11 | . 17 10 9 3 1 Energy Cannon 2 | . . 6 3 . . Ballistic Gun 12 | . 9 15 14 7 . Peak Build Rating 38 | 6 10 20 29 38 34 Average Rating 16 | 4 6 16 23 33 30 On Entrance 16 | . 6 10 20 29 31 Naked Turns . | . . . . . . Heaviest Build 103 | 12 90 98 103 103 28 Greatest Support 32 | 20 26 26 20 32 32 Greatest Overweight (x) 10 | . 8 9 10 5 4 Average Overweight (x) 3 | . 4 3 5 . . Largest Inventory Capacity 25 | 8 25 25 25 25 10 Average Capacity 23 | 6 24 25 25 13 10 Most Carried 25 | 4 19 25 25 25 10 Average Carried 18 | 1 9 21 24 12 9 Final Capacity 25 | 8 25 25 25 10 10 Final Carried 25 | 4 18 25 25 8 7 Class Distribution -------------------- 50% | Scavenger-Skirmisher 29% | Mutant 11% | Skirmisher 8% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Skirmisher | -9/Materials Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Mutant | -7/DSF Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac DSF Matter Collected 963 | 247 147 210 331 28 . Remotely . | . . . . . . Salvage Created 2412 | . 597 681 642 28 464 Parts 128 | . 36 44 40 3 5 Haulers Intercepted 5 | . 1 3 1 . . Recyclers Shooed 1 | . . . 1 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac DSF Combat Hostiles Destroyed 38 | . 14 9 13 . 2 Guns 24 | . 14 5 5 . . Cannons 5 | . . 4 1 . . AOE 9 | . . . 7 . 2 Classes Destroyed 10 | . 6 2 1 . 1 Worker 7 | . 3 . 4 . . Tunneler 2 | . 1 . . 1 . Hauler 5 | . 1 3 1 . . Recycler 3 | . 1 1 1 . . Watcher 3 | . . 2 1 . . Swarmer 9 | . 6 . 3 . . Grunt 18 | . 8 3 7 . . Duelist 1 | . . . 1 . . Sentry 9 | . . 6 2 . 1 Specialist 1 | . . . . . 1 Best Kill Streak 11 | . 4 3 11 1 2 Combat Bots Only 7 | . 3 3 7 . 2 Max Kills in Single Turn 2 | . 2 1 2 1 1 Gunslinging 1 | . 1 . . . . Exploded 2 | . . . 2 . 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac DSF Hostile Shots Fired 241 | . 113 36 61 . 31 Missed 57 | . 22 7 11 . 17 Hits 184 | . 91 29 50 . 14 Melee 3 | . . . 3 . . Projectile 181 | . 91 29 47 . 14 Critical Strikes 6 | . . 1 3 . 2 Damage Taken 2689 | . 909 411 843 290 236 Core 519 | . 232 22 153 81 31 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 57 | . . 57 . . . Core Remaining (%) 68 | 100 7 94 72 . . Volleys Fired 131 | . 60 31 35 . 5 Largest 3 | . 2 3 3 . 1 Hottest 152 | . 105 152 152 . 36 Shots Fired 300 | . 119 92 84 . 5 Gun 257 | . 118 69 70 . . Cannon 27 | . . 23 4 . . Launcher 15 | . . . 10 . 5 Special 1 | . 1 . . . . Kinetic 141 | . 54 47 40 . . Thermal 144 | . 65 45 34 . . Explosive 10 | . . . 10 . . Electromagnetic 5 | . . . . . 5 Robot Hit Streak 10 | . 6 10 8 . 3 Robot Miss Streak 3 | . 3 3 3 . 2 Penetration Max . | . . . . . . Secondary Targets 4 | . 2 1 1 . . Max Gunslinging Chain 1 | . 1 1 1 . . Shots Hit Robots 183 | . 77 55 47 1 3 Core Hits 96 | . 35 20 34 . 7 Critical Kills 1 | . 1 . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 9 | . 4 2 3 . . Burn 8 | . 3 2 3 . . Destroy 1 | . 1 . . . . Melee Attacks 5 | . . . 1 4 . Impact . | . . . . . . Slashing 5 | . . . 1 4 . Piercing . | . . . . . . Sneak Attacks 1 | . . . . 1 . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3711 | . 865 851 1527 64 404 Guns 2086 | . 865 523 698 . . Cannons 369 | . . 328 41 . . Explosions 1192 | . . . 788 . 404 Melee 64 | . . . . 64 . Ramming . | . . . . . . Kinetic 973 | . 303 305 365 . . Thermal 1718 | . 562 546 374 . 236 Explosive 788 | . . . 788 . . Electromagnetic 168 | . . . . . 168 Impact . | . . . . . . Slashing 64 | . . . . 64 . Piercing . | . . . . . . Highest Corruption 14 | . . . . 14 14 Average Corruption 14 | . . . . 14 14 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 3 | . . . . 1 2 Matter Fused 1 | . . . . . 1 Data Loss (major) 1 | . . . . 1 . Misdirections 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 60 | . . . 18 42 . Projectiles . | . . . . . . Explosions 18 | . . . 18 . . Melee 42 | . . . . 42 . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 502 | . 380 262 502 . . Average Temperature 110 | . 86 103 163 . . Received Heat Transfer 882 | . 333 144 387 . 18 Effects 7 | . . . 7 . . Shutdowns 1 | . . . 1 . . Energy Bleed 1 | . . . 1 . . Interference 1 | . . . 1 . . Damage (major) 3 | . . . 3 . . Damage (core) 1 | . . . 1 . . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . . . . 1 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 5 | . 3 1 1 . . Heat Transferred 3883 | . 1524 1184 925 . 250 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 4 | . . . . . 4 Alert | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac DSF Maximum Alert Level 1 | . . . 1 . . Low Security (%) 97 | 100 100 100 92 100 100 Level 1 2 | . . . 7 . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 224 | . 84 93 224 15 74 Initial 20 | . . 20 10 15 3 Average 53 | . 39 42 80 5 25 Influence Increases 1268 | . 438 323 415 8 84 Destroy 0b10 Robot/C 760 | . 280 180 260 . 40 Destroy 0b10 Robot/NC 100 | . 30 30 35 5 . Destroy Leader 196 | . 62 80 54 . . Successful Hack 28 | . 19 . 9 . . Disable Machine 60 | . 15 15 15 . 15 Destroy Structure 64 | . 2 3 42 3 14 Lose Combat Pursuer 60 | . 30 15 . . 15 Influence Decreases 1214 | . 390 345 407 37 35 Entered New Map 65 | . . 28 16 19 2 Time Decay 967 | . 323 287 341 16 . Lost Part 182 | . 67 30 50 2 33 Squads Dispatched 6 | . 3 1 1 . 1 Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 6 | . 3 1 1 . 1 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac DSF Distress Signals 8 | . 1 4 3 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 62 | . 25 15 18 . 4 Peak Tracking Total 6 | . 6 6 5 . 3 Tactical Retreats 3 | . 1 1 . . 1 Traps | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac DSF Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Most Traps Carried 2 | . . . . . 2 Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac DSF Machines Disabled 4 | . 1 1 1 . 1 Max in Single Turn 1 | . 1 1 1 . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac DSF Machines Accessed 13 | . 6 2 3 2 . Terminals 12 | . 6 1 3 2 . Fabricators . | . . . . . . Repair Stations 1 | . . 1 . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 24 | . 12 4 6 2 . Successful 15 | . 8 3 3 1 . Failed 9 | . 4 1 3 1 . Catastrophic 1 | . . . . 1 . Database Lockouts . | . . . . . . Manual 14 | . 6 2 5 1 . Terminals 22 | . 12 2 6 2 . Fabricators . | . . . . . . Repair Stations 2 | . . 2 . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 6 | . 5 . . 1 . Prototype ID Bank 2 | . 2 . . . . Open DSF 1 | . . . . 1 . Branch Access Points 1 | . 1 . . . . Locate Traps 1 | . 1 . . . . Zone Layout 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . 2 . . . Scan Component 1 | . . 1 . . . Repair 1 | . . 1 . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 7 | . 3 1 3 . . Terminals 7 | . 3 1 3 . . Botnet 7 | . 3 1 3 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 8 | . 4 . 3 1 . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . 1 . . . Time 32 | . . 32 . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac DSF Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac DSF Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac DSF Active Infowar (turns) 2132 | . . 845 1145 92 50 Sensors 2084 | . . 845 1097 92 50 Terrain 757 | . . . 667 40 50 Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac DSF Turns Passed 3200 | 71 959 851 1177 92 50 Spaces Moved 1471 | 64 453 424 408 92 30 Core 6 | 5 . . . . 1 Treads . | . . . . . . Legs . | . . . . . . Wheels 1349 | 59 453 424 408 5 . Hover 116 | . . . . 87 29 Flight . | . . . . . . Fastest Speed 48 | 50 80 135 140 48 48 Average Speed 138 | 77 149 142 156 53 61 Slowest Speed 250 | 80 200 215 230 155 250 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered 1 | . . . . 1 . Exploration Rate (%) 30 | 5 71 40 28 4 35 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 4 | . 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . Scrap Searched . | . . . . . . Spaces Dug 4 | . . . 1 3 . Terrain Destroyed 77 | . . . 55 3 19 Melee 4 | . . . 1 3 . Projectile 2 | . . . 2 . . AOE 71 | . . . 52 . 19 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac DSF Total 2380 | 82 624 606 881 131 56 Wait 607 | 9 79 105 393 7 14 Move 1466 | 63 452 423 407 91 30 Hop . | . . . . . . Pick Up 64 | 4 21 20 15 2 2 Fast Attach 16 | 6 1 6 2 . 1 Attach 27 | . 8 5 7 4 3 Detach . | . . . . . . Swap 22 | . 2 3 9 8 . Drop 42 | . 1 13 12 15 1 Fire 131 | . 60 31 35 . 5 Melee 5 | . . . 1 4 . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Materials -8/Materials -7/Factory (discovered 2 exits: [*Fac] / DSF) -7/DSF History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 72 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 398 | -10/Materials | Core integrity fell below 50% 421 | -10/Materials | Lost 4 parts (1n1u2w) 498 | -10/Materials | Discovered new exit (range 16) 603 | -10/Materials | Core integrity fell below 20% 708 | -10/Materials | Identified exit to Mines 972 | -10/Materials | Discovered new exit (range 15) 1030 | -10/Materials | Identified exit to Materials 1031 | -10/Materials | Entered another Materials area 1031 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1318 | -9/Materials | Build established: Scavenger-Skirmisher 1807 | -9/Materials | Repaired Particle Cannon 1850 | -9/Materials | Discovered new exit (range 16) 1872 | -9/Materials | Identified exit to Materials 1882 | -9/Materials | Entered another Materials area 1882 | -8/Materials | Evolved 2 slots: Utility x2 2335 | -8/Materials | Destroyed 7 combat bots 2426 | -8/Materials | Lost 5 parts (1p1n2u1w) 3028 | -8/Materials | Discovered new exit (range 16) 3058 | -8/Materials | Identified exit to Factory 3059 | -8/Materials | Entered Factory 3059 | -7/Factory | Evolved 2 slots: Propulsion x2 3129 | -7/Factory | Crushed by falling debris 3129 | -7/Factory | System corruption reached 10% 3143 | -7/Factory | Discovered new exit (range 3) 3151 | -7/Factory | Identified exit to DSF 3151 | -7/Factory | Entered DSF 3160 | -7/DSF | Lost 4 parts (1p1n1u1w) 3184 | -7/DSF | Additional patrols routed to DSF 3201 | -7/DSF | Self-destructed Last Messages --------------- 03178_ X-67 Chaingunner destroyed. 03184_ Hostiles detected in DSF, routing additional patrols. 03189_ Lgt. Armor Plating destroyed. 03190_ Chain reaction triggered in Corrupted Lgt. Angular Momentum Engine. <x2> 03190_ H-61 Shepherd calls for reinforcements. 03190_ ALERT: Hostile activity reported, dispatching reinforcements to area. 03194_ Chain reaction triggered in Corrupted Lgt. Angular Momentum Engine. 03194_ Y-54 Guardian destroyed. 03194_ Chain reaction triggered in Corrupted Lgt. Angular Momentum Engine. 03196_ Shock Bomb Launcher destroyed. 03196_ Lgt. Deuterium Engine destroyed. 03196_ Critical hit (Blast). 03196_ Knocked back. 03197_ System corrupted: Matter fused (-7). 03198_ Slug penetrates Wall. 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