Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.26 @ 21:56:54 Player: Cwaftwer Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (40) 200 Value Destroyed (1100) 1100 Prototype IDs (17) 340 Alien Tech Used (2) 400 Bonus (300) 300 TOTAL SCORE: 6440 Bonus ------- Met Zhirov 300 Cogmind --------- Core Integrity 0/1000 Matter 213/300 Energy 396/400 System Corruption 9% Temperature Cool (4) Movement Hovering (45) Location -4/Proximity Caves Parts ------- > --- POWER (3) -------- Light Nuclear Core Heavy Antimatter Reactor > --- PROPULSION (4) --- Cooled Gravmag System Cooled Gravmag System Cooled Gravmag System Combat Gravmag System > --- UTILITY (6) ------ Experimental Power Shielding Advanced Hacking Suite Advanced Hacking Suite Advanced Hacking Suite Advanced System Shield > --- WEAPON (4) ------- Wave Gun Power Sword > --- INVENTORY (5) ---- VTOL Module Advanced Shield Generator Improved Plasma Cutter Peak State ------------ > --- POWER ------------ Light Nuclear Core Heavy Antimatter Reactor > --- PROPULSION ------- Cooled Gravmag System Cooled Gravmag System Cooled Gravmag System Combat Gravmag System > --- UTILITY ---------- Core Analyzer Experimental Power Shielding Focal Shield Advanced Hacking Suite Advanced Hacking Suite Makeshift System Shield > --- WEAPON ----------- Wave Gun Molecular Deconstructor Power Sword > --- INVENTORY -------- Advanced Power Amplifier Advanced Shield Generator Advanced Hacking Suite Improved Plasma Cutter [Rating: 100] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Reactor Heavy Antimatter Reactor Propulsion Light Treads Treads Light Treads Hover Unit Combat Gravmag System Flight Unit Improved Cesium-ion Thruster Utility Improved Terrain Scanner Device Improved Terrain Scanner Storage Small Storage Unit Processor Core Analyzer Hackware Advanced Hacking Suite Protection Improved Medium Armor Plating Weapon Assault Rifle Energy Gun Wave Gun Energy Cannon Proton Cannon Ballistic Gun Assault Rifle Ballistic Cannon Slug Cannon Launcher Subdweller Shrapnel Launcher Special Weapon Molecular Deconstructor Slashing Weapon Power Sword Build | -11 -10 -10 -7 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Sub Rec Fac Upp Upp Zhi Pro Slots Evolved 10 | . . . . 10 . . . . Power 2 | . . . . 2 . . . . Propulsion 2 | . . . . 2 . . . . Utility 4 | . . . . 4 . . . . Weapon 2 | . . . . 2 . . . . Parts Attached 79 | 7 5 9 7 28 2 11 6 4 Power 9 | 1 1 1 1 3 . . 1 1 Engine 3 | 1 . 1 1 . . . . . Core 5 | . 1 . . 3 . . . 1 Reactor 1 | . . . . . . . 1 . Propulsion 20 | 2 3 . 4 7 . 1 3 . Treads 12 | 2 3 . 4 3 . . . . Leg . | . . . . . . . . . Wheel . | . . . . . . . . . Hover 5 | . . . . 2 . . 3 . Flight 3 | . . . . 2 . 1 . . Utility 23 | 2 . . 1 11 1 4 2 2 Device 5 | 1 . . . 2 . 1 1 . Storage 2 | 1 . . 1 . . . . . Processor 2 | . . . . 2 . . . . Hackware 6 | . . . . 1 1 2 . 2 Protection 8 | . . . . 6 . 1 1 . Artifact . | . . . . . . . . . Weapon 27 | 2 1 8 1 7 1 6 . 1 Energy Gun 2 | . . . . 1 . . . 1 Energy Cannon 1 | . . . . . . 1 . . Ballistic Gun 8 | 2 . 3 1 1 . 1 . . Ballistic Cannon 8 | . . 1 . 5 1 1 . . Launcher 5 | . 1 3 . . . 1 . . Special Weapon 2 | . . 1 . . . 1 . . Impact Weapon . | . . . . . . . . . Slashing Weapon 1 | . . . . . . 1 . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 8 | . . . . 2 . 1 5 . Parts Lost 30 | . 2 1 1 19 1 3 . 3 Power 6 | . 1 . 1 4 . . . . Propulsion 5 | . . . . 5 . . . . Utility 9 | . . . . 6 1 . . 2 Weapon 10 | . 1 1 . 4 . 3 . 1 Highest Loss Streak 9 | . 1 1 1 9 1 3 . 3 To Critical Strikes 1 | . . . . 1 . . . . Average Slot Usage (%) 84 | . 96 99 99 73 25 35 64 78 Engine 6 | . 7 5 13 4 . . . . Core 3 | . 6 8 . 5 . . . 2 Treads 20 | . 26 28 28 14 . . . . Hover 1 | . . . . 1 5 5 11 23 Flight 1 | . . . . . 5 7 6 . Device 10 | . 14 14 14 6 . . 5 3 Storage 10 | . 14 14 14 4 . . . . Processor 1 | . . . . 4 5 5 5 3 Hackware 2 | . . . . 4 3 10 17 18 Protection 1 | . . . . 5 3 . 2 5 Ballistic Gun 10 | . 25 7 11 8 . 1 . . Ballistic Cannon 6 | . . 7 14 6 1 . . . Launcher 3 | . . 12 2 . . . . . Naked Turns . | . . . . . . . . . Heaviest Build 93 | 15 16 26 61 93 13 10 29 39 Greatest Support 112 | 40 40 40 56 112 6 10 47 62 Greatest Overweight (x) 27 | . . . 1 27 2 1 1 . Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 20 | 8 8 8 20 20 5 5 5 5 Average Capacity 11 | 7 8 8 19 18 5 5 5 5 Most Carried 17 | 3 8 8 12 17 5 5 5 5 Average Carried 7 | 1 4 7 10 11 3 4 4 4 Final Capacity 20 | 8 8 8 20 5 5 5 5 5 Final Carried 11 | 2 7 8 11 4 5 4 5 3 Class Distribution -------------------- 77% | Mutant 8% | Skirmisher 7% | Hacker-Mutant 4% | Hacker-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -7/Recycling Skirmisher | -5/Factory Mutant | -5/Upper Caves Hacker-Sprinter | -5/Upper Caves Hacker-Mutant | -5/Zhirov Hacker-Mutant | -4/Proximity Caves Resources | -11 -10 -10 -7 -5 -5 -5 -5 -4 ----------- Run | Yrd Mat Sub Rec Fac Upp Upp Zhi Pro Matter Collected 1797 | 282 281 188 222 300 182 221 . 121 Remotely . | . . . . . . . . . Salvage Created 996 | 48 355 38 72 246 43 39 . 155 Parts 73 | 6 26 5 3 11 . 4 . 18 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 2 | . . . . 2 . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 25 | . . 4 . . . 6 . 15 Prevented . | . . . . . . . . . Kills | -11 -10 -10 -7 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Sub Rec Fac Upp Upp Zhi Pro Combat Hostiles Destroyed 33 | . 12 4 2 3 1 3 . 8 Guns 13 | . 12 . 1 . . . . . Cannons 4 | . . . . 2 1 1 . . AOE 7 | . . 4 1 . . 2 . . Classes Destroyed 10 | 1 3 1 1 3 1 . . . Worker 1 | . . . . 1 . . . . Tunneler 3 | 2 1 . . . . . . . Turret 2 | . . 2 . . . . . . Watcher 1 | . 1 . . . . . . . Swarmer 21 | . 6 4 . . . 3 . 8 Grunt 6 | . 6 . . . . . . . Brawler 1 | . . . . 1 . . . . Sentry 3 | . . . 2 1 . . . . Hunter 1 | . . . . 1 . . . . Programmer 1 | . . . . . 1 . . . Best Kill Streak 5 | 1 4 4 1 2 1 3 . 5 Combat Bots Only 5 | . 4 4 1 1 1 3 . 5 Max Kills in Single Turn 4 | 1 1 4 1 1 1 2 . 1 Gunslinging . | . . . . . . . . . Exploded 4 | . . 4 1 . . 2 . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -7 -5 -5 -5 -5 -4 -------- Run | Yrd Mat Sub Rec Fac Upp Upp Zhi Pro Hostile Shots Fired 490 | . 68 62 81 128 17 71 . 63 Missed 188 | . 24 40 30 29 7 43 . 15 Damage Taken 4777 | . 562 178 448 2173 203 457 . 756 Core 1226 | . 158 11 56 535 43 247 . 176 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 110 | . . . . 59 . . . 51 Ignored by Resistances 167 | . . . . . . . . 167 Regen/Repaired (Parts) 49 | . 49 . . . . . . . Core Remaining (%) 55 | 100 . . 10 . . . . . Volleys Fired 121 | 6 44 12 10 16 9 6 . 18 Largest 4 | 2 2 2 2 4 1 1 . 1 Hottest 190 | 40 40 60 88 190 61 75 . 81 Shots Fired 199 | 12 81 21 20 31 9 6 . 19 Gun 115 | 12 75 5 7 11 . 3 . 2 Cannon 42 | . . . 11 20 9 2 . . Launcher 25 | . 6 16 2 . . 1 . . Special 17 | . . . . . . . . 17 Kinetic 150 | 12 75 5 20 24 9 5 . . Thermal 2 | . . . . . . . . 2 Explosive 22 | . 6 16 . . . . . . Electromagnetic 8 | . . . . 7 . 1 . . Robot Hit Streak 12 | 6 12 12 4 5 9 1 . 4 Robot Miss Streak 5 | 1 4 5 3 4 . 5 . 4 Penetration Max . | . . . . . . . . . Secondary Targets 4 | . 4 . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . Shots Hit Robots 116 | 8 48 11 12 18 9 1 . 9 Core Hits 55 | 2 22 12 6 7 2 4 . . Critical Kills 3 | . . . . 1 1 1 . . Critical Parts Destroyed 11 | . 1 . 1 3 6 . . . Critical Strikes 15 | . 1 . 2 4 7 1 . . Destroy 15 | . 1 . 2 4 7 1 . . Melee Attacks 1 | . . . . . . 1 . . Impact . | . . . . . . . . . Slashing 1 | . . . . . . 1 . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 2276 | 109 675 451 343 338 176 184 . . Guns 950 | 109 597 12 53 179 . . . . Cannons 501 | . . . 153 153 176 19 . . Explosions 819 | . 78 439 137 . . 165 . . Melee . | . . . . . . . . . Ramming 6 | . . . . 6 . . . . Kinetic 1608 | 109 597 12 343 187 176 184 . . Thermal . | . . . . . . . . . Explosive 517 | . 78 439 . . . . . . Electromagnetic 145 | . . . . 145 . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 9 | . 2 2 2 1 2 2 2 9 Average Corruption 2 | . 2 2 2 1 1 2 2 4 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 46 | . 8 8 19 . 3 2 2 4 Message Errors 13 | . 1 4 4 . 2 1 . 1 Matter Fused 6 | . . 1 3 . . . 2 . Heat Flow Errors 5 | . 2 1 2 . . . . . Energy Discharges 5 | . 1 . 3 . 1 . . . Parts Rejected 1 | . 1 . . . . . . . Data Loss (minor) 9 | . 1 2 3 . . 1 . 2 Misfires 3 | . 1 . 1 . . . . 1 Alerts 3 | . 1 . 2 . . . . . Weapon Failures 1 | . . . 1 . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 42 | . . 37 . . . 5 . . Projectiles . | . . . . . . . . . Explosions 42 | . . 37 . . . 5 . . Melee . | . . . . . . . . . Knockbacks 8 | . . . . 6 2 . . . Impact . | . . . . . . . . . Kinetic 8 | . . . . 6 2 . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 154 | . . 51 60 2 . 41 . . Shots 7 | . . 4 2 . . 1 . . Rammed 4 | . . . . 4 . . . . Targets Rammed 4 | . . . . 4 . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 520 | . 267 155 239 520 . . . 65 Average Temperature 149 | . 90 96 76 256 . . . 34 Received Heat Transfer 762 | . 135 114 120 393 . . . . Effects 6 | . . . . 6 . . . . Shutdowns 3 | . . . . 3 . . . . Short Circuit 1 | . . . . 1 . . . . Damage (minor) 1 | . . . . 1 . . . . Damage (core) 1 | . . . . 1 . . . . Siege Activations . | . . . . . . . . . Robots Corrupted 1 | . . . . 1 . . . . Combat Hostiles 1 | . . . . 1 . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred . | . . . . . . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -7 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Sub Rec Fac Upp Upp Zhi Pro Peak Influence 364 | 10 216 . 364 105 . . . . Initial 305 | . 6 . 305 70 . . . . Average 135 | 3 107 . 198 66 . . . . Maximum Alert Level 1 | . 1 . 1 . . . . . Low Security (%) 80 | 100 87 . 64 100 . . . . Level 1 19 | . 12 . 35 . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 3 | . 2 . . 1 . . . . Investigation 1 | . 1 . . . . . . . Extermination . | . . . . . . . . . Reinforcement 1 | . 1 . . . . . . . Assault 1 | . . . . 1 . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -7 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Sub Rec Fac Upp Upp Zhi Pro Distress Signals 2 | . 1 . . 1 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 106 | . 20 35 2 12 6 7 . 24 Peak Tracking Total 12 | . 4 6 1 4 4 6 . 12 Tactical Retreats 13 | . . 3 . . 2 2 . 6 Traps | -11 -10 -10 -7 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Sub Rec Fac Upp Upp Zhi Pro Traps Triggered 3 | . 3 . . . . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . . 1 . . . Machines | -11 -10 -10 -7 -5 -5 -5 -5 -4 ---------- Run | Yrd Mat Sub Rec Fac Upp Upp Zhi Pro Machines Disabled 7 | . . 4 1 1 . 1 . . Max in Single Turn 3 | . . 3 1 1 . 1 . . Garrison Access 1 | . . . . 1 . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -7 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Sub Rec Fac Upp Upp Zhi Pro Machines Accessed 24 | . 3 . 10 2 . . 9 . Terminals 8 | . 2 . 6 . . . . . Fabricators 1 | . . . . 1 . . . . Repair Stations 1 | . 1 . . . . . . . Recycling Units 5 | . . . 4 1 . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 83 | . 9 . 23 3 . . 48 . Successful 69 | . 8 . 11 2 . . 48 . Failed 14 | . 1 . 12 1 . . . . Catastrophic 1 | . . . 1 . . . . . Database Lockouts . | . . . . . . . . . Manual 1 | . . . . . . 1 . . Terminals 18 | . 4 . 14 . . . . . Fabricators 1 | . . . . 1 . . . . Repair Stations 5 | . 5 . . . . . . . Recycling Units 11 | . . . 9 2 . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 59 | . 4 . 7 . . . 48 . Record 42 | . . . 6 . . . 36 . Part Schematic 4 | . . . . . . . 4 . Robot Analysis 5 | . . . 1 . . . 4 . Prototype ID Bank 4 | . . . . . . . 4 . Emergency Access Points 2 | . 2 . . . . . . . Alert Level 1 | . 1 . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . Fabricator Hacks 1 | . . . . 1 . . . . Network Status 1 | . . . . 1 . . . . Repair Station Hacks 4 | . 4 . . . . . . . Scan Component 2 | . 2 . . . . . . . Repair 2 | . 2 . . . . . . . Recycling Unit Hacks 5 | . . . 4 1 . . . . Process 2 | . . . 1 1 . . . . Report Inventory 3 | . . . 3 . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 12 | . 2 . 9 1 . . . . Full Trace Events 2 | . 1 . 1 . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 4 | . . . . . . . 4 . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 2 | . 2 . . . . . . . Time 52 | . 52 . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter 107 | . . . 95 12 . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -7 -5 -5 -5 -5 -4 ------------ Run | Yrd Mat Sub Rec Fac Upp Upp Zhi Pro Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 4 | . . . . 4 . . . . Machine Destruction 4 | . . . . 4 . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -7 -5 -5 -5 -5 -4 -------- Run | Yrd Mat Sub Rec Fac Upp Upp Zhi Pro Total Allies 1 | . . . . . . 1 . . Largest Group 1 | . . . . . . 1 . . Highest-Rated Group 180 | . . . . . . 180 . . Highest-Rated Ally 180 | . . . . . . 180 . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -7 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Sub Rec Fac Upp Upp Zhi Pro Robot Analysis Total 5 | . . . 1 . . . 4 . Derelict Logs Recovered 4 | . . . . . 1 2 . 1 Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -7 -5 -5 -5 -5 -4 ------------- Run | Yrd Mat Sub Rec Fac Upp Upp Zhi Pro Turns Passed 4382 | 116 744 996 1141 529 185 415 94 162 Spaces Moved 3496 | 57 344 564 495 260 413 971 186 206 Core 10 | 7 . . . 3 . . . . Treads 1638 | 50 344 564 495 185 . . . . Legs . | . . . . . . . . . Wheels . | . . . . . . . . . Hover 273 | . . . . 15 . . 52 206 Flight 1575 | . . . . 57 413 971 134 . Fastest Speed 30 | 50 160 160 160 35 35 32 32 30 Average Speed 105 | 146 160 160 216 164 37 34 38 43 Slowest Speed 1400 | 160 160 160 240 1400 165 100 104 45 Overloaded Moves 25 | . . . . . . . . 25 Propulsion Burnouts . | . . . . . . . . . Robots Hopped 3 | . . . . 2 . 1 . . Cave-ins Triggered 1 | . . . . . . . . 1 Teleports 1 | . . . . . . . 1 . Exploration Rate (%) 47 | 4 60 26 84 8 55 91 62 37 Regions Visited 8 Branch Regions 6 Pre-discovered Areas 4 | . . . . . . 1 3 . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched 14 | . . 6 . . 2 4 . 2 Spaces Dug . | . . . . . . . . . Terrain Destroyed 110 | . 9 43 40 . . 18 . . Melee . | . . . . . . . . . Projectile 7 | . . . 7 . . . . . AOE 103 | . 9 43 33 . . 18 . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -7 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Sub Rec Fac Upp Upp Zhi Pro Total 3987 | 78 458 634 545 337 433 1047 209 246 Wait 183 | . 56 44 22 2 7 41 . 11 Move 3482 | 56 343 563 494 255 412 968 185 206 Hop 3 | . . . . 2 . 1 . . Pick Up 80 | 9 10 4 8 19 2 13 11 4 Fast Attach . | . . . . . . . . . Attach 65 | 7 5 2 1 25 2 11 8 4 Detach 8 | . . . . 6 1 1 . . Swap 16 | . . 7 6 3 . . . . Drop 24 | . . 2 4 5 . 5 5 3 Fire 121 | 6 44 12 10 16 9 6 . 18 Melee 1 | . . . . . . 1 . . Ram 4 | . . . . 4 . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x2] / [*Min] / [*Sub]) -10/Subcaves -7/Recycling -5/Factory -5/Upper Caves -5/Upper Caves (discovered 2 exits: [*Fac] / *Zhi) -5/Zhirov -4/Proximity Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 16) 117 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 336 | -10/Materials | Repaired Lgt. Treads 364 | -10/Materials | Repaired Lgt. Treads 429 | -10/Materials | Discovered new exit (range 16) 542 | -10/Materials | Discovered new exit (range 16) 627 | -10/Materials | Core integrity fell below 50% 648 | -10/Materials | Discovered new exit (range 16) 794 | -10/Materials | Discovered new exit (range 16) 861 | -10/Materials | Entered Subcaves 977 | -10/Subcaves | Discovered new exit (range 16) 1196 | -10/Subcaves | Shifting Twisted Machinery released Flamer 1857 | -10/Subcaves | Entered Recycling 2276 | -7/Recycling | Core integrity fell below 20% 2517 | -7/Recycling | Discovered new exit (range 16) 2998 | -7/Recycling | Entered Factory 2998 | -5/Factory | Evolved 10 slots: Power x2, Propulsion x2, Utility x4, Weapon x2 3286 | -5/Factory | Build established: Skirmisher 3427 | -5/Factory | Lost 8 parts (1p2n3u2w) 3502 | -5/Factory | Core integrity fell below 50% 3524 | -5/Factory | Discovered new exit (range 9) 3527 | -5/Factory | Lost 9 parts (3p1n3u2w) 3527 | -5/Factory | Entered Upper Caves 3606 | -5/Upper Caves | Learned Factory garrison access intel 3684 | -5/Upper Caves | Discovered new exit (range 14) 3712 | -5/Upper Caves | Entered another Upper Caves area 3728 | -5/Upper Caves | Build established: Mutant 3764 | -5/Upper Caves | Discovered new exit (range 7) 3893 | -5/Upper Caves | Spotted B-75 Beast 3981 | -5/Upper Caves | Core integrity fell below 20% 4016 | -5/Upper Caves | Lost 3 parts (3w) 4034 | -5/Upper Caves | Learned location of Armory (-4) 4041 | -5/Upper Caves | Learned 4 Factory zone layouts 4051 | -5/Upper Caves | Discovered new exit (range 14) 4064 | -5/Upper Caves | Acquired the password to a Derelict Tinkerer's latest research 4068 | -5/Upper Caves | Found Prototype Special Weapon 4069 | -5/Upper Caves | Identified Molecular Deconstructor 4127 | -5/Upper Caves | Entered Zhirov 4127 | -5/Zhirov | Discovered new exit (range 3) 4133 | -5/Zhirov | Met Zhirov 4140 | -5/Zhirov | Learned location of Quarantine (-2) 4140 | -5/Zhirov | Learned location of Testing (-3) 4140 | -5/Zhirov | Learned location of Command (-1) 4147 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 4152 | -5/Zhirov | Found Alien Artifact 4153 | -5/Zhirov | Identified Transdimensional Reconstructor 4153 | -5/Zhirov | Warped through subspace 4166 | -5/Zhirov | Found Alien Artifact 4167 | -5/Zhirov | Identified Integrated Reactor 4167 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 4221 | -5/Zhirov | Entered Proximity Caves 4335 | -4/Proximity Caves | Crushed by falling debris 4340 | -4/Proximity Caves | Learned 4 Research zone layouts 4366 | -4/Proximity Caves | Lost 3 parts (2u1w) 4383 | -4/Proximity Caves | Spotter reported a threat 4383 | -4/Proximity Caves | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- Searching scrap... Found Mak. Sword. Found Mak. Leg. Found Mni. Drone Bay. Found Med. Insulated Plating. Found 22 Matter. Acquired 38 matter. Lgt. Nuclear Core fries itself beyond repair. System corrupted: FCS attempts to trigger Wave Gun. System corrupted: Wave Gun misfires. Acquired derelict log, extracted data. Data stored: Research zone layouts (x4). Identified Adv. System Shield. System corrupted: Component data lost. Discarded Mak. System Shield. System corrupted: Component data lost. ALERT: Unidentified potential threat approaching Complex 0b10. Penetrated by Slug. Map ----- +----------------------------------------------------+ | ##??????????????????????????????????????????????? | | ##?????????????????????????????????????????????? | | ##????????????????????????????????????????????? | | ##???????????????????????????????????????????? | | ????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | ##??????????????????????????????????????????????? | | ###?????????????????????????????????????????????? | | ##???????????????????????# ???????????????????? | | #??????????????????????# ????????????????? | | #?????????????????????# ??????????????? | | #???????????????????## ????????????? | | #?????????????????### n #???????????? | | #????????????????? #???????????? | | ##?????????????????? #????????????? | | ##??????????????????? ###??????????? | | #???????????????????? ???????????? | | #?????????????#?????? ?????????????? | | # #?????????????# ?????# ##?????????????? | | # #?????????????# ##### #?????????????# | | # #?????????????# #######?????? # | | # ####??????????# #???? # | | # #??????????# "" @ #???? | | ## ###??????????# """"" #??# #??? | | ## % #??????????# """" ##??# #??# | | ?# ###??????????# " #####???# ### | | ?## ##???????????# "" "" ## ##???????# | | ### #???????#####" """ ### #????????# | | ]! ######### " "" ### #???###### ###### | | % ## h ## #??## ## ##????? | | ## h # #### ##????? | | ?## ### ## ## ##???? | | ??## #### ##??? | | ##### #### ###### ##?? | | #??##### #????# #?? | | # #???## ### ##???# ##?? | | # ##### ###?## #???## ##??? | | # ##????# ##????# ##???? | | # ##????# #?????## ##????? | | ##### ##???? #??????## ##?????? | | ????# ##????# ## #?????## #??????? | | ????# ##?????###?## #????## ##??????? | | ????# ##???????????### ##????# ###???????? | | ????## ##??????????????#####?????## ##?????????? | | ?????#####??????????????????????????###??????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 44 Energy Capacity 400 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 210 Armor Coverage 375 Resistance: KI 20 Power Shielding 90 Evasion (%) 63 Core Analysis 6 Recoil Reduction 4 Energy Filtering 50 Kinecelleration 30 Offensive Hacking 42 Defensive Hacking 14 Item Schematics ----------------- Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Transdimensional Reconstructor Integrated Reactor Achievements -------------- Armchair Analyst Deconstruction Omniscient Cartographer Subspace Traveler The Science Guy Challenges ------------ None Game ------ Seed LegWeldingDetector Manual? 0 Play Time 00:51:04 Cumulative 35.2 hours Start 2024.04.26 @ 20:58:01 End 2024.04.26 @ 21:56:54 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 51 Rogue 50 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 34 Gallery% 38 Achievement% 31 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 7ebc882f-aa1d-43a4-8c24-32adb98049ff