Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.13 @ 06:33:30 Player: kucifra Result: Destroyed by H-66 Slayer with Heavy Assault Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (119) 595 Value Destroyed (3479) 3479 Prototype IDs (28) 560 Alien Tech Used (0) 0 Bonus (408) 408 TOTAL SCORE: 9242 Bonus ------- High Alert Combat Kills 108 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/850 Matter 81/300 Energy 100/100 System Corruption 0% Temperature Cool (54) Movement Core (1450) Ox28 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Huge Storage Unit Advanced Signal Interpreter > --- WEAPON (4) ------- Mini Assault Cannon Katana > --- INVENTORY (25) --- Micro Nuclear Core Micro Nuclear Core Light Treads Light Treads Armored Treads Improved Heat Sink Compact Battery (200) High-capacity Matter Pod (200) Matter Filter Energy Filter Advanced ECM Suite Improved Light Armor Plating Reactive Plating Improved Shield Generator Hacking Suite System Shield Chronowheel Rocket Launcher Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- Improved Heat Sink Huge Storage Unit Advanced Signal Interpreter Improved Targeting Computer Improved Light Armor Plating Improved Light Armor Plating > --- WEAPON ----------- Heavy Laser Heavy Assault Rifle Autogun Mini Assault Cannon > --- INVENTORY -------- Nuclear Core Micro Nuclear Core Micro Nuclear Core Light Treads Light Treads Armored Treads Improved Heat Sink Compact Battery High-capacity Matter Pod Matter Filter Energy Filter Advanced ECM Suite Light Armor Plating Improved Light Armor Plating Improved Light Armor Plating Reactive Plating Improved Shield Generator Hacking Suite System Shield Chronowheel Autogun Rocket Launcher Katana [Rating: 53] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Utility Improved Targeting Computer Device Improved Heat Sink Storage High-capacity Storage Unit Processor Improved Targeting Computer Hackware System Shield Protection Improved Light Armor Plating Weapon Assault Rifle Energy Gun Field Laser Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Rocket Launcher Impact Weapon Maul Slashing Weapon Katana Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Slots Evolved 8 | . . . 2 . . . 2 2 . . 2 Power . | . . . . . . . . . . . . Propulsion 2 | . . . . . . . 1 1 . . . Utility 4 | . . . 1 . . . 1 1 . . 1 Weapon 2 | . . . 1 . . . . . . . 1 Parts Attached 103 | 6 2 2 22 1 . 2 21 22 4 . 21 Power 6 | 1 . . 1 . . 1 1 . 1 . 1 Engine 2 | 1 . . 1 . . . . . . . . Core 4 | . . . . . . 1 1 . 1 . 1 Reactor . | . . . . . . . . . . . . Propulsion 29 | 2 . . 8 . . 1 6 10 . . 2 Treads 29 | 2 . . 8 . . 1 6 10 . . 2 Leg . | . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 33 | 1 2 . 6 1 . . 6 5 2 . 10 Device 6 | . . . . . . . 1 2 1 . 2 Storage 5 | 1 2 . . 1 . . . . . . 1 Processor 4 | . . . 3 . . . . . . . 1 Hackware 1 | . . . . . . . 1 . . . . Protection 17 | . . . 3 . . . 4 3 1 . 6 Artifact . | . . . . . . . . . . . . Weapon 35 | 2 . 2 7 . . . 8 7 1 . 8 Energy Gun 12 | 1 . . . . . . 2 5 1 . 3 Energy Cannon 4 | . . . 3 . . . 1 . . . . Ballistic Gun 13 | 1 . 2 2 . . . 4 1 . . 3 Ballistic Cannon 1 | . . . . . . . . 1 . . . Launcher 2 | . . . 1 . . . 1 . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon 1 | . . . 1 . . . . . . . . Slashing Weapon 2 | . . . . . . . . . . . 2 Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . . 1 1 . . . Parts Lost 26 | . . . . . . . 3 . 5 . 18 Power 2 | . . . . . . . . . 1 . 1 Propulsion 5 | . . . . . . . 1 . . . 4 Utility 9 | . . . . . . . . . 3 . 6 Weapon 10 | . . . . . . . 2 . 1 . 7 Highest Loss Streak 12 | . . . . . . . 3 . 4 . 12 To Critical Strikes 2 | . . . . . . . . . . . 2 Average Slot Usage (%) 96 | . 85 85 99 100 100 100 99 99 95 92 93 Engine 4 | . 14 14 11 11 11 7 . . . . . Core 4 | . . . . . . 3 9 7 6 7 5 Treads 25 | . 28 28 22 22 22 22 26 29 30 30 25 Device 4 | . . . . . . . 7 9 8 7 7 Storage 9 | . 14 14 11 11 11 11 9 7 7 7 6 Processor 8 | . . . 11 11 11 11 9 7 7 7 10 Hackware 1 | . . . . . . . 1 7 5 . . Protection 8 | . . . 10 11 11 11 8 4 4 7 12 Energy Gun 4 | . 14 5 . . . . 5 6 6 7 7 Energy Cannon 3 | . . . 8 11 11 11 3 . . . . Ballistic Gun 15 | . 14 22 21 22 22 22 17 14 7 7 7 Ballistic Cannon 1 | . . . . . . . . . 7 7 6 Naked Turns . | . . . . . . . . . . . . Heaviest Build 108 | 12 52 27 39 54 54 56 59 63 61 61 108 Greatest Support 82 | 40 40 40 40 40 40 40 62 82 80 80 80 Greatest Overweight (x) 1 | . 1 . . 1 1 1 1 1 . . 1 Average Overweight (x) . | . . . . . 1 1 . . . . . Largest Inventory Capacity 25 | 8 20 15 15 20 20 20 20 20 20 20 25 Average Capacity 18 | 6 13 15 15 19 20 20 20 20 20 20 22 Most Carried 23 | 3 5 9 15 16 17 19 20 20 20 16 23 Average Carried 15 | 1 3 7 14 15 16 17 18 18 16 16 19 Final Capacity 25 | 8 15 15 15 20 20 20 20 20 20 20 25 Final Carried 20 | 2 5 9 15 16 17 19 19 20 16 16 18 Class Distribution -------------------- 33% | Gunner 22% | Scavenger-Skirmisher 15% | Scavenger-Tank 13% | Mutant 11% | Skirmisher 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -9/Mines Gunner | -9/Exiles Skirmisher | -8/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Scavenger-Tank | -6/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Matter Collected 3002 | 181 187 29 375 43 . 166 863 309 187 65 597 Remotely . | . . . . . . . . . . . . Salvage Created 4112 | . 333 29 650 . . 166 1332 394 218 43 947 Parts 238 | . 17 6 58 . . 6 80 17 10 1 43 Haulers Intercepted 6 | . . . 2 . . . 4 . . . . Recyclers Shooed 3 | . . . . . . . 2 . . . 1 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 12 | . . . . . . . . . 10 2 . Prevented 1 | . . . . . . . . . . 1 . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Combat Hostiles Destroyed 91 | . 6 2 18 . . 3 32 4 6 3 17 Guns 55 | . 5 2 8 . . 2 21 3 2 1 11 Cannons 24 | . . . 4 . . . 7 1 4 2 6 AOE 11 | . 1 . 6 . . . 4 . . . . Classes Destroyed 15 | . 4 1 4 . . 1 . 2 2 . 1 Worker 3 | . . . 2 . . . . . . . 1 Builder 5 | . 1 . 1 . . . 2 . . . 1 Hauler 6 | . . . 2 . . . 4 . . . . Recycler 4 | . . . . . . . . 2 . . 2 Mechanic 1 | . . . 1 . . . . . . . . Operator 2 | . 1 . . . . . 1 . . . . Watcher 7 | . 2 . 1 . . . 3 1 . . . Swarmer 36 | . . 2 10 . . . 14 . 1 3 6 Grunt 33 | . 6 . 3 . . 2 13 . 2 . 7 Brawler 1 | . . . . . . 1 . . . . . Duelist 1 | . . . . . . . . . 1 . . Sentry 15 | . . . 5 . . . 5 2 1 . 2 Hunter 1 | . . . . . . . . . 1 . . Programmer 3 | . . . . . . . . 2 . . 1 Behemoth 1 | . . . . . . . . . . . 1 Best Kill Streak 13 | . 3 2 5 . . 3 13 2 4 3 6 Combat Bots Only 9 | . 3 2 3 . . 3 9 1 4 3 4 Max Kills in Single Turn 4 | . 1 1 4 . . 1 3 1 2 1 1 Gunslinging 1 | . . . . . . . 1 . . . . Exploded 3 | . 1 . 3 . . . 2 . . . . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Hostile Shots Fired 658 | . 26 7 76 . . 5 98 65 44 21 316 Missed 174 | . 10 2 16 . . 1 27 23 11 4 80 Damage Taken 7037 | . 184 40 584 . . 66 838 556 721 259 3789 Core 1223 | . 43 . 52 . . 16 70 88 76 18 860 Absorbed by Shields . | . . . . . . . . . . . . Regen/Repaired (Parts) 315 | . . . 44 . . . . . . . 271 Core Remaining (%) 85 | 100 . 82 . . . 83 87 . . 74 . Volleys Fired 266 | . 30 3 47 . . 4 77 16 13 8 68 Largest 4 | . 2 2 3 . . 3 3 3 3 3 4 Hottest 203 | . 60 60 103 . . 103 111 153 153 136 203 Shots Fired 707 | . 60 6 119 . . 12 213 43 37 24 193 Gun 536 | . 60 6 86 . . 8 169 42 24 16 125 Cannon 165 | . . . 29 . . 4 42 1 13 8 68 Launcher 6 | . . . 4 . . . 2 . . . . Special . | . . . . . . . . . . . . Kinetic 496 | . 30 3 86 . . 8 149 32 26 16 146 Thermal 172 | . . . 29 . . 4 62 11 11 8 47 Explosive 6 | . . . 4 . . . 2 . . . . Electromagnetic 33 | . 30 3 . . . . . . . . . Robot Hit Streak 20 | . 6 4 13 . . 12 19 16 20 3 15 Robot Miss Streak 7 | . 4 2 5 . . . 7 2 3 2 4 Penetration Max . | . . . . . . . . . . . . Secondary Targets 5 | . 1 . . . . . 4 . . . . Max Gunslinging Chain 2 | . 1 . . . . . 2 . . . . Shots Hit Robots 455 | . 36 2 65 . . 8 132 34 31 13 134 Core Hits 243 | . 16 2 34 . . 6 89 24 15 4 53 Critical Kills 1 | . . . . . . 1 . . . . . Critical Parts Destroyed 1 | . . . . . . . . . 1 . . Critical Strikes 10 | . . . . . . 1 . 1 2 1 5 Burn 2 | . . . . . . . . . . . 2 Meltdown 1 | . . . . . . 1 . . . . . Destroy 2 | . . . . . . . . 1 1 . . Blast 5 | . . . . . . . . . 1 1 3 Melee Attacks 2 | . . . 1 . . . . . . . 1 Impact 1 | . . . 1 . . . . . . . . Slashing 1 | . . . . . . . . . . . 1 Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 9934 | . 771 49 1475 . . 153 2862 599 739 271 3015 Guns 5537 | . 508 49 578 . . 82 1611 569 418 115 1607 Cannons 2856 | . . . 333 . . 71 541 30 321 156 1404 Explosions 1508 | . 260 . 549 . . . 699 . . . . Melee . | . . . . . . . . . . . . Ramming 33 | . 3 . 15 . . . 11 . . . 4 Kinetic 5687 | . 247 13 578 . . 82 1341 404 488 205 2329 Thermal 2898 | . 260 . 333 . . 71 1040 195 251 66 682 Explosive 1019 | . . . 549 . . . 470 . . . . Electromagnetic 297 | . 261 36 . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 1 | . . . . . . . . 1 . . . Average Corruption 1 | . . . . . . . . 1 . . . Corruption Purged 1 | . . . . . . . . 1 . . . Corruption Blocked . | . . . . . . . . . . . . Effects 4 | . . . . . . . . 4 . . . Message Errors 2 | . . . . . . . . 2 . . . Matter Fused 1 | . . . . . . . . 1 . . . Alerts 1 | . . . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 133 | . . . 22 . . . 77 . . . 34 Projectiles 34 | . . . . . . . . . . . 34 Explosions 99 | . . . 22 . . . 77 . . . . Melee . | . . . . . . . . . . . . Knockbacks 11 | . . . . . . . . . 1 1 9 Impact . | . . . . . . . . . . . . Kinetic 10 | . . . . . . . . . 1 1 8 Secondary 1 | . . . . . . . . . . . 1 Self-Inflicted Damage 2 | . . . 2 . . . . . . . . Shots 1 | . . . 1 . . . . . . . . Rammed 7 | . 1 . 3 . . . 2 . . . 1 Targets Rammed 8 | . 1 . 4 . . . 2 . . . 1 Kicked . | . . . . . . . . . . . . Crushed 1 | . . . 1 . . . . . . . . Highest Temperature 450 | . 54 . 321 . . 183 450 37 145 147 422 Average Temperature 93 | . 18 . 89 . . 94 85 14 45 81 140 Received Heat Transfer 1533 | . 102 . 135 . . 36 432 84 189 . 555 Effects 6 | . . . 1 . . . 2 . . . 3 Energy Bleed 1 | . . . . . . . 1 . . . . Interference 3 | . . . . . . . . . . . 3 Damage (minor) 1 | . . . 1 . . . . . . . . Damage (major) 1 | . . . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted 1 | . . . . . . 1 . . . . . Combat Hostiles 1 | . . . . . . 1 . . . . . Parts Melted 5 | . . . . . . . 2 . . . 3 Heat Transferred 5328 | . 350 . 703 . . 148 1682 255 562 148 1480 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 3 | . 3 . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Peak Influence 765 | . 213 64 300 117 . 70 765 320 . . 210 Initial 250 | . . 14 24 117 . . . 250 . . 44 Average 155 | . 79 45 138 117 . 16 397 178 . . 67 Maximum Alert Level 3 | . 1 . 1 . . . 3 1 . . 1 Low Security (%) 74 | 100 87 100 84 100 . 100 30 60 . . 86 Level 1 15 | . 13 . 15 . . . 10 39 . . 13 Level 2 9 | . . . . . . . 51 . . . . Level 3 1 | . . . . . . . 8 . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 17 | . 3 . 2 . . . 4 3 . . 5 Investigation 2 | . 1 . 1 . . . . . . . . Extermination 3 | . . . . . . . . 1 . . 2 Reinforcement 10 | . 2 . 1 . . . 4 2 . . 1 Assault . | . . . . . . . . . . . . Garrison 2 | . . . . . . . . . . . 2 Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Distress Signals 11 | . 2 . 2 . . . 4 1 . . 2 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 120 | . 13 3 23 . . 3 39 7 6 3 23 Peak Tracking Total 7 | . 4 2 4 . . 3 7 2 5 3 5 Tactical Retreats 1 | . . . . . . . . . . . 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Traps Triggered 5 | . 1 . . . . . . 4 . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . 1 . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Machines Disabled 6 | . 1 . . . . . 4 . . . 1 Max in Single Turn 2 | . 1 . . . . . 2 . . . 1 Garrison Access 1 | . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Machines Accessed 21 | . 5 . 6 . 2 . 3 2 . . 3 Terminals 14 | . 5 . 4 . . . 3 1 . . 1 Fabricators 1 | . . . . . . . . 1 . . . Repair Stations 2 | . . . 1 . . . . . . . 1 Recycling Units 1 | . . . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . 1 Total Hacks 46 | . 13 . 12 . 2 . 10 2 . . 7 Successful 25 | . 5 . 7 . 2 . 6 2 . . 3 Failed 20 | . 7 . 5 . . . 4 . . . 4 Catastrophic 4 | . 2 . . . . . 2 . . . . Database Lockouts 1 | . 1 . . . . . . . . . . Manual 26 | . 13 . 4 . 1 . 5 1 . . 2 Terminals 33 | . 13 . 7 . . . 10 1 . . 2 Fabricators 1 | . . . . . . . . 1 . . . Repair Stations 6 | . . . 2 . . . . . . . 4 Recycling Units 3 | . . . 3 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . 1 Terminal Hacks 13 | . 2 . 3 . 2 . 5 1 . . . Record 1 | . . . . . 1 . . . . . . Robot Analysis 1 | . 1 . . . . . . . . . . Prototype ID Bank 1 | . . . . . . . 1 . . . . Branch Access Points 1 | . . . . . . . . 1 . . . Alert Level 2 | . . . 1 . . . 1 . . . . Unreport Threat 1 | . . . . . . . 1 . . . . Dispatch Records 1 | . . . 1 . . . . . . . . Recall Investigation 2 | . 1 . . . . . 1 . . . . Hauler Manifests 1 | . . . 1 . . . . . . . . Zone Layout 1 | . . . . . . . 1 . . . . Derelict Proto ID Bank 1 | . . . . . 1 . . . . . . Fabricator Hacks 1 | . . . . . . . . 1 . . . Build 1 | . . . . . . . . 1 . . . Repair Station Hacks 4 | . . . 2 . . . . . . . 2 Scan Component 2 | . . . 1 . . . . . . . 1 Repair 2 | . . . 1 . . . . . . . 1 Recycling Unit Hacks 1 | . . . 1 . . . . . . . . Report Inventory 1 | . . . 1 . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . 1 Seal Access 1 | . . . . . . . . . . . 1 Unauthorized Hacks 5 | . 3 . 1 . . . 1 . . . . Terminals 5 | . 3 . 1 . . . 1 . . . . Botnet 4 | . 2 . 1 . . . 1 . . . . Operators 1 | . 1 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 11 | . 3 . 5 . . . 2 . . . 1 Full Trace Events 4 | . 2 . 1 . . . 1 . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built 1 | . . . . . . . . 1 . . . Authchips . | . . . . . . . . . . . . Time 67 | . . . . . . . . 67 . . . Total Part Build Rating 4 | . . . . . . . . 4 . . . Parts Repaired 2 | . . . 1 . . . . . . . 1 Time 64 | . . . 26 . . . . . . . 38 Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Total Allies . | . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Robot Analysis Total 1 | . 1 . . . . . . . . . . Derelict Logs Recovered 4 | . . 1 . 1 . . . . 2 . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Turns Passed 7333 | 90 500 256 1183 228 517 475 1111 1002 480 168 1323 Spaces Moved 3265 | 51 245 151 570 100 216 190 441 478 236 85 502 Core 2 | 2 . . . . . . . . . . . Treads 3263 | 49 245 151 570 100 216 190 441 478 236 85 502 Legs . | . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 240 240 155 156 170 170 170 Average Speed 178 | 155 161 160 160 227 240 240 158 161 170 170 197 Slowest Speed 250 | 160 240 160 160 240 240 240 240 240 170 170 250 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 35 | 5 55 31 59 21 60 52 45 12 55 12 16 Regions Visited 11 Branch Regions 6 Pre-discovered Areas 2 | . . . . 1 1 . . . . . . Known Exits Taken 2 | . . . . . . 1 . 1 . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 . 1 . 1 1 . Scrap Searched 3 | . . 1 . 2 . . . . . . . Spaces Dug 2 | . . . 1 . . . . . . . 1 Terrain Destroyed 94 | . 10 . 25 . . . 52 . . 1 6 Melee 2 | . . . 1 . . . . . . . 1 Projectile 6 | . . . . . . . . . . 1 5 AOE 86 | . 10 . 24 . . . 52 . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Total 4229 | 59 289 159 751 101 216 201 703 676 287 92 695 Wait 482 | . 8 . 74 . . 4 130 143 35 . 88 Move 3254 | 50 244 150 569 99 215 189 440 477 235 84 502 Hop . | . . . . . . . . . . . . Pick Up 59 | 3 2 4 17 1 1 1 15 6 . . 9 Fast Attach 21 | 5 1 . 2 . . . 1 8 . . 4 Attach 22 | 1 . . 2 . . . 4 3 4 . 8 Detach 3 | . 1 . . . . . . 1 . . 1 Swap 60 | . 1 2 18 1 . 2 16 11 . . 9 Drop 52 | . 1 . 17 . . 1 18 11 . . 4 Fire 266 | . 30 3 47 . . 4 77 16 13 8 68 Melee 2 | . . . 1 . . . . . . . 1 Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush 8 | . 1 . 4 . . . 2 . . . 1 Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Mines -9/Exiles -8/Mines -8/Materials -7/Factory (discovered 3 exits: Sto / *Low x2) -7/Lower Caves -7/Lower Caves -6/Factory History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 91 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 311 | -10/Materials | Discovered new exit (range 12) 321 | -10/Materials | Central database locked down 489 | -10/Materials | Discovered new exit (range 13) 591 | -10/Materials | Entered Mines 638 | -10/Mines | Met a Derelict bent on vengeance 667 | -10/Mines | Learned 2 Materials zone layouts 670 | -10/Mines | Discovered new exit (range 7) 847 | -10/Mines | Entered Materials 847 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 848 | -9/Materials | Identified exit to Materials 1097 | -9/Materials | Repaired Assault Rifle 1429 | -9/Materials | Build established: Gunner 1916 | -9/Materials | Discovered new exit (range 8) 2030 | -9/Materials | Entered Mines 2104 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2104 | -9/Mines | Discovered new exit (range 5) 2258 | -9/Mines | Entered Exiles 2316 | -9/Exiles | Met 8R-AWN 2359 | -9/Exiles | Met EX-HEX 2426 | -9/Exiles | Met EX-BIN 2455 | -9/Exiles | Aligned with FarCom system 2458 | -9/Exiles | Given EX-Vault access code 2518 | -9/Exiles | Opened EX-Vault 2537 | -9/Exiles | Found Chronowheel 2593 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2616 | -9/Exiles | Exiles lab attacked by MAIN.C 2682 | -9/Exiles | Learned location of Zion (-6) 2749 | -9/Exiles | Discovered new exit (range 14) 2775 | -9/Exiles | Left Exiles lab with Chronowheel 2775 | -9/Exiles | Entered Mines 3065 | -8/Mines | Build established: Skirmisher 3195 | -8/Mines | Discovered exit to Materials (range 15) 3250 | -8/Mines | Entered Materials 3250 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3652 | -8/Materials | Destroyed 9 combat bots 3769 | -8/Materials | Destroyed 7 combat bots 3779 | -8/Materials | Lost 3 parts (1n2w) 3780 | -8/Materials | Build established: Scavenger-Skirmisher 3915 | -8/Materials | Destroyed 7 combat bots 3964 | -8/Materials | Discovered new exit (range 10) 4361 | -8/Materials | Entered Factory 4361 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4880 | -7/Factory | Discovered new exit (range 13) 5297 | -7/Factory | Fabricated Mni. Assault Cannon (x1) 5320 | -7/Factory | Build established: Skirmisher 5336 | -7/Factory | Identified exit to Storage 5336 | -7/Factory | Identified exit to Lower Caves 5363 | -7/Factory | Entered Lower Caves 5426 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 5493 | -7/Lower Caves | Learned Factory trap positions 5498 | -7/Lower Caves | Lost 4 parts (1p2u1w) 5790 | -7/Lower Caves | Build established: Gunner 5816 | -7/Lower Caves | Discovered new exit (range 14) 5843 | -7/Lower Caves | Entered another Lower Caves area 5909 | -7/Lower Caves | Discovered new exit (range 7) 6011 | -7/Lower Caves | Entered Factory 6011 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 6012 | -6/Factory | Loaded intel: 100 trap records 6136 | -6/Factory | Garrison activated, responded to threat 6545 | -6/Factory | Build established: Scavenger-Tank 6738 | -6/Factory | Repaired Arm. Treads 7218 | -6/Factory | Spotted B-75 Beast 7234 | -6/Factory | Lost 4 parts (2u2w) 7318 | -6/Factory | Core integrity fell below 50% 7326 | -6/Factory | Core integrity fell below 20% 7327 | -6/Factory | Destroyed B-75 Beast 7334 | -6/Factory | Destroyed by H-66 Slayer with Heavy Assault Rifle Last Messages --------------- Penetrated by Slug. Knocked back. Penetrated by Slug. B-75 Beast suffers critical hit (Destroy). Penetrated by Slug. Slug penetrates Wall. Overheating: System interference. Katana temporarily disabled. Adv. Signal Interpreter temporarily disabled. Katana temporarily disabled. K-01 Serf collects debris. Penetrated by Slug. Slug penetrates H-66 Slayer. Penetrated by Slug. B-75 Beast destroyed. Penetrated by Slug. U-05 Engineer builds a Wall. Slug penetrates Wall. U-05 Engineer destroyed. Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????^^??????? | | ?????????????????????????????????????????^^??????? | | ??????????????????????????????????????????^??????? | | ??????????????????????????????????????????^??????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?^???????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????? ???????????? | | ??????????????????????????????????? ????????????? | | ?????????????????????????????????? ????????????? | | ????????????????????????????????? ???????????? | | ???????????????????????????????? "" ?????????? | | ??????????????????########?????? " ""?????????? | | ??????????????????# ####### % %"?????????? | | ??????????????????# % %#h%=m ^ """ ???????? | | ??????????????????# % %%@%uu ^ ??????? | | ??????????????????# ] |#h%! ^ ??????? | | ??????????????????# % !##% % % R k##????????? | | ??????????????????# %%% !## #?????????? | | ??????????????????######### ###?????????? | | ?????????????????????????## """ #???????????? | | ??????????????????????????# """ #???????????? | | ??????????????????????????# """ #???????????? | | ??????????????????????##### """ #???????????? | | ?????????????????????## # #???????????? | | ?????????????????????? # #???????????? | | ??????????????????????# # +???????????? | | ??????????????????????# # ###### #???????????? | | ??????????????????????# #/##########???????????? | | ??????????????????????# # #?????????????? | | ??????????????????????# # #?????????????? | | ??????????????????????# / #?????????????? | | ??????????????????????# # #############?? | | ??????????????????????# # ! # ??? | | ??????????????????????# # % # !!! ??? | | ??????????????????????# # #? !! ]???? | | ??????????????????????# # #? !! ???? | | ??????????????????????# # #?? ? * ????? | | ??????????????????????# # % #?? ? ????? | | ??????????????????????# # ####+###+###??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 15 Energy Capacity 240 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 450 Evasion (%) 40 Targeting Accuracy 6 Recoil Reduction 4 Energy Filtering 30 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Mni. Assault Cannon | x1 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ImpulseHardlightCalibrator Manual? 0 Play Time 01:03:47 Cumulative 26.6 hours Start 2024.04.13 @ 05:27:04 End 2024.04.13 @ 06:33:30 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 27 Rogue 27 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 30 Achievement% 28 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: cf3edd35-e5de-485b-a011-b903a42d931d