Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.30 @ 16:31:23 Player: Catty Watty Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (101) 505 Value Destroyed (2985) 2985 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (289) 289 TOTAL SCORE: 6319 Bonus ------- High Alert Combat Kills 89 Entered Garrisons 200 Cogmind --------- Core Integrity 0/700 Matter 124/300 Energy 36/100 System Corruption 4% Temperature Danger (410) Movement Core (450) Ox8 Location -7/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Large Storage Unit Visual Processing Unit Improved Signal Interpreter System Shield > --- WEAPON (2) ------- Heavy Particle Cannon > --- INVENTORY (15) --- Light Treads Light Armored Exoskeleton Improved Heat Sink High-capacity Battery (250) Improved Sensor Array Hacking Suite Hacking Suite Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Reinforced Deuterium Engine > --- PROPULSION ------- Medium Treads Medium Treads Medium Treads > --- UTILITY ---------- Improved Heat Sink Improved Cooling System Large Storage Unit Improved Signal Interpreter System Shield > --- WEAPON ----------- Heavy Ion Cannon Heavy Rocket Launcher > --- INVENTORY -------- Light Armored Exoskeleton Improved VTOL Module Improved VTOL Module Improved Heat Sink High-capacity Battery Visual Processing Unit Improved Sensor Array Hacking Suite Hacking Suite Field Laser Gatling Laser Heavy Particle Cannon High-powered Shotgun [Rating: 46] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Nuclear Core Propulsion Improved Carbon-fiber Leg Treads Medium Treads Leg Improved Carbon-fiber Leg Wheel Compact Wheel Flight Unit Improved VTOL Module Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Signal Interpreter Hackware System Shield Protection Hardened Medium Armor Plating Weapon Heavy Ion Cannon Energy Gun Medium Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Launcher Heavy Rocket Launcher Build | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Slots Evolved 6 | . . 2 2 2 . Power 1 | . . . 1 . . Propulsion 2 | . . 1 1 . . Utility 3 | . . 1 . 2 . Weapon . | . . . . . . Parts Attached 81 | 6 3 16 14 38 4 Power 10 | 1 . 1 3 5 . Engine 6 | 1 . 1 1 3 . Core 4 | . . . 2 2 . Reactor . | . . . . . . Propulsion 29 | 2 . 9 7 11 . Treads 9 | . . 3 . 6 . Leg 18 | 2 . 5 7 4 . Wheel 1 | . . 1 . . . Hover . | . . . . . . Flight 1 | . . . . 1 . Utility 18 | 1 3 2 1 11 . Device 4 | . 1 . . 3 . Storage 4 | 1 1 1 . 1 . Processor 6 | . 1 1 1 3 . Hackware 1 | . . . . 1 . Protection 3 | . . . . 3 . Artifact . | . . . . . . Weapon 24 | 2 . 4 3 11 4 Energy Gun 13 | 2 . 2 2 5 2 Energy Cannon 4 | . . 1 . 2 1 Ballistic Gun 3 | . . 1 . 1 1 Ballistic Cannon 3 | . . . 1 2 . Launcher 1 | . . . . 1 . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . 1 . . . Parts Lost 41 | . . 8 4 18 11 Power 6 | . . 1 1 3 1 Propulsion 17 | . . 4 3 6 4 Utility 7 | . . . . 6 1 Weapon 11 | . . 3 . 3 5 Highest Loss Streak 11 | . . 5 2 6 11 To Critical Strikes . | . . . . . . Average Slot Usage (%) 89 | . 99 81 95 88 82 Engine 10 | . 14 8 11 10 6 Core 1 | . . . 4 2 . Treads 7 | . . 12 . 8 24 Leg 17 | . 28 8 33 14 . Device 5 | . 1 . . 8 5 Storage 8 | . 14 11 9 7 7 Processor 12 | . 11 22 18 8 15 Hackware 3 | . . . . 5 7 Protection 2 | . . . . 4 . Energy Gun 5 | . 28 7 4 1 1 Energy Cannon 5 | . . 4 8 5 5 Ballistic Gun 1 | . . 6 2 . . Ballistic Cannon 2 | . . . 2 4 . Launcher 1 | . . . . 1 4 Peak Build Rating 46 | 6 7 17 36 46 44 Average Rating 28 | 3 6 9 23 39 39 On Entrance 18 | . 6 7 17 36 44 Naked Turns . | . . . . . . Heaviest Build 67 | 12 27 35 44 67 49 Greatest Support 112 | 20 20 60 72 112 112 Greatest Overweight (x) 10 | 1 1 10 1 3 . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 14 | 6 12 15 15 15 15 Most Carried 15 | 5 8 13 15 15 12 Average Carried 10 | 2 6 8 12 12 11 Final Capacity 15 | 8 15 15 15 15 15 Final Carried 12 | 3 7 10 12 12 8 Class Distribution -------------------- 55% | Scavenger-Mutant 44% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -7/Garrison Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Gar Matter Collected 1626 | 233 68 153 215 957 . Remotely . | . . . . . . Salvage Created 3273 | . 168 586 956 1390 173 Parts 206 | . 14 35 59 85 13 Haulers Intercepted 5 | . 1 1 1 2 . Recyclers Shooed 1 | . . 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Combat Hostiles Destroyed 64 | . 3 12 11 31 7 Guns 23 | . 3 10 1 8 1 Cannons 32 | . . 2 10 17 3 AOE 9 | . . . . 6 3 Classes Destroyed 14 | . 4 4 3 3 . Worker 9 | . . . 3 6 . Builder 8 | . 1 . 1 6 . Tunneler 1 | . . . 1 . . Hauler 5 | . 1 1 1 2 . Recycler 6 | . . 2 2 2 . Mechanic 1 | . . . . 1 . Watcher 7 | . 2 2 1 2 . Swarmer 20 | . 3 6 . 7 4 Grunt 20 | . . 4 2 12 2 Brawler 2 | . . 1 . 1 . Sentry 12 | . . 1 5 6 . Specialist 4 | . . . 4 . . Hunter 1 | . . . . 1 . Programmer 5 | . . . . 4 1 Best Kill Streak 9 | . 4 4 7 9 3 Combat Bots Only 4 | . 3 3 4 4 3 Max Kills in Single Turn 7 | . 1 1 2 7 3 Gunslinging . | . . . . . . Exploded 3 | . . . . 2 3 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Gar Hostile Shots Fired 783 | . 15 158 76 431 103 Missed 245 | . 5 55 15 154 16 Damage Taken 6648 | . 195 949 960 3314 1230 Core 1186 | . 59 271 149 392 315 Absorbed by Shields 149 | . . . . . 149 Redirected to Shielding 51 | . . . . 51 . Regen/Repaired (Parts) 32 | . . 32 . . . Core Remaining (%) 70 | 100 76 32 72 . . Volleys Fired 297 | . 18 78 53 132 16 Largest 2 | . 2 2 2 2 2 Hottest 145 | . 100 100 124 145 145 Shots Fired 500 | . 36 112 94 234 24 Gun 258 | . 36 102 38 70 12 Cannon 229 | . . 10 56 153 10 Launcher 13 | . . . . 11 2 Special . | . . . . . . Kinetic 149 | . . 38 23 86 2 Thermal 338 | . 36 74 71 137 20 Explosive 13 | . . . . 11 2 Electromagnetic . | . . . . . . Robot Hit Streak 10 | . 3 9 8 10 7 Robot Miss Streak 8 | . 3 7 4 8 3 Penetration Max . | . . . . . . Secondary Targets 3 | . 1 1 . . 1 Max Gunslinging Chain 1 | . 1 1 . . 1 Shots Hit Robots 301 | . 18 70 52 147 14 Core Hits 166 | . 9 30 33 84 10 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 12 | . 1 3 . 8 . Burn 8 | . 1 3 . 4 . Blast 4 | . . . . 4 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 8298 | . 250 852 1058 5443 695 Guns 2426 | . 250 726 324 919 207 Cannons 3686 | . . 123 734 2688 141 Explosions 2183 | . . . . 1836 347 Melee . | . . . . . . Ramming 3 | . . 3 . . . Kinetic 1877 | . . 200 166 1493 18 Thermal 5083 | . 250 649 892 2962 330 Explosive 1335 | . . . . 988 347 Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 4 | . 1 . . 4 4 Average Corruption 1 | . 1 . . 1 4 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 34 | . 4 . . 24 6 Message Errors 7 | . 1 . . 6 . Matter Fused 14 | . 3 . . 7 4 Heat Flow Errors 4 | . . . . 3 1 Data Loss (minor) 5 | . . . . 5 . Data Loss (major) 2 | . . . . 2 . Misfires 2 | . . . . 1 1 Overload Shots . | . . . . . . Overflow Damage 414 | . . 1 . 408 5 Projectiles 72 | . . 1 . 71 . Explosions 342 | . . . . 337 5 Melee . | . . . . . . Knockbacks 10 | . . . . 10 . Impact . | . . . . . . Kinetic 10 | . . . . 10 . Secondary . | . . . . . . Self-Inflicted Damage 326 | . . . . 286 40 Shots 6 | . . . . 5 1 Rammed 1 | . . 1 . . . Targets Rammed 1 | . . 1 . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 636 | . 195 264 557 636 434 Average Temperature 154 | . 91 65 176 190 142 Received Heat Transfer 1688 | . . 165 189 852 482 Effects 57 | . . . 18 36 3 Shutdowns 18 | . . . 6 12 . Energy Bleed 6 | . . . 2 4 . Interference 13 | . . . 5 5 3 Matter Decay 3 | . . . . 3 . Short Circuit 4 | . . . 1 3 . Damage (minor) 1 | . . . 1 . . Damage (major) 12 | . . . 3 9 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 17 | . 2 7 2 6 . Heat Transferred 9444 | . 814 1998 1813 4211 608 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Peak Influence 693 | . 101 193 310 693 594 Initial 485 | . . . . 140 485 Average 162 | . 17 39 131 218 531 Maximum Alert Level 2 | . . . 1 2 2 Low Security (%) 68 | 100 100 100 68 56 . Level 1 23 | . . . 31 35 . Level 2 7 | . . . . 8 100 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 14 | . . 1 4 9 . Investigation 1 | . . . 1 . . Extermination 5 | . . . . 5 . Reinforcement 7 | . . 1 3 3 . Assault . | . . . . . . Garrison 1 | . . . . 1 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . 1 . Haulers Reinforced 1 | . . . . 1 . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Distress Signals 5 | . 1 1 2 1 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 96 | . 11 15 17 43 10 Peak Tracking Total 6 | . 5 6 5 5 6 Tactical Retreats 2 | . . . 1 1 . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Traps Triggered 1 | . 1 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Gar Machines Disabled 17 | . . . . 17 . Max in Single Turn 15 | . . . . 15 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Machines Accessed 10 | . 2 2 1 5 . Terminals 4 | . 1 . . 3 . Fabricators . | . . . . . . Repair Stations 1 | . . 1 . . . Recycling Units 3 | . 1 1 . 1 . Scanalyzers 1 | . . . 1 . . Garrison Access 1 | . . . . 1 . Total Hacks 17 | . 2 3 3 9 . Successful 13 | . 2 3 3 5 . Failed 4 | . . . . 4 . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 7 | . 1 . . 6 . Fabricators . | . . . . . . Repair Stations 2 | . . 2 . . . Recycling Units 4 | . 1 1 . 2 . Scanalyzers 3 | . . . 3 . . Garrison Access 1 | . . . . 1 . Terminal Hacks 4 | . 1 . . 3 . Alert Level 2 | . . . . 2 . Recall Investigation 1 | . . . . 1 . Hauler Manifests 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . 2 . . . Scan Component 1 | . . 1 . . . Repair 1 | . . 1 . . . Recycling Unit Hacks 3 | . 1 1 . 1 . Report Inventory 3 | . 1 1 . 1 . Scanalyzer 3 | . . . 3 . . Insert Component 2 | . . . 2 . . Analyze 1 | . . . 1 . . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 3 | . 1 . 1 1 . Full Trace Events 1 | . . . 1 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . 1 . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . 1 . . . Time 26 | . . 26 . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . . 1 . . Part Schematics Acquired 1 | . . . 1 . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Gar Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Gar Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Gar Turns Passed 5289 | 94 568 864 790 2774 199 Spaces Moved 2560 | 81 306 327 451 1305 90 Core 58 | 36 . 22 . . . Treads 822 | . . 183 . 549 90 Legs 1673 | 45 306 115 451 756 . Wheels 7 | . . 7 . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 115 120 120 160 Average Speed 162 | 96 163 189 124 173 160 Slowest Speed 550 | 120 190 550 190 400 160 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 24 | 3 48 22 30 27 15 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 4 | . 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . Scrap Searched . | . . . . . . Spaces Dug 20 | . . . . . 20 Terrain Destroyed 167 | . . . 2 138 27 Melee . | . . . . . . Projectile 7 | . . . 2 5 . AOE 160 | . . . . 133 27 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Total 3204 | 97 338 468 596 1584 121 Wait 142 | . . 26 44 61 11 Move 2555 | 80 305 326 450 1304 90 Hop . | . . . . . . Pick Up 81 | 10 8 17 21 25 . Fast Attach 12 | . . . . 12 . Attach 66 | 6 2 15 14 25 4 Detach 8 | . 1 1 1 5 . Swap 3 | . 1 1 . 1 . Drop 39 | 1 3 3 13 19 . Fire 297 | . 18 78 53 132 16 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 1 | . . 1 . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -7/Factory (discovered 2 exits: *Low / Gar) -7/Garrison History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 95 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 369 | -10/Materials | Discovered new exit (range 15) 425 | -10/Materials | Identified exit to Materials 655 | -10/Materials | Discovered exit to Materials (range 3) 663 | -10/Materials | Entered another Materials area 663 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 857 | -9/Materials | Lost 3 parts (1p1n1w) 875 | -9/Materials | Repaired Med. Laser 1000 | -9/Materials | Core integrity fell below 50% 1032 | -9/Materials | Lost 5 parts (3n2w) 1313 | -9/Materials | Build established: Scavenger-Mutant 1477 | -9/Materials | Discovered new exit (range 7) 1524 | -9/Materials | Identified exit to Materials 1527 | -9/Materials | Entered another Materials area 1527 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 2303 | -8/Materials | Discovered new exit (range 9) 2316 | -8/Materials | Identified exit to Factory 2317 | -8/Materials | Entered Factory 2317 | -7/Factory | Evolved 2 slots: Utility x2 2737 | -7/Factory | Lost 6 parts (2n3u1w) 2885 | -7/Factory | Discovered new exit (range 16) 3075 | -7/Factory | Lost 4 parts (2n2w) 4451 | -7/Factory | Build established: Mutant 4528 | -7/Factory | Identified exit to Lower Caves 4834 | -7/Factory | Garrison activated, responded to threat 4971 | -7/Factory | Core integrity fell below 50% 5074 | -7/Factory | Identified exit to Garrison 5091 | -7/Factory | Entered Garrison 5113 | -7/Garrison | Triggered checkpoint 5205 | -7/Garrison | Triggered checkpoint 5232 | -7/Garrison | Triggered checkpoint 5274 | -7/Garrison | Core integrity fell below 20% 5290 | -7/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- System corrupted: Matter fused (-6). Med. Treads destroyed. S-27 Virus destroyed. Switching to secondary target: G-47 Trooper. Imp. Shield Generator destroyed. Hpw. Shotgun destroyed. Med. Treads destroyed. G-47 Trooper heat short circuits Unknown Energy Gun. Overheating: System interference. Visual Processing Unit temporarily disabled. Gatling Laser temporarily disabled. Gatling Laser destroyed. Imp. Deuterium Engine destroyed. G-47 Trooper destroyed. S-27 Virus destroyed. Critical hit (Burn: +37). Field Laser destroyed. Critical hit (Burn: +37). 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[%=* ^^^ #? | | ????????????????????? +g g * #? | | ????????????????????##############[%% ## #? | | ??????????????????????????????????*%= # #?????? | | ?????????????????????????????????? ??? | | ?????????????????????????????????? "? | | ??????????????????????????????????? "? | | ??????????????????????????????????? ? "? | | ??????????????????????????????????? ## ## ??? | | ??????????????????????????????????? #? #?? ??? | | ???????????????????????????????????? ?? ????? | | ???????????????????????????????????? ??? ???? | | ???????????????????????????????????? ?? ???? | | ???????????????????????????????????? ##???"###???? | | ?????????????????????????????????????#???????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 27 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Range 14 Terrain Scan Density 85 Armor Coverage 225 Propulsion Shielding 33 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 4 Defensive Hacking 10 Item Schematics ----------------- Imp. VTOL Module | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Novice Programmer Challenges ------------ None Game ------ Seed LatentTrapMaul Manual? 0 Play Time 00:52:08 Cumulative 5.2 hours Start 2024.08.12 @ 21:17:01 End 2024.08.30 @ 16:31:23 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 18 Rogue 18 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 12 Achievement% 11 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: e5752359-0c66-4894-b470-68c9f045f93f