Cogmind - Beta 12 X6 @@@ ROGUE MODE // 2023.02.21 @ 11:38:27 Player: Kyzrati Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (25) 5000 Robots Destroyed (423) 2115 Value Destroyed (18793) 18793 Prototype IDs (42) 840 Alien Tech Used (0) 0 Bonus (12514) 12514 TOTAL SCORE: 43762 Bonus ------- High Alert Combat Kills 4767 Follower Combat Kills 1876 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 1476 Win 3000 Friendly Fire -505 Cogmind --------- Core Integrity 1584/1600 Matter 300/300 Energy 540/840 System Corruption 4% Temperature Cool (6) Movement Walking (160) Ox1 Location To Epsilon Eridani Parts ------- > --- POWER (3) -------- Particle Reactor Quantum Reactor Quantum Reactor > --- PROPULSION (7) --- Enhanced Armored Medium Treads Biometal Medium Treads Improved Heavy Siege Treads Myomer Exoskeleton > --- UTILITY (12) ----- Advanced Heat Sink Advanced Heat Sink Advanced Coolant Injector Huge Storage Unit Triangulator Experimental Optical Array Experimental Targeting Computer Experimental Core Analyzer Advanced Weapon Cycler Zionite Shade Armor Advanced Force Field Mini Drone Bay (1/3) > --- WEAPON (3) ------- Zionite Laser-H Enhanced Nova Cannon 12-ASH's Boomstick > --- INVENTORY (25) --- Zionite Heavy DM Reactor Centrium Leg Compact Wheel Centrium Wheel Advanced Heat Sink High-capacity Matter Pod (200) Advanced Terrain Scanner Precision Energy Filter Advanced Transmission Jammer Experimental Focal Shield Thermal Barrier Improved Hardlight Generator Phasing AFG Zionite Phaser-S Vortex Rail (38) Vortex Rail (38) Railgun Railgun Tiamat Missile Launcher Hellfire Missile Launcher RU-N14's Throwing Claymores (10) RU-N14's Throwing Claymores (10) RU-N14's Throwing Claymores (2) CR-A16's Pointy Stick Enhanced Force Lance Peak State ------------ > --- POWER ------------ Particle Reactor Quantum Reactor Quantum Reactor > --- PROPULSION ------- Enhanced Armored Medium Treads Biometal Medium Treads Improved Heavy Siege Treads Myomer Exoskeleton > --- UTILITY ---------- Advanced Heat Sink Advanced Coolant Injector Huge Storage Unit Triangulator Experimental Optical Array Advanced Terrain Scanner Experimental Targeting Computer Experimental Core Analyzer Advanced Weapon Cycler Zionite Shade Armor Advanced Force Field Mini Drone Bay > --- WEAPON ----------- Zionite Laser-H Enhanced Nova Cannon 12-ASH's Boomstick > --- INVENTORY -------- Zionite Heavy DM Reactor Centrium Leg Compact Wheel Centrium Wheel Advanced Heat Sink Advanced Heat Sink High-capacity Matter Pod Precision Energy Filter Advanced Transmission Jammer Experimental Focal Shield Thermal Barrier Improved Hardlight Generator Phasing AFG Zionite Phaser-S Vortex Rail Vortex Rail Railgun Railgun Tiamat Missile Launcher Hellfire Missile Launcher RU-N14's Throwing Claymores RU-N14's Throwing Claymores RU-N14's Throwing Claymores CR-A16's Pointy Stick Enhanced Force Lance [Rating: 225] Favorites ----------- Power Angular Momentum Engine Engine Angular Momentum Engine Power Core Light Fission Core Reactor Vortex Chain Reactor Propulsion Flexi-carbon Leg Treads Light Treads Leg Flexi-carbon Leg Wheel Wheel Utility Huge Storage Unit Device Structural Scanner Storage Huge Storage Unit Processor Improved Targeting Computer Hackware System Shield Protection Improved Medium Armor Plating Weapon Minigun Energy Gun Improved Heavy Laser Energy Cannon Neutron Cannon Ballistic Gun Minigun Ballistic Cannon Improved Light Cannon Launcher Shock Bomb Launcher Special Weapon RU-N14's Throwing Claymores Slashing Weapon Great Axe Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 ------- Run | Jun Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Res Tes Acc Slots Evolved 18 | . . . 2 . 2 2 . . . . 2 . . . . 2 . . . . 2 2 2 . 2 Power 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 Propulsion 5 | . . . . . 1 . . . . . 1 . . . . 1 . . . . 1 . 1 . . Utility 10 | . . . 1 . 1 2 . . . . . . . . . 1 . . . . 1 2 1 . 1 Weapon 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . Parts Attached 513 | 6 3 7 23 1 9 52 20 11 3 9 52 3 6 5 1 58 25 2 19 20 29 38 18 34 59 Power 30 | 1 . 1 2 . 2 3 1 . . 1 5 . . . . 5 1 . 1 . . 3 1 1 2 Engine 13 | 1 . 1 1 . 1 2 . . . 1 4 . . . . 1 1 . . . . . . . . Core 7 | . . . 1 . 1 1 1 . . . 1 . . . . 2 . . . . . . . . . Reactor 10 | . . . . . . . . . . . . . . . . 2 . . 1 . . 3 1 1 2 Propulsion 109 | 2 . 2 3 . 2 9 3 7 . . 8 . 3 . . 15 7 . 1 7 11 15 3 5 6 Treads 37 | 2 . 2 3 . 2 4 . 3 . . . . . . . 8 . . . . 3 2 1 4 3 Leg 51 | . . . . . . 5 3 4 . . 8 . 3 . . 5 3 . 1 6 2 8 . 1 2 Wheel 21 | . . . . . . . . . . . . . . . . 2 4 . . 1 6 5 2 . 1 Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 146 | 1 2 . 5 1 2 18 4 1 . 2 14 2 . . . 14 5 2 10 2 12 9 6 12 22 Device 78 | . 1 . 1 . 1 7 1 . . 2 5 2 . . . 5 4 1 3 1 7 6 4 10 17 Storage 4 | 1 1 . 1 . . . . . . . 1 . . . . . . . . . . . . . . Processor 13 | . . . . . . 4 . . . . 2 . . . . 2 . . 2 . 2 . 1 . . Hackware 4 | . . . . . . 4 . . . . . . . . . . . . . . . . . . . Protection 47 | . . . 3 1 1 3 3 1 . . 6 . . . . 7 1 1 5 1 3 3 1 2 5 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 228 | 2 1 4 13 . 3 22 12 3 3 6 25 1 3 5 1 24 12 . 7 11 6 11 8 16 29 Energy Gun 23 | . . . . . 1 . . . . . 7 . . . . 1 1 . 1 2 . . . 1 9 Energy Cannon 7 | . . . . . . . 1 . . . . . . . . 1 1 . 2 . . . . . 2 Ballistic Gun 65 | 2 . 2 7 . 2 4 3 1 1 3 3 . 1 1 . 3 . . . . 4 7 5 8 8 Ballistic Cannon 40 | . 1 . 2 . . 6 3 1 2 . 6 . 1 1 1 4 4 . 2 6 . . . . . Launcher 45 | . . 2 4 . . 5 4 . . 2 3 . . 1 . 6 3 . . 2 1 4 1 5 2 Special Weapon 10 | . . . . . . . . . . . . . . 1 . 1 1 . 1 . . . . . 6 Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 20 | . . . . . . 7 1 1 . 1 5 . 1 . . 4 . . . . . . . . . Piercing Weapon 18 | . . . . . . . . . . . 1 1 . 1 . 4 2 . 1 1 1 . 2 2 2 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 32 | . . . 1 . 1 . . . . . 2 . . 1 . 2 . . 6 2 4 5 . 3 5 Corrupted Parts 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . System Corruption 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . Parts Lost 90 | . . 1 3 . 1 15 2 . . 3 10 . 1 . . 17 5 . 5 . 7 11 2 6 1 Power 11 | . . 1 . . . 1 . . . 1 1 . . . . 4 . . . . . 2 . 1 . Propulsion 37 | . . . 1 . . 7 . . . . 4 . 1 . . 7 4 . 2 . 4 5 . 2 . Utility 30 | . . . 1 . 1 4 2 . . 1 4 . . . . 3 1 . 2 . 3 4 1 2 1 Weapon 12 | . . . 1 . . 3 . . . 1 1 . . . . 3 . . 1 . . . 1 1 . Highest Loss Streak 5 | . . 1 2 . 1 4 2 . . 2 5 . 1 . . 5 3 . 5 . 2 2 1 4 1 To Critical Strikes 3 | . . . . . . . . . . . . . . . . 2 . . 1 . . . . . . Average Slot Usage (%) 94 | . 99 92 94 88 86 93 98 99 78 99 98 100 100 100 100 94 98 100 97 92 90 91 93 89 85 Engine 4 | . 14 7 6 11 2 5 6 . . 5 11 6 6 6 6 1 5 5 3 . . . . . . Core 2 | . . . 4 . 6 1 . 7 7 1 . 6 6 6 6 4 5 5 3 . . . . . . Reactor 1 | . . . . . . . . . . . . . . . . . . . 1 5 5 6 8 8 11 Treads 8 | . 28 28 22 22 27 8 . . . . . . . . . 16 6 5 4 . 6 7 8 10 8 Leg 12 | . . . . . . 13 22 23 23 23 25 26 26 26 26 10 7 5 5 16 2 4 . 1 7 Wheel 4 | . . . . . . . . . . . . . . . . . 12 17 16 11 21 12 16 9 . Device 13 | . 13 14 7 . 5 15 9 7 7 9 12 19 20 20 20 10 11 16 16 . 7 20 23 25 24 Storage 6 | . 14 14 11 11 9 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 4 4 4 4 Processor 10 | . . . . . . 10 7 7 7 7 11 13 13 13 13 15 12 11 12 17 15 14 13 13 12 Protection 7 | . . . 10 11 8 4 19 22 23 19 8 . . . . 5 9 5 4 15 9 4 3 3 5 Energy Gun 1 | . . . . . . . . . . . 6 6 6 6 6 2 . . . 2 . . . . 6 Ballistic Gun 8 | . 14 13 21 22 23 7 6 7 . 13 4 6 5 6 6 6 . . . . 10 13 12 11 4 Ballistic Cannon 6 | . 13 14 10 11 3 12 14 13 1 8 4 . . . 4 2 8 11 10 11 4 . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 202 | 11 30 32 70 70 70 77 79 75 75 79 135 125 122 125 127 141 138 138 166 162 178 156 173 164 202 Greatest Support 158 | 40 40 40 40 40 60 60 51 56 56 56 75 60 70 70 70 124 36 30 30 32 56 105 58 100 158 Greatest Overweight (x) 9 | 2 . . 1 1 1 2 1 1 1 1 2 2 1 1 1 2 6 4 7 8 8 9 3 5 2 Average Overweight (x) 1 | . . . . 1 . 1 1 1 1 1 1 1 1 1 1 . 5 4 4 7 2 2 2 1 1 Largest Inventory Capacity 25 | 8 15 15 20 20 20 20 20 20 20 20 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 22 | 7 12 15 17 20 20 20 20 20 20 20 23 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Most Carried 25 | 5 14 15 20 20 20 20 20 20 20 20 25 25 25 25 25 25 25 24 25 25 25 25 25 25 25 Average Carried 21 | 2 11 14 16 19 19 18 19 19 20 19 20 24 24 24 25 23 24 23 24 23 24 24 24 24 24 Final Capacity 25 | 8 15 15 20 20 20 20 20 20 20 20 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Final Carried 25 | 5 14 14 20 19 18 20 20 20 20 19 25 25 25 25 25 24 24 24 25 25 25 25 25 23 25 Class Distribution -------------------- 29% | Mutant 20% | Scavenger-Gunner 16% | Tank 14% | Scavenger-Mutant 8% | Scavenger-Tank 4% | Gunner 3% | Derelict-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Tank | -9/Mines Scavenger-Tank | -8/Materials Scavenger-Gunner | -7/Factory Tank | -7/Lower Caves Tank | -7/Lower Caves Mutant | -7/Data Miner Tank | -6/Proximity Caves Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Zion Gunner | -5/Proximity Caves Scavenger-Mutant | -5/Factory Scavenger-Tank | -5/Upper Caves Derelict-Gunner | -5/Upper Caves Derelict-Gunner | -5/Warlord Scavenger-Gunner | -4/Proximity Caves Scavenger-Gunner | -4/Factory Scavenger-Gunner | -3/Research Scavenger-Tank | -2/Research Scavenger-Gunner | -2/Testing Scavenger-Gunner | -1/Access Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 ----------- Run | Jun Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Res Tes Acc Matter Collected 14005 | 220 259 247 839 225 343 2050 551 203 . 441 762 115 65 30 46 1344 451 128 211 373 1180 1305 296 908 1413 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 18872 | . 292 332 1044 166 318 2044 522 . . 142 1044 89 60 . 38 2669 462 56 299 915 1460 2631 390 941 2958 Parts 833 | . 23 10 68 8 18 99 15 . . 11 47 6 3 . 2 143 11 2 6 16 71 96 13 26 139 Haulers Intercepted 8 | . 1 . 3 . . 1 . . . . . . . . . 2 . . . . 1 . . . . Recyclers Shooed 14 | . 1 1 1 . . 1 . . . . . . . . . 3 . . . . 2 2 1 1 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 73 | . . . . . . . 11 . . 19 . 4 6 . 10 . 6 4 . 13 . . . . . Prevented 15 | . . . . . . . 4 . . 5 . 2 . . 4 . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 ------- Run | Jun Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Res Tes Acc Combat Hostiles Destroyed 331 | . 7 8 26 9 7 37 13 . . 6 24 2 3 . 1 35 14 1 11 4 19 30 5 19 50 Melee 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . Guns 129 | . 2 1 11 3 5 9 . . . . 11 . 3 . 1 15 . . . 1 9 22 4 7 25 Cannons 78 | . 5 2 8 6 2 23 7 . . 1 2 . . . . 5 5 1 1 3 4 . . . 3 AOE 119 | . . 5 7 . . 5 6 . . 5 7 2 . . . 14 9 . 10 . 6 8 1 12 22 Classes Destroyed 22 | . 5 1 1 1 2 2 . . . . 2 1 . . . 1 . . 4 1 . 1 . . . Worker 28 | . . . 2 1 . 8 . . . . 2 . . . . 4 . . . . 5 1 1 1 3 Builder 15 | . 1 . . . . 3 . . . . 1 . . . . 7 . . . . . 1 1 . 1 Tunneler 2 | . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . Hauler 8 | . 1 . 3 . . 1 . . . . . . . . . 2 . . . . 1 . . . . Recycler 25 | . 1 2 1 . . 7 . . . . . . . . . 3 . . . . 4 4 . 1 2 Minesweeper 2 | . . . . . . . . . . . . 1 . . . . . . . 1 . . . . . Mechanic 5 | . . . . . . . . . . . . . . . . 1 . . . . . 3 . . 1 Watcher 11 | . . . . . . 4 . . . . 2 . . . . 1 . . . . 2 1 1 . . Swarmer 64 | . 3 2 6 2 . 8 . . . 5 10 2 3 . . 8 4 . . . 7 . . . 4 Saboteur 4 | . . . . . . . . . . . . . . . . . . . . . . 1 . 2 1 Grunt 144 | . 4 5 12 3 5 17 10 . . 1 7 . . . . 11 8 . 7 2 4 14 1 11 22 Brawler 15 | . . . . . 1 1 2 . . . 1 . . . . 2 . . . . . 4 . 3 1 Duelist 5 | . . . . . . . . . . . 1 . . . . . . . . . . 1 . 1 2 Protector 3 | . . . . . . . . . . . . . . . . . . . 1 . . . . 1 1 Sentry 31 | . . 1 8 . . 5 . . . . 1 . . . . 2 1 1 . 1 2 3 2 1 3 Demolisher 3 | . . . . . . . . . . . . . . . . . . . . 2 1 . . . . Specialist 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . Hunter 12 | . . . . . 1 1 . . . . 2 . . . . 6 . . . . . . 2 . . Programmer 44 | . . . . . . 5 1 . . . 2 . . . 1 6 1 . . . 6 6 . . 16 Striker 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . Executioner 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . Decomposer 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . Assembled 4 | . . . . 4 . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 14 | . 6 4 6 4 3 7 4 . . 4 4 2 3 . 1 6 5 1 11 2 7 6 4 10 14 Combat Bots Only 14 | . 5 4 6 3 3 5 4 . . 4 4 2 3 . 1 4 5 1 11 2 6 4 2 10 14 Max Kills in Single Turn 6 | . 1 2 3 1 1 4 2 . . 2 2 1 2 . 1 3 2 1 4 1 3 3 2 6 4 Gunslinging 1 | . . . . . . . . . . . 1 . 1 . . . . . . . . . . . 1 Exploded 6 | . . 2 3 . . 3 2 . . 2 2 1 . . . 3 2 . 4 . 3 3 1 6 4 Melee 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . 12-ASH (-3/Research) Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 -------- Run | Jun Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Res Tes Acc Damage Taken 19198 | . 166 97 871 258 415 2781 657 . . 834 1831 17 79 . 121 3353 524 72 1031 460 1217 2330 445 826 813 Core 1667 | . 23 28 78 39 20 302 114 . . 95 119 . . . 22 249 81 . 116 . 132 191 10 32 16 Absorbed by Shields 2613 | . 66 38 81 . . 126 68 . . . 212 . 48 . . 90 . . 217 . . 198 371 461 637 Reduced by Siege Mode 232 | . . . . . . . . . . . . . . . . . . . . . . 64 50 65 53 Regen/Repaired (Parts) 175 | . . . . . . . . . . . . . . . . . . . 175 . . . . . . Core Remaining (%) 79 | 100 . 79 . 70 96 . . . . 27 . . . . 83 . . . . 55 88 85 . 97 99 Volleys Fired 769 | . 34 18 53 20 20 111 29 . . 10 48 2 2 . 2 101 21 2 7 28 66 70 19 33 73 Largest 3 | . 2 2 3 3 3 3 3 . . 3 3 1 2 . 3 3 3 3 1 3 3 3 3 3 3 Hottest 220 | . 59 59 89 89 89 135 112 . . 98 148 36 93 . 146 190 208 200 . 208 144 95 95 106 220 Shots Fired 1828 | . 68 32 148 61 58 301 70 . . 19 100 2 4 . 5 197 46 7 7 59 152 196 47 88 161 Gun 1156 | . 34 14 98 41 50 117 20 . . 7 75 . 4 . 4 123 3 . . 11 105 190 43 79 138 Cannon 563 | . 34 14 46 20 8 179 41 . . 6 20 . . . 1 53 34 7 . 48 44 . . . 8 Launcher 91 | . . 4 4 . . 5 9 . . 6 5 2 . . . 20 9 . . . 3 6 4 9 5 Special 18 | . . . . . . . . . . . . . . . . 1 . . 7 . . . . . 10 Kinetic 1477 | . 68 28 144 61 58 296 61 . . 13 33 . 2 . 3 128 22 4 . 37 149 190 43 79 58 Thermal 146 | . . . . . . . . . . . . . 2 . 2 48 15 3 . 20 . . . . 56 Explosive 82 | . . 4 4 . . 5 2 . . 2 5 . . . . 7 9 . 7 . 3 6 4 9 15 Electromagnetic 89 | . . . . . . . 7 . . 4 62 2 . . . 14 . . . . . . . . . Entropic 4 | . . . . . . . . . . . . . . . . . . . . 2 . . . . 2 Phasic 30 | . . . . . . . . . . . . . . . . . . . . . . . . . 30 Robot Hit Streak 48 | . 7 14 9 6 12 20 12 . . 3 14 . 3 . 4 15 6 5 12 20 13 43 17 35 48 Robot Miss Streak 7 | . 3 2 3 5 3 4 4 . . 3 3 . 3 . 5 5 3 . . 3 7 3 1 1 2 Penetration Max 2 | . . . . . . 1 . . . . . . . . . 2 1 . . . 1 1 . 1 1 Secondary Targets 14 | . . . 1 . . 3 . . . . 1 . 1 . . . . . . . 2 2 . 1 3 Max Gunslinging Chain 1 | . . . 1 . . 1 . . . . 1 . 1 . . . . . . . 1 1 . 1 1 Shots Hit Robots 1279 | . 43 26 90 29 41 210 42 . . 8 74 1 4 . 3 135 31 4 7 66 85 148 38 75 119 Core Hits 823 | . 17 17 49 13 16 90 24 . . 11 59 3 4 . 4 96 26 2 22 31 66 84 18 54 117 Critical Kills 28 | . . . . . . . . . . . . . . . . 14 . . . . 4 4 2 2 2 Critical Parts Destroyed 36 | . . . . . . 2 1 . . . . . . . . 15 . . . 1 3 11 1 1 1 Critical Strikes 109 | . 1 . 1 1 . 13 4 . . . 2 1 . . . 36 1 . 2 7 9 16 4 3 8 Burn 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . Destroy 67 | . . . . . . 2 1 . . . . . . . . 31 . . . . 7 16 4 3 3 Blast 26 | . 1 . 1 1 . 11 3 . . . . . . . . 2 1 . . 4 2 . . . . Corrupt 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . Sever 5 | . . . . . . . . . . . . . . . . 1 . . 2 . . . . . 2 Impale 4 | . . . . . . . . . . . . 1 . . . 1 . . . 2 . . . . . Detonate 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . Intensify 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 Melee Attacks 127 | . . . . . . 26 2 1 . 2 13 1 2 1 . 32 3 . 4 25 3 . 4 3 5 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 67 | . . . . . . 26 2 1 . 2 13 . . 1 . 22 . . . . . . . . . Piercing 60 | . . . . . . . . . . . . 1 2 . . 10 3 . 4 25 3 . 4 3 5 Sneak Attacks 34 | . . . . . . 14 . . . . 2 1 1 . . 14 . . . . 1 . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 56556 | . 665 691 1727 601 704 6110 1476 . . 676 2707 112 155 . 80 5534 2356 136 2287 2701 3916 7038 1799 5096 9989 Guns 21016 | . 175 95 848 341 553 1202 228 . . 65 1509 . 83 . 44 1250 . . . 206 2323 4875 1058 1970 4191 Cannons 10007 | . 490 255 509 260 151 3052 567 . . 30 334 . . . 36 1132 826 136 . 1150 730 . . . 349 Explosions 20357 | . . 341 370 . . 523 681 . . 581 629 66 . . . 1957 1333 . 2014 144 766 2163 741 3126 4922 Melee 4482 | . . . . . . 1333 . . . . 225 46 72 . . 1193 197 . . 1201 97 . . . 118 Ramming 99 | . . . . . . . . . . . 10 . . . . 2 . . 22 . . . . . 65 Kinetic 25197 | . 665 350 1357 601 704 4254 795 . . 95 598 . 32 . 80 1446 450 61 . 768 3053 4875 1058 1970 1985 Thermal 4028 | . . . . . . . . . . . 156 . 51 . . 1064 376 75 . 654 96 . . . 1556 Explosive 18506 | . . 341 370 . . 523 289 . . 261 473 . . . . 1280 1333 . 2014 . 670 2163 741 3126 4922 Electromagnetic 2572 | . . . . . . . 392 . . 320 1245 66 . . . 549 . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 2917 | . . . . . . 1333 . . . . 225 . . . . 764 . . 251 . . . . . 344 Piercing 2160 | . . . . . . . . . . . . 46 72 . . 429 197 . . 1201 97 . . . 118 Entropic 78 | . . . . . . . . . . . . . . . . . . . . 78 . . . . . Phasic 999 | . . . . . . . . . . . . . . . . . . . . . . . . . 999 Highest Corruption 13 | . 2 2 2 2 . 4 13 13 13 13 4 1 . . 1 9 9 9 9 . 3 5 . 4 4 Average Corruption 5 | . 2 2 2 2 . 3 11 13 13 13 3 1 . . 1 6 9 9 9 . 2 2 . 3 2 Corruption Purged 4 | . . . . . . . . . . . 3 1 . . . . . . . . . . . . . Corruption Blocked 3 | . . . . . . . . . . . . . . . . 3 . . . . . . . . . Effects 337 | . . 15 7 8 . 58 42 23 6 33 20 . . . 3 27 25 20 2 . 14 19 . 1 14 Message Errors 81 | . . 5 3 . . 12 13 3 2 5 4 . . . . 9 7 6 1 . 5 4 . . 2 Matter Fused 78 | . . 1 . 1 . 17 11 10 4 6 3 . . . 1 1 6 6 . . 4 3 . 1 3 Heat Flow Errors 39 | . . 3 . . . 7 6 1 . 6 2 . . . . 4 1 2 1 . 1 5 . . . Energy Discharges 42 | . . 4 2 2 . 9 3 1 . 4 4 . . . 1 3 3 1 . . . 3 . . 2 Parts Rejected 6 | . . . . . . 1 1 . . . . . . . . 2 . . . . . . . . 2 Data Loss (minor) 42 | . . 1 . 1 . 6 5 5 . 6 2 . . . . 2 5 3 . . 2 1 . . 3 Data Loss (major) 20 | . . 1 1 2 . 3 2 3 . 1 4 . . . . . 1 1 . . . 1 . . . Misfires 16 | . . . 1 1 . 1 1 . . 2 1 . . . . 2 2 1 . . . 2 . . 2 Alerts 9 | . . . . 1 . 1 . . . 2 . . . . 1 2 . . . . 2 . . . . Weapon Failures 4 | . . . . . . 1 . . . 1 . . . . . 2 . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1554 | . 7 . . 4 . 437 . . . . 98 . . . . 475 291 . 12 73 69 13 . 47 28 Projectiles 324 | . 7 . . 4 . 56 . . . . 29 . . . . 37 109 . . 73 9 . . . . Explosions 303 | . . . . . . . . . . . 7 . . . . 131 48 . 12 . 27 13 . 47 18 Melee 927 | . . . . . . 381 . . . . 62 . . . . 307 134 . . . 33 . . . 10 Knockbacks 95 | . 6 5 2 2 2 35 6 . . . 5 . . . . 15 4 . . 4 8 . . . 1 Impact 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Kinetic 86 | . 6 5 2 2 2 30 6 . . . 5 . . . . 12 4 . . 4 8 . . . . Secondary 8 | . . . . . . 5 . . . . . . . . . 3 . . . . . . . . . Self-Inflicted Damage 538 | . . 11 36 . . 73 30 . . 34 66 . . . . 191 69 . 11 17 . . . . . Shots 20 | . . 1 2 . . 3 2 . . 3 1 . . . . 5 2 . . 1 . . . . . Rammed 2 | . . . . . . . . . . . . . . . . 1 . . 1 . . . . . . Targets Rammed 4 | . . . . . . . . . . . 1 . . . . 1 . . 1 . . . . . 1 Kicked 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 512 | . 66 239 242 293 306 370 396 276 . 383 448 . . . 24 236 481 265 183 200 204 467 96 52 512 Average Temperature 98 | . 21 45 67 105 150 92 129 142 . 179 105 . . . 16 49 147 128 68 101 98 107 54 17 122 Received Heat Transfer 4188 | . 76 32 358 48 207 920 313 . . 273 155 . 12 . . 595 81 9 168 57 166 398 36 130 154 Effects 26 | . . . . . 3 3 2 . . . 2 . . . . . 3 . . 4 1 1 . . 7 Shutdowns 10 | . . . . . . 1 . . . . 1 . . . . . 2 . . . . 1 . . 5 Energy Bleed 3 | . . . . . . . 1 . . . . . . . . . . . . 1 . . . . 1 Interference 8 | . . . . . 3 . 1 . . . . . . . . . . . . 3 1 . . . . Matter Decay 2 | . . . . . . 1 . . . . . . . . . . 1 . . . . . . . . Short Circuit 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Damage (minor) 2 | . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . Siege Activations 21 | . . . . . . . . . . . . . . . . . . . . . . 5 4 3 9 Total Turns 398 | . . . . . . . . . . . . . . . . . . . . . . 122 64 66 146 Longest Duration 60 | . . . . . . . . . . . . . . . . . . . . . . 60 24 35 42 Robots Corrupted 5 | . . . . . . . . . . . 4 . . . . 1 . . . . . . . . . Combat Hostiles 4 | . . . . . . . . . . . 3 . . . . 1 . . . . . . . . . Parts Fried 12 | . . . . . . . 1 . . . 8 . . . . 3 . . . . . . . . . Impact Corruptions 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 15 | . . . . . . . . . . . . . . . 5 1 . . . . 1 . 1 . 7 Heat Transferred 2521 | . . . . . . . . . . . 100 . 74 . . 864 . . . 286 50 . . . 1147 Parts Sabotaged 3 | . . . . . . . . . . . . . . . . . . . 3 . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 5 | . . . . . . . . . . . 1 . . . . 3 . . . 1 . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 ------- Run | Jun Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Res Tes Acc Peak Influence 1928 | . 235 170 447 260 164 430 . . . . 332 . . . . 1074 . . . . 737 1245 907 1093 1928 Initial 663 | . . . . 105 23 22 . . . . . . . . . . . . . . 3 386 663 416 655 Average 389 | . 101 125 280 142 88 205 . . . . 171 . . . . 425 . . . . 451 834 723 733 1016 Maximum Alert Level 5 | . 1 . 2 1 . 2 . . . . 1 . . . . 3 . . . . 3 4 3 3 5 Low Security (%) 34 | 100 70 100 16 63 100 52 . . . . 48 . . . . 18 . . . . 12 . . . . Level 1 31 | . 29 . 76 36 . 44 . . . . 51 . . . . 42 . . . . 22 6 . . . Level 2 13 | . . . 6 . . 3 . . . . . . . . . 19 . . . . 53 20 25 42 20 Level 3 15 | . . . . . . . . . . . . . . . . 18 . . . . 11 53 74 57 43 Level 4 3 | . . . . . . . . . . . . . . . . . . . . . . 19 . . 29 Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . 6 High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 70 | . 1 . 2 . . 10 . . . . 5 . . . . 15 . . . . 9 7 2 5 14 Investigation 9 | . . . . . . 3 . . . . 2 . . . . 2 . . . . 2 . . . . Extermination 20 | . . . . . . 6 . . . . 2 . . . . 3 . . . . 2 2 1 . 4 Reinforcement 16 | . 1 . 2 . . 1 . . . . . . . . . 6 . . . . 1 1 . 2 2 Assault 18 | . . . . . . . . . . . . . . . . 1 . . . . 1 4 1 3 8 Garrison 7 | . . . . . . . . . . . 1 . . . . 3 . . . . 3 . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 9 | . . . . . . . . . . . 1 . . . . 1 . . . . 3 1 . . 3 Construction Impeded 8 | . . . . . . . . . . . . . . . . 4 . . . . 1 1 . 1 1 Haulers Reinforced 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 --------- Run | Jun Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Res Tes Acc Distress Signals 57 | . 1 . 6 1 1 6 . . . . . . . . . 4 . . . 34 2 . . . 2 Communications Jammed 130 | . . . . . . . . . . . . . . . . . . . . . 28 5 . 97 . Distress Signals 130 | . . . . . . . . . . . . . . . . . . . . . 28 5 . 97 . Times Spotted 526 | . 14 12 36 12 13 54 15 . . 19 33 2 4 . 4 52 13 1 31 13 37 55 6 35 65 Peak Tracking Total 13 | . 3 4 5 4 6 6 4 . . 7 5 2 3 . 2 7 4 1 13 2 6 6 2 10 9 Tactical Retreats 34 | . . 1 . 1 . 7 2 . . 3 3 . . . . 4 . . . 4 2 3 . 1 3 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 ------- Run | Jun Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Res Tes Acc Traps Triggered 15 | . 1 . 2 . . 2 . . . . 3 . . . . . . . 2 . 2 . . 1 2 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Reused 5 | . . . . . . . . . . . 1 . 1 . . . . . . 1 2 . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 11 | . . . . 2 . . . . . . 1 . 2 . . . . . . 4 2 . . . . Triggered 12 | . . . . . . . . . . . 1 . 1 . . . . . 7 1 2 . . . . Most Traps Carried 4 | . . . . 2 1 1 1 1 1 1 1 2 2 . . . . . . 4 2 . . . . Time Bombs Activated 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . Exploded 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 ---------- Run | Jun Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Res Tes Acc Machines Disabled 49 | . 1 1 1 . . 5 . . . . 2 . . . . 7 . . . 2 14 3 1 9 3 Max in Single Turn 3 | . 1 1 1 . . 1 . . . . 2 . . . . 3 . . . 1 3 1 1 3 1 Garrison Access 8 | . . . . . 1 1 . . . . 2 . . . . 1 . . . . . 1 . 1 1 Energy Cycler 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 --------- Run | Jun Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Res Tes Acc Machines Accessed 41 | . 2 . 2 . 1 7 . . 4 . 11 . 1 . . 4 1 . 3 . 1 2 . 1 1 Terminals 16 | . 2 . 2 . . 5 . . . . 6 . . . . . . . . . . . . . 1 Fabricators 6 | . . . . . . 1 . . . . 3 . . . . 2 . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . Garrison Access 9 | . . . . . 1 1 . . . . 2 . . . . 2 . . . . 1 1 . 1 . Total Hacks 114 | . 5 . 8 . 1 18 . . 29 . 25 . 1 . . 11 1 . 6 . 2 5 . 1 1 Successful 66 | . 3 . 2 . 1 6 . . 29 . 11 . 1 . . 3 1 . 6 . . 2 . 1 . Failed 48 | . 2 . 6 . . 12 . . . . 14 . . . . 8 . . . . 2 3 . . 1 Catastrophic 12 | . . . 1 . . 5 . . . . 4 . . . . . . . . . 1 . . . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 80 | . 2 . 4 . . 11 . . . . 19 . . . . 10 . . 1 . 4 10 2 7 10 Terminals 45 | . 5 . 8 . . 15 . . . . 16 . . . . . . . . . . . . . 1 Fabricators 12 | . . . . . . 2 . . . . 5 . . . . 5 . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 3 | . . . . . . . . . . . . . . . . . . . . . . 3 . . . Garrison Access 17 | . . . . . 1 1 . . . . 4 . . . . 6 . . . . 2 2 . 1 . Terminal Hacks 46 | . 3 . 2 . . 3 . . 29 . 1 . 1 . . . 1 . 6 . . . . . . Record 16 | . . . . . . . . . 11 . . . . . . . . . 5 . . . . . . Part Schematic 11 | . 1 . . . . . . . 10 . . . . . . . . . . . . . . . . Robot Schematic 5 | . . . . . . . . . 5 . . . . . . . . . . . . . . . . Prototype ID Bank 3 | . . . . . . . . . 3 . . . . . . . . . . . . . . . . Open Door 3 | . . . . . . . . . . . . . 1 . . . 1 . 1 . . . . . . Branch Access Points 3 | . . . 1 . . 1 . . . . 1 . . . . . . . . . . . . . . Unreport Threat 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . Maintenance Status 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . Registered Components 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . Network Status 2 | . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . Insert Component 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . Garrison Access Hacks 6 | . . . . . 1 1 . . . . 2 . . . . . . . . . . 1 . 1 . Seal Access 6 | . . . . . 1 1 . . . . 2 . . . . . . . . . . 1 . 1 . Unauthorized Hacks 11 | . . . . . . 2 . . . . 7 . . . . 2 . . . . . . . . . Terminals 5 | . . . . . . 1 . . . . 4 . . . . . . . . . . . . . . Botnet 5 | . . . . . . 1 . . . . 4 . . . . . . . . . . . . . . Fabricators 6 | . . . . . . 1 . . . . 3 . . . . 2 . . . . . . . . . Fabnet 6 | . . . . . . 1 . . . . 3 . . . . 2 . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 23 | . 1 . 1 . . 5 . . . . 9 . . . . 3 . . . . 1 2 . . 1 Full Trace Events 7 | . . . . . . 3 . . . . 2 . . . . 1 . . . . 1 . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . . . . 5 . . . . 3 . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 25 | . 1 . . . . . . . 10 . . . . 14 . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 ------------ Run | Jun Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Res Tes Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 25 | . . . . . . . . . . . 1 1 1 1 . 6 1 2 5 1 5 1 . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat 25 | . . . . . . . . . . . 1 1 1 1 . 6 1 2 5 1 5 1 . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . . . . . . 2 . . . . . . . . 1 Machine Destruction 3 | . . . . . . . . . . . . . . . . 2 . . . . . . . . 1 Fabnet Peak Effective % 10 | . . . . . . . . . . 3 3 3 3 3 10 10 10 10 10 6 6 1 . . . Autooverrided 25 | . . . . . . . . . . . 1 1 1 1 . 6 1 2 5 1 5 1 . . . Robots Rewired 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 -------- Run | Jun Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Res Tes Acc Total Allies 44 | . . 1 . . . . . . . 1 1 1 1 5 . 9 1 2 5 3 6 4 . 2 2 Largest Group 4 | . . 1 1 . . . . . . 1 . 1 1 4 4 3 1 2 1 2 4 2 . 2 2 Highest-Rated Group 209 | . . 31 31 . . . . . . 96 . 12 12 153 153 156 47 24 54 98 183 209 . 192 59 Highest-Rated Ally 106 | . . 31 31 . . . . . . 96 . 12 12 56 39 54 47 12 54 49 54 106 . 96 32 Zionite Dispatches 6 | . . . . . . . . . . . . . . . . 1 . . . . 1 2 . . 2 Heavy 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . Hacker 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . Hero 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . Kinetic Resupply 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . Defense Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Zionite Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Total Orders 29 | . . . . . . . . . . . . . . . . . 2 4 . 1 5 . . . 17 STAY 7 | . . . . . . . . . . . . . . . . . . . . . 1 . . . 6 FOLLOW 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . DROP 3 | . . . . . . . . . . . . . . . . . . . . . 1 . . . 2 EXPLORE 13 | . . . . . . . . . . . . . . . . . 1 3 . 1 1 . . . 7 RETURN 5 | . . . . . . . . . . . . . . . . . 1 1 . . 1 . . . 2 Ally Attacks 216 | . . 6 2 . . . . . . 28 1 5 4 . 22 47 1 8 12 5 17 37 . 21 . Total Damage 8999 | . . 109 . . . . . . . 888 . 56 45 . 601 1340 39 76 796 179 1143 2389 . 1338 . Kills 50 | . . 2 . . . . . . . 7 . . . . 4 7 . 1 1 1 6 16 . 5 . Allies Corrupted 4 | . . . . . . . . . . . . . . . 1 2 . . . . . 1 . . . Allies Melted 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 ------- Run | Jun Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Res Tes Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 16 | . . 1 . 1 . . 1 1 . 2 . 2 1 1 1 . 1 2 . 2 . . . . . Drone Launches 12 | . . . . . . . . . . . . . . . . . 1 3 . 1 1 . . . 6 Drone Recoveries 10 | . . . . . . . . . . . . . . . . . 1 2 . 1 1 . . . 5 Decoded 0b10 Intel 15 | . . . . . . . . . . . . . . . . 11 . . . . . 4 . . . Traps 7 | . . . . . . . . . . . . . . . . 7 . . . . . . . . . Emergency Access 4 | . . . . . . . . . . . . . . . . 4 . . . . . . . . . Patrols 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . Guards 3 | . . . . . . . . . . . . . . . . . . . . . . 3 . . . Zionite Intel Received 5 | . . . . . . . . . . . . . . . . 1 . . . . . 1 . 1 2 Branch Access 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 Unaware Analyses 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 Active Terminals 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 ------------- Run | Jun Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Res Tes Acc Turns Passed 30258 | 77 810 837 1620 766 483 4076 1305 603 186 956 2091 906 1087 1554 706 2177 743 660 1017 1730 1595 1713 552 640 1368 Spaces Moved 13915 | 42 424 479 643 254 168 1559 619 301 94 466 917 349 544 803 358 817 340 360 635 745 992 802 300 310 594 Core 6 | 6 . . . . . . . . . . . . . . . . . . . . . . . . . Treads 3214 | 36 424 479 643 254 168 609 . . . . . . . . . 482 . . . . . 119 . . . Legs 6444 | . . . . . . 950 619 301 94 466 917 349 544 803 358 335 . . . . . . . 114 594 Wheels 4251 | . . . . . . . . . . . . . . . . . 340 360 635 745 992 683 300 196 . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 240 160 190 190 190 193 193 192 192 190 190 190 162 131 140 140 143 116 125 124 124 160 Average Speed 181 | 153 160 160 209 240 238 214 190 192 193 193 194 253 190 190 190 192 162 140 143 192 128 154 124 140 165 Slowest Speed 270 | 160 160 160 240 240 240 260 190 193 193 193 266 262 190 190 190 260 170 140 185 200 200 270 138 180 220 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . Exploration Rate (%) 51 | 3 60 89 77 47 17 31 81 44 69 53 28 66 74 91 60 18 75 62 92 79 30 19 11 38 32 Regions Visited 25 Branch Regions 15 Pre-discovered Areas 5 | . . 1 . . . . . 1 1 . . . . 2 . . . . . . . . . . . Known Exits Taken 8 | . . . 1 . 1 1 . . . . 1 . . . 1 1 . . . 1 . . 1 . . Unknown Exits Taken 17 | 1 1 1 . 1 . . 1 1 1 1 . 1 1 1 . . 1 1 1 . 1 1 . 1 . Scrap Searched 27 | . . 1 . . . . 4 6 . 2 . 2 3 4 . . 2 2 . 1 . . . . . Spaces Dug 156 | . . 9 . . . 8 2 1 . 5 19 . 1 . . 36 18 . . . 19 . 3 9 26 Terrain Destroyed 1018 | . . 32 23 1 . 64 13 1 . 14 61 . 1 . . 165 135 3 76 21 124 85 24 44 131 Melee 39 | . . . . . . 3 2 1 . 2 10 . 1 . . 12 . . . . . . 3 1 4 Projectile 191 | . . 1 3 1 . 21 5 . . 1 3 . . . . 11 18 3 . 1 82 9 . 3 29 AOE 785 | . . 31 20 . . 40 6 . . 11 48 . . . . 140 117 . 76 20 42 75 21 40 98 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 --------- Run | Jun Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Res Tes Acc Total 17282 | 52 496 521 828 376 217 2016 693 320 99 504 1102 365 591 832 379 1169 482 511 730 937 1184 1126 428 451 873 Wait 1463 | . 21 9 62 94 10 204 9 . . 14 23 6 27 8 19 128 78 146 36 81 59 173 79 52 125 Move 13889 | 41 423 478 642 253 167 1558 618 300 93 465 916 348 543 802 357 816 339 359 634 744 991 801 299 309 593 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 196 | 5 11 4 18 3 4 34 5 3 . 2 20 2 3 8 . 13 6 1 8 10 10 17 3 4 2 Fast Attach 169 | 6 2 . 7 . 4 11 7 1 3 1 14 1 2 . . 17 7 . 12 11 14 14 6 10 19 Attach 107 | . . 1 7 1 3 17 2 . . 3 13 . 2 . . 16 6 . 2 4 9 8 3 5 5 Detach 69 | . . . 6 . . 7 . . . 1 8 1 2 . . 7 4 . 4 1 8 6 3 3 8 Swap 238 | . 1 6 9 . 2 24 11 10 . 5 25 2 2 5 1 25 12 2 5 5 7 16 9 19 35 Drop 227 | . 4 5 24 3 7 20 10 5 3 1 20 2 4 8 . 13 6 1 17 17 13 21 3 13 7 Fire 769 | . 34 18 53 20 20 111 29 . . 10 48 2 2 . 2 101 21 2 7 28 66 70 19 33 73 Melee 127 | . . . . . . 26 2 1 . 2 13 1 2 1 . 32 3 . 4 25 3 . 4 3 5 Ram 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . Kick 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 Crush 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . Escape Stasis 4 | . . . . . . 4 . . . . . . . . . . . . . . . . . . . Rewire 7 | . . . . . . . . . . . . . . . . . . . . 7 . . . . . Trap 13 | . . . . 2 . . . . . . 1 . 2 . . . . . . 4 4 . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -10/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 4 exits: *Fac / *Sto / *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 4 exits: Fac x2 / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / [*Zio]) -6/Zion -5/Proximity Caves -5/Factory (discovered 4 exits: *Upp x2 / *Ext x2) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory -3/Research (discovered 2 exits: *Res / [*Qua]) -2/Research -2/Testing -1/Access (discovered 2 exits: [*Sur] / Com) To Epsilon Eridani History --------- Turn | Location | Event 2 | -11/Junkyard | Met Revision 17 10 | -11/Junkyard | Discovered new exit (range 15) 78 | -11/Junkyard | Entered Materials 261 | -10/Materials | Discovered new exit (range 16) 309 | -10/Materials | Build established: Mutant 532 | -10/Materials | Discovered new exit (range 3) 567 | -10/Materials | Discovered new exit (range 6) 843 | -10/Materials | Discovered new exit (range 16) 888 | -10/Materials | Entered Mines 981 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1046 | -10/Mines | Escorted by a lone wolf Derelict 1066 | -10/Mines | Learned location of Storage (-7) 1087 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1087 | -10/Mines | Discovered new exit (range 5) 1256 | -10/Mines | Learned Materials terminal intel 1299 | -10/Mines | Discovered new exit (range 3) 1617 | -10/Mines | Discovered new exit (range 7) 1725 | -10/Mines | Entered Materials 1725 | -9/Materials | Accompanied by 1 ally 1725 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1726 | -9/Materials | Loaded intel: 12 terminal locations 1881 | -9/Materials | Discovered new exit (range 10) 2069 | -9/Materials | Discovered new exit (range 7) 2126 | -9/Materials | Build established: Tank 2553 | -9/Materials | Build established: Scavenger-Tank 2622 | -9/Materials | Discovered new exit (range 9) 2980 | -9/Materials | Discovered new exit (range 16) 3064 | -9/Materials | Identified exit to Mines 3137 | -9/Materials | Build established: Tank 3345 | -9/Materials | Entered Mines 3532 | -9/Mines | Found a hidden stash of uninstalled traps 3630 | -9/Mines | Learned 8 Materials zone layouts 3818 | -9/Mines | Assembled infested the area 3823 | -9/Mines | Assisted by a Guerilla fighting off Assembled 4002 | -9/Mines | Discovered new exit (range 10) 4111 | -9/Mines | Entered Materials 4111 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4112 | -8/Materials | Identified exit to Factory 4594 | -8/Materials | Entered Factory 4594 | -7/Factory | Evolved 2 slots: Utility x2 4840 | -7/Factory | Build established: Scavenger-Tank 5377 | -7/Factory | Build established: Scavenger-Gunner 5415 | -7/Factory | Lost 3 parts (2n1u) 5525 | -7/Factory | Discovered new exit (range 5) 5685 | -7/Factory | Lost 4 parts (1n2u1w) 6751 | -7/Factory | Lost 3 parts (3n) 7056 | -7/Factory | Discovered new exit (range 9) 7459 | -7/Factory | Build established: Mutant 7478 | -7/Factory | Discovered new exit (range 13) 8265 | -7/Factory | Build established: Tank 8425 | -7/Factory | Identified exit to Storage 8425 | -7/Factory | Identified exit to Lower Caves 8670 | -7/Factory | Entered Lower Caves 8671 | -7/Lower Caves | Encountered a Warlord checkpoint 8867 | -7/Lower Caves | System corruption reached 10% 8872 | -7/Lower Caves | Core integrity fell below 50% 9047 | -7/Lower Caves | Learned 8 Factory zone layouts 9361 | -7/Lower Caves | Spotted B-75 Beast 9962 | -7/Lower Caves | Discovered new exit (range 5) 9975 | -7/Lower Caves | Entered another Lower Caves area 10121 | -7/Lower Caves | Learned location of Extension (-5) 10428 | -7/Lower Caves | Discovered new exit (range 15) 10578 | -7/Lower Caves | Entered Data Miner 10580 | -7/Data Miner | Discovered new exit (range 6) 10617 | -7/Data Miner | Met Data Miner 10657 | -7/Data Miner | Learned location of Section 7 (-3) 10657 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 10686 | -7/Data Miner | Received God Mode back door access code from Data Miner 10764 | -7/Data Miner | Entered Proximity Caves 10950 | -6/Proximity Caves | Escorted by Enhanced Grunt 11104 | -6/Proximity Caves | Learned Factory stockpile data 11309 | -6/Proximity Caves | Spotted B-75 Beast 11497 | -6/Proximity Caves | Learned 4 Factory zone layouts 11689 | -6/Proximity Caves | Discovered new exit (range 10) 11720 | -6/Proximity Caves | Entered Factory 11720 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 11721 | -6/Factory | Identified exit to Factory 11795 | -6/Factory | Incoming investigation squad redirected 11816 | -6/Factory | Identified exit to Lower Caves 12180 | -6/Factory | Garrison activated, responded to threat 12561 | -6/Factory | Build established: Scavenger-Mutant 12918 | -6/Factory | Build established: Mutant 13390 | -6/Factory | Lost 5 parts (1p2n1u1w) 13811 | -6/Factory | Entered Lower Caves 13812 | -6/Lower Caves | Encountered a Warlord checkpoint 14005 | -6/Lower Caves | Learned 4 Factory zone layouts 14605 | -6/Lower Caves | Discovered new exit (range 18) 14618 | -6/Lower Caves | Learned Factory security intel 14717 | -6/Lower Caves | Entered another Lower Caves area 14730 | -6/Lower Caves | Discovered exit to Factory (range 15) 14770 | -6/Lower Caves | Learned Factory security intel 15789 | -6/Lower Caves | Discovered new exit (range 3) 15804 | -6/Lower Caves | Entered Zion 15929 | -6/Zion | Given A8's code to call for help 15946 | -6/Zion | Discovered new exit (range 16) 16005 | -6/Zion | Found Prototype Device 16232 | -6/Zion | Found Unknown Piercing Weapon 16233 | -6/Zion | Identified CR-A16's Pointy Stick 16499 | -6/Zion | Learned Factory security intel 16734 | -6/Zion | Found Prototype Special Weapon 16737 | -6/Zion | Found Prototype Special Weapon 16740 | -6/Zion | Found Prototype Special Weapon 16743 | -6/Zion | Found Prototype Special Weapon 16744 | -6/Zion | Identified RU-N14's Throwing Claymores (x4) 16977 | -6/Zion | Imprinted 16979 | -6/Zion | Declared Zion's savior 17358 | -6/Zion | Entered Proximity Caves 17358 | -5/Proximity Caves | Accompanied by 4 allies 17436 | -5/Proximity Caves | Learned Factory security intel 17851 | -5/Proximity Caves | Build established: Gunner 18017 | -5/Proximity Caves | Discovered exit to Factory (range 11) 18064 | -5/Proximity Caves | Entered Factory 18064 | -5/Factory | Accompanied by 3 allies 18064 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 18098 | -5/Factory | Garrison activated, responded to threat 18158 | -5/Factory | Incoming investigation squad redirected 18410 | -5/Factory | Build established: Mutant 18420 | -5/Factory | Spotted B-75 Beast 18648 | -5/Factory | Lost 5 parts (2p3n) 18671 | -5/Factory | Discovered new exit (range 19) 18927 | -5/Factory | Build established: Scavenger-Mutant 19099 | -5/Factory | Retrieved Zion intel report: Branch Access 19099 | -5/Factory | Identified exit to Upper Caves 19099 | -5/Factory | Identified exit to Extension 19100 | -5/Factory | Zion Hacker squad teleported in 19149 | -5/Factory | Local machine network offline 19425 | -5/Factory | Terminal network hard line cut 19664 | -5/Factory | Crushed by falling debris 19916 | -5/Factory | Lost 3 parts (1n2u) 20241 | -5/Factory | Entered Upper Caves 20276 | -5/Upper Caves | Lost 3 parts (2n1u) 20545 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 20641 | -5/Upper Caves | Learned 4 Factory zone layouts 20819 | -5/Upper Caves | Spotted B-75 Beast 20879 | -5/Upper Caves | Discovered new exit (range 43) 20984 | -5/Upper Caves | Entered another Upper Caves area 21144 | -5/Upper Caves | Build established: Derelict-Mutant 21201 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 21318 | -5/Upper Caves | Learned location of 1 exit from Proximity Caves 21440 | -5/Upper Caves | Learned location of 1 exit from Proximity Caves 21531 | -5/Upper Caves | Build established: Derelict-Gunner 21583 | -5/Upper Caves | Discovered new exit (range 10) 21644 | -5/Upper Caves | Entered Warlord 21709 | -5/Warlord | System corruption cleaned by Quarantine Array 22128 | -5/Warlord | Visited the Vortex Lab 22130 | -5/Warlord | Warlord's base attacked by MAIN.C 22138 | -5/Warlord | Found Prototype Energy Gun 22138 | -5/Warlord | Identified Vortex Rail 22147 | -5/Warlord | Found Vortex Rail 22357 | -5/Warlord | Rebuked by Warlord 22373 | -5/Warlord | Opened Warlord's prototype stash 22380 | -5/Warlord | Found Exp. Targeting Computer 22391 | -5/Warlord | Found Prototype Reactor 22391 | -5/Warlord | Identified Vortex Chain Reactor 22399 | -5/Warlord | Found Prototype Processor 22399 | -5/Warlord | Identified Exp. Core Analyzer 22405 | -5/Warlord | Found Prototype Device 22405 | -5/Warlord | Identified Exp. Focal Shield 22480 | -5/Warlord | Warlord forces counterattacked 22518 | -5/Warlord | Spotted Executioner 22565 | -5/Warlord | Spotted Striker 22580 | -5/Warlord | P-80 Master assimilated allied GM-BBM(g) 22581 | -5/Warlord | P-80 Master assimilated allied 9W-HEC(l) 22615 | -5/Warlord | Discovered new exit (range 12) 22630 | -5/Warlord | Spotted Executioner 22630 | -5/Warlord | Spotted Striker 22646 | -5/Warlord | Destroyed Striker 22648 | -5/Warlord | Destroyed Executioner 22661 | -5/Warlord | Entered Proximity Caves 22662 | -4/Proximity Caves | Identified exit to Factory 22669 | -4/Proximity Caves | Destroyed 11 combat bots 22678 | -4/Proximity Caves | Lost 5 parts (2n2u1w) 23227 | -4/Proximity Caves | Learned Research security intel 23391 | -4/Proximity Caves | Build established: Scavenger-Gunner 23488 | -4/Proximity Caves | Learned Research interactive machine intel 24391 | -4/Proximity Caves | Entered Factory 24391 | -4/Factory | Accompanied by 2 allies 24391 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 24485 | -4/Factory | Identified Phasing AFG 24588 | -4/Factory | Incoming investigation squad redirected 24606 | -4/Factory | Zion Kinetic Resupply teleported in 24608 | -4/Factory | Garrison activated, responded to threat 24609 | -4/Factory | Local machine network offline 24716 | -4/Factory | Spotted B-86 Titan 25086 | -4/Factory | Spotted B-86 Titan 25326 | -4/Factory | Found Prototype Device 25326 | -4/Factory | Identified Exp. ECM Suite 25367 | -4/Factory | Incoming investigation squad redirected 25422 | -4/Factory | Discovered new exit (range 22) 25691 | -4/Factory | Terminal network hard line cut 25891 | -4/Factory | First assault squad dispatched 25919 | -4/Factory | Incoming assault squad redirected 25986 | -4/Factory | Entered Research 25986 | -3/Research | Evolved 2 slots: Utility x2 25988 | -3/Research | Loaded intel: 46 interactive machine locations 26053 | -3/Research | Zion Heavy squad teleported in 26102 | -3/Research | Build established: Scavenger-Mutant 26201 | -3/Research | Found Prototype Launcher 26201 | -3/Research | Identified Hellfire Missile Launcher 26397 | -3/Research | Retrieved Zion intel report: Unaware Analyses 26398 | -3/Research | Zion hero teleported in (12-ASH) 26404 | -3/Research | Discovered new exit (range 10) 26409 | -3/Research | Build established: Scavenger-Gunner 26556 | -3/Research | Found Enh. Force Lance 26645 | -3/Research | Discovered new exit (range 12) 26736 | -3/Research | First assault squad dispatched 26859 | -3/Research | Destroyed 12-ASH 26898 | -3/Research | Found Corrupted Prototype Ballistic Gun 27015 | -3/Research | Incoming assault squad redirected 27299 | -3/Research | Spotted B-86 Titan 27535 | -3/Research | Terminal network hard line cut 27685 | -3/Research | Identified 12-ASH's Boomstick 27699 | -3/Research | Entered another Research area 27699 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 27811 | -2/Research | Discovered new exit (range 9) 28239 | -2/Research | Identified exit to Testing 28239 | -2/Research | First assault squad dispatched 28251 | -2/Research | Entered Testing 28281 | -2/Testing | Found Prototype Launcher 28281 | -2/Testing | Identified Tactical Quantum Warhead 28366 | -2/Testing | Retrieved Zion intel report: Active Terminals 28373 | -2/Testing | Enhanced Grunt warped into view, answering call for help 28384 | -2/Testing | Enhanced Grunt warped into view, answering call for help 28501 | -2/Testing | First assault squad dispatched 28580 | -2/Testing | Discovered new exit (range 10) 28625 | -2/Testing | Found Prototype Leg 28625 | -2/Testing | Identified Myomer Exoskeleton 28745 | -2/Testing | Found Prototype Energy Gun 28745 | -2/Testing | Identified Tachyon Dispersion Ray 28818 | -2/Testing | Destroyed 10 combat bots 28827 | -2/Testing | Lost 4 parts (1p2u1w) 28891 | -2/Testing | Entered Access 28891 | -1/Access | Evolved 2 slots: Power x1, Utility x1 28998 | -1/Access | Retrieved Zion intel report: Branch Access 28998 | -1/Access | Identified exit to Command 28999 | -1/Access | Zion Zionite Resupply teleported in 29003 | -1/Access | Found Prototype Protection 29003 | -1/Access | Identified Zio. Shade Armor 29141 | -1/Access | First assault squad dispatched 29203 | -1/Access | Retrieved Zion intel report: Unaware Analyses 29204 | -1/Access | Zion Defense Resupply teleported in 29210 | -1/Access | Found Prototype Device 29210 | -1/Access | Identified Thermal Barrier 29469 | -1/Access | Incoming assault squad redirected 29545 | -1/Access | Destroyed 11 combat bots 29936 | -1/Access | Destroyed 11 combat bots 30031 | -1/Access | Energy Cycler disabled 30182 | -1/Access | Incoming assault squad redirected 30182 | -1/Access | Incoming assault squad redirected 30227 | -1/Access | Destroyed 14 combat bots 30251 | -1/Access | Discovered new exit (range 5) 30259 | *** | Escaped! Last Messages --------------- 30213_ Ended siege mode. 30214_ U-05 Engineer builds a Wall. 30215_ Acquired 72 matter. 30215_ U-05 Engineer lays Concrete. 30216_ Acquired 32 matter. 30216_ U-05 Engineer lays Concrete. 30218_ Acquired 65 matter. 30218_ U-05 Engineer lays Concrete. 30219_ Acquired 61 matter. 30219_ U-05 Engineer lays Concrete. 30221_ System corrupted: Matter fused (-5). 30221_ Acquired 5 matter. 30221_ U-05 Engineer builds a Wall. 30222_ The unstable cave ceiling collapses. 30225_ U-05 Engineer lays Concrete. 30232_ U-05 Engineer builds a Wall. 30247_ Connecting with Terminal... 30251_ The Access Shell folds into the floor. 30251_ EXIT=FOUND 30259_ System corrupted: Energy discharge (-294). Map ----- +----------------------------------------------------+ | #?? ??????# # #????# #?? | | #??????????# # #????# #?? | | # ##????? ????# ##############????# #?? | | # ## ??????? # === #????????????????? ?? | | # ##? ????"? + == #????????????????? ?? | | + #?? ????"" # == ????????????????? [ ?? | | # %#?????? ??+ ????????????????? ?? | | #^ ##????? ???# #????????????????? #?? | | # %#?????? ? ??# #????????????????? ??? | | #% #? ???????# ###### #????????????????? ??? | | " ## ??? ?????# ????? ????????????????? ??? | | # %#?? ?????? ?# ?#??? ????????????????? ??? | | # %##???#+#????#????? ?????????????????? ??? | | #%=#??#?# #?????????? ?????????????????? ??? | | # %#????# ##??????#?? ?????????????????? ??? | | # %###### #????????#? ??????????????????????? | | # % % ######+#?? ??????????????????????? | | # + #????"""""??????????????????????? | | # # #?????"?????????????????????????? | | + # #???????????????????????????????? | | # # #?#""""""""""#??????????????????? | | # # #?# #??????????????????? | | # # #?# #??????????????????? | | # # #?# #??????????????????? | | # + %% [#?# "" #??????????????????? | | # ######## %% #?# "@ #??????????????????? | | " #??#?# # #?# #??????????????????? | | |###### #?# #??????????????????? | | %[%=## ! #?# ##?????????????????? | | #*! !*% ### ##?????????????????? | | % #[##+###### #?????????????????? | | %* !!|%###??##"" ##?????????????????? | | [* !%=""#???#"" #??????????????????? | | =[!!"#???#"" #??????????????????? | | *** =|G##??#T #??????????????????? | | ** ^ =!*"#???#"" #??????????????????? | | ** !==""#???#"" #??????????????????? | | |*" #######"" ####???????????????? | | %[%%" w m #??????? | | ! " ?????? | | #### ######################+##+####??????? | | ###### ??##??????????????????????????????? | | ##???# ?????????????????????????????????? | | #??##" #????????????????????????????????? | | #??# # #????????????????????????????????? | | ??# ## #????????????????????????????????? | | ?# #?# #????????????????????????????????? | | ###?##[ ! #????????????????????????????????? | | ?????# #????????????????????????????????? | | ?????# #????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 127 Coolant Potential 100 Energy Generation 63 Energy Capacity 840 Matter Stores 300 Matter Capacity 300 Sight Range 23 Terrain Scan Range 20 Terrain Scan Density 10 Jamming Range 16 Armor Coverage 1650 Resistance: KI 30 Resistance: TH 30 Resistance: EX 30 Resistance: EM 30 Resistance: I 30 Resistance: S 30 Resistance: P 30 Power Shielding 66 Weapon Cycling 25 Evasion (%) 40 Targeting Accuracy 12 Core Analysis 8 Recoil Reduction 5 Energy Filtering 50 Salvage Targeting 2 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Aerolev Unit | -7/Data Miner | Free Exp. Weapon Shielding | -7/Data Miner | Free Prc. Rocket Launcher | -7/Data Miner | Free Hvy. Treads | -7/Data Miner | Free Point Defense System | -7/Data Miner | Free KE Penetrator | -7/Data Miner | Free Gyrokinetic Inverter | -7/Data Miner | Free Lgt. Antimatter Reactor | -7/Data Miner | Free Beamcaster | -6/Zion | Archive Adv. Terrain Scanner | -6/Zion | Archive Variable Charge Gun | -6/Zion | Archive Adv. Field Recycling Unit | -6/Zion | Archive Imp. Arc Projector | -6/Zion | Archive Arc Thrower | -6/Zion | Archive Adv. Cryofiber Web | -6/Zion | Archive Matter Neutralizer | -6/Zion | Archive Imp. Particle Charger | -6/Zion | Archive Proton Cannon | -6/Zion | Archive Imp. Plasma Cutter | -6/Zion | Archive Adv. Melee Analysis Suite | -6/Zion | Archive Lyr. Heavy Armor Plating | -6/Zion | Archive Hvy. Mass Driver | -6/Zion | Archive Robot Schematics ------------------ B-48 Gladiator | -7/Data Miner | Free M-14 Sweeper | -7/Data Miner | Free M-22 Extractor | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free Y-64 Sentinel | -7/Data Miner | Free A-15 Conveyor | -6/Zion | Archive R-06 Scavenger | -6/Zion | Archive A-02 Transporter | -6/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GodSurveybotWings Manual? 0 Play Time 07:01:26 Cumulative 449.5 hours Start 2023.02.14 @ 08:04:13 End 2023.02.21 @ 11:38:27 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 122 Rogue 122 Adventurer 0 Explorer 0 Win Type 0 Total 31 Types 24/0/2/2/0/1/1/1/0 Lore% 44 Gallery% 82 Achievement% 85 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 20/SmallcapsGlow Map View 66x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 28b3adef-e06f-484e-a985-2ba41d01e527