Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.29 @ 12:25:51

Player: WetterLettuce

Result: Destroyed by H-66 Slayer with Gauss Rifle

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (15)       3000
Robots Destroyed (98)      490
Value Destroyed (3510)     3510
Prototype IDs (29)         580
Alien Tech Used (0)        0
Bonus (1168)               1168
              TOTAL SCORE: 11248

 Bonus
-------
High Alert Combat Kills    94
Follower Combat Kills      74
Entered Garrisons          400
Aligned with FarCom        300
Acquired ECA               300

 Cogmind 
---------
Core Integrity             0/1000
Matter                     41/300
Energy                     98/100
System Corruption          8%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -5/Factory

 Parts 
-------
>         --- POWER (2) --------
              (None)
>         --- PROPULSION (4) ---
              (None)
>         --- UTILITY (8) ------
          Hacking Suite
          System Shield
>         --- WEAPON (3) -------
              (None)
>         --- INVENTORY (5) ----
  Armored Heavy Treads
          Heart of Steel

 Peak State 
------------
>          --- POWER ------------
     Light Fission Core
     Micro Antimatter Reactor
>          --- PROPULSION -------
           Antigrav Array
           Antigrav Array
>          --- UTILITY ----------
           Lightpack 2.0
           Encrypted Comm Array
           Core Analyzer
  Improved Light Armor Plating
           System Shield
           System Shield
>          --- WEAPON -----------
           Quantum Rifle
           Linear Accelerator
           Linear Accelerator
>          --- INVENTORY --------
     Light Angular Momentum Engine
     Light Angular Momentum Engine
   Armored Heavy Treads
   Armored Heavy Treads
   Armored Heavy Treads
           Carbon-fiber Leg
           Carbon-fiber Leg
           Carbon-fiber Leg
  Improved Hover Unit
           Impulse Thruster Array
  Improved Cryofiber Web
  Advanced Heat Sink
  Improved Cooling System
  Advanced Weight Redist. System
  Enhanced Optical Array
  Improved Targeting Computer
  Improved Reaction Control System
  Improved Light Armor Plating
  Advanced Force Field
           Point Defense System
           System Shield
  Advanced Component Analysis Suite
           System Restoration Module
  Advanced Recalibrator
           Heart of Steel
           Flak Gun
    Guided EMP Blaster
  Improved Datajack
           Mace
[Rating: 136]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Micro Antimatter Reactor
Propulsion                 Aluminum Leg
  Treads                   Armored Heavy Treads
  Leg                      Aluminum Leg
  Hover Unit               Antigrav Array
  Flight Unit              Impulse Thruster Array
Utility                    System Shield
  Device                   Advanced Heat Sink
  Storage                  Lightpack 2.0
  Processor                Core Analyzer
  Hackware                 System Shield
  Protection               Light Armor Plating
Weapon                     Heavy Battle Rifle
  Energy Gun               Small Laser
  Energy Cannon            Matter Neutralizer
  Ballistic Gun            Heavy Battle Rifle
  Ballistic Cannon         Linear Accelerator
  Launcher                 Rocket Launcher
  Special Weapon           Remote Datajack
  Impact Weapon            Mace
  Slashing Weapon          Scythe
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -6  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac Fac Gar Fac Gar Fac Low Low Fac 
Slots Evolved              10   | .   .   2   .   .   .   2   2   2   .   .   .   .   .   .   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   
  Utility                  6    | .   .   1   .   .   .   2   2   1   .   .   .   .   .   .   .   
  Weapon                   1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             175  | 7   1   8   4   1   2   8   9   16  2   2   75  2   10  .   28  
  Power                    25   | 1   .   1   .   .   1   1   2   1   .   .   13  .   .   .   5   
    Engine                 18   | 1   .   1   .   .   1   1   2   1   .   .   9   .   .   .   2   
    Core                   5    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   2   
    Reactor                2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   
  Propulsion               49   | 2   .   2   1   .   .   1   .   6   .   .   26  .   2   .   9   
    Treads                 3    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   1   
    Leg                    28   | 2   .   2   1   .   .   1   .   6   .   .   13  .   2   .   1   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  13   | .   .   .   .   .   .   .   .   .   .   .   9   .   .   .   4   
    Flight                 5    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   3   
  Utility                  33   | 1   .   3   1   1   .   2   5   3   1   .   7   .   6   .   3   
    Device                 11   | .   .   .   .   .   .   1   .   1   .   .   4   .   4   .   1   
    Storage                2    | 1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Processor              6    | .   .   1   1   .   .   .   2   .   1   .   1   .   .   .   .   
    Hackware               6    | .   .   .   .   .   .   .   3   2   .   .   .   .   .   .   1   
    Protection             8    | .   .   2   .   .   .   1   .   .   .   .   2   .   2   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   68   | 3   1   2   2   .   1   4   2   6   1   2   29  2   2   .   11  
    Energy Gun             15   | 2   1   1   .   .   .   1   .   2   .   1   3   .   .   .   4   
    Energy Cannon          10   | .   .   .   .   .   .   .   .   .   .   .   10  .   .   .   .   
    Ballistic Gun          20   | 1   .   1   2   .   .   2   1   2   .   .   9   .   1   .   1   
    Ballistic Cannon       6    | .   .   .   .   .   .   .   .   .   .   .   2   .   1   .   3   
    Launcher               7    | .   .   .   .   .   1   1   .   1   1   .   1   .   .   .   2   
    Special Weapon         1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Slashing Weapon        5    | .   .   .   .   .   .   .   .   1   .   .   4   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   3    | .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   
  Unidentified Prototypes  6    | .   .   .   .   .   .   1   .   .   .   1   3   .   .   .   1   
Parts Lost                 61   | .   1   1   .   .   .   3   2   5   .   .   25  .   1   .   23  
  Power                    10   | .   .   1   .   .   .   1   1   .   .   .   4   .   .   .   3   
  Propulsion               13   | .   .   .   .   .   .   1   .   .   .   .   7   .   .   .   5   
  Utility                  10   | .   .   .   .   .   .   .   1   1   .   .   3   .   .   .   5   
  Weapon                   28   | .   1   .   .   .   .   1   .   4   .   .   11  .   1   .   10  
  Highest Loss Streak      9    | .   1   1   .   .   .   2   1   2   .   .   9   .   1   .   6   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     79   | .   85  93  100 90  77  78  83  83  86  86  78  80  74  86  49  
  Engine                   5    | .   14  9   11  11  11  8   6   6   6   6   2   .   .   .   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   .   .   6   6   6   2   
  Leg                      15   | .   28  22  22  22  22  18  15  20  20  20  12  6   6   20  .   
  Hover                    2    | .   .   .   .   .   .   .   .   .   .   .   3   6   5   .   6   
  Device                   3    | .   .   .   .   .   .   7   4   1   .   .   4   6   6   6   2   
  Storage                  7    | .   14  11  11  11  11  9   7   6   6   6   6   6   6   6   3   
  Processor                7    | .   .   11  11  6   .   .   15  9   6   6   12  13  8   6   2   
  Hackware                 8    | .   .   .   .   .   .   .   4   19  26  26  13  13  13  13  11  
  Protection               2    | .   .   5   11  6   .   9   4   .   .   .   .   .   1   6   2   
  Energy Gun               6    | .   14  22  16  11  6   .   .   8   1   5   .   6   6   6   2   
  Energy Cannon            1    | .   .   .   .   .   .   .   .   .   .   .   6   6   1   .   .   
  Ballistic Gun            11   | .   14  11  16  22  22  23  22  7   6   6   5   .   4   6   .   
  Launcher                 1    | .   .   .   .   .   4   2   .   .   4   6   .   .   .   .   1   
Peak Build Rating          136  | 6   6   11  15  41  42  49  62  87  88  92  126 125 122 111 136 
  Average Rating           66   | 4   5   9   12  25  41  46  57  75  87  90  92  123 115 111 88  
  On Entrance              60   | .   6   6   11  15  41  42  48  61  87  88  92  125 119 111 111 
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             53   | 12  12  16  19  19  19  23  20  28  26  28  45  38  38  38  53  
  Greatest Support         67   | 20  20  20  20  20  20  20  20  60  60  60  60  35  67  67  60  
  Greatest Overweight (x)  4    | .   .   .   .   .   .   1   .   .   .   .   4   1   1   .   3   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 40   | 8   8   8   8   40  40  40  40  40  40  40  40  40  40  40  40  
  Average Capacity         32   | 5   8   8   8   21  40  40  40  40  40  40  40  40  40  40  26  
  Most Carried             40   | 3   7   8   8   9   13  25  40  40  40  40  40  40  40  39  40  
  Average Carried          25   | 1   4   7   7   8   12  14  33  38  39  39  33  39  39  39  24  
  Final Capacity           40   | 8   8   8   8   40  40  40  40  40  40  40  40  40  40  40  5   
  Final Carried            40   | 2   7   8   8   9   13  24  40  40  39  40  40  39  39  39  5   

 Class Distribution 
--------------------
 30% | Hauler-Skirmisher
 20% | Hauler-Mutant
 17% | Hauler-Gunner
  7% | Hacker-Skirmisher
  6% | Gunner
  6% | Mutant
  4% | Scavenger-Tank
  4% | Hacker-Mutant

 Dominant Class 
----------------
            Mutant | -10/Materials
    Scavenger-Tank | -9/Materials
            Gunner | -9/Mines
            Gunner | -9/Exiles
 Hauler-Skirmisher | -8/Mines
 Hauler-Skirmisher | -8/Materials
 Hauler-Skirmisher | -7/Factory
 Hauler-Skirmisher | -6/Factory
     Hacker-Mutant | -6/Garrison
 Hacker-Skirmisher | -6/Factory
     Hauler-Gunner | -6/Garrison
     Hauler-Gunner | -6/Factory
     Hauler-Mutant | -6/Lower Caves
     Hauler-Gunner | -6/Lower Caves
 Hauler-Skirmisher | -5/Factory

 Resources                      | -11  -10  -9   -9   -9   -8   -8   -7   -6   -6   -6   -6   -6   -6   -6   -5   
-----------                Run  | Yrd  Mat  Mat  Min  Exi  Min  Mat  Fac  Fac  Gar  Fac  Gar  Fac  Low  Low  Fac  
Matter Collected           3279 | 199  139  152  55   .    143  336  141  138  .    210  1252 .    121  .    393  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            3711 | .    313  451  39   .    129  331  141  224  .    94   1371 .    205  .    413  
  Parts                    214  | .    21   36   8    .    5    33   14   7    .    7    53   .    7    .    23   
Haulers Intercepted        1    | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      7    | .    .    .    .    .    .    .    .    .    .    .    .    .    7    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -6  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac Fac Gar Fac Gar Fac Low Low Fac 
Combat Hostiles Destroyed  82   | .   5   10  3   .   6   8   2   4   .   1   23  .   6   .   14  
  Melee                    3    | .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   1   
  Guns                     51   | .   5   10  3   .   4   6   2   2   .   1   10  .   5   .   3   
  Cannons                  14   | .   .   .   .   .   .   .   .   .   .   .   11  .   1   .   2   
  AOE                      13   | .   .   .   .   .   2   2   .   1   .   .   .   .   .   .   8   
Classes Destroyed          13   | .   3   4   .   .   .   1   .   1   .   .   4   .   .   .   .   
  Worker                   3    | .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Hauler                   1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 5    | .   .   .   .   .   .   2   1   1   .   1   .   .   .   .   .   
  Watcher                  7    | .   2   2   .   .   .   3   .   .   .   .   .   .   .   .   .   
  Swarmer                  27   | .   .   4   3   .   3   4   .   .   .   .   2   .   3   .   8   
  Cutter                   3    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   
  Grunt                    33   | .   5   3   .   .   3   2   .   2   .   1   10  .   2   .   5   
  Brawler                  1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Duelist                  1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Sentry                   11   | .   .   2   .   .   .   2   2   1   .   .   4   .   .   .   .   
  Hunter                   1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Programmer               3    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   1   
  Behemoth                 2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
Best Kill Streak           7    | .   7   5   2   .   3   4   1   2   .   1   6   .   3   .   4   
  Combat Bots Only         6    | .   5   3   2   .   3   4   1   2   .   1   6   .   3   .   4   
Max Kills in Single Turn   4    | .   2   1   1   .   2   3   1   1   .   1   2   .   1   .   4   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   .   .   1   2   .   1   .   .   .   .   .   .   4   
  Melee                    1    | .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -9   -9   -8   -8   -7   -6   -6   -6   -6   -6   -6   -6   -5   
--------                   Run   | Yrd  Mat  Mat  Min  Exi  Min  Mat  Fac  Fac  Gar  Fac  Gar  Fac  Low  Low  Fac  
Hostile Shots Fired        941   | .    34   27   14   .    20   32   66   81   .    9    310  .    43   .    305  
  Missed                   279   | .    14   8    3    .    5    11   27   30   .    3    80   .    8    .    90   
Damage Taken               10501 | .    253  209  90   .    142  396  318  535  .    160  3893 .    568  .    3937 
  Core                     2111  | .    25   30   15   .    20   60   96   100  .    .    669  .    75   .    1021 
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Reduced by Siege Mode    104   | .    .    .    .    .    .    .    .    .    .    .    104  .    .    .    .    
Core Remaining (%)         74    | 100  90   .    .    .    83   89   86   .    .    .    .    .    .    .    .    
Volleys Fired              303   | .    21   24   5    .    10   35   13   45   .    6    77   .    17   .    50   
  Largest                  3     | .    2    3    3    .    3    3    3    3    .    2    3    .    3    .    3    
  Hottest                  323   | .    60   103  103  .    89   89   76   129  .    85   323  .    216  .    226  
Shots Fired                620   | .    41   68   11   .    24   86   39   70   .    10   159  .    42   .    70   
  Gun                      474   | .    41   68   11   .    20   83   39   66   .    10   76   .    32   .    28   
  Cannon                   123   | .    .    .    .    .    .    .    .    .    .    .    76   .    10   .    37   
  Launcher                 23    | .    .    .    .    .    4    3    .    4    .    .    7    .    .    .    5    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  374   | .    21   24   5    .    20   83   39   28   .    5    86   .    23   .    40   
  Thermal                  185   | .    4    44   6    .    .    .    .    28   .    .    65   .    17   .    21   
  Explosive                18    | .    .    .    .    .    4    3    .    4    .    .    7    .    .    .    .    
  Electromagnetic          43    | .    16   .    .    .    .    .    .    10   .    5    1    .    2    .    9    
  Robot Hit Streak         15    | .    6    9    2    .    15   10   10   7    .    2    11   .    6    .    9    
  Robot Miss Streak        13    | .    6    3    2    .    1    4    5    10   .    2    13   .    6    .    6    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        3     | .    1    .    .    .    .    .    .    1    .    .    .    .    1    .    .    
    Max Gunslinging Chain  1     | .    1    .    .    .    .    .    .    1    .    .    .    .    1    .    .    
Shots Hit Robots           384   | .    23   39   4    .    19   42   24   38   .    7    117  .    26   .    45   
  Core Hits                209   | .    11   19   3    .    11   22   9    15   .    5    73   .    20   .    21   
  Critical Kills           2     | .    1    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Critical Parts Destroyed 1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Critical Strikes         7     | .    1    .    .    .    .    .    .    .    .    1    4    .    .    .    1    
    Meltdown               1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
    Destroy                2     | .    1    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
    Blast                  1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Sever                  3     | .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    
Melee Attacks              25    | .    .    .    .    .    .    .    .    2    .    1    21   .    .    .    1    
  Impact                   1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Slashing                 24    | .    .    .    .    .    .    .    .    2    .    1    21   .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           9788  | .    319  513  55   .    592  773  325  1002 .    208  3974 .    583  .    1444 
  Guns                     4975  | .    319  513  55   .    317  688  325  608  .    126  1152 .    493  .    379  
  Cannons                  2231  | .    .    .    .    .    .    .    .    .    .    .    1451 .    90   .    690  
  Explosions               1405  | .    .    .    .    .    275  78   .    328  .    .    411  .    .    .    313  
  Melee                    1151  | .    .    .    .    .    .    .    .    62   .    82   960  .    .    .    47   
  Ramming                  26    | .    .    .    .    .    .    7    .    4    .    .    .    .    .    .    15   
  Kinetic                  4424  | .    193  196  32   .    317  688  325  326  .    62   1278 .    273  .    734  
  Thermal                  2588  | .    23   317  23   .    .    .    .    176  .    .    1325 .    301  .    423  
  Explosive                1092  | .    .    .    .    .    275  78   .    328  .    .    411  .    .    .    .    
  Electromagnetic          507   | .    103  .    .    .    .    .    .    106  .    64   .    .    9    .    225  
  Impact                   47    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    47   
  Slashing                 1104  | .    .    .    .    .    .    .    .    62   .    82   960  .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         8     | .    .    .    .    .    .    .    .    1    1    1    1    1    1    1    8    
  Average Corruption       1     | .    .    .    .    .    .    .    .    1    1    1    1    1    1    1    6    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  35    | .    .    .    .    .    .    .    .    3    1    2    13   1    8    .    7    
    Message Errors         7     | .    .    .    .    .    .    .    .    .    .    .    3    .    2    .    2    
    Matter Fused           9     | .    .    .    .    .    .    .    .    2    .    .    4    1    1    .    1    
    Heat Flow Errors       3     | .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    
    Energy Discharges      3     | .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    1    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Parts Fused            1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
    Data Loss (minor)      7     | .    .    .    .    .    .    .    .    1    .    2    2    .    2    .    .    
    Data Loss (major)      2     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    
    Alerts                 1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Weapon Failures        1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            79    | .    .    .    .    .    .    .    .    .    .    .    17   .    32   .    30   
  Projectiles              75    | .    .    .    .    .    .    .    .    .    .    .    17   .    32   .    26   
  Explosions               4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 18    | .    .    .    .    .    .    .    .    .    .    .    8    .    1    .    9    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  17    | .    .    .    .    .    .    .    .    .    .    .    7    .    1    .    9    
  Secondary                1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Self-Inflicted Damage      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Shots                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    
Targets Rammed             12    | .    .    .    .    .    .    4    .    1    .    .    .    .    .    .    7    
  Kicked                   5     | .    .    .    .    .    .    4    .    1    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        541   | .    153  247  106  .    72   69   52   81   .    35   500  .    408  .    541  
  Average Temperature      118   | .    81   78   52   .    35   21   20   30   .    14   178  .    148  .    166  
  Received Heat Transfer   2646  | .    159  72   .    .    18   135  108  147  .    54   1409 .    60   .    484  
  Effects                  27    | .    .    .    .    .    .    .    .    .    .    .    12   .    3    .    12   
    Shutdowns              7     | .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    5    
    Energy Bleed           4     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    3    
    Interference           12    | .    .    .    .    .    .    .    .    .    .    .    7    .    2    .    3    
    Short Circuit          2     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    
    Damage (major)         2     | .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    
Siege Activations          2     | .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    
  Total Turns              100   | .    .    .    .    .    .    .    .    .    .    .    100  .    .    .    .    
  Longest Duration         71    | .    .    .    .    .    .    .    .    .    .    .    71   .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Combat Hostiles          1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Parts Melted             3     | .    .    .    .    .    .    .    .    1    .    .    2    .    .    .    .    
  Heat Transferred         3699  | .    50   700  50   .    .    .    .    444  .    .    1578 .    370  .    507  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    

 Alert                          | -11 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -6  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac Fac Gar Fac Gar Fac Low Low Fac 
Peak Influence             539  | .   163 303 139 .   191 335 109 184 67  130 539 282 .   .   406 
  Initial                  282  | .   .   .   39  .   .   74  89  34  67  35  91  282 .   .   .   
  Average                  134  | .   81  135 117 .   36  180 77  70  67  90  195 282 .   .   185 
Maximum Alert Level        2    | .   .   1   .   .   .   1   .   .   .   .   2   1   .   .   2   
  Low Security (%)         80   | 100 100 75  100 .   100 70  100 100 100 100 67  .   .   .   54  
  Level 1                  14   | .   .   24  .   .   .   29  .   .   .   .   9   100 .   .   44  
  Level 2                  5    | .   .   .   .   .   .   .   .   .   .   .   23  .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          11   | .   1   1   .   .   .   .   2   3   .   2   .   .   .   .   2   
  Investigation            1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Extermination            5    | .   .   .   .   .   .   .   1   2   .   1   .   .   .   .   1   
  Reinforcement            5    | .   1   1   .   .   .   .   .   1   .   1   .   .   .   .   1   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -6  -6  -6  -6  -5  
---------                  Run  | Yrd Mat Mat Min Exi Min Mat Fac Fac Gar Fac Gar Fac Low Low Fac 
Distress Signals           7    | .   1   1   .   .   .   3   .   .   .   .   .   .   .   .   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              146  | .   8   16  3   .   8   14  5   18  .   3   28  .   7   .   36  
  Peak Tracking Total      9    | .   7   4   3   .   3   3   3   4   .   3   8   .   3   .   9   
  Tactical Retreats        16   | .   .   1   1   .   .   .   .   5   .   .   1   .   1   .   7   

 Traps                          | -11 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -6  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac Fac Gar Fac Gar Fac Low Low Fac 
Traps Triggered            2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         4    | .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -6  -6  -6  -6  -5  
----------                 Run  | Yrd Mat Mat Min Exi Min Mat Fac Fac Gar Fac Gar Fac Low Low Fac 
Machines Disabled          10   | .   .   .   .   .   1   1   .   3   .   .   3   .   .   .   2   
  Max in Single Turn       2    | .   .   .   .   .   1   1   .   2   .   .   1   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -6  -6  -6  -6  -5  
---------                  Run  | Yrd Mat Mat Min Exi Min Mat Fac Fac Gar Fac Gar Fac Low Low Fac 
Machines Accessed          24   | .   3   2   .   1   .   2   4   5   .   1   2   2   2   .   .   
  Terminals                17   | .   3   2   .   .   .   2   3   3   .   .   2   2   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   
Total Hacks                68   | .   9   5   .   1   .   6   7   27  .   3   3   5   2   .   .   
  Successful               29   | .   4   2   .   1   .   .   1   12  .   3   3   1   2   .   .   
  Failed                   39   | .   5   3   .   .   .   6   6   15  .   .   .   4   .   .   .   
    Catastrophic           5    | .   1   .   .   .   .   .   .   2   .   .   .   2   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   20   | .   6   1   .   1   .   .   2   8   .   .   1   1   .   .   .   
  Terminals                56   | .   9   5   .   .   .   6   6   22  .   .   3   5   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          4    | .   .   .   .   .   .   .   1   3   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   .   .   .   .   .   2   .   3   .   .   .   .   .   
Terminal Hacks             22   | .   3   2   .   1   .   .   1   10  .   .   2   1   2   .   .   
  Record                   1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Open Door                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Emergency Access Points  2    | .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   
  Machine Index            1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Alert Level              6    | .   1   2   .   .   .   .   .   3   .   .   .   .   .   .   .   
  Locate Traps             1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Patrol Status            2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Recall Investigation     1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Zone Layout              3    | .   1   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Garrison Registry        1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Report Inventory         1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      4    | .   .   .   .   .   .   .   .   1   .   3   .   .   .   .   .   
  Unlock Access            2    | .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   
  Coupler Status           2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
Unauthorized Hacks         2    | .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Terminals                2    | .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Assimilate             2    | .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       3    | .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         17   | .   3   2   .   .   .   2   3   4   .   .   1   2   .   .   .   
  Full Trace Events        2    | .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -6  -6  -6  -6  -5  
------------               Run  | Yrd Mat Mat Min Exi Min Mat Fac Fac Gar Fac Gar Fac Low Low Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             4    | .   .   .   .   .   .   .   .   .   3   .   1   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -6  -6  -6  -6  -5  
--------                   Run  | Yrd Mat Mat Min Exi Min Mat Fac Fac Gar Fac Gar Fac Low Low Fac 
Total Allies               5    | .   1   .   .   .   .   .   .   .   3   .   1   .   .   .   .   
  Largest Group            3    | .   1   1   .   .   .   .   .   .   2   3   3   .   .   .   .   
  Highest-Rated Group      148  | .   10  10  .   .   .   .   .   .   86  129 148 .   .   .   .   
  Highest-Rated Ally       148  | .   10  10  .   .   .   .   .   .   43  43  148 .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               26   | .   .   .   .   .   .   .   .   .   .   5   21  .   .   .   .   
  Total Damage             840  | .   .   .   .   .   .   .   .   .   .   162 678 .   .   .   .   
  Kills                    2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -6  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac Fac Gar Fac Gar Fac Low Low Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -9   -8   -8   -7   -6   -6   -6   -6   -6   -6   -6   -5   
-------------              Run  | Yrd  Mat  Mat  Min  Exi  Min  Mat  Fac  Fac  Gar  Fac  Gar  Fac  Low  Low  Fac  
Turns Passed               7986 | 54   507  436  345  298  601  761  535  790  69   306  1562 249  878  43   552  
Spaces Moved               5283 | 37   355  269  224  243  437  408  369  497  39   225  649  205  830  38   458  
  Core                     20   | 7    .    .    .    .    .    .    .    .    .    .    3    .    .    .    10   
  Treads                   7    | .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    5    
  Legs                     4032 | 30   355  269  224  243  437  408  369  497  39   225  398  .    494  38   6    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    1047 | .    .    .    .    .    .    .    .    .    .    .    234  205  336  .    272  
  Flight                   177  | .    .    .    .    .    .    .    .    .    .    .    12   .    .    .    165  
  Fastest Speed            32   | 50   120  120  120  120  120  120  120  120  120  120  32   70   70   116  32   
  Average Speed            111  | 106  120  120  120  120  120  139  120  120  120  120  114  116  94   116  61   
  Slowest Speed            270  | 120  120  120  120  120  120  190  120  120  120  120  270  120  180  116  200  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       31   | 3    56   28   43   62   71   31   11   13   9    6    57   6    79   8    13   
  Regions Visited          15
    Branch Regions         5
  Pre-discovered Areas     1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Known Exits Taken        4    | .    .    1    .    .    .    .    1    1    .    1    .    .    .    .    .    
  Unknown Exits Taken      9    | 1    1    .    1    1    1    1    .    .    .    .    .    1    1    1    .    
Scrap Searched             9    | .    .    .    3    .    3    .    .    .    .    .    .    .    3    .    .    
Spaces Dug                 1    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Terrain Destroyed          167  | .    .    .    .    .    47   59   1    13   .    .    25   .    12   .    10   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               38   | .    .    .    .    .    .    1    1    .    .    .    14   .    12   .    10   
  AOE                      129  | .    .    .    .    .    47   58   .    13   .    .    11   .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -9   -8   -8   -7   -6   -6   -6   -6   -6   -6   -6   -5   
---------                  Run  | Yrd  Mat  Mat  Min  Exi  Min  Mat  Fac  Fac  Gar  Fac  Gar  Fac  Low  Low  Fac  
Total                      6820 | 51   395  331  292  250  491  534  438  624  60   251  1308 216  886  37   656  
  Wait                     711  | .    13   22   53   .    38   59   7    34   .    7    371  .    12   .    95   
  Move                     5270 | 36   354  268  223  242  436  407  368  497  38   225  648  204  829  37   458  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  186  | 8    6    5    3    4    5    19   30   21   .    5    62   6    8    .    4    
  Fast Attach              21   | .    .    1    1    1    .    .    .    1    .    1    3    .    .    .    13   
  Attach                   96   | 6    1    3    .    .    .    6    5    8    .    .    48   .    4    .    15   
  Detach                   32   | .    .    .    .    .    .    1    1    .    .    .    18   .    .    .    12   
  Swap                     58   | 1    .    4    3    .    2    2    4    7    2    1    24   2    6    .    .    
  Drop                     69   | .    .    4    4    3    .    1    6    8    .    5    25   4    8    .    1    
  Fire                     303  | .    21   24   5    .    10   35   13   45   .    6    77   .    17   .    50   
  Melee                    25   | .    .    .    .    .    .    .    .    2    .    1    21   .    .    .    1    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     5    | .    .    .    .    .    .    4    .    1    .    .    .    .    .    .    .    
  Crush                    7    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   33   | .    .    .    .    .    .    .    .    .    20   .    11   .    2    .    .    
  Trap                     4    | .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat x2)
-9/Materials (discovered 2 exits: *Min / [*Sto])
-9/Mines (discovered 2 exits: *Mat / *Exi)
-9/Exiles
-8/Mines
-8/Materials
-7/Factory
-6/Factory
-6/Garrison
-6/Factory
-6/Garrison (discovered 3 exits: *Fac x3)
-6/Factory
-6/Lower Caves
-6/Lower Caves
-5/Factory

 History 
---------
 Turn | Location       | Event
   10 | -11/Scrapyard  | Discovered new exit (range 15)
   55 | -11/Scrapyard  | Entered Materials
  222 | -10/Materials  | Discovered new exit (range 16)
  305 | -10/Materials  | Build established: Mutant
  552 | -10/Materials  | Discovered new exit (range 4)
  562 | -10/Materials  | Entered another Materials area
  562 | -9/Materials   | Accompanied by 1 ally
  562 | -9/Materials   | Evolved 2 slots: Utility x1, Weapon x1
  866 | -9/Materials   | Discovered new exit (range 12)
  952 | -9/Materials   | Discovered new exit (range 11)
  996 | -9/Materials   | Identified exit to Mines
  998 | -9/Materials   | Entered Mines
 1052 | -9/Mines       | Build established: Scavenger-Tank
 1132 | -9/Mines       | Assembled infested the area
 1132 | -9/Mines       | Received a Rocket Launcher from a helpful Derelict
 1137 | -9/Mines       | Assisted by a Guerilla fighting off Assembled
 1184 | -9/Mines       | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 1292 | -9/Mines       | Discovered new exit (range 14)
 1339 | -9/Mines       | Deemed a non-threat by the Exiles lab entrance
 1339 | -9/Mines       | Discovered new exit (range 5)
 1343 | -9/Mines       | Entered Exiles
 1375 | -9/Exiles      | Met 8R-AWN
 1394 | -9/Exiles      | Met EX-HEX
 1432 | -9/Exiles      | Met EX-BIN
 1456 | -9/Exiles      | Build established: Gunner
 1480 | -9/Exiles      | Aligned with FarCom system
 1481 | -9/Exiles      | Given EX-Vault access code
 1509 | -9/Exiles      | Opened EX-Vault
 1518 | -9/Exiles      | Found Lightpack 2.0
 1550 | -9/Exiles      | Warned to stay clear of 0b10 Research branches
 1584 | -9/Exiles      | Met EX-DEC
 1628 | -9/Exiles      | Discovered new exit (range 14)
 1641 | -9/Exiles      | Left Exiles lab with Lightpack 2.0
 1641 | -9/Exiles      | Entered Mines
 1938 | -8/Mines       | Build established: Hauler-Skirmisher
 2234 | -8/Mines       | Discovered new exit (range 5)
 2242 | -8/Mines       | Entered Materials
 2242 | -8/Materials   | Evolved 2 slots: Utility x2
 2996 | -8/Materials   | Discovered new exit (range 5)
 3003 | -8/Materials   | Entered Factory
 3003 | -7/Factory     | Evolved 2 slots: Utility x2
 3504 | -7/Factory     | Discovered new exit (range 17)
 3536 | -7/Factory     | Identified exit to Factory
 3538 | -7/Factory     | Entered another Factory area
 3538 | -6/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 4328 | -6/Factory     | Identified exit to Garrison
 4328 | -6/Factory     | Entered Garrison
 4352 | -6/Garrison    | Triggered checkpoint
 4361 | -6/Garrison    | Discovered new exit (range 6)
 4397 | -6/Garrison    | Entered Factory
 4397 | -6/Factory     | Accompanied by 3 allies
 4703 | -6/Factory     | Identified exit to Garrison
 4703 | -6/Factory     | Entered Garrison
 4703 | -6/Garrison    | Accompanied by 3 allies
 4703 | -6/Garrison    | Spotted B-90 Cyclops
 4711 | -6/Garrison    | Spotted B-90 Cyclops
 4723 | -6/Garrison    | Build established: Hacker-Skirmisher
 4725 | -6/Garrison    | Rewired B-90 Cyclops
 4730 | -6/Garrison    | Destroyed B-90 Cyclops
 4748 | -6/Garrison    | Lost 3 allies
 4785 | -6/Garrison    | Core integrity fell below 50%
 4785 | -6/Garrison    | Destroyed B-90 Cyclops
 4805 | -6/Garrison    | Lost 9 parts (1p3n2u3w)
 5014 | -6/Garrison    | Lost 3 parts (1p1u1w)
 5064 | -6/Garrison    | Build established: Hauler-Mutant
 5211 | -6/Garrison    | Triggered checkpoint
 5349 | -6/Garrison    | Triggered checkpoint
 5556 | -6/Garrison    | Build established: Hauler-Gunner
 5765 | -6/Garrison    | Core integrity fell below 20%
 5792 | -6/Garrison    | Lost 3 parts (1p1n1w)
 5873 | -6/Garrison    | Discovered new exit (range 59)
 5873 | -6/Garrison    | Discovered new exit (range 24)
 5873 | -6/Garrison    | Discovered new exit (range 34)
 5893 | -6/Garrison    | Triggered checkpoint
 6265 | -6/Garrison    | Entered Factory
 6510 | -6/Factory     | Discovered new exit (range 5)
 6514 | -6/Factory     | Entered Lower Caves
 6520 | -6/Lower Caves | Met a Warlord Commander
 6521 | -6/Lower Caves | Learned location of Warlord (-4)
 6522 | -6/Lower Caves | Warlord Commander delivered Encrypted Comm Array
 6523 | -6/Lower Caves | Found Encrypted Comm Array
 6828 | -6/Lower Caves | Build established: Hauler-Mutant
 6904 | -6/Lower Caves | Encountered a Warlord checkpoint
 7087 | -6/Lower Caves | Found Prototype Device
 7379 | -6/Lower Caves | Discovered new exit (range 13)
 7392 | -6/Lower Caves | Entered another Lower Caves area
 7422 | -6/Lower Caves | Encountered a Warlord checkpoint
 7430 | -6/Lower Caves | Discovered new exit (range 5)
 7435 | -6/Lower Caves | Entered Factory
 7435 | -5/Factory     | Evolved 2 slots: Power x1, Propulsion x1
 7735 | -5/Factory     | Search patrols dispatched
 7739 | -5/Factory     | Lost 6 parts (1p2u3w)
 7813 | -5/Factory     | Lost 3 parts (1n1u1w)
 7816 | -5/Factory     | Core integrity fell below 50%
 7861 | -5/Factory     | Lost 3 parts (1n2w)
 7945 | -5/Factory     | Lost 6 parts (1p2n1u2w)
 7950 | -5/Factory     | Core integrity fell below 20%
 7987 | -5/Factory     | Destroyed by H-66 Slayer with Gauss Rifle

 Last Messages 
---------------
Destroyed Sml. Matter Pod.
K-01 Serf destroyed.
Acquired 3 matter.
K-01 Serf collects debris.
Acquired 6 matter.
K-01 Serf collects debris.
Mass Driver destroyed.
Critical hit (Burn: +37).
R-10 Processor collects Wheel.
K-01 Serf destroyed.
K-01 Serf collects debris.
O>MPE2YQHTNSS RTIDHZ4TDQ#4 /7S/9SG8
K-01 Serf collects debris. <x2>
K-01 Serf destroyed.
Penetrated by Slug.
Extracted 6 matter.
K-01 Serf collects debris. <x2>
Impulse Thruster Array destroyed.
Penetrated by Slug. <x4>
Slug penetrates Wall.

 Map 
-----
+----------------------------------------------------+
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|               !           #???????????g??????????? |
|              =%=         @#??????????????????????? |
|             k *       Y   #??????????????????????? |
|                   k       #??????????????????????? |
|          %h               #??????????????????????? |
| ########+##########       #??????????????????????? |
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| ##???????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           56
Energy Generation          32
Energy Capacity            300
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           15
Terrain Scan Density       10
Power Amplification        30
Additional Mass Support    9
Armor Coverage             225
Resistance: EM             20
Evasion (%)                63
Targeting Accuracy         6
Core Analysis              9
Recoil Reduction           2
Offensive Hacking          20
Defensive Hacking          20

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Infiltrator
Packrat

 Challenges 
------------
None

 Game 
------
Seed              ChargeGodMount
  Manual?         0
Play Time         01:55:11
  Cumulative      25.6 hours
  Start           2025.01.28 @ 22:48:52
  End             2025.01.29 @ 12:25:51
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          34
  Rogue           34
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             28
Gallery%          30
Achievement%      26
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 42a47177-afaa-4490-89ac-5014699fa0a8