Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.14 @ 10:09:59

Player: MO-55

Result: Destroyed by G-67 Veteran with Plasma Rifle

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (15)       3000
Robots Destroyed (158)     790
Value Destroyed (6760)     6760
Prototype IDs (21)         420
Alien Tech Used (0)        0
Bonus (4372)               4372
              TOTAL SCORE: 17842

 Bonus
-------
High Alert Combat Kills    145
Follower Combat Kills      1128
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Warlord Defense Kills      2306
Friendly Fire              -207

 Cogmind 
---------
Core Integrity             0/1000
Matter                     300/300
Energy                     290/290
System Corruption          5%
Temperature                Cool (0)
Movement                   Walking (120)
Location                   -4/Proximity Caves

 Parts 
-------
>              --- POWER (1) --------
      Improved Deuterium Engine
>              --- PROPULSION (4) ---
               Carbon-fiber Leg
               Flexi-carbon Leg
               Cesium-ion Thruster
>              --- UTILITY (10) -----
      Advanced Heat Sink
               Melee Analysis Suite
               Melee Analysis Suite
      Improved Melee Analysis Suite
      Advanced Melee Analysis Suite
      Hardened Light Armor Plating
>              --- WEAPON (2) -------
               Ripper
>              --- INVENTORY (5) ----
  Experimental Heat Sink
               Transmission Jammer
         Heavy Rocket Launcher
               Phasing Sabre

 Peak State 
------------
>               --- POWER ------------
                Quantum Reactor
>               --- PROPULSION -------
          Heavy Treads
       Advanced Heavy Treads
>               --- UTILITY ----------
                Huge Storage Unit
       Advanced Targeting Computer
                Damper Plating
                ME-RLN's Chromatic Screen
                Force Field
       Improved Hacking Suite
                System Mapper
>               --- WEAPON -----------
                Mass Driver
                Vortex Lance
>               --- INVENTORY --------
       Improved Deuterium Engine
         Medium Treads
         Spiked Medium Treads
                Biometal Medium Treads
       Advanced Cooling System
       Enhanced Optical Array
       Improved Terrain Scanner
       Advanced Targeting Computer
       Improved Weapon Cycler
                Transmission Jammer
       Hardened Heavy Armor Plating
       Hardened Heavy Armor Plating
       Hardened Heavy Armor Plating
       Hardened Heavy Armor Plating
          Heavy Plasma Cannon
          Heavy Plasma Cannon
                KE Penetrator
  Hypervelocity Coil Gun
          Heavy Rocket Launcher
      Makeshift Hammer
                Phasing Sabre
[Rating: 119]

 Favorites 
-----------
Power                      Makeshift Power Source
  Engine                   Makeshift Power Source
  Power Core               Micro Nuclear Core
  Reactor                  Antimatter Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Wheel
  Hover Unit               Hover Unit
  Flight Unit              Cesium-ion Thruster
Utility                    Advanced Targeting Computer
  Device                   ME-RLN's Chromatic Screen
  Storage                  High-capacity Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 System Mapper
  Protection               Damper Plating
Weapon                     Powered Cannon
  Energy Gun               Heavy Beamcaster
  Energy Cannon            Powered Cannon
  Ballistic Gun            KE Penetrator
  Ballistic Cannon         Mass Driver
  Launcher                 Heavy Rocket Launcher
  Slashing Weapon          Ripper
  Piercing Weapon          Vortex Lance

 Build                          | -11 -10 -10 -8  -8  -7  -7  -6  -5  -5  -5  -5  -5  -5  -5  -4  
-------                    Run  | Yrd Mat Sub Mat Sto Fac Low Zio Pro Fac Was Fac Upp Upp War Pro 
Slots Evolved              10   | .   .   .   4   .   2   .   .   .   4   .   .   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  8    | .   .   .   2   .   2   .   .   .   4   .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             242  | 6   6   25  16  21  62  3   10  7   6   9   11  7   16  20  17  
  Power                    23   | 1   .   1   3   3   6   .   .   1   1   2   .   .   3   .   2   
    Engine                 14   | 1   .   1   1   3   4   .   .   1   .   .   .   .   1   .   2   
    Core                   5    | .   .   .   2   .   2   .   .   .   1   .   .   .   .   .   .   
    Reactor                4    | .   .   .   .   .   .   .   .   .   .   2   .   .   2   .   .   
  Propulsion               49   | 2   2   6   7   7   7   .   6   .   .   .   5   .   .   3   4   
    Treads                 39   | .   .   4   7   7   7   .   6   .   .   .   5   .   .   3   .   
    Leg                    4    | 2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
    Wheel                  4    | .   2   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Flight                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Utility                  116  | 1   2   2   4   10  48  3   4   3   4   5   4   4   9   5   8   
    Device                 57   | .   .   1   2   4   21  1   3   3   3   2   1   4   8   1   3   
    Storage                7    | 1   1   .   .   .   2   2   .   .   .   1   .   .   .   .   .   
    Processor              9    | .   .   .   1   1   2   .   .   .   .   .   .   .   .   1   4   
    Hackware               2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
    Protection             41   | .   1   1   1   5   23  .   1   .   1   2   1   .   1   3   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   54   | 2   2   16  2   1   1   .   .   3   1   2   2   3   4   12  3   
    Energy Gun             13   | .   2   5   .   .   .   .   .   .   1   2   .   .   .   3   .   
    Energy Cannon          6    | .   .   2   .   1   1   .   .   .   .   .   .   .   .   2   .   
    Ballistic Gun          10   | 2   .   2   .   .   .   .   .   3   .   .   1   2   .   .   .   
    Ballistic Cannon       15   | .   .   7   2   .   .   .   .   .   .   .   1   1   2   2   .   
    Launcher               5    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   3   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
    Piercing Weapon        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  9    | .   1   .   .   1   1   .   1   .   .   .   1   .   .   3   1   
  Corrupted Parts          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    System Corruption      4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
Parts Lost                 32   | .   .   8   4   .   3   .   5   2   .   .   .   .   .   9   1   
  Power                    4    | .   .   1   1   .   .   .   .   1   .   .   .   .   .   1   .   
  Propulsion               11   | .   .   3   2   .   .   .   4   .   .   .   .   .   .   2   .   
  Utility                  10   | .   .   2   1   .   2   .   1   .   .   .   .   .   .   4   .   
  Weapon                   7    | .   .   2   .   .   1   .   .   1   .   .   .   .   .   2   1   
  Highest Loss Streak      9    | .   .   4   3   .   3   .   5   2   .   .   .   .   .   9   1   
  To Critical Strikes      2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     84   | .   98  98  98  91  91  85  84  88  94  92  78  70  70  69  35  
  Engine                   7    | .   14  13  7   15  13  7   7   7   .   .   .   .   .   .   4   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   3   5   5   5   4   .   
  Treads                   21   | .   .   22  36  33  28  28  27  28  23  23  14  11  11  11  .   
  Wheel                    1    | .   27  4   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Device                   12   | .   .   9   14  9   13  7   8   14  29  31  20  11  11  11  5   
  Storage                  7    | .   14  14  9   8   7   7   7   7   5   5   5   5   5   4   .   
  Processor                6    | .   .   .   9   8   9   14  12  7   5   5   5   5   5   4   9   
  Hackware                 3    | .   .   .   .   .   .   .   .   .   .   .   6   11  11  10  .   
  Protection               6    | .   12  4   2   6   11  7   7   7   11  7   4   5   5   5   .   
  Energy Gun               2    | .   17  9   .   .   .   .   .   .   2   5   7   .   .   .   .   
  Energy Cannon            4    | .   .   7   5   7   7   7   7   3   .   .   .   .   .   3   .   
  Ballistic Gun            1    | .   10  5   4   .   .   .   .   6   8   4   .   4   .   .   .   
  Ballistic Cannon         3    | .   .   5   8   2   .   .   .   .   .   .   2   5   10  5   .   
Naked Turns                12   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   12  .   
Heaviest Build             173  | 12  54  58  63  68  95  82  89  90  85  134 164 168 172 173 22  
  Greatest Support         140  | 20  20  40  80  80  92  92  94  94  94  94  140 140 140 140 35  
  Greatest Overweight (x)  5    | 3   2   5   .   .   1   .   1   .   .   1   1   1   1   1   2   
  Average Overweight (x)   .    | .   1   1   .   .   .   .   .   .   .   .   .   1   1   .   .   
Largest Inventory Capacity 25   | 8   20  20  20  20  25  25  20  20  20  25  25  25  25  25  5   
  Average Capacity         21   | 7   19  20  20  20  20  20  20  20  20  22  25  25  25  24  5   
  Most Carried             25   | 5   18  20  20  20  20  20  20  18  18  25  25  25  25  25  5   
  Average Carried          20   | 4   13  19  19  19  19  20  14  16  14  21  24  24  23  24  4   
  Final Capacity           25   | 8   20  20  20  20  20  20  20  20  20  25  25  25  25  5   5   
  Final Carried            25   | 5   18  20  20  20  20  20  15  18  15  25  25  25  24  5   4   

 Class Distribution 
--------------------
 54% | Mutant
 29% | Hacker-Mutant
 14% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Subcaves
           Mutant | -8/Materials
 Scavenger-Mutant | -8/Storage
           Mutant | -7/Factory
           Mutant | -7/Lower Caves
           Mutant | -6/Zion
           Mutant | -5/Proximity Caves
           Mutant | -5/Factory
           Mutant | -5/Waste
    Hacker-Mutant | -5/Factory
    Hacker-Mutant | -5/Upper Caves
    Hacker-Mutant | -5/Upper Caves
    Hacker-Mutant | -5/Warlord
 Scavenger-Mutant | -4/Proximity Caves

 Resources                      | -11  -10  -10  -8   -8   -7   -7   -6   -5   -5   -5   -5   -5   -5   -5   -4   
-----------                Run  | Yrd  Mat  Sub  Mat  Sto  Fac  Low  Zio  Pro  Fac  Was  Fac  Upp  Upp  War  Pro  
Matter Collected           4714 | 222  182  498  340  403  695  51   107  222  .    161  102  474  664  419  174  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            6281 | .    95   392  648  1150 2102 .    107  307  .    .    120  171  324  552  313  
  Parts                    313  | .    12   25   45   59   116  .    4    17   .    .    6    2    9    12   6    
Haulers Intercepted        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           3    | .    .    .    1    .    2    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      35   | .    .    2    .    .    .    .    .    13   .    .    .    5    8    .    7    
  Prevented                2    | .    .    1    .    .    .    .    .    .    .    .    .    1    .    .    .    

 Kills                          | -11 -10 -10 -8  -8  -7  -7  -6  -5  -5  -5  -5  -5  -5  -5  -4  
-------                    Run  | Yrd Mat Sub Mat Sto Fac Low Zio Pro Fac Was Fac Upp Upp War Pro 
Combat Hostiles Destroyed  141  | .   6   9   22  18  37  .   1   8   .   .   3   6   11  19  1   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Guns                     25   | .   6   4   3   .   .   .   .   3   .   .   3   2   .   4   .   
  Cannons                  83   | .   .   3   18  15  31  .   1   3   .   .   .   4   6   2   .   
  AOE                      20   | .   .   1   1   .   .   .   .   .   .   .   .   .   5   13  .   
Classes Destroyed          18   | .   1   3   4   2   4   .   .   .   .   .   .   1   .   3   .   
  Worker                   6    | .   .   .   1   1   4   .   .   .   .   .   .   .   .   .   .   
  Builder                  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 3    | .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 2    | .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   
  Drone                    1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Watcher                  5    | .   .   .   .   2   3   .   .   .   .   .   .   .   .   .   .   
  Swarmer                  25   | .   6   .   7   3   3   .   .   5   .   .   .   1   .   .   .   
  Grunt                    58   | .   .   1   10  6   14  .   .   .   .   .   1   3   7   16  .   
  Brawler                  2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Duelist                  3    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   
  Sentry                   22   | .   .   1   4   9   6   .   .   .   .   .   .   1   1   .   .   
  Specialist               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Hunter                   10   | .   .   .   1   .   2   .   .   3   .   .   1   .   3   .   .   
  Programmer               9    | .   .   .   .   .   8   .   .   .   .   .   1   .   .   .   .   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Striker                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Executioner              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Subdweller               7    | .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           10   | .   3   3   4   4   7   .   1   5   .   .   1   1   4   10  1   
  Combat Bots Only         10   | .   3   3   4   4   4   .   1   5   .   .   1   1   4   10  1   
Max Kills in Single Turn   2    | .   1   1   2   1   2   .   1   1   .   .   1   1   2   2   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   1   1   .   .   .   .   .   .   .   .   .   2   2   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  ME-RLN (-6/Zion)

 Combat                          | -11  -10  -10  -8   -8   -7   -7   -6   -5   -5   -5   -5   -5   -5   -5   -4   
--------                   Run   | Yrd  Mat  Sub  Mat  Sto  Fac  Low  Zio  Pro  Fac  Was  Fac  Upp  Upp  War  Pro  
Hostile Shots Fired        1292  | .    21   71   117  69   187  .    189  80   .    .    6    67   101  342  42   
  Missed                   331   | .    8    16   33   19   50   .    32   20   .    .    5    14   26   95   13   
Damage Taken               12155 | .    107  1203 1198 489  1849 .    781  779  .    .    52   634  828  3642 593  
  Core                     1577  | .    20   161  140  61   90   .    66   26   .    .    2    14   28   685  284  
  Absorbed by Shields      1589  | .    .    .    64   191  467  .    .    .    .    .    10   271  318  268  .    
  Reduced by Siege Mode    135   | .    .    .    .    .    .    .    .    .    .    .    .    31   31   73   .    
  Redirected to Shielding  67    | .    .    .    .    .    67   .    .    .    .    .    .    .    .    .    .    
  Ignored by Resistances   1873  | .    .    .    .    .    123  .    .    213  .    .    93   247  278  919  .    
  Regen/Repaired (Parts)   694   | .    .    .    .    143  .    .    .    .    .    98   303  74   .    76   .    
Core Remaining (%)         66    | 100  .    27   .    63   .    .    .    74   .    .    .    .    .    .    .    
Volleys Fired              561   | 4    11   57   61   75   171  .    41   35   .    .    10   31   40   25   .    
  Largest                  2     | 2    2    2    2    2    1    .    1    2    .    .    2    2    2    2    .    
  Hottest                  162   | 40   90   119  119  78   40   .    40   51   .    .    162  90   114  147  .    
Shots Fired                763   | 8    22   90   119  84   172  .    42   41   .    .    20   62   68   35   .    
  Gun                      169   | 8    22   45   20   .    .    .    .    19   .    .    14   31   .    10   .    
  Cannon                   576   | .    .    45   99   84   172  .    42   22   .    .    6    31   64   11   .    
  Launcher                 18    | .    .    .    .    .    .    .    .    .    .    .    .    .    4    14   .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  334   | 8    16   43   89   18   .    .    .    19   .    .    6    62   64   9    .    
  Thermal                  362   | .    .    14   30   66   172  .    42   22   .    .    14   .    .    2    .    
  Explosive                18    | .    .    .    .    .    .    .    .    .    .    .    .    .    4    14   .    
  Electromagnetic          39    | .    6    33   .    .    .    .    .    .    .    .    .    .    .    .    .    
  Entropic                 10    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   .    
  Robot Hit Streak         27    | 7    10   26   27   12   11   .    9    10   .    .    10   13   9    15   .    
  Robot Miss Streak        6     | 1    3    1    3    3    3    .    6    1    .    .    2    1    2    1    .    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Secondary Targets        1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           485   | 7    13   59   76   50   85   .    23   22   .    .    14   54   42   29   11   
  Core Hits                229   | 1    8    18   33   20   46   .    2    11   .    .    5    15   21   43   6    
  Critical Kills           14    | .    .    .    1    3    6    .    .    2    .    .    .    .    2    .    .    
  Critical Parts Destroyed 8     | .    .    .    .    .    .    .    .    .    .    .    .    1    7    .    .    
  Critical Strikes         27    | .    .    .    3    3    6    .    .    2    .    .    1    2    10   .    .    
    Burn                   1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
    Meltdown               12    | .    .    .    1    3    6    .    .    2    .    .    .    .    .    .    .    
    Destroy                10    | .    .    .    .    .    .    .    .    .    .    .    .    1    9    .    .    
    Blast                  4     | .    .    .    2    .    .    .    .    .    .    .    .    1    1    .    .    
Melee Attacks              11    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    11   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 11    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    11   
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           20018 | 64   118  1162 2002 2310 4982 .    913  652  .    .    410  1435 1692 3639 639  
  Guns                     2616  | 64   118  615  257  .    .    .    .    178  .    .    268  644  .    472  .    
  Cannons                  12592 | .    .    494  1482 2310 4797 .    913  474  .    .    113  791  983  235  .    
  Explosions               4142  | .    .    53   263  .    185  .    .    .    .    .    .    .    709  2932 .    
  Melee                    639   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    639  
  Ramming                  29    | .    .    .    .    .    .    .    .    .    .    .    29   .    .    .    .    
  Kinetic                  4864  | 64   81   329  1252 256  .    .    .    178  .    .    113  1435 983  173  .    
  Thermal                  9439  | .    .    384  487  2054 4797 .    913  474  .    .    268  .    .    62   .    
  Explosive                3904  | .    .    .    263  .    .    .    .    .    .    .    .    .    709  2932 .    
  Electromagnetic          671   | .    37   449  .    .    185  .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 639   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    639  
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Entropic                 472   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    472  .    
Highest Corruption         15    | .    .    .    .    3    7    7    15   15   .    .    .    .    .    1    5    
  Average Corruption       5     | .    .    .    .    1    1    7    13   15   .    .    .    .    .    1    4    
  Corruption Purged        2     | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       12    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    12   .    
  Effects                  111   | .    .    .    .    3    33   17   19   27   .    .    .    .    .    .    12   
    Message Errors         27    | .    .    .    .    1    7    2    5    9    .    .    .    .    .    .    3    
    Matter Fused           33    | .    .    .    .    1    14   7    2    8    .    .    .    .    .    .    1    
    Heat Flow Errors       9     | .    .    .    .    .    1    .    3    4    .    .    .    .    .    .    1    
    Energy Discharges      13    | .    .    .    .    .    3    1    1    2    .    .    .    .    .    .    6    
    Parts Rejected         1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
    Parts Fused            2     | .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    
    Data Loss (minor)      15    | .    .    .    .    1    5    6    2    .    .    .    .    .    .    .    1    
    Data Loss (major)      2     | .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    
    Misfires               3     | .    .    .    .    .    1    .    2    .    .    .    .    .    .    .    .    
    Alerts                 4     | .    .    .    .    .    1    1    1    1    .    .    .    .    .    .    .    
    Weapon Failures        2     | .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            1082  | .    .    .    90   194  366  .    76   39   .    .    .    24   67   65   161  
  Projectiles              744   | .    .    .    25   194  366  .    76   39   .    .    .    24   20   .    .    
  Explosions               177   | .    .    .    65   .    .    .    .    .    .    .    .    .    47   65   .    
  Melee                    161   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    161  
Knockbacks                 25    | .    .    2    8    6    .    .    .    .    .    .    1    2    3    3    .    
  Impact                   1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Kinetic                  23    | .    .    2    8    6    .    .    .    .    .    .    .    2    2    3    .    
  Secondary                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Self-Inflicted Damage      165   | .    .    39   66   .    42   .    .    .    .    .    .    .    .    18   .    
  Shots                    5     | .    .    1    1    .    1    .    .    .    .    .    .    .    .    2    .    
  Rammed                   1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Targets Rammed             1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        461   | .    117  17   199  185  325  .    456  437  .    .    339  346  332  461  154  
  Average Temperature      92    | .    33   6    85   50   65   .    115  124  .    .    107  129  138  186  75   
  Received Heat Transfer   3143  | .    .    222  506  172  390  .    .    24   .    .    4    183  149  1331 162  
  Effects                  18    | .    .    .    .    .    .    .    3    2    .    .    .    1    7    5    .    
    Shutdowns              4     | .    .    .    .    .    .    .    2    1    .    .    .    .    .    1    .    
    Energy Bleed           3     | .    .    .    .    .    .    .    .    1    .    .    .    .    1    1    .    
    Interference           8     | .    .    .    .    .    .    .    .    .    .    .    .    .    5    3    .    
    Matter Decay           1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
    Short Circuit          2     | .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    .    
Siege Activations          11    | .    .    .    .    .    .    .    .    .    .    .    1    4    4    2    .    
  Total Turns              249   | .    .    .    .    .    .    .    .    .    .    .    2    74   119  54   .    
  Longest Duration         46    | .    .    .    .    .    .    .    .    .    .    .    2    45   44   46   .    
Robots Corrupted           1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              4     | .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              12    | .    .    .    1    3    6    .    .    2    .    .    .    .    .    .    .    
  Combat Hostiles          11    | .    .    .    .    3    6    .    .    2    .    .    .    .    .    .    .    
  Parts Melted             17    | .    .    2    2    4    7    .    .    2    .    .    .    .    .    .    .    
  Heat Transferred         1791  | .    .    544  666  .    .    .    .    .    .    .    481  .    .    100  .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -8  -8  -7  -7  -6  -5  -5  -5  -5  -5  -5  -5  -4  
-------                    Run  | Yrd Mat Sub Mat Sto Fac Low Zio Pro Fac Was Fac Upp Upp War Pro 
Peak Influence             690  | .   170 .   611 441 690 .   .   .   18  6   383 .   .   .   .   
  Initial                  194  | .   .   .   .   194 115 .   .   .   18  6   .   .   .   .   .   
  Average                  197  | .   69  .   198 290 202 .   .   .   18  3   217 .   .   .   .   
Maximum Alert Level        2    | .   .   .   2   2   2   .   .   .   .   .   1   .   .   .   .   
  Low Security (%)         55   | 100 100 .   59  10  67  .   .   .   100 100 32  .   .   .   .   
  Level 1                  36   | .   .   .   26  86  19  .   .   .   .   .   67  .   .   .   .   
  Level 2                  7    | .   .   .   14  2   13  .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          21   | .   .   .   5   1   13  .   .   .   .   .   2   .   .   .   .   
  Investigation            4    | .   .   .   1   1   1   .   .   .   .   .   1   .   .   .   .   
  Extermination            9    | .   .   .   .   .   8   .   .   .   .   .   1   .   .   .   .   
  Reinforcement            4    | .   .   .   3   .   1   .   .   .   .   .   .   .   .   .   .   
  Assault                  3    | .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -8  -8  -7  -7  -6  -5  -5  -5  -5  -5  -5  -5  -4  
---------                  Run  | Yrd Mat Sub Mat Sto Fac Low Zio Pro Fac Was Fac Upp Upp War Pro 
Distress Signals           8    | .   1   .   4   .   2   .   .   .   .   .   .   .   .   1   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              238  | .   9   10  35  24  58  .   11  9   .   .   15  9   10  38  10  
  Peak Tracking Total      14   | .   5   3   7   4   10  .   4   5   .   .   3   3   4   14  4   
  Tactical Retreats        16   | .   .   .   3   .   3   .   7   1   .   .   .   1   .   1   .   

 Traps                          | -11 -10 -10 -8  -8  -7  -7  -6  -5  -5  -5  -5  -5  -5  -5  -4  
-------                    Run  | Yrd Mat Sub Mat Sto Fac Low Zio Pro Fac Was Fac Upp Upp War Pro 
Traps Triggered            7    | .   .   .   .   3   2   .   .   .   1   .   1   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                14   | .   .   .   .   .   .   .   .   .   .   .   .   1   .   13  .   
Most Traps Carried         2    | .   .   2   2   2   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -8  -8  -7  -7  -6  -5  -5  -5  -5  -5  -5  -5  -4  
----------                 Run  | Yrd Mat Sub Mat Sto Fac Low Zio Pro Fac Was Fac Upp Upp War Pro 
Machines Disabled          16   | .   .   1   3   7   3   .   .   .   .   .   2   .   .   .   .   
  Max in Single Turn       1    | .   .   1   1   1   1   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   1   1   .   .   .   .   .   1   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -8  -8  -7  -7  -6  -5  -5  -5  -5  -5  -5  -5  -4  
---------                  Run  | Yrd Mat Sub Mat Sto Fac Low Zio Pro Fac Was Fac Upp Upp War Pro 
Machines Accessed          40   | .   3   1   1   10  13  .   .   .   .   .   7   2   .   3   .   
  Terminals                23   | .   3   .   1   7   8   .   .   .   .   .   3   1   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Repair Stations          4    | .   .   .   .   2   1   .   .   .   .   .   1   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   
  Garrison Access          5    | .   .   .   .   1   3   .   .   .   .   .   1   .   .   .   .   
Total Hacks                92   | .   9   1   3   29  28  .   .   .   .   .   13  2   .   7   .   
  Successful               45   | .   3   1   1   17  9   .   .   .   .   .   5   2   .   7   .   
  Failed                   47   | .   6   .   2   12  19  .   .   .   .   .   8   .   .   .   .   
    Catastrophic           12   | .   1   .   .   3   5   .   .   .   .   .   3   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   42   | .   8   .   3   16  11  .   .   .   .   .   4   .   .   .   .   
  Terminals                57   | .   9   .   3   21  17  .   .   .   .   .   6   1   .   .   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Repair Stations          8    | .   .   .   .   6   1   .   .   .   .   .   1   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              9    | .   .   .   .   .   6   .   .   .   .   .   3   .   .   .   .   
  Garrison Access          7    | .   .   .   .   2   4   .   .   .   .   .   1   .   .   .   .   
Terminal Hacks             25   | .   2   1   .   9   3   .   .   .   .   .   1   2   .   7   .   
  Record                   7    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   6   .   
  Part Schematic           1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                3    | .   .   .   .   1   .   .   .   .   .   .   .   1   .   1   .   
  Branch Access Points     2    | .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   
  Terminal Index           1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          4    | .   .   .   .   2   2   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             3    | .   1   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Patrol Status            1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       5    | .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   
  Scan Component           3    | .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   
  Repair                   2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 7    | .   .   .   .   .   5   .   .   .   .   .   2   .   .   .   .   
  Insert Component         3    | .   .   .   .   .   2   .   .   .   .   .   1   .   .   .   .   
  Analyze                  4    | .   .   .   .   .   3   .   .   .   .   .   1   .   .   .   .   
Garrison Access Hacks      3    | .   .   .   .   1   1   .   .   .   .   .   1   .   .   .   .   
  Seal Access              3    | .   .   .   .   1   1   .   .   .   .   .   1   .   .   .   .   
Unauthorized Hacks         5    | .   1   .   1   2   .   .   .   .   .   .   1   .   .   .   .   
  Terminals                4    | .   1   .   1   2   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 4    | .   1   .   1   2   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Fabnet                 1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Used                     1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         31   | .   3   .   1   9   12  .   .   .   .   .   5   1   .   .   .   
  Full Trace Events        3    | .   .   .   .   1   1   .   .   .   .   .   1   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   3    | .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Time                     64   | .   .   .   .   64  .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           3    | .   .   .   .   .   2   .   .   .   .   .   1   .   .   .   .   
  Part Schematics Acquired 2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -8  -8  -7  -7  -6  -5  -5  -5  -5  -5  -5  -5  -4  
------------               Run  | Yrd Mat Sub Mat Sto Fac Low Zio Pro Fac Was Fac Upp Upp War Pro 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -8   -8   -7   -7   -6   -5   -5   -5   -5   -5   -5   -5   -4   
--------                   Run  | Yrd  Mat  Sub  Mat  Sto  Fac  Low  Zio  Pro  Fac  Was  Fac  Upp  Upp  War  Pro  
Total Allies               30   | .    .    .    .    10   .    .    .    .    .    20   .    .    .    .    .    
  Largest Group            20   | .    .    .    .    10   8    .    .    .    .    20   20   3    .    .    .    
  Highest-Rated Group      760  | .    .    .    .    173  141  .    .    .    .    760  760  122  .    .    .    
  Highest-Rated Ally       50   | .    .    .    .    29   29   .    .    .    .    50   50   50   .    .    .    
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               209  | .    .    .    .    30   33   .    .    .    .    .    130  16   .    .    .    
  Total Damage             4510 | .    .    .    .    318  382  .    .    .    .    .    3391 419  .    .    .    
  Kills                    31   | .    .    .    .    4    6    .    .    .    .    .    19   2    .    .    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              2    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    

 Intel                          | -11 -10 -10 -8  -8  -7  -7  -6  -5  -5  -5  -5  -5  -5  -5  -4  
-------                    Run  | Yrd Mat Sub Mat Sto Fac Low Zio Pro Fac Was Fac Upp Upp War Pro 
Robot Analysis Total       1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   1   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -8   -8   -7   -7   -6   -5   -5   -5   -5   -5   -5   -5   -4   
-------------              Run   | Yrd  Mat  Sub  Mat  Sto  Fac  Low  Zio  Pro  Fac  Was  Fac  Upp  Upp  War  Pro  
Turns Passed               18603 | 60   464  2059 833  1658 4399 612  509  699  61   641  1541 1509 1219 1864 475  
Spaces Moved               8688  | 29   253  875  305  784  2322 390  203  376  37   327  654  587  454  774  318  
  Core                     69    | 13   .    .    .    .    .    .    .    .    .    .    .    .    .    22   34   
  Treads                   7813  | .    .    622  305  784  2322 390  203  376  37   327  654  587  454  752  .    
  Legs                     194   | 16   9    .    .    .    .    .    .    .    .    .    .    .    .    .    169  
  Wheels                   497   | .    244  253  .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    112   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    112  
  Flight                   3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
  Fastest Speed            35    | 50   110  107  160  160  155  155  148  148  148  148  152  232  232  50   35   
  Average Speed            179   | 114  110  204  160  160  158  155  152  148  148  187  220  232  232  227  94   
  Slowest Speed            245   | 200  120  240  160  160  245  155  230  148  148  228  232  232  232  241  195  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       47    | 3    33   40   28   91   64   62   11   60   2    96   19   85   55   90   21   
  Regions Visited          15
    Branch Regions         9
  Pre-discovered Areas     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        3     | .    .    .    .    .    1    1    .    .    .    .    1    .    .    .    .    
  Unknown Exits Taken      10    | 1    1    1    1    1    .    .    1    1    .    .    .    1    1    1    .    
Scrap Searched             15    | .    .    6    .    .    .    1    .    3    .    .    .    4    1    .    .    
Spaces Dug                 69    | .    .    .    1    10   51   .    .    4    .    .    .    .    3    .    .    
Terrain Destroyed          292   | .    .    7    31   16   75   .    19   13   .    .    1    10   60   60   .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               168   | .    .    .    12   16   75   .    19   13   .    .    1    10   20   2    .    
  AOE                      124   | .    .    7    19   .    .    .    .    .    .    .    .    .    40   58   .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -8   -8   -7   -7   -6   -5   -5   -5   -5   -5   -5   -5   -4   
---------                  Run   | Yrd  Mat  Sub  Mat  Sto  Fac  Low  Zio  Pro  Fac  Was  Fac  Upp  Upp  War  Pro  
Total                      11032 | 46   418  1054 535  1127 2903 396  369  491  44   362  748  673  547  846  473  
  Wait                     1222  | 3    132  55   126  211  283  4    109  69   .    .    37   39   31   6    117  
  Move                     8674  | 28   252  874  304  783  2321 389  202  375  37   326  653  586  453  773  318  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  138   | 5    14   14   13   15   28   .    3    4    .    12   12   2    3    9    4    
  Fast Attach              63    | 6    3    4    5    3    7    .    2    2    1    3    4    5    1    6    11   
  Attach                   61    | .    1    8    7    3    7    .    6    2    4    3    5    .    1    8    6    
  Detach                   16    | .    .    2    1    .    .    .    1    .    1    .    7    1    1    .    2    
  Swap                     118   | .    2    13   4    15   48   3    2    3    1    3    2    2    14   6    .    
  Drop                     151   | .    3    11   14   22   38   .    3    1    .    15   17   7    3    13   4    
  Fire                     561   | 4    11   57   61   75   171  .    41   35   .    .    10   31   40   25   .    
  Melee                    11    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    11   
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Escape Stasis            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   16    | .    .    16   .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / *Sub)
-10/Subcaves
-8/Materials
-8/Storage (discovered 2 exits: *Fac / [*Rec])
-7/Factory (discovered 4 exits: *Fac x2 / *Low x2)
-7/Lower Caves (discovered 2 exits: *Low / *Zio)
-6/Zion
-5/Proximity Caves
-5/Factory
-5/Waste
-5/Factory (discovered 2 exits: *Upp x2)
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: [*Fac] / *War)
-5/Warlord
-4/Proximity Caves

 History 
---------
  Turn | Location           | Event
    20 | -11/Scrapyard      | Discovered new exit (range 15)
    61 | -11/Scrapyard      | Entered Materials
   231 | -10/Materials      | Discovered new exit (range 14)
   308 | -10/Materials      | Build established: Mutant
   504 | -10/Materials      | Discovered new exit (range 5)
   525 | -10/Materials      | Entered Subcaves
  1080 | -10/Subcaves       | Shifting Twisted Machinery released Sub. Monowheel
  1272 | -10/Subcaves       | Shifting Twisted Machinery released Sub. Machine Gun
  1490 | -10/Subcaves       | Shifting Twisted Machinery released Battle Rifle
  1561 | -10/Subcaves       | Shifting Twisted Machinery released Sub. Beam Cannon
  1985 | -10/Subcaves       | A Subdweller sparked back to life
  1985 | -10/Subcaves       | A Subdweller sparked back to life
  1985 | -10/Subcaves       | A Subdweller sparked back to life
  2011 | -10/Subcaves       | Core integrity fell below 50%
  2053 | -10/Subcaves       | Found Prototype Energy Cannon
  2059 | -10/Subcaves       | Lost 4 parts (1p2n1w)
  2320 | -10/Subcaves       | Visited 4L-MR0's lab
  2329 | -10/Subcaves       | Identified Powered Cannon
  2343 | -10/Subcaves       | Found Powered Cannon
  2558 | -10/Subcaves       | Discovered new exit (range 12)
  2584 | -10/Subcaves       | Entered Materials
  2584 | -8/Materials       | Evolved 4 slots: Propulsion x2, Utility x2
  3053 | -8/Materials       | Lost 3 parts (1p2n)
  3384 | -8/Materials       | First assault squad dispatched
  3403 | -8/Materials       | Discovered new exit (range 5)
  3413 | -8/Materials       | Build established: Scavenger-Mutant
  3417 | -8/Materials       | Entered Storage
  3581 | -8/Storage         | Repaired Lgt. Treads
  3618 | -8/Storage         | Attached Powered Cannon, gained temporary slot: Power
  3959 | -8/Storage         | Repaired Adv. Targeting Computer?
  4550 | -8/Storage         | Discovered new exit (range 5)
  4669 | -8/Storage         | Discovered new exit (range 16)
  4778 | -8/Storage         | Assisted by bots powering up and referring to "LRC-V3"
  5075 | -8/Storage         | Entered Factory
  5075 | -7/Factory         | Accompanied by 8 allies
  5075 | -7/Factory         | Evolved 2 slots: Utility x2
  5097 | -7/Factory         | Build established: Commander-Mutant
  5273 | -7/Factory         | Lost 7 allies
  5392 | -7/Factory         | Garrison activated, responded to threat
  5543 | -7/Factory         | Build established: Mutant
  6200 | -7/Factory         | Discovered new exit (range 14)
  7694 | -7/Factory         | Identified exit to Factory
  7884 | -7/Factory         | Build established: Scavenger-Mutant
  8218 | -7/Factory         | Build established: Mutant
  8746 | -7/Factory         | Discovered exit to Factory (range 4)
  9075 | -7/Factory         | First assault squad dispatched
  9166 | -7/Factory         | Identified exit to Lower Caves
  9207 | -7/Factory         | Attached Powered Cannon, gained temporary slot: Power
  9254 | -7/Factory         | Lost 3 parts (2u1w)
  9474 | -7/Factory         | Entered Lower Caves
  9918 | -7/Lower Caves     | Encountered a Warlord checkpoint
  9987 | -7/Lower Caves     | Discovered new exit (range 5)
  9994 | -7/Lower Caves     | Identified exit to Lower Caves
 10031 | -7/Lower Caves     | A Derelict revealed a hidden shortcut to a safe place
 10044 | -7/Lower Caves     | Identified exit to Zion
 10086 | -7/Lower Caves     | Entered Zion
 10130 | -6/Zion            | Attacked by Zionites
 10161 | -6/Zion            | Discovered new exit (range 15)
 10180 | -6/Zion            | ME-RLN came to Zion's defense
 10201 | -6/Zion            | System corruption reached 10%
 10246 | -6/Zion            | Lost 5 parts (4n1u)
 10434 | -6/Zion            | Destroyed ME-RLN
 10452 | -6/Zion            | Found Prototype Device
 10452 | -6/Zion            | Identified ME-RLN's Chromatic Screen
 10458 | -6/Zion            | Found Prototype Hackware
 10595 | -6/Zion            | Entered Proximity Caves
 10677 | -5/Proximity Caves | Spotted B-75 Beast
 11278 | -5/Proximity Caves | Discovered new exit (range 5)
 11294 | -5/Proximity Caves | Entered Factory
 11294 | -5/Factory         | Evolved 4 slots: Utility x4
 11355 | -5/Factory         | Sucked down chute
 11355 | -5/Factory         | Entered Waste
 11356 | -5/Waste           | Joined by Warlord forces that had cleared the area
 11575 | -5/Waste           | Found Broken Enh. Force Lance
 11581 | -5/Waste           | Found Unknown Protection
 11581 | -5/Waste           | Identified Damper Plating
 11636 | -5/Waste           | Discovered new exit (range 12)
 11693 | -5/Waste           | Found Damper Plating
 11996 | -5/Waste           | Entered Factory
 11996 | -5/Factory         | Accompanied by 20 allies
 12391 | -5/Factory         | Identified System Mapper
 12706 | -5/Factory         | Discovered new exit (range 16)
 12711 | -5/Factory         | Lost 15 allies
 13169 | -5/Factory         | Identified exit to Upper Caves
 13174 | -5/Factory         | Build established: Hacker-Mutant
 13537 | -5/Factory         | Entered Upper Caves
 13537 | -5/Upper Caves     | Accompanied by 3 allies
 14313 | -5/Upper Caves     | Spotted B-75 Beast
 14337 | -5/Upper Caves     | Destroyed B-75 Beast
 14724 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 14953 | -5/Upper Caves     | Discovered new exit (range 14)
 15046 | -5/Upper Caves     | Entered another Upper Caves area
 15046 | -5/Upper Caves     | Accompanied by 1 ally
 15090 | -5/Upper Caves     | Lost 3 allies
 15109 | -5/Upper Caves     | Discovered new exit (range 15)
 15546 | -5/Upper Caves     | Learned Factory terminal intel
 15697 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 16228 | -5/Upper Caves     | Discovered new exit (range 5)
 16265 | -5/Upper Caves     | Entered Warlord
 16391 | -5/Warlord         | Discovered new exit (range 15)
 17069 | -5/Warlord         | Visited the Vortex Lab
 17077 | -5/Warlord         | Warlord's base attacked by MAIN.C
 17099 | -5/Warlord         | Found Prototype Energy Gun
 17099 | -5/Warlord         | Identified Vortex Rifle
 17105 | -5/Warlord         | Found Prototype Piercing Weapon
 17105 | -5/Warlord         | Identified Vortex Lance
 17112 | -5/Warlord         | Found Prototype Energy Gun
 17112 | -5/Warlord         | Identified Vortex Rail
 17148 | -5/Warlord         | Found Vortex Rail
 17159 | -5/Warlord         | Found Vortex Rifle
 17427 | -5/Warlord         | Warlord forces counterattacked
 17734 | -5/Warlord         | Spotted Striker
 17752 | -5/Warlord         | Warlord base infiltrated, sounded retreat
 17776 | -5/Warlord         | Spotted Striker
 17793 | -5/Warlord         | Lost 6 allies
 17796 | -5/Warlord         | Met Warlord
 17935 | -5/Warlord         | Spotted Executioner
 17952 | -5/Warlord         | Destroyed Executioner
 17984 | -5/Warlord         | Destroyed 9 combat bots
 18021 | -5/Warlord         | Spotted Striker
 18049 | -5/Warlord         | Destroyed Striker
 18089 | -5/Warlord         | Destroyed 10 combat bots
 18117 | -5/Warlord         | Released all parts (11)
 18122 | -5/Warlord         | Core integrity fell below 50%
 18129 | -5/Warlord         | Entered Proximity Caves
 18138 | -4/Proximity Caves | Lost 9 parts (1p2n4u2w)
 18191 | -4/Proximity Caves | Learned 8 Research zone layouts
 18275 | -4/Proximity Caves | Lost 4 allies
 18522 | -4/Proximity Caves | Build established: Scavenger-Mutant
 18579 | -4/Proximity Caves | Core integrity fell below 20%
 18604 | -4/Proximity Caves | Destroyed by G-67 Veteran with Plasma Rifle

 Last Messages 
---------------
18512_ Acquired Power Sword.
18513_ Acquired 10 matter.
18514_ Sneak attack on G-67 Veteran.
18514_ G-67 Veteran destroyed.
18519_ Sneak attack on S-27 Virus.
18519_ S-27 Virus destroyed.
18525_ Sneak attack on 2D-V2G(l).
18525_ Destroyed Flexi-carbon Leg.
18525_ Destroyed Neutrino Core.
18528_ Sneak attack on 2D-V2G(l).
18528_ 2D-V2G(l) destroyed.
18551_ BRN>MUIP#SAWPA:M> FU2AXAAVM/
18564_ Acquired Hrd. Light Armor Plating.
18591_ Critical hit (Burn: +37).
18592_ System corrupted: Energy discharge (-89).
18594_ L-61 Swordsman destroyed.
18598_ Acquired Flexi-carbon Leg.
18601_ Acquired Adv. Melee Analysis Suite.
18602_ Power Sword destroyed.
18603_ Acquired 35 matter.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           71
Coolant Potential          50
Energy Generation          28
Energy Capacity            850
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Jamming Range              12
Armor Coverage             3200
Resistance: KI             30
Resistance: TH             20
Resistance: EX             20
Resistance: EM             90
Resistance: I              20
Resistance: S              20
Resistance: P              20
Weapon Shielding           66
Weapon Cycling             30
Evasion (%)                55
Targeting Accuracy         8
Melee Accuracy             16
Recoil Reduction           4
Particle Charging          15
Offensive Hacking          32

 Item Schematics 
-----------------
        Huge Storage Unit | -10/Materials | Hacked
 Hrd. Heavy Armor Plating | -7/Factory    | Scanalyzed
            Hacking Suite | -7/Factory    | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Turtlemind

 Challenges 
------------
None

 Game 
------
Seed              EnergyDamperPurifier
  Manual?         0
Play Time         02:29:03
  Cumulative      99.0 hours
  Start           2024.04.14 @ 07:26:55
  End             2024.04.14 @ 10:09:59
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          82
  Rogue           82
  Adventurer      0
  Explorer        0
Win Type          -
  Total           2
  Types           1/0/1/0/0/0/0/0/0
Lore%             47
Gallery%          61
Achievement%      50
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              32/SmallcapsGlow
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 538141cc-39d1-4824-b484-2d2ae6896d72