Cogmind - Beta 12 X3 @@@ ROGUE MODE // 2022.09.17 @ 19:27:36 Player: PlasticHeart Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (114) 570 Value Destroyed (2800) 2800 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (245) 245 TOTAL SCORE: 6535 Bonus ------- High Alert Combat Kills 152 Follower Combat Kills 93 Cogmind --------- Core Integrity 700/700 Matter 280/300 Energy 309/350 System Corruption 0% Temperature Cool (0) Movement Flying (34) Location -7/Factory Parts ------- > --- POWER (1) -------- Micro Nuclear Core > --- PROPULSION (3) --- Improved Flight Unit Improved Flight Unit Improved Flight Unit > --- UTILITY (7) ------ Scrap Engine Compact Battery Structural Scanner Improved Sensor Array Improved Signal Interpreter System Shield > --- WEAPON (2) ------- Katana > --- INVENTORY (5) ---- Light Nuclear Core Light Angular Momentum Engine Component Analysis Suite Gauss Rifle Improved Datajack Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Improved Flight Unit Improved Flight Unit Improved Flight Unit > --- UTILITY ---------- Scrap Engine Structural Scanner Improved Sensor Array Improved Signal Interpreter System Shield > --- WEAPON ----------- Improved Datajack Katana > --- INVENTORY -------- Light Nuclear Core Light Angular Momentum Engine Gauss Rifle [Rating: 46] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Flight Unit Improved Flight Unit Utility Advanced Targeting Computer Device Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Small Laser Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Missile Launcher Slashing Weapon Katana Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Sto Mat Fac Slots Evolved 6 | . . . 2 . 2 2 Power . | . . . . . . . Propulsion 1 | . . . 1 . . . Utility 5 | . . . 1 . 2 2 Weapon . | . . . . . . . Parts Attached 77 | 7 6 1 18 6 27 12 Power 11 | 1 2 . 3 . 3 2 Engine 8 | 1 2 . 3 . 2 . Core 3 | . . . . . 1 2 Reactor . | . . . . . . . Propulsion 23 | 2 . 1 7 1 9 3 Treads 8 | 2 . 1 2 . 3 . Leg 12 | . . . 5 1 6 . Wheel . | . . . . . . . Hover . | . . . . . . . Flight 3 | . . . . . . 3 Utility 23 | 1 2 . 5 . 10 5 Device 10 | . 1 . . . 6 3 Storage 4 | 1 1 . 1 . . 1 Processor 2 | . . . 1 . 1 . Hackware 1 | . . . . . . 1 Protection 6 | . . . 3 . 3 . Artifact . | . . . . . . . Weapon 20 | 3 2 . 3 5 5 2 Energy Gun 1 | 1 . . . . . . Energy Cannon . | . . . . . . . Ballistic Gun 14 | 2 1 . 2 4 5 . Ballistic Cannon 1 | . 1 . . . . . Launcher 1 | . . . 1 . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 2 | . . . . 1 . 1 Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . . . . . . 1 Unidentified Prototypes . | . . . . . . . Parts Lost 16 | . 2 . 3 4 7 . Power 2 | . 1 . . . 1 . Propulsion 5 | . . . 1 1 3 . Utility 6 | . . . 2 1 3 . Weapon 3 | . 1 . . 2 . . Highest Loss Streak 2 | . 1 . 1 1 2 . To Critical Strikes . | . . . . . . . Average Slot Usage (%) 96 | . 94 100 98 98 92 81 Engine 10 | . 13 14 11 11 8 . Treads 10 | . 28 28 8 . 6 . Leg 18 | . . . 23 33 19 . Device 6 | . 1 14 . . 10 20 Storage 11 | . 22 14 11 11 9 2 Processor 9 | . . . 10 11 14 7 Protection 6 | . . . 10 9 5 . Energy Gun 1 | . 12 . . . . . Ballistic Gun 17 | . 13 14 20 21 17 1 Ballistic Cannon 2 | . 2 14 1 . . . Naked Turns . | . . . . . . . Heaviest Build 60 | 11 32 28 60 60 60 60 Greatest Support 62 | 40 40 40 60 45 62 62 Greatest Overweight (x) 3 | . . . 2 1 3 . Average Overweight (x) . | . . . . 1 . . Largest Inventory Capacity 20 | 8 15 15 20 20 20 20 Average Capacity 17 | 6 12 15 16 20 20 6 Most Carried 20 | 5 9 13 16 17 20 20 Average Carried 13 | 2 5 8 13 13 19 4 Final Capacity 20 | 8 15 15 20 20 20 5 Final Carried 20 | 2 8 13 15 16 20 5 Class Distribution -------------------- 73% | Mutant 25% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Scavenger-Mutant | -8/Materials Scout | -7/Factory Resources | -11 -10 -10 -9 -9 -8 -7 ----------- Run | Scr Mat Min Mat Sto Mat Fac Matter Collected 2674 | 250 158 55 624 446 1031 110 Remotely . | . . . . . . . Salvage Created 4322 | . 320 181 1220 743 1666 192 Parts 259 | . 26 9 86 40 92 6 Haulers Intercepted 9 | . . . 5 2 2 . Recyclers Shooed 6 | . 1 . . 2 3 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Sto Mat Fac Combat Hostiles Destroyed 74 | . 10 . 30 9 25 . Guns 65 | . 8 . 23 9 25 . Cannons 3 | . 2 . 1 . . . AOE 6 | . . . 6 . . . Classes Destroyed 10 | . 3 2 3 2 . . Worker 13 | . . . 2 7 4 . Tunneler 1 | . . 1 . . . . Hauler 9 | . . . 5 2 2 . Recycler 9 | . . 2 . 1 4 2 Operator 1 | . . . . 1 . . Watcher 7 | . 1 . 4 1 1 . Swarmer 21 | . 4 . 11 2 4 . Grunt 33 | . 6 . 10 4 13 . Duelist 1 | . . . . 1 . . Sentry 19 | . . . 9 2 8 . Best Kill Streak 12 | . 5 2 12 5 7 2 Combat Bots Only 8 | . 4 . 8 2 5 . Max Kills in Single Turn 5 | . 1 1 5 1 2 1 Gunslinging 1 | . . . 1 . . . Exploded 3 | . . . 3 . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -------- Run | Scr Mat Min Mat Sto Mat Fac Damage Taken 3259 | . 471 46 1072 531 1139 . Core 433 | . 68 17 167 23 158 . Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 174 | . . . . 87 87 . Core Remaining (%) 72 | 100 . 66 . 52 71 . Volleys Fired 286 | . 34 7 77 50 118 . Largest 2 | . 2 2 2 2 2 . Hottest 60 | . 60 55 55 48 51 . Shots Fired 565 | . 67 14 149 99 236 . Gun 544 | . 63 7 139 99 236 . Cannon 16 | . 4 7 5 . . . Launcher 5 | . . . 5 . . . Special . | . . . . . . . Kinetic 530 | . 37 14 144 99 236 . Thermal 30 | . 30 . . . . . Explosive 5 | . . . 5 . . . Electromagnetic . | . . . . . . . Robot Hit Streak 27 | . 27 6 16 24 16 . Robot Miss Streak 6 | . 4 5 3 4 6 . Penetration Max 1 | . . . . . 1 . Secondary Targets 7 | . . . 3 1 3 . Max Gunslinging Chain 1 | . . . 1 1 1 . Shots Hit Robots 395 | . 47 8 101 77 160 2 Core Hits 162 | . 16 5 50 27 63 1 Critical Kills 1 | . . . . 1 . . Critical Parts Destroyed 5 | . . . . 1 4 . Critical Strikes 7 | . . 1 . 2 4 . Destroy 6 | . . . . 2 4 . Blast 1 | . . 1 . . . . Melee Attacks 7 | . . . . 3 . 4 Impact . | . . . . . . . Slashing 7 | . . . . 3 . 4 Piercing . | . . . . . . . Sneak Attacks 4 | . . . . 2 . 2 Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 7391 | . 536 87 2544 1213 2879 132 Guns 5984 | . 487 38 1485 1095 2879 . Cannons 153 | . 49 49 55 . . . Explosions 1004 | . . . 1004 . . . Melee 250 | . . . . 118 . 132 Ramming . | . . . . . . . Kinetic 5859 | . 258 87 1540 1095 2879 . Thermal 278 | . 278 . . . . . Explosive 1004 | . . . 1004 . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing 250 | . . . . 118 . 132 Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 81 | . . . 21 16 . 44 Projectiles . | . . . . . . . Explosions 21 | . . . 21 . . . Melee 60 | . . . . 16 . 44 Knockbacks 1 | . 1 . . . . . Impact . | . . . . . . . Kinetic 1 | . 1 . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 70 | . . . . 70 . . Shots 1 | . . . . 1 . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 122 | . 122 26 86 26 9 . Average Temperature 22 | . 48 13 15 9 4 . Received Heat Transfer 1365 | . 231 24 357 168 585 . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . 1 . . . . . Heat Transferred 625 | . 625 . . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Sto Mat Fac Peak Influence 608 | . 325 86 596 450 608 230 Initial 251 | . . 67 . 251 118 213 Average 263 | . 196 49 276 269 391 223 Maximum Alert Level 2 | . 1 . 2 2 2 1 Low Security (%) 33 | 100 42 100 27 16 14 . Level 1 46 | . 57 . 64 71 31 100 Level 2 19 | . . . 8 12 53 . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 8 | . 1 . 1 3 3 . Investigation 1 | . . . 1 . . . Extermination . | . . . . . . . Reinforcement 3 | . 1 . . 1 1 . Assault 1 | . . . . . 1 . Garrison 3 | . . . . 2 1 . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 --------- Run | Scr Mat Min Mat Sto Mat Fac Distress Signals 6 | . 2 . 1 . 3 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 115 | . 21 2 36 15 41 . Peak Tracking Total 8 | . 8 2 8 3 5 . Tactical Retreats 7 | . 2 . . 1 4 . Traps | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Sto Mat Fac Traps Triggered 3 | . . 1 2 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 ---------- Run | Scr Mat Min Mat Sto Mat Fac Machines Disabled 12 | . 1 1 4 2 4 . Max in Single Turn 2 | . 1 1 1 1 2 . Garrison Access 2 | . . . . 1 . 1 Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 --------- Run | Scr Mat Min Mat Sto Mat Fac Machines Accessed 28 | . 3 1 8 6 8 2 Terminals 22 | . 3 . 8 4 6 1 Fabricators . | . . . . . . . Repair Stations 3 | . . . . 1 2 . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . . 1 . 1 Total Hacks 65 | . 5 1 18 15 22 4 Successful 39 | . 3 1 11 11 11 2 Failed 26 | . 2 . 7 4 11 2 Catastrophic 1 | . . . . . . 1 Database Lockouts . | . . . . . . . Manual 8 | . . . 4 2 1 1 Terminals 49 | . 5 . 18 12 13 1 Fabricators . | . . . . . . . Repair Stations 11 | . . . . 2 9 . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 4 | . . . . 1 . 3 Terminal Hacks 27 | . 3 1 10 7 6 . Robot Schematic 1 | . . . . 1 . . Prototype ID Bank 7 | . . . 5 1 1 . Open Door 2 | . . 1 . 1 . . Level Access Points 1 | . . . . 1 . . Branch Access Points 1 | . . . 1 . . . Alert Level 2 | . . . 1 . 1 . Locate Traps 6 | . 1 . 1 2 2 . Dispatch Records 1 | . 1 . . . . . Hauler Manifests 4 | . 1 . . 1 2 . Zone Layout 2 | . . . 2 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 7 | . . . . 2 5 . Scan Component 4 | . . . . 1 3 . Repair 3 | . . . . 1 2 . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 2 | . . . . 1 . 1 Seal Access 2 | . . . . 1 . 1 Unauthorized Hacks 3 | . . . 1 1 . 1 Terminals 3 | . . . 1 1 . 1 Botnet 3 | . . . 1 1 . 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 18 | . 3 . 5 4 6 . Full Trace Events 1 | . . . . 1 . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 1 | . . . . 1 . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 3 | . . . . 1 2 . Time 131 | . . . . 38 93 . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 ------------ Run | Scr Mat Min Mat Sto Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -------- Run | Scr Mat Min Mat Sto Mat Fac Total Allies 2 | . . 2 . . . . Largest Group 2 | . . 2 2 . . . Highest-Rated Group 47 | . . 47 47 . . . Highest-Rated Ally 31 | . . 31 31 . . . Total Orders . | . . . . . . . Ally Attacks 8 | . . 3 5 . . . Total Damage 145 | . . 72 73 . . . Kills 3 | . . 2 1 . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Sto Mat Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 ------------- Run | Scr Mat Min Mat Sto Mat Fac Turns Passed 5729 | 71 489 830 1439 1104 1656 140 Spaces Moved 2840 | 50 222 492 761 463 586 266 Core 23 | 23 . . . . . . Treads 1121 | 27 222 492 206 . 173 1 Legs 1431 | . . . 555 463 413 . Wheels . | . . . . . . . Hover . | . . . . . . . Flight 265 | . . . . . . 265 Fastest Speed 34 | 50 160 160 120 190 155 34 Average Speed 156 | 109 160 160 153 190 190 34 Slowest Speed 330 | 160 160 160 260 190 330 155 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 49 | 3 41 93 72 68 58 8 Regions Visited 6 Branch Regions 2 Pre-discovered Areas 2 | . . 2 . . . . Known Exits Taken 3 | . . . 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . Scrap Searched 1 | . . 1 . . . . Spaces Dug 2 | . . . . . . 2 Terrain Destroyed 47 | . . . 24 20 1 2 Melee 2 | . . . . . . 2 Projectile 1 | . . . . . 1 . AOE 44 | . . . 24 20 . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 --------- Run | Scr Mat Min Mat Sto Mat Fac Total 3574 | 65 292 522 899 588 893 315 Wait 231 | . 16 17 11 50 124 13 Move 2834 | 49 221 491 760 462 585 266 Hop . | . . . . . . . Pick Up 73 | 7 12 6 18 11 16 3 Fast Attach 24 | 3 . . 3 . 16 2 Attach 28 | 3 4 1 5 4 2 9 Detach 1 | . . . . . . 1 Swap 25 | 1 2 . 10 2 9 1 Drop 65 | 2 3 . 15 6 23 16 Fire 286 | . 34 7 77 50 118 . Melee 7 | . . . . 3 . 4 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: *Mat x2 / Min x2 / *Sto) -9/Storage -8/Materials -7/Factory History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 72 | -11/Scrapyard | Entered Materials 324 | -10/Materials | Build established: Mutant 536 | -10/Materials | Discovered new exit (range 9) 561 | -10/Materials | Entered Mines 571 | -10/Mines | Discovered new exit (range 7) 881 | -10/Mines | Learned location of Zion (-7) 1024 | -10/Mines | Learned location of Storage (-9) 1083 | -10/Mines | Discovered new exit (range 10) 1240 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1391 | -10/Mines | Entered Materials 1391 | -9/Materials | Accompanied by 2 allies 1391 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1397 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1632 | -9/Materials | Discovered new exit (range 4) 1635 | -9/Materials | Destroyed 7 combat bots 1728 | -9/Materials | Identified exit to Mines 1728 | -9/Materials | Identified exit to Storage 2226 | -9/Materials | Discovered new exit (range 7) 2811 | -9/Materials | Destroyed 8 combat bots 2830 | -9/Materials | Entered Storage 2918 | -9/Storage | Repaired Carbon-fiber Leg 2930 | -9/Storage | Identified exit to Materials 2957 | -9/Storage | Garrison activated, responded to threat 3934 | -9/Storage | Entered Materials 3934 | -8/Materials | Evolved 2 slots: Utility x2 4412 | -8/Materials | Build established: Scavenger-Mutant 4726 | -8/Materials | Garrison activated, responded to threat 5287 | -8/Materials | Repaired Imp. Ion Engine 5534 | -8/Materials | First assault squad dispatched 5536 | -8/Materials | Repaired Broken Gauss Rifle 5563 | -8/Materials | Discovered new exit (range 3) 5565 | -8/Materials | Identified exit to Factory 5590 | -8/Materials | Entered Factory 5590 | -7/Factory | Evolved 2 slots: Utility x2 5610 | -7/Factory | Found Scrap Engine 5730 | -7/Factory | Self-destructed Last Messages --------------- 05639_ Scrap Engine consumes Imp. Assault Rifle. 05675_ Connecting with Terminal... >>Trojan(Botnet) Trojan loaded successfully. Testing... Terminal linked with 0 systems. Awaiting botnet instructions. 05679_ Connecting with Garrison Access... >>Seal Access door sealed. 05685_ Scrap Engine consumes Flak Gun. 05687_ Acquired Mic. Nuclear Core. 05701_ Acquired Component Analysis Suite. 05706_ Acquired Com. Battery. 05715_ Scrap Engine constructs Shotgun Ballistic Gauss Construct/G. 05715_ Discarded Shotgun Ballistic Gauss Construct/G. 05715_ Scrap Engine damaged due to network destabilization (-7). 05730_ Scrap Engine constructs Accelerated Assault Construct/G. 05730_ Discarded Accelerated Assault Construct/G. 05730_ Scrap Engine damaged due to network destabilization (-5). Map ----- +----------------------------------------------------+ | ???????? ##??????????????????????????????????? | | ?????? + ##??????????????????????????????????? | | ?????? # ##??????????????????????????????????? | | ?????? # ##??????????????????????????????????? | | ######## ##??????????????????????????????????? | | ######## ##?????#########???????????????????? | | # ##?????#########??????????????????""" | | # ##????? ##?????????????????? | | # ##?????? ##??????????????????""" | | """ # ##??? ##??????????????????? | | """ # ##??"" 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"""" # #### | | ## """"" """"" # ""# # #### | | ## """"" """"" + ""########## #### | | ## """ """ # ########## #### | | ## ################ ####+ | | ######## """"" """"" ################ # | | ######## """"" """"" ##??## # # | | ??????## """ """ ##??## ! # # | | ?????? # ##??## # # | | ?????? # """" """"" ##??## # # | | ?????? # """" """"" ##??## ! + # | | ?????? # """" """ ##??## # + | | ?????? + ##??## [ # # | | ?????? # ###### # # | | ?????? # = ##########+##### # | | ?????? ##########=%! # | | ???????########## ! ]! # | | ???????????????## ! != ! ##### | | ???????????????## = | ^ ##### | | ???????????????## = ##??? | | ???????????????############+#############+#####??? | | ???????????????####### #### #??? | | ????????????????????## """" """" ##?????????????? | | ????????????????????## """" """" ##?????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 15 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 300 Evasion (%) 63 Targeting Accuracy 8 Recoil Reduction 3 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ T-07 Excavator | -9/Storage | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LightningStealthSpoofer Manual? 0 Play Time 00:46:59 Cumulative 917.7 hours Start 2022.09.17 @ 18:31:04 End 2022.09.17 @ 19:27:36 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 478 Rogue 478 Adventurer 0 Explorer 0 Win Type - Total 68 Types 38/5/14/6/1/1/3/0/0 Lore% 87 Gallery% 89 Achievement% 76 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 28/SmallcapsLarge Map View 72x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: c8106a72-35b6-4654-97ea-3038da713eeb