Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.08 @ 18:25:18 Player: Jellyman Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (63) 315 Value Destroyed (2720) 2720 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 7175 Bonus ------- None Cogmind --------- Core Integrity 0/1000 Matter 288/300 Energy 98/100 System Corruption 39% Temperature Warm (141) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Machine Analyzer Improved Target Analyzer > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Advanced Cooling System Large Matter Pod (150) Improved Datajack Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION ------- Light Treads Light Treads Medium Treads Medium Treads > --- UTILITY ---------- Improved Coolant Injector Medium Storage Unit Advanced Sensor Array Advanced Terrain Scan Processor Weapon Cycler Improved Shield Generator > --- WEAPON ----------- Thermic Laser Heavy Gatling Laser Plasma Cannon Gauss Rifle Flak Gun > --- INVENTORY -------- Light Fission Core Neutrino Core Large Matter Pod Improved Sensor Array Particle Charger Improved Thermal Shield Improved EM Pulse Cannon Plasma Cannon Improved Datajack [Rating: 71] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Medium Storage Unit Device Weapon Cycler Storage Medium Storage Unit Processor Advanced Terrain Scan Processor Protection Light Armor Plating Weapon Minigun Energy Gun Beam Rifle Energy Cannon Plasma Cannon Ballistic Gun Minigun Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Slots Evolved 10 | . . 2 2 2 2 . . 2 Power 1 | . . . . . 1 . . . Propulsion 2 | . . 1 . 1 . . . . Utility 4 | . . 1 1 1 . . . 1 Weapon 3 | . . . 1 . 1 . . 1 Parts Attached 84 | 7 3 11 14 11 5 7 . 26 Power 14 | 1 . 1 4 1 1 2 . 4 Engine 6 | 1 . 1 1 . 1 2 . . Core 8 | . . . 3 1 . . . 4 Reactor . | . . . . . . . . . Propulsion 23 | 2 . 6 1 4 . 2 . 8 Treads 13 | . . 5 1 4 . 2 . 1 Leg 8 | 2 . 1 . . . . . 5 Wheel 2 | . . . . . . . . 2 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 26 | 1 2 1 7 3 3 1 . 8 Device 18 | . . . 5 3 3 1 . 6 Storage 2 | 1 1 . . . . . . . Processor 5 | . . 1 2 . . . . 2 Hackware . | . . . . . . . . . Protection 1 | . 1 . . . . . . . Artifact . | . . . . . . . . . Weapon 21 | 3 1 3 2 3 1 2 . 6 Energy Gun 9 | 2 1 1 1 . . . . 4 Energy Cannon 3 | . . . . . . 1 . 2 Ballistic Gun 8 | 1 . 2 1 2 1 1 . . Ballistic Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 1 | . . . . 1 . . . . Unidentified Prototypes 2 | . . 1 . . . . . 1 Corrupted Parts 3 | . . . . . . . . 3 System Corruption 25 | . . . . . . . . 25 Parts Lost 43 | . 1 2 1 1 . 4 . 34 Power 6 | . . . 1 . . . . 5 Propulsion 15 | . . 1 . 1 . 2 . 11 Utility 11 | . . 1 . . . 1 . 9 Weapon 11 | . 1 . . . . 1 . 9 Highest Loss Streak 18 | . 1 2 1 1 . 4 . 18 To Critical Strikes 1 | . . . . . . . . 1 Average Slot Usage (%) 93 | . 95 93 99 97 100 99 100 73 Engine 6 | . 14 11 3 . 6 12 13 3 Core 3 | . . . 5 6 6 . . 2 Treads 20 | . . 13 27 30 26 25 26 10 Leg 4 | . 28 18 . . . . . 4 Device 15 | . . . 17 20 20 20 20 16 Storage 7 | . 14 11 9 7 6 6 6 3 Processor 7 | . . 11 9 7 6 6 6 7 Protection 1 | . 9 5 . . . . . . Energy Gun 7 | . 14 11 11 7 6 . . 6 Energy Cannon 2 | . . . . . . 5 6 4 Ballistic Gun 14 | . 14 11 14 15 20 19 20 6 Naked Turns . | . . . . . . . . . Heaviest Build 62 | 14 22 25 28 29 43 49 48 62 Greatest Support 105 | 20 20 63 63 99 96 105 105 105 Greatest Overweight (x) 2 | 1 1 1 . . . . . 2 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 Average Capacity 9 | 6 9 10 10 10 10 10 10 8 Most Carried 10 | 5 7 10 10 10 10 10 10 10 Average Carried 8 | 3 5 9 9 9 9 9 10 5 Final Capacity 10 | 8 10 10 10 10 10 10 10 5 Final Carried 10 | 4 7 10 10 10 10 10 10 3 Class Distribution -------------------- 39% | Scavenger-Skirmisher 23% | Mutant 21% | Skirmisher 5% | Scavenger-Gunner 5% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Skirmisher | -8/Materials Skirmisher | -7/Factory Scavenger-Skirmisher | -6/Factory Scavenger-Skirmisher | -6/Lower Caves Scavenger-Skirmisher | -6/Lower Caves Scavenger-Tank | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Matter Collected 1892 | 270 65 363 122 411 . 324 . 337 Remotely . | . . . . . . . . . Salvage Created 2858 | . 158 457 653 411 . 259 . 920 Parts 146 | . 11 33 37 24 . 7 . 34 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 5 | . . . . . . 5 . . Prevented 3 | . . . . . . 3 . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Combat Hostiles Destroyed 52 | . 3 8 11 8 . 4 . 18 Guns 43 | . 2 8 11 8 . 3 . 11 Cannons 3 | . . . . . . . . 3 AOE 2 | . 1 . . . . . . 1 Classes Destroyed 12 | . 2 4 3 1 . . . 2 Worker 5 | . 2 . . 1 . . . 2 Builder 1 | . . . 1 . . . . . Tunneler 1 | . . 1 . . . . . . Recycler 1 | . . 1 . . . . . . Mechanic 1 | . . . . . . . . 1 Watcher 2 | . . . 2 . . . . . Swarmer 4 | . . . . . . . . 4 Grunt 28 | . 3 4 8 6 . 4 . 3 Brawler 2 | . . 1 . . . . . 1 Sentry 11 | . . 3 2 1 . . . 5 Hunter 3 | . . . 1 . . . . 2 Programmer 4 | . . . . 1 . . . 3 Best Kill Streak 9 | . 5 4 4 4 . 2 . 9 Combat Bots Only 9 | . 2 3 3 3 . 2 . 9 Max Kills in Single Turn 3 | . 2 1 1 2 . 1 . 3 Gunslinging . | . . . . . . . . . Exploded 1 | . 1 . . . . . . 1 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Hostile Shots Fired 548 | . 12 61 64 45 18 57 . 291 Missed 181 | . 5 18 18 24 5 8 . 103 Damage Taken 6384 | . 132 558 712 352 106 937 . 3587 Core 1358 | . 18 88 75 42 23 97 . 1015 Absorbed by Shields 156 | . . . . . . . . 156 Core Remaining (%) 89 | 100 92 78 86 94 . . 85 . Volleys Fired 155 | . 15 35 27 22 1 16 . 39 Largest 5 | . 2 2 3 3 4 4 . 5 Hottest 362 | . 60 79 135 104 132 161 . 362 Shots Fired 417 | . 29 70 80 66 4 56 . 112 Gun 377 | . 29 70 80 66 4 44 . 84 Cannon 40 | . . . . . . 12 . 28 Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 222 | . 15 35 40 44 3 42 . 43 Thermal 167 | . . 31 40 22 1 14 . 59 Explosive . | . . . . . . . . . Electromagnetic 28 | . 14 4 . . . . . 10 Robot Hit Streak 15 | . 4 15 9 10 . 5 . 13 Robot Miss Streak 5 | . 2 2 2 4 . 3 . 5 Penetration Max . | . . . . . . . . . Secondary Targets 5 | . 1 1 2 . . . . 1 Max Gunslinging Chain 1 | . 1 1 1 . . . . 1 Shots Hit Robots 282 | . 18 48 55 37 . 33 . 91 Core Hits 157 | . 8 15 29 18 1 10 . 76 Critical Kills 2 | . . . . . . 1 . 1 Critical Parts Destroyed 1 | . . . . . . . . 1 Critical Strikes 13 | . . 3 3 1 . 1 . 5 Burn 9 | . . 3 3 1 . . . 2 Meltdown 2 | . . . . . . 1 . 1 Destroy 1 | . . . . . . . . 1 Corrupt 1 | . . . . . . . . 1 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 5948 | . 445 481 885 642 1 683 . 2811 Guns 4657 | . 237 480 885 642 . 555 . 1858 Cannons 785 | . . . . . . 128 . 657 Explosions 504 | . 208 . . . . . . 296 Melee . | . . . . . . . . . Ramming 2 | . . 1 . . 1 . . . Kinetic 2508 | . 118 204 459 458 . 526 . 743 Thermal 2810 | . 208 231 426 184 . 157 . 1604 Explosive 85 | . . . . . . . . 85 Electromagnetic 543 | . 119 45 . . . . . 379 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 39 | . . . 2 3 2 2 2 39 Average Corruption 7 | . . . 1 2 1 2 2 26 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 80 | . . . 12 7 5 9 . 47 Message Errors 16 | . . . 2 1 2 4 . 7 Matter Fused 11 | . . . 3 2 . 1 . 5 Heat Flow Errors 8 | . . . 1 . . 1 . 6 Energy Discharges 7 | . . . 2 . . . . 5 Parts Rejected 1 | . . . . . . . . 1 Parts Fused 1 | . . . . . 1 . . . Data Loss (minor) 9 | . . . 3 2 . 2 . 2 Data Loss (major) 5 | . . . . . 1 1 . 3 Misfires 2 | . . . . 1 . . . 1 Alerts 2 | . . . . . 1 . . 1 Misdirections 10 | . . . . . . . . 10 Weapon Failures 8 | . . . 1 1 . . . 6 Overload Shots . | . . . . . . . . . Overflow Damage 12 | . . . . . . . . 12 Projectiles 12 | . . . . . . . . 12 Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 59 | . 40 . . . . . . 19 Shots 2 | . 1 . . . . . . 1 Rammed 2 | . . 1 . . 1 . . . Targets Rammed 2 | . . 1 . . 1 . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 503 | . 42 181 192 83 32 503 . 238 Average Temperature 95 | . 31 59 44 37 24 236 . 109 Received Heat Transfer 1954 | . 69 243 315 138 36 471 . 682 Effects 15 | . . . . . . 15 . . Shutdowns 5 | . . . . . . 5 . . Energy Bleed 1 | . . . . . . 1 . . Interference 7 | . . . . . . 7 . . Matter Decay 1 | . . . . . . 1 . . Damage (minor) 1 | . . . . . . 1 . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 2 | . . . . . . . . 2 Impact Corruptions . | . . . . . . . . . Robots Melted 4 | . . . . . . 1 . 3 Combat Hostiles 4 | . . . . . . 1 . 3 Parts Melted 22 | . . 3 5 2 . 1 . 11 Heat Transferred 6164 | . 150 814 1258 518 . 324 . 3100 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 2 | . 2 . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Peak Influence 413 | . 144 197 263 198 37 . . 413 Initial 86 | . . 60 40 86 37 . . . Average 112 | . 104 126 163 79 30 . . 149 Maximum Alert Level 2 | . . . 1 . . . . 2 Low Security (%) 86 | 100 100 100 71 100 100 . . 63 Level 1 13 | . . . 28 . . . . 36 Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 13 | . 1 1 1 3 . . . 7 Investigation 3 | . . . 1 2 . . . . Extermination 3 | . . . . 1 . . . 2 Reinforcement 4 | . 1 1 . . . . . 2 Assault . | . . . . . . . . . Garrison 3 | . . . . . . . . 3 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Distress Signals 6 | . 2 . 1 . . . . 3 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 92 | . 8 8 19 8 1 4 . 44 Peak Tracking Total 14 | . 4 3 4 3 1 4 . 14 Tactical Retreats 10 | . . . 2 . . . . 8 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Traps Triggered 11 | . . . 4 3 2 . . 2 Indirectly 1 | . . . . . . . . 1 Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 3 | . . . . . . 2 1 . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Machines Disabled 8 | . 1 . . . . . . 7 Max in Single Turn 4 | . 1 . . . . . . 4 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Machines Accessed 8 | . 1 1 2 3 . . . 1 Terminals 7 | . 1 1 2 2 . . . 1 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . Total Hacks 15 | . 3 1 3 6 . . . 2 Successful 10 | . 2 1 2 3 . . . 2 Failed 5 | . 1 . 1 3 . . . . Catastrophic 3 | . . . . 3 . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 13 | . 3 1 3 4 . . . 2 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . 2 . . . . Terminal Hacks 10 | . 2 1 2 3 . . . 2 Record 3 | . . . 1 . . . . 2 Part Schematic 2 | . . . . 2 . . . . Robot Analysis 2 | . 1 . 1 . . . . . Open DSF 1 | . . . . 1 . . . . Emergency Access Points 1 | . 1 . . . . . . . Recall Investigation 1 | . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 5 | . 1 . 1 2 . . . 1 Full Trace Events 2 | . . . . 2 . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 2 | . . . . 2 . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Robot Analysis Total 2 | . 1 . 1 . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Turns Passed 4845 | 79 345 489 784 875 485 839 80 869 Spaces Moved 2726 | 59 177 240 361 476 290 487 51 585 Core 227 | 18 . . . . . . . 209 Treads 1935 | . . 83 361 476 290 487 51 187 Legs 451 | 41 177 157 . . . . . 76 Wheels 113 | . . . . . . . . 113 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 160 162 162 160 160 50 Average Speed 148 | 109 165 137 161 162 162 160 160 116 Slowest Speed 320 | 120 190 190 163 162 162 162 160 320 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 26 | 4 41 27 41 16 9 72 11 18 Regions Visited 8 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched 6 | . . . . . . 5 1 . Spaces Dug . | . . . . . . . . . Terrain Destroyed 14 | . 3 . . . . . . 11 Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE 14 | . 3 . . . . . . 11 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Total 3227 | 71 201 331 507 547 302 518 50 700 Wait 158 | . . 23 88 19 . . . 28 Move 2718 | 58 176 239 360 475 289 486 50 585 Hop . | . . . . . . . . . Pick Up 72 | 6 6 13 8 9 4 7 . 19 Fast Attach 9 | 4 . . 4 1 . . . . Attach 44 | 2 2 5 4 2 2 4 . 23 Detach . | . . . . . . . . . Swap 31 | 1 1 6 6 8 3 3 . 3 Drop 38 | . 1 9 10 11 2 2 . 3 Fire 155 | . 15 35 27 22 1 16 . 39 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 2 | . . 1 . . 1 . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory -6/Factory (discovered 2 exits: *Fac / [*Low]) -6/Lower Caves -6/Lower Caves -5/Factory History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 14) 80 | -11/Scrapyard | Entered Materials 185 | -10/Materials | Discovered new exit (range 15) 305 | -10/Materials | Build established: Mutant 346 | -10/Materials | Discovered new exit (range 13) 425 | -10/Materials | Entered another Materials area 425 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 860 | -9/Materials | Discovered new exit (range 13) 914 | -9/Materials | Entered another Materials area 914 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1340 | -8/Materials | Build established: Scavenger-Skirmisher 1677 | -8/Materials | Discovered new exit (range 13) 1698 | -8/Materials | Entered Factory 1698 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2029 | -7/Factory | Build established: Skirmisher 2174 | -7/Factory | Identified exit to DSF 2493 | -7/Factory | Discovered new exit (range 15) 2573 | -7/Factory | Entered another Factory area 2573 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 2870 | -6/Factory | Build established: Scavenger-Skirmisher 3030 | -6/Factory | Discovered new exit (range 10) 3053 | -6/Factory | Discovered new exit (range 9) 3058 | -6/Factory | Entered Lower Caves 3119 | -6/Lower Caves | Lost 4 parts (2n1u1w) 3303 | -6/Lower Caves | Spotted B-75 Beast 3884 | -6/Lower Caves | Discovered new exit (range 7) 3897 | -6/Lower Caves | Entered another Lower Caves area 3966 | -6/Lower Caves | Discovered new exit (range 8) 3977 | -6/Lower Caves | Entered Factory 3977 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 4254 | -5/Factory | System corruption reached 10% 4303 | -5/Factory | Destroyed 9 combat bots 4309 | -5/Factory | Lost 9 parts (1p3n4u1w) 4422 | -5/Factory | Lost 3 parts (1p1n1u) 4526 | -5/Factory | Garrison activated, responded to threat 4545 | -5/Factory | System corruption reached 30% 4716 | -5/Factory | Lost 18 parts (3p6n2u7w) 4822 | -5/Factory | Core integrity fell below 50% 4843 | -5/Factory | Core integrity fell below 20% 4846 | -5/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 04790_ K-01 Serf cleans the Pressure Siphon. 04791_ Penetrated by Slug. 04791_ K-01 Serf collects debris. 04796_ System corrupted: Heat flow error (+126). 04800_ Acquired Hpw. Shock Rifle. 04803_ Door malfunctions. 04807_ W-25 Informer sends out distress signal. 04811_ System corrupted: FCS attempts to trigger Hpw. Shock Rifle. 04811_ System corrupted: Hpw. Shock Rifle misfires. 04812_ Hpw. Shock Rifle destroyed. 04823_ Penetrated by Slug. 04829_ System corrupted: Matter fused (-9). 04832_ Penetrated by Slug. 04832_ Adv. Cooling System destroyed. 04834_ Slug penetrates Wall. 04837_ Penetrated by Slug. 04844_ System corrupted: Heat flow error (+212). 04846_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??######################??????? | | ??# ! # #??????? | | #?# # #??????? | | #?# # #??????? | | ### # ! #??????? | | / """ """ #? ????????? | | # """ """ ####+#######???? | | / """ """ / #???? | | # #### #???? | | # """ """ #??# #???? | | # """ """ ! #??# #???? | | # """ """ #??# ##### #???? | | # #??# #???# #???? | | ###########+##??# #???# #???? | | ###?????????????# #???#p#???? | | +????????????# #?###/##### | | #????????????# ??# s # | | #????????????# ??# s # | | #??????????### ??# s # | | #### #??????????# ?# # | | ???? #????????### # @ # | | ##?? ?? =p Y # | | #???##???# # #s # | | #??????????????# # # | | #???""""???????###+#?# # | | #???""F"?????????????# # | | #????????????????????# # | | #????????????????????######### | | #????"""?????????????????????? | | #????"""?????????????????????? | | #????"""?????????????????????? | | #????????????????????????????? | | #????????????????????????????? | | #????????????????????????????? | | ##????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Coolant Potential 80 Energy Generation 32 Energy Capacity 375 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 210 Additional Mass Support 9 Armor Coverage 150 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 5 Target Analysis 6 Recoil Reduction 4 Particle Charging 15 Item Schematics ----------------- Weapon Cycler | -7/Factory | Hacked Force Field | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BiocellGhostAutohacker Manual? 0 Play Time 00:39:22 Cumulative 8.6 hours Start 2024.04.08 @ 16:57:27 End 2024.04.08 @ 18:25:18 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 22 Rogue 22 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 16 Achievement% 11 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 18d8021d-7704-4d7f-b167-077380b89505