Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.21 @ 22:44:56 Player: Gatamar Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (48) 240 Value Destroyed (1163) 1163 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2983 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 268/300 Energy 250/250 System Corruption 4% Temperature Cool (0) Movement Walking (190) Ox1 Location -8/Mines Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (2) --- Aluminum Leg Aluminum Leg > --- UTILITY (4) ------ Improved Heat Sink (fused) Large Storage Unit Improved Signal Interpreter > --- WEAPON (2) ------- Improved Light Cannon Hammer > --- INVENTORY (15) --- Ion Engine Light Ion Engine Experimental Sensor Array Terrain Scan Processor Core Shielding Improved EM Shotgun Medium Laser Particle Cannon Light Assault Rifle Improved Light Cannon Grenade Launcher Grenade Launcher Mining Laser Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Structural Scanner Terrain Scan Processor > --- WEAPON ----------- Heavy Assault Rifle Improved Light Cannon > --- INVENTORY -------- Ion Engine Light Ion Engine Light Treads Aluminum Leg Core Shielding Light Armor Plating Medium Laser Light Assault Rifle Improved Light Cannon Grenade Launcher Grenade Launcher Hammer Mining Claw [Rating: 17] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Improved Signal Interpreter Protection Light Armor Plating Weapon Improved Light Cannon Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Impact Weapon Hammer Build | -11 -10 -9 -9 -9 -8 ------- Run | Yrd Mat Mat Min Exi Min Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility 2 | . . 2 . . . Weapon . | . . . . . . Parts Attached 33 | 7 3 14 9 . . Power 5 | 1 1 2 1 . . Engine 3 | 1 . 1 1 . . Core 2 | . 1 1 . . . Reactor . | . . . . . . Propulsion 9 | 2 . 4 3 . . Treads 4 | 2 . 2 . . . Leg 5 | . . 2 3 . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 9 | 1 2 5 1 . . Device 4 | . 1 2 1 . . Storage 2 | 1 1 . . . . Processor 2 | . . 2 . . . Hackware . | . . . . . . Protection 1 | . . 1 . . . Artifact . | . . . . . . Weapon 10 | 3 . 3 4 . . Energy Gun 3 | 1 . . 2 . . Energy Cannon . | . . . . . . Ballistic Gun 4 | 2 . 2 . . . Ballistic Cannon 2 | . . 1 1 . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon 1 | . . . 1 . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . 2 . . Parts Lost 13 | . 2 6 5 . . Power 3 | . 1 2 . . . Propulsion 3 | . . 1 2 . . Utility 4 | . . 2 2 . . Weapon 3 | . 1 1 1 . . Highest Loss Streak 4 | . 1 2 4 . . To Critical Strikes . | . . . . . . Average Backups 12 | 2 10 13 12 13 13 Power 1 | . 1 1 1 2 2 Propulsion 1 | 1 2 1 . . . Utility 1 | . . 1 2 3 3 Weapon 7 | . 6 8 8 8 8 Tool/Special . | . . . . . . Unused Backups 10 | . . . 1 . 9 Power 1 | . . . . . 1 Propulsion . | . . . . . . Utility 3 | . . . . . 3 Weapon 6 | . . . 1 . 5 Tool/Special . | . . . . . . Average Slot Usage (%) 94 | . 91 96 97 88 88 Engine 8 | . 6 3 11 11 11 Core 3 | . 7 6 . . . Treads 8 | . 28 6 . . . Leg 14 | . . 15 21 22 22 Device 11 | . 11 18 7 11 11 Storage 11 | . 14 11 11 11 11 Processor 11 | . . 9 19 11 11 Protection 1 | . . 3 3 . . Ballistic Gun 10 | . 22 15 3 . . Ballistic Cannon 6 | . . 5 9 11 11 Impact Weapon 5 | . . . 9 11 11 Peak Build Rating 17 | 6 10 17 17 15 15 Average Rating 13 | 5 8 15 15 15 15 On Entrance 10 | . 6 9 16 15 15 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns . | . . . . . . Heaviest Build 36 | 11 30 36 35 32 32 Greatest Support 40 | 40 40 40 20 20 20 Greatest Overweight (x) 3 | . . 1 3 1 1 Average Overweight (x) . | . . . 1 1 1 Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 14 | 7 14 15 15 15 15 Most Carried 15 | 4 15 15 15 13 13 Average Carried 12 | 3 10 13 12 13 13 Final Capacity 15 | 8 15 15 15 15 15 Final Carried 15 | 4 15 15 13 13 13 Class Distribution -------------------- 52% | Mutant 47% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Resources | -11 -10 -9 -9 -9 -8 ----------- Run | Yrd Mat Mat Min Exi Min Matter Collected 1000 | 202 175 417 206 . . Remotely . | . . . . . . Salvage Created 1362 | . 345 667 350 . . Parts 86 | . 27 39 20 . . Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -9 -9 -8 ------- Run | Yrd Mat Mat Min Exi Min Combat Hostiles Destroyed 40 | . 13 18 9 . . Guns 34 | . 13 16 5 . . Cannons 6 | . . 2 4 . . Classes Destroyed 8 | . 3 4 1 . . Worker 3 | . . 1 2 . . Tunneler 1 | . . . 1 . . Operator 1 | . 1 . . . . Watcher 3 | . . 3 . . . Swarmer 15 | . 5 6 4 . . Grunt 23 | . 8 10 5 . . Duelist 1 | . . 1 . . . Sentry 1 | . . 1 . . . Best Kill Streak 5 | . 5 4 3 . . Combat Bots Only 5 | . 5 3 3 . . Max Kills in Single Turn 2 | . 1 2 1 . . Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -9 -8 -------- Run | Yrd Mat Mat Min Exi Min Hostile Shots Fired 256 | . 67 118 68 . 3 Missed 92 | . 22 44 26 . . Hits 164 | . 45 74 42 . 3 Melee 3 | . . 3 . . . Projectile 161 | . 45 71 42 . 3 Critical Strikes 1 | . 1 . . . . Damage Taken 2178 | . 474 933 744 . 27 Core 490 | . 83 222 166 . 19 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 91 | . . 91 . . . Core Remaining (%) 83 | 100 66 . . . . Volleys Fired 155 | . 50 70 32 1 2 Largest 2 | . 2 2 2 1 1 Hottest 56 | . 40 56 56 33 33 Shots Fired 266 | . 87 136 39 2 2 Gun 234 | . 87 121 26 . . Cannon 32 | . . 15 13 2 2 Launcher . | . . . . . . Special . | . . . . . . Kinetic 266 | . 87 136 39 2 2 Thermal . | . . . . . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 10 | . 6 9 10 2 . Robot Miss Streak 4 | . 4 3 1 . 2 Penetration Max . | . . . . . . Secondary Targets 5 | . 2 3 . . . Max Gunslinging Chain 1 | . 1 1 . . . Shots Hit Robots 177 | . 51 92 33 1 . Core Hits 79 | . 28 37 14 . . Critical Kills 1 | . 1 . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 3 | . 1 2 . . . Destroy 1 | . 1 . . . . Blast 2 | . . 2 . . . Melee Attacks 12 | . . . 12 . . Impact 12 | . . . 12 . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 6 | . . . 6 . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2388 | . 418 1174 778 18 . Guns 1684 | . 418 944 322 . . Cannons 370 | . . 203 149 18 . Explosions . | . . . . . . Melee 307 | . . . 307 . . Ramming 27 | . . 27 . . . Kinetic 2054 | . 418 1147 471 18 . Thermal . | . . . . . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact 307 | . . . 307 . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 4 | . . . 4 4 4 Average Corruption 4 | . . . 4 4 4 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 15 | . . . 4 11 . Message Errors 2 | . . . . 2 . Matter Fused 2 | . . . . 2 . Heat Flow Errors 4 | . . . 2 2 . Energy Discharges 2 | . . . . 2 . Parts Fused 1 | . . . 1 . . Data Loss (minor) 1 | . . . . 1 . Data Loss (major) 2 | . . . 1 1 . Misfires 1 | . . . . 1 . Overload Shots . | . . . . . . Overflow Damage 75 | . . 3 72 . . Projectiles 3 | . . 3 . . . Explosions . | . . . . . . Melee 72 | . . . 72 . . Knockbacks 7 | . . 1 6 . . Impact 3 | . . . 3 . . Kinetic 3 | . . 1 2 . . Secondary 1 | . . . 1 . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed 3 | . . 3 . . . Kicked 3 | . . 3 . . . Crushed . | . . . . . . Highest Temperature 230 | . 24 . 230 173 . Average Temperature 28 | . 7 . 40 93 . Received Heat Transfer 732 | . 210 306 216 . . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted 3 | . . . 3 . . Combat Hostiles . | . . . . . . Parts Fried 3 | . . . 3 . . Impact Corruptions 4 | . . . 4 . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred . | . . . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -9 -8 ------- Run | Yrd Mat Mat Min Exi Min Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 . 100 Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 149 | . 149 147 91 . . Initial 24 | . . 24 . . . Average 30 | . 61 33 10 . . Influence Increases 1065 | . 366 457 242 . . Destroy 0b10 Robot/C 800 | . 260 360 180 . . Destroy 0b10 Robot/NC 40 | . 5 20 15 . . Destroy Leader 166 | . 60 76 30 . . Trap Triggered on 0b10 20 | . 20 . . . . Successful Hack 21 | . 21 . . . . Destroy Structure 3 | . . 1 2 . . Lose Combat Pursuer 15 | . . . 15 . . Influence Decreases 1065 | . 307 516 242 . . Entered New Map 35 | . . 35 . . . Time Decay 804 | . 287 316 201 . . Lost Part 109 | . 20 48 41 . . Purge Threat 117 | . . 117 . . . Squads Dispatched 4 | . 3 1 . . . Investigation 1 | . 1 . . . . Extermination . | . . . . . . Reinforcement 3 | . 2 1 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -9 -8 --------- Run | Yrd Mat Mat Min Exi Min Distress Signals 4 | . 1 3 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 62 | . 26 24 10 . 2 Peak Tracking Total 6 | . 5 3 4 . 6 Tactical Retreats 1 | . . . 1 . . Traps | -11 -10 -9 -9 -9 -8 ------- Run | Yrd Mat Mat Min Exi Min Traps Triggered 1 | . . 1 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 4 | . 4 . . . . Reprogrammed 6 | . 6 . . . . Reused 2 | . 2 . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 2 | . 2 . . . . Machines | -11 -10 -9 -9 -9 -8 ---------- Run | Yrd Mat Mat Min Exi Min Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -9 -8 --------- Run | Yrd Mat Mat Min Exi Min Machines Accessed 11 | . 6 2 1 2 . Terminals 7 | . 5 1 1 . . Fabricators . | . . . . . . Repair Stations 1 | . . 1 . . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 38 | . 16 5 1 16 . Successful 33 | . 12 4 1 16 . Failed 5 | . 4 1 . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 19 | . 15 3 1 . . Fabricators . | . . . . . . Repair Stations 2 | . . 2 . . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 30 | . 11 2 1 16 . Record 17 | . . 1 . 16 . Prototype ID Bank 1 | . 1 . . . . Recycling Unit Index 1 | . 1 . . . . Unreport Threat 1 | . . 1 . . . Locate Traps 2 | . 2 . . . . Disarm Traps 1 | . 1 . . . . Reprogram Traps 1 | . 1 . . . . Dispatch Records 1 | . 1 . . . . Transport Status 1 | . 1 . . . . Investigation Status 1 | . 1 . . . . Hauler Manifests 1 | . 1 . . . . Zone Layout 2 | . 1 . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . 2 . . . Scan Component 1 | . . 1 . . . Repair 1 | . . 1 . . . Recycling Unit Hacks 1 | . 1 . . . . Report Inventory 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 7 | . 5 1 1 . . Full Trace Events 1 | . 1 . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired 1 | . . 1 . . . Time 32 | . . 32 . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 ------------ Run | Yrd Mat Mat Min Exi Min Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -9 -8 -------- Run | Yrd Mat Mat Min Exi Min Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -9 -8 ------- Run | Yrd Mat Mat Min Exi Min Active Infowar (turns) 1607 | . 959 648 . . . Sensors 1189 | . 959 230 . . . Structural 647 | . . 647 . . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . . 2 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -9 -8 ------------- Run | Yrd Mat Mat Min Exi Min Turns Passed 4413 | 85 1123 956 1638 555 56 Spaces Moved 2087 | 47 615 364 742 292 27 Core 3 | 3 . . . . . Treads 736 | 44 615 77 . . . Legs 1348 | . . 287 742 292 27 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 190 190 190 Average Speed 179 | 152 160 184 190 190 190 Slowest Speed 330 | 160 160 240 330 190 190 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins 2 | . . . 2 . . Cave-ins Triggered 1 | . . . 1 . . Exploration Rate (%) 46 | 5 78 28 96 65 8 Regions Visited 5 Branch Regions 3 Pre-discovered Areas . | . . . . . . Known Exits Taken 3 | . . 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . Scrap Searched 1 | . . . 1 . . Spaces Dug 5 | . . . 5 . . Terrain Destroyed 6 | . . . 5 1 . Melee 5 | . . . 5 . . Projectile 1 | . . . . 1 . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -9 -8 --------- Run | Yrd Mat Mat Min Exi Min Total 2492 | 57 684 521 909 292 29 Wait 164 | . 4 51 109 . . Move 2081 | 46 614 363 740 291 27 Hop . | . . . . . . Pick Up 29 | 4 12 11 2 . . Fast Attach 14 | 6 2 4 2 . . Attach 15 | . 1 10 4 . . Detach . | . . . . . . Swap 6 | 1 . 2 3 . . Drop 12 | . 1 7 4 . . Fire 155 | . 50 70 32 1 2 Melee 12 | . . . 12 . . Ram . | . . . . . . Kick 3 | . . 3 . . . Crush . | . . . . . . Escape Stasis 1 | . . . 1 . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines (discovered 4 exits: *Mat x2 / *Exi / *Zio) -9/Exiles (discovered 2 exits: *Min x2) -8/Mines History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 86 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 722 | -10/Materials | Discovered new exit (range 12) 914 | -10/Materials | Discovered new exit (range 15) 1157 | -10/Materials | Discovered new exit (range 16) 1209 | -10/Materials | Entered another Materials area 1209 | -9/Materials | Evolved 2 slots: Utility x2 1547 | -9/Materials | Core integrity fell below 50% 1652 | -9/Materials | Repaired Hvy. Assault Rifle 1736 | -9/Materials | Discovered new exit (range 3) 1771 | -9/Materials | Build established: Scavenger-Mutant 1958 | -9/Materials | Discovered new exit (range 15) 1994 | -9/Materials | Identified exit to Mines 2165 | -9/Materials | Entered Mines 2169 | -9/Mines | Discovered new exit (range 19) 2222 | -9/Mines | Learned location of 2 exits from Materials 2653 | -9/Mines | Core integrity fell below 20% 2678 | -9/Mines | Lost 4 parts (2n1u1w) 3117 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3125 | -9/Mines | Identified exit to Zion 3157 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 3161 | -9/Mines | Found Prototype Device 3280 | -9/Mines | Discovered new exit (range 10) 3301 | -9/Mines | Identified exit to Materials 3461 | -9/Mines | Crushed by falling debris 3763 | -9/Mines | Build established: Mutant 3793 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3795 | -9/Mines | Discovered new exit (range 5) 3801 | -9/Mines | Identified exit to Exiles 3803 | -9/Mines | Entered Exiles 3803 | -9/Exiles | Found Exiles lab destroyed 3838 | -9/Exiles | Discovered new exit (range 14) 3860 | -9/Exiles | Identified exit to Mines 4337 | -9/Exiles | Discovered exit to Mines (range 14) 4358 | -9/Exiles | Entered Mines 4414 | -8/Mines | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- failed. Who knows what exciting adventures await anyone who dares use 2.0. >>Record "HEX-040/Superbattery" HEX: I have no idea what we're going to do with all this energy. ** DEC: I'm sure I can come up with a weapon that'll use every last bit of it in one go! 04155_ Connecting with EX-Vault Access... 04157_ System corrupted: Energy discharge (-100). 04220_ System corrupted: Energy discharge (-60). 04235_ System corrupted: Component data lost. 04310_ 7HL