Cogmind - Beta 12 @@@ ROGUE MODE // 2023.10.03 @ 17:46:29 Player: Figgis Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (54) 270 Value Destroyed (1784) 1784 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (370) 370 TOTAL SCORE: 6884 Bonus ------- Follower Combat Kills 70 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/850 Matter 247/300 Energy 300/300 System Corruption 3% Temperature Cool (-91) Movement Core (500) Ox9 Location -6/Factory Parts ------- > --- POWER (2) -------- Enhanced Nuclear Core > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Cryofiber Web Large Storage Unit Enhanced Optical Array Improved Signal Interpreter > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- Improved Deuterium Engine Light Fission Core Neutrino Core Titanium Leg Matter Compressor (106) Experimental Power Shielding Experimental Power Shielding Shock Rifle Latent Energy Streamer Scythe Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core Fission Core > --- PROPULSION ------- Improved Treads Improved Treads Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Cryofiber Web Large Storage Unit Enhanced Optical Array Improved Signal Interpreter Advanced Targeting Computer Experimental Power Shielding > --- WEAPON ----------- Coil Gun Coil Gun Great Axe > --- INVENTORY -------- Improved Deuterium Engine Light Fission Core Neutrino Core Improved Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Titanium Leg Compact Battery Matter Compressor Experimental Power Shielding Experimental Power Shielding Shock Rifle Latent Energy Streamer Scythe [Rating: 61] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Fission Core Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Utility Large Storage Unit Device Experimental Sensor Array Storage Large Storage Unit Processor Improved Signal Interpreter Protection Light Armor Plating Weapon Particle Gun Energy Gun Particle Gun Energy Cannon EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Gauss Cannon Slashing Weapon Scythe Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Fac Slots Evolved 8 | . . . 2 . . . 2 2 . . 2 Power 1 | . . . . . . . . 1 . . . Propulsion 2 | . . . 1 . . . 1 . . . . Utility 4 | . . . 1 . . . 1 1 . . 1 Weapon 1 | . . . . . . . . . . . 1 Parts Attached 80 | 6 6 2 10 1 1 . 12 11 5 . 26 Power 11 | 1 1 . 2 . . . . 3 . . 4 Engine 8 | 1 1 . 2 . . . . 3 . . 1 Core 3 | . . . . . . . . . . . 3 Reactor . | . . . . . . . . . . . . Propulsion 26 | 2 2 . 4 . . . 6 2 1 . 9 Treads 12 | . . . . . . . 5 2 1 . 4 Leg 14 | 2 2 . 4 . . . 1 . . . 5 Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 20 | 1 2 . 2 . . . 2 4 2 . 7 Device 5 | . 1 . 1 . . . . 1 1 . 1 Storage 5 | 1 1 . . . . . . . 1 . 2 Processor 6 | . . . 1 . . . 1 1 . . 3 Hackware . | . . . . . . . . . . . . Protection 4 | . . . . . . . 1 2 . . 1 Artifact . | . . . . . . . . . . . . Weapon 23 | 2 1 2 2 1 1 . 4 2 2 . 6 Energy Gun 8 | 1 . 1 2 1 . . 1 . 1 . 1 Energy Cannon 5 | . . . . . 1 . 1 1 1 . 1 Ballistic Gun 7 | 1 1 1 . . . . 2 . . . 2 Ballistic Cannon 1 | . . . . . . . . 1 . . . Launcher . | . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . . . . 2 Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 6 | . . . 1 . 1 . 1 1 . . 2 Parts Lost 34 | . 4 2 5 . . . . 1 2 . 20 Power 5 | . 1 . 2 . . . . . . . 2 Propulsion 15 | . 2 . 3 . . . . . . . 10 Utility 6 | . . . . . . . . 1 . . 5 Weapon 8 | . 1 2 . . . . . . 2 . 3 Highest Loss Streak 14 | . 3 1 3 . . . . 1 1 . 14 To Critical Strikes 1 | . . 1 . . . . . . . . . Average Slot Usage (%) 97 | . 98 97 98 100 100 100 98 99 96 100 94 Engine 11 | . 14 14 10 11 11 11 9 14 15 15 8 Treads 13 | . . . . . . . 33 29 30 30 24 Leg 16 | . 27 28 31 33 33 33 1 . . . . Device 9 | . 13 14 11 11 11 11 9 8 6 7 4 Storage 11 | . 14 14 11 11 11 11 9 7 9 15 12 Processor 8 | . . . 10 11 11 11 9 14 10 7 12 Protection 2 | . . . . . . . 9 5 7 7 4 Energy Gun 10 | . 7 13 19 22 19 11 4 . 4 7 5 Energy Cannon 3 | . . . . . 2 11 6 7 5 7 8 Ballistic Gun 4 | . 20 12 2 . . . 7 . . . 1 Naked Turns . | . . . . . . . . . . . . Heaviest Build 64 | 10 28 28 34 34 41 41 44 52 52 49 64 Greatest Support 92 | 20 20 20 33 33 33 33 92 92 89 89 92 Greatest Overweight (x) 14 | 1 1 1 1 1 1 1 14 . . . 10 Average Overweight (x) . | . . 1 . 1 1 1 . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 14 15 15 15 15 15 15 15 15 15 15 Most Carried 15 | 6 8 10 13 15 15 15 15 15 14 12 15 Average Carried 11 | 2 4 8 10 14 14 14 14 14 12 12 13 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 Final Carried 15 | 2 5 10 13 15 15 15 15 14 12 12 10 Class Distribution -------------------- 46% | Mutant 27% | Scavenger-Mutant 25% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -9/Exiles Skirmisher | -8/Mines Skirmisher | -8/Materials Skirmisher | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Skirmisher | -6/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 ----------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Fac Matter Collected 1492 | 231 138 55 90 . . 17 168 226 191 . 376 Remotely . | . . . . . . . . . . . . Salvage Created 2260 | . 450 52 356 . . 50 280 289 187 . 596 Parts 111 | . 23 5 25 . . 4 15 12 9 . 18 Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed 4 | . 1 . . . . . . 1 . . 2 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 14 | . . . . . . . . . 7 7 . Prevented 2 | . . . . . . . . . 2 . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Fac Combat Hostiles Destroyed 45 | . 10 3 9 . . . 4 4 5 . 10 Melee 5 | . . . . . . . . . . . 5 Guns 28 | . 10 3 8 . . . 3 . 3 . 1 Cannons 10 | . . . . . . . . 4 2 . 4 AOE 1 | . . . . . . . 1 . . . . Classes Destroyed 10 | . 4 . 1 . . . 2 2 1 . . Worker 1 | . . . . . . . 1 . . . . Recycler 4 | . 2 . . . . . 1 1 . . . Operator 1 | . . . . . . . 1 . . . . Watcher 3 | . 1 . . . . . 2 . . . . Swarmer 13 | . 5 3 3 . . . 2 . . . . Grunt 18 | . 5 . 1 . . . 2 . 4 . 6 Duelist 3 | . . . . . . . . 2 . . 1 Sentry 7 | . . . 5 . . . . 1 . . 1 Hunter 1 | . . . . . . . . . 1 . . Programmer 3 | . . . . . . . . 1 . . 2 Best Kill Streak 6 | . 6 3 4 . . . 4 2 3 . 2 Combat Bots Only 5 | . 5 3 4 . . . 2 2 3 . 2 Max Kills in Single Turn 2 | . 1 1 1 . . . 2 1 1 . 1 Gunslinging . | . . . . . . . . . . . . Exploded 1 | . . . . . . . 1 . . . . Melee 1 | . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Fac Damage Taken 5901 | . 617 251 381 . . 36 283 403 841 . 3089 Core 1447 | . 176 50 38 . . . 6 45 277 . 855 Absorbed by Shields . | . . . . . . . . . . . . Redirected to Shielding 166 | . . . . . . . . . . . 166 Core Remaining (%) 70 | 100 . 9 . . . 90 98 . . 54 . Volleys Fired 177 | . 43 7 28 . . 1 15 15 23 . 45 Largest 3 | . 2 2 2 . . 2 2 2 2 . 3 Hottest 218 | . 60 60 121 . . 125 90 111 128 . 218 Shots Fired 328 | . 85 16 56 . . 2 27 30 41 . 71 Gun 245 | . 85 16 56 . . 1 23 . 21 . 43 Cannon 83 | . . . . . . 1 4 30 20 . 28 Launcher . | . . . . . . . . . . . . Special . | . . . . . . . . . . . . Kinetic 137 | . 61 14 5 . . . 14 15 12 . 16 Thermal 145 | . 24 2 51 . . 1 9 . 21 . 37 Explosive . | . . . . . . . . . . . . Electromagnetic 46 | . . . . . . 1 4 15 8 . 18 Robot Hit Streak 13 | . 7 1 8 . . 1 6 10 10 . 13 Robot Miss Streak 7 | . 7 6 4 . . 1 4 3 4 . 2 Penetration Max . | . . . . . . . . . . . . Secondary Targets 4 | . 2 1 . . . . 1 . . . . Max Gunslinging Chain 1 | . 1 1 . . . . 1 . . . . Shots Hit Robots 228 | . 48 4 37 . . 1 16 23 26 . 73 Core Hits 101 | . 22 4 13 . . 2 13 10 9 . 28 Critical Kills 1 | . 1 . . . . . . . . . . Critical Parts Destroyed 2 | . . . . . . . . . . . 2 Critical Strikes 13 | . 1 . 2 . . . 2 . 2 . 6 Burn 5 | . . . 2 . . . 2 . 1 . . Destroy 3 | . 1 . . . . . . . . . 2 Blast 1 | . . . . . . . . . 1 . . Sever 4 | . . . . . . . . . . . 4 Melee Attacks 23 | . . . . . . . . . . . 23 Impact . | . . . . . . . . . . . . Slashing 23 | . . . . . . . . . . . 23 Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 5177 | . 457 56 530 1 . 104 1004 594 575 . 1856 Guns 2201 | . 457 38 530 . . . 265 . 183 . 728 Cannons 1563 | . . . . . . 8 9 592 392 . 562 Explosions 822 | . . . . . . 92 730 . . . . Melee 565 | . . . . . . . . . . . 565 Ramming 26 | . . 18 . 1 . 4 . 2 . . 1 Kinetic 1400 | . 263 28 28 . . . 160 320 285 . 316 Thermal 1643 | . 194 10 502 . . . 105 . 183 . 649 Explosive . | . . . . . . . . . . . . Electromagnetic 1543 | . . . . . . 100 739 272 107 . 325 Impact . | . . . . . . . . . . . . Slashing 565 | . . . . . . . . . . . 565 Piercing . | . . . . . . . . . . . . Highest Corruption 12 | . 1 1 . . . 3 12 2 1 1 3 Average Corruption 2 | . 1 1 . . . 3 9 1 1 1 2 Corruption Purged 1 | . . . . . . . . 1 . . . Corruption Blocked . | . . . . . . . . . . . . Effects 55 | . . 14 . . . 1 13 1 7 3 16 Message Errors 7 | . . . . . . 1 3 . 1 . 2 Matter Fused 14 | . . 5 . . . . 3 1 2 1 2 Heat Flow Errors 4 | . . . . . . . 2 . 1 . 1 Energy Discharges 5 | . . 3 . . . . . . 1 . 1 Data Loss (minor) 12 | . . 2 . . . . 1 . 2 . 7 Data Loss (major) 4 | . . . . . . . . . . 2 2 Misfires 3 | . . 2 . . . . 1 . . . . Alerts 4 | . . 2 . . . . 1 . . . 1 Weapon Failures 2 | . . . . . . . 2 . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 125 | . . . . . . . 94 . . . 31 Projectiles 22 | . . . . . . . . . . . 22 Explosions 94 | . . . . . . . 94 . . . . Melee 9 | . . . . . . . . . . . 9 Knockbacks 6 | . . . . . . . . 3 3 . . Impact . | . . . . . . . . . . . . Kinetic 6 | . . . . . . . . 3 3 . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 194 | . . . . . . 38 156 . . . . Shots 3 | . . . . . . 1 2 . . . . Rammed 2 | . . . . . . . . 1 . . 1 Targets Rammed 8 | . . 4 . 1 . 1 . 1 . . 1 Kicked 6 | . . 4 . 1 . 1 . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 632 | . 120 20 321 . . 57 373 364 632 . 613 Average Temperature 159 | . 47 11 113 . . 33 78 120 236 . 258 Received Heat Transfer 1752 | . 162 63 72 . . . 90 . 279 . 1086 Effects 52 | . . . . . . . 1 . 19 . 32 Shutdowns 15 | . . . . . . . 1 . 7 . 7 Energy Bleed 6 | . . . . . . . . . 4 . 2 Interference 7 | . . . . . . . . . 1 . 6 Matter Decay 4 | . . . . . . . . . 2 . 2 Short Circuit 5 | . . . . . . . . . 1 . 4 Damage (minor) 5 | . . . . . . . . . 2 . 3 Damage (major) 7 | . . . . . . . . . . . 7 Damage (core) 3 | . . . . . . . . . 2 . 1 Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 6 | . . . . . . . 3 1 1 . 1 Impact Corruptions . | . . . . . . . . . . . . Robots Melted 1 | . . . 1 . . . . . . . . Combat Hostiles 1 | . . . 1 . . . . . . . . Parts Melted 8 | . . . 5 . . . . . . . 3 Heat Transferred 3885 | . 425 25 1346 . . . 407 . 518 . 1164 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . 1 . . . . Missiles Intercepted . | . . . . . . . . . . . . Latent Energy Used 889 | . . . . . . 89 800 . . . . LE Corruption 14 | . . . . . . 2 12 . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Fac Peak Influence 202 | . 202 162 146 56 . 73 189 145 . . 102 Initial 72 | . . 72 . 56 . . 12 53 . . . Average 47 | . 86 41 42 43 . 10 66 79 . . 23 Maximum Alert Level 1 | . 1 . . . . . . . . . . Low Security (%) 99 | 100 99 100 100 100 . 100 100 100 . . 100 Level 1 . | . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 15 | . 2 . 2 . . 1 3 1 . . 6 Investigation 3 | . 1 . . . . . . . . . 2 Extermination 4 | . . . . . . . . 1 . . 3 Reinforcement 6 | . 1 . 2 . . 1 1 . . . 1 Assault . | . . . . . . . . . . . . Garrison 2 | . . . . . . . 2 . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Fac Distress Signals 7 | . 2 . 2 . . 1 2 . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 83 | . 20 4 12 . . 3 10 6 7 . 21 Peak Tracking Total 8 | . 5 2 5 . . 2 4 3 4 . 8 Tactical Retreats 9 | . 1 1 1 . . . 2 1 2 . 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Fac Traps Triggered 5 | . 3 . . . . . . 1 . . 1 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 2 | . . 1 . . . . . 1 . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 ---------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Fac Machines Disabled 4 | . . . . . . . 3 . . . 1 Max in Single Turn 2 | . . . . . . . 2 . . . 1 Machines Repaired . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Fac Machines Accessed 12 | . 5 . 3 . . . 1 1 . . 2 Terminals 10 | . 5 . 3 . . . 1 . . . 1 Fabricators 1 | . . . . . . . . 1 . . . Repair Stations 1 | . . . . . . . . . . . 1 Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 35 | . 17 . 9 . . . 2 2 . . 5 Successful 19 | . 10 . 6 . . . 1 . . . 2 Failed 16 | . 7 . 3 . . . 1 2 . . 3 Catastrophic 4 | . 2 . 1 . . . . . . . 1 Database Lockouts . | . . . . . . . . . . . . Manual 1 | . . . . . 1 . . . . . . Terminals 30 | . 17 . 9 . . . 2 . . . 2 Fabricators 2 | . . . . . . . . 2 . . . Repair Stations 3 | . . . . . . . . . . . 3 Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 18 | . 10 . 6 . . . 1 . . . 1 Record 4 | . 4 . . . . . . . . . . Prototype ID Bank 4 | . 2 . 1 . . . . . . . 1 Branch Access Points 1 | . 1 . . . . . . . . . . Emergency Access Points 2 | . . . 2 . . . . . . . . Terminal Index 1 | . 1 . . . . . . . . . . Alert Level 1 | . 1 . . . . . . . . . . Unreport Threat 3 | . . . 2 . . . 1 . . . . Locate Traps 1 | . 1 . . . . . . . . . . Zone Layout 1 | . . . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 1 | . . . . . . . . . . . 1 Scan Component 1 | . . . . . . . . . . . 1 Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . . . . Used . | . . . . . . . . . . . . Hacking Detections 11 | . 5 . 2 . . . 1 1 . . 2 Full Trace Events 2 | . 1 . . . . . . . . . 1 Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 ------------ Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Fac Total Allies 3 | . . . . 3 . . . . . . . Largest Group 3 | . . . . 3 3 3 . . . . . Highest-Rated Group 40 | . . . . 40 40 40 . . . . . Highest-Rated Ally 16 | . . . . 16 16 16 . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks 11 | . . . . . . 11 . . . . . Total Damage 130 | . . . . . . 130 . . . . . Kills 2 | . . . . . . 2 . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Fac Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 3 | . . 1 . 1 . . . . 1 . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 ------------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Fac Turns Passed 8428 | 50 753 1433 617 512 950 124 548 509 950 401 1581 Spaces Moved 4147 | 39 350 726 279 267 499 62 264 241 532 245 643 Core 19 | 14 . . . . . . 4 . . . 1 Treads 1909 | . . . . . . . 249 241 532 245 642 Legs 2219 | 25 350 726 279 267 499 62 11 . . . . Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 120 190 120 190 190 190 160 160 162 162 160 Average Speed 174 | 96 172 190 175 190 190 190 171 161 162 162 162 Slowest Speed 750 | 120 190 190 190 190 190 190 750 162 162 162 550 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 41 | 4 63 99 27 49 91 22 30 7 64 23 13 Regions Visited 11 Branch Regions 6 Pre-discovered Areas 1 | . . 1 . . . . . . . . . Known Exits Taken 9 | . 1 . 1 1 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 . 1 . . . . . . . . . Scrap Searched 3 | . . 1 . 1 . 1 . . . . . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 93 | . . . . . . 5 79 2 3 . 4 Melee . | . . . . . . . . . . . . Projectile 9 | . . . . . . . . 2 3 . 4 AOE 84 | . . . . . . 5 79 . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Fac Total 4993 | 50 426 765 354 271 501 67 333 328 580 249 1069 Wait 461 | . 18 20 23 . . . 25 52 16 5 302 Move 4136 | 38 349 725 278 266 498 61 263 240 531 244 643 Hop . | . . . . . . . . . . . . Pick Up 72 | 6 9 7 12 2 1 2 7 7 2 . 17 Fast Attach 14 | 2 . . . 1 . . 5 . . . 6 Attach 47 | 4 5 2 10 . . . 3 6 4 . 13 Detach 3 | . . . 1 . . . 1 . 1 . . Swap 19 | . 1 . . . 1 . 4 5 1 . 7 Drop 33 | . 1 . 2 1 1 2 10 2 2 . 12 Fire 177 | . 43 7 28 . . 1 15 15 23 . 45 Melee 23 | . . . . . . . . . . . 23 Ram . | . . . . . . . . . . . . Kick 6 | . . 4 . 1 . 1 . . . . . Crush 2 | . . . . . . . . 1 . . 1 Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 1 exit: Low) History --------- Turn | Location | Event 6 | -11/Junkyard | Discovered new exit (range 16) 51 | -11/Junkyard | Entered Materials 313 | -10/Materials | Build established: Mutant 597 | -10/Materials | Discovered new exit (range 5) 689 | -10/Materials | Core integrity fell below 50% 731 | -10/Materials | Discovered new exit (range 13) 740 | -10/Materials | Lost 3 parts (1p2n) 754 | -10/Materials | Identified exit to Mines 804 | -10/Materials | Entered Mines 877 | -10/Mines | Met a Derelict bent on vengeance 935 | -10/Mines | Core integrity fell below 20% 1123 | -10/Mines | Build established: Scavenger-Mutant 1215 | -10/Mines | Learned location of Storage (-7) 1242 | -10/Mines | Discovered new exit (range 5) 1335 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1435 | -10/Mines | Learned Materials trap positions 1573 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1577 | -10/Mines | Found Prototype Device 1800 | -10/Mines | Discovered new exit (range 3) 2237 | -10/Mines | Entered Materials 2237 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2238 | -9/Materials | Loaded intel: 16 trap records 2238 | -9/Materials | Identified Exp. Sensor Array 2753 | -9/Materials | Discovered new exit (range 8) 2775 | -9/Materials | Lost 3 parts (1p2n) 2852 | -9/Materials | Identified exit to Mines 2854 | -9/Materials | Entered Mines 2872 | -9/Mines | Learned Materials security intel 2872 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2994 | -9/Mines | Discovered new exit (range 7) 3102 | -9/Mines | Discovered new exit (range 3) 3104 | -9/Mines | Identified exit to Materials 3364 | -9/Mines | Identified exit to Exiles 3366 | -9/Mines | Entered Exiles 3366 | -9/Exiles | Accompanied by 3 allies 3414 | -9/Exiles | Met 8R-AWN 3446 | -9/Exiles | Met EX-HEX 3480 | -9/Exiles | Build established: Mutant 3555 | -9/Exiles | Met EX-DEC 3592 | -9/Exiles | Visited The Gauntlet 3872 | -9/Exiles | Discovered new exit (range 12) 4020 | -9/Exiles | Met EX-BIN 4068 | -9/Exiles | Aligned with FarCom system 4069 | -9/Exiles | Given EX-Vault access code 4121 | -9/Exiles | Opened EX-Vault 4133 | -9/Exiles | Found Prototype Energy Cannon 4134 | -9/Exiles | Identified Latent Energy Streamer 4177 | -9/Exiles | Warned to stay clear of 0b10 Research branches 4314 | -9/Exiles | Identified exit to Mines 4316 | -9/Exiles | Left Exiles lab with Latent Energy Streamer 4316 | -9/Exiles | Entered Mines 4316 | -8/Mines | Accompanied by 3 allies 4388 | -8/Mines | Discovered exit to Materials (range 6) 4410 | -8/Mines | Discovered exit to Materials (range 8) 4440 | -8/Mines | Entered Materials 4440 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4614 | -8/Materials | Build established: Skirmisher 4795 | -8/Materials | System corruption reached 10% 4861 | -8/Materials | Garrison activated, responded to threat 4919 | -8/Materials | Discovered new exit (range 15) 4983 | -8/Materials | Identified exit to Factory 4988 | -8/Materials | Entered Factory 4988 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 5433 | -7/Factory | Discovered new exit (range 15) 5462 | -7/Factory | Identified exit to Lower Caves 5497 | -7/Factory | Entered Lower Caves 5639 | -7/Lower Caves | Encountered a Warlord checkpoint 5795 | -7/Lower Caves | Build established: Mutant 5899 | -7/Lower Caves | Learned 4 Factory zone layouts 6341 | -7/Lower Caves | Discovered new exit (range 7) 6351 | -7/Lower Caves | Identified exit to Lower Caves 6447 | -7/Lower Caves | Entered another Lower Caves area 6601 | -7/Lower Caves | Discovered new exit (range 4) 6605 | -7/Lower Caves | Identified exit to Factory 6848 | -7/Lower Caves | Entered Factory 6848 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 6849 | -6/Factory | Identified exit to Lower Caves 7147 | -6/Factory | Build established: Skirmisher 8147 | -6/Factory | Lost 3 parts (1p1n1w) 8209 | -6/Factory | Build established: Mutant 8388 | -6/Factory | Core integrity fell below 50% 8414 | -6/Factory | Core integrity fell below 20% 8429 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 08391_ Imp. Treads destroyed. 08393_ R-10 Processor collects Lgt. Angular Momentum Engine. 08393_ Coil Gun destroyed. 08394_ Exp. Power Shielding destroyed. 08399_ YSN=3OHCH<=LJEIOE7ZR&2CA%F IUBO 08399_ Adv. Targeting Computer destroyed. 08403_ G-50 Soldier Lgt. Angular Momentum Engine severed. 08403_ Critical hit (Burn: +37). 08405_ Carbon-fiber Leg destroyed. 08407_ Critical hit (Burn: +37). 08411_ Carbon-fiber Leg destroyed. 08411_ Fission Core destroyed. 08414_ G-50 Soldier Carbon-fiber Leg severed. 08417_ G-50 Soldier destroyed. 08419_ Imp. Aluminum Leg destroyed. 08421_ Com. Battery destroyed. 08421_ Carbon-fiber Leg destroyed. 08422_ L-41 Fighter destroyed. 08423_ Critical hit (Burn: +37). 08426_ Great Axe destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????# ???????????????????? | | ??????????????????????????# ???????????????????# | | ??????????????????????????# ???????????????????# | | ??????????????????????????# ???????g???????????# | | ??????????????????????????# ???????????????????# | | ??????????????????????????# ???????????????????# | | ??????????????????????????# ???????????????????# | | ??????????????????????????# #??????????????????# | | ??????????????????????????# #??###+##+####?????# | | ??????????????############# #??# #?????# | | ?????????????## %%%@p= #??# #?????# | | ?????????????#Y """! /!!==# #??# #?????# | | ?????????????## ""F! /!/[*# #??# #?????# | | ??????????????# ""!! !! gg# #??# #?????# | | ??????????????# """ # #??# #?????# | | ??????????????# """ /# #??# #?????? | | ??????????????# ! # #??# #?????? | | ??????????????##########+## ########+#####?????? | | ????????????????# # ########## | | ????????????????# + + ! | | ????????????????# # # | | ????????????????# / #+####+####### # """" | | ????????????????# ?# ^ #???# # """" | | ????????????????# ?# """"#???# # """" | | ????????????????#####??# """"#??? # """" | | ???????????????????????# """"#??#T # """" | | ???????????????????????# """"#??## # """" | | ???????????????????????# ! """"#???# # """" | | ???????????????????????# """"#???# # | | ???????????????????????# #???# # | | ???????????????????????# ! #???# # | | ???????????????????????##########???# ######/##+ | | ???????????????????????????????????## ### | | ???????????????????????????????????# | | ???????????????????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 30 Energy Capacity 710 Matter Stores 300 Matter Capacity 550 Sight Range 22 Robot Scan Range 20 Terrain Scan Range 14 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 150 Power Shielding 90 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RefineryControlBlade Manual? 0 Play Time 00:42:16 Cumulative 19.3 hours Start 2023.10.03 @ 16:53:17 End 2023.10.03 @ 17:46:29 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 40 Rogue 37 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 28 Achievement% 22 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e607486c-3108-4391-91f1-5c840e9c1a22