Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.11 @ 18:59:05

Player: 5up3rn0v4

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (5)        1000
Robots Destroyed (58)      290
Value Destroyed (1496)     1496
Prototype IDs (8)          160
Alien Tech Used (0)        0
Bonus (500)                500
              TOTAL SCORE: 4946

 Bonus
-------
Entered DSFs               500

 Cogmind 
---------
Core Integrity             588/700
Matter                     86/300
Energy                     13/100
System Corruption          14%
Temperature                Cool (0)
Movement                   Hovering (48)
Location                   -7/DSF

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
           Airjet
           Airjet
           Airjet
           Airjet
>          --- UTILITY (5) ------
    Medium Storage Unit
  Improved Sensor Array
  Improved Terrain Scanner
>          --- WEAPON (3) -------
     Heavy EM Shotgun
           Ion Cannon
           Katana
>          --- INVENTORY (10) ---
  Improved Heat Sink
  Hardened Light Armor Plating
  Advanced Beam Rifle
           Autogun
  Enhanced Autogun
           Fire Trap
           Fire Trap

 Peak State 
------------
>          --- POWER ------------
     Heavy Ion Engine
>          --- PROPULSION -------
           Airjet
           Airjet
           Airjet
           Airjet
>          --- UTILITY ----------
  Improved Heat Sink
           Huge Storage Unit
  Improved Sensor Array
           Signal Interpreter
     Light Armor Plating
>          --- WEAPON -----------
     Heavy EM Shotgun
     Heavy Assault Rifle
  Enhanced Autogun
>          --- INVENTORY --------
     Light Deuterium Engine
     Light Nuclear Core
           Wheel
           Wheel
           Wheel
           Wheel
           Airjet
           Airjet
    Medium Storage Unit
  Improved Terrain Scanner
  Hardened Light Armor Plating
           Beam Rifle
           Beam Rifle
           Particle Gun
  Advanced Beam Rifle
           Particle Cannon
     Light Assault Rifle
     Heavy Assault Rifle
           Autogun
           Shock Bomb Launcher
           Grenade Launcher
           Hammer
           Katana
[Rating: 38]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Wheel
  Wheel                    Wheel
  Hover Unit               Airjet
Utility                    Huge Storage Unit
  Device                   Sensor Array
  Storage                  Huge Storage Unit
  Processor                Signal Interpreter
  Protection               Light Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               Advanced Beam Rifle
  Energy Cannon            Particle Cannon
  Ballistic Gun            Heavy Assault Rifle
  Launcher                 Shock Bomb Launcher
  Special Weapon           Mining Laser
  Slashing Weapon          Katana

 Build                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac DSF 
Slots Evolved              6    | .   .   2   2   2   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   2   .   
  Utility                  3    | .   .   1   2   .   .   
  Weapon                   1    | .   .   1   .   .   .   
Parts Attached             56   | 6   11  10  17  9   3   
  Power                    7    | 1   1   2   1   2   .   
    Engine                 5    | 1   1   1   1   1   .   
    Core                   2    | .   .   1   .   1   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               14   | 2   3   1   2   5   1   
    Treads                 .    | .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  8    | 2   3   1   2   .   .   
    Hover                  6    | .   .   .   .   5   1   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  13   | 1   3   1   6   1   1   
    Device                 6    | .   .   1   4   .   1   
    Storage                3    | 1   1   .   .   1   .   
    Processor              1    | .   1   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             3    | .   1   .   2   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   22   | 2   4   6   8   1   1   
    Energy Gun             7    | .   3   1   3   .   .   
    Energy Cannon          3    | .   .   2   .   .   1   
    Ballistic Gun          8    | 2   .   3   3   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               2    | .   .   .   1   1   .   
    Special Weapon         1    | .   1   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   1   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   2   2   .   .   
Parts Lost                 23   | .   7   3   5   4   4   
  Power                    5    | .   1   1   1   1   1   
  Propulsion               7    | .   3   1   1   1   1   
  Utility                  5    | .   1   .   2   1   1   
  Weapon                   6    | .   2   1   1   1   1   
  Highest Loss Streak      5    | .   4   2   5   4   4   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Backups            18   | 1   9   21  24  12  7   
  Power                    1    | .   1   .   1   1   .   
  Propulsion               4    | .   2   4   6   2   .   
  Utility                  3    | .   .   4   4   2   2   
  Weapon                   9    | .   4   11  12  6   4   
  Tool/Special             .    | .   .   .   .   .   .   
Unused Backups             17   | .   .   3   5   7   2   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               4    | .   .   .   2   2   .   
  Utility                  2    | .   .   .   1   .   1   
  Weapon                   11   | .   .   3   2   5   1   
  Tool/Special             .    | .   .   .   .   .   .   
Average Slot Usage (%)     92   | .   83  98  96  92  81  
  Engine                   9    | .   13  7   8   2   5   
  Core                     1    | .   .   3   .   3   .   
  Wheel                    19   | .   23  20  17  2   .   
  Hover                    1    | .   .   .   .   26  30  
  Device                   9    | .   .   11  15  15  16  
  Storage                  11   | .   14  11  9   7   7   
  Processor                6    | .   .   11  9   4   .   
  Protection               4    | .   3   .   8   7   4   
  Energy Gun               11   | .   17  10  9   3   1   
  Energy Cannon            2    | .   .   6   3   .   .   
  Ballistic Gun            12   | .   9   15  14  7   .   
Peak Build Rating          38   | 6   10  20  29  38  34  
  Average Rating           16   | 4   6   16  23  33  30  
  On Entrance              16   | .   6   10  20  29  31  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             103  | 12  90  98  103 103 28  
  Greatest Support         32   | 20  26  26  20  32  32  
  Greatest Overweight (x)  10   | .   8   9   10  5   4   
  Average Overweight (x)   3    | .   4   3   5   .   .   
Largest Inventory Capacity 25   | 8   25  25  25  25  10  
  Average Capacity         23   | 6   24  25  25  13  10  
  Most Carried             25   | 4   19  25  25  25  10  
  Average Carried          18   | 1   9   21  24  12  9   
  Final Capacity           25   | 8   25  25  25  10  10  
  Final Carried            25   | 4   18  25  25  8   7   

 Class Distribution 
--------------------
 50% | Scavenger-Skirmisher
 29% | Mutant
 11% | Skirmisher
  8% | Scavenger-Mutant

 Dominant Class 
----------------
               Mutant | -10/Materials
 Scavenger-Skirmisher | -9/Materials
 Scavenger-Skirmisher | -8/Materials
 Scavenger-Skirmisher | -7/Factory
     Scavenger-Mutant | -7/DSF

 Resources                      | -11 -10 -9  -8  -7  -7  
-----------                Run  | Yrd Mat Mat Mat Fac DSF 
Matter Collected           963  | 247 147 210 331 28  .   
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            2412 | .   597 681 642 28  464 
  Parts                    128  | .   36  44  40  3   5   
Haulers Intercepted        5    | .   1   3   1   .   .   
Recyclers Shooed           1    | .   .   .   1   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac DSF 
Combat Hostiles Destroyed  38   | .   14  9   13  .   2   
  Guns                     24   | .   14  5   5   .   .   
  Cannons                  5    | .   .   4   1   .   .   
  AOE                      9    | .   .   .   7   .   2   
Classes Destroyed          10   | .   6   2   1   .   1   
  Worker                   7    | .   3   .   4   .   .   
  Tunneler                 2    | .   1   .   .   1   .   
  Hauler                   5    | .   1   3   1   .   .   
  Recycler                 3    | .   1   1   1   .   .   
  Watcher                  3    | .   .   2   1   .   .   
  Swarmer                  9    | .   6   .   3   .   .   
  Grunt                    18   | .   8   3   7   .   .   
  Duelist                  1    | .   .   .   1   .   .   
  Sentry                   9    | .   .   6   2   .   1   
  Specialist               1    | .   .   .   .   .   1   
Best Kill Streak           11   | .   4   3   11  1   2   
  Combat Bots Only         7    | .   3   3   7   .   2   
Max Kills in Single Turn   2    | .   2   1   2   1   1   
  Gunslinging              1    | .   1   .   .   .   .   
  Exploded                 2    | .   .   .   2   .   1   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -7   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  DSF  
Hostile Shots Fired        241  | .    113  36   61   .    31   
  Missed                   57   | .    22   7    11   .    17   
  Hits                     184  | .    91   29   50   .    14   
    Melee                  3    | .    .    .    3    .    .    
    Projectile             181  | .    91   29   47   .    14   
  Critical Strikes         6    | .    .    1    3    .    2    
Damage Taken               2689 | .    909  411  843  290  236  
  Core                     519  | .    232  22   153  81   31   
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Regen/Repaired (Parts)   57   | .    .    57   .    .    .    
Core Remaining (%)         68   | 100  7    94   72   .    .    
Volleys Fired              131  | .    60   31   35   .    5    
  Largest                  3    | .    2    3    3    .    1    
  Hottest                  152  | .    105  152  152  .    36   
Shots Fired                300  | .    119  92   84   .    5    
  Gun                      257  | .    118  69   70   .    .    
  Cannon                   27   | .    .    23   4    .    .    
  Launcher                 15   | .    .    .    10   .    5    
  Special                  1    | .    1    .    .    .    .    
  Kinetic                  141  | .    54   47   40   .    .    
  Thermal                  144  | .    65   45   34   .    .    
  Explosive                10   | .    .    .    10   .    .    
  Electromagnetic          5    | .    .    .    .    .    5    
  Robot Hit Streak         10   | .    6    10   8    .    3    
  Robot Miss Streak        3    | .    3    3    3    .    2    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        4    | .    2    1    1    .    .    
    Max Gunslinging Chain  1    | .    1    1    1    .    .    
Shots Hit Robots           183  | .    77   55   47   1    3    
  Core Hits                96   | .    35   20   34   .    7    
  Critical Kills           1    | .    1    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         9    | .    4    2    3    .    .    
    Burn                   8    | .    3    2    3    .    .    
    Destroy                1    | .    1    .    .    .    .    
Melee Attacks              5    | .    .    .    1    4    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 5    | .    .    .    1    4    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            1    | .    .    .    .    1    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           3711 | .    865  851  1527 64   404  
  Guns                     2086 | .    865  523  698  .    .    
  Cannons                  369  | .    .    328  41   .    .    
  Explosions               1192 | .    .    .    788  .    404  
  Melee                    64   | .    .    .    .    64   .    
  Ramming                  .    | .    .    .    .    .    .    
  Kinetic                  973  | .    303  305  365  .    .    
  Thermal                  1718 | .    562  546  374  .    236  
  Explosive                788  | .    .    .    788  .    .    
  Electromagnetic          168  | .    .    .    .    .    168  
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 64   | .    .    .    .    64   .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         14   | .    .    .    .    14   14   
  Average Corruption       14   | .    .    .    .    14   14   
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  3    | .    .    .    .    1    2    
    Matter Fused           1    | .    .    .    .    .    1    
    Data Loss (major)      1    | .    .    .    .    1    .    
    Misdirections          1    | .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            60   | .    .    .    18   42   .    
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               18   | .    .    .    18   .    .    
  Melee                    42   | .    .    .    .    42   .    
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        502  | .    380  262  502  .    .    
  Average Temperature      110  | .    86   103  163  .    .    
  Received Heat Transfer   882  | .    333  144  387  .    18   
  Effects                  7    | .    .    .    7    .    .    
    Shutdowns              1    | .    .    .    1    .    .    
    Energy Bleed           1    | .    .    .    1    .    .    
    Interference           1    | .    .    .    1    .    .    
    Damage (major)         3    | .    .    .    3    .    .    
    Damage (core)          1    | .    .    .    1    .    .    
Siege Activations          .    | .    .    .    .    .    .    
Martial Activations        .    | .    .    .    .    .    .    
Shielding Activations      .    | .    .    .    .    .    .    
Robots Disrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              1    | .    .    .    .    .    1    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             5    | .    3    1    1    .    .    
  Heat Transferred         3883 | .    1524 1184 925  .    250  
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      4    | .    .    .    .    .    4    

 Alert                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac DSF 
Maximum Alert Level        1    | .   .   .   1   .   .   
  Low Security (%)         97   | 100 100 100 92  100 100 
  Level 1                  2    | .   .   .   7   .   .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Peak Influence             224  | .   84  93  224 15  74  
  Initial                  20   | .   .   20  10  15  3   
  Average                  53   | .   39  42  80  5   25  
Influence Increases        1268 | .   438 323 415 8   84  
  Destroy 0b10 Robot/C     760  | .   280 180 260 .   40  
  Destroy 0b10 Robot/NC    100  | .   30  30  35  5   .   
  Destroy Leader           196  | .   62  80  54  .   .   
  Successful Hack          28   | .   19  .   9   .   .   
  Disable Machine          60   | .   15  15  15  .   15  
  Destroy Structure        64   | .   2   3   42  3   14  
  Lose Combat Pursuer      60   | .   30  15  .   .   15  
Influence Decreases        1214 | .   390 345 407 37  35  
  Entered New Map          65   | .   .   28  16  19  2   
  Time Decay               967  | .   323 287 341 16  .   
  Lost Part                182  | .   67  30  50  2   33  
Squads Dispatched          6    | .   3   1   1   .   1   
  Investigation            .    | .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            6    | .   3   1   1   .   1   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  
---------                  Run  | Yrd Mat Mat Mat Fac DSF 
Distress Signals           8    | .   1   4   3   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              62   | .   25  15  18  .   4   
  Peak Tracking Total      6    | .   6   6   5   .   3   
  Tactical Retreats        3    | .   1   1   .   .   1   

 Traps                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac DSF 
Traps Triggered            .    | .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
Most Traps Carried         2    | .   .   .   .   .   2   

 Machines                       | -11 -10 -9  -8  -7  -7  
----------                 Run  | Yrd Mat Mat Mat Fac DSF 
Machines Disabled          4    | .   1   1   1   .   1   
  Max in Single Turn       1    | .   1   1   1   .   1   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  
---------                  Run  | Yrd Mat Mat Mat Fac DSF 
Machines Accessed          13   | .   6   2   3   2   .   
  Terminals                12   | .   6   1   3   2   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          1    | .   .   1   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                24   | .   12  4   6   2   .   
  Successful               15   | .   8   3   3   1   .   
  Failed                   9    | .   4   1   3   1   .   
    Catastrophic           1    | .   .   .   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   14   | .   6   2   5   1   .   
  Terminals                22   | .   12  2   6   2   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          2    | .   .   2   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             6    | .   5   .   .   1   .   
  Prototype ID Bank        2    | .   2   .   .   .   .   
  Open DSF                 1    | .   .   .   .   1   .   
  Branch Access Points     1    | .   1   .   .   .   .   
  Locate Traps             1    | .   1   .   .   .   .   
  Zone Layout              1    | .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   2   .   .   .   
  Scan Component           1    | .   .   1   .   .   .   
  Repair                   1    | .   .   1   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         7    | .   3   1   3   .   .   
  Terminals                7    | .   3   1   3   .   .   
    Botnet                 7    | .   3   1   3   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         8    | .   4   .   3   1   .   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             1    | .   .   1   .   .   .   
  Time                     32   | .   .   32  .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  
------------               Run  | Yrd Mat Mat Mat Fac DSF 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  
--------                   Run  | Yrd Mat Mat Mat Fac DSF 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11  -10  -9   -8   -7   -7   
-------                    Run  | Yrd  Mat  Mat  Mat  Fac  DSF  
Active Infowar (turns)     2132 | .    .    845  1145 92   50   
  Sensors                  2084 | .    .    845  1097 92   50   
  Terrain                  757  | .    .    .    667  40   50   
Robot Analysis Total       .    | .    .    .    .    .    .    
Derelict Logs Recovered    .    | .    .    .    .    .    .    
Drone Launches             .    | .    .    .    .    .    .    
  Drone Recoveries         .    | .    .    .    .    .    .    

 Exploration                    | -11  -10  -9   -8   -7   -7   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  DSF  
Turns Passed               3200 | 71   959  851  1177 92   50   
Spaces Moved               1471 | 64   453  424  408  92   30   
  Core                     6    | 5    .    .    .    .    1    
  Treads                   .    | .    .    .    .    .    .    
  Legs                     .    | .    .    .    .    .    .    
  Wheels                   1349 | 59   453  424  408  5    .    
  Hover                    116  | .    .    .    .    87   29   
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            48   | 50   80   135  140  48   48   
  Average Speed            138  | 77   149  142  156  53   61   
  Slowest Speed            250  | 80   200  215  230  155  250  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Potential Cave-ins       .    | .    .    .    .    .    .    
  Cave-ins Triggered       1    | .    .    .    .    1    .    
Exploration Rate (%)       30   | 5    71   40   28   4    35   
  Regions Visited          5
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        4    | .    1    1    1    1    .    
  Unknown Exits Taken      1    | 1    .    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    
Spaces Dug                 4    | .    .    .    1    3    .    
Terrain Destroyed          77   | .    .    .    55   3    19   
  Melee                    4    | .    .    .    1    3    .    
  Projectile               2    | .    .    .    2    .    .    
  AOE                      71   | .    .    .    52   .    19   
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -8  -7  -7  
---------                  Run  | Yrd Mat Mat Mat Fac DSF 
Total                      2380 | 82  624 606 881 131 56  
  Wait                     607  | 9   79  105 393 7   14  
  Move                     1466 | 63  452 423 407 91  30  
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  64   | 4   21  20  15  2   2   
  Fast Attach              16   | 6   1   6   2   .   1   
  Attach                   27   | .   8   5   7   4   3   
  Detach                   .    | .   .   .   .   .   .   
  Swap                     22   | .   2   3   9   8   .   
  Drop                     42   | .   1   13  12  15  1   
  Fire                     131  | .   60  31  35  .   5   
  Melee                    5    | .   .   .   1   4   .   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x2 / *Min x2)
-9/Materials
-8/Materials
-7/Factory (discovered 2 exits: [*Fac] / DSF)
-7/DSF

 History 
---------
 Turn | Location      | Event
   13 | -11/Scrapyard | Discovered new exit (range 15)
   72 | -11/Scrapyard | Entered Materials
  303 | -10/Materials | Build established: Mutant
  398 | -10/Materials | Core integrity fell below 50%
  421 | -10/Materials | Lost 4 parts (1n1u2w)
  498 | -10/Materials | Discovered new exit (range 16)
  603 | -10/Materials | Core integrity fell below 20%
  708 | -10/Materials | Identified exit to Mines
  972 | -10/Materials | Discovered new exit (range 15)
 1030 | -10/Materials | Identified exit to Materials
 1031 | -10/Materials | Entered another Materials area
 1031 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 1318 | -9/Materials  | Build established: Scavenger-Skirmisher
 1807 | -9/Materials  | Repaired Particle Cannon
 1850 | -9/Materials  | Discovered new exit (range 16)
 1872 | -9/Materials  | Identified exit to Materials
 1882 | -9/Materials  | Entered another Materials area
 1882 | -8/Materials  | Evolved 2 slots: Utility x2
 2335 | -8/Materials  | Destroyed 7 combat bots
 2426 | -8/Materials  | Lost 5 parts (1p1n2u1w)
 3028 | -8/Materials  | Discovered new exit (range 16)
 3058 | -8/Materials  | Identified exit to Factory
 3059 | -8/Materials  | Entered Factory
 3059 | -7/Factory    | Evolved 2 slots: Propulsion x2
 3129 | -7/Factory    | Crushed by falling debris
 3129 | -7/Factory    | System corruption reached 10%
 3143 | -7/Factory    | Discovered new exit (range 3)
 3151 | -7/Factory    | Identified exit to DSF
 3151 | -7/Factory    | Entered DSF
 3160 | -7/DSF        | Lost 4 parts (1p1n1u1w)
 3184 | -7/DSF        | Additional patrols routed to DSF
 3201 | -7/DSF        | Self-destructed

 Last Messages 
---------------
03178_ X-67 Chaingunner destroyed.
03184_ Hostiles detected in DSF, routing
  additional patrols.
03189_ Lgt. Armor Plating destroyed.
03190_ Chain reaction triggered in Corrupted
  Lgt. Angular Momentum Engine. <x2>
03190_ H-61 Shepherd calls for reinforcements.
03190_ ALERT: Hostile activity reported,
  dispatching reinforcements to area.
03194_ Chain reaction triggered in Corrupted
  Lgt. Angular Momentum Engine.
03194_ Y-54 Guardian destroyed.
03194_ Chain reaction triggered in Corrupted
  Lgt. Angular Momentum Engine.
03196_ Shock Bomb Launcher destroyed.
03196_ Lgt. Deuterium Engine destroyed.
03196_ Critical hit (Blast).
03196_ Knocked back.
03197_ System corrupted: Matter fused (-7).
03198_ Slug penetrates Wall.

 Map 
-----
+----------------------------------------------------+
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|     ????????????#???#!!!##;%  #?#   #&&###  ###??? |
|     ??????#%%   ## !#!!!#;;   ###   #&&##   ""###? |
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|                                                    |
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|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                55

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Repaired
----------
 Particle Cannon | 48% | -9/Materials 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Quantum Hacking

 Challenges 
------------
None

 Game 
------
Seed              GravjetArmorStreamer
  Manual?         0
Play Time         00:40:01
  Cumulative      45.4 hours
  Start           2025.06.11 @ 04:53:27
  End             2025.06.11 @ 18:59:05
Sessions          2
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          39
  Rogue           39
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0/0
Lore%             13
Gallery%          24
Achievement%      21
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: db576efd-c1d6-499c-a616-18cacb1d7f15