Cogmind - Beta 12 --- EXPLORER MODE // 2023.03.14 @ 09:59:47 Player: Napalm Sushi Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (62) 310 Value Destroyed (1821) 1821 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 5071 Bonus ------- Pacifist 200 Cogmind --------- Core Integrity 0/700 Matter 210/300 Energy 25/100 System Corruption 14% Temperature Cool (9) Movement Core (750) Ox14 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ High-capacity Storage Unit Target Analyzer > --- WEAPON (2) ------- Gauss Rifle > --- INVENTORY (20) --- Heavy Ion Engine Improved Heat Sink Improved Signal Interpreter Advanced ECM Suite Light Armor Plating Light Armor Plating Improved Light Armor Plating Improved Medium Armor Plating Layered Light Armor Plating Improved EM Shotgun Improved EM Shotgun Grenade Launcher Axe Peak State ------------ > --- POWER ------------ Heavy Ion Engine Heavy Ion Engine > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- High-capacity Storage Unit Terrain Scanner Seismic Detector Target Analyzer Improved Medium Armor Plating Improved Medium Armor Plating > --- WEAPON ----------- Improved EM Pulse Cannon Scythe > --- INVENTORY -------- Heavy Ion Engine Aluminum Leg Aluminum Leg Aluminum Leg Improved Heat Sink Improved Signal Interpreter Advanced ECM Suite Light Armor Plating Light Armor Plating Improved Light Armor Plating Improved Medium Armor Plating Layered Light Armor Plating Improved EM Shotgun Improved EM Shotgun Improved EM Shotgun Minigun Gauss Rifle Grenade Launcher Axe [Rating: 41] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device Seismic Detector Storage High-capacity Storage Unit Processor Targeting Computer Protection Hardened Medium Armor Plating Weapon Scythe Energy Gun Improved EM Shotgun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Minigun Ballistic Cannon Battle Cannon Launcher Grenade Launcher Special Weapon Mining Laser Slashing Weapon Scythe Build | -11 -10 -10 -9 -9 -8 -7 ------- Run | Jun Mat Min Mat Min Mat Fac Slots Evolved 7 | . 1 . 2 . 2 2 Power 1 | . . . . . . 1 Propulsion 2 | . . . 1 . 1 . Utility 4 | . 1 . 1 . 1 1 Weapon . | . . . . . . . Parts Attached 69 | 7 4 6 18 1 13 20 Power 7 | 1 . . 3 . 2 1 Engine 7 | 1 . . 3 . 2 1 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 19 | 2 . 1 6 1 3 6 Treads 6 | 2 . 1 3 . . . Leg 13 | . . . 3 1 3 6 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 20 | 2 3 . 3 . 5 7 Device 7 | . 2 . 1 . 2 2 Storage 2 | 1 1 . . . . . Processor 5 | 1 . . 2 . 1 1 Hackware . | . . . . . . . Protection 6 | . . . . . 2 4 Artifact . | . . . . . . . Weapon 23 | 2 1 5 6 . 3 6 Energy Gun 10 | 2 1 1 3 . 2 1 Energy Cannon 2 | . . . . . . 2 Ballistic Gun 2 | . . . . . . 2 Ballistic Cannon 2 | . . 1 1 . . . Launcher 3 | . . . 1 . 1 1 Special Weapon 3 | . . 3 . . . . Impact Weapon . | . . . . . . . Slashing Weapon 1 | . . . 1 . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . 1 . 1 . Parts Lost 19 | . . . . . . 19 Power 2 | . . . . . . 2 Propulsion 8 | . . . . . . 8 Utility 5 | . . . . . . 5 Weapon 4 | . . . . . . 4 Highest Loss Streak 17 | . . . . . . 17 To Critical Strikes 1 | . . . . . . 1 Average Slot Usage (%) 95 | . 100 99 89 91 100 95 Engine 11 | . 12 12 9 10 8 13 Treads 8 | . 25 24 10 . . . Leg 17 | . . . 11 21 33 25 Device 15 | . 12 12 13 20 17 18 Storage 9 | . 12 12 10 10 8 7 Processor 10 | . 12 12 16 10 6 7 Protection 4 | . . . . . 8 8 Energy Gun 7 | . 25 11 9 . 3 4 Ballistic Cannon 2 | . . 8 4 . . . Launcher 1 | . . . 1 10 4 . Slashing Weapon 4 | . . . 2 10 8 6 Naked Turns . | . . . . . . . Heaviest Build 81 | 19 50 54 54 53 64 81 Greatest Support 60 | 40 40 40 60 30 50 55 Greatest Overweight (x) 15 | 3 1 1 15 2 1 14 Average Overweight (x) 1 | . . 1 1 1 1 1 Largest Inventory Capacity 20 | 10 20 20 20 20 20 20 Average Capacity 19 | 9 19 20 20 20 20 20 Most Carried 20 | 4 10 13 17 13 20 19 Average Carried 13 | 2 7 11 13 12 14 16 Final Capacity 20 | 10 20 20 20 20 20 20 Final Carried 15 | 4 10 13 12 13 15 13 Class Distribution -------------------- 79% | Hacker-Mutant 12% | Hacker-Assassin 7% | Scavenger-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Mines Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Resources | -11 -10 -10 -9 -9 -8 -7 ----------- Run | Jun Mat Min Mat Min Mat Fac Matter Collected 989 | 269 41 60 315 10 110 184 Remotely . | . . . . . . . Salvage Created 2504 | . . 38 606 . 661 1199 Parts 140 | . . . 27 . 47 66 Haulers Intercepted 6 | . . . 3 . 2 1 Recyclers Shooed 2 | . . . 1 . . 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 ------- Run | Jun Mat Min Mat Min Mat Fac Combat Hostiles Destroyed 37 | . . 4 8 . 10 15 Melee 22 | . . . . . 9 13 Guns 6 | . . 2 4 . . . Cannons 7 | . . 2 4 . . 1 AOE 2 | . . . . . 1 1 Classes Destroyed 15 | . . 1 6 . 5 3 Worker 8 | . . . . . 1 7 Builder 2 | . . . . . 2 . Hauler 6 | . . . 3 . 2 1 Recycler 6 | . . . 1 . . 5 Mechanic 1 | . . . 1 . . . Operator 1 | . . . . . 1 . Watcher 5 | . . . 2 . 1 2 Swarmer 4 | . . . . . 2 2 Grunt 13 | . . . 5 . 5 3 Brawler 1 | . . . . . . 1 Sentry 6 | . . . 3 . 2 1 Specialist 2 | . . . . . . 2 Hunter 3 | . . . . . 1 2 Programmer 4 | . . . . . . 4 Assembled 4 | . . 4 . . . . Best Kill Streak 7 | . . 2 5 . 4 7 Combat Bots Only 4 | . . 2 3 . 2 4 Max Kills in Single Turn 7 | . . 1 1 . 2 7 Gunslinging . | . . . . . . . Exploded 1 | . . . . . 1 1 Melee 1 | . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -------- Run | Jun Mat Min Mat Min Mat Fac Damage Taken 3757 | . . 170 296 . 359 2932 Core 910 | . . 80 69 . 57 704 Absorbed by Shields 357 | . . . . . 172 185 Core Remaining (%) 84 | 100 . 68 . 82 89 . Volleys Fired 67 | . . 9 34 . 6 18 Largest 2 | . . 2 2 . 1 2 Hottest 200 | . . 200 114 . 45 97 Shots Fired 90 | . . 16 48 . 6 20 Gun 44 | . . 10 21 . 3 10 Cannon 34 | . . . 27 . . 7 Launcher 6 | . . . . . 3 3 Special 6 | . . 6 . . . . Kinetic 32 | . . . 27 . . 5 Thermal 16 | . . 6 10 . . . Explosive 6 | . . . . . 3 3 Electromagnetic 36 | . . 10 11 . 3 12 Robot Hit Streak 43 | . . 14 43 . 7 8 Robot Miss Streak 2 | . . . 1 . 1 2 Penetration Max 1 | . . . . . . 1 Secondary Targets . | . . . . . . . Shots Hit Robots 143 | . . 14 43 . 38 48 Core Hits 84 | . . 6 21 . 19 38 Critical Kills 1 | . . . . . . 1 Critical Parts Destroyed . | . . . . . . . Critical Strikes 8 | . . . 3 . 2 3 Burn 2 | . . . 2 . . . Destroy 1 | . . . . . . 1 Blast 1 | . . . 1 . . . Sever 4 | . . . . . 2 2 Melee Attacks 71 | . . . 2 . 35 34 Impact . | . . . . . . . Slashing 71 | . . . 2 . 35 34 Piercing . | . . . . . . . Sneak Attacks 13 | . . . 2 . 6 5 Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5167 | . . 218 1001 . 1401 2547 Guns 698 | . . 98 379 . 58 163 Cannons 559 | . . . 468 . . 91 Explosions 1265 | . . . 28 . 110 1127 Melee 2525 | . . . 126 . 1233 1166 Ramming . | . . . . . . . Kinetic 582 | . . . 468 . . 114 Thermal 891 | . . 120 238 . . 533 Explosive 655 | . . . . . 61 594 Electromagnetic 514 | . . 98 169 . 107 140 Impact . | . . . . . . . Slashing 2525 | . . . 126 . 1233 1166 Piercing . | . . . . . . . Highest Corruption 14 | . . . . . 4 14 Average Corruption 5 | . . . . . 4 6 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 36 | . . . . . 9 27 Message Errors 11 | . . . . . 4 7 Matter Fused 9 | . . . . . 2 7 Heat Flow Errors 3 | . . . . . . 3 Energy Discharges 2 | . . . . . . 2 Data Loss (minor) 6 | . . . . . . 6 Data Loss (major) 2 | . . . . . 1 1 Misfires 2 | . . . . . 1 1 Weapon Failures 1 | . . . . . 1 . Overload Shots . | . . . . . . . Overflow Damage 377 | . . 8 . . 119 250 Projectiles 8 | . . 8 . . . . Explosions 162 | . . . . . 20 142 Melee 207 | . . . . . 99 108 Knockbacks 6 | . . . 6 . . . Impact . | . . . . . . . Kinetic 5 | . . . 5 . . . Secondary 1 | . . . 1 . . . Self-Inflicted Damage 185 | . . . . . 5 180 Shots 5 | . . . . . 1 4 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 249 | . . 110 249 . 8 223 Average Temperature 67 | . . 53 81 . 2 69 Received Heat Transfer 1544 | . . 60 243 . 204 1037 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . . . 1 . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . . . . . 1 Heat Transferred 1118 | . . 250 568 . . 300 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 3 | . . . 1 . 1 1 Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 ------- Run | Jun Mat Min Mat Min Mat Fac Peak Influence 265 | . . 1 166 1 223 265 Initial 73 | . . . . 1 . 73 Average 61 | . . . 49 1 102 102 Maximum Alert Level 1 | . . . . . 1 1 Low Security (%) 97 | 100 100 100 100 100 93 95 Level 1 2 | . . . . . 6 4 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 7 | . . . 2 . 1 4 Investigation . | . . . . . . . Extermination 2 | . . . . . . 2 Reinforcement 5 | . . . 2 . 1 2 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . 1 . . . Haulers Reinforced 1 | . . . . . . 1 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -8 -7 --------- Run | Jun Mat Min Mat Min Mat Fac Distress Signals 4 | . . . . . 2 2 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 67 | . . 6 11 . 16 34 Peak Tracking Total 9 | . . 5 4 . 5 9 Tactical Retreats 6 | . . 3 . . . 3 Traps | -11 -10 -10 -9 -9 -8 -7 ------- Run | Jun Mat Min Mat Min Mat Fac Traps Triggered 6 | . . . 5 . . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 ---------- Run | Jun Mat Min Mat Min Mat Fac Machines Disabled 14 | . . . 1 . 2 11 Max in Single Turn 7 | . . . 1 . 2 7 Machines Repaired . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 --------- Run | Jun Mat Min Mat Min Mat Fac Machines Accessed 9 | . 1 . 4 . 1 3 Terminals 6 | . . . 3 . 1 2 Fabricators . | . . . . . . . Repair Stations 1 | . . . 1 . . . Recycling Units 2 | . 1 . . . . 1 Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 17 | . 3 . 7 . 2 5 Successful 10 | . 2 . 5 . 1 2 Failed 7 | . 1 . 2 . 1 3 Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 11 | . . . 5 . 2 4 Fabricators . | . . . . . . . Repair Stations 2 | . . . 2 . . . Recycling Units 4 | . 3 . . . . 1 Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 7 | . . . 4 . 1 2 Record 4 | . . . 3 . . 1 Robot Analysis 1 | . . . . . . 1 Hauler Manifests 1 | . . . 1 . . . Zone Layout 1 | . . . . . 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks 1 | . . . 1 . . . Scan Component 1 | . . . 1 . . . Recycling Unit Hacks 2 | . 2 . . . . . Report Inventory 1 | . 1 . . . . . Retrieve Components 1 | . 1 . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 7 | . 1 . 3 . 1 2 Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 1 | . 1 . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 ------------ Run | Jun Mat Min Mat Min Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -------- Run | Jun Mat Min Mat Min Mat Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 ------- Run | Jun Mat Min Mat Min Mat Fac Robot Analysis Total 1 | . . . . . . 1 Derelict Logs Recovered 1 | . . . . 1 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 ------------- Run | Jun Mat Min Mat Min Mat Fac Turns Passed 4241 | 81 356 607 957 176 781 1283 Spaces Moved 1590 | 44 146 230 319 70 326 455 Core 15 | 11 . . 1 . . 3 Treads 540 | 33 146 230 131 . . . Legs 1035 | . . . 187 70 326 452 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 240 160 190 190 190 Average Speed 215 | 152 232 240 231 250 190 203 Slowest Speed 800 | 200 240 240 800 260 190 750 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 25 | 5 16 67 29 22 22 18 Regions Visited 6 Branch Regions 2 Pre-discovered Areas 1 | . . . . 1 . . Known Exits Taken 6 | 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . Scrap Searched 1 | . . 1 . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 100 | . . 1 4 . 26 69 Melee . | . . . . . . . Projectile 2 | . . 1 1 . . . AOE 98 | . . . 3 . 26 69 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 --------- Run | Jun Mat Min Mat Min Mat Fac Total 2204 | 54 163 255 489 71 432 740 Wait 325 | . . 8 96 . 26 195 Move 1584 | 43 145 229 318 69 325 455 Hop . | . . . . . . . Pick Up 51 | 4 10 2 7 1 15 12 Fast Attach 27 | 7 . 3 12 1 1 3 Attach 18 | . 1 . 4 . 3 10 Detach 2 | . . 1 1 . . . Swap 24 | . 3 3 2 . 9 7 Drop 35 | . 4 . 13 . 12 6 Fire 67 | . . 9 34 . 6 18 Melee 71 | . . . 2 . 35 34 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Junkyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials -7/Factory (discovered 1 exit: *Fac) History --------- Turn | Location | Event 26 | -11/Junkyard | Identified exit to Materials 26 | -11/Junkyard | Discovered exit to Materials (range 15) 82 | -11/Junkyard | Entered Materials 82 | -10/Materials | Evolved 1 slot: Utility x1 182 | -10/Materials | Identified exit to Mines 182 | -10/Materials | Discovered exit to Mines (range 11) 318 | -10/Materials | Build established: Hacker-Mutant 438 | -10/Materials | Entered Mines 439 | -10/Mines | Assembled infested the area 444 | -10/Mines | Assisted by a Guerilla fighting off Assembled 602 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1030 | -10/Mines | Identified exit to Materials 1030 | -10/Mines | Discovered exit to Materials (range 7) 1045 | -10/Mines | Entered Materials 1045 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1693 | -9/Materials | Identified exit to Mines 1693 | -9/Materials | Discovered exit to Mines (range 15) 2002 | -9/Materials | Entered Mines 2031 | -9/Mines | Found a hidden stash of uninstalled traps 2140 | -9/Mines | Identified exit to Materials 2140 | -9/Mines | Discovered exit to Materials (range 8) 2178 | -9/Mines | Entered Materials 2178 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2608 | -8/Materials | Build established: Scavenger-Mutant 2912 | -8/Materials | Build established: Hacker-Mutant 2943 | -8/Materials | Identified exit to Factory 2943 | -8/Materials | Discovered exit to Factory (range 9) 2959 | -8/Materials | Entered Factory 2959 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3266 | -7/Factory | Build established: Hacker-Assassin 3787 | -7/Factory | Build established: Hacker-Mutant 3963 | -7/Factory | Cargo convoy interrupted 4173 | -7/Factory | Identified exit to Factory 4173 | -7/Factory | Discovered exit to Factory (range 16) 4182 | -7/Factory | System corruption reached 10% 4217 | -7/Factory | Core integrity fell below 50% 4228 | -7/Factory | Core integrity fell below 20% 4242 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- Seismic Detector destroyed. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. M-28 Smith repairs G-47 Trooper. U-05 Engineer lays Concrete. Scythe destroyed. M-28 Smith repairs G-47 Trooper. U-05 Engineer lays Concrete. M-28 Smith repairs G-47 Trooper. U-05 Engineer lays Concrete. M-28 Smith repairs Gatling Laser. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. Minigun destroyed. Slug penetrates G-47 Trooper. U-05 Engineer builds a Wall. G-47 Trooper destroyed. Slug penetrates Wall. Imp. EM Pulse Cannon destroyed. 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