Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.09.07 @ 00:03:24 Player: ConfusingDalek Result: Destroyed by G-67 Veteran with Electrolaser Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (99) 495 Value Destroyed (2716) 2716 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (865) 865 TOTAL SCORE: 7736 Bonus ------- High Alert Combat Kills 179 Follower Combat Kills 86 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/700 Matter 295/300 Energy 99/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Advanced Signal Interpreter 0b10 Decoder Chip [Generic] 0b10 Decoder Chip [Skirmisher] > --- WEAPON (2) ------- Makeshift Spear > --- INVENTORY (4) ---- Makeshift Terrain Scanner Recoil Stabilizer Improved Weapon Shielding Peak State ------------ > --- POWER ------------ Makeshift Power Source > --- PROPULSION ------- Heavy Treads Heavy Treads > --- UTILITY ---------- Advanced Signal Interpreter 0b10 Decoder Chip [Generic] 0b10 Decoder Chip [Looter] 0b10 Decoder Chip [Skirmisher] Layered Light Armor Plating Makeshift Hacking Suite > --- WEAPON ----------- Assault Cannon Makeshift Spear > --- INVENTORY -------- Makeshift Terrain Scanner Recoil Stabilizer Plasma Cannon [Rating: 62] Favorites ----------- Power Makeshift Power Source Engine Makeshift Power Source Power Core Nuclear Core Propulsion Heavy Treads Treads Heavy Treads Wheel Wheel Flight Unit Nuclear Pulse Thruster Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor 0b10 Decoder Chip [Generic] Hackware Hacking Suite Protection Layered Light Armor Plating Weapon Light EM Pulse Cannon Energy Gun Improved EM Shotgun Energy Cannon Light EM Pulse Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Assault Cannon Launcher Improved Grenade Launcher Special Weapon Flamer Slashing Weapon Katana Piercing Weapon Makeshift Spear Build | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Zio Pro Slots Evolved 6 | . . 2 2 2 . . . . . . Power . | . . . . . . . . . . . Propulsion 2 | . . . 1 1 . . . . . . Utility 4 | . . 2 1 1 . . . . . . Weapon . | . . . . . . . . . . . Parts Attached 97 | 7 14 19 17 2 11 1 5 1 16 4 Power 10 | 1 3 2 . . 1 . . . 1 2 Engine 6 | 1 2 1 . . . . . . 1 1 Core 4 | . 1 1 . . 1 . . . . 1 Reactor . | . . . . . . . . . . . Propulsion 17 | 2 1 3 7 . 4 . . . . . Treads 13 | . 1 3 7 . 2 . . . . . Leg . | . . . . . . . . . . . Wheel 2 | 2 . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 2 | . . . . . 2 . . . . . Utility 36 | 2 4 6 5 . 3 1 1 1 12 1 Device 6 | 1 . 2 1 . . . . . 2 . Storage 8 | 1 4 1 . . . . 1 . 1 . Processor 6 | . . . 1 . . . . 1 4 . Hackware 2 | . . 1 . . . . . . 1 . Protection 14 | . . 2 3 . 3 1 . . 4 1 Artifact . | . . . . . . . . . . . Weapon 34 | 2 6 8 5 2 3 . 4 . 3 1 Energy Gun 10 | 2 1 5 2 . . . . . . . Energy Cannon 11 | . 5 3 . . . . 1 . 2 . Ballistic Gun 3 | . . . 2 1 . . . . . . Ballistic Cannon 1 | . . . . . . . . . 1 . Launcher 3 | . . . . . 3 . . . . . Special Weapon 1 | . . . . . . . 1 . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 2 | . . . 1 1 . . . . . . Piercing Weapon 3 | . . . . . . . 2 . . 1 Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 1 | . . . . 1 . . . . . . Parts Lost 42 | . 1 10 17 . 5 . . . . 9 Power 4 | . . 1 1 . . . . . . 2 Propulsion 13 | . 1 2 6 . 2 . . . . 2 Utility 10 | . . 1 4 . 2 . . . . 3 Weapon 15 | . . 6 6 . 1 . . . . 2 Highest Loss Streak 15 | . 1 3 15 . 3 . . . . 5 Average Slot Usage (%) 77 | . 98 97 84 20 29 28 29 31 74 64 Engine 5 | . 12 5 . . . . . . 6 2 Core 2 | . 1 5 7 . . . . . . . Treads 14 | . 1 19 23 . 7 15 15 15 15 9 Wheel 4 | . 25 1 . . . . . . . . Device 2 | . 1 3 7 7 1 . . . . . Storage 13 | . 26 24 15 . . . 4 7 4 . Processor 9 | . . . . 7 5 . . . 29 29 Hackware 3 | . . 9 . . . . . . 2 7 Protection 4 | . . 5 14 . 2 5 1 . 5 4 Energy Gun 4 | . 2 14 10 . . . . . . . Energy Cannon 6 | . 24 7 4 . . . . . . 2 Piercing Weapon 2 | . . . . . . . 3 7 6 . Naked Turns . | . . . . . . . . . . . Heaviest Build 53 | 14 39 47 47 3 53 47 47 3 20 20 Greatest Support 140 | 20 20 40 60 3 70 140 140 3 140 140 Greatest Overweight (x) 4 | . 3 4 1 . . . . . . . Average Overweight (x) . | . 1 1 . . . . . . . . Largest Inventory Capacity 18 | 6 14 18 14 4 4 4 4 4 4 4 Average Capacity 8 | 5 12 14 12 4 4 4 4 4 4 4 Most Carried 14 | 6 14 14 14 4 4 4 4 4 4 4 Average Carried 7 | 4 10 11 10 3 2 3 3 3 3 3 Final Capacity 14 | 6 14 14 4 4 4 4 4 4 4 4 Final Carried 13 | 6 13 12 2 4 4 4 4 4 4 3 Class Distribution -------------------- 65% | Mutant 31% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Derelict-Mutant | -7/Zion Derelict-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Zio Pro Matter Collected 1493 | 270 140 170 153 . 113 . 216 113 103 215 Remotely . | . . . . . . . . . . . Salvage Created 4359 | 92 904 1636 742 . 397 . 154 200 . 234 Parts 222 | 6 44 112 38 . 4 . 9 2 . 7 Haulers Intercepted 5 | . 2 3 . . . . . . . . Recyclers Shooed 2 | . 1 1 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 16 | . . . . . . . 6 1 . 9 Prevented 2 | . . . . . . . . . . 2 Kills | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Zio Pro Combat Hostiles Destroyed 66 | . 14 30 9 . 2 . 4 . . 7 Melee 2 | . . . 1 . . . . . . 1 Guns 13 | . 1 9 3 . . . . . . . Cannons 35 | . 9 14 2 . . . 4 . . 6 AOE 12 | . 2 6 2 . 2 . . . . . Classes Destroyed 16 | 2 6 3 1 . 1 . 1 . . 2 Worker 4 | . 1 2 1 . . . . . . . Builder 3 | . . 3 . . . . . . . . Tunneler 1 | 1 . . . . . . . . . . Hauler 5 | . 2 3 . . . . . . . . Recycler 7 | 1 2 1 3 . . . . . . . Operator 6 | . 3 3 . . . . . . . . Watcher 7 | . 3 3 1 . . . . . . . Swarmer 15 | . 3 7 . . . . 4 . . 1 Saboteur 1 | . . . . . . . . . . 1 Grunt 32 | . 11 15 4 . . . . . . 2 Duelist 2 | . . 1 . . . . . . . 1 Sentry 12 | . . 7 4 . . . . . . 1 Hunter 1 | . . . 1 . . . . . . . Programmer 1 | . . . . . . . . . . 1 Compactor 2 | . . . . . 2 . . . . . Decomposer 2 | . . . . . . . 2 . . . Tinkerer 1 | . . . . . . . 1 . . . Best Kill Streak 6 | 2 6 6 3 . 1 . 4 . . 3 Combat Bots Only 5 | . 3 5 2 . 1 . 4 . . 3 Max Kills in Single Turn 3 | 1 1 2 3 . 1 . 1 . . 1 Gunslinging 1 | . . 1 . . . . . . . . Exploded 2 | . 1 2 2 . 1 . . . . . Melee 1 | . . . 1 . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Zio Pro Damage Taken 7235 | 4 392 1429 2102 . 687 57 514 . . 2050 Core 1412 | 2 42 144 521 . . 10 70 . . 623 Absorbed by Shields . | . . . . . . . . . . . Reduced by Siege Mode 33 | . . . . . . . 33 . . . Core Remaining (%) 62 | 99 82 64 5 . . . . . . . Volleys Fired 212 | 3 52 72 39 . 14 . 6 . . 26 Largest 2 | 2 2 2 2 . 1 . 1 . . 2 Hottest 128 | 80 112 128 105 . 36 . 80 . . 124 Shots Fired 357 | 6 103 132 59 . 13 . 6 . 1 37 Gun 138 | 6 7 74 51 . . . . . . . Cannon 206 | . 96 58 8 . . . 6 . 1 37 Launcher 13 | . . . . . 13 . . . . . Special . | . . . . . . . . . . . Kinetic 34 | . . . 8 . . . . . . 26 Thermal 64 | . 1 37 8 . . . 6 . 1 11 Explosive 13 | . . . . . 13 . . . . . Electromagnetic 246 | 6 102 95 43 . . . . . . . Robot Hit Streak 19 | 3 12 19 19 . 14 . 18 . . 9 Robot Miss Streak 3 | 1 2 3 1 . . . 1 . . 1 Penetration Max . | . . . . . . . . . . . Secondary Targets 2 | . . 2 . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . Shots Hit Robots 274 | 4 64 93 55 . 13 . 11 4 . 30 Core Hits 142 | 2 27 57 26 . 8 . 7 2 . 13 Critical Hits 4 | . . 3 . . . . . 1 . . Critical Kills 2 | . . 1 . . . . . 1 . . Critical Parts Destroyed 2 | . . 2 . . . . . . . . Melee Attacks 22 | . . . 7 . 1 . 8 4 . 2 Impact . | . . . . . . . . . . . Slashing 10 | . . . 7 . 1 . 2 . . . Piercing 12 | . . . . . . . 6 4 . 2 Sneak Attacks 3 | . . . . . . . 3 . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 9606 | 75 1761 2367 1545 . 2091 . 635 373 . 759 Guns 1675 | 37 60 893 685 . . . . . . . Cannons 3295 | . 1417 841 157 . . . 125 . . 755 Explosions 3491 | 38 284 633 458 . 2078 . . . . . Melee 1121 | . . . 225 . 13 . 510 373 . . Ramming 24 | . . . 20 . . . . . . 4 Kinetic 617 | . . . 96 . . . . . . 521 Thermal 2449 | 38 301 1136 615 . . . 125 . . 234 Explosive 2078 | . . . . . 2078 . . . . . Electromagnetic 3317 | 37 1460 1231 589 . . . . . . . Impact . | . . . . . . . . . . . Slashing 441 | . . . 225 . 13 . 203 . . . Piercing 680 | . . . . . . . 307 373 . . Highest Corruption 14 | . 1 1 2 . 14 14 14 14 14 . Average Corruption 6 | . 1 1 2 . 10 14 14 14 14 . Corruption Purged . | . . . . . . . . . . . Effects 76 | . . 5 1 . 5 6 29 20 10 . Message Errors 8 | . . . . . . 2 1 4 1 . Matter Fused 12 | . . . . . 3 . 5 3 1 . Heat Flow Errors 6 | . . . . . . 1 2 1 2 . Energy Discharges 8 | . . 1 1 . . . 4 2 . . Data Loss (minor) 10 | . . 4 . . . . 1 3 2 . Data Loss (major) 1 | . . . . . . . 1 . . . Misfires 1 | . . . . . . . . . 1 . Alerts 1 | . . . . . 1 . . . . . Misdirections 25 | . . . . . . 3 12 7 3 . Targeting Errors 3 | . . . . . . . 3 . . . Weapon Failures 1 | . . . . . 1 . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 587 | . 103 110 74 . 17 . 149 134 . . Projectiles 119 | . 87 17 15 . . . . . . . Explosions 185 | . 16 93 59 . 17 . . . . . Melee 283 | . . . . . . . 149 134 . . Knockbacks 10 | . . . . . . . . . . 10 Impact . | . . . . . . . . . . . Kinetic 9 | . . . . . . . . . . 9 Secondary 1 | . . . . . . . . . . 1 Self-Inflicted Damage 711 | 5 46 357 9 . 294 . . . . . Shots 20 | 1 2 10 . . 7 . . . . . Rammed 7 | . . . 6 . . . . . . 1 Targets Rammed 7 | . . . 6 . . . . . . 1 Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 477 | 36 300 381 66 . . 270 196 108 269 477 Average Temperature 115 | 20 102 123 18 . . 136 60 57 119 235 Received Heat Transfer 1827 | . 129 282 792 . . 18 45 . . 561 Effects 8 | . . 3 . . . . . . . 5 Shutdowns 2 | . . 1 . . . . . . . 1 Energy Bleed 1 | . . 1 . . . . . . . . Short Circuit 2 | . . 1 . . . . . . . 1 Damage (minor) 1 | . . . . . . . . . . 1 Damage (major) 2 | . . . . . . . . . . 2 Siege Activations 2 | . . . . . 1 . 1 . . . Total Turns 17 | . . . . . 10 . 7 . . . Longest Duration 10 | . . . . . 10 . 7 . . . Robots Corrupted 4 | . 2 1 1 . . . . . . . Combat Hostiles 4 | . 2 1 1 . . . . . . . Parts Fried 18 | . 12 3 3 . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 3 | . . 3 . . . . . . . . Heat Transferred 3197 | 50 337 1601 509 . . . 250 . . 450 Parts Sabotaged 1 | . . . . . . . . . . 1 Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 18 | 1 6 10 1 . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Zio Pro Peak Influence 726 | 10 402 726 532 256 114 80 . . . . Initial 306 | . 6 169 306 241 89 65 . . . . Average 265 | 2 199 311 369 249 91 65 . . . . Maximum Alert Level 3 | . 2 3 2 1 . . . . . . Low Security (%) 27 | 100 38 16 . . 100 100 . . . . Level 1 57 | . 58 62 71 100 . . . . . . Level 2 13 | . 2 17 28 . . . . . . . Level 3 1 | . . 3 . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 21 | . 6 7 7 . . . . . . 1 Investigation 8 | . 3 4 1 . . . . . . . Extermination . | . . . . . . . . . . . Reinforcement 11 | . 3 3 5 . . . . . . . Assault 1 | . . . . . . . . . . 1 Garrison 1 | . . . 1 . . . . . . . Intercept . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Zio Pro Distress Signals 5 | . 1 1 3 . . . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 155 | . 34 45 33 1 6 1 15 . . 20 Peak Tracking Total 14 | . 4 7 14 1 4 1 13 . . 6 Tactical Retreats 21 | . 6 4 4 . . . 4 . . 3 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Zio Pro Traps Triggered 4 | . 2 1 . 1 . . . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Zio Pro Machines Disabled 10 | . 2 4 3 . . . . . . 1 Max in Single Turn 3 | . 1 2 3 . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Zio Pro Machines Accessed 17 | . 7 7 2 . . . 1 . . . Terminals 9 | . 4 4 1 . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations 2 | . 1 1 . . . . . . . . Recycling Units 3 | . 2 . 1 . . . . . . . Scanalyzers 2 | . . 2 . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 61 | . 24 31 5 . . . 1 . . . Successful 44 | . 21 20 2 . . . 1 . . . Failed 17 | . 3 11 3 . . . . . . . Catastrophic 2 | . . 1 1 . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual 24 | . 12 9 3 . . . . . . . Terminals 36 | . 14 18 4 . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations 9 | . 6 3 . . . . . . . . Recycling Units 5 | . 4 . 1 . . . . . . . Scanalyzers 10 | . . 10 . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 14 | . 8 4 1 . . . 1 . . . Prototype ID Bank 8 | . 7 1 . . . . . . . . Open Door 1 | . . . . . . . 1 . . . Locate Traps 2 | . 1 1 . . . . . . . . Recall Reinforcements 1 | . . . 1 . . . . . . . Hauler Manifests 1 | . . 1 . . . . . . . . Zone Layout 1 | . . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 7 | . 6 1 . . . . . . . . Scan Component 4 | . 3 1 . . . . . . . . Repair 3 | . 3 . . . . . . . . . Recycling Unit Hacks 3 | . 3 . . . . . . . . . Report Inventory 2 | . 2 . . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . . Scanalyzer 10 | . . 10 . . . . . . . . Insert Component 4 | . . 4 . . . . . . . . Analyze 6 | . . 6 . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 10 | . 4 5 1 . . . . . . . Terminals 8 | . 3 5 . . . . . . . . Track 3 | . 1 2 . . . . . . . . Botnet 3 | . 1 2 . . . . . . . . Operators 2 | . 1 1 . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 2 | . 1 . 1 . . . . . . . Recyclers 1 | . . . 1 . . . . . . . Tunnel 1 | . 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 15 | . 6 7 2 . . . . . . . Full Trace Events 7 | . 2 4 1 . . . . . . . Feedback Events 2 | . 1 1 . . . . . . . . Corruption 2 | . 1 1 . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 4 | . . 4 . . . . . . . . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 3 | . 3 . . . . . . . . . Time 102 | . 102 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 9 | . 9 . . . . . . . . . Parts Scanalyzed 4 | . . 4 . . . . . . . . Part Schematics Acquired 4 | . . 4 . . . . . . . . Parts Damaged 1 | . . 1 . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Was Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Zio Pro Total Allies 5 | . . . . . 1 . . . 4 . Largest Group 4 | . . . . . 1 . . . 4 4 Highest-Rated Group 152 | . . . . . 31 . . . 152 152 Highest-Rated Ally 39 | . . . . . 31 . . . 39 39 Total Orders . | . . . . . . . . . . . Ally Attacks 24 | . . . . . 21 . . . . 3 Total Damage 676 | . . . . . 384 . . . . 292 Kills 3 | . . . . . 1 . . . . 2 Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Zio Pro Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . . . 2 2 . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Zio Pro Turns Passed 6592 | 80 1072 1598 640 32 183 81 444 316 1811 335 Spaces Moved 4810 | 67 779 707 361 52 236 69 572 609 1091 267 Core 1655 | 3 . . 95 52 183 29 504 609 22 158 Treads 2176 | . . 607 266 . 17 40 68 . 1069 109 Legs . | . . . . . . . . . . . Wheels 943 | 64 779 100 . . . . . . . . Hover . | . . . . . . . . . . . Flight 36 | . . . . . 36 . . . . . Fastest Speed 37 | 50 80 110 50 50 37 50 50 50 50 50 Average Speed 109 | 78 91 166 131 50 55 113 63 50 157 94 Slowest Speed 200 | 80 110 200 180 50 160 160 160 50 160 160 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . 1 . . . . . Exploration Rate (%) 53 | 5 94 61 45 2 86 2 73 87 90 40 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 5 | . 1 . . . . . . 1 3 . Known Exits Taken 3 | . . . 1 . . . . 1 1 . Unknown Exits Taken 5 | 1 1 1 . . . 1 1 . . . Scrap Searched 9 | . . . . . . . . 2 5 2 Spaces Dug 14 | . . . . . 12 . . . . 2 Terrain Destroyed 203 | 3 20 47 17 . 113 . . . . 3 Melee 2 | . . . . . . . . . . 2 Projectile 4 | . . 2 1 . . . . . . 1 AOE 197 | 3 20 45 16 . 113 . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Zio Pro Total 5717 | 85 1038 997 455 59 270 72 640 615 1178 308 Wait 485 | . 170 187 16 . 1 . 44 . 62 5 Move 4801 | 66 778 706 360 52 235 68 571 608 1090 267 Hop . | . . . . . . . . . . . Pick Up 43 | 8 12 9 2 2 2 3 1 1 2 1 Fast Attach 45 | 6 6 4 4 1 6 . 4 1 10 3 Attach 34 | 1 1 11 10 1 5 1 1 . 2 1 Detach 9 | . 1 1 . 2 3 . . . 2 . Swap 18 | . 7 4 3 . . . . . 4 . Drop 41 | 1 11 3 8 1 3 . 5 1 6 2 Fire 212 | 3 52 72 39 . 14 . 6 . . 26 Melee 22 | . . . 7 . 1 . 8 4 . 2 Ram 6 | . . . 6 . . . . . . . Kick . | . . . . . . . . . . . Crush 1 | . . . . . . . . . . 1 Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 3 exits: *Mat x3) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Waste -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 81 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 507 | -10/Materials | Discovered new exit (range 10) 610 | -10/Materials | Repaired Lgt. EM Pulse Cannon 649 | -10/Materials | Repaired Lgt. Nuclear Core 682 | -10/Materials | Repaired Lgt. EM Pulse Cannon 704 | -10/Materials | Discovered new exit (range 7) 766 | -10/Materials | Discovered new exit (range 3) 1100 | -10/Materials | Discovered new exit (range 13) 1153 | -10/Materials | Entered another Materials area 1153 | -9/Materials | Evolved 2 slots: Utility x2 1333 | -9/Materials | Lost 3 parts (1n2w) 1974 | -9/Materials | Discovered new exit (range 16) 2283 | -9/Materials | Discovered new exit (range 17) 2733 | -9/Materials | Discovered new exit (range 5) 2751 | -9/Materials | Entered another Materials area 2751 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3188 | -8/Materials | Discovered new exit (range 8) 3328 | -8/Materials | Core integrity fell below 50% 3361 | -8/Materials | Garrison activated, responded to threat 3368 | -8/Materials | Core integrity fell below 20% 3386 | -8/Materials | Lost 15 parts (1p5n4u5w) 3388 | -8/Materials | Discovered new exit (range 3) 3391 | -8/Materials | Identified exit to Factory 3391 | -8/Materials | Entered Factory 3391 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3423 | -7/Factory | Sucked down chute 3423 | -7/Factory | Entered Waste 3424 | -7/Waste | Met a frightened Derelict 3426 | -7/Waste | Spotted C-40 Crusher 3427 | -7/Waste | Spotted C-40 Crusher 3438 | -7/Waste | EMP discharged 3442 | -7/Waste | Spotted C-40 Crusher 3453 | -7/Waste | Allies destroyed C-40 Crusher 3454 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3456 | -7/Waste | Found Damper Plating 3485 | -7/Waste | Lost 3 parts (2n1u) 3492 | -7/Waste | Spotted C-40 Crusher 3495 | -7/Waste | Destroyed C-40 Crusher 3501 | -7/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 3506 | -7/Waste | Spotted C-40 Crusher 3514 | -7/Waste | Spotted C-40 Crusher 3538 | -7/Waste | EMP discharged 3539 | -7/Waste | Destroyed C-40 Crusher 3555 | -7/Waste | Crushed by falling debris 3555 | -7/Waste | System corruption reached 10% 3594 | -7/Waste | Discovered new exit (range 13) 3606 | -7/Waste | Entered Factory 3676 | -7/Factory | Discovered new exit (range 8) 3687 | -7/Factory | Entered Lower Caves 3874 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 4129 | -7/Lower Caves | Discovered new exit (range 3) 4131 | -7/Lower Caves | Entered another Lower Caves area 4167 | -7/Lower Caves | Encountered a Warlord checkpoint 4193 | -7/Lower Caves | Learned Factory stockpile data 4440 | -7/Lower Caves | Discovered new exit (range 10) 4445 | -7/Lower Caves | Identified exit to Zion 4447 | -7/Lower Caves | Entered Zion 4549 | -7/Zion | Discovered new exit (range 12) 4628 | -7/Zion | System corruption cleaned by Quarantine Array 4791 | -7/Zion | Build established: Derelict-Mutant 4879 | -7/Zion | Learned location of Extension (-6) 5204 | -7/Zion | Learned location of Quarantine (-3) 5208 | -7/Zion | Learned Factory emergency access door positions 5568 | -7/Zion | Visited the Megawrench Repair Shop 5568 | -7/Zion | Megawrench repaired 6 parts 5960 | -7/Zion | Imprinted 5962 | -7/Zion | Declared Zion's savior 6252 | -7/Zion | Identified exit to Proximity Caves 6258 | -7/Zion | Entered Proximity Caves 6258 | -6/Proximity Caves | Accompanied by 4 allies 6365 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 6525 | -6/Proximity Caves | Core integrity fell below 50% 6533 | -6/Proximity Caves | Lost 5 parts (1p2n1u1w) 6569 | -6/Proximity Caves | Core integrity fell below 20% 6592 | -6/Proximity Caves | Discovered new exit (range 16) 6593 | -6/Proximity Caves | Destroyed by G-67 Veteran with Electrolaser Last Messages --------------- 06444_ Self-destruct Interrupter emitting active interruption sequence. 06446_ Hvy. Treads destroyed. 06449_ Propulsion Shielding fries itself beyond repair. 06450_ Lgt. Deuterium Engine destroyed. 06456_ L-41 Fighter destroyed. 06461_ Lyr. Light Armor Plating destroyed. 06466_ S-27 Virus knocked back. 06468_ S-27 Virus destroyed. 06472_ G-50 Soldier knocked back. 06485_ Assault Cannon destroyed. 06502_ Hvy. Treads destroyed. 06517_ Searching scrap... 06517_ Found Shield Generator. 06517_ Found Imp. Weapon Shielding. 06517_ Found 28 Matter. 06518_ Acquired 10 matter. 06518_ Acquired Imp. Weapon Shielding. 06559_ 0b10 Decoder Chip [Looter] destroyed. 06590_ Mak. Hacking Suite destroyed. 06592_ EXIT=FOUND Map ----- +----------------------------------------------------+ | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????#####?????####?????? | | ?????????????????????????????## ##???## ##????? | | ?????????????????????????????# #??## #????? | | ?????????????????????????##### ##?# #????? | | ????????????????????????## ### #????? | | ???????????????????????## ;# #????? | | ??????????????????????## #"# #????? | | ??????????????????????# ### ##???? | | ??????????????????????# #### #???? | | ????????????????####### @ g### #???? | | ??????????????? g gg #???? | | ???????????< g #???? | | ?????##???? ### ## ##???? | | ???## ##?????????# #### #####????? | | #?## #???????? ## ##??## #????????? | | ### #??????# ??# ######?## #?####???? | | ## #????? ??## #?# ##?#### #???? | | #????? ??## #?# #???# #???? | | #?????###?### #?# #???# #???? | | #????????## #?# ##?## #???? | | ##???????## ##?## ### #???? | | # #???????## ###???## ## #???? | | ### #???##??# #??????## #???? | | ??## #### ### ##??????## #???? | | #### ## ## ## ## ##??????## #???? | | #???###??# ##?####### ##???? | | """ # ##?????#### ### ### #????? | | """ # ###?????## #????? | | """ # ##???????# ### ##????? | | # ########?# #?## ###### #?????? | | #### ## ### ##?## ##????# #?????? | | ??# ### #??###????# #?????? | | ??# ### ## #???????# #?????? | | ??## ## ### #?????# ###?????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 15 Energy Capacity 770 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 13 Terrain Scan Range 18 Terrain Scan Density 10 Armor Coverage 2400 Resistance: EM 90 Evasion (%) 62 Recoil Reduction 4 Offensive Hacking 11 Item Schematics ----------------- Imp. Sensor Array | -9/Materials | Scanalyzed Imp. Signal Interpreter | -9/Materials | Scanalyzed Lgt. Nuclear Core | -9/Materials | Scanalyzed Imp. Assault Rifle | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- What Is This Thing? Challenges ------------ None Game ------ Seed ImpactSurveybotJammer Manual? 0 Play Time 01:31:53 Cumulative 94.4 hours Start 2021.09.04 @ 17:52:15 End 2021.09.07 @ 00:03:24 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 81 Rogue 81 Adventurer 0 Explorer 0 Win Type - Total 2 Types 1/0/0/1/0/0/0/0/0 Lore% 51 Gallery% 49 Achievement% 41 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5573795f-21e0-4919-b796-e1979c56f091