Cogmind - Beta 12 @@@ ROGUE MODE // 2023.10.03 @ 17:46:29

Player: Figgis

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (11)       2200
Robots Destroyed (54)      270
Value Destroyed (1784)     1784
Prototype IDs (13)         260
Alien Tech Used (0)        0
Bonus (370)                370
              TOTAL SCORE: 6884

 Bonus
-------
Follower Combat Kills      70
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/850
Matter                     247/300
Energy                     300/300
System Corruption          3%
Temperature                Cool (-91)
Movement                   Core (500) Ox9
Location                   -6/Factory

 Parts 
-------
>              --- POWER (2) --------
      Enhanced Nuclear Core
>              --- PROPULSION (4) ---
                   (None)
>              --- UTILITY (6) ------
               Cryofiber Web
         Large Storage Unit
      Enhanced Optical Array
      Improved Signal Interpreter
>              --- WEAPON (3) -------
                   (None)
>              --- INVENTORY (15) ---
      Improved Deuterium Engine
         Light Fission Core
               Neutrino Core
               Titanium Leg
               Matter Compressor (106)
  Experimental Power Shielding
  Experimental Power Shielding
               Shock Rifle
               Latent Energy Streamer
               Scythe

 Peak State 
------------
>              --- POWER ------------
      Enhanced Nuclear Core
               Fission Core
>              --- PROPULSION -------
      Improved Treads
      Improved Treads
               Carbon-fiber Leg
               Carbon-fiber Leg
>              --- UTILITY ----------
               Cryofiber Web
         Large Storage Unit
      Enhanced Optical Array
      Improved Signal Interpreter
      Advanced Targeting Computer
  Experimental Power Shielding
>              --- WEAPON -----------
               Coil Gun
               Coil Gun
               Great Axe
>              --- INVENTORY --------
      Improved Deuterium Engine
         Light Fission Core
               Neutrino Core
      Improved Aluminum Leg
               Carbon-fiber Leg
               Carbon-fiber Leg
               Titanium Leg
       Compact Battery
               Matter Compressor
  Experimental Power Shielding
  Experimental Power Shielding
               Shock Rifle
               Latent Energy Streamer
               Scythe
[Rating: 61]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Fission Core
Propulsion                 Improved Treads
  Treads                   Improved Treads
  Leg                      Aluminum Leg
Utility                    Large Storage Unit
  Device                   Experimental Sensor Array
  Storage                  Large Storage Unit
  Processor                Improved Signal Interpreter
  Protection               Light Armor Plating
Weapon                     Particle Gun
  Energy Gun               Particle Gun
  Energy Cannon            EM Pulse Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Gauss Cannon
  Slashing Weapon          Scythe

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Fac 
Slots Evolved              8    | .   .   .   2   .   .   .   2   2   .   .   2   
  Power                    1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Propulsion               2    | .   .   .   1   .   .   .   1   .   .   .   .   
  Utility                  4    | .   .   .   1   .   .   .   1   1   .   .   1   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   .   .   1   
Parts Attached             80   | 6   6   2   10  1   1   .   12  11  5   .   26  
  Power                    11   | 1   1   .   2   .   .   .   .   3   .   .   4   
    Engine                 8    | 1   1   .   2   .   .   .   .   3   .   .   1   
    Core                   3    | .   .   .   .   .   .   .   .   .   .   .   3   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               26   | 2   2   .   4   .   .   .   6   2   1   .   9   
    Treads                 12   | .   .   .   .   .   .   .   5   2   1   .   4   
    Leg                    14   | 2   2   .   4   .   .   .   1   .   .   .   5   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  20   | 1   2   .   2   .   .   .   2   4   2   .   7   
    Device                 5    | .   1   .   1   .   .   .   .   1   1   .   1   
    Storage                5    | 1   1   .   .   .   .   .   .   .   1   .   2   
    Processor              6    | .   .   .   1   .   .   .   1   1   .   .   3   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             4    | .   .   .   .   .   .   .   1   2   .   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   23   | 2   1   2   2   1   1   .   4   2   2   .   6   
    Energy Gun             8    | 1   .   1   2   1   .   .   1   .   1   .   1   
    Energy Cannon          5    | .   .   .   .   .   1   .   1   1   1   .   1   
    Ballistic Gun          7    | 1   1   1   .   .   .   .   2   .   .   .   2   
    Ballistic Cannon       1    | .   .   .   .   .   .   .   .   1   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   .   .   .   .   .   .   .   2   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  6    | .   .   .   1   .   1   .   1   1   .   .   2   
Parts Lost                 34   | .   4   2   5   .   .   .   .   1   2   .   20  
  Power                    5    | .   1   .   2   .   .   .   .   .   .   .   2   
  Propulsion               15   | .   2   .   3   .   .   .   .   .   .   .   10  
  Utility                  6    | .   .   .   .   .   .   .   .   1   .   .   5   
  Weapon                   8    | .   1   2   .   .   .   .   .   .   2   .   3   
  Highest Loss Streak      14   | .   3   1   3   .   .   .   .   1   1   .   14  
  To Critical Strikes      1    | .   .   1   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     97   | .   98  97  98  100 100 100 98  99  96  100 94  
  Engine                   11   | .   14  14  10  11  11  11  9   14  15  15  8   
  Treads                   13   | .   .   .   .   .   .   .   33  29  30  30  24  
  Leg                      16   | .   27  28  31  33  33  33  1   .   .   .   .   
  Device                   9    | .   13  14  11  11  11  11  9   8   6   7   4   
  Storage                  11   | .   14  14  11  11  11  11  9   7   9   15  12  
  Processor                8    | .   .   .   10  11  11  11  9   14  10  7   12  
  Protection               2    | .   .   .   .   .   .   .   9   5   7   7   4   
  Energy Gun               10   | .   7   13  19  22  19  11  4   .   4   7   5   
  Energy Cannon            3    | .   .   .   .   .   2   11  6   7   5   7   8   
  Ballistic Gun            4    | .   20  12  2   .   .   .   7   .   .   .   1   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             64   | 10  28  28  34  34  41  41  44  52  52  49  64  
  Greatest Support         92   | 20  20  20  33  33  33  33  92  92  89  89  92  
  Greatest Overweight (x)  14   | 1   1   1   1   1   1   1   14  .   .   .   10  
  Average Overweight (x)   .    | .   .   1   .   1   1   1   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  15  15  15  15  15  15  
  Average Capacity         14   | 7   14  15  15  15  15  15  15  15  15  15  15  
  Most Carried             15   | 6   8   10  13  15  15  15  15  15  14  12  15  
  Average Carried          11   | 2   4   8   10  14  14  14  14  14  12  12  13  
  Final Capacity           15   | 8   15  15  15  15  15  15  15  15  15  15  15  
  Final Carried            15   | 2   5   10  13  15  15  15  15  14  12  12  10  

 Class Distribution 
--------------------
 46% | Mutant
 27% | Scavenger-Mutant
 25% | Skirmisher

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
           Mutant | -9/Exiles
       Skirmisher | -8/Mines
       Skirmisher | -8/Materials
       Skirmisher | -7/Factory
           Mutant | -7/Lower Caves
           Mutant | -7/Lower Caves
       Skirmisher | -6/Factory

 Resources                      | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  
-----------                Run  | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Fac 
Matter Collected           1492 | 231 138 55  90  .   .   17  168 226 191 .   376 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            2260 | .   450 52  356 .   .   50  280 289 187 .   596 
  Parts                    111  | .   23  5   25  .   .   4   15  12  9   .   18  
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           4    | .   1   .   .   .   .   .   .   1   .   .   2   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      14   | .   .   .   .   .   .   .   .   .   7   7   .   
  Prevented                2    | .   .   .   .   .   .   .   .   .   2   .   .   

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Fac 
Combat Hostiles Destroyed  45   | .   10  3   9   .   .   .   4   4   5   .   10  
  Melee                    5    | .   .   .   .   .   .   .   .   .   .   .   5   
  Guns                     28   | .   10  3   8   .   .   .   3   .   3   .   1   
  Cannons                  10   | .   .   .   .   .   .   .   .   4   2   .   4   
  AOE                      1    | .   .   .   .   .   .   .   1   .   .   .   .   
Classes Destroyed          10   | .   4   .   1   .   .   .   2   2   1   .   .   
  Worker                   1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Recycler                 4    | .   2   .   .   .   .   .   1   1   .   .   .   
  Operator                 1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Watcher                  3    | .   1   .   .   .   .   .   2   .   .   .   .   
  Swarmer                  13   | .   5   3   3   .   .   .   2   .   .   .   .   
  Grunt                    18   | .   5   .   1   .   .   .   2   .   4   .   6   
  Duelist                  3    | .   .   .   .   .   .   .   .   2   .   .   1   
  Sentry                   7    | .   .   .   5   .   .   .   .   1   .   .   1   
  Hunter                   1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Programmer               3    | .   .   .   .   .   .   .   .   1   .   .   2   
Best Kill Streak           6    | .   6   3   4   .   .   .   4   2   3   .   2   
  Combat Bots Only         5    | .   5   3   4   .   .   .   2   2   3   .   2   
Max Kills in Single Turn   2    | .   1   1   1   .   .   .   2   1   1   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -6   
--------                   Run  | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Fac  
Damage Taken               5901 | .    617  251  381  .    .    36   283  403  841  .    3089 
  Core                     1447 | .    176  50   38   .    .    .    6    45   277  .    855  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  166  | .    .    .    .    .    .    .    .    .    .    .    166  
Core Remaining (%)         70   | 100  .    9    .    .    .    90   98   .    .    54   .    
Volleys Fired              177  | .    43   7    28   .    .    1    15   15   23   .    45   
  Largest                  3    | .    2    2    2    .    .    2    2    2    2    .    3    
  Hottest                  218  | .    60   60   121  .    .    125  90   111  128  .    218  
Shots Fired                328  | .    85   16   56   .    .    2    27   30   41   .    71   
  Gun                      245  | .    85   16   56   .    .    1    23   .    21   .    43   
  Cannon                   83   | .    .    .    .    .    .    1    4    30   20   .    28   
  Launcher                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  137  | .    61   14   5    .    .    .    14   15   12   .    16   
  Thermal                  145  | .    24   2    51   .    .    1    9    .    21   .    37   
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          46   | .    .    .    .    .    .    1    4    15   8    .    18   
  Robot Hit Streak         13   | .    7    1    8    .    .    1    6    10   10   .    13   
  Robot Miss Streak        7    | .    7    6    4    .    .    1    4    3    4    .    2    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        4    | .    2    1    .    .    .    .    1    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    1    .    .    .    .    1    .    .    .    .    
Shots Hit Robots           228  | .    48   4    37   .    .    1    16   23   26   .    73   
  Core Hits                101  | .    22   4    13   .    .    2    13   10   9    .    28   
  Critical Kills           1    | .    1    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 2    | .    .    .    .    .    .    .    .    .    .    .    2    
  Critical Strikes         13   | .    1    .    2    .    .    .    2    .    2    .    6    
    Burn                   5    | .    .    .    2    .    .    .    2    .    1    .    .    
    Destroy                3    | .    1    .    .    .    .    .    .    .    .    .    2    
    Blast                  1    | .    .    .    .    .    .    .    .    .    1    .    .    
    Sever                  4    | .    .    .    .    .    .    .    .    .    .    .    4    
Melee Attacks              23   | .    .    .    .    .    .    .    .    .    .    .    23   
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 23   | .    .    .    .    .    .    .    .    .    .    .    23   
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           5177 | .    457  56   530  1    .    104  1004 594  575  .    1856 
  Guns                     2201 | .    457  38   530  .    .    .    265  .    183  .    728  
  Cannons                  1563 | .    .    .    .    .    .    8    9    592  392  .    562  
  Explosions               822  | .    .    .    .    .    .    92   730  .    .    .    .    
  Melee                    565  | .    .    .    .    .    .    .    .    .    .    .    565  
  Ramming                  26   | .    .    18   .    1    .    4    .    2    .    .    1    
  Kinetic                  1400 | .    263  28   28   .    .    .    160  320  285  .    316  
  Thermal                  1643 | .    194  10   502  .    .    .    105  .    183  .    649  
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          1543 | .    .    .    .    .    .    100  739  272  107  .    325  
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 565  | .    .    .    .    .    .    .    .    .    .    .    565  
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         12   | .    1    1    .    .    .    3    12   2    1    1    3    
  Average Corruption       2    | .    1    1    .    .    .    3    9    1    1    1    2    
  Corruption Purged        1    | .    .    .    .    .    .    .    .    1    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  55   | .    .    14   .    .    .    1    13   1    7    3    16   
    Message Errors         7    | .    .    .    .    .    .    1    3    .    1    .    2    
    Matter Fused           14   | .    .    5    .    .    .    .    3    1    2    1    2    
    Heat Flow Errors       4    | .    .    .    .    .    .    .    2    .    1    .    1    
    Energy Discharges      5    | .    .    3    .    .    .    .    .    .    1    .    1    
    Data Loss (minor)      12   | .    .    2    .    .    .    .    1    .    2    .    7    
    Data Loss (major)      4    | .    .    .    .    .    .    .    .    .    .    2    2    
    Misfires               3    | .    .    2    .    .    .    .    1    .    .    .    .    
    Alerts                 4    | .    .    2    .    .    .    .    1    .    .    .    1    
    Weapon Failures        2    | .    .    .    .    .    .    .    2    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            125  | .    .    .    .    .    .    .    94   .    .    .    31   
  Projectiles              22   | .    .    .    .    .    .    .    .    .    .    .    22   
  Explosions               94   | .    .    .    .    .    .    .    94   .    .    .    .    
  Melee                    9    | .    .    .    .    .    .    .    .    .    .    .    9    
Knockbacks                 6    | .    .    .    .    .    .    .    .    3    3    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  6    | .    .    .    .    .    .    .    .    3    3    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      194  | .    .    .    .    .    .    38   156  .    .    .    .    
  Shots                    3    | .    .    .    .    .    .    1    2    .    .    .    .    
  Rammed                   2    | .    .    .    .    .    .    .    .    1    .    .    1    
Targets Rammed             8    | .    .    4    .    1    .    1    .    1    .    .    1    
  Kicked                   6    | .    .    4    .    1    .    1    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        632  | .    120  20   321  .    .    57   373  364  632  .    613  
  Average Temperature      159  | .    47   11   113  .    .    33   78   120  236  .    258  
  Received Heat Transfer   1752 | .    162  63   72   .    .    .    90   .    279  .    1086 
  Effects                  52   | .    .    .    .    .    .    .    1    .    19   .    32   
    Shutdowns              15   | .    .    .    .    .    .    .    1    .    7    .    7    
    Energy Bleed           6    | .    .    .    .    .    .    .    .    .    4    .    2    
    Interference           7    | .    .    .    .    .    .    .    .    .    1    .    6    
    Matter Decay           4    | .    .    .    .    .    .    .    .    .    2    .    2    
    Short Circuit          5    | .    .    .    .    .    .    .    .    .    1    .    4    
    Damage (minor)         5    | .    .    .    .    .    .    .    .    .    2    .    3    
    Damage (major)         7    | .    .    .    .    .    .    .    .    .    .    .    7    
    Damage (core)          3    | .    .    .    .    .    .    .    .    .    2    .    1    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              6    | .    .    .    .    .    .    .    3    1    1    .    1    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              1    | .    .    .    1    .    .    .    .    .    .    .    .    
  Combat Hostiles          1    | .    .    .    1    .    .    .    .    .    .    .    .    
  Parts Melted             8    | .    .    .    5    .    .    .    .    .    .    .    3    
  Heat Transferred         3885 | .    425  25   1346 .    .    .    407  .    518  .    1164 
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    .    .    .    1    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    .    
Latent Energy Used         889  | .    .    .    .    .    .    89   800  .    .    .    .    
  LE Corruption            14   | .    .    .    .    .    .    2    12   .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Fac 
Peak Influence             202  | .   202 162 146 56  .   73  189 145 .   .   102 
  Initial                  72   | .   .   72  .   56  .   .   12  53  .   .   .   
  Average                  47   | .   86  41  42  43  .   10  66  79  .   .   23  
Maximum Alert Level        1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Low Security (%)         99   | 100 99  100 100 100 .   100 100 100 .   .   100 
  Level 1                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          15   | .   2   .   2   .   .   1   3   1   .   .   6   
  Investigation            3    | .   1   .   .   .   .   .   .   .   .   .   2   
  Extermination            4    | .   .   .   .   .   .   .   .   1   .   .   3   
  Reinforcement            6    | .   1   .   2   .   .   1   1   .   .   .   1   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 2    | .   .   .   .   .   .   .   2   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   1   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  
---------                  Run  | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Fac 
Distress Signals           7    | .   2   .   2   .   .   1   2   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              83   | .   20  4   12  .   .   3   10  6   7   .   21  
  Peak Tracking Total      8    | .   5   2   5   .   .   2   4   3   4   .   8   
  Tactical Retreats        9    | .   1   1   1   .   .   .   2   1   2   .   1   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Fac 
Traps Triggered            5    | .   3   .   .   .   .   .   .   1   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   1   .   .   .   .   .   1   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  
----------                 Run  | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Fac 
Machines Disabled          4    | .   .   .   .   .   .   .   3   .   .   .   1   
  Max in Single Turn       2    | .   .   .   .   .   .   .   2   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  
---------                  Run  | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Fac 
Machines Accessed          12   | .   5   .   3   .   .   .   1   1   .   .   2   
  Terminals                10   | .   5   .   3   .   .   .   1   .   .   .   1   
  Fabricators              1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                35   | .   17  .   9   .   .   .   2   2   .   .   5   
  Successful               19   | .   10  .   6   .   .   .   1   .   .   .   2   
  Failed                   16   | .   7   .   3   .   .   .   1   2   .   .   3   
    Catastrophic           4    | .   2   .   1   .   .   .   .   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Terminals                30   | .   17  .   9   .   .   .   2   .   .   .   2   
  Fabricators              2    | .   .   .   .   .   .   .   .   2   .   .   .   
  Repair Stations          3    | .   .   .   .   .   .   .   .   .   .   .   3   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             18   | .   10  .   6   .   .   .   1   .   .   .   1   
  Record                   4    | .   4   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        4    | .   2   .   1   .   .   .   .   .   .   .   1   
  Branch Access Points     1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Emergency Access Points  2    | .   .   .   2   .   .   .   .   .   .   .   .   
  Terminal Index           1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Alert Level              1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          3    | .   .   .   2   .   .   .   1   .   .   .   .   
  Locate Traps             1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   1   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Scan Component           1    | .   .   .   .   .   .   .   .   .   .   .   1   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         11   | .   5   .   2   .   .   .   1   1   .   .   2   
  Full Trace Events        2    | .   1   .   .   .   .   .   .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  
------------               Run  | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  
--------                   Run  | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Fac 
Total Allies               3    | .   .   .   .   3   .   .   .   .   .   .   .   
  Largest Group            3    | .   .   .   .   3   3   3   .   .   .   .   .   
  Highest-Rated Group      40   | .   .   .   .   40  40  40  .   .   .   .   .   
  Highest-Rated Ally       16   | .   .   .   .   16  16  16  .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               11   | .   .   .   .   .   .   11  .   .   .   .   .   
  Total Damage             130  | .   .   .   .   .   .   130 .   .   .   .   .   
  Kills                    2    | .   .   .   .   .   .   2   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   1   .   1   .   .   .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -6   
-------------              Run  | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Fac  
Turns Passed               8428 | 50   753  1433 617  512  950  124  548  509  950  401  1581 
Spaces Moved               4147 | 39   350  726  279  267  499  62   264  241  532  245  643  
  Core                     19   | 14   .    .    .    .    .    .    4    .    .    .    1    
  Treads                   1909 | .    .    .    .    .    .    .    249  241  532  245  642  
  Legs                     2219 | 25   350  726  279  267  499  62   11   .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  190  120  190  190  190  160  160  162  162  160  
  Average Speed            174  | 96   172  190  175  190  190  190  171  161  162  162  162  
  Slowest Speed            750  | 120  190  190  190  190  190  190  750  162  162  162  550  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       41   | 4    63   99   27   49   91   22   30   7    64   23   13   
  Regions Visited          11
    Branch Regions         6
  Pre-discovered Areas     1    | .    .    1    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        9    | .    1    .    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      2    | 1    .    1    .    .    .    .    .    .    .    .    .    
Scrap Searched             3    | .    .    1    .    1    .    1    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          93   | .    .    .    .    .    .    5    79   2    3    .    4    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               9    | .    .    .    .    .    .    .    .    2    3    .    4    
  AOE                      84   | .    .    .    .    .    .    5    79   .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -6   
---------                  Run  | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Fac  
Total                      4993 | 50   426  765  354  271  501  67   333  328  580  249  1069 
  Wait                     461  | .    18   20   23   .    .    .    25   52   16   5    302  
  Move                     4136 | 38   349  725  278  266  498  61   263  240  531  244  643  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  72   | 6    9    7    12   2    1    2    7    7    2    .    17   
  Fast Attach              14   | 2    .    .    .    1    .    .    5    .    .    .    6    
  Attach                   47   | 4    5    2    10   .    .    .    3    6    4    .    13   
  Detach                   3    | .    .    .    1    .    .    .    1    .    1    .    .    
  Swap                     19   | .    1    .    .    .    1    .    4    5    1    .    7    
  Drop                     33   | .    1    .    2    1    1    2    10   2    2    .    12   
  Fire                     177  | .    43   7    28   .    .    1    15   15   23   .    45   
  Melee                    23   | .    .    .    .    .    .    .    .    .    .    .    23   
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     6    | .    .    4    .    1    .    1    .    .    .    .    .    
  Crush                    2    | .    .    .    .    .    .    .    .    1    .    .    1    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 3 exits: *Mat / *Min x2)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials
-9/Mines (discovered 2 exits: *Mat / *Exi)
-9/Exiles
-8/Mines (discovered 2 exits: *Mat x2)
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves
-6/Factory (discovered 1 exit: Low)

 History 
---------
 Turn | Location       | Event
    6 | -11/Junkyard   | Discovered new exit (range 16)
   51 | -11/Junkyard   | Entered Materials
  313 | -10/Materials  | Build established: Mutant
  597 | -10/Materials  | Discovered new exit (range 5)
  689 | -10/Materials  | Core integrity fell below 50%
  731 | -10/Materials  | Discovered new exit (range 13)
  740 | -10/Materials  | Lost 3 parts (1p2n)
  754 | -10/Materials  | Identified exit to Mines
  804 | -10/Materials  | Entered Mines
  877 | -10/Mines      | Met a Derelict bent on vengeance
  935 | -10/Mines      | Core integrity fell below 20%
 1123 | -10/Mines      | Build established: Scavenger-Mutant
 1215 | -10/Mines      | Learned location of Storage (-7)
 1242 | -10/Mines      | Discovered new exit (range 5)
 1335 | -10/Mines      | Joined a pair of Derelicts in attacking an 0b10 outpost
 1435 | -10/Mines      | Learned Materials trap positions
 1573 | -10/Mines      | Found a damaged Exp. Sensor Array with a note attached
 1577 | -10/Mines      | Found Prototype Device
 1800 | -10/Mines      | Discovered new exit (range 3)
 2237 | -10/Mines      | Entered Materials
 2237 | -9/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
 2238 | -9/Materials   | Loaded intel: 16 trap records
 2238 | -9/Materials   | Identified Exp. Sensor Array
 2753 | -9/Materials   | Discovered new exit (range 8)
 2775 | -9/Materials   | Lost 3 parts (1p2n)
 2852 | -9/Materials   | Identified exit to Mines
 2854 | -9/Materials   | Entered Mines
 2872 | -9/Mines       | Learned Materials security intel
 2872 | -9/Mines       | Assisted by bots powering up and referring to "LRC-V3"
 2994 | -9/Mines       | Discovered new exit (range 7)
 3102 | -9/Mines       | Discovered new exit (range 3)
 3104 | -9/Mines       | Identified exit to Materials
 3364 | -9/Mines       | Identified exit to Exiles
 3366 | -9/Mines       | Entered Exiles
 3366 | -9/Exiles      | Accompanied by 3 allies
 3414 | -9/Exiles      | Met 8R-AWN
 3446 | -9/Exiles      | Met EX-HEX
 3480 | -9/Exiles      | Build established: Mutant
 3555 | -9/Exiles      | Met EX-DEC
 3592 | -9/Exiles      | Visited The Gauntlet
 3872 | -9/Exiles      | Discovered new exit (range 12)
 4020 | -9/Exiles      | Met EX-BIN
 4068 | -9/Exiles      | Aligned with FarCom system
 4069 | -9/Exiles      | Given EX-Vault access code
 4121 | -9/Exiles      | Opened EX-Vault
 4133 | -9/Exiles      | Found Prototype Energy Cannon
 4134 | -9/Exiles      | Identified Latent Energy Streamer
 4177 | -9/Exiles      | Warned to stay clear of 0b10 Research branches
 4314 | -9/Exiles      | Identified exit to Mines
 4316 | -9/Exiles      | Left Exiles lab with Latent Energy Streamer
 4316 | -9/Exiles      | Entered Mines
 4316 | -8/Mines       | Accompanied by 3 allies
 4388 | -8/Mines       | Discovered exit to Materials (range 6)
 4410 | -8/Mines       | Discovered exit to Materials (range 8)
 4440 | -8/Mines       | Entered Materials
 4440 | -8/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
 4614 | -8/Materials   | Build established: Skirmisher
 4795 | -8/Materials   | System corruption reached 10%
 4861 | -8/Materials   | Garrison activated, responded to threat
 4919 | -8/Materials   | Discovered new exit (range 15)
 4983 | -8/Materials   | Identified exit to Factory
 4988 | -8/Materials   | Entered Factory
 4988 | -7/Factory     | Evolved 2 slots: Power x1, Utility x1
 5433 | -7/Factory     | Discovered new exit (range 15)
 5462 | -7/Factory     | Identified exit to Lower Caves
 5497 | -7/Factory     | Entered Lower Caves
 5639 | -7/Lower Caves | Encountered a Warlord checkpoint
 5795 | -7/Lower Caves | Build established: Mutant
 5899 | -7/Lower Caves | Learned 4 Factory zone layouts
 6341 | -7/Lower Caves | Discovered new exit (range 7)
 6351 | -7/Lower Caves | Identified exit to Lower Caves
 6447 | -7/Lower Caves | Entered another Lower Caves area
 6601 | -7/Lower Caves | Discovered new exit (range 4)
 6605 | -7/Lower Caves | Identified exit to Factory
 6848 | -7/Lower Caves | Entered Factory
 6848 | -6/Factory     | Evolved 2 slots: Utility x1, Weapon x1
 6849 | -6/Factory     | Identified exit to Lower Caves
 7147 | -6/Factory     | Build established: Skirmisher
 8147 | -6/Factory     | Lost 3 parts (1p1n1w)
 8209 | -6/Factory     | Build established: Mutant
 8388 | -6/Factory     | Core integrity fell below 50%
 8414 | -6/Factory     | Core integrity fell below 20%
 8429 | -6/Factory     | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
08391_ Imp. Treads destroyed.
08393_ R-10 Processor collects Lgt. Angular Momentum Engine.
08393_ Coil Gun destroyed.
08394_ Exp. Power Shielding destroyed.
08399_ YSN=3OHCH<=LJEIOE7ZR&2CA%F IUBO
08399_ Adv. Targeting Computer destroyed.
08403_ G-50 Soldier Lgt. Angular Momentum Engine severed.
08403_ Critical hit (Burn: +37).
08405_ Carbon-fiber Leg destroyed.
08407_ Critical hit (Burn: +37).
08411_ Carbon-fiber Leg destroyed.
08411_ Fission Core destroyed.
08414_ G-50 Soldier Carbon-fiber Leg severed.
08417_ G-50 Soldier destroyed.
08419_ Imp. Aluminum Leg destroyed.
08421_ Com. Battery destroyed.
08421_ Carbon-fiber Leg destroyed.
08422_ L-41 Fighter destroyed.
08423_ Critical hit (Burn: +37). <x2>
08426_ Great Axe destroyed.

 Map 
-----
+----------------------------------------------------+
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| ??????????????#############   #??#         #?????# |
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| ?????????????## ""F! /!/[*#   #??#         #?????# |
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| ????????????????#      #                ########## |
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| ???????????????????????????????????##   ###        |
| ???????????????????????????????????#               |
| ???????????????????????????????????#               |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           37
Energy Generation          30
Energy Capacity            710
Matter Stores              300
Matter Capacity            550
Sight Range                22
Robot Scan Range           20
Terrain Scan Range         14
Terrain Scan Density       10
Base Temperature (-)       100
Armor Coverage             150
Power Shielding            90
Evasion (%)                55
Targeting Accuracy         8
Recoil Reduction           4

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              RefineryControlBlade
  Manual?         0
Play Time         00:42:16
  Cumulative      19.3 hours
  Start           2023.10.03 @ 16:53:17
  End             2023.10.03 @ 17:46:29
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          40
  Rogue           37
  Adventurer      3
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             20
Gallery%          28
Achievement%      22
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e607486c-3108-4391-91f1-5c840e9c1a22