Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.11.14 @ 00:08:36 Player: ptdel Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (9) 1800 Robots Destroyed (88) 440 Value Destroyed (2570) 2570 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (75) 75 TOTAL SCORE: 8065 Bonus ------- High Alert Combat Kills 75 Cogmind --------- Core Integrity 1150/1150 Matter 290/300 Energy 300/330 System Corruption 13% Temperature Cool (0) Movement Flying (28) Location -4/Factory Parts ------- > --- POWER (4) -------- Light Nuclear Core Light Nuclear Core Light Angular Momentum Engine Light Fission Core > --- PROPULSION (6) --- Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster Nuclear Pulse Thruster Nuclear Pulse Array > --- UTILITY (7) ------ Advanced Visual Processing Unit Advanced Signal Interpreter Advanced Terrain Scanner Advanced Terrain Scan Processor Advanced ECM Suite > --- WEAPON (2) ------- Greatsword > --- INVENTORY (4) ---- Advanced Terrain Scanner Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core Light Angular Momentum Engine Light Fission Core > --- PROPULSION ------- Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster Nuclear Pulse Thruster Nuclear Pulse Thruster > --- UTILITY ---------- Improved Heat Sink Advanced Visual Processing Unit Advanced Sensor Array Advanced Signal Interpreter Advanced Terrain Scanner Advanced Terrain Scan Processor Advanced ECM Suite > --- WEAPON ----------- Greatsword > --- INVENTORY -------- Nuclear Pulse Array [Rating: 71] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Flight Unit Cesium-ion Thruster Utility High-capacity Storage Unit Device Heat Sink Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Protection Improved Medium Armor Plating Weapon High-powered Shotgun Energy Gun Small Laser Energy Cannon Advanced Beam Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Flak Cannon Launcher Heavy Missile Launcher Slashing Weapon Greatsword Build | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Slots Evolved 12 | . . 2 2 2 2 2 . . 2 Power 3 | . . . 1 . . 1 . . 1 Propulsion 4 | . . . . 2 2 . . . . Utility 5 | . . 2 1 . . 1 . . 1 Weapon . | . . . . . . . . . . Parts Attached 112 | 6 5 14 56 4 15 5 1 3 3 Power 24 | 1 . 1 14 2 3 1 . 1 1 Engine 14 | 1 . 1 11 . 1 . . . . Core 10 | . . . 3 2 2 1 . 1 1 Reactor . | . . . . . . . . . . Propulsion 26 | 2 . 2 10 . 6 3 1 1 1 Treads 13 | 2 . 2 9 . . . . . . Leg . | . . . . . . . . . . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 13 | . . . 1 . 6 3 1 1 1 Utility 35 | 1 3 5 18 . 5 1 . 1 1 Device 15 | . . 3 8 . 3 . . . 1 Storage 7 | 1 3 1 2 . . . . . . Processor 4 | . . . . . 2 1 . 1 . Hackware . | . . . . . . . . . . Protection 9 | . . 1 8 . . . . . . Artifact . | . . . . . . . . . . Weapon 27 | 2 2 6 14 2 1 . . . . Energy Gun 6 | . 2 2 1 1 . . . . . Energy Cannon 3 | . . 1 1 1 . . . . . Ballistic Gun 13 | 2 . 3 8 . . . . . . Ballistic Cannon 2 | . . . 2 . . . . . . Launcher 2 | . . . 2 . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 1 | . . . . . 1 . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 4 | . . 2 2 . . . . . . Parts Lost 26 | . 2 10 9 . . . 1 . 4 Power 4 | . . 1 3 . . . . . . Propulsion 5 | . . 2 . . . . 1 . 2 Utility 7 | . . 2 3 . . . . . 2 Weapon 10 | . 2 5 3 . . . . . . Highest Loss Streak 4 | . 2 3 1 . . . 1 . 4 Average Slot Usage (%) 97 | . 96 98 99 80 90 91 94 94 93 Engine 12 | . 14 10 15 1 5 5 5 5 5 Core 2 | . . . 2 12 7 11 11 11 14 Treads 17 | . 28 21 17 15 1 . . . . Flight 4 | . . . . . 35 32 35 35 31 Device 9 | . . 19 6 . 16 17 17 17 21 Storage 19 | . 25 22 21 23 3 . . . . Processor 2 | . . . . . 10 17 17 17 15 Protection 9 | . . 1 16 15 1 . . . . Energy Gun 4 | . 12 12 1 3 . . . . . Energy Cannon 1 | . . 4 . . . . . . . Ballistic Gun 10 | . 15 4 13 7 . . . . . Ballistic Cannon 1 | . . . 2 . . . . . . Naked Turns . | . . . . . . . . . . Heaviest Build 132 | 9 54 86 132 130 127 29 29 29 37 Greatest Support 46 | 40 40 40 46 44 44 44 38 40 40 Greatest Overweight (x) 6 | . 1 3 6 2 2 . . . . Average Overweight (x) . | . . 1 1 2 . . . . . Largest Inventory Capacity 28 | 6 18 20 28 28 28 4 4 4 4 Average Capacity 18 | 5 13 19 22 28 7 4 4 4 4 Most Carried 28 | 4 10 18 28 28 28 4 4 4 3 Average Carried 16 | 1 7 14 22 27 7 3 3 3 2 Final Capacity 28 | 6 18 20 28 28 4 4 4 4 4 Final Carried 28 | 2 9 17 28 28 4 4 3 4 1 Class Distribution -------------------- 61% | Hauler-Mutant 13% | Mutant 11% | Scavenger-Mutant 6% | Generator-Scout 3% | Scout Dominant Class ---------------- Mutant | -10/Materials Hauler-Mutant | -9/Materials Hauler-Mutant | -8/Materials Hauler-Mutant | -7/Factory Scout | -6/Factory Generator-Scout | -5/Factory Generator-Scout | -5/Waste Generator-Scout | -5/Factory Generator-Ninja | -4/Factory Resources | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Matter Collected 2711 | 181 228 276 1699 43 160 . . 104 20 Remotely . | . . . . . . . . . . Salvage Created 3080 | . 253 917 1738 43 70 . . 26 33 Parts 196 | . 23 49 108 4 8 . . 4 . Haulers Intercepted 4 | . 1 1 2 . . . . . . Recyclers Shooed 1 | . . . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Combat Hostiles Destroyed 66 | . 7 17 41 1 . . . . . Guns 54 | . 7 13 33 1 . . . . . Cannons 12 | . . 4 8 . . . . . . Classes Destroyed 12 | . 5 4 2 1 . . . . . Worker 2 | . 1 . . . 1 . . . . Builder 2 | . 1 . . . 1 . . . . Hauler 4 | . 1 1 2 . . . . . . Recycler 5 | . . 3 2 . . . . . . Watcher 9 | . . 2 4 . 1 . . 1 1 Swarmer 18 | . 3 4 11 . . . . . . Grunt 26 | . 4 8 14 . . . . . . Brawler 1 | . . . 1 . . . . . . Duelist 3 | . . 1 2 . . . . . . Sentry 16 | . . 4 12 . . . . . . Hunter 1 | . . . 1 . . . . . . Programmer 1 | . . . . 1 . . . . . Best Kill Streak 8 | . 3 6 8 1 2 . . 1 1 Combat Bots Only 7 | . 3 4 7 1 . . . . . Max Kills in Single Turn 2 | . 2 1 2 1 1 . . 1 1 Gunslinging . | . . . . . . . . . . Exploded . | . . . . . . . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Damage Taken 4820 | . 436 1041 2835 30 119 38 50 . 271 Core 837 | . 105 180 431 15 38 18 50 . . Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 74 | 100 58 55 21 97 95 . . 93 . Volleys Fired 299 | . 42 105 150 2 . . . . . Largest 2 | . 2 2 2 2 . . . . . Hottest 124 | . 90 124 112 100 . . . . . Shots Fired 575 | . 80 203 288 4 . . . . . Gun 458 | . 80 156 220 2 . . . . . Cannon 117 | . . 47 68 2 . . . . . Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 391 | . 62 57 270 2 . . . . . Thermal 184 | . 18 146 18 2 . . . . . Explosive . | . . . . . . . . . . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 16 | . 16 14 13 3 . . . . . Robot Miss Streak 8 | . 5 4 8 1 . . . . . Penetration Max . | . . . . . . . . . . Secondary Targets 1 | . . . 1 . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . . Shots Hit Robots 431 | . 52 140 225 3 3 . . 2 6 Core Hits 178 | . 21 42 108 2 3 . . 1 1 Critical Hits 11 | . 1 8 2 . . . . . . Critical Kills 1 | . . 1 . . . . . . . Critical Parts Destroyed 8 | . 1 6 1 . . . . . . Melee Attacks 44 | . . . . . 10 2 . 19 13 Impact . | . . . . . . . . . . Slashing 44 | . . . . . 10 2 . 19 13 Piercing . | . . . . . . . . . . Sneak Attacks 2 | . . . . . 2 . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 6993 | . 422 2011 3679 39 372 . . 127 343 Guns 4630 | . 416 1372 2803 39 . . . . . Cannons 1484 | . . 639 845 . . . . . . Explosions . | . . . . . . . . . . Melee 842 | . . . . . 372 . . 127 343 Ramming 37 | . 6 . 31 . . . . . . Kinetic 4235 | . 301 540 3355 39 . . . . . Thermal 1879 | . 115 1471 293 . . . . . . Explosive . | . . . . . . . . . . Electromagnetic . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing 842 | . . . . . 372 . . 127 343 Piercing . | . . . . . . . . . . Highest Corruption 13 | . 3 . 3 . . . 10 10 13 Average Corruption 6 | . 2 . 3 . . . 10 10 13 Corruption Purged . | . . . . . . . . . . Effects 42 | . 16 . 1 . . . 2 23 . Message Errors 7 | . 3 . . . . . . 4 . Matter Fused 9 | . 6 . 1 . . . . 2 . Heat Flow Errors 7 | . 5 . . . . . . 2 . Energy Discharges 3 | . 1 . . . . . 1 1 . Parts Rejected 1 | . . . . . . . . 1 . Data Loss (minor) 2 | . . . . . . . . 2 . Data Loss (major) 1 | . . . . . . . . 1 . Alerts 1 | . . . . . . . . 1 . Misdirections 8 | . . . . . . . 1 7 . Targeting Errors 3 | . 1 . . . . . . 2 . Overload Shots . | . . . . . . . . . . Overflow Damage 182 | . . 23 . . . . . 15 144 Projectiles 23 | . . 23 . . . . . . . Explosions . | . . . . . . . . . . Melee 159 | . . . . . . . . 15 144 Knockbacks 26 | . . . 26 . . . . . . Impact . | . . . . . . . . . . Kinetic 21 | . . . 21 . . . . . . Secondary 5 | . . . 5 . . . . . . Self-Inflicted Damage . | . . . . . . . . . . Shots . | . . . . . . . . . . Rammed 3 | . . . 3 . . . . . . Targets Rammed 4 | . 1 . 3 . . . . . . Kicked . | . . . . . . . . . . Crushed 1 | . 1 . . . . . . . . Highest Temperature 381 | . 302 254 381 102 . . 5 167 148 Average Temperature 87 | . 81 99 100 54 . . 3 64 63 Received Heat Transfer 1561 | . 201 283 1017 . 42 18 . . . Effects 11 | . 1 . 10 . . . . . . Shutdowns 3 | . . . 3 . . . . . . Energy Bleed 2 | . 1 . 1 . . . . . . Interference 5 | . . . 5 . . . . . . Matter Decay 1 | . . . 1 . . . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 3 | . . . 3 . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 4 | . . 4 . . . . . . . Heat Transferred 4022 | . 310 3139 573 . . . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Peak Influence 568 | . 157 252 568 284 236 119 56 90 99 Initial 253 | . . 9 65 253 138 115 41 32 9 Average 216 | . 61 116 310 271 159 115 49 50 52 Maximum Alert Level 2 | . . 1 2 1 1 . . . . Low Security (%) 46 | 100 100 90 12 . 81 100 100 100 100 Level 1 40 | . . 9 63 100 18 . . . . Level 2 13 | . . . 23 . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 12 | . 1 3 8 . . . . . . Investigation 3 | . 1 1 1 . . . . . . Extermination . | . . . . . . . . . . Reinforcement 4 | . . 2 2 . . . . . . Assault 2 | . . . 2 . . . . . . Garrison 3 | . . . 3 . . . . . . Intercept . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Distress Signals 17 | . 2 3 9 . 1 . . 2 . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 147 | . 15 34 76 1 4 4 4 4 5 Peak Tracking Total 9 | . 4 6 9 1 2 4 4 1 3 Tactical Retreats 14 | . 3 4 4 . 1 . . . 2 Traps | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Traps Triggered 8 | . 3 . 2 . . 1 . 1 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed 6 | . . . 6 . . . . . . Reused 1 | . . . 1 . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . . 1 . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Machines Disabled 1 | . . 1 . . . . . . . Max in Single Turn 1 | . . 1 . . . . . . . Garrison Access 2 | . . . 1 . 1 . . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Machines Accessed 25 | . 3 3 13 . 2 . . 4 . Terminals 20 | . 3 3 9 . 1 . . 4 . Fabricators . | . . . . . . . . . . Repair Stations 2 | . . . 2 . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . . Garrison Access 2 | . . . 1 . 1 . . . . Total Hacks 80 | . 8 11 46 . 6 . . 9 . Successful 38 | . 3 6 24 . 3 . . 2 . Failed 42 | . 5 5 22 . 3 . . 7 . Catastrophic 6 | . 1 2 . . 1 . . 2 . Database Lockouts . | . . . . . . . . . . Manual 12 | . 2 . . . 2 . . 8 . Terminals 66 | . 8 11 35 . 3 . . 9 . Fabricators . | . . . . . . . . . . Repair Stations 6 | . . . 6 . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 4 | . . . 4 . . . . . . Garrison Access 4 | . . . 1 . 3 . . . . Terminal Hacks 26 | . 3 6 14 . 2 . . 1 . Record 5 | . . 3 2 . . . . . . Prototype ID Bank 3 | . 1 . 1 . 1 . . . . Level Access Points 3 | . . . 1 . 1 . . 1 . Emergency Access Points 3 | . 1 1 1 . . . . . . Unreport Threat 1 | . . . 1 . . . . . . Locate Traps 2 | . . . 2 . . . . . . Reprogram Traps 1 | . . . 1 . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . Registered Components 1 | . . . 1 . . . . . . Zone Layout 6 | . 1 2 3 . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 6 | . . . 6 . . . . . . Scan Component 3 | . . . 3 . . . . . . Repair 3 | . . . 3 . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 3 | . . . 3 . . . . . . Insert Component 1 | . . . 1 . . . . . . Analyze 2 | . . . 2 . . . . . . Garrison Access Hacks 2 | . . . 1 . 1 . . . . Seal Access 2 | . . . 1 . 1 . . . . Unauthorized Hacks 1 | . . . . . . . . 1 . Terminals 1 | . . . . . . . . 1 . Assimilate 1 | . . . . . . . . 1 . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 22 | . 3 3 11 . 1 . . 4 . Full Trace Events 1 | . . 1 . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 3 | . . . 3 . . . . . . Time 90 | . . . 90 . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Total Allies 1 | . . . . . . . . 1 . Largest Group 1 | . . . . . . . . 1 . Highest-Rated Group 10 | . . . . . . . . 10 . Highest-Rated Ally 10 | . . . . . . . . 10 . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Turns Passed 8174 | 64 894 1397 4493 225 334 42 42 487 196 Spaces Moved 5010 | 41 416 546 1718 110 668 42 162 941 366 Core 13 | 13 . . . . . . . . . Treads 2837 | 28 416 546 1718 110 19 . . . . Legs . | . . . . . . . . . . Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 2160 | . . . . . 649 42 162 941 366 Fastest Speed 25 | 50 160 180 180 185 25 25 25 25 25 Average Speed 119 | 125 173 183 201 185 29 25 25 25 25 Slowest Speed 280 | 160 180 220 280 185 185 28 25 25 25 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 1 | . . . . . 1 . . . . Cave-ins Triggered 1 | . . . . . . . . . 1 Exploration Rate (%) 35 | 3 57 55 97 5 18 2 92 22 8 Regions Visited 9 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 3 | . . . 1 . 1 . . 1 . Unknown Exits Taken 4 | 1 1 1 . 1 . . . . . Scrap Searched . | . . . . . . . . . . Spaces Dug 29 | . . . . . 7 2 . 16 4 Terrain Destroyed 31 | . . . 2 . 7 2 . 16 4 Melee 29 | . . . . . 7 2 . 16 4 Projectile 2 | . . . 2 . . . . . . AOE . | . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Total 6543 | 54 520 737 2477 130 794 71 162 1154 444 Wait 836 | . 41 51 416 2 75 15 . 175 61 Move 5000 | 40 415 545 1717 109 665 42 161 940 366 Hop 1 | . . . . . 1 . . . . Pick Up 144 | 8 13 21 80 7 4 4 . 6 1 Fast Attach . | . . . . . . . . . . Attach 64 | 6 3 12 20 1 12 5 1 1 3 Detach . | . . . . . . . . . . Swap 49 | . 2 2 37 3 3 . . 2 . Drop 94 | . 3 1 54 6 24 3 . 3 . Fire 299 | . 42 105 150 2 . . . . . Melee 44 | . . . . . 10 2 . 19 13 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush 4 | . 1 . 3 . . . . . . Escape Stasis 8 | . . . . . . . . 8 . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -6/Factory (discovered 4 exits: *Fac x4) -5/Factory -5/Waste -5/Factory (discovered 4 exits: *Fac x4) -4/Factory History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 65 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 346 | -10/Materials | Discovered new exit (range 15) 629 | -10/Materials | Discovered new exit (range 15) 959 | -10/Materials | Entered another Materials area 959 | -9/Materials | Evolved 2 slots: Utility x2 1429 | -9/Materials | Build established: Hauler-Mutant 1537 | -9/Materials | Discovered new exit (range 14) 2146 | -9/Materials | Lost 3 parts (1n1u1w) 2260 | -9/Materials | Discovered new exit (range 16) 2356 | -9/Materials | Entered another Materials area 2356 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2839 | -8/Materials | Destroyed 7 combat bots 2921 | -8/Materials | Repaired Imp. Ion Engine 2949 | -8/Materials | Repaired Lgt. Armor Plating 3587 | -8/Materials | Repaired Imp. Ion Engine 3884 | -8/Materials | Build established: Scavenger-Mutant 4465 | -8/Materials | Core integrity fell below 50% 4589 | -8/Materials | Discovered new exit (range 10) 4933 | -8/Materials | Build established: Hauler-Mutant 5679 | -8/Materials | Discovered new exit (range 10) 5792 | -8/Materials | Garrison activated, responded to threat 6187 | -8/Materials | Identified exit to Factory 6756 | -8/Materials | First assault squad dispatched 6849 | -8/Materials | Entered Factory 6849 | -7/Factory | Evolved 2 slots: Propulsion x2 7068 | -7/Factory | Discovered new exit (range 3) 7074 | -7/Factory | Entered another Factory area 7074 | -6/Factory | Evolved 2 slots: Propulsion x2 7314 | -6/Factory | Identified exit to Factory 7408 | -6/Factory | Entered another Factory area 7408 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 7450 | -5/Factory | Sucked down chute 7450 | -5/Factory | Entered Waste 7453 | -5/Waste | Spotted C-40 Crusher 7453 | -5/Waste | Spotted C-40 Crusher 7460 | -5/Waste | Spotted C-40 Crusher 7463 | -5/Waste | Spotted C-40 Crusher 7465 | -5/Waste | EMP discharged 7465 | -5/Waste | System corruption reached 10% 7485 | -5/Waste | Spotted C-40 Crusher 7485 | -5/Waste | Spotted C-40 Crusher 7487 | -5/Waste | Crushed by Compactor (1 part destroyed) 7489 | -5/Waste | Discovered new exit (range 12) 7492 | -5/Waste | Identified exit to Factory 7492 | -5/Waste | Entered Factory 7706 | -5/Factory | Build established: Generator-Scout 7767 | -5/Factory | Identified exit to Factory 7979 | -5/Factory | Entered another Factory area 7979 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 8173 | -4/Factory | Crushed by falling debris 8173 | -4/Factory | System corruption reached 10% 8175 | -4/Factory | Self-destructed Last Messages --------------- 08028_ Destroyed Adv. Signal Interpreter. 08033_ Destroyed Antigrav System. 08045_ Destroyed Adv. Visual Processing Unit. 08048_ Destroyed Lgt. Antimatter Reactor. 08051_ W-44 Eye destroyed. 08054_ Acquired 20 matter. 08058_ Triggered Ambush Trap. 08058_ B-60 Warrior emerges from a hatch in the floor. 08058_ S-27 Virus emerges from a hatch in the floor. 08071_ K-01 Serf cleans the Subcomponent Replicator. 08173_ The unstable cave ceiling collapses. 08173_ Crushed by falling debris. 08173_ Adv. Sensor Array destroyed. 08173_ System corrupted by crushing effect (+1). 08173_ Imp. Heat Sink destroyed. 08173_ System corrupted by crushing effect (+5). 08173_ Cesium-ion Thruster destroyed. 08173_ System corrupted by crushing effect (+4). 08173_ Nuclear Pulse Thruster destroyed. 08173_ System corrupted by crushing effect (+3). 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"????????? | | ????????????????????????????????????? ??T????????? | | ?????????????????? ??? ???#???????"??????????????? | | ??????????????????#??????????????????????????????? | | ???????????????????????????????????? ????????????? | | ?????????????????????#?????????? ????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 57 Energy Generation 49 Energy Capacity 415 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 210 ECM Strength 3 Additional Mass Support 6 Heat Shielding 75 Armor Coverage 450 Core Shielding 20 Evasion (%) 65 Recoil Reduction 2 Item Schematics ----------------- Adv. Signal Interpreter | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ReinforcedFlightMediator Manual? 0 Play Time 01:21:23 Cumulative 72.7 hours Start 2021.11.13 @ 21:51:18 End 2021.11.14 @ 00:08:36 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 86 Rogue 70 Adventurer 15 Explorer 1 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 27 Gallery% 44 Achievement% 38 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: abffab41-5ec3-443a-8dfe-8853740362e9