Cogmind - Beta 11 X8 *** ADVENTURER MODE // 2021.11.16 @ 20:35:51 Player: RogirekTheMad Result: Destroyed by X-77 Beamer with Gatling Laser Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (121) 605 Value Destroyed (4238) 4238 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (866) 866 TOTAL SCORE: 10269 Bonus ------- High Alert Combat Kills 118 Follower Combat Kills 148 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/1000 Matter 295/300 Energy 44/100 System Corruption 4% Temperature Cool (36) Movement Core (200) Ox3 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ Medium Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (10) --- High-capacity Storage Unit Phasing AFG Peak State ------------ > --- POWER ------------ Heavy Ion Engine Micro Fission Core > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Armored Huge Wheel > --- UTILITY ---------- Advanced Heat Sink Improved Cooling System Advanced Cooling System Medium Storage Unit Advanced Targeting Computer Improved Particle Charger Improved Thermal Shield > --- WEAPON ----------- Improved Heavy Laser Improved Heavy Laser Variable Charge Gun > --- INVENTORY -------- High-capacity Storage Unit Phasing AFG Improved Heavy Laser Wave Gun Compact Ion Cannon Mini Grenade Launcher [Rating: 83] Favorites ----------- Power Nuclear Core Engine Improved Deuterium Engine Power Core Nuclear Core Propulsion Improved Aluminum Leg Leg Improved Aluminum Leg Wheel Armored Huge Wheel Hover Unit Linear Gravjet Utility Medium Storage Unit Device Advanced Heat Sink Storage Medium Storage Unit Processor Signal Interpreter Protection Layered Medium Armor Plating Weapon Improved Medium Laser Energy Gun Improved Medium Laser Energy Cannon Compact Ion Cannon Ballistic Gun Heavy Assault Rifle Launcher Grenade Launcher Special Weapon Enhanced Flamer Build | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 ------- Run | Scr Mat Mat Sto Mat Fac Low Zio Pro Fac Slots Evolved 10 | . . 2 . 2 2 . . . 4 Power 1 | . . . . . . . . . 1 Propulsion 3 | . . . . 1 1 . . . 1 Utility 5 | . . 1 . 1 1 . . . 2 Weapon 1 | . . 1 . . . . . . . Parts Attached 135 | 6 2 23 26 21 3 . 11 4 39 Power 22 | 1 1 3 9 4 . . . 1 3 Engine 19 | 1 1 3 9 2 . . . 1 2 Core 3 | . . . . 2 . . . . 1 Reactor . | . . . . . . . . . . Propulsion 24 | 2 . 4 1 5 1 . . 1 10 Treads . | . . . . . . . . . . Leg 19 | 2 . 4 1 5 1 . . 1 5 Wheel 1 | . . . . . . . . . 1 Hover 4 | . . . . . . . . . 4 Flight . | . . . . . . . . . . Utility 41 | 1 1 3 3 7 2 . 9 2 13 Device 23 | . 1 1 1 2 1 . 6 2 9 Storage 8 | 1 . 1 1 2 . . 1 . 2 Processor 4 | . . 1 1 . 1 . . . 1 Hackware . | . . . . . . . . . . Protection 6 | . . . . 3 . . 2 . 1 Artifact . | . . . . . . . . . . Weapon 48 | 2 . 13 13 5 . . 2 . 13 Energy Gun 32 | 2 . 10 7 3 . . . . 10 Energy Cannon 7 | . . . 3 1 . . 1 . 2 Ballistic Gun 5 | . . 3 2 . . . . . . Ballistic Cannon . | . . . . . . . . . . Launcher 3 | . . . 1 1 . . . . 1 Special Weapon 1 | . . . . . . . 1 . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 13 | . . 1 6 1 . . 3 . 2 Parts Lost 34 | . . . 3 4 . . . 1 26 Power 3 | . . . 2 . . . . . 1 Propulsion 11 | . . . . 3 . . . 1 7 Utility 12 | . . . 1 1 . . . . 10 Weapon 8 | . . . . . . . . . 8 Highest Loss Streak 21 | . . . 1 1 . . . 1 21 Average Slot Usage (%) 98 | . 92 100 99 99 100 . 99 99 87 Engine 5 | . 14 11 11 5 . . . 6 6 Core 3 | . . . . 3 7 . 7 . . Leg 25 | . 28 22 21 26 30 . 30 29 17 Device 18 | . 6 11 10 15 20 . 22 23 22 Storage 8 | . 14 11 11 9 7 . 7 7 5 Processor 3 | . . 11 10 2 2 . . . 3 Protection 4 | . . . . 9 7 . 7 7 4 Energy Gun 18 | . 28 30 25 18 15 . 15 15 13 Energy Cannon 5 | . . . 7 8 7 . 6 7 2 Naked Turns . | . . . . . . . . . . Heaviest Build 54 | 13 14 24 30 38 37 37 40 44 54 Greatest Support 69 | 20 20 26 26 41 51 51 51 51 69 Greatest Overweight (x) 4 | 4 . 1 1 1 . . . 1 1 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 20 | 8 8 10 10 10 10 10 10 10 20 Average Capacity 9 | 7 8 8 10 10 10 10 10 10 10 Most Carried 10 | 4 8 10 10 10 9 7 10 10 10 Average Carried 9 | 2 5 8 9 9 7 7 9 9 9 Final Capacity 10 | 8 8 10 10 10 10 10 10 10 10 Final Carried 10 | 4 8 10 10 10 7 7 10 10 2 Class Distribution -------------------- 32% | Mutant 31% | Gunner 23% | Scavenger-Gunner 9% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Skirmisher | -9/Storage Gunner | -8/Materials Gunner | -7/Factory Gunner | -7/Lower Caves Mutant | -6/Zion Scavenger-Gunner | -5/Proximity Caves Scavenger-Gunner | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 ----------- Run | Scr Mat Mat Sto Mat Fac Low Zio Pro Fac Matter Collected 1719 | 259 11 282 331 238 . . 140 40 418 Remotely . | . . . . . . . . . . Salvage Created 5319 | . 175 880 1453 1331 53 . . 332 1095 Parts 270 | . 10 49 78 53 . . . 22 58 Haulers Intercepted 13 | . . 3 6 3 . . . . 1 Recyclers Shooed 1 | . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 30 | . . . . . . . 5 25 . Prevented 2 | . . . . . . . . 2 . Kills | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 ------- Run | Scr Mat Mat Sto Mat Fac Low Zio Pro Fac Combat Hostiles Destroyed 97 | . 5 16 25 26 1 . . 8 16 Guns 69 | . 5 14 23 11 1 . . 5 10 Cannons 17 | . . . 2 11 . . . 3 1 AOE 5 | . . . . 2 . . . . 3 Classes Destroyed 14 | . 3 4 1 2 . . . 1 3 Builder 2 | . . . 1 . . . . . 1 Hauler 13 | . . 3 6 3 . . . . 1 Recycler 1 | . . 1 . . . . . . . Watcher 8 | . 2 2 2 . . . . . 2 Swarmer 23 | . 3 4 6 4 . . . 5 1 Grunt 34 | . 2 8 7 15 . . . . 2 Brawler 2 | . . 1 . 1 . . . . . Duelist 4 | . . . . 2 . . . . 2 Sentry 18 | . . 3 12 3 . . . . . Specialist 1 | . . . . . . . . . 1 Hunter 11 | . . . . 1 1 . . 2 7 Programmer 2 | . . . . . . . . . 2 Heavy 1 | . . . . . . . . . 1 Behemoth 1 | . . . . . . . . 1 . Best Kill Streak 8 | . 3 7 8 7 1 . . 4 4 Combat Bots Only 7 | . 3 4 5 7 1 . . 4 4 Max Kills in Single Turn 2 | . 2 2 2 2 1 . . 1 2 Gunslinging 1 | . 1 1 1 . . . . . . Exploded 2 | . . . . 2 . . . . 2 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -------- Run | Scr Mat Mat Sto Mat Fac Low Zio Pro Fac Damage Taken 5762 | . 90 226 482 993 25 . 58 322 3566 Core 1293 | . 23 31 61 145 8 . 20 . 1005 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 87 | 100 90 . 77 73 . . . 96 . Volleys Fired 258 | . 11 34 92 53 6 . 6 13 43 Largest 3 | . 2 3 3 3 3 . 1 3 3 Hottest 396 | . 90 168 202 202 201 . 90 201 396 Shots Fired 680 | . 22 102 248 150 18 . 6 34 100 Gun 553 | . 22 102 210 103 12 . . 21 83 Cannon 112 | . . . 34 46 6 . 1 13 12 Launcher 10 | . . . 4 1 . . . . 5 Special 5 | . . . . . . . 5 . . Kinetic 21 | . . 14 7 . . . . . . Thermal 649 | . 22 88 237 149 18 . 6 34 95 Explosive 10 | . . . 4 1 . . . . 5 Electromagnetic . | . . . . . . . . . . Robot Hit Streak 39 | . 10 28 39 21 12 . . 12 16 Robot Miss Streak 2 | . 1 1 2 2 1 . . 1 2 Penetration Max . | . . . . . . . . . . Secondary Targets 8 | . 1 3 3 . . . . . 1 Max Gunslinging Chain 1 | . 1 1 1 . . . . . 1 Shots Hit Robots 433 | . 19 70 133 109 10 . . 23 69 Core Hits 176 | . 10 26 46 45 2 . . 13 34 Critical Kills 2 | . . . . . . . . . 2 Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 40 | . 2 6 9 15 . . . 4 4 Burn 38 | . 2 6 9 15 . . . 4 2 Meltdown 1 | . . . . . . . . . 1 Destroy 1 | . . . . . . . . . 1 Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 9832 | . 230 1146 2461 2506 244 . . 525 2720 Guns 7568 | . 230 1146 2126 1506 150 . . 338 2072 Cannons 1697 | . . . 304 905 94 . . 187 207 Explosions 567 | . . . 31 95 . . . . 441 Melee . | . . . . . . . . . . Ramming . | . . . . . . . . . . Kinetic 104 | . . 104 . . . . . . . Thermal 9161 | . 230 1042 2430 2411 244 . . 525 2279 Explosive 567 | . . . 31 95 . . . . 441 Electromagnetic . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 4 | . . . . 4 . . . . 4 Average Corruption 3 | . . . . 4 . . . . 3 Corruption Purged . | . . . . . . . . . . Effects 28 | . . . . 9 . . . . 19 Message Errors 9 | . . . . 2 . . . . 7 Matter Fused 8 | . . . . 3 . . . . 5 Heat Flow Errors 4 | . . . . 1 . . . . 3 Energy Discharges 1 | . . . . . . . . . 1 Parts Rejected 1 | . . . . . . . . . 1 Data Loss (minor) 3 | . . . . 1 . . . . 2 Weapon Failures 2 | . . . . 2 . . . . . Overload Shots 12 | . . . . . . . . . 12 Overflow Damage 80 | . . . 33 41 . . . 6 . Projectiles 63 | . . . 33 24 . . . 6 . Explosions 17 | . . . . 17 . . . . . Melee . | . . . . . . . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 66 | . . . 12 . . . . . 54 Shots 5 | . . . 1 . . . . . 4 Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 467 | . 192 293 318 467 307 . . 42 466 Average Temperature 96 | . 98 47 67 132 154 . . 8 132 Received Heat Transfer 1767 | . 42 105 177 477 . . . 24 942 Effects 10 | . . . 2 6 . . . . 2 Shutdowns 1 | . . . . . . . . . 1 Energy Bleed 4 | . . . 1 2 . . . . 1 Short Circuit 2 | . . . 1 1 . . . . . Damage (major) 3 | . . . . 3 . . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 7 | . . 3 . 2 . . . . 2 Combat Hostiles 6 | . . 2 . 2 . . . . 2 Parts Melted 57 | . 3 8 19 16 . . . 2 9 Heat Transferred 18670 | . 743 2775 5698 5180 370 . . 1147 2757 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 ------- Run | Scr Mat Mat Sto Mat Fac Low Zio Pro Fac Peak Influence 565 | . 259 437 565 504 228 . . . 176 Initial 167 | . . 93 85 90 167 . . . . Average 222 | . 105 252 308 333 213 . . . 37 Maximum Alert Level 2 | . 1 2 2 2 1 . . . . Low Security (%) 41 | 100 84 27 11 15 30 . . . 100 Level 1 44 | . 15 62 62 59 69 . . . . Level 2 14 | . . 9 26 25 . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 12 | . . . 4 3 . . . . 5 Investigation 2 | . . . 1 1 . . . . . Extermination 1 | . . . . . . . . . 1 Reinforcement 6 | . . . . 2 . . . . 4 Assault . | . . . . . . . . . . Garrison 3 | . . . 3 . . . . . . Intercept . | . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . 1 Haulers Reinforced 1 | . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 --------- Run | Scr Mat Mat Sto Mat Fac Low Zio Pro Fac Distress Signals 8 | . 2 . 1 5 . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 146 | . 13 24 33 35 2 . 2 10 27 Peak Tracking Total 7 | . 4 7 4 7 1 . 1 4 5 Tactical Retreats 7 | . 3 3 1 . . . . . . Traps | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 ------- Run | Scr Mat Mat Sto Mat Fac Low Zio Pro Fac Traps Triggered 8 | . . . 4 1 . . . . 3 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed 6 | . . . 6 . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 ---------- Run | Scr Mat Mat Sto Mat Fac Low Zio Pro Fac Machines Disabled 15 | . . . 9 5 . . . . 1 Max in Single Turn 2 | . . . 1 2 . . . . 1 Garrison Access 1 | . . . . 1 . . . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 --------- Run | Scr Mat Mat Sto Mat Fac Low Zio Pro Fac Machines Accessed 27 | . 2 2 12 7 2 . 1 . 1 Terminals 23 | . 2 2 10 6 2 . . . 1 Fabricators . | . . . . . . . . . . Repair Stations 1 | . . . 1 . . . . . . Recycling Units 1 | . . . 1 . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . Total Hacks 57 | . 5 4 23 14 6 . 4 . 1 Successful 35 | . 3 1 18 6 2 . 4 . 1 Failed 22 | . 2 3 5 8 4 . . . . Catastrophic 4 | . . 1 . 2 1 . . . . Database Lockouts . | . . . . . . . . . . Manual 40 | . 3 4 8 10 5 . . . 10 Terminals 48 | . 5 4 19 13 6 . . . 1 Fabricators . | . . . . . . . . . . Repair Stations 2 | . . . 2 . . . . . . Recycling Units 2 | . . . 2 . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . Terminal Hacks 27 | . 2 . 13 5 2 . 4 . 1 Record 2 | . . . 2 . . . . . . Part Schematic 4 | . . . . . . . 4 . . Robot Analysis 1 | . 1 . . . . . . . . Open Door 4 | . . . 4 . . . . . . Open DSF 1 | . . . . . . . . . 1 Level Access Points 3 | . 1 . 1 1 . . . . . Branch Access Points 4 | . . . 2 1 1 . . . . Emergency Access Points 1 | . . . . 1 . . . . . Terminal Index 2 | . . . . 1 1 . . . . Locate Traps 1 | . . . 1 . . . . . . Disarm Traps 1 | . . . 1 . . . . . . Security Status 2 | . . . 1 1 . . . . . Hauler Manifests 1 | . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 2 | . . . 2 . . . . . . Scan Component 1 | . . . 1 . . . . . . Repair 1 | . . . 1 . . . . . . Recycling Unit Hacks 1 | . . . 1 . . . . . . Retrieve Components 1 | . . . 1 . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . Seal Access 1 | . . . . 1 . . . . . Unauthorized Hacks 4 | . 1 1 2 . . . . . . Terminals 4 | . 1 1 2 . . . . . . Track 1 | . . . 1 . . . . . . Botnet 3 | . 1 1 1 . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 19 | . 2 2 7 6 2 . . . . Full Trace Events 1 | . . . 1 . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . 4 . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 19 | . . . . . . . 19 . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 1 | . . . 1 . . . . . . Time 32 | . . . 32 . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 10 | . . . 10 . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 ------------ Run | Scr Mat Mat Sto Mat Fac Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -------- Run | Scr Mat Mat Sto Mat Fac Low Zio Pro Fac Total Allies 8 | . . . . . . . 4 . 4 Largest Group 4 | . . . . . . . 4 4 4 Highest-Rated Group 240 | . . . . . . . 148 148 240 Highest-Rated Ally 70 | . . . . . . . 38 38 70 Zionite Dispatches 3 | . . . . . . . . . 3 Light 1 | . . . . . . . . . 1 Recon 1 | . . . . . . . . . 1 Thermal Resupply 1 | . . . . . . . . . 1 Total Orders 3 | . . . . . . . . . 3 DROP 1 | . . . . . . . . . 1 PICKUP 1 | . . . . . . . . . 1 COLLECT 1 | . . . . . . . . . 1 Ally Attacks 35 | . . . . . . . 5 30 . Total Damage 825 | . . . . . . . 51 774 . Kills 4 | . . . . . . . . 4 . Allies Corrupted 1 | . . . . . . . . . 1 Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 ------- Run | Scr Mat Mat Sto Mat Fac Low Zio Pro Fac Robot Analysis Total 1 | . 1 . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . . 1 . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Zionite Intel Received 1 | . . . . . . . . . 1 Unaware Analyses 1 | . . . . . . . . . 1 Exploration | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 ------------- Run | Scr Mat Mat Sto Mat Fac Low Zio Pro Fac Turns Passed 10723 | 81 293 806 1999 1003 252 4 3635 1295 1355 Spaces Moved 5152 | 56 132 409 957 574 131 3 1426 924 540 Core 16 | 16 . . . . . . . . . Treads . | . . . . . . . . . . Legs 5018 | 40 132 409 957 574 131 3 1426 924 422 Wheels 118 | . . . . . . . . . 118 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 120 120 115 Average Speed 128 | 115 120 133 152 120 120 120 120 120 132 Slowest Speed 250 | 250 120 190 190 190 120 120 120 190 190 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 40 | 5 33 26 97 51 5 1 91 82 14 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 2 | . . . . . . . 2 . . Known Exits Taken 5 | . 1 1 1 1 1 . . . . Unknown Exits Taken 4 | 1 . . . . . 1 1 1 . Scrap Searched 6 | . . . . . . . 4 2 . Spaces Dug 4 | . . . . 1 1 . . 2 . Terrain Destroyed 84 | . . . 32 13 3 . . 7 29 Melee . | . . . . . . . . . . Projectile 41 | . . . 10 10 3 . . 7 11 AOE 43 | . . . 22 3 . . . . 18 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 --------- Run | Scr Mat Mat Sto Mat Fac Low Zio Pro Fac Total 8740 | 69 245 610 1307 779 212 3 3341 1079 1095 Wait 3033 | 4 92 100 203 97 73 1 1883 135 445 Move 5143 | 55 131 408 956 573 130 2 1425 923 540 Hop . | . . . . . . . . . . Pick Up 71 | 4 6 17 11 17 . . 6 1 9 Fast Attach 36 | 6 2 4 5 1 . . 2 1 15 Attach 31 | . . 4 4 6 2 . 3 1 11 Detach 3 | . . . . . . . 2 . 1 Swap 70 | . . 15 18 14 1 . 6 2 14 Drop 95 | . 3 28 18 18 . . 8 3 17 Fire 258 | . 11 34 92 53 6 . 6 13 43 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials (discovered 2 exits: *Min / *Sto) -9/Storage (discovered 2 exits: *Mat / Rec) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 1 exit: [*Upp]) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 82 | -11/Scrapyard | Entered Materials 91 | -10/Materials | Identified exit to Materials 333 | -10/Materials | Build established: Mutant 375 | -10/Materials | Entered another Materials area 375 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 537 | -9/Materials | Discovered new exit (range 13) 675 | -9/Materials | Build established: Gunner 922 | -9/Materials | Identified exit to Storage 1040 | -9/Materials | Discovered new exit (range 8) 1064 | -9/Materials | Identified exit to Mines 1181 | -9/Materials | Entered Storage 1264 | -9/Storage | Identified exit to Recycling 1288 | -9/Storage | Garrison activated, responded to threat 1364 | -9/Storage | Identified exit to Materials 2029 | -9/Storage | Repaired Imp. Aluminum Leg 2418 | -9/Storage | Build established: Skirmisher 3180 | -9/Storage | Entered Materials 3180 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3323 | -8/Materials | Destroyed 7 combat bots 3797 | -8/Materials | Build established: Gunner 3862 | -8/Materials | Identified exit to Factory 4183 | -8/Materials | Entered Factory 4183 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4201 | -7/Factory | Identified exit to Lower Caves 4435 | -7/Factory | Entered Lower Caves 4436 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 4439 | -7/Lower Caves | Entered Zion 4462 | -6/Zion | Found CR-A16's Pointy Stick 4541 | -6/Zion | Discovered new exit (range 13) 4588 | -6/Zion | Found Prototype Device 4589 | -6/Zion | Identified Phasing AFG 5136 | -6/Zion | Learned location of Warlord (-4) 5411 | -6/Zion | Build established: Mutant 5610 | -6/Zion | Given the Hacking Drone Bay 5612 | -6/Zion | Found Prototype Device 5723 | -6/Zion | Found Prototype Device 5725 | -6/Zion | Identified Bomb Factory No. 2 5726 | -6/Zion | Identified Hacking Drone Bay 6005 | -6/Zion | Imprinted 6007 | -6/Zion | Declared Zion's savior 8074 | -6/Zion | Entered Proximity Caves 8074 | -5/Proximity Caves | Accompanied by 4 allies 8221 | -5/Proximity Caves | Spotted B-75 Beast 8312 | -5/Proximity Caves | Destroyed B-75 Beast 8470 | -5/Proximity Caves | Build established: Scavenger-Gunner 8876 | -5/Proximity Caves | Discovered new exit (range 4) 8886 | -5/Proximity Caves | Learned Factory stockpile data 9369 | -5/Proximity Caves | Entered Factory 9369 | -5/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 9452 | -5/Factory | Zion Thermal Resupply teleported in 9598 | -5/Factory | Discovered new exit (range 14) 9712 | -5/Factory | Zion Light squad teleported in 9927 | -5/Factory | Zion Recon squad teleported in 10113 | -5/Factory | Lost 3 parts (2n1u) 10600 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 10695 | -5/Factory | Core integrity fell below 50% 10713 | -5/Factory | Core integrity fell below 20% 10724 | -5/Factory | Destroyed by X-77 Beamer with Gatling Laser Last Messages --------------- 10714_ K-01 Serf collects debris. 10714_ U-05 Engineer builds a Wall. 10714_ U-05 Engineer lays Concrete. 10716_ U-05 Engineer builds a Wall. 10716_ R-10 Processor collects Wheel. 10716_ Slug penetrates Terminal. 10716_ Com. Ion Cannon destroyed. 10717_ U-05 Engineer lays Concrete. 10717_ U-05 Engineer builds a Wall. 10717_ K-01 Serf collects debris. 10718_ U-05 Engineer lays Concrete. 10719_ R-10 Processor collects Adv. Cooling System. 10719_ U-05 Engineer lays Concrete. 10720_ K-01 Serf collects debris. 10720_ U-05 Engineer lays Concrete. 10721_ U-05 Engineer builds a Wall. 10721_ U-05 Engineer lays Concrete. 10723_ Slug penetrates U-05 Engineer. 10723_ U-05 Engineer lays Concrete. 10724_ U-05 Engineer destroyed. Map ----- +----------------------------------------------------+ | ??????????????# # """ """ #???????????????? | | ??????????????# # """ """ #???????????????? | | ??????????????# % # """ """ #???????????????? | | ??????????????# # #???????????????? | | ???? # # #???????????????? | | ????????"""" # % # ] = #???????????????? | | ???? # % # % #???????????????? | | ??????######??# %#####+#########?????###????? ? | | ############### % ######T ##^ | | %=% % % | | *[[ | | % % | | ##+#########/## ########## | | # """T"" ####+#######+### #?????????? | | # # # #???????????? | | # ! # # #????????????? | | !# [# # #??????????????? | | " # """"" # """ """ """ # #??????????????? | | " # """"" # """ """ """ # #??????????????? | | " # """ # """ """ """u k u #??????????????? | | " # ############ # ####???????????? | | ####?######### # ## #???????????? | | ?????????????# k g u ##???????????? | | ?????????????# |x%% ####### ????? | | ?????????????# % % % ????? | | ?????????????# @#! "" ???? | | ?????????????# %%g% ???? | | ?????????????# #= % ???? | | ?????????????# # !=** ???? | | ?????????????# # [%[ #######??????? | | ?????????????# # #????????????? | | ?????????????# A [# ##????????????? | | ?????????????# ## #?????????????? | | ?????????????##+############ ????????????? | | ??????????????#????????????# ;##???????????? | | ???????????????????????????# ##????????????? | | ???????????????????????????# #?????????????? | | ???????????????????????????# #?????????????? | | ???????????????????????????# ^ ^^ #?????????????? | | ??????????????????????????? ^^ ^#?????????????? | | ???????????????????????????####+####????/????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 117 Energy Generation 29 Energy Capacity 470 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Power Amplification 20 Additional Mass Support 9 Armor Coverage 225 Resistance: KI 20 Resistance: TH 45 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Targeting Accuracy 8 Particle Charging 20 Offensive Hacking 10 Item Schematics ----------------- Point Defense System | -6/Zion | Archive Imp. System Restoration Module | -6/Zion | Archive Thermal Shield | -6/Zion | Archive Force Field | -6/Zion | Archive Imp. Kinecellerator | -6/Zion | Archive Lgt. Angular Momentum Engine | -6/Zion | Archive Overload Amplifier | -6/Zion | Archive Coil Gun | -6/Zion | Archive Imp. Recalibrator | -6/Zion | Archive Dispersion Rifle | -6/Zion | Archive Hvy. Pick | -6/Zion | Archive Mak. Trap Scanner | -6/Zion | Archive Nuclear Pulse Thruster | -6/Zion | Archive Phasing Sabre | -6/Zion | Archive Fusion Compressor | -6/Zion | Archive Riot Gun | -6/Zion | Free Arc Thrower | -6/Zion | Free Hvy. Battle Rifle | -6/Zion | Free Battle Cannon | -6/Zion | Free Robot Schematics ------------------ G-50 Soldier | -6/Zion | Archive S-27 Virus | -6/Zion | Archive G-47 Trooper | -6/Zion | Archive C-57 Dissector | -6/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Overkill Challenges ------------ None Game ------ Seed AlloyHardenedNullifier Manual? 0 Play Time 02:01:27 Cumulative 67.8 hours Start 2021.11.16 @ 17:23:01 End 2021.11.16 @ 20:35:51 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 39 Rogue 7 Adventurer 32 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 37 Gallery% 49 Achievement% 42 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1119e8ea-718e-4c91-b1a8-f2fc35a6d090