Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.04.23 @ 10:51:57 Player: Donhimself Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (9) 4500 Regions Visited (12) 2400 Robots Destroyed (116) 580 Value Destroyed (4414) 4414 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (1102) 1102 TOTAL SCORE: 13136 Bonus ------- High Alert Combat Kills 102 Entered DSFs 1000 Cogmind --------- Core Integrity 0/1600 Matter 162/300 Energy 46/100 System Corruption 18% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (10) -- (None) > --- UTILITY (9) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Compact Matter Pod (0) Advanced ECM Suite Tesla Rifle Enhanced Nova Cannon Hardcell Cannon Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core Micro Fission Core > --- PROPULSION ------- Armored Treads Medium Treads Medium Treads Medium Treads Medium Treads Improved Medium Treads > --- UTILITY ---------- Cooling System Huge Storage Unit Visual Processing Unit Improved Sensor Array Improved Signal Interpreter Transport Network Coupler Energy Filter Improved Focal Shield > --- WEAPON ----------- Tesla Rifle Phase Gun Gauss Rifle > --- INVENTORY -------- Improved Deuterium Engine Micro Nuclear Core Reinforced Fission Core Advanced Medium Treads Improved Heat Sink High-capacity Storage Unit Huge Storage Unit Large Battery Structural Scanner Advanced Targeting Computer Target Analyzer Matter Filter Nanoactuators Advanced ECM Suite Heavy Armor Plating Improved Assault Rifle High-powered Shotgun High-powered Shotgun Assault Cannon Improved Proton Missile Launcher Grenade Launcher Great Maul [Rating: 81] Favorites ----------- Power Enhanced Nuclear Core Engine Ion Engine Power Core Enhanced Nuclear Core Propulsion Medium Treads Treads Medium Treads Leg Aluminum Leg Wheel Compact Wheel Flight Unit Xenon Bombardment Thruster Utility Visual Processing Unit Device Improved Sensor Array Storage Huge Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Improved Utility Shielding Weapon High-powered Shotgun Energy Gun Phase Gun Energy Cannon EM Pulse Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Improved Light Cannon Launcher Improved Proton Missile Launcher Impact Weapon Great Maul Special Melee Weapon Advanced Datajack Build | -11 -10 -9 -8 -7 -6 -5 -5 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Fac Res Res DSF Acc Slots Evolved 18 | . . 2 2 2 2 2 . 2 2 2 . 2 Power 2 | . . . . 1 . . . . 1 . . . Propulsion 8 | . . 2 . . . 1 . 1 1 1 . 2 Utility 7 | . . . 2 . 2 1 . 1 . 1 . . Weapon 1 | . . . . 1 . . . . . . . . Parts Attached 117 | 1 9 12 27 22 2 4 2 21 10 . 3 4 Power 11 | . 1 2 3 2 . 1 . 1 1 . . . Engine 5 | . 1 2 1 . . . . 1 . . . . Core 6 | . . . 2 2 . 1 . . 1 . . . Reactor . | . . . . . . . . . . . . . Propulsion 36 | . 3 5 10 8 . 1 . 5 3 . . 1 Treads 22 | . 1 5 4 6 . 1 . 5 . . . . Leg 3 | . 1 . . . . . . . 1 . . 1 Wheel 9 | . 1 . 6 2 . . . . . . . . Hover . | . . . . . . . . . . . . . Flight 2 | . . . . . . . . . 2 . . . Utility 36 | . 2 1 7 5 2 1 . 8 5 . 2 3 Device 16 | . . . 3 1 1 1 . 6 2 . . 2 Storage 5 | . 1 1 1 1 1 . . . . . . . Processor 12 | . 1 . 3 2 . . . 1 2 . 2 1 Hackware 1 | . . . . . . . . . 1 . . . Protection 2 | . . . . 1 . . . 1 . . . . Artifact . | . . . . . . . . . . . . . Weapon 34 | 1 3 4 7 7 . 1 2 7 1 . 1 . Energy Gun 8 | . . . 1 2 . . . 5 . . . . Energy Cannon 2 | . . . . 1 . . . . 1 . . . Ballistic Gun 13 | 1 2 3 2 3 . . 1 1 . . . . Ballistic Cannon 5 | . 1 1 2 . . . . 1 . . . . Launcher 3 | . . . 2 . . . 1 . . . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon 2 | . . . . 1 . 1 . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . . . 1 . Unidentified Prototypes 2 | . . . 1 . . . . . 1 . . . Corrupted Parts 2 | . . . . . . . . 2 . . . . System Corruption 4 | . . . . . . . . 4 . . . . Parts Lost 58 | . 2 1 17 2 . . 1 25 6 . 2 2 Power 6 | . . 1 3 . . . . 1 1 . . . Propulsion 22 | . 1 . 7 1 . . . 9 3 . . 1 Utility 14 | . 1 . 2 1 . . . 5 2 . 2 1 Weapon 16 | . . . 5 . . . 1 10 . . . . Highest Loss Streak 8 | . 1 1 8 1 . . 1 7 5 . 1 1 To Critical Strikes . | . . . . . . . . . . . . . Average Backups 14 | 6 7 9 12 16 20 23 23 21 1 1 3 4 Power 1 | 1 1 1 1 . 1 1 2 2 . . . . Propulsion 1 | 4 2 . 1 1 2 1 2 1 . . . . Utility 7 | . 2 5 4 8 9 9 10 10 1 . 1 1 Weapon 4 | 1 2 2 4 5 8 10 9 6 . 1 1 2 Tool/Special . | . . . . . . . . . . . . . Unused Backups 34 | . 11 2 5 5 . 1 . 4 . . 1 5 Power 5 | . 2 1 2 . . . . . . . . . Propulsion 6 | . 4 . 1 1 . . . . . . . . Utility 13 | . 3 . 2 3 . . . 4 . . . 1 Weapon 10 | . 2 1 . 1 . 1 . . . . 1 4 Tool/Special . | . . . . . . . . . . . . . Average Slot Usage (%) 83 | . 94 99 92 93 99 99 99 89 25 17 17 10 Engine 3 | . 14 11 6 . . . . . . . . . Core 5 | . . . 2 12 13 11 11 9 1 . . . Treads 18 | . 5 32 19 13 26 29 29 25 . . . . Leg 1 | . 18 . . . . . . . 1 . . . Wheel 5 | . 4 11 13 15 . . . . . . . . Device 6 | . . . 7 3 6 10 11 12 4 4 2 3 Storage 6 | . 14 11 9 7 6 5 5 4 . . . . Processor 13 | . 6 11 16 15 20 17 17 16 7 8 12 6 Protection 2 | . 3 . . 2 5 5 5 3 . . . . Energy Gun 1 | . 1 . 2 1 . . . 4 . . . . Energy Cannon 1 | . . . . 4 6 4 4 1 1 . . . Ballistic Gun 10 | . 24 11 8 14 13 11 10 7 . . . . Ballistic Cannon 2 | . 1 11 6 . . . . . . . . . Peak Build Rating 81 | 6 8 12 24 46 53 64 65 81 41 15 30 23 Average Rating 37 | 6 6 11 16 35 51 62 63 68 22 15 20 13 On Entrance 24 | 6 6 8 12 16 46 53 64 64 1 15 15 7 Avg Prop Armor Cover (%) 17 | . 12 21 21 11 . . . . 25 . . 33 Naked Turns 57 | . . . . . . . . 27 . . . 30 Heaviest Build 128 | 13 19 32 35 68 109 112 111 128 33 3 3 5 Greatest Support 166 | 20 20 60 56 104 104 132 132 166 12 3 3 3 Greatest Overweight (x) 10 | . 1 1 2 4 1 . . 3 10 . . 1 Average Overweight (x) . | . . . 1 . . . . . . . . . Largest Inventory Capacity 25 | 8 10 15 15 20 25 25 25 25 5 5 5 5 Average Capacity 17 | 8 8 10 15 18 23 25 25 24 5 5 5 5 Most Carried 25 | 6 10 10 15 20 24 25 25 25 4 1 5 5 Average Carried 15 | 6 7 9 12 17 21 24 24 21 1 1 3 4 Final Capacity 25 | 8 10 15 15 20 25 25 25 5 5 5 5 5 Final Carried 25 | 6 10 10 13 20 24 25 24 5 1 1 5 5 Class Distribution -------------------- 42% | Skirmisher 25% | Mutant 24% | Scavenger-Mutant 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Skirmisher | -7/Factory Skirmisher | -6/Factory Skirmisher | -5/Factory Skirmisher | -5/DSF Skirmisher | -4/Factory Mutant | -3/Research Mutant | -2/Research Mutant | -2/DSF Mutant | -1/Access Resources | -11 -10 -9 -8 -7 -6 -5 -5 -4 -3 -2 -2 -1 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Fac Res Res DSF Acc Matter Collected 3470 | 200 286 402 737 529 . . 242 974 100 . . . Remotely . | . . . . . . . . . . . . . Salvage Created 4692 | . 391 567 1027 529 . . 801 1217 160 . . . Parts 221 | . 31 39 50 22 . . 18 52 9 . . . Haulers Intercepted 6 | . 2 . 1 1 . . 2 . . . . . Recyclers Shooed 14 | . 1 3 3 . . . . 4 3 . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -5 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Fac Res Res DSF Acc Combat Hostiles Destroyed 91 | . 13 18 25 7 . . 4 21 3 . . . Melee 3 | . . . . 1 . . . 2 . . . . Guns 49 | . 11 5 16 5 . . 2 10 . . . . Cannons 29 | . 2 13 7 1 . . 1 2 3 . . . AOE 9 | . . . 2 . . . 1 6 . . . . Classes Destroyed 15 | . 3 5 2 1 . . 1 3 . . . . Worker 2 | . . . . . . . . 1 1 . . . Builder 2 | . . . . . . . . 1 1 . . . Hauler 6 | . 2 . 1 1 . . 2 . . . . . Recycler 6 | . . 1 3 1 . . . 1 . . . . Mechanic 2 | . . . 1 . . . . 1 . . . . Operator 1 | . . 1 . . . . . . . . . . Watcher 6 | . . 2 . 2 . . . 2 . . . . Swarmer 26 | . 8 7 3 . . . . 5 3 . . . Grunt 33 | . 5 8 17 3 . . . . . . . . Brawler 1 | . . 1 . . . . . . . . . . Sentry 12 | . . 2 4 2 . . . 4 . . . . Specialist 7 | . . . . . . . 4 3 . . . . Hunter 4 | . . . 1 1 . . . 2 . . . . Programmer 7 | . . . . 1 . . . 6 . . . . Heavy 1 | . . . . . . . . 1 . . . . Best Kill Streak 8 | . 3 6 8 3 . . 4 4 3 . . . Combat Bots Only 8 | . 3 6 8 3 . . 2 3 3 . . . Max Kills in Single Turn 4 | . 2 1 1 2 . . 1 4 1 . . . Gunslinging . | . . . . . . . . . . . . . Exploded 2 | . . . 1 . . . 1 2 . . . . Melee 1 | . . . . 1 . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -5 -4 -3 -2 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Fac Res Res DSF Acc Hostile Shots Fired 1115 | . 84 78 217 70 . . 50 393 77 . 19 127 Missed 359 | . 26 25 59 16 . . 17 144 21 . 5 46 Hits 756 | . 58 53 158 54 . . 33 249 56 . 14 81 Melee 5 | . . . . . . . 1 . . . 4 . Projectile 751 | . 58 53 158 54 . . 32 249 56 . 10 81 AOE 3 | . . . . . . . . 1 . . 2 . Critical Strikes 41 | . 2 2 10 2 . . . 11 5 . 4 5 Actively Blocked 3 | . . . . . . . . . . . . 3 Part Disruptions 1 | . . . . . . . . . 1 . . . Damage Taken 13254 | . 638 568 2326 799 . . 582 4460 1303 . 699 1879 Core 4248 | . 142 31 389 80 . . 43 756 559 . 646 1602 Absorbed by Shields . | . . . . . . . . . . . . . Redirected to Shielding 107 | . . . . 36 . . 20 51 . . . . Ignored by Resistances 325 | . . . . . . . . 325 . . . . Regen/Repaired (Parts) 106 | . . . . . . . . 106 . . . . Core Remaining (%) 69 | 100 43 92 29 88 100 . 95 34 57 . 55 . Volleys Fired 347 | . 49 53 103 28 . . 16 79 19 . . . Largest 3 | . 2 2 2 3 . . 3 3 1 . . . Hottest 191 | . 60 56 79 144 . . 113 191 105 . . . Shots Fired 741 | . 98 106 198 57 . . 44 218 20 . . . Gun 524 | . 94 53 120 41 . . 28 188 . . . . Cannon 205 | . 4 53 73 16 . . 14 25 20 . . . Launcher 12 | . . . 5 . . . 2 5 . . . . Special . | . . . . . . . . . . . . . Kinetic 546 | . 94 106 171 31 . . 28 116 . . . . Thermal 116 | . 4 . 22 9 . . . 61 20 . . . Explosive 4 | . . . 4 . . . . . . . . . Electromagnetic 75 | . . . 1 17 . . 16 41 . . . . Robot Hit Streak 28 | . 12 10 13 6 . . 10 28 8 . . . Robot Miss Streak 5 | . 5 4 5 5 . . 5 5 5 . . . Penetration Max 1 | . . . . . . . . 1 . . . . Secondary Targets 2 | . . . 1 . . . . 1 . . . . Max Gunslinging Chain 1 | . . . 1 . . . . 1 . . . . Shots Hit Robots 504 | . 59 65 155 36 . . 31 146 12 . . . Core Hits 255 | . 19 28 92 22 . . 17 67 8 . . 2 Critical Kills 1 | . . . . . . . . 1 . . . . Critical Parts Destroyed 4 | . . . . 1 . . 1 2 . . . . Critical Strikes 13 | . . 2 2 1 . . 1 7 . . . . Burn 3 | . . . 1 . . . . 2 . . . . Destroy 3 | . . . . 1 . . 1 1 . . . . Blast 4 | . . 2 1 . . . . 1 . . . . Corrupt 1 | . . . . . . . . 1 . . . . Smash 2 | . . . . . . . . 2 . . . . Melee Attacks 32 | . . . . 2 . 5 . 25 . . . . Impact 32 | . . . . 2 . 5 . 25 . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 12031 | . 657 1114 2841 912 . . 836 5111 548 . . 12 Guns 5676 | . 582 316 1139 506 . . 307 2826 . . . . Cannons 3924 | . 75 798 1382 338 . . 304 487 540 . . . Explosions 2076 | . . . 320 36 . . 225 1495 . . . . Melee 292 | . . . . . . . . 292 . . . . Ramming 63 | . . . . 32 . . . 11 8 . . 12 Kinetic 6621 | . 634 1114 2317 364 . . 307 1885 . . . . Thermal 3043 | . 23 . 204 148 . . 136 1992 540 . . . Explosive 211 | . . . 211 . . . . . . . . . Electromagnetic 1801 | . . . 109 368 . . 393 931 . . . . Impact 292 | . . . . . . . . 292 . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 18 | . . . . 4 . . . 10 11 . 5 18 Average Corruption 4 | . . . . 3 . . . 3 8 . 4 9 Corruption Purged 5 | . . . . . . . . 5 . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 61 | . . . . 19 . . . 34 3 . . 5 Message Errors 12 | . . . . 5 . . . 6 . . . 1 Matter Fused 14 | . . . . 4 . . . 8 . . . 2 Heat Flow Errors 5 | . . . . 2 . . . . 1 . . 2 Energy Discharges 7 | . . . . 2 . . . 4 1 . . . Parts Rejected 2 | . . . . . . . . 2 . . . . Data Loss (minor) 10 | . . . . 4 . . . 6 . . . . Data Loss (major) 3 | . . . . 1 . . . 2 . . . . Misfires 3 | . . . . . . . . 2 1 . . . Alerts 1 | . . . . . . . . 1 . . . . Misdirections 1 | . . . . . . . . 1 . . . . Weapon Failures 3 | . . . . 1 . . . 2 . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 341 | . . 14 . 2 . . 2 313 10 . . . Projectiles 27 | . . 14 . 1 . . 2 . 10 . . . Explosions 224 | . . . . . . . . 224 . . . . Melee 90 | . . . . 1 . . . 89 . . . . Knockbacks 54 | . 1 8 41 . . . . 4 . . . . Impact 2 | . . . . . . . . 2 . . . . Kinetic 47 | . 1 6 38 . . . . 2 . . . . Secondary 5 | . . 2 3 . . . . . . . . . Self-Inflicted Damage 162 | . . . 37 68 . . . 48 3 . . 6 Shots 6 | . . . 4 1 . . . 1 . . . . Rammed 9 | . . . . 4 . . . 1 2 . . 2 Targets Rammed 10 | . . . . 5 . . . 1 2 . . 2 Kicked . | . . . . . . . . . . . . . Crushed 1 | . . . . 1 . . . . . . . . Highest Temperature 489 | . 26 26 249 270 . . 34 489 330 . . 221 Average Temperature 76 | . 7 4 48 97 . . 9 105 124 . . 103 Received Heat Transfer 2298 | . 126 264 1197 291 . . 159 234 9 . . 18 Effects 3 | . . . . 1 . . . 2 . . . . Shutdowns 2 | . . . . . . . . 2 . . . . Energy Bleed 1 | . . . . 1 . . . . . . . . Siege Activations . | . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . 1 . . . . Combat Hostiles 1 | . . . . . . . . 1 . . . . Parts Fried 7 | . . . . 1 . . 1 5 . . . . Impact Corruptions 6 | . . . . 1 . . . 5 . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 5 | . . . 1 . . . . 3 1 . . . Heat Transferred 3651 | . 50 . 592 235 . . 150 2106 518 . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . 1 . . 2 . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -5 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Fac Res Res DSF Acc Maximum Alert Level 2 | . . 1 1 . . . . 2 1 . . . Low Security (%) 83 | 100 100 41 94 100 100 100 100 75 . 100 100 100 Level 1 9 | . . 58 5 . . . . . 100 . . . Level 2 7 | . . . . . . . . 24 . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Peak Influence 515 | . 81 288 230 105 25 7 140 515 285 114 90 160 Initial 243 | . . 30 110 98 25 . 4 73 243 114 85 48 Average 115 | . 48 179 117 57 2 . 60 184 241 114 83 46 Influence Increases 3480 | . 367 520 808 267 . 15 146 1057 90 . 15 195 Destroy 0b10 Robot/C 1820 | . 260 360 500 140 . . 80 420 60 . . . Destroy 0b10 Robot/NC 125 | . 10 20 25 20 . . 10 30 10 . . . Destroy Leader 430 | . 54 74 112 56 . . 10 114 10 . . . Successful Hack 80 | . 13 19 . 12 . 5 . 31 . . . . Disable Machine 345 | . . 15 30 30 . . 15 255 . . . . Destroy Structure 170 | . . 2 21 9 . 10 16 102 10 . . . Partial Spotted 60 | . . . 15 . . . . . . . . 45 Lose Combat Pursuer 450 | . 30 30 105 . . . 15 105 . . 15 150 Influence Decreases 3388 | . 294 331 852 432 53 8 13 734 350 89 49 183 Entered New Map 783 | . . 43 152 120 28 . 3 67 220 89 29 32 Time Decay 1850 | . 224 278 380 302 25 8 . 422 70 . . 141 Lost Part 550 | . 20 10 170 10 . . 10 240 60 . 20 10 Purge Threat 205 | . 50 . 150 . . . . 5 . . . . Squads Dispatched 27 | . 2 2 6 1 1 . 1 8 . . 1 5 Investigation 6 | . 1 . 3 . . . . 1 . . . 1 Extermination 8 | . . . . 1 1 . . 3 . . . 3 Reinforcement 13 | . 1 2 3 . . . 1 4 . . 1 1 Assault . | . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -5 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Fac Res Res DSF Acc Distress Signals 7 | . 1 1 3 . . . . 2 . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 169 | . 18 26 38 10 . . 8 40 8 . 4 17 Peak Tracking Total 13 | . 4 6 8 4 . . 3 8 5 . 4 13 Tactical Retreats 23 | . 2 1 7 . . . 1 8 . . 1 3 ECM-based Alert Blocks 6 | . . . . . . . . 4 . . . 2 Traps | -11 -10 -9 -8 -7 -6 -5 -5 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Fac Res Res DSF Acc Traps Triggered 5 | . . . 1 . . . . 1 . . 1 2 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -5 -4 -3 -2 -2 -1 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Fac Res Res DSF Acc Machines Disabled 23 | . . 1 2 2 . . 1 17 . . . . Max in Single Turn 13 | . . 1 1 1 . . 1 13 . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -5 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Fac Res Res DSF Acc Machines Accessed 24 | . 4 4 2 2 1 1 . 7 1 1 . 1 Terminals 15 | . 2 3 2 1 . 1 . 3 1 1 . 1 Fabricators 1 | . . . . . . . . 1 . . . . Repair Stations 3 | . 1 1 . . . . . 1 . . . . Recycling Units 3 | . 1 . . . 1 . . 1 . . . . Scanalyzers 2 | . . . . 1 . . . 1 . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 53 | . 11 12 5 5 1 3 . 12 1 2 . 1 Successful 27 | . 7 6 2 1 . 1 . 9 . 1 . . Failed 26 | . 4 6 3 4 1 2 . 3 1 1 . 1 Catastrophic 6 | . . 2 1 1 . . . 1 . . . 1 Database Lockouts . | . . . . . . . . . . . . . Manual 14 | . 5 3 4 . . . . 1 1 . . . Terminals 35 | . 6 9 5 3 . 3 . 5 1 2 . 1 Fabricators 2 | . . . . . . . . 2 . . . . Repair Stations 7 | . 2 3 . . . . . 2 . . . . Recycling Units 5 | . 3 . . . 1 . . 1 . . . . Scanalyzers 4 | . . . . 2 . . . 2 . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 17 | . 4 5 2 . . 1 . 4 . 1 . . Robot Analysis 2 | . 1 1 . . . . . . . . . . Prototype ID Bank 2 | . . 1 . . . . . 1 . . . . Open DSF 3 | . . . . . . 1 . 1 . 1 . . Level Access Points 1 | . 1 . . . . . . . . . . . Alert Level 2 | . . . 1 . . . . 1 . . . . Unreport Threat 3 | . 1 . 1 . . . . 1 . . . . Assault Status 1 | . . 1 . . . . . . . . . . Recall Investigation 1 | . . 1 . . . . . . . . . . Registered Components 1 | . 1 . . . . . . . . . . . Zone Layout 1 | . . 1 . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . 1 . . . . Network Status 1 | . . . . . . . . 1 . . . . Repair Station Hacks 4 | . 1 1 . . . . . 2 . . . . Scan Component 2 | . . 1 . . . . . 1 . . . . Repair 1 | . . . . . . . . 1 . . . . Refit 1 | . 1 . . . . . . . . . . . Recycling Unit Hacks 3 | . 2 . . . . . . 1 . . . . Report Inventory 2 | . 1 . . . . . . 1 . . . . Retrieve Components 1 | . 1 . . . . . . . . . . . Scanalyzer 2 | . . . . 1 . . . 1 . . . . Insert Component 2 | . . . . 1 . . . 1 . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 20 | . 3 4 2 2 1 1 . 5 . 1 . 1 Full Trace Events 5 | . 2 1 2 . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . 1 . . . . Time 35 | . . . . . . . . 35 . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 4 | . 4 . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -5 -4 -3 -2 -2 -1 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac DSF Fac Res Res DSF Acc Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -5 -4 -3 -2 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Fac Res Res DSF Acc Total Allies . | . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -5 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Fac Res Res DSF Acc Active Infowar (turns) 4338 | . . . 847 717 298 214 131 1765 119 . . 247 Optics 3971 | . . . 846 717 298 214 131 1765 . . . . Sensors 2014 | . . . . . 298 214 131 1371 . . . . Terrain 1113 | . . . 732 381 . . . . . . . . Structural 115 | . . . . . . . . . 115 . . . Seismic 260 | . . . . . . . . . 21 . . 239 T.N.C. 3827 | . . . 702 717 298 214 131 1765 . . . . ECM 130 | . . . 31 . . . . 82 4 . . 13 Robot Analysis Total 2 | . 1 1 . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -5 -4 -3 -2 -2 -1 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Fac Res Res DSF Acc Turns Passed 5930 | 2 550 610 887 717 298 214 131 1792 147 6 75 501 Spaces Moved 3336 | 1 294 290 364 437 134 112 48 754 145 12 97 648 Core 951 | . . . . . . . . 54 140 12 97 648 Treads 1126 | . . 38 2 92 134 112 48 700 . . . . Legs 183 | 1 182 . . . . . . . . . . . Wheels 1071 | . 112 252 362 345 . . . . . . . . Hover . | . . . . . . . . . . . . . Flight 5 | . . . . . . . . . 5 . . . Fastest Speed 50 | 120 100 115 90 90 162 162 162 50 50 50 50 50 Average Speed 117 | 120 116 120 118 117 217 162 162 165 62 50 50 50 Slowest Speed 550 | 120 190 160 160 410 242 162 162 385 550 50 50 100 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Potential Cave-ins 6 | . . . . . . . . 6 . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 25 | 2 49 31 39 9 4 4 50 19 6 . 76 21 Regions Visited 12 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 6 | . 1 . . 1 1 1 . . 1 1 . . Unknown Exits Taken 4 | 1 . 1 1 . . . . 1 . . . . Scrap Searched . | . . . . . . . . . . . . . Spaces Dug 24 | . . . . 2 . 5 . 17 . . . . Terrain Destroyed 103 | . . 1 16 7 . 5 8 61 5 . . . Melee 24 | . . . . 2 . 5 . 17 . . . . Projectile 8 | . . 1 . . . . . 2 5 . . . AOE 71 | . . . 16 5 . . 8 42 . . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -5 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Fac Res Res DSF Acc Total 4610 | 1 417 455 620 579 141 133 66 1065 180 11 122 820 Wait 573 | . 41 82 95 53 . . . 143 2 . . 157 Move 3325 | . 293 289 363 436 133 111 47 754 144 11 96 648 Hop . | . . . . . . . . . . . . . Pick Up 85 | . 12 7 20 19 5 5 . 9 1 . 5 2 Fast Attach 26 | . 2 . 3 4 . . . 6 5 . 3 3 Attach 55 | . 1 3 12 4 2 2 1 20 6 . . 4 Detach 8 | . 1 . . . . . . 2 1 . 1 3 Swap 82 | 1 6 9 14 17 1 7 2 25 . . . . Drop 53 | . 12 12 10 11 . 3 . 2 . . 2 1 Fire 347 | . 49 53 103 28 . . 16 79 19 . . . Melee 32 | . . . . 2 . 5 . 25 . . . . Ram 7 | . . . . 3 . . . . 2 . . 2 Kick . | . . . . . . . . . . . . . Crush 2 | . . . . 2 . . . . . . . . Escape Stasis 15 | . . . . . . . . . . . 15 . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials -8/Materials -7/Factory -6/Factory -5/Factory -5/DSF -4/Factory -3/Research (discovered 2 exits: *Res x2) -2/Research -2/DSF -1/Access History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 0) 3 | -11/Scrapyard | Entered Materials 271 | -10/Materials | Discovered new exit (range 7) 295 | -10/Materials | Identified exit to Materials 311 | -10/Materials | Build established: Mutant 366 | -10/Materials | Core integrity fell below 50% 553 | -10/Materials | Entered another Materials area 553 | -9/Materials | Evolved 2 slots: Propulsion x2 1001 | -9/Materials | Discovered new exit (range 8) 1154 | -9/Materials | Build established: Scavenger-Mutant 1163 | -9/Materials | Entered another Materials area 1163 | -8/Materials | Evolved 2 slots: Utility x2 1977 | -8/Materials | Core integrity fell below 50% 2034 | -8/Materials | Discovered new exit (range 14) 2037 | -8/Materials | Destroyed 8 combat bots 2037 | -8/Materials | Lost 8 parts (1p3n1u3w) 2050 | -8/Materials | Entered Factory 2050 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 2725 | -7/Factory | Discovered new exit (range 12) 2750 | -7/Factory | Identified exit to Factory 2767 | -7/Factory | Entered another Factory area 2767 | -6/Factory | Evolved 2 slots: Utility x2 2789 | -6/Factory | Build established: Skirmisher 3020 | -6/Factory | Discovered new exit (range 17) 3063 | -6/Factory | Identified exit to Factory 3065 | -6/Factory | Entered another Factory area 3065 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3277 | -5/Factory | Identified exit to DSF 3279 | -5/Factory | Entered DSF 3307 | -5/DSF | Discovered new exit (range 17) 3324 | -5/DSF | Additional patrols routed to DSF 3334 | -5/DSF | Identified exit to Factory 3410 | -5/DSF | Entered Factory 3410 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3732 | -4/Factory | Repaired Enh. Nuclear Core 4794 | -4/Factory | Lost 4 parts (2n2w) 5147 | -4/Factory | System corruption reached 10% 5160 | -4/Factory | Lost 7 parts (3n1u3w) 5175 | -4/Factory | Released all parts (9) 5194 | -4/Factory | Core integrity fell below 50% 5194 | -4/Factory | Discovered new exit (range 15) 5202 | -4/Factory | Entered Research 5202 | -3/Research | Evolved 2 slots: Power x1, Propulsion x1 5206 | -3/Research | Lost 4 parts (1p1n2w) 5308 | -3/Research | System corruption reached 10% 5342 | -3/Research | Discovered new exit (range 13) 5345 | -3/Research | Discovered new exit (range 16) 5348 | -3/Research | Lost 5 parts (1p3n1u) 5349 | -3/Research | Identified exit to Research 5349 | -3/Research | Entered another Research area 5349 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 5355 | -2/Research | Identified exit to DSF 5355 | -2/Research | Entered DSF 5402 | -2/DSF | Additional patrols routed to DSF 5418 | -2/DSF | Discovered new exit (range 12) 5429 | -2/DSF | Identified exit to Access 5430 | -2/DSF | Entered Access 5430 | -1/Access | Evolved 2 slots: Propulsion x2 5470 | -1/Access | Build established: Mutant 5792 | -1/Access | Core integrity fell below 50% 5861 | -1/Access | System corruption reached 10% 5881 | -1/Access | Core integrity fell below 20% 5931 | -1/Access | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 05849_ Door malfunctions. 05859_ P-80 Master resets P-80 Master, system corruption cleaned. 05865_ Triggered Segregator Trap. 05865_ Arcs of energy rise from the floor. 05865_ Adv. Signal Interpreter blown off. 05865_ Graphene Brace blown off. 05865_ Core Analyzer blown off. 05876_ System corrupted: Heat flow error (+147). 05878_ ALERT: Potential suspicious activity detected, Programmers report to Access Zone 8H. 05890_ Acquired Imp. Thunder Leg. 05892_ Anti-Orbital Battery disabled. 05893_ Slammed into P-80 Master. 05894_ System corrupted: Matter fused (-5). 05894_ Slammed into P-80 Master. 05911_ System corrupted: Matter fused (-9). 05926_ Imp. Thunder Leg destroyed. 05927_ K-01 Serf cleans the Signal Shield. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????? ?????? | | ?????????????????????????????????????# ?????? | | ?????????????????????????????????????# ????? | | ?????????????????????????????????????# ????? | | ????????????????????????????????????## ###+# | | ??????????????????????????????????? | | ???????????????????????????????????? | | ??????????????????????????????????? ^ | | ??????????????????????????????????" | | ???????????????????????????????"""" | | ??????????????????????? ??? "" F" | | ????????????????????? ???? = = | | ?????????????????? ???? #??#######+# | | ?????????????????# ???? #???# | | ?????????????????# u ???? #???# | | ?????????????????# "?? """ #???# " | | ?????????????##### "??"""" #???# "" | | ????????????? """"""" #???# "" | | ???????????? """"" #???# "" | | ???????????? """"""" #???# "" | | ????????????? u """"""" #???# "" | | ??????????????? """ """ ##### "" | | ?????????????????# k p + " | | ?????????????????# ##### | | ?????????????????# p#???# | | ?????????????????# @ p #???######## | | ?????????????????# ###########+##+####???????? | | ?????????????????##?????????# #???????? | | ????????????????????????????# #???????? | | ????????????????????????????# "" #???????? | | ????????????????????????????# "" #???????? | | ????????????????????????????# """""" #???????? | | ????????????????????????????# """""" #???????? | | ????????????????????????????# "" #???????? | | ????????????????????????????# "" #???????? | | ????????????????????????????# ? #???????? | | ????????????????????????????# ?? #???????? | | ????????????????????????????# ????? #???????? | | ??????????????????????????????????? #???????? | | ????????????????????????????????????######???????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Energy Generation 28 Energy Capacity 490 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Range 14 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 600 Resistance: KI 25 Utility Shielding 66 Evasion (%) 55 Targeting Accuracy 8 Target Analysis 5 Core Analysis 9 Recoil Reduction 6 Matter Filtering 30 Energy Filtering 30 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Enh. Nuclear Core | 11% | -4/Factory Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Denied? Ew, Corruption I Laugh At Your Crits Insider Info Challenges ------------ None Game ------ Seed LightSystemClaw Manual? 0 Play Time 02:39:13 Cumulative 36.3 hours Start 2026.04.19 @ 11:21:43 End 2026.04.23 @ 10:51:57 Sessions 8 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 12 Rogue 12 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 23 Achievement% 25 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Vi Keybinds 1 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c4d2ec6c-99b0-45b5-9794-d60620a7d911